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M-LSM: An Improved Multi-Liquid State Machine for Event-Based Vision Recognition M-LSM:用于基于事件的视觉识别的改进型多液态机器
IF 1.9 3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-11-30 DOI: 10.1007/s11390-021-1326-8
Lei Wang, Sha-Sha Guo, Lian-Hua Qu, Shuo Tian, Wei-Xia Xu

Event-based computation has recently gained increasing research interest for applications of vision recognition due to its intrinsic advantages on efficiency and speed. However, the existing event-based models for vision recognition are faced with several issues, such as large network complexity and expensive training cost. In this paper, we propose an improved multi-liquid state machine (M-LSM) method for high-performance vision recognition. Specifically, we introduce two methods, namely multi-state fusion and multi-liquid search, to optimize the liquid state machine (LSM). Multistate fusion by sampling the liquid state at multiple timesteps could reserve richer spatiotemporal information. We adapt network architecture search (NAS) to find the potential optimal architecture of the multi-liquid state machine. We also train the M-LSM through an unsupervised learning rule spike-timing dependent plasticity (STDP). Our M-LSM is evaluated on two event-based datasets and demonstrates state-of-the-art recognition performance with superior advantages on network complexity and training cost.

基于事件的计算因其在效率和速度上的固有优势,近来在视觉识别应用领域获得了越来越多的研究兴趣。然而,现有的基于事件的视觉识别模型面临着网络复杂度大、训练成本高昂等问题。本文提出了一种用于高性能视觉识别的改进型多液态机(M-LSM)方法。具体来说,我们引入了多态融合和多液态搜索两种方法来优化液态机(LSM)。通过在多个时间步采样液态,多态融合可以保留更丰富的时空信息。我们采用网络架构搜索(NAS)来寻找多液态机的潜在最优架构。我们还通过无监督学习规则尖峰计时可塑性(STDP)来训练多液态机。我们在两个基于事件的数据集上对 M-LSM 进行了评估,结果表明它具有最先进的识别性能,同时在网络复杂性和训练成本方面也具有优势。
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引用次数: 0
Characterization of Exact One-Query Quantum Algorithms for Partial Boolean Functions 部分布尔函数的精确单查询量子算法的特征
IF 1.9 3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-11-30 DOI: 10.1007/s11390-022-1361-0
Ze-Kun Ye, Lv-Zhou Li

The query model (or black-box model) has attracted much attention from the communities of both classical and quantum computing. Usually, quantum advantages are revealed by presenting a quantum algorithm that has a better query complexity than its classical counterpart. In the history of quantum algorithms, the Deutsch algorithm and the Deutsch-Jozsa algorithm play a fundamental role and both are exact one-query quantum algorithms. This leads us to consider the problem: what functions can be computed by exact one-query quantum algorithms? This problem has been addressed in the literature for total Boolean functions and symmetric partial Boolean functions, but is still open for general partial Boolean functions. Thus, in this paper, we continue to characterize the computational power of exact one-query quantum algorithms for general partial Boolean functions. First, we present several necessary and sufficient conditions for a partial Boolean function to be computed by exact one-query quantum algorithms. Second, inspired by these conditions, we discover some new representative functions that can be computed by exact one-query quantum algorithms but have an essential difference from the already known ones. Specially, it is worth pointing out that before our work, the known functions that can be computed by exact one-query quantum algorithms are all symmetric functions and the quantum algorithm used is essentially the Deutsch-Jozsa algorithm, whereas the functions discovered in this paper are generally asymmetric and new algorithms to compute these functions are required. Thus, this expands the class of functions that can be computed by exact one-query quantum algorithms.

查询模型(或称黑盒模型)引起了经典计算和量子计算界的广泛关注。通常,量子优势是通过提出一种查询复杂度优于经典算法的量子算法来体现的。在量子算法史上,Deutsch 算法和 Deutsch-Jozsa 算法扮演着重要角色,它们都是精确的单查询量子算法。这就引出了一个问题:哪些函数可以用精确单查询量子算法计算?这个问题在文献中已经针对全布尔函数和对称偏布尔函数进行了讨论,但对于一般偏布尔函数来说,这个问题仍未解决。因此,在本文中,我们将继续描述精确单查询量子算法对一般偏布尔函数的计算能力。首先,我们提出了精确单查询量子算法计算部分布尔函数的几个必要条件和充分条件。其次,在这些条件的启发下,我们发现了一些新的代表性函数,它们可以用精确一查询量子算法计算,但与已知函数有本质区别。特别值得指出的是,在我们的工作之前,能用精确一查询量子算法计算的已知函数都是对称函数,所用的量子算法基本上是 Deutsch-Jozsa 算法,而本文发现的函数一般都是非对称函数,需要用新的算法来计算这些函数。因此,这扩大了可以用精确单查询量子算法计算的函数类别。
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引用次数: 0
Community-Preserving Social Graph Release with Node Differential Privacy 具有节点差异隐私的社群保护型社交图谱发布
IF 1.9 3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-11-30 DOI: 10.1007/s11390-021-1270-7
Sen Zhang, Wei-Wei Ni, Nan Fu

The goal of privacy-preserving social graph release is to protect individual privacy while preserving data utility. Community structure, which is an important global pattern of nodes, is a crucial data utility as it is fundamental to many graph analysis tasks. Yet, most existing methods with differential privacy (DP) commonly fall into edge-DP to sacrifice security in exchange for utility. Moreover, they reconstruct graphs from the local feature-extraction of nodes, resulting in poor community preservation. Motivated by this, we develop PrivCom, a strict node-DP graph release algorithm to maximize the utility on the community structure while maintaining a higher level of privacy. In this algorithm, to reduce the huge sensitivity, we devise a Katz index based private graph feature extraction method, which can capture global graph structure features while greatly reducing the global sensitivity via a sensitivity regulation strategy. Yet, under the condition that the sensitivity is fixed, the feature captured by the Katz index, which is presented in matrix form, requires privacy budget splits. As a result, plenty of noise is injected, mitigating global structural utility. To bridge this gap, we design a private eigenvector estimation method, which yields noisy eigenvectors from extracted low-dimensional vectors. Then, a dynamic privacy budget allocation method with provable utility guarantees is developed to preserve the inherent relationship between eigenvalues and eigenvectors, so that the utility of the generated noise Katz matrix is well maintained. Finally, we reconstruct the synthetic graph via calculating its Laplacian with the noisy Katz matrix. Experimental results confirm our theoretical findings and the efficacy of PrivCom.

隐私保护社交图发布的目标是在保护个人隐私的同时保留数据效用。社群结构是一种重要的节点全局模式,是一种关键的数据效用,因为它是许多图分析任务的基础。然而,大多数现有的差分隐私(DP)方法通常都属于边缘隐私(edge-DP),以牺牲安全性来换取实用性。此外,这些方法从节点的局部特征提取中重建图,导致社区保存不佳。受此启发,我们开发了一种严格的节点-DP 图释放算法 PrivCom,在保持较高隐私水平的同时,最大化社区结构的效用。在该算法中,为了降低巨大的灵敏度,我们设计了一种基于卡茨指数的隐私图特征提取方法,该方法可以捕捉全局图结构特征,同时通过灵敏度调节策略大大降低全局灵敏度。然而,在灵敏度固定的条件下,以矩阵形式呈现的卡茨指数所捕捉的特征需要进行隐私预算拆分。因此,注入了大量噪音,削弱了全局结构效用。为了弥补这一缺陷,我们设计了一种隐私特征向量估算方法,它能从提取的低维向量中得到噪声特征向量。然后,我们开发了一种具有可证明效用保证的动态隐私预算分配方法,以保留特征值和特征向量之间的固有关系,从而很好地保持所生成的噪声卡茨矩阵的效用。最后,我们用噪声卡茨矩阵计算合成图的拉普拉卡方,从而重建合成图。实验结果证实了我们的理论发现和 PrivCom 的功效。
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引用次数: 0
A Novel Three-Staged Generative Model for Skeletonizing Chinese Characters with Versatile Styles 一种新颖的三阶段生成模型,用于以多种风格对汉字进行骨骼化处理
IF 1.9 3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-11-30 DOI: 10.1007/s11390-023-1337-8
Ye-Chuan Tian, Song-Hua Xu, Cheickna Sylla

Skeletons of characters provide vital information to support a variety of tasks, e.g., optical character recognition, image restoration, stroke segmentation and extraction, and style learning and transfer. However, automatically skeletonizing Chinese characters poses a steep computational challenge due to the large volume of Chinese characters and their versatile styles, for which traditional image analysis approaches are error-prone and fragile. Current deep learning based approach requires a heavy amount of manual labeling efforts, which imposes serious limitations on the precision, robustness, scalability and generalizability of an algorithm to solve a specific problem. To tackle the above challenge, this paper introduces a novel three-staged deep generative model developed as an image-to-image translation approach, which significantly reduces the model’s demand for labeled training samples. The new model is built upon an improved G-net, an enhanced X-net, and a newly proposed F-net. As compellingly demonstrated by comprehensive experimental results, the new model is able to iteratively extract skeletons of Chinese characters in versatile styles with a high quality, which noticeably outperforms two state-of-the-art peer deep learning methods and a classical thinning algorithm in terms of F-measure, Hausdorff distance, and average Hausdorff distance.

汉字骨架为各种任务提供了重要的信息支持,例如光学字符识别、图像修复、笔画分割和提取以及文体学习和迁移。然而,由于汉字数量庞大、风格多变,传统的图像分析方法易出错且脆弱,因此汉字骨架的自动生成是一项艰巨的计算挑战。目前基于深度学习的方法需要大量的人工标注工作,这严重限制了算法解决特定问题的精度、鲁棒性、可扩展性和通用性。为应对上述挑战,本文介绍了一种新颖的三阶段深度生成模型,该模型是作为图像到图像的转换方法开发的,可显著降低模型对标记训练样本的需求。新模型建立在改进的 G-网络、增强的 X-网络和新提出的 F-网络之上。综合实验结果令人信服地表明,新模型能够高质量地迭代提取多种风格的汉字骨架,在 F-measure、Hausdorff 距离和平均 Hausdorff 距离方面明显优于两种最先进的同侪深度学习方法和一种经典减薄算法。
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引用次数: 0
Hardware Acceleration for SLAM in Mobile Systems 移动系统中 SLAM 的硬件加速
IF 1.9 3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-11-30 DOI: 10.1007/s11390-021-1523-5
Zhe Fan, Yi-Fan Hao, Tian Zhi, Qi Guo, Zi-Dong Du

The emerging mobile robot industry has spurred a flurry of interest in solving the simultaneous localization and mapping (SLAM) problem. However, existing SLAM platforms have difficulty in meeting the real-time and low-power requirements imposed by mobile systems. Though specialized hardware is promising with regard to achieving high performance and lowering the power, designing an efficient accelerator for SLAM is severely hindered by a wide variety of SLAM algorithms. Based on our detailed analysis of representative SLAM algorithms, we observe that SLAM algorithms advance two challenges for designing efficient hardware accelerators: the large number of computational primitives and irregular control flows. To address these two challenges, we propose a hardware accelerator that features composable computation units classified as the matrix, vector, scalar, and control units. In addition, we design a hierarchical instruction set for coping with a broad range of SLAM algorithms with irregular control flows. Experimental results show that, compared against an Intel x86 processor, on average, our accelerator with the area of 7.41 mm2 achieves 10.52x and 112.62x better performance and energy savings, respectively, across different datasets. Compared against a more energy-efficient ARM Cortex processor, our accelerator still achieves 33.03x and 62.64x better performance and energy savings, respectively.

新兴的移动机器人产业激发了人们对解决同步定位和绘图(SLAM)问题的浓厚兴趣。然而,现有的 SLAM 平台难以满足移动系统对实时性和低功耗的要求。虽然专用硬件在实现高性能和低功耗方面大有可为,但由于 SLAM 算法种类繁多,为 SLAM 设计高效加速器的工作受到严重阻碍。基于对代表性 SLAM 算法的详细分析,我们发现 SLAM 算法给高效硬件加速器的设计带来了两大挑战:大量的计算基元和不规则的控制流。为了应对这两个挑战,我们提出了一种硬件加速器,它具有可组合的计算单元,分为矩阵单元、矢量单元、标量单元和控制单元。此外,我们还设计了一个分层指令集,以应对各种具有不规则控制流的 SLAM 算法。实验结果表明,与英特尔 x86 处理器相比,我们的加速器(面积为 7.41 平方毫米)在不同数据集上的性能和节能效果分别平均提高了 10.52 倍和 112.62 倍。与能效更高的 ARM Cortex 处理器相比,我们的加速器在性能和节能方面仍分别提高了 33.03 倍和 62.64 倍。
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引用次数: 0
Scheduling elastic machine learning process through containers 通过容器调度弹性机器学习过程
3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-10-25 DOI: 10.24215/16666038.23.e17
Leandro Ariel Libutti
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引用次数: 0
Inclusive Learning through Immersive Virtual Reality and Semantic Embodied Conversational Agent: A case study in children with autism 沉浸式虚拟现实与语义具体化会话代理的全纳学习:自闭症儿童个案研究
3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-10-25 DOI: 10.24215/16666038.23.e09
Yoselie Alvarado, Roberto Guerrero, Francisco Serón
Sustainable Development Goal 4 from the United Nations 2030 Agenda, focus on ensuring inclusive and equitable quality education and promoting lifelong learning opportunities for all. Inclusive education is a key component of sustainable development goal 4, and assistive technology is a critical factor in achieving it. In this context, this paper introduces the development of an immersive virtual reality system with conversational skills for inclusive learning processes. The idea of this work is to provide an assistive technology to motivate, educate, and train students with disabilities in a more inclusive way. In order to improve the user experience, the system was developed to work in a CAVE-like immersive environment using Natural Language Processing through a Semantic Embodied Conversational Agent. This work highlights that assistive technology can promote educational, psychological, and social benefits for students with disabilities. The use of assistive technology can enable academic engagement and social participation and be transformative from a psychological perspective. A case study was conducted on children with autism, which showed encouraging results of the system as an assistive technology for teaching and learning.
联合国2030年议程中的可持续发展目标4侧重于确保包容和公平的优质教育,并为所有人提供终身学习机会。全纳教育是可持续发展目标4的关键组成部分,辅助技术是实现这一目标的关键因素。在此背景下,本文介绍了一种具有会话技能的沉浸式虚拟现实系统的开发,用于包容性学习过程。这项工作的想法是提供一种辅助技术,以更包容的方式激励、教育和培训残疾学生。为了提高用户体验,系统采用自然语言处理技术,通过语义具体化的会话代理,在类似洞穴的沉浸式环境中工作。这项工作强调了辅助技术可以促进残疾学生的教育、心理和社会效益。辅助技术的使用可以促进学术参与和社会参与,从心理学的角度来看是变革性的。以自闭症儿童为对象进行的案例研究显示,该系统作为教学辅助技术取得了令人鼓舞的效果。
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引用次数: 0
Visibility of women in the software development life cycle 女性在软件开发生命周期中的可见度
3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-10-25 DOI: 10.24215/16666038.23.e15
Marlene Valeria Negrier Seguel, Jorge Hochstetter-Diez, Felipe Vásquez, Rodrigo Cadena
The visibility of women in the labor context of software production is very weak, due to their low participation and socio-cultural difficulties to grow in the labor context. This article aims to show women's role and contribution in the whole life cycle of software development and thus promote gender equity and equality in this area. Methodologically, we have taken the systematic mapping technique to search in the technical literature as a basis. This allows us to obtain a comprehensive view of the work related to gender gaps women face in their work performance in software manufacturing. To complement this study, a form including closed questions was designed to obtain information about the role women play in software production and their expectations in terms of their professional contribution in this field. The main findings allow us to infer that there are biases when defining leaders and roles in software development. It is hoped that the findings of this study will provide inspiring information for women who wish to lead teams in the field of software development by showing the reduction of gender gaps and the possibility of successfully exercising leadership in this field.
在软件生产的劳动环境中,女性的可见度非常低,因为她们的参与度很低,而且在劳动环境中很难成长。本文旨在展示女性在软件开发的整个生命周期中的角色和贡献,从而促进这一领域的性别平等。在方法上,我们采用了系统的映射技术来检索技术文献作为基础。这使我们能够获得与女性在软件制造中工作表现中所面临的性别差距相关的工作的全面视图。为了补充这项研究,设计了一个包含封闭式问题的表格,以获得关于妇女在软件生产中所起作用的信息,以及她们在该领域的专业贡献方面的期望。主要的发现允许我们推断,在定义软件开发中的领导者和角色时存在偏见。希望这项研究的发现能够通过显示性别差距的减少和成功行使该领域领导力的可能性,为希望在软件开发领域领导团队的女性提供鼓舞人心的信息。
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引用次数: 0
Exergames: Proposal for a gamepad to sense player movements Exergames:游戏手柄感应玩家动作的建议
3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-10-25 DOI: 10.24215/16666038.23.e10
Aldana Del gener, Cecilia Sanz, Luciano Iglesias
Exergames are a good alternative to perform physical activity while being entertained with a video game. This paper reviews the history of exergames with walkin-place mechanisms for locomotion, and presents the development of a prototype video game controller (gamepad) with functionalities to sense the player’s movements (walk, run, and jump). Then, an exergame that was implemented and integrated with the controller is described. This proposal was evaluated by users considering usability and user experience analysis. The results obtained allow affirming that the gamepad integrated with the video game were positively valued by the participants during the test sessions and allowed the realization of physical activity while maintaining entertainment through the game.
运动游戏是在玩电子游戏的同时进行体力活动的一个很好的选择。本文回顾了使用行走-地点机制进行运动的游戏历史,并介绍了具有感知玩家运动(行走,奔跑和跳跃)功能的原型视频游戏控制器(游戏手柄)的开发。然后,描述了一个与控制器集成并实现的游戏。该提案由用户考虑可用性和用户体验分析进行评估。所获得的结果证实,在测试过程中,参与者对集成了视频游戏的手柄给予了积极的评价,并允许在通过游戏保持娱乐的同时实现身体活动。
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引用次数: 0
Taxonomy of Factors of Acceptance and Use of Technologies for Human Computer Interface in Digital Services 数字服务中人机接口技术的接受和使用因素分类
3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-10-25 DOI: 10.24215/16666038.23.e14
Pablo Pintado, Irvin Jaramillo, Daniela Prado, Elsa Estevez
Emerging technologies, e.g., cloud computing, artificial intelligence, robotics, and information technologies, facilitate digital transformation and promote digital services. Significant research exists on the acceptance and use of technologies and specific digital transformation (DT) practices. However, more research is needed to better understand user’s acceptance and how they use technology to better de-sign digital services. Thus, this paper: 1) proposes a Systematic Literature Re-view (SLR) of the models of acceptance and use of technologies, as well as of certain DT practices applied to the human-computer interaction (HCI) of digital services; 2) provides an analysis of the results of the behavior of the factors and practices; and 3) proposes a taxonomy of the acceptance and use factors applied to HCI of digital services by economic activity. The main contribution of this work is the proposed taxonomy in a vacancy area relevant to digital transformation efforts applied to digital services pursued globally, both in the private and public sectors.
云计算、人工智能、机器人、信息技术等新兴技术促进数字化转型,促进数字化服务。关于技术的接受和使用以及具体的数字转型(DT)实践的重要研究已经存在。然而,需要更多的研究来更好地了解用户的接受程度以及他们如何使用技术来更好地设计数字服务。因此,本文提出:1)对技术的接受和使用模型以及应用于数字服务人机交互(HCI)的某些DT实践进行系统文献回顾(SLR);2)提供了行为结果的分析因素和做法;3)提出了经济活动对数字服务HCI的接受和使用因素的分类。这项工作的主要贡献是提出了与适用于全球私营和公共部门的数字服务的数字化转型工作相关的空缺领域的分类建议。
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引用次数: 0
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