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Teaching computer graphics constructively 建设性地教授计算机图形学
Q4 Computer Science Pub Date : 2003-07-27 DOI: 10.1145/965106.965110
Gustav Taxén
This paper is concerned with the teaching of interactive computer graphics. It provides a short overview of two influential constructivist epistemologies and describes a preliminary attempt to apply them in practical graphics education.
本文是关于交互式计算机图形学的教学。它简要概述了两种有影响力的建构主义认识论,并描述了将它们应用于实际图形教育的初步尝试。
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引用次数: 20
Polynomiography and applications in art, education, and science 多项式及其在艺术、教育和科学上的应用
Q4 Computer Science Pub Date : 2003-07-27 DOI: 10.1145/965106.965108
B. Kalantari
Polynomiography is the art and science of visualization in approximation of zeros of complex polynomials. Informally speaking polynomiography allows one to take colorful pictures of polynomials. These images can subsequently be recolored in many ways using one's own creativity and artistry. It has tremendous applications in visual arts, education, and science. The paper describes some of these applications. From the artistic point of view polynomiography can be used to create quite a diverse set of images reminiscent of the intricate patterning of carpets and elegant fabrics; abstract expressionist and minimalist art; and even images that resemble cartoon characters. From the educational point of view polynomiography can be used to teach mathematical concepts, theorems, and algorithms, e.g. the algebra and geometry of complex numbers; the notions of convergence, and continuity; geometric constructs such as Voronoi regions; and modern notions such as fractals. From the scientific point of view it provides not only a tool for viewing polynomials, present in virtually every branch of science, but also a tool to discover new theorems.
多项式学是一门可视化的艺术和科学,以逼近复数的零点。非正式地说,多项式学允许人们拍摄多项式的彩色照片。这些图像随后可以用自己的创造力和艺术性以多种方式重新上色。它在视觉艺术、教育和科学领域有着巨大的应用。本文介绍了其中的一些应用。从艺术的角度来看,多项式可以用来创造各种各样的图像,让人想起地毯和优雅织物的复杂图案;抽象表现主义和极简主义艺术;甚至是类似卡通人物的图像。从教育的角度来看,多项式可以用来教授数学概念、定理和算法,例如复数的代数和几何;趋同和连续性的概念;Voronoi区域等几何结构;还有现代概念,比如分形。从科学的角度来看,它不仅提供了一个观察多项式的工具,几乎存在于每一个科学分支中,而且还提供了一个发现新定理的工具。
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引用次数: 34
Mathematics and geometry education with collaborative augmented reality 协同增强现实的数学和几何教育
Q4 Computer Science Pub Date : 2002-07-21 DOI: 10.1145/1242073.1242086
H. Kaufmann, D. Schmalstieg
Construct3D is a three-dimensional geometric construction tool specifically designed for mathematics and geometry education. It is based on the mobile collaborative augmented reality system "Studierstube." We describe our efforts in developing a system for the improvement of spatial abilities and maximization of transfer of learning. In order to support various teacher-student interaction scenarios we implemented flexible methods for context and user dependent rendering of parts of the construction. Together with hybrid hardware setups they allow the use of Construct3D in today's classrooms and provide a test bed for future evaluations. Means of application and integration in mathematics and geometry education at the high school, as well as the university, level are being discussed. Anecdotal evidence supports our claim that Construct3D is easy to learn, encourages experimentation with geometric constructions, and improves spatial skills.
Construct3D是一款专为数学和几何教育设计的三维几何构建工具。它是基于移动协作增强现实系统“Studierstube”。我们描述了我们在开发一个系统的努力,以提高空间能力和学习迁移的最大化。为了支持不同的师生交互场景,我们实现了灵活的方法,根据上下文和用户对部分建筑进行渲染。与混合硬件设置一起,它们允许在今天的教室中使用Construct3D,并为未来的评估提供测试平台。讨论了高中和大学数学几何教育的应用和整合方法。坊间证据支持我们的说法,即Construct3D易于学习,鼓励实验与几何结构,并提高空间技能。
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引用次数: 637
Procedural Shape Generation for Multi-dimensional Data Visualization 面向多维数据可视化的程序形状生成
Q4 Computer Science Pub Date : 2000-06-01 DOI: 10.2312/vissym19991017
David S. Ebert, Randall M Rohrer, Christopher D Shaw, Pradyut Panda, James M. Kukla, D. Roberts
Visualization of multi-dimensional data is a challenging task. The goal is not the display of multiple data dimensions, but user comprehension of the multi-dimensional data. This paper explores several techniques for perceptually motivated procedural generation of shapes to increase the comprehension of multi-dimensional data. Our glyph-based system allows the visualization of both regular and irregular grids of volumetric data. A glyph’s location, 3D size, color, and opacity encode up to 8 attributes of scalar data per glyph. We have extended the system’s capabilities to explore shape variation as a visualization attribute. We use procedural shape generation techniques because they allow flexibility, data abstraction, and freedom from specification of detailed shapes. We have explored three procedural shape generation techniques: fractal detail generation, superquadrics, and implicit surfaces. These techniques allow from 1 to 14 additional data dimensions to be visualized using glyph shape.
多维数据的可视化是一项具有挑战性的任务。目标不是显示多个数据维度,而是用户对多维数据的理解。本文探讨了几种感知驱动程序生成形状的技术,以增加对多维数据的理解。我们基于字形的系统允许对体积数据的规则和不规则网格进行可视化。字形的位置、3D大小、颜色和不透明度为每个字形编码多达8个标量数据属性。我们扩展了系统的功能,将形状变化作为可视化属性进行探索。我们使用程序形状生成技术,因为它们允许灵活性、数据抽象和免于详细形状的规范。我们探索了三种程序形状生成技术:分形细节生成、超二次曲面和隐式曲面。这些技术允许使用字形形状可视化1到14个额外的数据维度。
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引用次数: 80
Hardware for Superior Texture Performance 硬件优越的纹理性能
Q4 Computer Science Pub Date : 1995-08-28 DOI: 10.2312/EGGH/EGGH95/033-040
G. Knittel, A. Schilling, A. Kugler, W. Straßer
Abstract Mapping textures onto surfaces of computer-generated objects is a technique which greatly improves the realism of their appearance. Unfortunately, this imposes high computational demands and, even worse, tremendous memory bandwidth requirements on the graphics system. Tight cost frames in the industry in conjunction with ever increasing user expectations make the design of a powerful texture mapping unit a difficult task. To meet these requirements we follow two different approaches. On the technology side, we observe a rapidly emerging technology which offers the combination of enormous transfer rates and computing power: logic-embedded memories. On the algorithmic side, a common way to reduce data traffic is image compression. Its application to texture mapping, however, is difficult since the decompression must be done at pixel frequency. In this work we will focus on the latter approach, describing the use of a specific compression scheme for texture mapping. It allows the use of a very simple and fast decompression hardware, bringing high performance texture mapping to low-cost systems.
将纹理映射到计算机生成的物体表面是一种大大提高其外观真实感的技术。不幸的是,这对图形系统施加了很高的计算需求,更糟糕的是,对内存带宽的需求非常大。紧凑的成本框架在行业中与不断增加的用户期望相结合,使强大的纹理映射单元的设计成为一项艰巨的任务。为了满足这些需求,我们采用了两种不同的方法。在技术方面,我们观察到一种快速兴起的技术,它提供了巨大的传输速率和计算能力的结合:逻辑嵌入式存储器。在算法方面,减少数据流量的常用方法是图像压缩。然而,由于解压必须以像素频率进行,因此将其应用于纹理映射是困难的。在这项工作中,我们将关注后一种方法,描述纹理映射的特定压缩方案的使用。它允许使用非常简单和快速的解压缩硬件,为低成本系统带来高性能的纹理映射。
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引用次数: 64
Virtual reality in scientific visualization 科学可视化中的虚拟现实
Q4 Computer Science Pub Date : 1993-11-01 DOI: 10.1145/229459.229467
S. Bryson
Immersing the user in the solution, virtual reality reveals the spatially complex structures in computational science in a way that makes them easy to understand and study. But beyond adding a 3D interface, virtual reality also means greater computational complexity.
让用户沉浸在解决方案中,虚拟现实以一种易于理解和研究的方式揭示了计算科学中空间复杂的结构。但除了增加3D界面,虚拟现实还意味着更大的计算复杂性。
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引用次数: 325
Perspective mapping of planar textures 平面纹理的透视映射
Q4 Computer Science Pub Date : 1982-05-01 DOI: 10.1145/988468.988470
Michel Gangnet, D. Perny, P. Coueignoux
Perspective mapping of planar textures is discussed along two directions.First we study the perspective mapping of a plane onto another plane. We show that the point to point computation involved can be broken down to a simple 2-D homology compounded with two 2-D rotations. Such a result is very useful to speed up texture mapping.Second we study how to render texture mapping most accurate according to digital signal theory. We define a new methodology for filtering using the inverse of the linear transformation tangent to the perspective at each pixel.Extensions can be made to a large class of patches and of surface transforms.
从两个方向讨论了平面纹理的透视映射。首先我们学习一个平面到另一个平面的透视映射。我们证明了所涉及的点对点计算可以分解为一个简单的二维同调复合两个二维旋转。这样的结果对加速纹理映射非常有用。其次,根据数字信号理论,研究了如何最准确地绘制纹理映射。我们定义了一种新的滤波方法,使用在每个像素处透视切线的线性变换的逆。可以对大类补丁和曲面变换进行扩展。
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引用次数: 36
Interactive modeling system for bridges 桥梁交互建模系统
Q4 Computer Science Pub Date : 1974-07-12 DOI: 10.1145/563182.563234
S. Shore, John L. Wilson, Gholam A. Semsarzadeh
The modeling system described in this paper was developed in conjunction with computer program called STACRB that was developed in the CURT research project at the University of Pennsylvania. In essence, the static behavior of horizontally curved and straight aligned bridge structures.The modeling system communicates with the user through a problem oriented language. The commands in this language allow the user to define the parameters that characterize the structure, modify an already completed for a structure. The commands are entered in free format and are executed interpretively, thus allowing the user to communicate with the system in a conversational mode. The user may also enter the command on punched cards and execute the routine as a non-conversational batch job. The modeling system can be used to either control the analysis or operate independently from it. In the former case, the modeling system synthesizes the structure, then calls on the STACRB program to analyze it. When the analysis is completed, the control is returned to the modeling system to interpret the results of the analysis according to the commands supplied by the user. In the latter case, the results from the modeling procedure alone are punched onto cards which may subsequently be inputted to the analysis routine.The modeling system also includes facilities for graphical displays of components of the designed structure such as structure geometry and element discretization or results of analysis such as nodal deflections, reactions and element stresses. The displays may be produced either on the line printer for conversational purposes or on a CALCOMP plotter.The overall increased efficiency introduced by the modeling system in the analysis/design cycle of a bridge structure is quite significant.
本文中描述的建模系统是与宾夕法尼亚大学CURT研究项目中开发的计算机程序STACRB一起开发的。本质上,水平弯曲和直线排列的桥梁结构的静力性能。建模系统通过面向问题的语言与用户进行通信。这种语言中的命令允许用户定义表征结构的参数,修改已经完成的结构。命令以自由格式输入,并以解释性方式执行,从而允许用户以会话模式与系统通信。用户也可以在穿孔卡片上输入命令,并将例程作为非会话批处理作业执行。建模系统既可以用来控制分析,也可以独立于分析进行操作。在前一种情况下,建模系统综合结构,然后调用STACRB程序对其进行分析。分析完成后,将控制返回给建模系统,以根据用户提供的命令解释分析结果。在后一种情况下,单独从建模过程得到的结果被打孔到卡片上,卡片随后可能被输入到分析程序中。建模系统还包括用于图形显示设计结构组件的设施,如结构几何和元件离散化或分析结果,如节点挠度,反应和元件应力。显示可以在行式打印机上生成,用于会话目的,也可以在CALCOMP绘图仪上生成。在桥梁结构的分析/设计周期中,建模系统带来的整体效率的提高是相当显著的。
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引用次数: 0
Application of three-dimensional interactive graphics in x-ray crystallographic analysis 三维交互图形在x射线晶体分析中的应用
Q4 Computer Science Pub Date : 1974-07-12 DOI: 10.1145/563182.563226
S. Stellman
A program called XpY was written for the PDP-10/LDS-1 at the Princeton University Computer Graphics Laboratory, for generating and displaying models of dinucleoside phosphates. The molecule GpC, a member of this class and a fragment of the nucleic acid RNA, was subjected to X-ray diffraction analysis.The paper describes the importance of model building in X-ray analysis, and shows step by step how XpY was used to deduce the atomic coordinates of GpC from the experimental data. The program documentation is also included as an Appendix.A subjective critique of graphics is made in the Conclusions section.
普林斯顿大学计算机图形实验室为PDP-10/LDS-1编写了一个名为XpY的程序,用于生成和显示二核苷磷酸的模型。分子GpC,这类成员和核酸RNA的一个片段,进行了x射线衍射分析。本文阐述了模型建立在x射线分析中的重要性,并逐步介绍了如何利用XpY从实验数据推导出GpC的原子坐标。程序文档也作为附录包含。在结论部分对图形进行了主观评价。
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引用次数: 0
Interacting with discrete simulation using on line graphic animation 使用在线图形动画与离散仿真交互
Q4 Computer Science Pub Date : 1974-07-12 DOI: 10.1145/563182.563213
M. Alemparte, D. Chheda, D. Seeley, W. Walker
An interactive system is described which allows for the graphic construction, simulation, and simultaneous animation of an arbitrary network of guesses. A method is proposed and implemented for representing the events of a discrete simulation by a continuous animation on a graphics terminal. Techniques are presented for the display of parallel animation "sequences", and a non-trivial mapping of simulation time into animation time is described which preserves the relation order and time relationships between events. The program implemented combines this animation facility with other simulation monitoring and control features. An interactive dialogue which makes use of the lightpen and a menu of commands is implemented for the construction and modification of the queuing network. Certain relevent aspects of man-machine interaction are discussed. The usefulness of this type of approach is discussed with respect to computer-aided design applications, educational tools, and research tools.
描述了一种交互式系统,它允许任意猜测网络的图形构建、模拟和同时动画。提出并实现了一种在图形终端上用连续动画表示离散仿真事件的方法。提出了并行动画“序列”的显示技术,并描述了模拟时间到动画时间的非平凡映射,该映射保留了事件之间的关系顺序和时间关系。实现的程序将此动画功能与其他仿真监视和控制功能相结合。利用光笔和命令菜单的交互式对话实现了排队网络的构建和修改。讨论了人机交互的某些相关方面。本文讨论了这种方法在计算机辅助设计应用、教育工具和研究工具方面的有用性。
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引用次数: 7
期刊
Computer Graphics World
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