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The co-occurrence of adolescent smartphone addiction and academic burnout: The role of smartphone stress and digital flourishing 青少年智能手机成瘾与学业倦怠并存:智能手机压力和数字繁荣的作用
IF 5.5 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-09 DOI: 10.1007/s10639-024-13017-y
Wei Yao, Hanchao Hou, Peng Yang, Shiguang Ni

Smartphone addiction and academic burnout are typical psycho-behavioral problems among adolescents. Extant studies tend to examine them from a single-problem perspective, while research on their co-occurrence is lacking. Moreover, research has been prone to focus on the impacts of the negative sides of smartphone use on the two problems, ignoring the influences of its positive sides. This study applies latent profile analysis (LPA) to probe the co-occurrence patterns of smartphone addiction and academic burnout and the role of both the negative and positive aspects of smartphone use, namely smartphone stress and digital flourishing. Analytical data were from 810 adolescents from secondary schools in China. LPA revealed three co-occurrence patterns: a No Addiction and Burnout Group (34.2%), a Low Addiction Risk and Medium Burnout Group (48.6%), and a High Addiction Risk and Burnout Group (17.3%). Smartphone stress was positively associated with the co-occurrence of the two problems, but digital flourishing can weaken its effect. This study is the first to examine the effects of both the negative and positive sides of smartphone use on the concurrence of smartphone addiction and academic burnout. It has implications for intervention schemes.

智能手机成瘾和学业倦怠是青少年典型的心理行为问题。现有研究倾向于从单一问题的角度研究这两个问题,而缺乏对它们同时出现的研究。此外,研究容易关注智能手机使用的消极方面对这两个问题的影响,而忽视其积极方面的影响。本研究运用潜在特征分析(LPA)来探究智能手机成瘾和学业倦怠的共现模式,以及智能手机使用的消极和积极方面(即智能手机压力和数字繁荣)的作用。分析数据来自中国中学的810名青少年。LPA显示了三种共存模式:无成瘾和学业倦怠组(34.2%)、低成瘾风险和中度学业倦怠组(48.6%)以及高成瘾风险和学业倦怠组(17.3%)。智能手机压力与这两个问题的共同发生呈正相关,但数字繁荣会削弱其影响。这项研究首次考察了智能手机使用的消极和积极两方面对智能手机成瘾和学业倦怠并发症的影响。它对干预计划具有启示意义。
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引用次数: 0
Empirical validation of a brick-centric learning design methodology and its implementation through the Eduscript Doctor pedagogical scenario kit 以砖为中心的学习设计方法的经验验证及其通过 "Eduscript Doctor "教学情境工具包的实施
IF 5.5 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-09 DOI: 10.1007/s10639-024-13011-4
Emmanuel Burguete, Bernard Coulibaly, Vassilis Komis

To design and script courses, practitioners often collaboratively use simple and tangible tools such as Post-it notes. In light of this, research and development were conducted to develop Eduscript Doctor, an analogic tool that would retain the inductive potential of Post-it notes while structuring the pedagogical scripting process. This Design-Based Research was carried out in three stages: the initial design of the scripting methodology and the tool (3 researchers), their improvement with the participation of practitioners (11 centers), and then an external evaluation (3 teams). The latter stage took the form of a qualitative empirical study on the tool’s utility and usability by examining three MOOCs. The results of the qualitative study showed that the tool was generally useful and usable, facilitating an in-depth analysis of the scripting of the three MOOCs. However, some negative aspects emerged from the interviews, such as the tool’s apparent complexity at first glance, the long time required to store the pieces after use, and the lack of digital backup for the produced models. Among the results of this study, the foundations of a new Learning Design theory centered around the concept of “bricks” also emerged. Although it still requires further research to be stabilized, improved, and validated, a high level of abstraction carried by this new theory will be necessary to consider the tool’s future developments. In conclusion, the results of this initial study on the kit seem promising, but much more research is needed to better understand its uses, methodology, and potential audiences.

在设计和编写课程脚本时,从业人员通常会合作使用简单而有形的工具,如便利贴。有鉴于此,我们开展了研究和开发工作,以开发 Eduscript Doctor,一种既能保留便利贴的归纳潜力,又能构建教学脚本编写过程的模拟工具。这项以设计为基础的研究分三个阶段进行:脚本编写方法和工具的初步设计(3 名研究人员),在从业人员的参与下对其进行改进(11 个中心),然后进行外部评估(3 个小组)。后一阶段采取了定性实证研究的形式,通过对三个 MOOCs 的考察,对该工具的实用性和可用性进行了研究。定性研究的结果表明,该工具总体上是有用和可用的,有助于对三个 MOOC 的脚本进行深入分析。不过,访谈中也出现了一些负面问题,如该工具乍看之下过于复杂,使用后需要很长时间来存储作品,以及制作的模型缺乏数字备份等。在这项研究的结果中,以 "砖块 "概念为中心的新学习设计理论的基础也已形成。虽然它还需要进一步的研究来稳定、改进和验证,但这一新理论所承载的高度抽象性对于考虑工具的未来发展是必要的。总之,关于该工具包的初步研究结果似乎很有希望,但要更好地了解其用途、方法和潜在受众,还需要进行更多的研究。
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引用次数: 0
Promoting higher education students’ self-regulated learning through learning analytics: A qualitative study 通过学习分析促进高校学生的自我调节学习:定性研究
IF 5.5 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-07 DOI: 10.1007/s10639-024-12978-4
Riina Kleimola, Laura Hirsto, Heli Ruokamo

Learning analytics provides a novel means to support the development and growth of students into self-regulated learners, but little is known about student perspectives on its utilization. To address this gap, the present study proposed the following research question: what are the perceptions of higher education students on the utilization of a learning analytics dashboard to promote self-regulated learning? More specifically, this can be expressed via the following threefold sub-question: how do higher education students perceive the use of a learning analytics dashboard and its development as promoting the (1) forethought, (2) performance, and (3) reflection phase processes of self-regulated learning? Data for the study were collected from students (N = 16) through semi-structured interviews and analyzed using a qualitative content analysis. Results indicated that the students perceived the use of the learning analytics dashboard as an opportunity for versatile learning support, providing them with a means to control and observe their studies and learning, while facilitating various performance phase processes. Insights from the analytics data could also be used in targeting the students’ development areas as well as in reflecting on their studies and learning, both individually and jointly with their educators, thus contributing to the activities of forethought and reflection phases. However, in order for the learning analytics dashboard to serve students more profoundly across myriad studies, its further development was deemed necessary. The findings of this investigation emphasize the need to integrate the use and development of learning analytics into versatile learning processes and mechanisms of comprehensive support and guidance.

学习分析为支持学生发展和成长为自我调节的学习者提供了一种新的手段,但学生对其使用的看法却鲜为人知。针对这一空白,本研究提出了以下研究问题:高校学生对利用学习分析仪表板促进自我调节学习的看法如何?更具体地说,这个问题可以通过以下三个子问题来表述:高校学生如何看待学习分析仪表板的使用及其开发对自我调节学习的(1)预想、(2)表现和(3)反思阶段过程的促进作用?本研究通过半结构式访谈收集了学生(16 人)的数据,并采用定性内容分析法对数据进行了分析。结果表明,学生们认为使用学习分析仪表板是一个提供多功能学习支持的机会,为他们提供了一种控制和观察自己的学习和学习情况的手段,同时促进了各种表现阶段的过程。从分析数据中获得的洞察力还可用于针对学生的发展领域,以及单独或与教育者共同反思他们的学习和学习情况,从而促进前瞻和反思阶段的活动。然而,为了让学习分析仪表板在各种学习中更深入地服务于学生,我们认为有必要对其进行进一步开发。这项调查的结果强调,有必要将学习分析的使用和发展融入多功能学习过程和全面支持与指导机制中。
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引用次数: 0
Categories, themes and research evolution of the study of digital literacy: a bibliometric analysis 数字扫盲研究的类别、主题和研究演变:文献计量分析
IF 5.5 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-07 DOI: 10.1007/s10639-024-12955-x
Dongping Wu, Sheiladevi Sukumaran, Xiaomin Zhi, Wenjing Zhou, Lihua Li, Hongnan You

With the emerging forces of online and digital products, scholars keenly captured digital literacy and have new research dimensions. The purpose of this study is to present a bibliometric analysis of digital literacy using CiteSpace and to explore the categories, themes and research evolution in digital literacy. A total of 9042 bibliographic records were retrieved from the WoS Core Collection between 1990 and 2024. With CiteSpace, this paper conducted keywords co-occurrence analysis, reference co-citation analysis, categories co-occurring analysis, landscape view, timeline view, etc. to identify the themes, hotspots, and research evolution of digital literacy research. The results demonstrates that education & educational research, health care sciences & services, and public, environmental & occupational health are the top 3 research categories to which the research of digital literacy belongs. By combining the main clusters and their respective keywords, eight prominent themes were generated. In the timeline view, clusters such as health literacy, digital literacy and digital storytelling are with strong professional vitality and good sustainability, especially cluster digital literacy. The timeline visualization reveals three periods of development of digital literacy research. This study can serve as a fundamental and important support, provide directional guide in the study of digital literacy and contribute to researchers and educators who want to study digital teaching and learning or educational technology for future research in this field.

随着网络和数字产品的兴起,学者们敏锐地捕捉到了数字素养,并有了新的研究维度。本研究旨在利用 CiteSpace 对数字素养进行文献计量分析,并探讨数字素养的类别、主题和研究演变。本文从 WoS 核心文献库中检索了 1990 年至 2024 年间的 9042 条书目记录。通过CiteSpace,本文进行了关键词共现分析、参考文献共引分析、类别共现分析、景观视图、时间轴视图等,以确定数字素养研究的主题、热点和研究演变。结果表明,教育及教育研究、医疗保健科学及服务、公共、环境及职业健康是数字素养研究所属的前三大研究类别。通过将主要聚类和各自的关键词相结合,产生了八个突出主题。从时间轴来看,健康素养、数字素养和数字故事等集群具有较强的专业生命力和良好的可持续性,尤其是数字素养集群。时间轴可视化显示了数字扫盲研究的三个发展时期。这项研究可以作为数字素养研究的基础和重要支撑,为数字素养研究提供方向性指导,并为未来研究数字教学或教育技术的研究者和教育工作者在这一领域的研究做出贡献。
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引用次数: 0
An investigative study among higher education students’ continuance intention towards e-learning in India 对印度高校学生继续电子学习意向的调查研究
IF 5.5 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-07 DOI: 10.1007/s10639-024-12997-1
Anamika Chandra, Sarthak Sengupta, Anurika Vaish

E-learning systems have strengthened the learning process among students by providing online learning opportunities to them. With the diminishing difference between the academic world and the job markets, students must get the full benefits of e-learning platforms. The disparity in online learning opportunities due to a lack of resources has pushed students in developing countries to a situation where it has been difficult for them to continue through online learning for self-development. E-learning practices in developing countries may contribute to achieving sustainable development of equity in quality education. E-learning systems are increasingly used in India but students’ readiness to adopt them to connect globally depends on several factors. The use of online systems of study was reinforced during the COVID-19 pandemic in India, similar to other countries, due to the closure of schools and colleges. This study is conducted to analyze students’ continuance intention toward e-learning after the COVID-19 pandemic using the extended Unified Theory of Acceptance and Use of Technology model (UTAUT). Students’ responses, those studying in under-graduation and post-graduation courses were collected through questionnaires. Data analysis was done by Structural Equation Modeling (SEM). Most of the respondents had perceived e-learning positively, anticipated applying it in their learning process, and felt fairly competent while using it. A 55.4% variance in Continuance Intention was found directly due to other variables determining the behavioral aspects of students toward e-learning. When students feel e-learning is engaging and consider it easy to use and supportive in improving their effectiveness and learning performance, they feel satisfied using it and their continuance intention for using it is enhanced. International academic institutions and schools across the world should promote and incorporate e-learning systems as part of teaching pedagogy to empower students with adequate skills for e-learning.

电子学习系统为学生提供了在线学习的机会,从而加强了学生的学习过程。随着学术界与就业市场之间的差距越来越小,学生必须充分享受电子学习平台带来的好处。资源匮乏导致的在线学习机会不均等,使发展中国家的学生难以继续通过在线学习实现自我发展。发展中国家的电子学习实践可能有助于实现优质教育公平的可持续发展。在印度,电子学习系统的使用越来越多,但学生是否愿意采用这些系统与全球接轨取决于多个因素。与其他国家类似,印度在 COVID-19 大流行期间,由于学校和学院关闭,在线学习系统的使用得到了加强。本研究采用扩展的技术接受和使用统一理论模型(UTAUT),分析 COVID-19 大流行后学生对电子学习的持续意向。本研究通过问卷调查收集了就读本科和研究生课程的学生的回答。数据分析采用结构方程模型(SEM)进行。大多数受访者对电子学习持积极态度,期待在学习过程中应用电子学习,并在使用电子学习时感到相当称职。由于其他变量决定了学生对电子学习的行为方面,因此发现继续学习意向的 55.4% 的差异是由其他变量直接造成的。当学生感到电子学习很吸引人,认为电子学习易于使用并有助于提高他们的学习效率和学习成绩时,他们就会对使用电子学习感到满意,并增强继续使用电子学习的意愿。世界各地的国际学术机构和学校应推广电子学习系统,并将其作为教学法的一部分,使学生掌握足够的电子学习技能。
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引用次数: 0
A scoping review: what kind of built-in social tools keep students in MOOCs? 范围综述:什么样的内置社交工具能让学生留在 MOOC 中?
IF 5.5 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-06 DOI: 10.1007/s10639-024-12987-3
Juming Jiang, Luke K. Fryer

The number of Massive Open Online Courses’ (MOOCs) participants has been increasing over the years but its completion rate is extremely low. Social support/social interaction is one of the key factors that has a huge impact on students’ learning motivation in both online and offline environments, but difficult to maintain in MOOCs due to its asynchronicity. Built-in social tools are therefore important in the MOOCs learning context because they can provide opportunities for students to interact with both other students and instructors. Present scoping review focused on built-in social tools in MOOCs and aimed to find out: What theories have been utilised to guide or explain how built-in social tools in MOOCs might support students? What kind of built-in social tools have been applied in MOOCs? What kind of outcomes have been investigated in research that focused on built-in social tools in MOOCs? Seventy articles have been included in this review and we found that (1) the majority of the research did not use any theories or models to guide the study design or explain the findings (2) Forum is dominating in numbers compared to other built-in social tools (3) Most studies focused on observed data such as number and content of posts in the forum, and their relationships with course grade and completion rate. However, no research has focused on how built-in social tools might affect students’ belongingness, which is considered to have a significant influence on students’ motivation to learn. Suggestions to address the research gaps were given.

近年来,大规模开放在线课程(MOOCs)的参与人数不断增加,但完成率却极低。无论是在线还是离线环境,社交支持/社交互动都是对学生学习动机产生巨大影响的关键因素之一,但在 MOOCs 中,由于其异步性,社交支持/社交互动很难维持。因此,内置社交工具在 MOOCs 学习环境中非常重要,因为它们可以为学生提供与其他学生和教师互动的机会。本次范围界定审查的重点是 MOOC 中的内置社交工具,旨在了解有哪些理论被用来指导或解释MOOC中的内置社交工具如何为学生提供支持?在 MOOC 中应用了哪些内置社交工具?以 MOOC 中的内置社交工具为重点的研究调查了哪些结果?我们发现:(1) 大多数研究没有使用任何理论或模型来指导研究设计或解释研究结果;(2) 与其他内置社交工具相比,论坛在数量上占优势;(3) 大多数研究侧重于观察数据,如论坛帖子的数量和内容,以及它们与课程成绩和完成率的关系。然而,没有研究关注内置社交工具如何影响学生的归属感,而归属感被认为对学生的学习动机有重要影响。针对这些研究空白提出了建议。
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引用次数: 0
Curriculum analytics: Exploring assessment objectives, types, and grades in a study program 课程分析:探索学习计划中的评估目标、类型和等级
IF 5.5 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-06 DOI: 10.1007/s10639-024-13015-0
Jelena Jovanović, Andrew Zamecnik, Abhinava Barthakur, Shane Dawson

Higher education institutions are increasingly seeking ways to leverage the available educational data to make program and course quality improvements. The development of automated curriculum analytics can play a substantial role in this effort by bringing novel and timely insights into course and program quality. However, the adoption of curriculum analytics for program quality assurance has been impeded by a lack of accessible and scalable data-informed methods that can be employed to evaluate assessment practices and ensure their alignment with the curriculum objectives. Presently, this work remains a manual and resource intensive endeavour. In response to this challenge, we present an exploratory curriculum analytics approach that allows for scalable, semi-automated examination of the alignment between assessments and learning objectives at the program level. The method employs a comprehensive representation of assessment objectives (i.e., learning objectives associated with assessments), to encode the domain specific and general knowledge, as well as the specific skills the implemented assessments are designed to measure. The proposed method uses this representation for clustering assessment objectives within a study program, and proceeds with an exploratory analysis of the resulting clusters of objectives in relation to the corresponding assessment types and student assessment grades. We demonstrate and discuss the capacity of the proposed method to offer an initial insight into alignment of assessment objectives and practice, using the assessment-related data from an undergraduate study program in information systems.

高等教育机构越来越多地寻求利用现有教育数据来提高课程和教学质量的方法。自动化课程分析的发展可以为课程和项目质量带来新颖而及时的见解,从而在这方面发挥重要作用。然而,由于缺乏可用的、可扩展的、以数据为依据的方法来评估评估实践,并确保其与课程目标相一致,课程分析在课程质量保证方面的应用一直受到阻碍。目前,这项工作仍然需要大量人力和资源。为了应对这一挑战,我们提出了一种探索性的课程分析方法,可以在课程层面对评估与学习目标之间的一致性进行可扩展的半自动化检查。该方法采用了评估目标(即与评估相关的学习目标)的综合表示法,以编码特定领域和一般知识,以及实施评估旨在衡量的特定技能。所提出的方法使用这种表示法对学习计划中的评估目标进行聚类,并对由此产生的目标聚类与相应的评估类型和学生评估等级的关系进行探索性分析。我们利用一个信息系统本科学习项目中与评估相关的数据,展示并讨论了所提方法的能力,为评估目标与实践的一致性提供了初步见解。
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引用次数: 0
Evaluating electronic gaming addiction impact on middle schoolers: Parental views 评估电子游戏成瘾对初中生的影响:家长的观点
IF 5.5 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-06 DOI: 10.1007/s10639-024-12993-5
Mohamed M. Ghoneim Sywelem, Sarah Bader Alotaibi

This quantitative study explores parental awareness of gaming addiction risks and their perceptions of coping strategies among middle school students in Jazan region, Saudi Arabia. Data were collected from 245 parents using a validated questionnaire designed to assess perceptions of three primary risks associated with gaming addiction: health, behavioral, and academic impacts. The results indicate a consistently high level of parental awareness concerning these risks, with respondents uniformly acknowledging their significance. Statistical analyses reveal no statistically significant differences in risk perception based on demographic variables such as gender, educational level, residence, and average monthly income. Furthermore, the study identifies a substantial consensus among parents regarding proposed strategies for addressing gaming addiction risks. These findings underscore the crucial role of parental engagement and awareness in mitigating gaming addiction among middle school students. They emphasize the necessity for collaborative efforts among parents, educators, and policymakers to effectively prevent and manage gaming-related challenges within this demographic. In conclusion, this study provides valuable insights into parental perceptions and strategies concerning gaming addiction risks among middle school students in Jazan region. It advocates for targeted interventions that harness parental involvement and interdisciplinary collaboration to promote healthier gaming behaviors and enhance the overall well-being of children in Saudi Arabia.

这项定量研究探讨了沙特阿拉伯贾赞地区初中生家长对游戏成瘾风险的认识以及他们对应对策略的看法。研究使用经过验证的调查问卷收集了 245 位家长的数据,该问卷旨在评估家长对游戏成瘾相关三大风险的看法:健康、行为和学业影响。结果表明,家长对这些风险的认识水平一直很高,受访者一致承认这些风险的重要性。统计分析显示,性别、教育程度、居住地和平均月收入等人口统计学变量在风险认知方面没有显著差异。此外,研究还发现,家长们对应对游戏成瘾风险的建议策略达成了很大共识。这些发现强调了家长的参与和意识在减轻中学生游戏成瘾方面的关键作用。他们强调,家长、教育工作者和政策制定者必须通力合作,有效预防和管理这一人群中与游戏相关的挑战。总之,本研究为贾赞地区初中生家长对游戏成瘾风险的看法和策略提供了宝贵的见解。它倡导采取有针对性的干预措施,利用家长的参与和跨学科合作,促进更健康的游戏行为,提高沙特阿拉伯儿童的整体福祉。
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引用次数: 0
Design and development of augmented reality application for basic concepts of computer systems 为计算机系统的基本概念设计和开发增强现实应用程序
IF 5.5 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-05 DOI: 10.1007/s10639-024-12971-x
Furkan Kalyoncu, Hasan Karal

The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the “Computer Systems” subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently preferred in the design and development processes of a product, was employed (Kuzu et al., Anadolu Journal of Educational Sciences International 1(1:)19–35, 2011). In this method, which consists of cycles until the design is optimized, the research is carried out with the presence of the researcher and the target group in the environment at the same time (Wang & Hannafin, Educational Technology Research and Development, 53(4):5-23, 2005). The design and development stages of the HardwARe instructional material were carried out in five cycles with eight ICT teachers, two academicians specialized in the field of ICT and 15 students representing the target group. At the end of the process, an augmented reality supported (hardwARe) teaching material was developed for the targeted subject outcomes. In the process of developing the first prototype of the teaching material, three categories were identified: content, design and interaction. All subsequent cycles were based on these categories. After the completion of all the cycles, a design framework that is a suggestion for new AR applications to be developed for similar purposes was revealed. In this framework, within the scope of the content category, results such as meeting the subject outputs, the writing language used should be appropriate to the level of the target audience, and the multimedia elements used should contain sufficient information were obtained. Within the scope of the design category, abstract concepts within the scope of the subject should be concretized, button and text sizes, instructions and voiceovers used for informative purposes should be appropriate for the target group level. Finally, within the scope of the interaction category, results such as it should be easy to use, there should be instant feedback, buttons should fully fulfill their functions were reached.

本研究旨在根据五年级课程中的 "计算机系统 "科目成果,设计和开发基于增强现实技术的移动应用程序(HardwARe 教材)。在 HardwARe 教材的设计和开发阶段,采用了基于设计的研究(DBR)方法(Kuzu 等人,Anadolu Journal of Educational Sciences International 1(1:)19-35,2011 年),这种方法在产品的设计和开发过程中经常受到青睐。在这种方法中,研究人员和目标群体同时出现在研究环境中(Wang & Hannafin,《教育技术研究与发展》,53(4):5-23,2005 年)。HardwARe 教学材料的设计和开发阶段分五个周期进行,有 8 名信息和通信技术教师、2 名信息和通信技术领域的专业院士和 15 名代表目标群体的学生参与。在这一过程结束时,针对目标学科成果开发出了支持增强现实技术(HardwARe)的教学材料。在开发第一个教材原型的过程中,确定了三个类别:内容、设计和互动。随后的所有周期都以这些类别为基础。在完成所有周期后,一个设计框架被揭示出来,该框架是对为类似目的开发的新 AR 应用程序的建议。在这个框架中,在内容类别的范围内,得出了满足主题产出、所使用的写作语言应适合目标受众的水平、所使用的多媒体元素应包含足够的信息等结果。在设计方面,应将主题范围内的抽象概念具体化,按钮和文字大小、说明和配音应适合目标群体的信息水平。最后,在交互类别中,得出的结果包括:应易于使用、应即时反馈、按钮应充分发挥其功能。
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引用次数: 0
Predicting university major selection and academic performance through the combination of Apriori algorithm and deep neural network 通过 Apriori 算法和深度神经网络的结合预测大学专业选择和学习成绩
IF 5.5 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-05 DOI: 10.1007/s10639-024-13022-1
Kheira Ouassif, Benameur Ziani

The integration of educational data mining and deep neural networks, along with the adoption of the Apriori algorithm for generating association rules, focuses to resolve the problem of misdirection of students in the university, leading to their failure and dropout. This is reached through the development of an intelligent model that predicts the right path for each student based on their academic background, preferences and skills. While we observed no impact of the Socio-Economic and Family Background features on the students’ performance. And this is what was included in this research paper.

将教育数据挖掘与深度神经网络相结合,并采用 Apriori 算法生成关联规则,重点是解决大学中学生的错误导向问题,导致他们失败和辍学。为此,我们开发了一个智能模型,根据每个学生的学术背景、偏好和技能,为他们预测正确的学习路径。我们观察到,社会经济和家庭背景特征对学生的成绩没有影响。这也是本研究论文所包含的内容。
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引用次数: 0
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Education and Information Technologies
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