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Efektivitas Penggunaan Modifikasi Game Pictionary Terhadap Penguasaan Goi Siswa SMA 改良版猜字游戏对高中生掌握围棋的影响
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.657
Devani Oktafiana, Nova Yulia
In general, there are three types of languages studied in Indonesia, namely regional languages, Indonesian and foreign languages. One of the foreign languages studied is Japanese. In learning Japanese, the lack of mastery of goi is a common obstacle for students. SMAN 1 Tilatang Kamang is one of the schools that has Japanese language lessons. Where Japanese is used as one of the cross-interest lessons. From the results of observations and interviews that have been conducted with subject teachers and students, information is obtained that the ability of class XII students at SMAN 1 Tilatang Kamang in the aspect of mastery of goi is still lacking. One of the reasons is the lack of student interest in learning goi, and the goi that has been studied before has been forgotten. Therefore, certain techniques are needed to increase student interest and make it easier for students to learn goi. The use of the Pictionary game modification is possible to overcome this. The purpose of this study was to determine the effectiveness of the Pictionary game modification on goi mastery in class XII across Japanese language interests at SMA Negeri 1 Tilatang Kamang. This research is a quantitative research type of experiment with a posttest only control group design. The data was taken from the total research sample for class XII IPA 2 and class XII IPS 3 totaling 68 people. Based on the results of the t-test, it was concluded that the alternative hypothesis (H1) was accepted at a significant level of 5% because tcount>ttable (3.46>2.00), which means that the mastery of goi in the experimental class was much different from the control class. In other words, the use of the Pictionary game modification is effective against goi mastery.
一般来说,印度尼西亚学习三种语言,即地区语言、印度尼西亚语和外语。外语之一是日语。在学习日语的过程中,不掌握五线谱是学生们普遍面临的障碍。SMAN 1 Tilatang Kamang 是开设日语课的学校之一。日语是跨学科课程之一。从观察结果以及与任课教师和学生的访谈中获得的信息表明,SMAN 1 Tilatang Kamang 学校十二年级学生在掌握围棋方面的能力仍然不足。其中一个原因是学生缺乏学习围棋的兴趣,以前学过的围棋已被遗忘。因此,需要一些技巧来提高学生的兴趣,让学生更容易学习五行棋。使用猜字游戏的修改方法可以克服这一问题。本研究的目的是确定在 SMA Negeri 1 Tilatang Kamang 的十二年级日语兴趣班中,字典游戏的修改对掌握围棋的有效性。本研究是一项定量研究类型的实验,采用后测对照组设计。数据取自十二年级IPA 2班和十二年级IPS 3班共计68人的研究样本。根据 t 检验的结果,得出结论:在 5%的显著水平上接受了另一假设(H1),因为 tcount>ttable (3.46>2.00),这意味着实验班对 goi 的掌握程度与对照班有很大不同。换句话说,使用 Pictionary 游戏修改对掌握围棋是有效的。
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引用次数: 0
Penggunaan Sonkeigo Dan Kenjougo Dalam Drama Ouroboros: Kono Ai Koso Seigi 话剧《大蛇丸》中松景吾和健壮吾的使用:科诺爱小号清道夫
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.650
Fadhilatul Annisa, M. Haq
Sonkeigo and kenjougo are types of respectful language (keigo). This study aimed at describing the various forms of sonkeigo and kenjougo in Drama Ouroboros: Kono Ai Koso Seigi. Indicators of the types sonkeigo and kenjougo is based on the theory of Sudjianto and Dahidi. This study was a qualitative research with uses a qualitative descriptive approach. The data in this study using sentences that containing sonkeigo and kenjougo and the data source was a drama Ouroboros: Kono Ai Koso, Seigi. Data collection using the method of simak bebas libat cakap (SBLC) and notes. In data analysis using the Miles and Huberman models; data reduction, data display, and verification/conclusions. The result of this study were; 54 words of sonkeigo and 47 words of kenjougo.
敬语(sonkeigo)和谦辞(kenjougo)是敬语(keigo)的一种。本研究旨在描述戏剧《大蛇丸:柯诺爱柯诺精卫》中各种形式的敬语和谦辞。Sonkeigo 和 kenjougo 类型的指标基于 Sudjianto 和 Dahidi 的理论。本研究是一项采用定性描述方法的定性研究。本研究使用包含 sonkeigo 和 kenjougo 的句子作为数据,数据来源是电视剧《Ouroboros: Kono Ai Koso, Seigi》。数据收集采用 simak bebas libat cakap(SBLC)和笔记的方法。数据分析采用迈尔斯和休伯曼模型;数据还原、数据显示和验证/结论。研究结果为:54 个 sonkeigo 单词和 47 个 kenjougo 单词。
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引用次数: 0
Efektivitas Metode Tutor Sebaya Terhadap Kemampuan Hiragana Siswa SMA Negeri 2 Bukittinggi 同伴辅导法对武吉林第二中学学生平假名水平的影响
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.530
Isra Miyarti, Rita Arni
In learning Japanese, there are many students who have difficulty in mastering hiragana. One of the difficulties is the shape of hiragana which looks alike and affects the mastery of beginners in memorizing the forms. Based on the observation of the researcher while conducting educational practice (PPLK) at SMA Negeri 2 Bukittinggi and having interview with the Japanese teacher of the school, the researcher found that students had difficulties in mastering hiragana. It became worse as the students who did not understand preferred to ask their friends instead of their teacher. This caused students’ lack of ability and interest in learning hiragana. Therefore, some methods are needed to increase students’ interest and to make it easier for them to learn hiragana. The use of peer tutoring methods is possible to overcome this problem. The purpose of this study was to determine the effectiveness of the peer tutoring method in improving the students’ ability in reading and writing hiragana in Japanese subject for students from grade XI at SMA Negeri 2 Bukittinggi. This was an experimental quantitative research with the randomized posttest only control group design. The data was taken from a random sample of research class XI IPS 3 and XI IPS 4 which were 64 people in total. Based on the results of the t-test, it can be concluded that the alternative hypothesis (H0) is accepted at a significant level of 5% because tcount >ttabel (2.94>2.00) which means that the students’ ability to read and write hiragana in the experimental class is better from the control class. In the other words, the use of peer tutoring method is effective to improve the students’ ability to read and write hiragana.
在学习日语的过程中,有许多学生在掌握平假名方面遇到困难。其中一个困难就是平假名的形状看起来很像,这影响了初学者对平假名的记忆。根据研究人员在武吉令二中进行教育实践(PPLK)时的观察,以及与该校日语教师的访谈,研究人员发现学生在掌握平假名方面存在困难。更糟糕的是,不懂的学生宁愿去问朋友,而不是老师。这导致学生缺乏学习平假名的能力和兴趣。因此,需要一些方法来提高学生的兴趣,使他们更容易学习平假名。采用同伴辅导的方法可以克服这一问题。本研究的目的是确定同伴辅导法在提高武吉知理学院(SMA Negeri 2 Bukittinggi)日语科目十一年级学生平假名读写能力方面的有效性。这是一项定量实验研究,采用随机后测对照组设计。数据取自随机抽样的研究班级 XI IPS 3 和 XI IPS 4,共 64 人。根据 t 检验的结果,可以得出结论:在 5%的显著水平上接受了替代假设(H0),因为 tcount >ttabel (2.94>2.00),这意味着实验班学生的平假名读写能力优于对照组。换句话说,采用同伴辅导法能有效提高学生的平假名读写能力。
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引用次数: 0
BAHASA ASING YANG MEMPENGARUHI GAIRAIGO PADA WEBSITE THE MULIA 贵族网站上的外语影响 Gairaigo
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.515
Ni Kadek Nennytha Armayanthi, Ni Wayan Meidariani, Ladycia Sundayra
Gairaigo is a type of Japanese vocabulary that generally comes from European countries. Gairaigo is used in the tourism sector because in Japanese there is no appropriate equivalent to describe terms in the world of tourism and hospitality that can explain precisely and facilitate the delivery of information. The data source used is The Mulia website. This study aims to describe the origin of the language of gairaigo used in The Mulia website. The data collection technique used in this research is the listen and note method. Data analysis methods and techniques used in this study were qualitative with descriptive methods, with informal data presentation. The results of this study indicate that 256 data were found gairaigo data, with 245 data from English, 7 data from French, 1 data from Dutch, 1 data from German, 1 data from Spanish, and origin of the Finnish language as much as 1 data. The data used in this study are 11 data with language origins from France, the Netherlands, Germany, Spain, and Finland.
Gairaigo 是一种日语词汇,一般来自欧洲国家。Gairaigo 用于旅游行业,是因为日语中没有适当的对等词汇来描述旅游和酒店业世界中的术语,从而无法准确解释和方便传递信息。使用的数据来源是 Mulia 网站。本研究旨在描述 Mulia 网站中使用的外来语的起源。本研究使用的数据收集技术是倾听和记录法。本研究采用的数据分析方法和技术是定性描述法和非正式数据展示法。研究结果表明,共发现 256 个 gairaigo 数据,其中 245 个数据来自英语,7 个数据来自法语,1 个数据来自荷兰语,1 个数据来自德语,1 个数据来自西班牙语,而芬兰语的来源多达 1 个数据。本研究使用的数据有 11 个,语言来源分别为法国、荷兰、德国、西班牙和芬兰。
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引用次数: 0
PENGARUH GAYA BELAJAR TERHADAP HASIL BELAJAR BAHASA JEPANG SISWA SMAN 6 PADANG 学习方式对马来西亚巴东大学 6 年级学生日语学习成果的影响
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.649
Dzulmi Raina Syifa, Hendri Zalman
Untuk meningkatkan proses efisiensi dan efektifitas hasil belajar, perlu diperhatikan gaya belajar siswa. Namun, tidak semua pihak yang terkait dengan pembelajaran memperhatikan hal tersebut. Padahal, secara teoritis gaya belajar berpengaruh terhadap hasil belajar. Penelitian ini bertujuan untuk mengetahui pengaruh gaya belajar terhadap hasil belajar bahasa Jepang siswa di SMAN 6 Padang. Penelitian ini menggunakan metode penelitian kuantitatif Quasi Experimental Design dengan desain ex post facto. Populasi penelitian ini adalah siswa kelas X SMAN 6 Padang yang berjumlah 360 siswa yang terdiri dari X IPA 1, X IPA 2, X IPA 3, X IPA 4, X IPA 5, X IPS 1, X IPS 2, X IPS 3, X IPS4, IPSX5.Data sampel diambil dari seluruh kelas X IPA yang terdiri dari 5 siswa kelas sebanyak 180 orang dengan teknik Non Probability Sampling dengan metode Purposive Sampling. Hasil penelitian menunjukkan bahwa nilai sig. 0,015 < 0,05 sehingga dapat diartikan bahwa H0 ditolak dan H1 diterima. Berdasarkan hasil tersebut dapat diartikan bahwa gaya belajar berpengaruh terhadap hasil belajar siswa kelas X IPA SMAN 6 Padang tahun ajaran 2022/2023, dimana dari ketiga gaya belajar tersebut yang paling berpengaruh adalah gaya belajar auditorial, kemudian dilanjutkan dengan gaya belajar visual kemudian gaya belajar kinestetik.
为了提高学习过程的效率和学习成果的有效性,有必要关注学生的学习方式。然而,并非所有与学习有关的各方都关注这一点。事实上,从理论上讲,学习风格会影响学习效果。本研究旨在确定学习风格对巴东 SMAN 6 学生日语学习成果的影响。本研究采用事后设计的准实验设计(Quasi Experimental Design)定量研究方法。本研究的研究对象是巴东 SMAN 6 中 X 班的学生,共 360 人,包括 X IPA 1、X IPA 2、X IPA 3、X IPA 4、X IPA 5、X IPS 1、X IPS 2、X IPS 3、X IPS 4、IPSX5。 样本数据取自所有 X IPA 班,共 180 人,由 5 个班的学生组成,采用非概率抽样技术和目的性抽样方法。结果显示,Sig 值0.015 <0.05,因此可以解释为拒绝 H0,接受 H1。基于这些结果,可以解释为学习风格影响了 2022/2023 学年巴东 X 级 IPA SMAN 6 班学生的学习成果,在三种学习风格中,影响最大的是听觉学习风格,然后是视觉学习风格,接着是动觉学习风格。
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引用次数: 0
Pengembangan Video Animasi Toonly Pada Mata Kuliah Bunpo Shochukyu Bab 41-43 为文宝书院课程制作卡通动画视频第 41-43 章
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.610
Nim. Ria Permata Sari, Yeni Yeni, K. E. K. Adnyani
This study aims to develop an appropriate animated video form for the Bunpo Shochukyu course chapters 41-43 at the Japanese Language Education Study Program UNDIKSHA and analyze the feasibility level of the animated video being developed. The model used is the Multimedia Development Life Cycle (MDLC) which was introduced by Luther Sutopo and modified by Binanto (2010). The development of this learning video was carried out based on the results of semi-structured interviews by supporting lecturer 1 and supporting lecturer 2 to find out the obstacles to the Bunpo Shochukyu course in the UNDIKSHA Japanese Language Education Study Program. The distribution of questionnaires to students was also carried out to determine the readiness, strengths and weaknesses of the learning media used and the distribution of a second questionnaire to determine the characteristics of the desired learning media. The results of this study are 3 animation-based shochukyu bunpo learning videos which are equipped with backsound and have passed the feasibility test stage by alpha test and beta test. The first assessment by media experts obtained an average of 57 and the assessment by material experts obtained an average of 53. The second assessment by media experts obtained an average of 59 and the assessment by material obtained an average of 52. The beta test was carried out by 6 students and obtained an average of 98.5. The results of the assessment on the alpha test and beta test stated that the learning video developed was feasible to use.
本研究旨在为 UNDIKSHA 日语教育研究项目的文部科学省课程第 41-43 章开发一种合适的动画视频形式,并分析所开发的动画视频的可行性水平。所使用的模型是多媒体开发生命周期(MDLC),该模型由路德-苏托波(Luther Sutopo)提出,并经比南托(Binanto)(2010 年)修改。本学习视频的开发基于辅助讲师 1 和辅助讲师 2 的半结构式访谈结果,以了解 UNDIKSHA 日语教育研究项目中文部科学省课程的障碍。此外,还向学生发放了调查问卷,以确定所使用的学习媒体的准备情况和优缺点,并发放了第二份调查问卷,以确定所希望的学习媒体的特点。本研究的成果是 3 个基于动画的烧酒文房四宝学习视频,这些视频配备了背景声音,并通过了阿尔法测试和贝塔测试的可行性测试阶段。第一次媒体专家评估的平均分为 57 分,材料专家评估的平均分为 53 分。第二次媒体专家评估的平均分为 59 分,材料专家评估的平均分为 52 分。测试版测试由 6 名学生进行,平均得分 98.5 分。阿尔法测试和贝塔测试的评估结果表明,所开发的学习视频是可行的。
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引用次数: 0
ANALISIS PENGGUNAAN OMOIYARI HYOUGEN DALAM FILM COQUELICOT-ZAKA KARA KARYA SUTRADARA GOROU MIYAZAKI 分析宫崎吾朗导演的电影《魁拔-扎卡卡拉》中使用的 "おもありひろん"("おもありひろん")的用法
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.675
Dhea Fitri Anggrainy, Meira Anggia Putri
Omoiyari hyougen is an expression of caution in speaking and paying attention to the interlocutor. However, there are still many people, especially Japanese language learners in Indonesia who do not really understand the importance of the purpose of omoiyari hyougen when talking with other speakers, especially with Japanese citizens. This study aims to describe the purpose of using omoiyari hyougen in the Coquelicot-Zaka Kara anime. This type of research is qualitative research with descriptive analysis method and data collection using listening technique, followed by free engagement speaking technique and note taking technique. The data of this research is utterances containing omoiyari hyougen and the data source used is the film Coquelicot-Zaka Kara. From the results of the study, it was found that there were 20 data of omoiyari hyougen which were divided into 5 objectives, namely: the goal of maintaining consensus was 1 data, optimizing the comfort of others as much as 6 data, social reciprocity as much as 11 data, intuitive communication as much as 1 data, and feelings of guilt as much as 1 data.
Omoiyari hyougen 是在说话时表示谨慎和注意对话者的一种表达方式。然而,仍有许多人,尤其是印度尼西亚的日语学习者,在与其他语言使用者,特别是与日本公民交谈时,并不真正了解 Omoiyari hyougen 目的的重要性。本研究旨在描述在《Coquelicot-Zaka Kara》动画中使用omiyari hyougen的目的。本研究属于定性研究,采用描述性分析方法,使用听力技术收集数据,然后使用自由参与说话技术和笔记技术收集数据。本研究的数据是包含omiyari hyougen的语句,使用的数据源是电影《Coquelicot-Zaka Kara》。从研究结果中可以发现,omoiyari hyougen 共有 20 个数据,分为 5 个目标,分别是:保持共识的目标 1 个数据、优化他人舒适度 6 个数据、社会互惠 11 个数据、直观交流 1 个数据和内疚感 1 个数据。
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引用次数: 0
Analisis Makna Kandoushi Dalam Komik Doraemon Volume1 分析《哆啦A梦》漫画第一卷中 "Kandoushi "的含义
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.644
Muhammad Munadhil Shoib, M. Haq
This research discusses the types and meanings of kandoushi contained in the Doraemon comic volume 1, because it is motivated by the difficulty of understanding the meaning of kandoushi contained in a conversation so that it can cause misunderstanding in the interpretation of meaning. This research is a qualitative research with descriptive method. The data in this study are words or sentences containing kandoushi spoken by the characters in the Doraemon comic volume 1. The instrument in this research is the researcher himself. In this research, 34 kandoushi data were found. Of the 34 kandoushi data, the author found 4 types of kandoushi which are divided into 18 kandoushi kandou, 5 kandoushi outou, 10 kandoushi yobikake, and 1 kandoushi aisatsugo. Kandoushi kandou consists of waa, a', e', are, nani, maa, aa, and hahaha, kandoushi outou consists of sou, iyadayo, namely, kandoushi yobikake consists of oi, ya, you, kora and saa, kandoushi aisatsugo consists of tadaima. Of the four types of kandoushi, the type that appears the most is kandoushi kandou. This is because there are many unexpected events caused by Doraemon's tools from the future, Doraemon introduces and uses the tools in the magic bag to the characters there. So that it makes a lot of dialog that contains the meaning of amazement, surprise, wonder and happiness. Therefore, this is the reason why kandoushi kandou is found more than other types of kandoushi.
本研究讨论了《哆啦A梦》漫画第 1 卷中所包含的 "手语 "的类型和含义,因为本研究的动机是难以理解对话中所包含的 "手语 "的含义,从而在意义解释方面造成误解。本研究是一项采用描述性方法的定性研究。本研究的数据是《哆啦A梦》漫画第一卷中人物所说的含有 "口技 "的单词或句子。本研究的工具是研究者本人。在本研究中,共找到 34 个 kandoushi 数据。在这 34 个口型数据中,作者发现了 4 种口型,分为 18 个口型 kandou、5 个口型 outou、10 个口型 yobikake 和 1 个口型 aisatsugo。Kandoushi kandou 由 waa、a'、e'、are、nani、maa、aa 和 hahaha 组成,kandoushi outou 由 sou、iyadayo 和 namely 组成,kandoushi yobikake 由 oi、ya、you、kora 和 saa 组成,kandoushi aisatsugo 由 tadaima 组成。在这四种 "神通 "中,出现最多的是 "神通 "kandou。这是因为哆啦A梦从未来带来的工具引发了许多意想不到的事件,哆啦A梦将魔法袋中的工具介绍给在场的角色并加以使用。这样就产生了很多包含惊奇、惊讶、惊叹、幸福等含义的对话。因此,这也是 "神通神通 "比其他类型的 "神通 "更多的原因。
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引用次数: 0
PENGUASAAN PENULISAN HIRAGANA YOUON SISWA SMAN 12 PADANG 斯曼12年级巴东学生掌握平假名友音写作的情况
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.483
Mayang Gita Tamara, Hendri Zalman
The background of this research is there are still many student errors in writing hiragana letters, especially youon hiragana and there has been no specific assessment of your hiragana quantitatively at SMAN 12 Padang. The purpose of this study was to describe the writing of hiragana youon in class X SMAN 12 Padang. The type of research used in this research is quantitative method with descriptive data presentation type. The population in this study were students of class X SMA Negeri 12 Padang totaling 108 students. The sample in this study were students of class X SMA N 12 Padang totaling 30 people. The data of this research is the test scores of students' writing mastery of hiragana youon. Based on the results of research that can be carried out, it can be ascertained that your mastery of hiragana is generally in the "adequate" qualification with an average of 56.6.
本研究的背景是,学生在书写平假名,尤其是 "酉 "字平假名时仍有许多错误,而且巴东第十二中学也没有对 "酉 "字平假名进行具体的量化评估。本研究的目的是描述巴东 SMAN 12 高中班平假名 "酉 "的书写情况。本研究使用的研究类型是描述性数据呈现类型的定量研究方法。本研究的研究对象是巴东第十二中学第十班的学生,共计 108 人。本研究的样本是巴东 SMA N 12 X 班的学生,共计 30 人。本研究的数据是学生对平假名 Youon 的写作掌握程度的测试成绩。根据研究结果,可以确定学生对平假名的掌握程度总体上处于 "适当 "水平,平均为 56.6 分。
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引用次数: 0
Analisis Fungsi Fukujoshi Dalam Anime Captain Tsubasa 2018 2018年《翼队长》动画中福吉的功能分析
Pub Date : 2023-07-06 DOI: 10.24036/omg.v6i1.609
Gusmayanti Gusmayanti, Rita Arni
Fukujoshi is a particle that connects the previous words with the words in the next section. Fukujoshi can be found in various media, for example in textbooks, manga, drama, and anime. Fukujoshi has various functions and meanings. In one sentence fukujoshi there are several different functions. Researchers assess the importance of research that analizis fukujoshi in anime, so that there is no misunderstanding of students. The purpose of this research is to find out what are the functions of fukujoshi in the anime Captain Tsubasa 2018.The research design used is a qualitative research with descriptive method. The data in this study are sentences that use the fukujoshi function in the anime Captain Tsubasa 2018 based on the theory of Chandra (2009). The source of data in this study is the anime Captain Tsubasa 2018. The instrument of this research is the researcher himself. Based on the results of the research conducted, the researchers found 2 functions of fukujoshi bakari, 2 functions of fukujoshi dake, and 2 functions of fukujoshi hodo in the anime Captain Tsubasa 2018 by Youichi Takahashi based on Chandra's theory (2009).
Fukujoshi 是一种连接上一节词语和下一节词语的微粒。Fukujoshi 可见于各种媒体,例如教科书、漫画、戏剧和动画。Fukujoshi 有各种功能和含义。在一个句子中,"福吉 "有几种不同的功能。研究人员认为,为了避免学生产生误解,对动漫中的 "福吉 "进行分析研究非常重要。本研究的目的是探究动漫《翼队长 2018》中的福字有哪些功能。本研究采用的研究设计是描述性方法的定性研究。本研究的数据是基于钱德拉(2009)理论的动漫《翼队长 2018》中使用福字功能的句子。本研究的数据来源是动画《翼队长 2018》。本研究的工具是研究者本人。根据研究结果,研究人员基于钱德拉的理论(2009 年),在高桥洋一的《2018 年翼之队长》动画中发现了 2 个福字 "ばかり "功能、2 个福字 "だけ "功能和 2 个福字 "ほど "功能。
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引用次数: 0
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Omiyage : Jurnal Bahasa dan Pembelajaran Bahasa Jepang
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