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Innovation, Competitive Advantage and Export Performance: A Study of Pakistani Manufacturing SMEs 创新、竞争优势与出口绩效:巴基斯坦制造业中小企业研究
IF 1 Q2 Computer Science Pub Date : 2023-05-30 DOI: 10.11113/ijic.v13n1.395
Sohail Ayaz Muhammad, S. Chelliah
This study examines the innovation practice as a key component to gain a competitive advantage to pursue export performance. Data were collected through questionnaires from 364 Pakistani manufacturing SMEs. Structural equation modeling (SEM) by operating Smart PLS-4 was used for data analysis. The findings showed that both directly and indirectly, innovation has a positive and significant impact on the export performance of SMEs in Pakistan. Additionally, competitive advantage has also been found as a mediator between innovation and export performance. The results signify an improvement in the firm’s innovation as well as sustaining competitive benefit so one can boost the export overall performance of Pakistani SMEs. This study is important to generate beneficial knowledge and insight regarding the appropriate and specific explanation for a firm’s CEOs/managers to enhance innovation along with maintaining a competitive advantage for the enhancement of the company's export performance particularly in the context of Pakistan. Consequently, this has a look at suggests a particular and beneficial avenue for companies to effectively improve innovation that is very important to gain a competitive edge for firms around the globe.
本研究探讨创新实践是企业获得竞争优势以追求出口绩效的关键因素。通过对364家巴基斯坦制造业中小企业的问卷调查收集数据。使用Smart PLS-4进行结构方程建模(SEM)进行数据分析。研究结果表明,无论是直接还是间接,创新都对巴基斯坦中小企业的出口绩效产生了显著的积极影响。此外,竞争优势也被发现是创新与出口绩效之间的中介。结果表明,在企业的创新和持续的竞争利益的改善,从而可以提高巴基斯坦中小企业的出口整体绩效。这项研究对于产生有益的知识和见解非常重要,这些知识和见解是关于公司首席执行官/管理人员加强创新以及保持竞争优势以提高公司出口绩效的适当和具体解释,特别是在巴基斯坦的背景下。因此,这一研究为公司有效提高创新提供了一条特殊而有益的途径,这对全球公司获得竞争优势非常重要。
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引用次数: 0
Handheld Augmented Reality Application for 3D Fruits Learning 手持式增强现实3D水果学习应用
IF 1 Q2 Computer Science Pub Date : 2022-11-20 DOI: 10.11113/ijic.v12n2.378
Goh Eg Su, Nur Syahzanani Zubir, N. Zakaria, Johanna Ahmad
The purpose of this study is to look into the use of augmented reality (AR) technology in education materials for fruits and the nutrition. Augmented Reality (AR) is the primary technology for this proposed application project. AR is a real-world interactive experience in which real-world items are augmented with computer-generated perceptual information. The idea of this project is to use AR to complement the traditional method of learning with flashcards. Because schools are closed during this outbreak, traditional learning is unavailable. This study proposes the use of 3D animation in Augmented Reality (AR) to illustrate each of the fruits to overcome and improve traditional learning among students. The use of 3D animation with the Augmented Reality (AR) method on fruits and nutrition learning content outperforms the 2D illustration method in terms of student understanding. Furthermore, case studies on the application of AR technology to fruit learning content revealed that the proposed algorithm could be used as an alternative to determine the best way to teach and learn about fruits and nutrition. With this AR application, it can complement the traditional methods. To achieve the objectives of this project there are 4 main phases that need to be carried in developing this project. The first phase in developing this project is to study the data and learning interaction of fruits and the nutrition in handheld augmented reality. The second phase is designing process along with the development of the project. The third phase is to integrate the AR application. The final phase is to evaluate the user learning experience in fruits using the AR application. The project's expected outcome is evaluated using data collection and analysis from the users through the final phase.
本研究的目的是探讨增强现实(AR)技术在水果和营养教育材料中的应用。增强现实(AR)是这个拟议应用项目的主要技术。AR是一种真实世界的交互体验,其中真实世界的物品被计算机生成的感知信息增强。这个项目的想法是使用AR来补充传统的学习方法和抽认卡。由于疫情期间学校关闭,传统学习无法进行。本研究建议在增强现实(AR)中使用3D动画来说明克服和改善学生传统学习的每一个成果。在水果和营养学习内容上使用3D动画和增强现实(AR)方法,在学生理解方面优于2D插图方法。此外,将AR技术应用于水果学习内容的案例研究表明,所提出的算法可以作为确定水果和营养教学和学习的最佳方式的替代方法。有了这个AR应用,它可以补充传统的方法。为了实现这个项目的目标,在开发这个项目时需要进行4个主要阶段。该项目的第一阶段是在手持增强现实中研究水果和营养的数据和学习交互。第二阶段是随着项目的发展而进行的设计过程。第三个阶段是集成AR应用程序。最后一个阶段是评估用户使用AR应用程序学习水果的体验。通过从用户处收集和分析数据,评估项目的预期结果,直至最后阶段。
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引用次数: 1
The Imperative of Technical Skilled Staff in Legacy Information System Management 技术熟练人员在遗留信息系统管理中的必要性
IF 1 Q2 Computer Science Pub Date : 2022-11-20 DOI: 10.11113/ijic.v12n2.377
Glory Nosawaru Edegbe, Charles Uche Onianwa
Technical skilled personnel and information systems are important for the success of contemporary firms as they face intense rivalry, globalization, and time-to-market pressures. They are an essential element that plays a critical role in an organisation’s ability to sense environmental change and respond efficiently and effectively to that change. Besides the technology components of an information system and the fast pace of technological innovation, the people involved in the design, operation and maintenance are essential elements of information systems. Most of the research work on deciding whether or not to continue with legacy information systems has been centred mainly on intrinsic agility factors. Extrinsic agility factors like technical skilled personnel have largely been overlooked. But, as information systems age or in the case of highly rigid processes, extrinsic agility factors like technical skilled personnel will start playing an important role in deciding whether to prolong the life cycle of the information system. However, human skills obsolescence is a growing problem for organizations that must support legacy systems. The technical skilled staff are either ageing out or upgrading their skills to a non-procedural programming paradigm due to market demand. It is, therefore, imperative to regularly assess the technical skilled personnel competency level of a legacy information system. This study evaluates and classifies the technical knowledge of skilled personnel using a developed online assessment system with test questions based on the legacy information system application program. The result obtained indicates that the technical skilled staff can still operate and maintain the case study information system.
面对激烈的竞争、全球化和上市时间压力,技术熟练人员和信息系统对当代企业的成功至关重要。它们是一个基本要素,在一个组织感知环境变化和有效应对这种变化的能力中起着关键作用。除了资讯系统的技术组成部分和技术创新的快速步伐外,参与设计、操作和维护的人员也是资讯系统的重要组成部分。大多数关于决定是否继续使用遗留信息系统的研究工作主要集中在内在敏捷性因素上。外部敏捷性因素,如技术熟练人员,在很大程度上被忽视了。但是,随着信息系统的老化或在高度僵化的过程中,外部敏捷性因素(如技术熟练人员)将开始在决定是否延长信息系统的生命周期方面发挥重要作用。然而,对于必须支持遗留系统的组织来说,人类技能过时是一个日益严重的问题。由于市场需求,技术熟练人员要么老化,要么将他们的技能升级为非过程编程范式。因此,必须定期评估遗留信息系统的技术熟练人员的能力水平。本研究在传统信息系统应用程序的基础上,利用开发的带试题的在线评估系统对技能型人才的技术知识进行评估和分类。结果表明,技术熟练人员仍然可以操作和维护案例研究信息系统。
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引用次数: 0
Virtual Reality Maze: Multiplayer Game for Android Smartphone 虚拟现实迷宫:Android智能手机多人游戏
IF 1 Q2 Computer Science Pub Date : 2022-11-20 DOI: 10.11113/ijic.v12n2.367
Goh Eg Su, Julia Jasmin, A. W. Ismail
When thinking of Virtual Reality (VR), people often think of a realistic open scene virtual world where players can do anything their hearts desire. Unfortunately, not all people can afford to buy the best VR equipment such as HTC Vive, Oculus Rift and PlayStation VR. The cheaper option such as Android VR Box tends to give its user a very basic VR experience where there can only look around and have little or no interaction with the VR environment while the expensive option allows players to freely interact with objects in the game. The aim of this project is to develop a VR maze game that can provides a player with better user experience while playing game using a VR headset and a smartphone. This project’s developments processes include study about VR and its implementation integrated with accelerometer and Bluetooth controller to make interactive and more immersive android VR maze game. User testing is also done to evaluate the player’s playing experience on this game. The outcome from this project show that most of the respondents are able to understand how to move their character and interact with objects in the game developed without the needs of further explanation.
提到虚拟现实(VR),人们通常会想到一个现实的开放场景虚拟世界,玩家可以随心所欲地做任何事情。不幸的是,并不是所有人都买得起最好的VR设备,如HTC Vive, Oculus Rift和PlayStation VR。像Android VR Box等较便宜的选择倾向于提供给用户一种非常基本的VR体验,即玩家只能环顾四周,很少或根本不会与VR环境进行互动,而较昂贵的选择则允许玩家自由地与游戏中的物体进行互动。这个项目的目的是开发一款VR迷宫游戏,可以为玩家提供更好的用户体验,同时使用VR耳机和智能手机玩游戏。本项目的开发过程包括对VR的研究,并结合加速度计和蓝牙控制器实现VR,使android VR迷宫游戏更具互动性和沉浸感。用户测试也是为了评估玩家在游戏中的体验。这个项目的结果表明,大多数受访者都能够理解如何移动他们的角色,以及如何与游戏中的物体互动,而无需进一步的解释。
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引用次数: 0
EyeKids: Real-Time Tracking and Monitoring System for Child Safety EyeKids:儿童安全实时跟踪和监控系统
IF 1 Q2 Computer Science Pub Date : 2022-11-20 DOI: 10.11113/ijic.v12n2.311
Raja Zahilah, Siti Zahidah Zaharan
EyeKids is a tracking and monitoring system that implements Global Positioning System (GPS) technology for obtaining location data, a General Packet Radio Service (GPRS) network for data transmission, and a cloud database for storing tracking data with the main purpose of allowing a parent to ensure their child safety remotely. Child safety is the number one priority of any parent. They are concerned about their child’s well-being and wanted to keep an eye on their child’s every movement. This project is meant to provide a solution to the concerned parents. This system includes three main components, a child tracking device, a parent-side application, and a cloud database. The tracking device is built using Arduino Uno Microcontroller Board, SIM808 GPS/GPRS/GSM module, and a push button. The tracking device sends its device ID, latitude, and longitude to the PHP server first using an HTTP request before it goes through the uploading process on the server to Firebase Database via HTTPS. Mobile EyeKids Parent-side application is based on Android where it is developed using the Flutter framework and implements Firebase Authentication for user authentication. The application consists of three main tracking functions, tracker, path tracking, and tracking analysis. The tracker function allows parents to track their child’s location based on the coordinate obtained which is displayed on a map. Path tracking functions show paths taken by children throughout a selected day on the map. Parents also are able to view analysis of child movement based on tracking data stored in the cloud database. The integration of hardware and software components of the system is evaluated to assess the correctness of the system through white box testing, black box testing, and user acceptance testing. The project follows a Rational Unified Process development model that has been adjusted to suit the size of the project and its requirements. The project has successfully developed and tested to be able to track child movement when the device is turned on and provide child location reports on a monthly basis.
EyeKids是一个跟踪和监控系统,采用全球定位系统(GPS)技术获取位置数据,通用分组无线服务(GPRS)网络进行数据传输,云数据库存储跟踪数据,主要目的是让家长远程确保孩子的安全。孩子的安全是所有家长的首要任务。他们关心孩子的健康,想密切关注孩子的一举一动。这个项目旨在为忧心忡忡的父母提供一个解决方案。该系统包括三个主要组件,一个儿童跟踪设备,一个家长端应用程序和一个云数据库。该跟踪装置采用Arduino Uno微控制器板、SIM808 GPS/GPRS/GSM模块和一个按钮构建。跟踪设备首先使用HTTP请求将其设备ID、纬度和经度发送到PHP服务器,然后在服务器上通过HTTPS将其上传到Firebase Database。移动EyeKids家长端应用基于Android平台,使用Flutter框架开发,并实现了Firebase身份验证。该应用程序包括三个主要的跟踪功能,跟踪器,路径跟踪和跟踪分析。追踪功能允许父母根据获得的坐标来追踪孩子的位置,坐标显示在地图上。路径跟踪功能在地图上显示儿童在选定的一天中所采取的路径。父母还可以查看基于存储在云数据库中的跟踪数据的儿童运动分析。通过白盒测试、黑盒测试和用户验收测试,对系统的硬件和软件组件的集成进行评估,评估系统的正确性。项目遵循Rational Unified Process开发模型,该模型已被调整以适应项目的大小及其需求。该项目已经成功开发和测试,当设备打开时,能够跟踪儿童的运动,并每月提供儿童位置报告。
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引用次数: 1
Predicting the Carbon Dioxide Emissions Using Machine Learning 利用机器学习预测二氧化碳排放量
IF 1 Q2 Computer Science Pub Date : 2022-11-20 DOI: 10.11113/ijic.v12n2.369
Jothi Letchumy Geevaretnam, Norziha Megat Mohd. Zainuddin, N. Kamaruddin, H. Rusli, N. Maarop, W. A. Wan Hassan
There are severe impacts and consequences to humans, societies, and the environment due to global warming. Though there are various activities that contributes to global warming, the major contributor is carbon dioxide (CO2) emissions. Human activities release large amounts of carbon dioxide from the burning of fossil fuels, such as oil, gas, or coal in producing energy. Net zero is the new ambition of industries in balancing the CO2 emissions in environment. Thus, this study finds the best predictive model for CO2 emissions using machine learning model with the dataset of CO2 emissions from 1991 until 2020. Machine Learning techniques is an efficient approach to study the CO2 emissions prediction and has been very appealing to few research. The dataset is split into a train-test (estimation-validation) set with 80% train set and 20% test set (80:20) proportion. The predictive model was developed using Random Forest, Support Vector Machine and Artificial Neural Network algorithms with different parameters to get the outcome. The predictive model's performance was evaluated based on the error measurement metric of Mean Absolute Error (MAE), Root Mean Square Error (RMSE), and Mean Absolute Percentage Error (MAPE). Its reveals that Support Vector Machine with linear kernel function is the best model among others which produces 65.7254 Mean Absolute Error (MAE), 112.2196 Root Mean Square Error (RMSE) and 0.2279% Mean Absolute Percentage Error (MAPE) from the train set. For industries committed to net zero carbon emissions, this analysis will be an advising factor on the prediction system to find the CO2 emissions and how much fossil fuels’ reduction is required in achieving net zero carbon emission by 2050.
全球变暖给人类、社会和环境带来了严重的影响和后果。虽然有各种各样的活动导致全球变暖,但主要的贡献者是二氧化碳(CO2)排放。人类活动通过燃烧化石燃料,如石油、天然气或煤炭来生产能源,释放出大量的二氧化碳。净零排放是工业平衡环境中二氧化碳排放的新目标。因此,本研究利用1991年至2020年二氧化碳排放数据集的机器学习模型找到了最佳的二氧化碳排放预测模型。机器学习技术是研究二氧化碳排放预测的一种有效方法,目前已经引起了一些研究的关注。将数据集分成训练集-测试集(估计-验证)集,训练集占80%,测试集占20%(80:20)。利用随机森林、支持向量机和人工神经网络等不同参数的算法建立预测模型,得到预测结果。基于平均绝对误差(MAE)、均方根误差(RMSE)和平均绝对百分比误差(MAPE)的误差测量指标对预测模型的性能进行评估。结果表明,具有线性核函数的支持向量机在训练集上的平均绝对误差(MAE)为65.7254,均方根误差(RMSE)为112.2196,平均绝对百分比误差(MAPE)为0.2279%,是其中最好的模型。对于致力于净零碳排放的行业,该分析将成为预测系统的建议因素,以确定二氧化碳排放量以及到2050年实现净零碳排放需要减少多少化石燃料。
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引用次数: 0
Examining the Performance of Software Defined Virtual Local Area Network 软件定义虚拟局域网的性能研究
IF 1 Q2 Computer Science Pub Date : 2022-11-20 DOI: 10.11113/ijic.v12n2.373
Adamu Abubakar Ibrahim, Mohamud Abdulkadir Ahmed
For more than three decades, the Virtual Local Area Network (VLAN) has been one of the most popular systems virtualization groups of users on both local and corporate networks. Because of the advantages that VLAN provides, network managers and operators have continued to use it in the creation of their networks and have even extended its use to include cloud computing networking. Previous research studies have established a lot of issues associated with VLAN architecture. Typically, it was revealed that it is difficult to set up a complex VLAN, and even it is successful, it leads to computational time-consuming, and prone to error to process majority of complex VLAN. Considering this, the current research examines the performance of “Software Defined- VLAN”. This is because Software-Defined Network (SDN) is a viable alternative network architecture that allows the separation of information and control functions on devices. It appears to be a promising optimized option VLAN administration. The SDN-enabled VLAN testbed was set out and implemented using OpenFlow. SDN-Enabled VLAN and a conventional VLAN. The finding revealed that SDN-enabled VLAN offers higher network performance, lower packet transfer delay, and a more efficient configuration.
三十多年来,虚拟局域网(VLAN)一直是本地和企业网络上最流行的系统虚拟化用户组之一。由于VLAN提供的优势,网络管理人员和运营商在创建网络时继续使用它,甚至将其使用扩展到包括云计算网络。以往的研究已经建立了许多与VLAN架构相关的问题。通常情况下,复杂的VLAN很难建立,即使建立成功,对大多数复杂VLAN的处理也会导致计算时间长,而且容易出错。考虑到这一点,本研究考察了“软件定义VLAN”的性能。这是因为软件定义网络(SDN)是一种可行的替代网络架构,它允许在设备上分离信息和控制功能。它似乎是一个很有前途的优化VLAN管理选项。使用OpenFlow设置并实现了支持sdn的VLAN测试平台。SDN-Enabled VLAN和常规VLAN。结果显示,支持sdn的VLAN提供了更高的网络性能、更低的数据包传输延迟和更高效的配置。
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引用次数: 0
A New Concept of Duplicate Address Detection Processes in IPv6 Link-Local Network IPv6链路本地网络中重复地址检测过程的新概念
IF 1 Q2 Computer Science Pub Date : 2022-11-20 DOI: 10.11113/ijic.v12n2.368
Adamu Abubakar Ibrahim, Rawad Abdulkhaleq Abdulmolla Abdulghafor, Sharyar Wani
The Neighbor Discovery Protocol (NDP) enables nodes on the same IPv6 link to advertise their existence to their neighbors and learn about their neighbors’ existences in an IPv6 link-local network. Duplicate Address Detection (DAD) on NDP is used to determine whether or not an address requested by a node is already in use by another node. The Neighbor Solicitation (NS) and Neighbor Advertisement (NA) operations are associated to DAD checks in order to ensure that each interface within the transmission session is unique. Unfortunately, NS and NA operations have a significant disadvantage in that they are based on insecure architectures and lack verification procedures for determining whether incoming messages originate from a valid or illegitimate node. This will eventually allow any node in the same link to be manipulated during NS and NA message transmission sessions. Despite some attempts to secure the entire NDP operations, they still suffer from computing resources requirement for their operations. As a result, this study proposes an Initial Neighbor Inspection (INI) on DAD operation. The proposed techniques allow for an initial round of verification of the nodes on the same link before a broadcast request on the existence of neighbors, which is followed by another round of learning about neighbors’ existences. Conclusively, using this idea, as a simple verification will indicate the presence of neighbors, we may restrict solicitation and advertising to only those who are eligible. This means that the computational processing time for NS and NA on DAD operations would not rise.
在IPv6链路本地网络中,NDP (Neighbor Discovery Protocol)协议允许同一IPv6链路上的节点向邻居通告自己的存在,并了解邻居的存在情况。NDP上的重复地址检测(Duplicate Address Detection, DAD)用于确定一个节点请求的地址是否已被另一个节点使用。NS (Neighbor Solicitation)和NA (Neighbor Advertisement)操作与DAD检查相关联,以确保传输会话中的每个接口都是唯一的。不幸的是,NS和NA操作有明显的缺点,因为它们基于不安全的架构,并且缺乏确定传入消息是否来自有效或非法节点的验证过程。这将最终允许在NS和NA消息传输会话期间操纵同一链路中的任何节点。尽管有些尝试确保整个NDP操作的安全,但它们仍然受到其操作所需的计算资源的影响。因此,本研究提出了一种DAD手术的初始邻居检查(INI)方法。提出的技术允许在广播邻居是否存在的请求之前对同一链路上的节点进行初始验证,然后再进行另一轮邻居是否存在的学习。最后,使用这个想法,作为一个简单的验证将表明邻居的存在,我们可以限制征求和广告只对那些符合条件的人。这意味着NS和NA在DAD操作上的计算处理时间不会增加。
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引用次数: 1
Adoption of Cyber Insurance in Malaysian Organisations 马来西亚机构采用网络保险
IF 1 Q2 Computer Science Pub Date : 2022-11-20 DOI: 10.11113/ijic.v12n2.380
Nur Hidayah Abd Rahman, Rajeswari Raju, Suriyani Ariffin, Nor Hasnul Azirah Abdul Hamid, Atif Ahmad
As businesses have embraced more and more technology, cyber risk has become one of the essential components of a risk management initiative that seeks to mitigate and analyze the multitude of new risks. One risk mitigation process is investing in cyber insurance to safeguard the organisations’ assets from cyber threats by transferring them to the insurer. For businesses to decide on cyber insurance, choosing the right insurance plan and policy is crucial. To do so, they need to consider the factors of its implementation. Therefore, this paper aims to investigate the adoption of cyber insurance in Malaysian organisations, thus further exploring the organisations' perceptions of the factors of adopting cyber insurance. A qualitative study is conducted to understand and describe Malaysian organisations’ needs, obstacles, and processes related to cyber insurance adoption by interviewing cybersecurity professionals and cyber insurance personnel to explore valuable insight into the existing knowledge. 30% of the respondents have adopted cyber insurance. While 40% of the respondents were unsure, the other 30% did not adopt cyber insurance in their organisation respectively. These insights include the factors in adopting cyber insurance among Malaysian organisations, which might be crucial for informing future research and practice in the cyber insurance industry. The novelty of this research is the overview of knowledge gaps and perceptions related to the adoption of cyber insurance in Malaysian organisations. Also, this research aims to consider the advantages of the relevant obstacles that influence the decision makers to adopt cyber insurance.
随着企业采用越来越多的技术,网络风险已成为风险管理计划的重要组成部分之一,旨在减轻和分析众多新风险。一个风险缓解流程是投资网络保险,通过将其转移给保险公司来保护组织的资产免受网络威胁。对于企业来说,选择正确的保险计划和政策是决定网络保险的关键。为此,它们需要考虑其实施的因素。因此,本文旨在调查马来西亚组织采用网络保险的情况,从而进一步探讨组织对采用网络保险因素的看法。通过采访网络安全专业人员和网络保险人员,进行定性研究,以了解和描述马来西亚组织与采用网络保险相关的需求、障碍和流程,以探索对现有知识的宝贵见解。30%的受访者采用了网络保险。虽然40%的受访者不确定,但另外30%的受访者没有在他们的组织中采用网络保险。这些见解包括马来西亚组织采用网络保险的因素,这可能对网络保险行业未来的研究和实践至关重要。这项研究的新颖之处在于概述了与马来西亚组织采用网络保险相关的知识差距和看法。此外,本研究旨在考虑影响决策者采用网络保险的相关障碍的优势。
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引用次数: 0
AR Based User Manual for Receipt Printer Configuration 基于AR的收据打印机配置用户手册
IF 1 Q2 Computer Science Pub Date : 2022-11-20 DOI: 10.11113/ijic.v12n2.366
Goh Eg Su, Tamilarasi A/P Subrumaniam, Johanna Ahmad, N. Zakaria
Augmented Reality (AR) allows the user to place 3D virtual content to real world environment. By implementing AR technology, the configuration of receipt printer can be taught to the users easily. The users will be able to get the instructions according to the orientation and position of the printer components based on the targeted real-world space and view the step-by-step guidance on configuring the printer in AR. Therefore, the purpose of the project is to develop a mobile application that assists the users to view and learn to configure the printer using AR technology without the need of referring to user manual. There are three phases that have to carry out. Firstly, to conduct a preliminary study on the previous works related to AR user manual to get ideas on the ways to implement AR complementing the traditional user manual purposes. The second phase is to develop an application on related GUI. Lastly, the third phase is to integrate the proposed application with marker-based AR to display instructions based on distance and orientation in real world space. The output of this project has been evaluated through a user testing process on the user acceptance. The usability results show the users are satisfy with AR user manual for printer configuration as compared to the traditional printed user manual. The user acceptance results also show the AR used in this application helps the user in configuring the printer easily.
增强现实(AR)允许用户将3D虚拟内容放置到现实世界环境中。通过实现AR技术,可以方便地向用户传授收据打印机的配置。用户将能够根据打印机组件的方向和位置根据目标现实世界空间获得说明,并查看AR中配置打印机的分步指导。因此,该项目的目的是开发一个移动应用程序,帮助用户在不需要参考用户手册的情况下使用AR技术查看和学习配置打印机。有三个阶段必须执行。首先,对以往与AR用户手册相关的工作进行初步研究,得出如何实现AR与传统用户手册目的相辅相成的思路。第二阶段是在相关GUI上开发应用程序。最后,第三阶段是将提出的应用程序与基于标记的AR集成,以在现实世界空间中显示基于距离和方向的指令。本项目的输出已通过用户接受度的用户测试过程进行评估。可用性结果表明,与传统的打印用户手册相比,用户对AR用户手册的打印机配置感到满意。用户验收结果还表明,在此应用程序中使用的AR可以帮助用户轻松配置打印机。
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引用次数: 0
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