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Edge Caching Placement Strategy based on Evolutionary Game for Conversational Information Seeking in Edge Cloud Computing 基于进化博弈的边缘云计算会话信息搜索边缘缓存放置策略
4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-09-20 DOI: 10.1145/3624985
Hongjian Shi, Meng Zhang, RuHui Ma, Liwei Lin, Rui Zhang, Haibing Guan
In Internet applications, network conversation is the primary communication between the user and server. The server needs to efficiently and quickly return the corresponding service according to the conversation sent by the user to improve the users’ Quality of Service. Thus, Conversation Information Seeking (CIS) research has become a hot topic today. In Cloud Computing (CC), a central service mode, the conversation is transmitted between the user and the remote cloud over a long distance. With the explosive growth of Internet applications, network congestion, long-distance communication, and single point of failure have brought new challenges to the centralized service mode. People put forward Edge Cloud Computing (ECC) to meet the new challenges of the centralized service mode of CC. As a distributed service mode, ECC is an extension of CC. By migrating services from the remote cloud to the network edge closer to users, ECC can solve the above challenges in CC well. In ECC, people solve the problem of CIS through edge caching. The current research focuses on designing the edge cache strategy to achieve more predictable caching. In this paper, we propose an edge cache placement method Evolutionary Game based Caching Placement Strategy (EG-CPS). This method consists of three modules: the user preference prediction module, the content popularity calculation module, and the cache placement decision module. To maximize the predictability of the cache strategy, we are committed to optimizing the cache hit rate and service latency. The simulation experiment compares the proposed strategy with several other cache strategies. The experimental results illustrate that EG-CPS can reduce up to 2.4% of the original average content request latency, increase the average direct cache hit rate by 1.7%, and increase the average edge cache hit rate by 3.3%.
在Internet应用程序中,网络会话是用户和服务器之间的主要通信。服务器需要根据用户发送的会话,高效、快速地返回相应的服务,以提高用户的服务质量。因此,会话信息搜索(CIS)的研究成为当今的热门话题。在中心服务模式云计算(CC)中,会话在用户和远程云之间进行长距离传输。随着互联网应用的爆炸式增长,网络拥塞、远程通信、单点故障等问题给集中式服务模式带来了新的挑战。边缘云计算(Edge Cloud Computing, ECC)是为了应对CC集中服务模式带来的新挑战而提出的,ECC作为一种分布式服务模式,是CC的延伸,通过将服务从远程云迁移到离用户更近的网络边缘,可以很好地解决CC中的上述挑战。在ECC中,人们通过边缘缓存来解决CIS问题。当前的研究重点是设计边缘缓存策略以实现更可预测的缓存。本文提出一种基于进化博弈的边缘缓存放置策略(evolution Game based Caching placement Strategy, egg - cps)。该方法包括三个模块:用户偏好预测模块、内容流行度计算模块和缓存放置决策模块。为了最大限度地提高缓存策略的可预测性,我们致力于优化缓存命中率和服务延迟。仿真实验将该策略与其他几种缓存策略进行了比较。实验结果表明,egg - cps可以将原始平均内容请求延迟减少2.4%,将平均直接缓存命中率提高1.7%,将平均边缘缓存命中率提高3.3%。
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引用次数: 0
OPERA: Harmonizing Task-Oriented Dialogs and Information Seeking Experience OPERA:协调面向任务的对话和信息搜索体验
4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-09-11 DOI: 10.1145/3623381
Miaoran Li, Baolin Peng, Jianfeng Gao, Zhu Zhang
Existing studies in conversational AI mostly treat task-oriented dialog (TOD) and question answering (QA) as separate tasks. Towards the goal of constructing a conversational agent that can complete user tasks and support information seeking, it is important to develop a system that can handle both TOD and QA with access to various external knowledge sources. In this work, we propose a new task, Open-Book TOD (OB-TOD), which combines TOD with QA and expands the external knowledge sources to include both explicit sources (e.g., the web) and implicit sources (e.g., pre-trained language models). We create a new dataset OB-MultiWOZ, where we enrich TOD sessions with QA-like information-seeking experience grounded on external knowledge. We propose a unified model OPERA ( Op en-book E nd-to-end Task-o r iented Di a log) which can appropriately access explicit and implicit external knowledge to tackle the OB-TOD task. Experimental results show that OPERA outperforms closed-book baselines, highlighting the value of both types of knowledge.
现有的会话式人工智能研究大多将面向任务的对话(TOD)和问答(QA)作为独立的任务。为了构建一个能够完成用户任务并支持信息搜索的会话代理,开发一个能够同时处理TOD和QA并访问各种外部知识来源的系统是很重要的。在这项工作中,我们提出了一个新的任务,开卷TOD (OB-TOD),它将TOD与QA相结合,并扩展了外部知识来源,包括显式来源(例如,网络)和隐式来源(例如,预训练的语言模型)。我们创建了一个新的数据集OB-MultiWOZ,在那里我们用基于外部知识的类似qa的信息搜索经验丰富TOD会议。我们提出了一个统一的模型OPERA (Op -book E -end -to-end task -o - oriented Di - log),它可以适当地访问显式和隐式外部知识来解决OB-TOD任务。实验结果表明,OPERA优于闭卷基线,突出了两种知识的价值。
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引用次数: 3
An Empirical Analysis of Web Storage and its Applications to Web Tracking Web存储的实证分析及其在Web跟踪中的应用
IF 3.5 4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-09-09 DOI: 10.1145/3623382
Zubair Ahmad, Samuele Casarin, Stefano Calzavara
In this article we present a large-scale empirical analysis of the use of web storage in the wild. By using dynamic taint tracking at the level of JavaScript and by performing an automated classification of the detected information flows, we shed light on the key characteristics of web storage uses in the Tranco Top 10k. Our analysis shows that web storage is routinely accessed by third parties, including known web trackers, who are particularly eager to have both read and write access to persistent web storage information. We then deep dive in web tracking as a prominent case study: our analysis shows that web storage is not yet as popular as cookies for tracking purposes, however taint tracking is useful to detect potential new trackers not included in standard filter lists. Moreover, we observe that many websites do not comply with the General Data Protection Regulation (GDPR) directives when it comes to their use of web storage.
在这篇文章中,我们对网络存储的使用进行了大规模的实证分析。通过在JavaScript级别使用动态污染跟踪,并对检测到的信息流执行自动分类,我们揭示了Tranco Top 10k中web存储使用的关键特征。我们的分析表明,网络存储经常被第三方访问,包括已知的网络跟踪者,他们特别渴望对持久的网络存储信息进行读写访问。然后,我们深入研究了网络跟踪作为一个突出的案例研究:我们的分析表明,网络存储在跟踪目的方面还没有cookie那么流行,然而,污染跟踪对于检测未包含在标准过滤列表中的潜在新跟踪器是有用的。此外,我们观察到许多网站在使用网络存储时不遵守通用数据保护条例(GDPR)指令。
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引用次数: 0
Multi-stage reasoning on introspecting and revising bias for visual question answering 多阶段推理的内省与修正偏见视觉问答
IF 3.5 4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-08-28 DOI: 10.1145/3616399
Anjin Liu, Zimu Lu, Ning Xu, Min Liu, Chenggang Yan, Bolun Zheng, Bo Lv, Yulong Duan, Zhuang Shao, Xuanya Li
Visual Question Answering (VQA) is a task that involves predicting an answer to a question depending on the content of an image. However, recent VQA methods have relied more on language priors between the question and answer rather than the image content. To address this issue, many debiasing methods have been proposed to reduce language bias in model reasoning. However, the bias can be divided into two categories: good bias and bad bias. Good bias can benefit to the answer predication, while the bad bias may associate the models with the unrelated information. Therefore, instead of excluding good and bad bias indiscriminately in existing debiasing methods, we proposed a bias discrimination module to distinguish them. Additionally, bad bias may reduce the model’s reliance on image content during answer reasoning, and thus attend little on image features updating. To tackle this, we leverage Markov theory to construct a Markov field with image regions and question words as nodes. This helps with feature updating for both image regions and question words, thereby facilitating more accurate and comprehensive reasoning about both the image content and question. To verify the effectiveness of our network, we evaluate our network on VQA v2 and VQA cp v2 datasets and conduct extensive quantity and quality studies to verify the effectiveness of our proposed network. Experimental results show that our network achieves significant performance against the previous state-of-the-art methods.
视觉问答(VQA)是一项涉及根据图像内容预测问题答案的任务。然而,最近的VQA方法更多地依赖于问答之间的语言先验,而不是图像内容。为了解决这个问题,已经提出了许多去偏方法来减少模型推理中的语言偏误。然而,偏见可以分为两类:好偏见和坏偏见。好的偏差有利于答案预测,而坏的偏差可能会将模型与不相关的信息联系起来。因此,我们没有在现有的去偏倚方法中不加区分地排除好偏倚和坏偏倚,而是提出了一个偏倚判别模块来区分它们。此外,不良偏差可能会减少模型在答案推理过程中对图像内容的依赖,从而很少关注图像特征的更新。为了解决这个问题,我们利用马尔可夫理论构建了一个以图像区域和问题词为节点的马尔可夫场。这有助于图像区域和问题词的特征更新,从而促进关于图像内容和问题的更准确和全面的推理。为了验证我们的网络的有效性,我们在VQA v2和VQA cp v2数据集上评估了我们的网络,并进行了大量的数量和质量研究,以验证我们提出的网络的效力。实验结果表明,与以前最先进的方法相比,我们的网络取得了显著的性能。
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引用次数: 0
Human team behavior and predictability in the massively multiplayer online game WOT Blitz 大型多人在线游戏《坦克世界闪电战》中的人类团队行为和可预测性
IF 3.5 4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-08-26 DOI: 10.1145/3617509
F. Emmert-Streib, S. Tripathi, M. Dehmer
Massively multiplayer online games (MMOGs) played on the Web provide a new form of social, computer-mediated interactions that allow the connection of millions of players worldwide. The rules governing team-based MMOGs are typically complex and non-deterministic giving rise to an intricate dynamical behavior. However, due to the novelty and complexity of MMOGs their behavior is understudied. In this paper, we investigate the MMOG World of Tanks (WOT) Blitz by using a combined approach based on data science and complex adaptive systems. We analyze data on the population level to get insight into organizational principles of the game and its game mechanics. For this reason, we study the scaling behavior and the predictability of system variables. As a result, we find a power-law behavior on the population level revealing long-range interactions between system variables. Furthermore, we identify and quantify the predictability of summary statistics of the game and its decomposition into explanatory variables. This reveals a heterogeneous progression through the tiers and identifies only a single system variable as key driver for the win rate.
在网络上玩的大规模多人在线游戏(MMOG)提供了一种新的社交形式,通过计算机进行交互,可以连接全球数百万玩家。管理基于团队的MMOG的规则通常是复杂的和不确定的,从而产生复杂的动态行为。然而,由于MMOG的新颖性和复杂性,人们对其行为研究不足。在本文中,我们使用基于数据科学和复杂自适应系统的组合方法来研究MMOG坦克世界(WOT)闪电战。我们分析人口层面的数据,以深入了解游戏的组织原则及其游戏机制。因此,我们研究了系统变量的伸缩行为和可预测性。结果,我们发现在总体水平上的幂律行为揭示了系统变量之间的长期相互作用。此外,我们确定并量化了游戏汇总统计数据的可预测性,并将其分解为解释变量。这揭示了各层次的异质性进展,并仅将单个系统变量确定为获胜率的关键驱动因素。
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引用次数: 0
SHGCN: Socially Enhanced Heterogeneous Graph Convolutional Network for Multi-Behavior Prediction 面向多行为预测的社会增强异构图卷积网络
IF 3.5 4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-08-26 DOI: 10.1145/3617510
Lei Zhang, Wuji Zhang, Likang Wu, Ming He, Hongke Zhao
In recent years, multi-behavior information has been utilized to address data sparsity and cold-start issues. The general multi-behavior models capture multiple behaviors of users to make the representation of relevant features more fine-grained and informative. However, most current multi-behavior recommendation methods neglect the exploration of social relations between users. Actually, users’ potential social connections are critical to assist them in filtering multifarious messages, which may be one key for models to tap deeper into users’ interests. Additionally, existing models usually focus on the positive behaviors (e.g. click, follow and purchase) of users and tend to ignore the value of negative behaviors (e.g. unfollow and badpost). In this work, we present a Multi-Behavior Graph (MBG) construction method based on user behaviors and social relationships, and then introduce a novel socially enhanced and behavior-aware graph neural network for behavior prediction. Specifically, we propose a Socially Enhanced Heterogeneous Graph Convolutional Network (SHGCN) model, which utilizes behavior heterogeneous graph convolution module and social graph convolution module to effectively incorporate behavior features and social information to achieve precise multi-behavior prediction. In addition, the aggregation pooling mechanism is suggested to integrate the outputs of different graph convolution layers, and a dynamic adaptive loss (DAL) method is presented to explore the weight of each behavior. The experimental results on the datasets of the e-commerce platforms (i.e., Epinions and Ciao) indicate the promising performance of SHGCN. Compared with the most powerful baseline, SHGCN achieves 3.3% and 1.4% uplift in terms of AUC on the Epinions and Ciao datasets. Further experiments, including model efficiency analysis, DAL mechanism and ablation experiments, confirm the validity of the multi-behavior information and social enhancement.
近年来,多行为信息已被用于解决数据稀疏性和冷启动问题。通用的多行为模型捕捉用户的多种行为,使相关特征的表示更加细粒度和信息性。然而,目前大多数多行为推荐方法都忽视了对用户之间社会关系的探索。事实上,用户潜在的社交关系对于帮助他们过滤各种信息至关重要,这可能是模型深入挖掘用户兴趣的关键之一。此外,现有的模型通常关注用户的积极行为(如点击、关注和购买),而倾向于忽视消极行为(如取消关注和不良帖子)的价值。在这项工作中,我们提出了一种基于用户行为和社会关系的多行为图(MBG)构建方法,然后介绍了一种用于行为预测的新型社会增强和行为感知图神经网络。具体而言,我们提出了一种社会增强异构图卷积网络(SHGCN)模型,该模型利用行为异构图卷积模块和社交图卷积模块,有效地结合行为特征和社会信息,实现精确的多行为预测。此外,提出了聚合池机制来集成不同图卷积层的输出,并提出了一种动态自适应损失(DAL)方法来探索每个行为的权重。在电子商务平台(即Epinions和Ciao)的数据集上的实验结果表明,SHGCN具有良好的性能。与最强大的基线相比,SHGCN在Epinions和Ciao数据集上的AUC分别提高了3.3%和1.4%。进一步的实验,包括模型效率分析、DAL机制和消融实验,证实了多行为信息和社会增强的有效性。
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引用次数: 0
Joint Credibility Estimation of News, User, and Publisher via Role-Relational Graph Convolutional Networks 基于角色关系图卷积网络的新闻、用户和发布者联合可信度估计
IF 3.5 4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-08-26 DOI: 10.1145/3617418
Anu Shrestha, Jason Duran, Francesca Spezzano, Edoardo Serra
The presence of fake news on online social media is overwhelming and is responsible for having impacted several aspects of people’s lives, from health to politics, the economy, and response to natural disasters. Although significant effort has been made to mitigate fake news spread, current research focuses on single aspects of the problem, such as detecting fake news spreaders and classifying stories as either factual or fake. In this paper, we propose a new method to exploit inter-relationships between stories, sources, and final users and integrate prior knowledge of these three entities to jointly estimate the credibility degree of each entity involved in the news ecosystem. Specifically, we develop a new graph convolutional network, namely Role-Relational Graph Convolutional Networks (Role-RGCN), to learn, for each node type (or role), a unique node representation space and jointly connect the different representation spaces with edge relations. To test our proposed approach, we conducted an experimental evaluation on the state-of-the-art FakeNewsNet-Politifact dataset and a new dataset with ground truth on news credibility degrees we collected. Experimental results show a superior performance of our Role-RGCN proposed method at predicting the credibility degree of stories, sources, and users compared to state-of-the-art approaches and other baselines.
网络社交媒体上假新闻的存在是压倒性的,它影响了人们生活的几个方面,从健康到政治、经济和应对自然灾害。尽管已经做出了重大努力来减少假新闻的传播,但目前的研究集中在问题的单一方面,例如检测假新闻传播者,并将故事分为真实或虚假。在本文中,我们提出了一种新的方法来利用故事、来源和最终用户之间的相互关系,并整合这三个实体的先验知识,共同估计新闻生态系统中每个实体的可信度。具体来说,我们开发了一种新的图卷积网络,即角色关系图卷积网络(Role-RGCN),以学习每个节点类型(或角色)的唯一节点表示空间,并用边缘关系联合连接不同的表示空间。为了测试我们提出的方法,我们对最先进的FakeNewsNet Politifact数据集和我们收集的具有基本新闻可信度的新数据集进行了实验评估。实验结果表明,与最先进的方法和其他基线相比,我们提出的Role-RGCN方法在预测故事、来源和用户的可信度方面具有优越的性能。
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引用次数: 1
Scraping Relevant Images from Web Pages Without Download 在未下载的情况下从网页中删除相关图像
IF 3.5 4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-08-19 DOI: 10.1145/3616849
Erdinç Uzun
Automatically scraping relevant images from web pages is an error-prone and time-consuming task, leading experts to prefer manually preparing extraction patterns for a website. Existing web scraping tools are built on these patterns. However, this manual approach is laborious and requires specialized knowledge. Automatic extraction approaches, while a potential solution, require large training datasets and numerous features, including width, height, pixels, and file size, that can be difficult and time-consuming to obtain. To address these challenges, we propose a semi-automatic approach that does not require an expert, utilizes small training datasets, and has a low error rate while saving time and storage. Our approach involves clustering web pages from a website and suggesting several pages for a non-expert to annotate relevant images. The approach then uses these annotations to construct a learning model based on textual data from the HTML elements. In the experiments, we used a dataset of 635,015 images from 200 news websites, each containing 100 pages, with 22,632 relevant images. When comparing several machine learning methods for both automatic approaches and our proposed approach, the AdaBoost method yields the best performance results. When using automatic extraction approaches, the best f-Measure that can be achieved is 0.805 with a learning model constructed from a large training dataset consisting of 120 websites (12,000 web pages). In contrast, our approach achieved an average f-Measure of 0.958 for 200 websites with only six web pages annotated per website. This means that a non-expert only needs to examine 1,200 web pages to determine the relevant images for 200 websites. Our approach also saves time and storage space by not requiring the download of images and can be easily integrated into currently available web scraping tools because it is based on textual data.
自动从网页中抓取相关图像是一项容易出错且耗时的任务,这导致专家更喜欢手动为网站准备提取模式。现有的web抓取工具就是建立在这些模式之上的。然而,这种手动方法很费力,需要专业知识。自动提取方法虽然是一种潜在的解决方案,但需要大量的训练数据集和大量的特征,包括宽度、高度、像素和文件大小,这些特征可能很难获得,也很耗时。为了应对这些挑战,我们提出了一种半自动方法,该方法不需要专家,利用小型训练数据集,错误率低,同时节省时间和存储。我们的方法包括对网站上的网页进行聚类,并为非专家建议几个页面来注释相关图像。然后,该方法使用这些注释来基于HTML元素的文本数据构建学习模型。在实验中,我们使用了来自200个新闻网站的635015张图像数据集,每个网站包含100个页面,其中22632张相关图像。当比较自动方法和我们提出的方法的几种机器学习方法时,AdaBoost方法产生了最佳的性能结果。当使用自动提取方法时,使用由120个网站(12000个网页)组成的大型训练数据集构建的学习模型,可以实现的最佳f-Measure为0.805。相比之下,我们的方法在200个网站上实现了0.958的平均f-Measure,每个网站只有6个网页注释。这意味着非专家只需要检查1200个网页,就可以确定200个网站的相关图像。我们的方法还通过不需要下载图像来节省时间和存储空间,并且可以很容易地集成到当前可用的网络抓取工具中,因为它是基于文本数据的。
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引用次数: 1
Understanding the Contribution of Recommendation Algorithms on Misinformation Recommendation and Misinformation Dissemination on Social Networks 理解推荐算法对社交网络虚假信息推荐和传播的贡献
IF 3.5 4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-08-14 DOI: 10.1145/3616088
Royal Pathak, Francesca Spezzano, M. S. Pera
Social networks are a platform for individuals and organizations to connect with each other and inform, advertise, spread ideas, and ultimately influence opinions. These platforms have been known to propel misinformation. We argue that this could be compounded by the recommender algorithms that these platforms use to suggest items potentially of interest to their users, given the known biases and filter bubbles issues affecting recommender systems. While much has been studied about misinformation on social networks, the potential exacerbation that could result from recommender algorithms in this environment is in its infancy. In this manuscript, we present the result of an in-depth analysis conducted on two datasets (Politifact FakeNewsNet dataset and HealthStory FakeHealth dataset) in order to deepen our understanding of the interconnection between recommender algorithms and misinformation spread on Twitter. In particular, we explore the degree to which well-known recommendation algorithms are prone to be impacted by misinformation. Via simulation, we also study misinformation diffusion on social networks, as triggered by suggestions produced by these recommendation algorithms. Outcomes from this work evidence that misinformation does not equally affect all recommendation algorithms. Popularity-based and network-based recommender algorithms contribute the most to misinformation diffusion. Users who are known to be superspreaders are known to directly impact algorithmic performance and misinformation spread in specific scenarios. Findings emerging from our exploration result in a number of implications for researchers and practitioners to consider when designing and deploying recommender algorithms in social networks.
社交网络是个人和组织相互联系、提供信息、做广告、传播想法并最终影响意见的平台。众所周知,这些平台会传播错误信息。我们认为,考虑到影响推荐系统的已知偏见和过滤泡沫问题,这些平台用来推荐用户可能感兴趣的项目的推荐算法可能会加剧这种情况。尽管人们对社交网络上的错误信息进行了大量研究,但在这种环境下,推荐算法可能导致的潜在恶化仍处于初级阶段。在这份手稿中,我们介绍了对两个数据集(Politifact FakeNewsNet数据集和HealthStory FakeHealth数据集)进行的深入分析的结果,以加深我们对推荐算法和推特上传播的错误信息之间的相互联系的理解。特别是,我们探讨了众所周知的推荐算法容易受到错误信息影响的程度。通过模拟,我们还研究了由这些推荐算法产生的建议引发的社交网络上的错误信息传播。这项工作的结果证明,错误信息并不会同样影响所有的推荐算法。基于流行度和基于网络的推荐算法对错误信息的传播贡献最大。众所周知,超级传播者用户会直接影响算法性能和特定场景中的错误信息传播。我们的探索结果为研究人员和从业者在社交网络中设计和部署推荐算法带来了许多启示。
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引用次数: 0
Random Testing and Evolutionary Testing for Fuzzing GraphQL APIs 模糊GraphQL api的随机测试和进化测试
IF 3.5 4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-08-09 DOI: 10.1145/3609427
Asma Belhadi, Man Zhang, Andrea Arcuri
The Graph Query Language (GraphQL) is a powerful language for APIs manipulation in web services. It has been recently introduced as an alternative solution for addressing the limitations of RESTful APIs. This paper introduces an automated solution for GraphQL APIs testing. We present a full framework for automated APIs testing, from the schema extraction to test case generation. In addition, we consider two kinds of testing: white-box and black-box testing. The white-box testing is performed when the source code of the GraphQL API is available. Our approach is based on evolutionary search. Test cases are evolved to intelligently explore the solution space while maximizing code coverage and fault-finding criteria. The black-box testing does not require access to the source code of the GraphQL API. It is therefore of more general applicability, albeit it has worse performance. In this context, we use a random search to generate GraphQL data. The proposed framework is implemented and integrated into the open-source EvoMaster tool. With enabled white-box heuristics, i.e., white-box mode, experiments on 7 open-source GraphQL APIs and 3 search algorithms show statistically significant improvement of the evolutionary approach compared to the baseline random search. In addition, experiments on 31 online GraphQL APIs reveal the ability of the black-box mode to detect real faults.
图查询语言(GraphQL)是一种用于在web服务中操作api的强大语言。它最近作为解决RESTful api局限性的替代解决方案被引入。本文介绍了GraphQL api测试的自动化解决方案。我们为自动化api测试提供了一个完整的框架,从模式提取到测试用例生成。此外,我们考虑两种测试:白盒测试和黑盒测试。当GraphQL API的源代码可用时,执行白盒测试。我们的方法是基于进化搜索。测试用例被发展为在最大化代码覆盖率和故障查找标准的同时智能地探索解决方案空间。黑盒测试不需要访问GraphQL API的源代码。因此,它具有更广泛的适用性,尽管它的性能较差。在这个上下文中,我们使用随机搜索来生成GraphQL数据。提出的框架被实现并集成到开源的EvoMaster工具中。启用白盒启发式(即白盒模式)后,在7个开源GraphQL api和3种搜索算法上进行的实验显示,与基线随机搜索相比,进化方法在统计上有显著改善。此外,在31个在线GraphQL api上进行的实验揭示了黑箱模式检测真实故障的能力。
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引用次数: 1
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ACM Transactions on the Web
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