Pub Date : 2023-11-30DOI: 10.1007/s11390-021-1326-8
Lei Wang, Sha-Sha Guo, Lian-Hua Qu, Shuo Tian, Wei-Xia Xu
Event-based computation has recently gained increasing research interest for applications of vision recognition due to its intrinsic advantages on efficiency and speed. However, the existing event-based models for vision recognition are faced with several issues, such as large network complexity and expensive training cost. In this paper, we propose an improved multi-liquid state machine (M-LSM) method for high-performance vision recognition. Specifically, we introduce two methods, namely multi-state fusion and multi-liquid search, to optimize the liquid state machine (LSM). Multistate fusion by sampling the liquid state at multiple timesteps could reserve richer spatiotemporal information. We adapt network architecture search (NAS) to find the potential optimal architecture of the multi-liquid state machine. We also train the M-LSM through an unsupervised learning rule spike-timing dependent plasticity (STDP). Our M-LSM is evaluated on two event-based datasets and demonstrates state-of-the-art recognition performance with superior advantages on network complexity and training cost.
{"title":"M-LSM: An Improved Multi-Liquid State Machine for Event-Based Vision Recognition","authors":"Lei Wang, Sha-Sha Guo, Lian-Hua Qu, Shuo Tian, Wei-Xia Xu","doi":"10.1007/s11390-021-1326-8","DOIUrl":"https://doi.org/10.1007/s11390-021-1326-8","url":null,"abstract":"<p>Event-based computation has recently gained increasing research interest for applications of vision recognition due to its intrinsic advantages on efficiency and speed. However, the existing event-based models for vision recognition are faced with several issues, such as large network complexity and expensive training cost. In this paper, we propose an improved multi-liquid state machine (M-LSM) method for high-performance vision recognition. Specifically, we introduce two methods, namely multi-state fusion and multi-liquid search, to optimize the liquid state machine (LSM). Multistate fusion by sampling the liquid state at multiple timesteps could reserve richer spatiotemporal information. We adapt network architecture search (NAS) to find the potential optimal architecture of the multi-liquid state machine. We also train the M-LSM through an unsupervised learning rule spike-timing dependent plasticity (STDP). Our M-LSM is evaluated on two event-based datasets and demonstrates state-of-the-art recognition performance with superior advantages on network complexity and training cost.</p>","PeriodicalId":50222,"journal":{"name":"Journal of Computer Science and Technology","volume":"23 1","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139657375","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-30DOI: 10.1007/s11390-022-1361-0
Ze-Kun Ye, Lv-Zhou Li
The query model (or black-box model) has attracted much attention from the communities of both classical and quantum computing. Usually, quantum advantages are revealed by presenting a quantum algorithm that has a better query complexity than its classical counterpart. In the history of quantum algorithms, the Deutsch algorithm and the Deutsch-Jozsa algorithm play a fundamental role and both are exact one-query quantum algorithms. This leads us to consider the problem: what functions can be computed by exact one-query quantum algorithms? This problem has been addressed in the literature for total Boolean functions and symmetric partial Boolean functions, but is still open for general partial Boolean functions. Thus, in this paper, we continue to characterize the computational power of exact one-query quantum algorithms for general partial Boolean functions. First, we present several necessary and sufficient conditions for a partial Boolean function to be computed by exact one-query quantum algorithms. Second, inspired by these conditions, we discover some new representative functions that can be computed by exact one-query quantum algorithms but have an essential difference from the already known ones. Specially, it is worth pointing out that before our work, the known functions that can be computed by exact one-query quantum algorithms are all symmetric functions and the quantum algorithm used is essentially the Deutsch-Jozsa algorithm, whereas the functions discovered in this paper are generally asymmetric and new algorithms to compute these functions are required. Thus, this expands the class of functions that can be computed by exact one-query quantum algorithms.
{"title":"Characterization of Exact One-Query Quantum Algorithms for Partial Boolean Functions","authors":"Ze-Kun Ye, Lv-Zhou Li","doi":"10.1007/s11390-022-1361-0","DOIUrl":"https://doi.org/10.1007/s11390-022-1361-0","url":null,"abstract":"<p>The query model (or black-box model) has attracted much attention from the communities of both classical and quantum computing. Usually, quantum advantages are revealed by presenting a quantum algorithm that has a better query complexity than its classical counterpart. In the history of quantum algorithms, the Deutsch algorithm and the Deutsch-Jozsa algorithm play a fundamental role and both are exact one-query quantum algorithms. This leads us to consider the problem: what functions can be computed by exact one-query quantum algorithms? This problem has been addressed in the literature for total Boolean functions and symmetric partial Boolean functions, but is still open for general partial Boolean functions. Thus, in this paper, we continue to characterize the computational power of exact one-query quantum algorithms for general partial Boolean functions. First, we present several necessary and sufficient conditions for a partial Boolean function to be computed by exact one-query quantum algorithms. Second, inspired by these conditions, we discover some new representative functions that can be computed by exact one-query quantum algorithms but have an essential difference from the already known ones. Specially, it is worth pointing out that before our work, the known functions that can be computed by exact one-query quantum algorithms are all symmetric functions and the quantum algorithm used is essentially the Deutsch-Jozsa algorithm, whereas the functions discovered in this paper are generally asymmetric and new algorithms to compute these functions are required. Thus, this expands the class of functions that can be computed by exact one-query quantum algorithms.</p>","PeriodicalId":50222,"journal":{"name":"Journal of Computer Science and Technology","volume":"4 1","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139657365","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-30DOI: 10.1007/s11390-021-1270-7
Sen Zhang, Wei-Wei Ni, Nan Fu
The goal of privacy-preserving social graph release is to protect individual privacy while preserving data utility. Community structure, which is an important global pattern of nodes, is a crucial data utility as it is fundamental to many graph analysis tasks. Yet, most existing methods with differential privacy (DP) commonly fall into edge-DP to sacrifice security in exchange for utility. Moreover, they reconstruct graphs from the local feature-extraction of nodes, resulting in poor community preservation. Motivated by this, we develop PrivCom, a strict node-DP graph release algorithm to maximize the utility on the community structure while maintaining a higher level of privacy. In this algorithm, to reduce the huge sensitivity, we devise a Katz index based private graph feature extraction method, which can capture global graph structure features while greatly reducing the global sensitivity via a sensitivity regulation strategy. Yet, under the condition that the sensitivity is fixed, the feature captured by the Katz index, which is presented in matrix form, requires privacy budget splits. As a result, plenty of noise is injected, mitigating global structural utility. To bridge this gap, we design a private eigenvector estimation method, which yields noisy eigenvectors from extracted low-dimensional vectors. Then, a dynamic privacy budget allocation method with provable utility guarantees is developed to preserve the inherent relationship between eigenvalues and eigenvectors, so that the utility of the generated noise Katz matrix is well maintained. Finally, we reconstruct the synthetic graph via calculating its Laplacian with the noisy Katz matrix. Experimental results confirm our theoretical findings and the efficacy of PrivCom.
{"title":"Community-Preserving Social Graph Release with Node Differential Privacy","authors":"Sen Zhang, Wei-Wei Ni, Nan Fu","doi":"10.1007/s11390-021-1270-7","DOIUrl":"https://doi.org/10.1007/s11390-021-1270-7","url":null,"abstract":"<p>The goal of privacy-preserving social graph release is to protect individual privacy while preserving data utility. Community structure, which is an important global pattern of nodes, is a crucial data utility as it is fundamental to many graph analysis tasks. Yet, most existing methods with differential privacy (DP) commonly fall into edge-DP to sacrifice security in exchange for utility. Moreover, they reconstruct graphs from the local feature-extraction of nodes, resulting in poor community preservation. Motivated by this, we develop PrivCom, a strict node-DP graph release algorithm to maximize the utility on the community structure while maintaining a higher level of privacy. In this algorithm, to reduce the huge sensitivity, we devise a Katz index based private graph feature extraction method, which can capture global graph structure features while greatly reducing the global sensitivity via a sensitivity regulation strategy. Yet, under the condition that the sensitivity is fixed, the feature captured by the Katz index, which is presented in matrix form, requires privacy budget splits. As a result, plenty of noise is injected, mitigating global structural utility. To bridge this gap, we design a private eigenvector estimation method, which yields noisy eigenvectors from extracted low-dimensional vectors. Then, a dynamic privacy budget allocation method with provable utility guarantees is developed to preserve the inherent relationship between eigenvalues and eigenvectors, so that the utility of the generated noise Katz matrix is well maintained. Finally, we reconstruct the synthetic graph via calculating its Laplacian with the noisy Katz matrix. Experimental results confirm our theoretical findings and the efficacy of PrivCom.</p>","PeriodicalId":50222,"journal":{"name":"Journal of Computer Science and Technology","volume":"48 1","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139659448","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-30DOI: 10.1007/s11390-023-1337-8
Ye-Chuan Tian, Song-Hua Xu, Cheickna Sylla
Skeletons of characters provide vital information to support a variety of tasks, e.g., optical character recognition, image restoration, stroke segmentation and extraction, and style learning and transfer. However, automatically skeletonizing Chinese characters poses a steep computational challenge due to the large volume of Chinese characters and their versatile styles, for which traditional image analysis approaches are error-prone and fragile. Current deep learning based approach requires a heavy amount of manual labeling efforts, which imposes serious limitations on the precision, robustness, scalability and generalizability of an algorithm to solve a specific problem. To tackle the above challenge, this paper introduces a novel three-staged deep generative model developed as an image-to-image translation approach, which significantly reduces the model’s demand for labeled training samples. The new model is built upon an improved G-net, an enhanced X-net, and a newly proposed F-net. As compellingly demonstrated by comprehensive experimental results, the new model is able to iteratively extract skeletons of Chinese characters in versatile styles with a high quality, which noticeably outperforms two state-of-the-art peer deep learning methods and a classical thinning algorithm in terms of F-measure, Hausdorff distance, and average Hausdorff distance.
{"title":"A Novel Three-Staged Generative Model for Skeletonizing Chinese Characters with Versatile Styles","authors":"Ye-Chuan Tian, Song-Hua Xu, Cheickna Sylla","doi":"10.1007/s11390-023-1337-8","DOIUrl":"https://doi.org/10.1007/s11390-023-1337-8","url":null,"abstract":"<p>Skeletons of characters provide vital information to support a variety of tasks, e.g., optical character recognition, image restoration, stroke segmentation and extraction, and style learning and transfer. However, automatically skeletonizing Chinese characters poses a steep computational challenge due to the large volume of Chinese characters and their versatile styles, for which traditional image analysis approaches are error-prone and fragile. Current deep learning based approach requires a heavy amount of manual labeling efforts, which imposes serious limitations on the precision, robustness, scalability and generalizability of an algorithm to solve a specific problem. To tackle the above challenge, this paper introduces a novel three-staged deep generative model developed as an image-to-image translation approach, which significantly reduces the model’s demand for labeled training samples. The new model is built upon an improved G-net, an enhanced X-net, and a newly proposed F-net. As compellingly demonstrated by comprehensive experimental results, the new model is able to iteratively extract skeletons of Chinese characters in versatile styles with a high quality, which noticeably outperforms two state-of-the-art peer deep learning methods and a classical thinning algorithm in terms of <i>F</i>-measure, Hausdorff distance, and average Hausdorff distance.</p>","PeriodicalId":50222,"journal":{"name":"Journal of Computer Science and Technology","volume":"234 1","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139657101","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-30DOI: 10.1007/s11390-021-1523-5
Zhe Fan, Yi-Fan Hao, Tian Zhi, Qi Guo, Zi-Dong Du
The emerging mobile robot industry has spurred a flurry of interest in solving the simultaneous localization and mapping (SLAM) problem. However, existing SLAM platforms have difficulty in meeting the real-time and low-power requirements imposed by mobile systems. Though specialized hardware is promising with regard to achieving high performance and lowering the power, designing an efficient accelerator for SLAM is severely hindered by a wide variety of SLAM algorithms. Based on our detailed analysis of representative SLAM algorithms, we observe that SLAM algorithms advance two challenges for designing efficient hardware accelerators: the large number of computational primitives and irregular control flows. To address these two challenges, we propose a hardware accelerator that features composable computation units classified as the matrix, vector, scalar, and control units. In addition, we design a hierarchical instruction set for coping with a broad range of SLAM algorithms with irregular control flows. Experimental results show that, compared against an Intel x86 processor, on average, our accelerator with the area of 7.41 mm2 achieves 10.52x and 112.62x better performance and energy savings, respectively, across different datasets. Compared against a more energy-efficient ARM Cortex processor, our accelerator still achieves 33.03x and 62.64x better performance and energy savings, respectively.
新兴的移动机器人产业激发了人们对解决同步定位和绘图(SLAM)问题的浓厚兴趣。然而,现有的 SLAM 平台难以满足移动系统对实时性和低功耗的要求。虽然专用硬件在实现高性能和低功耗方面大有可为,但由于 SLAM 算法种类繁多,为 SLAM 设计高效加速器的工作受到严重阻碍。基于对代表性 SLAM 算法的详细分析,我们发现 SLAM 算法给高效硬件加速器的设计带来了两大挑战:大量的计算基元和不规则的控制流。为了应对这两个挑战,我们提出了一种硬件加速器,它具有可组合的计算单元,分为矩阵单元、矢量单元、标量单元和控制单元。此外,我们还设计了一个分层指令集,以应对各种具有不规则控制流的 SLAM 算法。实验结果表明,与英特尔 x86 处理器相比,我们的加速器(面积为 7.41 平方毫米)在不同数据集上的性能和节能效果分别平均提高了 10.52 倍和 112.62 倍。与能效更高的 ARM Cortex 处理器相比,我们的加速器在性能和节能方面仍分别提高了 33.03 倍和 62.64 倍。
{"title":"Hardware Acceleration for SLAM in Mobile Systems","authors":"Zhe Fan, Yi-Fan Hao, Tian Zhi, Qi Guo, Zi-Dong Du","doi":"10.1007/s11390-021-1523-5","DOIUrl":"https://doi.org/10.1007/s11390-021-1523-5","url":null,"abstract":"<p>The emerging mobile robot industry has spurred a flurry of interest in solving the simultaneous localization and mapping (SLAM) problem. However, existing SLAM platforms have difficulty in meeting the real-time and low-power requirements imposed by mobile systems. Though specialized hardware is promising with regard to achieving high performance and lowering the power, designing an efficient accelerator for SLAM is severely hindered by a wide variety of SLAM algorithms. Based on our detailed analysis of representative SLAM algorithms, we observe that SLAM algorithms advance two challenges for designing efficient hardware accelerators: the large number of computational primitives and irregular control flows. To address these two challenges, we propose a hardware accelerator that features composable computation units classified as the matrix, vector, scalar, and control units. In addition, we design a hierarchical instruction set for coping with a broad range of SLAM algorithms with irregular control flows. Experimental results show that, compared against an Intel x86 processor, on average, our accelerator with the area of 7.41 mm<sup>2</sup> achieves 10.52x and 112.62x better performance and energy savings, respectively, across different datasets. Compared against a more energy-efficient ARM Cortex processor, our accelerator still achieves 33.03x and 62.64x better performance and energy savings, respectively.</p>","PeriodicalId":50222,"journal":{"name":"Journal of Computer Science and Technology","volume":"7 1","pages":""},"PeriodicalIF":1.9,"publicationDate":"2023-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139657106","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-25DOI: 10.24215/16666038.23.e17
Leandro Ariel Libutti
{"title":"Scheduling elastic machine learning process through containers","authors":"Leandro Ariel Libutti","doi":"10.24215/16666038.23.e17","DOIUrl":"https://doi.org/10.24215/16666038.23.e17","url":null,"abstract":"","PeriodicalId":50222,"journal":{"name":"Journal of Computer Science and Technology","volume":"19 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135219276","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-25DOI: 10.24215/16666038.23.e09
Yoselie Alvarado, Roberto Guerrero, Francisco Serón
Sustainable Development Goal 4 from the United Nations 2030 Agenda, focus on ensuring inclusive and equitable quality education and promoting lifelong learning opportunities for all. Inclusive education is a key component of sustainable development goal 4, and assistive technology is a critical factor in achieving it. In this context, this paper introduces the development of an immersive virtual reality system with conversational skills for inclusive learning processes. The idea of this work is to provide an assistive technology to motivate, educate, and train students with disabilities in a more inclusive way. In order to improve the user experience, the system was developed to work in a CAVE-like immersive environment using Natural Language Processing through a Semantic Embodied Conversational Agent. This work highlights that assistive technology can promote educational, psychological, and social benefits for students with disabilities. The use of assistive technology can enable academic engagement and social participation and be transformative from a psychological perspective. A case study was conducted on children with autism, which showed encouraging results of the system as an assistive technology for teaching and learning.
{"title":"Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism","authors":"Yoselie Alvarado, Roberto Guerrero, Francisco Serón","doi":"10.24215/16666038.23.e09","DOIUrl":"https://doi.org/10.24215/16666038.23.e09","url":null,"abstract":"Sustainable Development Goal 4 from the United Nations 2030 Agenda, focus on ensuring inclusive and equitable quality education and promoting lifelong learning opportunities for all. Inclusive education is a key component of sustainable development goal 4, and assistive technology is a critical factor in achieving it. In this context, this paper introduces the development of an immersive virtual reality system with conversational skills for inclusive learning processes. The idea of this work is to provide an assistive technology to motivate, educate, and train students with disabilities in a more inclusive way. In order to improve the user experience, the system was developed to work in a CAVE-like immersive environment using Natural Language Processing through a Semantic Embodied Conversational Agent. This work highlights that assistive technology can promote educational, psychological, and social benefits for students with disabilities. The use of assistive technology can enable academic engagement and social participation and be transformative from a psychological perspective. A case study was conducted on children with autism, which showed encouraging results of the system as an assistive technology for teaching and learning.","PeriodicalId":50222,"journal":{"name":"Journal of Computer Science and Technology","volume":"35 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134973931","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-25DOI: 10.24215/16666038.23.e15
Marlene Valeria Negrier Seguel, Jorge Hochstetter-Diez, Felipe Vásquez, Rodrigo Cadena
The visibility of women in the labor context of software production is very weak, due to their low participation and socio-cultural difficulties to grow in the labor context. This article aims to show women's role and contribution in the whole life cycle of software development and thus promote gender equity and equality in this area. Methodologically, we have taken the systematic mapping technique to search in the technical literature as a basis. This allows us to obtain a comprehensive view of the work related to gender gaps women face in their work performance in software manufacturing. To complement this study, a form including closed questions was designed to obtain information about the role women play in software production and their expectations in terms of their professional contribution in this field. The main findings allow us to infer that there are biases when defining leaders and roles in software development. It is hoped that the findings of this study will provide inspiring information for women who wish to lead teams in the field of software development by showing the reduction of gender gaps and the possibility of successfully exercising leadership in this field.
{"title":"Visibility of women in the software development life cycle","authors":"Marlene Valeria Negrier Seguel, Jorge Hochstetter-Diez, Felipe Vásquez, Rodrigo Cadena","doi":"10.24215/16666038.23.e15","DOIUrl":"https://doi.org/10.24215/16666038.23.e15","url":null,"abstract":"The visibility of women in the labor context of software production is very weak, due to their low participation and socio-cultural difficulties to grow in the labor context. This article aims to show women's role and contribution in the whole life cycle of software development and thus promote gender equity and equality in this area. Methodologically, we have taken the systematic mapping technique to search in the technical literature as a basis. This allows us to obtain a comprehensive view of the work related to gender gaps women face in their work performance in software manufacturing. To complement this study, a form including closed questions was designed to obtain information about the role women play in software production and their expectations in terms of their professional contribution in this field. The main findings allow us to infer that there are biases when defining leaders and roles in software development. It is hoped that the findings of this study will provide inspiring information for women who wish to lead teams in the field of software development by showing the reduction of gender gaps and the possibility of successfully exercising leadership in this field.","PeriodicalId":50222,"journal":{"name":"Journal of Computer Science and Technology","volume":"69 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134973254","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-25DOI: 10.24215/16666038.23.e10
Aldana Del gener, Cecilia Sanz, Luciano Iglesias
Exergames are a good alternative to perform physical activity while being entertained with a video game. This paper reviews the history of exergames with walkin-place mechanisms for locomotion, and presents the development of a prototype video game controller (gamepad) with functionalities to sense the player’s movements (walk, run, and jump). Then, an exergame that was implemented and integrated with the controller is described. This proposal was evaluated by users considering usability and user experience analysis. The results obtained allow affirming that the gamepad integrated with the video game were positively valued by the participants during the test sessions and allowed the realization of physical activity while maintaining entertainment through the game.
{"title":"Exergames: Proposal for a gamepad to sense player movements","authors":"Aldana Del gener, Cecilia Sanz, Luciano Iglesias","doi":"10.24215/16666038.23.e10","DOIUrl":"https://doi.org/10.24215/16666038.23.e10","url":null,"abstract":"Exergames are a good alternative to perform physical activity while being entertained with a video game. This paper reviews the history of exergames with walkin-place mechanisms for locomotion, and presents the development of a prototype video game controller (gamepad) with functionalities to sense the player’s movements (walk, run, and jump). Then, an exergame that was implemented and integrated with the controller is described. This proposal was evaluated by users considering usability and user experience analysis. The results obtained allow affirming that the gamepad integrated with the video game were positively valued by the participants during the test sessions and allowed the realization of physical activity while maintaining entertainment through the game.","PeriodicalId":50222,"journal":{"name":"Journal of Computer Science and Technology","volume":"48 8","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135218021","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-25DOI: 10.24215/16666038.23.e14
Pablo Pintado, Irvin Jaramillo, Daniela Prado, Elsa Estevez
Emerging technologies, e.g., cloud computing, artificial intelligence, robotics, and information technologies, facilitate digital transformation and promote digital services. Significant research exists on the acceptance and use of technologies and specific digital transformation (DT) practices. However, more research is needed to better understand user’s acceptance and how they use technology to better de-sign digital services. Thus, this paper: 1) proposes a Systematic Literature Re-view (SLR) of the models of acceptance and use of technologies, as well as of certain DT practices applied to the human-computer interaction (HCI) of digital services; 2) provides an analysis of the results of the behavior of the factors and practices; and 3) proposes a taxonomy of the acceptance and use factors applied to HCI of digital services by economic activity. The main contribution of this work is the proposed taxonomy in a vacancy area relevant to digital transformation efforts applied to digital services pursued globally, both in the private and public sectors.
{"title":"Taxonomy of Factors of Acceptance and Use of Technologies for Human Computer Interface in Digital Services","authors":"Pablo Pintado, Irvin Jaramillo, Daniela Prado, Elsa Estevez","doi":"10.24215/16666038.23.e14","DOIUrl":"https://doi.org/10.24215/16666038.23.e14","url":null,"abstract":"Emerging technologies, e.g., cloud computing, artificial intelligence, robotics, and information technologies, facilitate digital transformation and promote digital services. Significant research exists on the acceptance and use of technologies and specific digital transformation (DT) practices. However, more research is needed to better understand user’s acceptance and how they use technology to better de-sign digital services. Thus, this paper: 1) proposes a Systematic Literature Re-view (SLR) of the models of acceptance and use of technologies, as well as of certain DT practices applied to the human-computer interaction (HCI) of digital services; 2) provides an analysis of the results of the behavior of the factors and practices; and 3) proposes a taxonomy of the acceptance and use factors applied to HCI of digital services by economic activity. The main contribution of this work is the proposed taxonomy in a vacancy area relevant to digital transformation efforts applied to digital services pursued globally, both in the private and public sectors.","PeriodicalId":50222,"journal":{"name":"Journal of Computer Science and Technology","volume":"63 10","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135216258","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}