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Object-Based Six-Degrees-of-Freedom Rendering of Sound Scenes Captured with Multiple Ambisonic Receivers 基于对象的多个Ambisonic接收器捕获的声音场景的六自由度绘制
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2022-05-11 DOI: 10.17743/jaes.2022.0010
L. McCormack, A. Politis, Thomas McKenzie, C. Hold, V. Pulkki
This article proposes a system for object-based six-degrees-of-freedom (6DoF) rendering of spatial sound scenes that are captured using a distributed arrangement of multiple Ambisonic receivers. The approach is based on first identifying and tracking the positions of sound sources within the scene, followed by the isolation of their signals through the use of beamformers. These sound objects are subsequently spatialized over the target playback setup, with respect to both the head orientation and position of the listener. The diffuse ambience of the scene is rendered separately by first spatially subtracting the source signals from the receivers located nearest to the listener position. The resultant residual Ambisonic signals are then spatialized, decorrelated, and summed together with suitable interpolation weights. The proposed system is evaluated through an in situ listening test conducted in 6DoF virtual reality, whereby real-world sound sources are compared with the auralization achieved through the proposed rendering method. The results of 15 participants suggest that in comparison to a linear interpolation-based alternative, the proposed object-based approach is perceived as being more realistic.
本文提出了一种基于对象的六自由度(6DoF)空间声音场景渲染系统,该系统使用多个Ambisonic接收器的分布式布置来捕捉空间声音场景。该方法首先识别和跟踪场景中声源的位置,然后通过使用波束形成器隔离其信号。这些声音对象随后在目标回放设置上相对于收听者的头部方向和位置进行空间化。通过首先在空间上从最靠近收听者位置的接收器中减去源信号,来分别渲染场景的漫射氛围。然后将得到的残余Ambisonic信号进行空间化、去相关,并与合适的插值权重相加。通过在6DoF虚拟现实中进行的现场聆听测试对所提出的系统进行了评估,从而将真实世界的声源与通过所提出的渲染方法实现的听觉化进行了比较。15名参与者的结果表明,与基于线性插值的替代方案相比,所提出的基于对象的方法被认为更现实。
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引用次数: 10
Managing the Live-Sound Audio Engineer’s Most Essential Critical Listening Tool 管理Live Sound Audio工程师最重要的关键聆听工具
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2022-05-11 DOI: 10.17743/jaes.2021.0065
Stephen Compton
Critical listening is the live-sound audio engineer’s most essential tool for informed sonic assessment. In producing a cohesive mix that fulfills an event’s aims, audio engineers affect the experience and well-being of all live-sound participants. This study compares the results from a 2020 international audio engineer survey with published research. The findings demonstrate that although in theory, engineers recognize their hearing as being their most essential critical listening tool, in practice, many have not found ways to manage their hearing and optimize their assessment ability effectively. Many engineers with impeded or impaired hearing continue to mix, believing that any negative impact on participants is minimal or nonexistent. The live-sound experience and participant health and well-being are improved by promoting and acting on appropriate hearing management practices.
批判性聆听是现场声音音频工程师进行知情声音评估的最重要工具。在制作一个符合活动目标的有凝聚力的混音时,音频工程师会影响所有现场声音参与者的体验和健康。这项研究将2020年国际音频工程师调查的结果与已发表的研究进行了比较。研究结果表明,尽管在理论上,工程师们认识到他们的听力是他们最重要的关键听力工具,但在实践中,许多人还没有找到有效管理听力和优化评估能力的方法。许多听力障碍或受损的工程师继续混合,认为对参与者的任何负面影响都很小或根本不存在。通过推广和实施适当的听力管理实践,现场声音体验以及参与者的健康和福祉得到了改善。
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引用次数: 1
A Review of Literature in Critical Listening Education 批判性听力教育的文献综述
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2022-05-11 DOI: 10.17743/jaes.2022.0004
Stephane Elmosnino
This paper reviews the literature on critical listening education. Broadly speaking, academic research in this field is often limited to qualitative descriptions of curriculum and studies on the effectiveness of technical ear training. Furthermore audio engineering textbooks often view critical listening as secondary to technical concepts. To provide a basis for the development of curriculum and training, this paper investigates both academic and non-academic work in the field. Consequently a range of common curriculum topics is advanced as the focus areas in current practice. Moreover this paper uncovers pedagogical best practice for training sequence and the use of sounds/sight within instruction. A range of specific instructional activities, such as technical ear training, is also explored, thus providing insights into training in this field. Beyond a direct benefit to pedagogues, it is hoped that this review of the literature can provide a starting point for research in critical listening education.
本文综述了批判性听力教育的相关文献。一般来说,这一领域的学术研究往往局限于对课程的定性描述和对技术听力培训有效性的研究。此外,音频工程教科书经常将批判性听力视为次要的技术概念。为了给课程和培训的发展提供依据,本文调查了该领域的学术和非学术工作。因此,在当前的实践中,一系列共同的课程主题被提出作为重点领域。此外,本文还揭示了训练顺序和在教学中使用声音/视觉的教学最佳实践。还探讨了一系列具体的教学活动,例如技术听力培训,从而对这一领域的培训提供了见解。除了对教师的直接好处之外,希望本文的文献综述可以为批判性听力教育的研究提供一个起点。
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引用次数: 2
A Design Method for Low-Order Accurate Parallel Graphic Equalizers 一种低阶精确并行图形均衡器的设计方法
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2022-05-11 DOI: 10.17743/jaes.2021.0066
Ya Li, Jun-Hyuk Yang, Qi Feng, Bingo Wing-Kuen Ling
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引用次数: 2
Disembodied Timbres: A Study on Semantically Prompted FM Synthesis 无实体音色:语义提示调频合成的研究
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2022-05-11 DOI: 10.17743/jaes.2022.0006
B. Hayes, C. Saitis, György Fazekas
Disembodied electronic sounds constitute a large part of the modern auditory lexicon, but research into timbre perception has focused mostly on the tones of conventional acoustic musical instruments. It is unclear whether insights from these studies generalize to electronic sounds, nor is it obvious how these relate to the creation of such sounds. This work presents an experiment on the semantic associations of sounds produced by FM synthesis with the aim of identifying whether existing models of timbre semantics are appropriate for such sounds. A novel experimental paradigm, in which experienced sound designers responded to semantic prompts by programming a synthesizer, was applied, and semantic ratings on the sounds they created were provided. Exploratory factor analysis revealed a five-dimensional semantic space. The first two factors mapped well to the concepts of luminance, texture, and mass. The remaining three factors did not have clear parallels, but correlation analysis with acoustic descriptors suggested an acoustical relationship to luminance and texture. The results suggest that further inquiry into the timbres of disembodied electronic sounds, their synthesis, and their semantic associations would be worthwhile and that this could benefit research into auditory perception and cognition and synthesis control and audio engineering.
无实体的电子声音构成了现代听觉词汇的很大一部分,但对音色感知的研究主要集中在传统声学乐器的音调上。目前尚不清楚这些研究的见解是否适用于电子声音,也不清楚这些研究与电子声音的产生有何关系。这项工作提出了一个关于FM合成产生的声音的语义关联的实验,目的是确定现有的音色语义模型是否适合这些声音。我们采用了一种新颖的实验模式,即经验丰富的声音设计师通过编写合成器来响应语义提示,并为他们创造的声音提供语义评级。探索性因子分析揭示了一个五维语义空间。前两个因素很好地映射到亮度、纹理和质量的概念。其余三个因素没有明确的相似之处,但与声学描述符的相关性分析表明,声学与亮度和纹理的关系。结果表明,进一步研究无实体电子声音的音色、合成及其语义关联是有价值的,这将有助于听觉感知和认知、合成控制和音频工程的研究。
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引用次数: 2
Design and Evaluation of Electric Vehicle Sound Using Granular Synthesis 基于颗粒合成的电动汽车声音设计与评价
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2022-05-11 DOI: 10.17743/jaes.2021.0062
May Jorella S. Lazaro, Sungho Kim, Minsik Choi, Ki-Saeng Kim, Dongchul Park, Soyoun Moon, M. Yun
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引用次数: 1
Comparison of Different Methods to Measure Acoustical Impedance of Horns 喇叭声阻抗不同测量方法的比较
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2022-05-11 DOI: 10.17743/jaes.2022.0003
Alexander Voishvillo, Balázs Kákonyi, B. Mclaughlin
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引用次数: 0
Perceptual Impact on Localization Quality Evaluations of Common Pre-Processing for Non-Individual Head-Related Transfer Functions 非个体头部相关传递函数通用预处理对定位质量评价的感知影响
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2022-05-11 DOI: 10.17743/jaes.2022.0008
Areti Andreopoulou, B. Katz
This article investigates the impact of two commonly used Head-Related Transfer Function (HRTF) processing/modeling methods on the perceived spatial accuracy of binaural data by monitoring changes in user ratings of non-individualized HRTFs. The evaluated techniques are minimum-phase approximation and Infinite-Impulse Response (IIR) modeling. The study is based on the hypothesis that user-assessments should remain roughly unchanged, as long as the range of signal variations between processed and unprocessed (reference) HRTFs lies within ranges previously reported as perceptually insignificant. Objective assessments of the degree of spectral variations between reference and processed data, computed using the Spectral Distortion metric, showed no evident perceptually relevant variations in the minimum-phase data and spectral differences marginally exceeding the established thresholds for the IIR data, implying perceptual equivalence of spatial impression in the tested corpus. Nevertheless analysis of user responses in the perceptual study strongly indicated that variations introduced in the data by the tested methods of HRTF processing can lead to inversions in quality assessment, resulting in the perceptual rejection of HRTFs that were previously characterized in the ratings as the “most appropriate” or alternatively in the preference of datasets that were previously dismissed as “unfit.” The effect appears more apparent for IIR processing and is equally evident across the evaluated horizontal and median planes.
本文通过监测非个性化HRTF的用户评分变化,研究了两种常用的头部相关传递函数(HRTF)处理/建模方法对双耳数据感知空间准确性的影响。评估的技术是最小相位近似和无限脉冲响应(IIR)建模。该研究基于这样一种假设,即只要处理和未处理(参考)HRTF之间的信号变化范围在以前报告的感知不显著的范围内,用户评估就应该大致保持不变。使用频谱失真度量计算的参考数据和处理数据之间的频谱变化程度的客观评估显示,最小相位数据中没有明显的感知相关变化,频谱差异略微超过IIR数据的既定阈值,这意味着测试语料库中空间印象的感知等效性。然而,在感知研究中对用户反应的分析强烈表明,HRTF处理的测试方法在数据中引入的变化可能导致质量评估的倒置,导致对先前在评级中被描述为“最合适”的HRTF的感知拒绝,或者对先前被认为“不合适”的数据集的偏好。IIR处理的效果似乎更明显,在评估的水平面和中间面上也同样明显。
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引用次数: 3
On the Differences in Preferred Headphone Response for Spatial and Stereo Content 关于空间和立体内容的首选耳机响应的差异
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2022-05-11 DOI: 10.17743/jaes.2022.0005
Isaac Engel, D. Alon, Kevin Scheumann, Jeff Crukley, Ravish Mehra
When reproducing spatial audio over headphones, ensuring that these have a flat frequency response is important to produce an accurate rendering. However, previous studies suggest that, when reproducing nonspatial content such as stereo music, the headphone response should resemble that of a loudspeaker system in a listening room (e.g., the so-called Harman target). It is not yet clear whether a pair of headphones calibrated in such way would be preferred by listeners for spatial audio reproduction too. This study investigates how listeners’ preference regarding headphone frequency response differs in the cases of stereo and spatial audio content reproduction, rendered using individual binaural room impulse responses. Three listening tests that evaluate seven different target headphone responses, two headphones, and two reproduction bandwidths are presented with over 20 listeners per test. Results suggest that a flat headphone response is preferred when listening to spatial audio content, whereas the Harman target was preferred for stereo content. This effect was found to be stronger when user-specific equalization was used and was not significantly affected by the choice of headphone or reproduction bandwidth.
当通过耳机再现空间音频时,确保这些具有平坦的频率响应对于产生准确的渲染非常重要。然而,先前的研究表明,当再现非空间内容(如立体声音乐)时,耳机的响应应该类似于听音室中的扬声器系统(例如,所谓的哈曼目标)。目前还不清楚,一副以这种方式校准的耳机是否也会受到听众的青睐,用于空间音频再现。本研究调查了在立体声和空间音频内容再现的情况下,听众对耳机频率响应的偏好是如何不同的,使用单个双耳房间脉冲响应来呈现。三个听力测试,评估七个不同的目标耳机响应,两个耳机和两个复制带宽,每个测试有超过20个听众。结果表明,在听空间音频内容时,首选平坦耳机响应,而在听立体声内容时,首选哈曼目标。当使用用户特定的均衡时,发现这种效果更强,并且不受耳机或再现带宽选择的显着影响。
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引用次数: 3
Variable Resonator Cap for User-Definable Microphone High Frequency Response 用户可定义麦克风高频响应的可变谐振器帽
IF 1.4 4区 工程技术 Q3 ACOUSTICS Pub Date : 2022-05-11 DOI: 10.17743/jaes.2021.0063
Benjamin Grigg
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引用次数: 0
期刊
Journal of the Audio Engineering Society
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