This study examines the innovation practice as a key component to gain a competitive advantage to pursue export performance. Data were collected through questionnaires from 364 Pakistani manufacturing SMEs. Structural equation modeling (SEM) by operating Smart PLS-4 was used for data analysis. The findings showed that both directly and indirectly, innovation has a positive and significant impact on the export performance of SMEs in Pakistan. Additionally, competitive advantage has also been found as a mediator between innovation and export performance. The results signify an improvement in the firm’s innovation as well as sustaining competitive benefit so one can boost the export overall performance of Pakistani SMEs. This study is important to generate beneficial knowledge and insight regarding the appropriate and specific explanation for a firm’s CEOs/managers to enhance innovation along with maintaining a competitive advantage for the enhancement of the company's export performance particularly in the context of Pakistan. Consequently, this has a look at suggests a particular and beneficial avenue for companies to effectively improve innovation that is very important to gain a competitive edge for firms around the globe.
{"title":"Innovation, Competitive Advantage and Export Performance: A Study of Pakistani Manufacturing SMEs","authors":"Sohail Ayaz Muhammad, S. Chelliah","doi":"10.11113/ijic.v13n1.395","DOIUrl":"https://doi.org/10.11113/ijic.v13n1.395","url":null,"abstract":"This study examines the innovation practice as a key component to gain a competitive advantage to pursue export performance. Data were collected through questionnaires from 364 Pakistani manufacturing SMEs. Structural equation modeling (SEM) by operating Smart PLS-4 was used for data analysis. The findings showed that both directly and indirectly, innovation has a positive and significant impact on the export performance of SMEs in Pakistan. Additionally, competitive advantage has also been found as a mediator between innovation and export performance. The results signify an improvement in the firm’s innovation as well as sustaining competitive benefit so one can boost the export overall performance of Pakistani SMEs. This study is important to generate beneficial knowledge and insight regarding the appropriate and specific explanation for a firm’s CEOs/managers to enhance innovation along with maintaining a competitive advantage for the enhancement of the company's export performance particularly in the context of Pakistan. Consequently, this has a look at suggests a particular and beneficial avenue for companies to effectively improve innovation that is very important to gain a competitive edge for firms around the globe.","PeriodicalId":50314,"journal":{"name":"International Journal of Innovative Computing Information and Control","volume":"1 1","pages":""},"PeriodicalIF":1.0,"publicationDate":"2023-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90118906","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Goh Eg Su, Nur Syahzanani Zubir, N. Zakaria, Johanna Ahmad
The purpose of this study is to look into the use of augmented reality (AR) technology in education materials for fruits and the nutrition. Augmented Reality (AR) is the primary technology for this proposed application project. AR is a real-world interactive experience in which real-world items are augmented with computer-generated perceptual information. The idea of this project is to use AR to complement the traditional method of learning with flashcards. Because schools are closed during this outbreak, traditional learning is unavailable. This study proposes the use of 3D animation in Augmented Reality (AR) to illustrate each of the fruits to overcome and improve traditional learning among students. The use of 3D animation with the Augmented Reality (AR) method on fruits and nutrition learning content outperforms the 2D illustration method in terms of student understanding. Furthermore, case studies on the application of AR technology to fruit learning content revealed that the proposed algorithm could be used as an alternative to determine the best way to teach and learn about fruits and nutrition. With this AR application, it can complement the traditional methods. To achieve the objectives of this project there are 4 main phases that need to be carried in developing this project. The first phase in developing this project is to study the data and learning interaction of fruits and the nutrition in handheld augmented reality. The second phase is designing process along with the development of the project. The third phase is to integrate the AR application. The final phase is to evaluate the user learning experience in fruits using the AR application. The project's expected outcome is evaluated using data collection and analysis from the users through the final phase.
{"title":"Handheld Augmented Reality Application for 3D Fruits Learning","authors":"Goh Eg Su, Nur Syahzanani Zubir, N. Zakaria, Johanna Ahmad","doi":"10.11113/ijic.v12n2.378","DOIUrl":"https://doi.org/10.11113/ijic.v12n2.378","url":null,"abstract":"The purpose of this study is to look into the use of augmented reality (AR) technology in education materials for fruits and the nutrition. Augmented Reality (AR) is the primary technology for this proposed application project. AR is a real-world interactive experience in which real-world items are augmented with computer-generated perceptual information. The idea of this project is to use AR to complement the traditional method of learning with flashcards. Because schools are closed during this outbreak, traditional learning is unavailable. This study proposes the use of 3D animation in Augmented Reality (AR) to illustrate each of the fruits to overcome and improve traditional learning among students. The use of 3D animation with the Augmented Reality (AR) method on fruits and nutrition learning content outperforms the 2D illustration method in terms of student understanding. Furthermore, case studies on the application of AR technology to fruit learning content revealed that the proposed algorithm could be used as an alternative to determine the best way to teach and learn about fruits and nutrition. With this AR application, it can complement the traditional methods. To achieve the objectives of this project there are 4 main phases that need to be carried in developing this project. The first phase in developing this project is to study the data and learning interaction of fruits and the nutrition in handheld augmented reality. The second phase is designing process along with the development of the project. The third phase is to integrate the AR application. The final phase is to evaluate the user learning experience in fruits using the AR application. The project's expected outcome is evaluated using data collection and analysis from the users through the final phase.","PeriodicalId":50314,"journal":{"name":"International Journal of Innovative Computing Information and Control","volume":"28 1","pages":""},"PeriodicalIF":1.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75641130","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Technical skilled personnel and information systems are important for the success of contemporary firms as they face intense rivalry, globalization, and time-to-market pressures. They are an essential element that plays a critical role in an organisation’s ability to sense environmental change and respond efficiently and effectively to that change. Besides the technology components of an information system and the fast pace of technological innovation, the people involved in the design, operation and maintenance are essential elements of information systems. Most of the research work on deciding whether or not to continue with legacy information systems has been centred mainly on intrinsic agility factors. Extrinsic agility factors like technical skilled personnel have largely been overlooked. But, as information systems age or in the case of highly rigid processes, extrinsic agility factors like technical skilled personnel will start playing an important role in deciding whether to prolong the life cycle of the information system. However, human skills obsolescence is a growing problem for organizations that must support legacy systems. The technical skilled staff are either ageing out or upgrading their skills to a non-procedural programming paradigm due to market demand. It is, therefore, imperative to regularly assess the technical skilled personnel competency level of a legacy information system. This study evaluates and classifies the technical knowledge of skilled personnel using a developed online assessment system with test questions based on the legacy information system application program. The result obtained indicates that the technical skilled staff can still operate and maintain the case study information system.
{"title":"The Imperative of Technical Skilled Staff in Legacy Information System Management","authors":"Glory Nosawaru Edegbe, Charles Uche Onianwa","doi":"10.11113/ijic.v12n2.377","DOIUrl":"https://doi.org/10.11113/ijic.v12n2.377","url":null,"abstract":"Technical skilled personnel and information systems are important for the success of contemporary firms as they face intense rivalry, globalization, and time-to-market pressures. They are an essential element that plays a critical role in an organisation’s ability to sense environmental change and respond efficiently and effectively to that change. Besides the technology components of an information system and the fast pace of technological innovation, the people involved in the design, operation and maintenance are essential elements of information systems. Most of the research work on deciding whether or not to continue with legacy information systems has been centred mainly on intrinsic agility factors. Extrinsic agility factors like technical skilled personnel have largely been overlooked. But, as information systems age or in the case of highly rigid processes, extrinsic agility factors like technical skilled personnel will start playing an important role in deciding whether to prolong the life cycle of the information system. However, human skills obsolescence is a growing problem for organizations that must support legacy systems. The technical skilled staff are either ageing out or upgrading their skills to a non-procedural programming paradigm due to market demand. It is, therefore, imperative to regularly assess the technical skilled personnel competency level of a legacy information system. This study evaluates and classifies the technical knowledge of skilled personnel using a developed online assessment system with test questions based on the legacy information system application program. The result obtained indicates that the technical skilled staff can still operate and maintain the case study information system.","PeriodicalId":50314,"journal":{"name":"International Journal of Innovative Computing Information and Control","volume":"379 1","pages":""},"PeriodicalIF":1.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75864171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
When thinking of Virtual Reality (VR), people often think of a realistic open scene virtual world where players can do anything their hearts desire. Unfortunately, not all people can afford to buy the best VR equipment such as HTC Vive, Oculus Rift and PlayStation VR. The cheaper option such as Android VR Box tends to give its user a very basic VR experience where there can only look around and have little or no interaction with the VR environment while the expensive option allows players to freely interact with objects in the game. The aim of this project is to develop a VR maze game that can provides a player with better user experience while playing game using a VR headset and a smartphone. This project’s developments processes include study about VR and its implementation integrated with accelerometer and Bluetooth controller to make interactive and more immersive android VR maze game. User testing is also done to evaluate the player’s playing experience on this game. The outcome from this project show that most of the respondents are able to understand how to move their character and interact with objects in the game developed without the needs of further explanation.
{"title":"Virtual Reality Maze: Multiplayer Game for Android Smartphone","authors":"Goh Eg Su, Julia Jasmin, A. W. Ismail","doi":"10.11113/ijic.v12n2.367","DOIUrl":"https://doi.org/10.11113/ijic.v12n2.367","url":null,"abstract":"When thinking of Virtual Reality (VR), people often think of a realistic open scene virtual world where players can do anything their hearts desire. Unfortunately, not all people can afford to buy the best VR equipment such as HTC Vive, Oculus Rift and PlayStation VR. The cheaper option such as Android VR Box tends to give its user a very basic VR experience where there can only look around and have little or no interaction with the VR environment while the expensive option allows players to freely interact with objects in the game. The aim of this project is to develop a VR maze game that can provides a player with better user experience while playing game using a VR headset and a smartphone. This project’s developments processes include study about VR and its implementation integrated with accelerometer and Bluetooth controller to make interactive and more immersive android VR maze game. User testing is also done to evaluate the player’s playing experience on this game. The outcome from this project show that most of the respondents are able to understand how to move their character and interact with objects in the game developed without the needs of further explanation.","PeriodicalId":50314,"journal":{"name":"International Journal of Innovative Computing Information and Control","volume":"24 1","pages":""},"PeriodicalIF":1.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80716261","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
EyeKids is a tracking and monitoring system that implements Global Positioning System (GPS) technology for obtaining location data, a General Packet Radio Service (GPRS) network for data transmission, and a cloud database for storing tracking data with the main purpose of allowing a parent to ensure their child safety remotely. Child safety is the number one priority of any parent. They are concerned about their child’s well-being and wanted to keep an eye on their child’s every movement. This project is meant to provide a solution to the concerned parents. This system includes three main components, a child tracking device, a parent-side application, and a cloud database. The tracking device is built using Arduino Uno Microcontroller Board, SIM808 GPS/GPRS/GSM module, and a push button. The tracking device sends its device ID, latitude, and longitude to the PHP server first using an HTTP request before it goes through the uploading process on the server to Firebase Database via HTTPS. Mobile EyeKids Parent-side application is based on Android where it is developed using the Flutter framework and implements Firebase Authentication for user authentication. The application consists of three main tracking functions, tracker, path tracking, and tracking analysis. The tracker function allows parents to track their child’s location based on the coordinate obtained which is displayed on a map. Path tracking functions show paths taken by children throughout a selected day on the map. Parents also are able to view analysis of child movement based on tracking data stored in the cloud database. The integration of hardware and software components of the system is evaluated to assess the correctness of the system through white box testing, black box testing, and user acceptance testing. The project follows a Rational Unified Process development model that has been adjusted to suit the size of the project and its requirements. The project has successfully developed and tested to be able to track child movement when the device is turned on and provide child location reports on a monthly basis.
{"title":"EyeKids: Real-Time Tracking and Monitoring System for Child Safety","authors":"Raja Zahilah, Siti Zahidah Zaharan","doi":"10.11113/ijic.v12n2.311","DOIUrl":"https://doi.org/10.11113/ijic.v12n2.311","url":null,"abstract":"EyeKids is a tracking and monitoring system that implements Global Positioning System (GPS) technology for obtaining location data, a General Packet Radio Service (GPRS) network for data transmission, and a cloud database for storing tracking data with the main purpose of allowing a parent to ensure their child safety remotely. Child safety is the number one priority of any parent. They are concerned about their child’s well-being and wanted to keep an eye on their child’s every movement. This project is meant to provide a solution to the concerned parents. This system includes three main components, a child tracking device, a parent-side application, and a cloud database. The tracking device is built using Arduino Uno Microcontroller Board, SIM808 GPS/GPRS/GSM module, and a push button. The tracking device sends its device ID, latitude, and longitude to the PHP server first using an HTTP request before it goes through the uploading process on the server to Firebase Database via HTTPS. Mobile EyeKids Parent-side application is based on Android where it is developed using the Flutter framework and implements Firebase Authentication for user authentication. The application consists of three main tracking functions, tracker, path tracking, and tracking analysis. The tracker function allows parents to track their child’s location based on the coordinate obtained which is displayed on a map. Path tracking functions show paths taken by children throughout a selected day on the map. Parents also are able to view analysis of child movement based on tracking data stored in the cloud database. The integration of hardware and software components of the system is evaluated to assess the correctness of the system through white box testing, black box testing, and user acceptance testing. The project follows a Rational Unified Process development model that has been adjusted to suit the size of the project and its requirements. The project has successfully developed and tested to be able to track child movement when the device is turned on and provide child location reports on a monthly basis.","PeriodicalId":50314,"journal":{"name":"International Journal of Innovative Computing Information and Control","volume":"22 1","pages":""},"PeriodicalIF":1.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83610696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jothi Letchumy Geevaretnam, Norziha Megat Mohd. Zainuddin, N. Kamaruddin, H. Rusli, N. Maarop, W. A. Wan Hassan
There are severe impacts and consequences to humans, societies, and the environment due to global warming. Though there are various activities that contributes to global warming, the major contributor is carbon dioxide (CO2) emissions. Human activities release large amounts of carbon dioxide from the burning of fossil fuels, such as oil, gas, or coal in producing energy. Net zero is the new ambition of industries in balancing the CO2 emissions in environment. Thus, this study finds the best predictive model for CO2 emissions using machine learning model with the dataset of CO2 emissions from 1991 until 2020. Machine Learning techniques is an efficient approach to study the CO2 emissions prediction and has been very appealing to few research. The dataset is split into a train-test (estimation-validation) set with 80% train set and 20% test set (80:20) proportion. The predictive model was developed using Random Forest, Support Vector Machine and Artificial Neural Network algorithms with different parameters to get the outcome. The predictive model's performance was evaluated based on the error measurement metric of Mean Absolute Error (MAE), Root Mean Square Error (RMSE), and Mean Absolute Percentage Error (MAPE). Its reveals that Support Vector Machine with linear kernel function is the best model among others which produces 65.7254 Mean Absolute Error (MAE), 112.2196 Root Mean Square Error (RMSE) and 0.2279% Mean Absolute Percentage Error (MAPE) from the train set. For industries committed to net zero carbon emissions, this analysis will be an advising factor on the prediction system to find the CO2 emissions and how much fossil fuels’ reduction is required in achieving net zero carbon emission by 2050.
{"title":"Predicting the Carbon Dioxide Emissions Using Machine Learning","authors":"Jothi Letchumy Geevaretnam, Norziha Megat Mohd. Zainuddin, N. Kamaruddin, H. Rusli, N. Maarop, W. A. Wan Hassan","doi":"10.11113/ijic.v12n2.369","DOIUrl":"https://doi.org/10.11113/ijic.v12n2.369","url":null,"abstract":"There are severe impacts and consequences to humans, societies, and the environment due to global warming. Though there are various activities that contributes to global warming, the major contributor is carbon dioxide (CO2) emissions. Human activities release large amounts of carbon dioxide from the burning of fossil fuels, such as oil, gas, or coal in producing energy. Net zero is the new ambition of industries in balancing the CO2 emissions in environment. Thus, this study finds the best predictive model for CO2 emissions using machine learning model with the dataset of CO2 emissions from 1991 until 2020. Machine Learning techniques is an efficient approach to study the CO2 emissions prediction and has been very appealing to few research. The dataset is split into a train-test (estimation-validation) set with 80% train set and 20% test set (80:20) proportion. The predictive model was developed using Random Forest, Support Vector Machine and Artificial Neural Network algorithms with different parameters to get the outcome. The predictive model's performance was evaluated based on the error measurement metric of Mean Absolute Error (MAE), Root Mean Square Error (RMSE), and Mean Absolute Percentage Error (MAPE). Its reveals that Support Vector Machine with linear kernel function is the best model among others which produces 65.7254 Mean Absolute Error (MAE), 112.2196 Root Mean Square Error (RMSE) and 0.2279% Mean Absolute Percentage Error (MAPE) from the train set. For industries committed to net zero carbon emissions, this analysis will be an advising factor on the prediction system to find the CO2 emissions and how much fossil fuels’ reduction is required in achieving net zero carbon emission by 2050.","PeriodicalId":50314,"journal":{"name":"International Journal of Innovative Computing Information and Control","volume":"4 1","pages":""},"PeriodicalIF":1.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78475305","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
For more than three decades, the Virtual Local Area Network (VLAN) has been one of the most popular systems virtualization groups of users on both local and corporate networks. Because of the advantages that VLAN provides, network managers and operators have continued to use it in the creation of their networks and have even extended its use to include cloud computing networking. Previous research studies have established a lot of issues associated with VLAN architecture. Typically, it was revealed that it is difficult to set up a complex VLAN, and even it is successful, it leads to computational time-consuming, and prone to error to process majority of complex VLAN. Considering this, the current research examines the performance of “Software Defined- VLAN”. This is because Software-Defined Network (SDN) is a viable alternative network architecture that allows the separation of information and control functions on devices. It appears to be a promising optimized option VLAN administration. The SDN-enabled VLAN testbed was set out and implemented using OpenFlow. SDN-Enabled VLAN and a conventional VLAN. The finding revealed that SDN-enabled VLAN offers higher network performance, lower packet transfer delay, and a more efficient configuration.
{"title":"Examining the Performance of Software Defined Virtual Local Area Network","authors":"Adamu Abubakar Ibrahim, Mohamud Abdulkadir Ahmed","doi":"10.11113/ijic.v12n2.373","DOIUrl":"https://doi.org/10.11113/ijic.v12n2.373","url":null,"abstract":"For more than three decades, the Virtual Local Area Network (VLAN) has been one of the most popular systems virtualization groups of users on both local and corporate networks. Because of the advantages that VLAN provides, network managers and operators have continued to use it in the creation of their networks and have even extended its use to include cloud computing networking. Previous research studies have established a lot of issues associated with VLAN architecture. Typically, it was revealed that it is difficult to set up a complex VLAN, and even it is successful, it leads to computational time-consuming, and prone to error to process majority of complex VLAN. Considering this, the current research examines the performance of “Software Defined- VLAN”. This is because Software-Defined Network (SDN) is a viable alternative network architecture that allows the separation of information and control functions on devices. It appears to be a promising optimized option VLAN administration. The SDN-enabled VLAN testbed was set out and implemented using OpenFlow. SDN-Enabled VLAN and a conventional VLAN. The finding revealed that SDN-enabled VLAN offers higher network performance, lower packet transfer delay, and a more efficient configuration.","PeriodicalId":50314,"journal":{"name":"International Journal of Innovative Computing Information and Control","volume":"21 1","pages":""},"PeriodicalIF":1.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80116162","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The Neighbor Discovery Protocol (NDP) enables nodes on the same IPv6 link to advertise their existence to their neighbors and learn about their neighbors’ existences in an IPv6 link-local network. Duplicate Address Detection (DAD) on NDP is used to determine whether or not an address requested by a node is already in use by another node. The Neighbor Solicitation (NS) and Neighbor Advertisement (NA) operations are associated to DAD checks in order to ensure that each interface within the transmission session is unique. Unfortunately, NS and NA operations have a significant disadvantage in that they are based on insecure architectures and lack verification procedures for determining whether incoming messages originate from a valid or illegitimate node. This will eventually allow any node in the same link to be manipulated during NS and NA message transmission sessions. Despite some attempts to secure the entire NDP operations, they still suffer from computing resources requirement for their operations. As a result, this study proposes an Initial Neighbor Inspection (INI) on DAD operation. The proposed techniques allow for an initial round of verification of the nodes on the same link before a broadcast request on the existence of neighbors, which is followed by another round of learning about neighbors’ existences. Conclusively, using this idea, as a simple verification will indicate the presence of neighbors, we may restrict solicitation and advertising to only those who are eligible. This means that the computational processing time for NS and NA on DAD operations would not rise.
{"title":"A New Concept of Duplicate Address Detection Processes in IPv6 Link-Local Network","authors":"Adamu Abubakar Ibrahim, Rawad Abdulkhaleq Abdulmolla Abdulghafor, Sharyar Wani","doi":"10.11113/ijic.v12n2.368","DOIUrl":"https://doi.org/10.11113/ijic.v12n2.368","url":null,"abstract":"The Neighbor Discovery Protocol (NDP) enables nodes on the same IPv6 link to advertise their existence to their neighbors and learn about their neighbors’ existences in an IPv6 link-local network. Duplicate Address Detection (DAD) on NDP is used to determine whether or not an address requested by a node is already in use by another node. The Neighbor Solicitation (NS) and Neighbor Advertisement (NA) operations are associated to DAD checks in order to ensure that each interface within the transmission session is unique. Unfortunately, NS and NA operations have a significant disadvantage in that they are based on insecure architectures and lack verification procedures for determining whether incoming messages originate from a valid or illegitimate node. This will eventually allow any node in the same link to be manipulated during NS and NA message transmission sessions. Despite some attempts to secure the entire NDP operations, they still suffer from computing resources requirement for their operations. As a result, this study proposes an Initial Neighbor Inspection (INI) on DAD operation. The proposed techniques allow for an initial round of verification of the nodes on the same link before a broadcast request on the existence of neighbors, which is followed by another round of learning about neighbors’ existences. Conclusively, using this idea, as a simple verification will indicate the presence of neighbors, we may restrict solicitation and advertising to only those who are eligible. This means that the computational processing time for NS and NA on DAD operations would not rise.","PeriodicalId":50314,"journal":{"name":"International Journal of Innovative Computing Information and Control","volume":"67 1","pages":""},"PeriodicalIF":1.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82551144","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nur Hidayah Abd Rahman, Rajeswari Raju, Suriyani Ariffin, Nor Hasnul Azirah Abdul Hamid, Atif Ahmad
As businesses have embraced more and more technology, cyber risk has become one of the essential components of a risk management initiative that seeks to mitigate and analyze the multitude of new risks. One risk mitigation process is investing in cyber insurance to safeguard the organisations’ assets from cyber threats by transferring them to the insurer. For businesses to decide on cyber insurance, choosing the right insurance plan and policy is crucial. To do so, they need to consider the factors of its implementation. Therefore, this paper aims to investigate the adoption of cyber insurance in Malaysian organisations, thus further exploring the organisations' perceptions of the factors of adopting cyber insurance. A qualitative study is conducted to understand and describe Malaysian organisations’ needs, obstacles, and processes related to cyber insurance adoption by interviewing cybersecurity professionals and cyber insurance personnel to explore valuable insight into the existing knowledge. 30% of the respondents have adopted cyber insurance. While 40% of the respondents were unsure, the other 30% did not adopt cyber insurance in their organisation respectively. These insights include the factors in adopting cyber insurance among Malaysian organisations, which might be crucial for informing future research and practice in the cyber insurance industry. The novelty of this research is the overview of knowledge gaps and perceptions related to the adoption of cyber insurance in Malaysian organisations. Also, this research aims to consider the advantages of the relevant obstacles that influence the decision makers to adopt cyber insurance.
{"title":"Adoption of Cyber Insurance in Malaysian Organisations","authors":"Nur Hidayah Abd Rahman, Rajeswari Raju, Suriyani Ariffin, Nor Hasnul Azirah Abdul Hamid, Atif Ahmad","doi":"10.11113/ijic.v12n2.380","DOIUrl":"https://doi.org/10.11113/ijic.v12n2.380","url":null,"abstract":"As businesses have embraced more and more technology, cyber risk has become one of the essential components of a risk management initiative that seeks to mitigate and analyze the multitude of new risks. One risk mitigation process is investing in cyber insurance to safeguard the organisations’ assets from cyber threats by transferring them to the insurer. For businesses to decide on cyber insurance, choosing the right insurance plan and policy is crucial. To do so, they need to consider the factors of its implementation. Therefore, this paper aims to investigate the adoption of cyber insurance in Malaysian organisations, thus further exploring the organisations' perceptions of the factors of adopting cyber insurance. A qualitative study is conducted to understand and describe Malaysian organisations’ needs, obstacles, and processes related to cyber insurance adoption by interviewing cybersecurity professionals and cyber insurance personnel to explore valuable insight into the existing knowledge. 30% of the respondents have adopted cyber insurance. While 40% of the respondents were unsure, the other 30% did not adopt cyber insurance in their organisation respectively. These insights include the factors in adopting cyber insurance among Malaysian organisations, which might be crucial for informing future research and practice in the cyber insurance industry. The novelty of this research is the overview of knowledge gaps and perceptions related to the adoption of cyber insurance in Malaysian organisations. Also, this research aims to consider the advantages of the relevant obstacles that influence the decision makers to adopt cyber insurance.","PeriodicalId":50314,"journal":{"name":"International Journal of Innovative Computing Information and Control","volume":"36 1","pages":""},"PeriodicalIF":1.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82254248","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Goh Eg Su, Tamilarasi A/P Subrumaniam, Johanna Ahmad, N. Zakaria
Augmented Reality (AR) allows the user to place 3D virtual content to real world environment. By implementing AR technology, the configuration of receipt printer can be taught to the users easily. The users will be able to get the instructions according to the orientation and position of the printer components based on the targeted real-world space and view the step-by-step guidance on configuring the printer in AR. Therefore, the purpose of the project is to develop a mobile application that assists the users to view and learn to configure the printer using AR technology without the need of referring to user manual. There are three phases that have to carry out. Firstly, to conduct a preliminary study on the previous works related to AR user manual to get ideas on the ways to implement AR complementing the traditional user manual purposes. The second phase is to develop an application on related GUI. Lastly, the third phase is to integrate the proposed application with marker-based AR to display instructions based on distance and orientation in real world space. The output of this project has been evaluated through a user testing process on the user acceptance. The usability results show the users are satisfy with AR user manual for printer configuration as compared to the traditional printed user manual. The user acceptance results also show the AR used in this application helps the user in configuring the printer easily.
{"title":"AR Based User Manual for Receipt Printer Configuration","authors":"Goh Eg Su, Tamilarasi A/P Subrumaniam, Johanna Ahmad, N. Zakaria","doi":"10.11113/ijic.v12n2.366","DOIUrl":"https://doi.org/10.11113/ijic.v12n2.366","url":null,"abstract":"Augmented Reality (AR) allows the user to place 3D virtual content to real world environment. By implementing AR technology, the configuration of receipt printer can be taught to the users easily. The users will be able to get the instructions according to the orientation and position of the printer components based on the targeted real-world space and view the step-by-step guidance on configuring the printer in AR. Therefore, the purpose of the project is to develop a mobile application that assists the users to view and learn to configure the printer using AR technology without the need of referring to user manual. There are three phases that have to carry out. Firstly, to conduct a preliminary study on the previous works related to AR user manual to get ideas on the ways to implement AR complementing the traditional user manual purposes. The second phase is to develop an application on related GUI. Lastly, the third phase is to integrate the proposed application with marker-based AR to display instructions based on distance and orientation in real world space. The output of this project has been evaluated through a user testing process on the user acceptance. The usability results show the users are satisfy with AR user manual for printer configuration as compared to the traditional printed user manual. The user acceptance results also show the AR used in this application helps the user in configuring the printer easily.","PeriodicalId":50314,"journal":{"name":"International Journal of Innovative Computing Information and Control","volume":"80 1","pages":""},"PeriodicalIF":1.0,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76240232","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}