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Applying Artificial Intelligence Technology to Analyze the Athletes’ Training Under Sports Training Monitoring System 应用人工智能技术分析运动训练监控系统下的运动员训练
IF 1.5 4区 计算机科学 Q4 ROBOTICS Pub Date : 2022-11-23 DOI: 10.1142/s0219843622500177
Li Tan, Ningpei Ran
With the rapid development of artificial intelligence, the related technologies and applications that accompany it emerge as the times require. The industry based on artificial intelligence is booming. Image recognition and target tracking technology are widely used in various fields, especially in the fields of security monitoring and augmented reality. Combined with the characteristics of athletes’ sports, an auxiliary information system is developed to supervise and guide the training in real time. It can track and analyze the characteristics of individual athletes’ sports function, the arrangement of coaches’ training plan, the state of brain function, the index of routine physiology and biochemistry, nutrition regulation, and the condition of injuries and injuries in the middle of the day, so as to reveal the athletes’ training in the middle of the day the changing rule of various indexes in the training state. Based on the mobile artificial intelligence terminal technology, this paper develops and designs a monitoring system for athletes’ training process in C/S mode. GPS is used to obtain athletes’ position information in real time and provide real-time guidance for athletes.
随着人工智能的快速发展,随之而来的相关技术和应用也应运而生。基于人工智能的产业正在蓬勃发展。图像识别和目标跟踪技术被广泛应用于各个领域,特别是在安防监控和增强现实领域。结合运动员运动特点,开发辅助信息系统,对训练进行实时监督和指导。可以对运动员个体运动功能特点、教练员训练计划安排、脑功能状态、日常生理生化指标、营养调节、伤伤状况等进行跟踪分析,从而揭示运动员中午训练中训练状态下各项指标的变化规律。本文基于移动人工智能终端技术,开发设计了一个C/S模式的运动员训练过程监控系统。利用GPS实时获取运动员的位置信息,为运动员提供实时指导。
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引用次数: 0
Artificial Intelligence-Oriented User Interface Design and Human Behavior Recognition based on Human–Computer Nature Interaction 基于人机交互的面向人工智能的用户界面设计与人类行为识别
IF 1.5 4区 计算机科学 Q4 ROBOTICS Pub Date : 2022-11-23 DOI: 10.1142/s0219843622500207
Xiaolan Han, Dong Huang, Sang Eun-Lee, Jong Hoon-Yang
This work is to explore the application of intelligent algorithms based on deep learning in human–computer interaction systems, hoping to promote the development of human–computer interaction systems in the field of behavior recognition. Firstly, the design scheme of the human–computer interaction system is presented, and the establishment of the robot visual positioning system is emphasized. Then, the fast-region convolutional neural networks (fast-RCNN) algorithm is introduced, and it is combined with deep convolutional residual network (ResNet101). A candidate region extraction algorithm based on ResNet and long short-term memory network is proposed, and a residual network (ResNet) for spatial context memory is proposed. Both algorithms are employed in human–computer interaction systems. Finally, the performance of the algorithm and the human–computer interaction system are analyzed and characterized. The results show that the proposed candidate region extraction algorithm can significantly reduce the loss value of training set and test set after training. In addition, the corresponding accuracy, recall, and [Formula: see text]-value of the model are all above 0.98, which proves that the model has a good detection accuracy. Spatial context memory ResNet shows good accuracy in speech expression detection. The detection accuracy of single attribute, double attribute, and multi-attribute speech expression is above 89%, and the detection accuracy is good. In summary, the human–computer interaction system shows good performance in capturing target objects, even for unlabeled objects, the corresponding grasping success rate is 95%. Therefore, this work provides a theoretical basis and reference for the application of intelligent optimization algorithm in human–computer interaction system.
本工作旨在探索基于深度学习的智能算法在人机交互系统中的应用,希望能够推动行为识别领域的人机交互系统的发展。首先,给出了人机交互系统的设计方案,重点介绍了机器人视觉定位系统的建立。然后,介绍了快速区域卷积神经网络(fast-RCNN)算法,并将其与深度卷积残差网络(ResNet101)相结合。提出了一种基于ResNet和长短期记忆网络的候选区域提取算法,并提出了一种用于空间上下文记忆的残余网络(ResNet)。这两种算法都应用于人机交互系统中。最后,对算法和人机交互系统的性能进行了分析和表征。结果表明,本文提出的候选区域提取算法能够显著降低训练集和测试集训练后的损失值。此外,该模型对应的准确率、召回率和[公式:见文]-值均在0.98以上,证明该模型具有较好的检测精度。空间上下文记忆ResNet在语音表达检测中表现出较好的准确性。单属性、双属性和多属性语音表达的检测准确率均在89%以上,检测精度较好。综上所述,人机交互系统在捕获目标物体方面表现出良好的性能,即使对于未标记的物体,相应的抓取成功率也达到95%。因此,本工作为智能优化算法在人机交互系统中的应用提供了理论基础和参考。
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引用次数: 0
Intelligent Image Processing Technology for Badminton Robot under Machine Vision of Internet of Things 物联网机器视觉下羽毛球机器人智能图像处理技术
IF 1.5 4区 计算机科学 Q4 ROBOTICS Pub Date : 2022-11-21 DOI: 10.1142/s0219843622500189
Haishan Ye
The present work aims to promote the development of intelligent image processing technology for badminton robots and optimize the application effect of badminton robots in national fitness. Firstly, the problems and common needs of the badminton robot currently in use are investigated. Secondly, a shuttlecock aerodynamic model is established to simulate the effects of air resistance and gravity on the aerial flight of shuttlecock. Besides, the convolution neural network (CNN) is combined with traditional image processing technology to denoise and recognize the collected shuttlecock images. Finally, the badminton robot vision system is constructed and its performance is tested. The results demonstrate that the image denoising method based on CNN and the traditional image processing method can effectively process and denoise the captured moving image. Under the noise level of [Formula: see text], the peak signal-to-noise ratio index of this method is better than the Gaussian Scale Model, k-Singular Value Decomposition, and Color Names methods, slightly better than that of the Multilayer Perceptron (MLP) network. In terms of the time consumed in processing the same number of pictures, the method reported here takes the least time. But when [Formula: see text], the MLP method has a better denoising effect because the noise is overlarge and the features are not easy to learn. Moreover, the detection accuracy of the optimized Single Shot MultiBox Detector (SSD) method adopted here is 79.0%. This accuracy is 1.7% higher than that of the traditional SSD method, and 2.3% higher than that of Faster Region-Convolutional Neural Network based on Region Proposal Network. The optimized network structure reported here provides a certain idea for the software design of the badminton robot.
本工作旨在促进羽毛球机器人智能图像处理技术的发展,优化羽毛球机器人在全民健身中的应用效果。首先,对目前使用的羽毛球机器人存在的问题和共性需求进行了研究。其次,建立了羽毛球的空气动力学模型,模拟了空气阻力和重力对羽毛球空中飞行的影响。此外,将卷积神经网络(CNN)与传统图像处理技术相结合,对采集到的羽毛球图像进行去噪和识别。最后,构建了羽毛球机器人视觉系统,并对其性能进行了测试。结果表明,基于CNN的图像去噪方法和传统的图像处理方法可以有效地对捕获的运动图像进行处理和去噪。在[公式:见文]的噪声水平下,该方法的峰值信噪比指标优于高斯比例模型、k-奇异值分解和颜色名称方法,略优于多层感知器(Multilayer Perceptron, MLP)网络。就处理相同数量的图片所消耗的时间而言,本文报告的方法花费的时间最少。但当[公式:见文]时,由于噪声过大,特征不易学习,MLP方法去噪效果较好。优化后的单次多盒探测器(SSD)检测精度为79.0%。该准确率比传统SSD方法提高1.7%,比基于区域建议网络的Faster Region- convolutional Neural Network方法提高2.3%。本文所报道的优化网络结构为羽毛球机器人的软件设计提供了一定的思路。
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引用次数: 0
The Application of Interactive Humanoid Robots in the History Education of Museums Under Artificial Intelligence 人工智能下交互式人形机器人在博物馆历史教育中的应用
IF 1.5 4区 计算机科学 Q4 ROBOTICS Pub Date : 2022-11-21 DOI: 10.1142/s0219843622500165
Kuan Yang, Hongkai Wang
The purpose is to improve the application of museum robots in museum scenes, enhance the service capabilities of robots in museums, break tourists’ boring concepts of museum environment, manual explanation, services, etc., and promote tourists’ exhibition experience. A method for sentiment analysis of humanoid robots in museums is proposed by studying the transformation of museums with the help of artificial intelligence (AI) technology, as well as the function and significance of museums in history education. First, the function of museums in history education and the role of AI in constructing intelligent museums are described. Second, on account of the multimodal sentiment analysis method of speech and emotion, a scenario model of the visitor museum is established. An uncertain reasoning method for robot service tasks based on Multi-entity Bayesian network (MEBN) is also proposed. Finally, the proposed model is validated by experiments. The results show that compared with the recognition rates of Arousal and Valence dimensions, the consistency correlation coefficient value of the Kalman filter is higher. The Consistency Correlation Coefficient (CCC) value of the Arousal dimension is 0.703, and the CCC value of the Valence dimension is 0.766. Besides, in different tour times, the proportion of services that tourists want to be provided with varies in different emotional states. From time [Formula: see text]1 to time [Formula: see text]2, the proportion of tourists who want to hear explanations of cultural relics dropped by 11.5%, while the proportion of tourists who want to be provided with tea service increased by 24%. This indicates that when the Kalman filter algorithm performs continuous emotion recognition of a multimodal fusion, the final emotion recognition accuracy is higher, and emotion analysis can help humanoid robots to be more intelligent and humanized. The proposed sentiment analysis based on the multimodal analysis and MEBN’s uncertainty reasoning method for robot service tasks not only broadens the practical application field of intelligent robots under human–computer interaction technology but also has important research significance for the innovative education development of museum history education.
目的是提高博物馆机器人在博物馆场景中的应用,增强博物馆机器人的服务能力,打破游客对博物馆环境、手工讲解、服务等枯燥乏味的观念,提升游客的展览体验。通过研究博物馆在人工智能技术的帮助下的转变,以及博物馆在历史教育中的作用和意义,提出了一种博物馆人形机器人情感分析的方法。首先,介绍了博物馆在历史教育中的作用以及人工智能在建设智能博物馆中的作用。其次,基于言语和情感的多模态情感分析方法,建立了游客博物馆的场景模型。提出了一种基于多实体贝叶斯网络的机器人服务任务不确定推理方法。最后,通过实验验证了该模型的有效性。结果表明,与唤醒维和价维的识别率相比,卡尔曼滤波器的一致性相关系数值更高。唤醒维度的一致性相关系数(CCC)值为0.703,价维度的CCC值为0.766。此外,在不同的旅游时间,游客希望获得的服务比例在不同的情绪状态下也有所不同。从[公式:见正文]1到[公式:看正文]2,希望听取文物讲解的游客比例下降了11.5%,而希望获得茶水服务的游客比例增加了24%。这表明,当卡尔曼滤波算法进行多模态融合的连续情绪识别时,最终的情绪识别精度更高,情绪分析可以帮助人形机器人更加智能和人性化。所提出的基于多模态分析的情感分析和MEBN的机器人服务任务不确定性推理方法,不仅拓宽了智能机器人在人机交互技术下的实际应用领域,而且对博物馆历史教育的创新教育发展具有重要的研究意义。
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引用次数: 0
Whole-body compliant control of robot arms based on distributed flexible tactile electronic skin 基于分布式柔性触觉电子皮肤的机械臂全身柔顺控制
IF 1.5 4区 计算机科学 Q4 ROBOTICS Pub Date : 2022-08-11 DOI: 10.1142/s0219843622500141
Bin He, Hao Liu, Caiyue Xu, Yafei Wang, Ping Lu, Yanmin Zhou
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引用次数: 0
Dual Arm Coordination with Coordination Diagram Based on Teleoperation Demonstration 基于遥操作演示的双臂协调与协调图
IF 1.5 4区 计算机科学 Q4 ROBOTICS Pub Date : 2022-05-18 DOI: 10.1142/s0219843622500074
Guoyu Zuo, Zichen Xu, Gao Huang

Efficient and collision-free coordination of two robot arms is increasingly needed in various service-oriented robotic applications. This paper proposes a dual arm coordination algorithm to improve the efficiency of coordination by considering both robot’s actions and operating sequences of the tasks that need to use two arms to complete complex operations. Teleoperation demonstration is first performed to obtain the robot’s human-like motion trajectories, so as to reduce the probability of the collisions between the two arms. The coordination diagram in time domain is then designed to more clearly represent the situations of trajectory collisions and find the collision-free coordination action law. A Coordination Pair Generator (CPG) is designed to reorganize the operating sequences according to the characteristics of input trajectories and the action coordination. The effectiveness and efficiency of our method are verified on the simulation and physical experiments which execute the drug sorting task in nursing homes, respectively, on the ABB YuMi robot model and self-developed robot system. According to the experiment results, the operation time has been reduced by 9% and the collision area has been reduced by 7.5%.

在各种面向服务的机器人应用中,越来越需要高效、无碰撞的机械臂协调。为了提高协调效率,本文提出了一种双臂协调算法,该算法既考虑了机器人的动作,又考虑了需要双臂完成复杂操作的任务的操作顺序。首先进行遥操作演示,获得机器人的类人运动轨迹,以降低双臂碰撞的概率。然后设计时域协调图,更清晰地表示轨迹碰撞的情况,找到无碰撞的协调作用规律。设计了一个协调对生成器(CPG),根据输入轨迹的特点和动作的协调性对操作序列进行重组。通过在ABB YuMi机器人模型和自主研发的机器人系统上执行养老院药物分拣任务的仿真实验和物理实验,验证了本文方法的有效性和高效性。实验结果表明,操作时间减少了9%,碰撞面积减少了7.5%。
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引用次数: 0
Electrotactile Feedback-based Muscle Fatigue Alleviation for Hand Manipulation 基于电触觉反馈的手部操作肌肉疲劳缓解
IF 1.5 4区 计算机科学 Q4 ROBOTICS Pub Date : 2021-08-01 DOI: 10.1142/s0219843621920018
Kairu Li,Yu Zhou,Dalin Zhou,Jia Zeng,Yinfeng Fang,Junyou Yang,Honghai Liu
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引用次数: 0
Author Index Volume 17 (2020) 作者索引第17卷(2020)
IF 1.5 4区 计算机科学 Q4 ROBOTICS Pub Date : 2020-08-20 DOI: 10.1142/s0219876220990017
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引用次数: 0
Author Index Volume 16 (2019) 作者索引第16卷(2019)
IF 1.5 4区 计算机科学 Q4 ROBOTICS Pub Date : 2019-08-29 DOI: 10.1142/s0219876219990019
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引用次数: 0
Author Index Volume 15 (2018) 作者索引第15卷(2018)
IF 1.5 4区 计算机科学 Q4 ROBOTICS Pub Date : 2018-10-31 DOI: 10.1142/s0219876218990013
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引用次数: 0
期刊
International Journal of Humanoid Robotics
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