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2024 IEEE 21st Consumer Communications & Networking Conference (CCNC)最新文献

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Experimental Evaluation Toward Mobility-Driven Model Integration Between Edges 边缘间移动驱动模型集成的实验评估
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454772
Shota Ono, Taku Yamazaki, Takumi Miyoshi, Akihito Taya, Yuuki Nishiyama, K. Sezaki
We propose a user mobility-driven federated learning method, which integrates learning models from different regions, leveraging user mobility. This method aims to improve performance of learning models in specific regions by merging them with models from other areas. In regions with less user mobility, our method creates unique regional models, while in areas with high mobility, it integrates models for enhanced performance. Evaluation results indicate that accuracy improved with additional training, although it temporarily decreased after model integration.
我们提出了一种用户移动驱动的联合学习方法,它利用用户的移动性整合了来自不同地区的学习模型。这种方法旨在通过将特定地区的学习模型与其他地区的模型合并,提高学习模型的性能。在用户流动性较低的地区,我们的方法创建了独特的地区模型,而在用户流动性较高的地区,我们的方法整合了各种模型以提高性能。评估结果表明,虽然模型整合后准确率会暂时下降,但随着额外训练的进行,准确率会有所提高。
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引用次数: 0
Frequency Resource Allocation for IRS-Aided Communication Using Beam Squint Approach 利用波束斜视法为 IRS 辅助通信分配频率资源
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454876
Ei Tanaka, Y. Kawamoto, Nei Kato, Masashi Iwabuchi, Riku Ohmiya, T. Murakami
Intelligent reflecting surface (IRS) is a device that can reflect radio waves in any direction by setting the phase shift of the reflecting elements. It is expected to solve the problems of high-frequency band communications, such as vulnerability to obstacles, and to realize super-multiplex connections in the high-frequency band. Since the reflective elements of IRS can only be time-division controlled and can basically support only one user per time slot, it is highly likely that a large number of resource blocks will be allocated to a single user to perform communications. However, in such a case, the frequency efficiency is reduced due to the effect of beam squint. In this paper, we show the effectiveness of a method to increase frequency efficiency by optimizing the reflection direction through resource allocation and IRS phase control.
智能反射面(IRS)是一种通过设置反射元件的相移,可以向任何方向反射无线电波的装置。它有望解决高频段通信易受障碍物影响等问题,并实现高频段的超复用连接。由于 IRS 的反射元件只能进行时分控制,每个时隙基本上只能支持一个用户,因此极有可能为单个用户分配大量的资源块来进行通信。然而,在这种情况下,由于波束斜视的影响,频率效率会降低。在本文中,我们展示了一种通过资源分配和 IRS 相位控制优化反射方向来提高频率效率的方法的有效性。
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引用次数: 0
Interference-Aware Analog Beam Selection for Cell-Free Massive MIMO With Hybrid Beamforming Over Millimeter-Wave Channels 利用毫米波信道混合波束成形实现无小区大规模多输入多输出(MIMO)的干扰感知模拟波束选择
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454670
Shunsuke Kamiwatari, Masaaki Ito, I. Kanno, Kengo Ando, Koji Ishibashi
In this paper, we present a novel approach to analog beam selection in cell-free massive multi-input multi-output (CF-mMIMO) systems employing hybrid beamforming (BF) over millimeter-wave (mmWave) channels. In conventional CF-mMIMO systems with hybrid BF, an analog beam is selected by a central processing unit (CPU) from a predefined codebook. This selection is based on the received power at each access point (AP) and the fairness among user equipment (UE). However, this conventional method disregards the potential impact of interference and heavily relies on digital BF to mitigate it. Consequently, when utilizing low-complexity digital BF techniques such as maximum ratio transmission (MRT), the system's performance experiences degradation. Our proposed beam selection method takes into account both the received power and the interference power, effectively mitigating the influence of interference while maintaining an adequate level of received power. The numerical simulations validate the efficacy of our proposed approach.
本文提出了一种在毫米波(mmWave)信道上采用混合波束成形(BF)的无小区大规模多输入多输出(CF-mMIMO)系统中进行模拟波束选择的新方法。在采用混合波束成形的传统 CF-mMIMO 系统中,模拟波束由中央处理器(CPU)从预定义的编码本中选择。这种选择基于每个接入点(AP)的接收功率和用户设备(UE)之间的公平性。然而,这种传统方法忽略了干扰的潜在影响,严重依赖数字 BF 来减轻干扰。因此,在使用最大比传输(MRT)等低复杂度数字 BF 技术时,系统性能会下降。我们提出的波束选择方法同时考虑了接收功率和干扰功率,在保持足够接收功率水平的同时有效地减轻了干扰的影响。数值模拟验证了我们提出的方法的有效性。
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引用次数: 0
Blockchain-Based Device Identity Management and Authentication in Cyber-Physical Systems 网络物理系统中基于区块链的设备身份管理与认证
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454888
Uttam Ghosh, Debashis Das, Sourav Banerjee, S. Mohanty
The proliferation of interconnected devices in the era of the Internet of Things (IoT) has given rise to the need for robust device identity management and authentication mechanisms in cyber-physical systems (CPSs). Traditional centralized approaches to identity management face challenges of security, scalability, and privacy. Therefore, the paper provides an innovative approach by fusing Self-Sovereign Identity (SSI) with blockchain technology to revolutionize device identity management within CPS environments. In this paper, devices autonomously initiate their identity-creation processes. Each device generates a cryptographic key pair comprising a public key for openly identifying the device and a closely guarded private key used for authentication and decryption purposes. The research also introduces an innovative authentication algorithm within CPS environments that employs secure tokens to validate the authenticity of devices. The proposed framework reduces the risk of unauthorized access and data breaches while empowering devices with control over their identities. Overall, the proposed approach not only enhances security, privacy, and resilience within CPSs but also provides a transformative solution for identity management in dynamic and autonomous device environments.
在物联网(IoT)时代,互联设备的激增催生了在网络物理系统(CPS)中建立强大的设备身份管理和认证机制的需求。传统的集中式身份管理方法面临着安全性、可扩展性和隐私性的挑战。因此,本文提供了一种创新方法,将自主身份(SSI)与区块链技术相结合,彻底改变 CPS 环境中的设备身份管理。在本文中,设备自主启动身份创建流程。每个设备生成一个加密密钥对,其中包括一个用于公开识别设备的公钥和一个用于身份验证和解密的保密私钥。研究还在 CPS 环境中引入了一种创新的认证算法,该算法采用安全令牌来验证设备的真实性。建议的框架降低了未经授权访问和数据泄露的风险,同时赋予设备对其身份的控制权。总之,所提出的方法不仅增强了 CPS 的安全性、隐私性和复原力,还为动态和自主设备环境中的身份管理提供了变革性的解决方案。
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引用次数: 0
Deep Learning-Based Proactive Physical Layer Handover using Cameras for Indoor Environment 基于深度学习的室内环境摄像头主动物理层切换
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454820
Khanh Nam Nguyen, Kenichi Takizawa
Camera-assisted prediction-based handover has been implemented in a proactive manner for an indoor dynamic 60 GHz radio channel. Here, our proposed deep learning model is utilized to forecast the decline in signal quality caused by blockage. The predictive model shows equivalent accuracy and faster training time in comparison with models using state-of-the-art deep learning architectures of ResNet-18 and ResNet-50, owing to its suitability to the data obtained in the proposed handover experiment. Accordingly, a proactive physical layer handover method is proposed, which is based on the link quality prediction. This method outperforms handover in a reactive man-ner, as evidenced by longer connected duration, demonstrating its feasibility of malntaining a seamless connection.
在室内动态 60 GHz 无线电信道中,以主动方式实现了基于摄像头辅助预测的切换。在这里,我们提出的深度学习模型被用来预测阻塞导致的信号质量下降。与使用最先进的 ResNet-18 和 ResNet-50 深度学习架构的模型相比,该预测模型显示出同等的准确性和更快的训练时间,这是因为它适用于在拟议的切换实验中获得的数据。因此,我们提出了一种基于链路质量预测的主动物理层切换方法。从更长的连接时间可以看出,该方法优于被动切换方法,证明了其保持无缝连接的可行性。
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引用次数: 0
Evaluating the Latency Impact for Time-Critical Operational Technology Applications of Transitioning IEC-61850 GOOSE Operations to 5G 评估 IEC-61850 GOOSE 操作向 5G 过渡对时间关键型业务技术应用的延迟影响
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454815
Matthew Boeding, Paul Scalise, M. Hempel, H. Sharif
5th -Generation (5G) cellular networks enable a new approach to applications that require low latency. As part of 5G infrastructure, Ultra Reliable Low Latency Communication (URLLC) was defined to support low-latency services using small payloads. However, many Operational Technology (OT) protocols designed with latency in mind require larger payloads but allow for latencies that exceed URLLC's 1ms capability for their operation. An example of such protocols is IEC-61850 GOOSE, which mandates a maximum latency of 4ms, but often transports larger payloads. In this paper, we evaluate the latency implications of incorporating the GOOSE protocol over 5G connections. We evaluate network performance by measuring two different Intelligent Electronic Devices' contact closure times and compare those to measurements obtained from a standard GOOSE network setup. This analysis shows the impact on network latency and critical application performance, from which we can derive important network parameters to improve performance for private 5G-based OT network implementations.
第五代(5G)蜂窝网络为需要低延迟的应用提供了一种新方法。作为 5G 基础设施的一部分,超可靠低延迟通信 (URLLC) 被定义为使用小有效载荷支持低延迟服务。然而,许多在设计时考虑到延迟问题的运行技术(OT)协议需要较大的有效载荷,但允许其运行延迟超过 URLLC 的 1ms 能力。IEC-61850 GOOSE 就是此类协议的一个例子,它规定的最大延迟时间为 4 毫秒,但经常传输更大的有效载荷。在本文中,我们将评估在 5G 连接中采用 GOOSE 协议的延迟影响。我们通过测量两种不同智能电子设备的接触闭合时间来评估网络性能,并将其与从标准 GOOSE 网络设置中获得的测量结果进行比较。该分析表明了对网络延迟和关键应用性能的影响,从中我们可以得出重要的网络参数,以提高基于 5G 的私有 OT 网络实施的性能。
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引用次数: 0
Objective QoE Models for Cloud-Based First Person Shooter Game over Mobile Networks 基于云的移动网络第一人称射击游戏的客观 QoE 模型
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454666
H. S. Rossi, Karan Mitra, C. Åhlund, Irina Cotanis, Niclas Örgen, Per Johansson
Mobile cloud gaming (MCG) lets users play cloud games (CG) on mobile devices anywhere via mobile networks. However, the stochastic nature of network quality of service (QoS) can result in varying user quality of experience (QoE). Understanding, modeling, and predicting the impact of mobile networks' QoS on users' QoE is crucial. This helps stakeholders optimize networks, and game developers efficiently create cloud-hosted games provisioned over mobile networks. This paper investigates the impact of QoS on users' QoE and proposes, develops and validates novel models for predicting QoE for MCG in mobile networks using realistic subjective tests. In particular, we propose and develop three QoE models using multiple, polynomial, and non-linear regression. Our results validate that multiple regression (with R2=0.79, RMSE=0.45) can model complex relationships between QoS factors that impact QoE. Multiple polynomial regression achieved the overall fit with (R2=0.94, RMSE=0.24). Lastly, the non-linear model achieved a good RMSE of 0.24. To select the best model out of the three, we applied the F-test and determined that polynomial regression had the best statistical fit.
移动云游戏(MCG)可让用户在移动设备上通过移动网络随时随地玩云游戏(CG)。然而,网络服务质量(QoS)的随机性会导致用户体验质量(QoE)的不同。了解、模拟和预测移动网络 QoS 对用户 QoE 的影响至关重要。这有助于利益相关者优化网络,也有助于游戏开发者高效地创建通过移动网络提供的云托管游戏。本文研究了 QoS 对用户 QoE 的影响,并提出、开发和验证了用于预测移动网络中 MCG QoE 的新模型,该模型使用了真实的主观测试。特别是,我们利用多元回归、多项式回归和非线性回归提出并开发了三种 QoE 模型。我们的结果验证了多元回归(R2=0.79,RMSE=0.45)可以模拟影响 QoE 的 QoS 因素之间的复杂关系。多元多项式回归的总体拟合度为(R2=0.94,RMSE=0.24)。最后,非线性模型的 RMSE 为 0.24。为了从三个模型中选出最佳模型,我们进行了 F 检验,并确定多项式回归的统计拟合效果最佳。
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引用次数: 1
Analysis of Clock Distribution in User-centric Radio Access Network for Cell-Free Massive MIMO 无小区大规模多输入多输出(MIMO)以用户为中心的无线接入网络中的时钟分配分析
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454788
T. Murakami, Naoki Aihara, Yu Tsukamoto, Akio Ikami, H. Shinbo, Yoshiaki Amano
We analyze the impact on the wireless quality of time division duplex Cell-Free massive multiple-input multiple-output (TDD CF-mMIMO) caused by phase variation in reference signals that modulate RF signals due to clock distribution over a radio access network (RAN). Phase variation in reference signals causes temporal phase variation due to temporal difference in transmission and reception in TDD. In addition, since APs are distributed among a RAN, phase variation also occurs due to clock distribution through fronthaul depending on the placement of reference clocks (RCs), which is a challenge for practical wide-area deployment. We propose RC distribution for practical user-centric RAN, considering use of IEEE 1588 or radio over fiber (RoF) technology. We analyze phase variation of reference signals and evaluate SINR of TDD CF-mMIMO by numerical simulations, revealing that clock distribution from distributed RCs with RoF secures high SINR.
我们分析了在无线接入网络(RAN)上,由于时钟分配导致调制射频信号的参考信号相位变化对时分双工无蜂窝大规模多输入多输出(TDD CF-mMIMO)无线质量的影响。参考信号的相位变化会导致 TDD 中发射和接收的时间差引起时间相位变化。此外,由于接入点分布在 RAN 中,前端链路的时钟分布也会导致相位变化,这取决于参考时钟 (RC) 的位置,这对实际的广域部署是一个挑战。考虑到使用 IEEE 1588 或光纤射频 (RoF) 技术,我们为以用户为中心的实用 RAN 提出了参考时钟分配方案。我们分析了参考信号的相位变化,并通过数值模拟评估了 TDD CF-mMIMO 的信噪比,结果表明,采用 RoF 的分布式 RC 时钟分配可确保较高的信噪比。
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引用次数: 0
Stress Evaluation with Biometric Information Using Smartphone by Radio Wave Reflection 通过无线电波反射利用智能手机的生物识别信息进行压力评估
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454736
Suzumi Sato, Hayato Shimano, Megumi Saito, Shigeru Shimamoto, N. Kobayashi
Smartphone can be used to operate IoT devices and access services such as smartphone game, but prolonged use cause gaming disorder. Gaming disorder was published as an international disease in 2022 by World Health Organization (WHO). Gaming disorder is a symptom of an inability to control the amount of time spent playing games daily. In recent years, the number of patients with gaming disorder has been increasing and there are not enough hospitals to treat them, so it is necessary to cure gaming disorder by oneself without visiting hospitals. Therefore, it is necessary to understand the stress that users are under while playing games, and to provide remedial measures such as encouraging rest within a reasonable range. Since this paper is an initial study, stress evaluation of users during smartphone game playing. To evaluate the stress using biometric information, we obtain temporal changes in radio wave intensity by reflecting radio waveform in the 2.4 GHz band to the chest, and pulse wave and respiration waveforms by signal processing, from which 17 parameters that are attributable to stress. From the one-month smartphone usage logs, 16 subjects with short average game time per month and 18 subjects with long average game time per month are extracted. Since it can be assumed that the stress state during game play differs between the groups with short and long average game time, comparison of the difference in variation during game play using stress-induced parameters and binary classification using machine learning to evaluate the user's stress state. Since this method uses two antennas in the 2.4GHz band, it will be possible to measure stress using smartphones in the future, contributing to the understanding of stress that is likely to be held unconsciously.
智能手机可用于操作物联网设备和访问智能手机游戏等服务,但长时间使用会导致游戏障碍。世界卫生组织(WHO)于 2022 年将游戏障碍列为国际疾病。游戏障碍是一种无法控制每天游戏时间的症状。近年来,游戏障碍患者人数不断增加,而医院却没有足够的能力来治疗他们,因此有必要在不去医院的情况下自己治疗游戏障碍。因此,有必要了解用户在玩游戏时所承受的压力,并在合理范围内提供鼓励休息等补救措施。由于本文是一项初步研究,因此对用户在玩智能手机游戏时的压力进行评估。为了利用生物识别信息评估压力,我们通过将 2.4 GHz 频段的无线电波反射到胸部,获得无线电波强度的时间变化,并通过信号处理获得脉搏波和呼吸波,从中得出 17 个可归因于压力的参数。从一个月的智能手机使用记录中,提取出每月平均游戏时间较短的 16 名受试者和每月平均游戏时间较长的 18 名受试者。由于可以假定平均游戏时间短和平均游戏时间长的两组用户在游戏过程中的压力状态不同,因此使用压力诱发参数比较游戏过程中的变化差异,并使用机器学习进行二元分类,以评估用户的压力状态。由于这种方法使用的是 2.4GHz 频段的两根天线,因此今后有可能使用智能手机测量压力,从而有助于了解可能在无意识中承受的压力。
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引用次数: 0
An Edge Computing-Oriented WoT Architecture for Air Quality Monitoring in Mobile Vehicular Scenarios 面向边缘计算的 WoT 架构,用于移动车载场景中的空气质量监测
Pub Date : 2024-01-06 DOI: 10.1109/CCNC51664.2024.10454646
Luca Davoli, Laura Belli, Gianluigi Ferrari, Elisa Londero, Paolo Azzoni
Nowadays, the need to efficiently process information in Internet of Things (IoT)-oriented heterogeneous scenarios has increased significantly, e.g., in all scenarios where unobtrusive environmental monitoring is beneficial for the involved people (e.g., inside public transport vehicles, indoor workplaces and offices, large public infrastructures, etc.). This objective typically requires the combination of heterogeneous IoT systems, which need to efficiently share information, e.g., through the Web of Things (WoT) paradigm. In this paper, we propose an edge computing-oriented flexible WoT architecture, with distributed intelligence, for air quality monitoring and prediction inside a public transport bus. Our results show that the proposed architecture allows seamless integration of heterogeneous IoT systems according to a WoT perspective, exploiting the device/edge/fog computing continuum and using containerized and secure processing modules.
如今,在以物联网(IoT)为导向的异构场景中高效处理信息的需求大幅增加,例如,在对相关人员(如公共交通车辆内、室内工作场所和办公室、大型公共基础设施等)进行非侵入式环境监测的所有场景中。这一目标通常需要异构物联网系统的组合,这些系统需要通过物联网(WoT)范例等方式有效地共享信息。在本文中,我们提出了一种面向边缘计算的灵活 WoT 架构,该架构具有分布式智能,适用于公共交通巴士内的空气质量监测和预测。我们的研究结果表明,所提出的架构可以从物联网的角度,利用设备/边缘/雾计算连续体,并使用容器化的安全处理模块,实现异构物联网系统的无缝集成。
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引用次数: 0
期刊
2024 IEEE 21st Consumer Communications & Networking Conference (CCNC)
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