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2024 IEEE 21st Consumer Communications & Networking Conference (CCNC)最新文献

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Demonstration of Wireless Multi-Path Communication to Improve Reliability 提高可靠性的无线多路径通信演示
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454765
Christopher Lehmann, Yijun Zhu, Andreas Ingo Grohmann, F. Fitzek
The demonstrator described in this work shows wireless multi-path communication to enable Ultra Reliable Low Latency Communication (URLLC) for mobile industrial applications in demanding scenarios, that implement closed-loop control systems in a cloud-native manner. We show mobile vehicles that are coordinated precisely through an intersection, controlled by a central entity located in an edge cloud. In order to ensure seamless operation, the connection to the controller needs to be ultra-reliable and with low latency, otherwise the mobile vehicles may crash. To enable this we use a WiFi network as well as a Non Public Network (NPN) of the 5th Generation of cellular mobile communications (5G) network in parallel to increase robustness against delays and losses on each individual link. The audience can experience the benefits of multi-path communication by interacting with the demonstration.
本作品中描述的演示器展示了无线多路径通信,可在要求苛刻的场景中为移动工业应用实现超可靠低延迟通信(URLLC),以云原生方式实施闭环控制系统。我们展示了由位于边缘云中的中央实体控制的移动车辆,这些车辆通过十字路口时能够精确协调。为了确保无缝运行,与控制器的连接必须超可靠、低延迟,否则移动车辆可能会崩溃。为此,我们并行使用了 WiFi 网络和第五代蜂窝移动通信(5G)网络的非公共网络(NPN),以提高每个链路对延迟和损耗的稳健性。观众可以通过与演示互动来体验多路径通信的好处。
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引用次数: 0
Game Theory for Privacy-Preserving Cybersecurity Information Exchange Framework 保护隐私的网络安全信息交换框架博弈论
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454694
Ignacio Astaburuaga, Shamik Sengupta
Analyzing the intricate dynamics of cyber threat information (CTI) sharing platforms promotes strategic data exchange, fortifying organizations with the collective strength needed to mitigate cyber threats effectively. This research aims to quantitatively assess the utility of joining a cyber threat intelligence platform. More specifically, this paper attempts to apply the principles of game theory to cyber threat intelligence platforms to uncover how the game develops over time and examine whether it is beneficial for an organization to join in the first place. The source code for the implementation discussed in this paper is available at https://gitlab.com/ignaciochg/ccnc24-game-theory-cybex.
分析网络威胁信息(CTI)共享平台的复杂动态可促进战略性数据交换,为组织提供有效缓解网络威胁所需的集体力量。本研究旨在定量评估加入网络威胁情报平台的效用。更具体地说,本文试图将博弈论原理应用于网络威胁情报平台,以揭示博弈是如何随着时间的推移而发展的,并研究组织首先加入该平台是否有益。本文所讨论的实现方法的源代码可在 https://gitlab.com/ignaciochg/ccnc24-game-theory-cybex 上获取。
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引用次数: 0
Enabling a Scalable and Adaptive Cloud Infrastructure for Virtual Users in the Social Internet of Things 为社交物联网中的虚拟用户提供可扩展的自适应云基础设施
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454717
Silvia Corpino, M. Anedda, M. Fadda, D. Giusto, R. Girau
The Internet of Things (IoT) is a global network of intelligent interconnected objects, enabling remote recognition, detection, and control. Through virtualization, these devices exchange knowledge in the Cloud, bridging physical and virtual worlds. However, the rapid growth in connected objects and data production necessitates innovative system designs. While virtualization offers scalability and flexibility, it proves insufficient alone. Recent studies recommend integrating social network concepts into IoT, forming the Social Internet of Things (SIoT). SIoT, mirroring human social networks, enhances smart devices with relational capabilities, addressing challenges in managing the surge in connected devices. This paper introduces the “Virtual User” concept-an autonomous entity streamlining user-device interactions in the digital realm. The research proposes, elucidates, and evaluates a Cloud infrastructure integrating the Virtual User into the SIoT paradigm. This novel approach offers a modular, extendable, and secure communication platform, marking the first Cloud solution tailored for the Virtual User concept, leveraging SIoT virtualization through containerization and automated service setup processes.
物联网(IoT)是一个由智能互联物体组成的全球网络,可实现远程识别、检测和控制。通过虚拟化,这些设备可以在云中交换知识,在物理世界和虚拟世界之间架起桥梁。然而,互联物体和数据生产的快速增长需要创新的系统设计。虽然虚拟化提供了可扩展性和灵活性,但事实证明仅靠虚拟化是不够的。最近的研究建议将社交网络概念融入物联网,形成社交物联网(SIoT)。SIoT 反映了人类的社交网络,增强了智能设备的关系能力,解决了管理激增的联网设备所面临的挑战。本文介绍了 "虚拟用户 "的概念--在数字领域简化用户与设备交互的自主实体。研究提出、阐明并评估了将虚拟用户集成到 SIoT 范式中的云基础设施。这种新颖的方法提供了一个模块化、可扩展和安全的通信平台,标志着首个为虚拟用户概念量身定制的云解决方案,通过容器化和自动服务设置流程充分利用了 SIoT 虚拟化。
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引用次数: 0
BERT-Based Prediction Model of Management Sales Forecast Error Using Japanese Firms' Earnings Meeting Transcripts 基于 BERT 的管理层销售预测误差预测模型--利用日本公司的收益会议记录
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454661
Siya Bao, Yiqun Jin
Earnings meeting transcripts contain valuable information relevant to investment decision-making, and reflect firm's future performance such as sales revenue forecasts. In this paper, we proposed a BERT-based model to predict whether the actual sales beat the forecast using long-text Japanese EM transcripts. According to the experiment results, our proposed method outperforms the five conventional methods with an improvement ≥ 4% in accuracy.
收益会议记录包含与投资决策相关的宝贵信息,反映了公司的未来业绩,如销售收入预测。在本文中,我们提出了一种基于 BERT 的模型,利用日语 EM 长文本记录来预测实际销售额是否超过预测值。实验结果表明,我们提出的方法优于五种传统方法,准确率提高了 ≥ 4%。
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引用次数: 0
On TinyML WiFi Fingerprinting-Based Indoor Localization: Comparing RSSI vs. CSI Utilization 基于 TinyML WiFi 指纹的室内定位:比较 RSSI 与 CSI 利用率
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454828
Diego Mendez, Marco Zennaro, Moez Altayeb, Pietro Manzoni
As context-aware location-based services (LBS) become increasingly important in many Internet of Things (IoT) verticals, such as logistics or industry 4.0, indoor localization is now an essential feature to be integrated in these solutions. For this purpose, fingerprinting-based solutions arise as a feasible solution, especially when integrating artificial intelligence on the edge, supported by computational and memory-restricted embedded devices, as it does not depend on a cloud-based deployment. In this work, we integrate this new paradigm, known as TinyML, and compare the implementation of a machine learning (ML) model when using only WiFi Received Signal Strength Indicator (RSSI) or WiFi Channel State Information (CSI) data. We tested two different scenarios, a single sample or time series, with different configurations of the trained neural network. Our results show that a CSI data ML model always outperforms an equivalent RSSI approach, with a massive difference in performance for the time-series case.
随着基于情境感知的定位服务(LBS)在物流或工业 4.0 等许多物联网(IoT)垂直领域变得越来越重要,室内定位现在已成为集成到这些解决方案中的一项基本功能。为此,基于指纹识别的解决方案成为一种可行的解决方案,尤其是在边缘集成人工智能时,由计算和内存受限的嵌入式设备提供支持,因为它不依赖于基于云的部署。在这项工作中,我们整合了这种被称为 TinyML 的新范例,并比较了仅使用 WiFi 接收信号强度指示器(RSSI)或 WiFi 信道状态信息(CSI)数据时机器学习(ML)模型的实施情况。我们测试了两种不同的情况:单一样本或时间序列,以及训练有素的神经网络的不同配置。我们的结果表明,CSI 数据 ML 模型的性能始终优于同等的 RSSI 方法,而在时间序列情况下,两者的性能差异巨大。
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引用次数: 0
Revisiting TCP Pacing for Throughput Performance Enhancement Over TDD Band in Private Mobile Networks 重新审视 TCP 步调以提高专用移动网络 TDD 频段的吞吐量性能
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454643
Anan Sawabe, Y. Shinohara, Takanori Iwai
Private mobile networks, such as local 5G, have attracted the attention of industry players who expect flexible radio resource allocation by methods such as time-division duplex (TDD) scheduling based on the uplink and downlink traffic demand of their solutions. However, there are two challenges when communicating using TCP congestion control algorithms (CCAs) over the TDD link: TDD-induced ACK-waiting time and misestimating congestion states due to deterministic delay variation caused by TDD scheduling. In this paper, we propose a TDD-aware TCP pacing method for improving TCP throughput by pacing the sending time between two consecutive segments within the ACK-waiting time. We determine the pacing rate on the basis of the TDD-induced delay variation for sending TCP segments within allocated TDD slots while reducing round-trip time (RTT). We evaluate the performance of our method by using a network simulator (ns-3). TCP pacing improves throughput by about 10–70% compared with when there is no pacing, especially for TCP Illinois. We also verify that our TDD-aware pacing improves throughput by about 10% compared to the default pacing rate on the Linux kernel.
专用移动网络(如本地 5G)吸引了业界人士的关注,他们希望根据其解决方案的上下行流量需求,通过时分双工(TDD)调度等方法灵活分配无线电资源。然而,在 TDD 链路上使用 TCP 拥塞控制算法 (CCA) 进行通信时存在两个挑战:TDD 引起的 ACK 等待时间和 TDD 调度引起的确定性延迟变化导致的对拥塞状态的错误估计。在本文中,我们提出了一种 TDD 感知 TCP 步调方法,通过在 ACK 等待时间内对两个连续段之间的发送时间进行步调来提高 TCP 吞吐量。我们根据 TDD 引起的延迟变化确定步调率,以便在分配的 TDD 时隙内发送 TCP 段,同时减少往返时间 (RTT)。我们使用网络模拟器(ns-3)评估了我们方法的性能。与无步调相比,TCP 步调可将吞吐量提高约 10-70%,尤其是对于 TCP Illinois。我们还验证了,与 Linux 内核上的默认调速率相比,我们的 TDD 感知调速率可将吞吐量提高约 10%。
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引用次数: 0
On the Trade-Off Between Privacy and Information Quality in Location Based Services 论基于位置的服务中隐私与信息质量之间的权衡
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454873
Francesco Apollonio, Luca Bedogni, Giacomo Gori, A. Melis, M. Prandini
Location based services (LBS) are leveraged in everyday services and applications, as they can provide contextual and relevant information for the user needs. These services require the location of the user to be sent along with other relevant information, to provide the data in return that is relevant to the sent position. Although this opens up exciting scenarios for users, it has also been studied since it encompasses several potential privacy issues, which range from the re-identification of the user to the discovery of habits and routines. In this work, we present a study on the tradeoff between the information quality obtained from an LBS and the location precision sent by the user. Our results indicate that by sending out queries with imprecise location enhances the privacy of the users, while still providing a satisfactory quality of information.
基于位置的服务(LBS)被广泛应用于日常服务和应用程序中,因为它们可以根据用户需求提供上下文相关信息。这些服务要求将用户的位置与其他相关信息一起发送,以提供与发送位置相关的数据。虽然这为用户开辟了令人兴奋的应用场景,但由于它包含几个潜在的隐私问题,从重新识别用户身份到发现用户的习惯和日常活动,因此也对其进行了研究。在这项工作中,我们对从 LBS 获取的信息质量与用户发送的位置精度之间的权衡进行了研究。我们的研究结果表明,通过发送不精确的位置查询可以提高用户的隐私保护,同时还能提供令人满意的信息质量。
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引用次数: 0
Dynamic Clustering Page Allocation for Read-Intensive Multimedia Streaming Applications 针对读取密集型多媒体流应用的动态聚类页面分配
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454852
Han Jang, Youngbin Jin, Dongjun Lee, Ben Lee
CFDP and PFCD page allocation schemes are commonly adopted for datacenter SSDs. However, they have limitations on improving read performance as their fixed allocation unit of a single page causes the layout of related data to be dispersed. This paper proposes the Dynamic Clustering Page Allocation scheme, which dynamically adjusts the allocation unit by considering the characteristics of application-level I/Os to find an optimal trade-off between the utilization of channel-level parallelism and internal flash-chip features. Our simulation study shows that the DCPA scheme improves throughput for read-intensive applications compared to CFDP/PFCD by a factor of 1.59 – 3.15.
数据中心固态硬盘通常采用 CFDP 和 PFCD 页面分配方案。然而,它们在提高读取性能方面存在局限性,因为其固定的单页分配单元会导致相关数据布局分散。本文提出了动态聚类页面分配方案,该方案通过考虑应用级 I/O 的特性动态调整分配单元,从而在通道级并行性和闪存芯片内部特性的利用率之间找到最佳平衡点。我们的模拟研究表明,与 CFDP/PFCD 相比,DCPA 方案可将读取密集型应用的吞吐量提高 1.59 - 3.15 倍。
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引用次数: 0
Water Wastage Detection in Smart Homes Through IoT and Machine Learning 通过物联网和机器学习检测智能家居中的水浪费情况
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454886
Chiara Brunelli, Gianmarco Pappacoda, Ivan D. Zyrianoff, L. Bononi, M. D. Felice
Promoting sustainable water usage is a critical imperative across all sectors of society. Households are no exception since a significant portion of water is wasted daily due to inefficient appliances or improper habits. Thus, there is a need for innovative solutions that not only improve water utilization but also raise residents' awareness about this issue. This paper presents a promising solution leveraging the Internet of Things (IoT) and Machine Learning (ML) techniques to detect water wastage stemming from sink usage automatically. We have designed and developed a low-cost prototype equipped with an array of sensors, including a microphone, an ultrasonic sensor, and a PIR, to monitor sink usage. A deep learning model based on Gated Recurrent Units (GRU) has been trained to classify the wastage events. To validate our concept, we have gathered a small dataset relative to nine common daily water usage activities through the IoT prototype. Our preliminary findings demonstrate the feasibility of our solution, with an average accuracy exceeding 90% in detecting wastage events.
促进可持续用水是社会各行各业的当务之急。家庭也不例外,因为由于低效的设备或不当的生活习惯,每天都有大量的水被浪费掉。因此,我们需要创新的解决方案,不仅能提高水的利用率,还能提高居民对这一问题的认识。本文介绍了一种利用物联网(IoT)和机器学习(ML)技术自动检测因水槽使用而造成的水资源浪费的可行解决方案。我们设计并开发了一个低成本原型,配备了一系列传感器,包括麦克风、超声波传感器和 PIR,用于监测水槽的使用情况。我们训练了一个基于门控循环单元(GRU)的深度学习模型,用于对浪费事件进行分类。为了验证我们的概念,我们通过物联网原型收集了一个小型数据集,涉及九种常见的日常用水活动。我们的初步研究结果证明了我们解决方案的可行性,检测浪费事件的平均准确率超过 90%。
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引用次数: 0
Accessibility of Mobile User Interfaces using Flutter and React Native 使用 Flutter 和 React Native 实现移动用户界面的无障碍性
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454681
Lorenzo Perinello, O. Gaggi
From the first static webpages to Web 3.0 and ubiquitous devices, technologies enhance and influence our lives today more than ever. Mobile devices, like smartphones, allow users to download millions of applications developed with different programming languages, frameworks, and quality standards. In this context, accessibility is a critical point that needs to be persecuted not only by developers, but even offered as an out-of-the-box feature by mobile technologies so that modern mobile applications can improve the lives of all users. In this paper, we investigate how two frameworks for cross-platform development, Flutter and React Native, address accessibility issues, and we propose some solutions when the official documentation does not.
从最初的静态网页到 Web 3.0 和无处不在的设备,技术比以往任何时候都更能促进和影响我们今天的生活。智能手机等移动设备允许用户下载数以百万计使用不同编程语言、框架和质量标准开发的应用程序。在这种情况下,可访问性是一个关键点,不仅需要开发人员的努力,甚至需要移动技术提供开箱即用的功能,这样现代移动应用程序才能改善所有用户的生活。在本文中,我们将研究 Flutter 和 React Native 这两个跨平台开发框架是如何解决可访问性问题的,并提出一些官方文档中没有提及的解决方案。
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引用次数: 0
期刊
2024 IEEE 21st Consumer Communications & Networking Conference (CCNC)
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