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Evaluating NBA end-of-game decision-making 评估NBA终场决策
IF 1.1 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2019-01-01 DOI: 10.3233/JSA-180231
Patrick McFarlane
This paper introduces a probabilistic method to evaluate the tactical decisions players and coaches make at the end of NBA games. For the purposes of this research, these decisions include whether to shoot a two-point or three-point field goal for the offensive team and whether to intentionally foul for the defensive team. With a win probability model built using logistic regression and player statistics, the optimal decision for both teams in a given possession is found. The End-of-game Tactics Metric (ETM) is the difference between the win probability of the optimal decision and the win probability of the actual decision. This research extends beyond current applications of win probability models to evaluate the actual on-court decision as opposed to evaluating the result of a possession. To evaluate the usefulness of ETM, the winning percentage of teams in games decided by a margin of five points or fewer can be compared with the mean ETM difference between a team and its opponent. The correlation coefficient of the relationship is -0.64. When combined with other variables that affect winning percentage in close games, a linear regression on those explanatory variables has an adjusted R2 value of 0.79. This analysis shows that the ETM difference has a significant effect on winning close games, despite having little reliance on player performance.
本文介绍了一种概率方法来评估球员和教练在NBA比赛结束时所做的战术决策。为了本研究的目的,这些决定包括进攻队投两分球还是三分球,以及防守队是否故意犯规。利用逻辑回归和球员统计建立了获胜概率模型,找到了给定控球情况下两队的最优决策。游戏结束战术度量(ETM)是指最优决策的获胜概率与实际决策的获胜概率之间的差值。这项研究超越了当前获胜概率模型的应用,以评估实际的场上决定,而不是评估占有的结果。为了评估ETM的有用性,可以将胜率为5分或更少的球队的胜率与球队与其对手之间的平均ETM差进行比较。相关系数为-0.64。当与其他影响胜率的变量结合在一起时,这些解释变量的线性回归调整后的R2值为0.79。这一分析表明,尽管对球员表现的依赖很少,但ETM差异对赢得近距离比赛有显著影响。
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引用次数: 15
Exploring the potential of the plus/minus in NCAA women’s volleyball via the recovery of court presence information 通过恢复在场信息探索NCAA女排正负分的潜力
IF 1.1 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2018-11-29 DOI: 10.3233/JSA-180217
Zachary Hass, B. Craig
This work describes a collaboration with a single collegiate volleyball team to leverage existing data to examine the potential of the plus/minus metric for player evaluation. Historically, volleyball players have been evaluated through a series of single skill metrics (e.g., number of aces per set and hitting percentage). The advantages of the plus/minus lie in the limited amount of information needed for its calculation (e.g., court presence and scoring) combined with its ability to fuse together both measured and unmeasured contributions. Unfortunately, the primary collection tool (Statcrew) for National Collegiate Athletic Association (NCAA) Women’s Volleyball, does not record the movement of the Libero, resulting in incomplete court presence information for a large percentage of plays. This paper introduces methodology to recover court presence information from standard play-by-play data. The recovery is in the form of a posterior distribution of player presence, which can then be used to not only calculate the plus/minus metric but also quantify the uncertainty of the metric due to the incomplete information. Although the presented methods and results were derived from a collaboration with a single team, the data source and methodology can be extended to multiple teams.
这项工作描述了与一支大学排球队的合作,利用现有数据来检验正负指标对球员评估的潜力。从历史上看,排球运动员是通过一系列单一技能指标来评估的(例如,每套a的数量和命中率)。加减法的优点在于其计算所需的信息量有限(例如,在场和得分),加上其将已测量和未测量的贡献融合在一起的能力。不幸的是,国家大学生体育协会(NCAA)女子排球的主要收集工具(Statcrew)没有记录Libero的运动,导致大部分比赛的在场信息不完整。本文介绍了从标准的逐场比赛数据中恢复球场在场信息的方法。恢复是以玩家存在的后验分布的形式进行的,然后不仅可以用于计算正负度量,还可以量化由于信息不完整而导致的度量的不确定性。尽管所介绍的方法和结果来自于与单个团队的合作,但数据源和方法可以扩展到多个团队。
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引用次数: 5
Improving fairness in match play golf through enhanced handicap allocation 通过改进差点分配,提高高尔夫比洞比赛的公平性
IF 1.1 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2018-11-29 DOI: 10.3233/JSA-180184
T. Chan, David Madras, M. Puterman
In amateur golf, lower handicap players “give strokes” to higher handicap players based on their handicap differential to make head-to-head matches fairer. In match play, the standard way to allocate handicap strokes uses the “course-defined hole ranking”. Using a bootstrapped simulation of over 70,000 matches based on 392 rounds of golf, we first show that the standard stroke allocation method and course-defined hole ranking favor the better player in 53% of matches. Then, we investigate the impact of three potential changes to stroke allocation: modifying the hole ranking; giving both players their full handicaps instead of using handicap differential; awarding extra strokes to the weaker player. Our two primary findings are: 1) fair matches can be achieved by giving the weaker player 0.5 extra strokes, which corresponds to a tie-breaker on a single hole; 2) giving both players their full handicap makes the fairness results robust to different hole rankings. Together, these simple changes can improve fairness in match play golf and improve generalizability to other courses.
在业余高尔夫比赛中,低差点球员会根据他们的差点差异给高差点球员“击球”,以使正面比赛更加公平。在比洞比赛中,标准的劣势击球分配方式是使用“球场定义的洞排名”。使用基于392轮的超过70,000场比赛的bootbootsimulation,我们首先表明,标准的击球分配方法和球场定义的洞排名在53%的比赛中有利于更好的球员。然后,我们研究了三种可能的变化对冲程分配的影响:修改洞位排名;给予两名球员全部差点,而不是使用差点差别;给予较弱的选手额外击球。我们的两个主要发现是:1)公平比赛可以通过给较弱的选手额外0.5杆来实现,这相当于在一个洞上打破平局;2)给予两名球员他们的全部差点,使得公平结果对不同的洞排名具有稳健性。总之,这些简单的改变可以提高高尔夫比赛的公平性,并提高对其他球场的推广能力。
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引用次数: 2
A team recommendation system and outcome prediction for the game of cricket 板球比赛的团队推荐系统及结果预测
IF 1.1 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2018-11-29 DOI: 10.3233/JSA-170196
S. Jayanth, Akas Anthony, G. Abhilasha, Noorni Shaik, G. Srinivasa
. Predicting the outcome of a game using players strength and weakness against the players of the opponent team by considering the statistics of a set of matches played by players helps captain and coaches to select the team and order the players. In this paper, we propose a supervised learning method using SVM model with linear, and nonlinear poly and RBF kernals to predict the outcome of the game against particular side by grouping the players at different levels in the order of play for both the teams. The comparison among different groups of players at same level gives the order of groups which contributes to winning probability. we also propose to develop a system which recommends a player for a specific role in a team by considering the past performances. we achieve this by finding the similar players by clustering all the players using k-means clustering and finding the five nearest players using k nearest neighbor (KNN) classifier. We calculate the ranking index for players using the game and players statistics extracted from a particular tournament. Experimental results demonstrate that, the n-dimensional data considered for modeling is not linearly separable. Hence the nonlinear SVM with RBF kernel outperforms from the linear and poly kernel. SVM with RFB kernel yields the accuracy of 75, precision of 83.5 and recall rate of 62.5. So we recommend the use of SVM with RBF kernel for game outcome prediction.
通过考虑球员的一组比赛的统计数据,利用球员对对手球员的优势和劣势来预测比赛的结果,有助于队长和教练选择球队和命令球员。在本文中,我们提出了一种监督学习方法,使用具有线性、非线性多边形和RBF核的SVM模型,通过将两支球队的不同级别的球员按比赛顺序分组,来预测对阵特定球队的比赛结果。同一级别的不同组玩家之间的比较给出了有助于获胜概率的组顺序。我们还建议开发一个系统,通过考虑过去的表现来推荐球员在球队中的特定角色。我们通过使用k-means聚类对所有玩家进行聚类并使用k最近邻(KNN)分类器找到五个最接近的玩家来找到相似的玩家来实现这一点。我们使用从特定锦标赛中提取的游戏和玩家统计数据来计算玩家的排名指数。实验结果表明,用于建模的n维数据不是线性可分的。因此,具有RBF核的非线性支持向量机优于线性核和多核支持向量机。RFB核支持向量机的准确率为75,精密度为83.5,召回率为62.5。因此,我们推荐使用带有RBF核的支持向量机进行博弈结果预测。
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引用次数: 27
Side-out success and ways that points are obtained in women’s college volleyball 高校女子排球比赛的侧边成功与得分方式
IF 1.1 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2018-11-29 DOI: 10.3233/JSA-180153
J. Palao
The purpose of this study was to assess side-out success and ways that points are obtained in relation to the result of the game in women’s college volleyball. A total of 2,435 rallies from 48 sets of the Missouri Valley Conference (NCAA Division I) were analyzed. The variables studied were: game phase, phase efficacy, reason for the success or error, number of times that the ball went over the net, result of the game, attack tempo, reception efficacy, and type of set. The findings provide reference values to guide the analysis of the volleyball team and understand the way winning teams score and build their side-out in the women’s college population. The results show the importance of side-out phase efficacy as a variable to monitor team performance in competition and the individual actions that correlate most with side-out phase success. The action that best differentiates winning and losing teams was the attack after reception. The results show the contribution of different ways to build the side-out. The actions with greater contribution were the ones that increased the setter’s possibilities to build the offense and accelerate the game, such as through the reception efficacy and the use of the jump set.
本研究的目的是评估在女子大学排球比赛中边分的成功和获得分数的方式。分析了48场密苏里山谷会议(NCAA第1赛区)的2435场比赛。研究的变量包括:比赛阶段、阶段效率、成功或失败的原因、球过网次数、比赛结果、进攻节奏、接球效率和定局类型。研究结果对于指导女校排球队的分析,理解女校群体中获胜队伍的得分方式和建立侧边优势具有参考价值。研究结果表明,作为一个变量,侧边阶段效能对于监测团队在竞争中的表现以及与侧边阶段成功最相关的个人行为具有重要意义。最能区分输赢球队的是接球后的进攻。结果显示了不同的侧边构造方法对侧边构造的贡献。贡献更大的动作是那些增加二传手建立进攻和加速比赛的可能性的动作,比如通过接球效率和使用跳球。
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引用次数: 1
A flight-based metric for evaluating NFL punters 用于评估NFL投注者的基于飞行的度量
IF 1.1 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2018-08-22 DOI: 10.3233/JSA-180164
R. D. Pasteur, E. Howerton, Preston Pozderac, S. Young, Jonathan Moore
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引用次数: 0
Competition between sports hurts TV ratings: How to shift league calendars to optimize viewership 体育之间的竞争损害了电视收视率:如何改变联赛日历以优化收视率
IF 1.1 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2018-08-22 DOI: 10.3233/JSA-170117
Jim Pagels
Television is becoming an increasingly critical revenue stream in the sports industry, as media rights deals in the four major North American sports (NBA, MLB, NHL, and NFL) continue to escalate by huge rates every time they are up for renewal. Live sports certainly captivate large numbers of viewers, and according to conventional wisdom, when two live events air at the same time, they compete head-to-head for those eyeballs. It is often discussed how NFL games allegedly crush ratings for the World Series or NBA playoff games devour the audience for their NHL playoff counterparts. If ratings are so critical to franchise bottom lines and competition does in fact hurt ratings, though, why then do so many sports willingly overlap while other parts of the year are left empty, flush with fans hungering for sports programming? This overlap can easily be prevented, as there is a vast stretch of the summer from mid-June to the end of August during which the only major sport in season is regular season MLB games—among the lowest rated programming of the four major sports. Would NHL or NBA playoff TV ratings increase if either pushed its calendar back and avoided directly competing with the other from April-June? Would World Series ratings cease their downward spiral if they moved up from October before getting caught in the supposed NFL black hole? In an industry where teams hire armies of statisticians, coaches, trainers, and scouts to claw at every last inch of competitive edge and where leagues squeeze out every last drop of revenue, one would think someone would notice if that were the case—or does programming competition from other sports simply have little effect on ratings? This paper attempts to isolate the effects of overlap from each sport, examine how that competition hurts viewership in each league, and quantify the value lost due to that overlap. We find that competition can have very damaging effects for TV viewership for every sport, most notably the NHL, and these losses can significantly diminish the value of a network’s investments in sports
随着北美四大体育赛事(NBA、MLB、NHL和NFL)的媒体版权协议每次续约都在以惊人的速度升级,电视正在成为体育产业日益重要的收入来源。体育直播肯定会吸引大量观众,根据传统观念,当两项直播赛事同时播出时,它们会直接争夺这些眼球。人们经常讨论,NFL的比赛如何挤掉世界职业棒球大赛(World Series)或NBA季后赛(NBA季后赛)的收视率,从而吞噬了观看NHL季后赛比赛的观众。如果收视率对球队的底线如此重要,而竞争确实会影响收视率,那么,为什么那么多体育项目心甘情愿地重叠,而一年中的其他部分却空着,充斥着渴望体育节目的粉丝?这种重叠很容易避免,因为从6月中旬到8月底的夏季有一段时间,在这段时间里,唯一的主要运动是常规赛,而常规赛是四大运动中收视率最低的。如果NHL或NBA将比赛日程推迟,避免在4月至6月期间与对方直接竞争,那么季后赛电视收视率会上升吗?如果世界职业棒球大赛的收视率从10月份开始上升,然后再陷入所谓的NFL黑洞,那么世界职业棒球大赛的收视率会停止螺旋式下降吗?在一个球队雇佣大量统计学家、教练、训练员和球探来抓住每一寸竞争优势的行业,在一个联赛榨干每一滴收入的行业,人们可能会认为有人会注意到这种情况——或者其他体育项目的节目竞争对收视率几乎没有影响?本文试图从每个运动中分离出重叠的影响,检查竞争如何损害每个联赛的收视率,并量化由于重叠而损失的价值。我们发现,竞争会对每一项运动的电视收视率产生非常破坏性的影响,最明显的是NHL,这些损失会大大降低网络在体育方面的投资价值
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引用次数: 2
What if a figure skating team event had been held at past Winter Olympic Games? An analysis of a hypothetical competition 若在过去的冬奥会上举办了花样滑冰团体项目,会怎么样?一个假想竞争的分析
IF 1.1 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2018-08-22 DOI: 10.3233/JSA-170148
Diana S. Cheng, P. Coughlin
A new figure skating competition was introduced at the 2014 Winter Olympic Games (WOG) – the team event. The introduction of this new competition raises questions of what would have happened if a team event had been contested in past WOG. This paper develops a method for determining which teams might have earned medals if the team event had been held in the past, and applies the method to a hypothetical competition for 2010. This paper also identifies relative contributions of skaters to their countries’ teams in the hypothetical competition. These methods can be useful for fans and for electors who vote on candidates for figure skating halls of fame.
在2014年冬季奥运会(WOG)上引入了一项新的花样滑冰比赛——团体赛。这个新比赛的引入引发了一个问题,如果在过去的WOG中有一个团队比赛会发生什么。本文开发了一种方法来确定如果过去举办过团体赛,哪些队伍可能会获得奖牌,并将该方法应用于2010年的一场假设比赛。本文还确定了在假想比赛中滑冰运动员对本国队伍的相对贡献。这些方法对粉丝和投票选出花样滑冰名人堂候选人的选举人都很有用。
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引用次数: 2
Are strategies for success different in test cricket and one-day internationals? Evidence from England-Australia rivalry1 在板球测试和一日国际比赛中,成功的策略不同吗?英国和澳大利亚之间的竞争就是证据
IF 1.1 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2018-08-22 DOI: 10.3233/JSA-180191
Nafisa Lohawala, M. A. Rahman
The paper utilizes the entire cricketing data between England and Australia – Test and one-day international (ODI) matches played between 1877-2015 and 1971-2015, respectively – to provide an econometric perspective on the EnglandAustralia rivalry. We employ the production function approach of Schofield (1988) and model Test match outcomes (loss, draw or win) using an ordinal probit model and ODI outcomes (loss or win) using a binary probit model. The results show that input measures critical to winning are different for the two formats and consequently a team should adopt different strategies in Test and ODI matches. We further show that influences which are perceived as important to match outcomes, including electing to bat first after winning the toss and effect of weather conditions, do not have any statistical support. However, there is strong evidence that England is at a disadvantage while playing a Test match in Australia. Besides, we find that home bias as typically defined in the literature may not necessarily indicate favoritism by umpires. The estimated models fit well and correctly predict about 70% of Test match outcomes and 95% of ODI outcomes.
本文利用了英格兰和澳大利亚之间的整个板球数据-分别在1877-2015和1971-2015之间进行的测试和一天的国际(ODI)比赛-为英格兰和澳大利亚的竞争提供了计量经济学视角。我们采用Schofield(1988)的生产函数方法,并使用有序概率模型来模拟测试匹配结果(输、平或赢),使用二元概率模型来模拟ODI结果(输或赢)。结果表明,对于两种格式来说,对获胜至关重要的输入措施是不同的,因此一个团队应该在测试和ODI比赛中采用不同的策略。我们进一步表明,被认为对匹配结果很重要的影响,包括在赢得投掷和天气条件的影响后选择先击球,没有任何统计支持。然而,有强有力的证据表明,英格兰队在澳大利亚参加测试赛时处于不利地位。此外,我们发现在文献中通常定义的主场偏见可能并不一定表明裁判的偏袒。估计的模型拟合良好,并正确预测了大约70%的测试比赛结果和95%的ODI结果。
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引用次数: 3
Fast starters and slow finishers: A large-scale data analysis of pacing at the beginning and end of the marathon for recreational runners 快速起步者和慢速完成者:对休闲跑步者马拉松开始和结束时节奏的大规模数据分析
IF 1.1 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2018-08-22 DOI: 10.3233/JSA-170205
Barry Smyth
Every year millions of people participate in big-city marathons around the world, with such events routinely attracting thousands and even tens of thousands of participants. Careful pacing is widely considered to be an important determinant of success in the marathon and, come race-day, most participants will have decided on a pacing strategy to ensure they manage their energy levels and optimise their finish-times. While researchers have examined the pacing of elite athletes, recreational runners are less well understood. We present an analysis of 1.7 million recreational runners, focusing on pacing at the start and end of the marathon, two particularly important race stages. We show how starting or finishing too quickly can result in poorer finish-times, because fast starts tend to be very fast, leading to endurance problems later, while fast finishes suggest overly cautious pacing earlier in the race. We find that women tend to pace their race more effectively than men, but they can be more cautious too, costing them minutes overall. These findings help to quantify the costs of uneven pacing at the start and end of a marathon, and may help to improve coaching and performance in endurance races.
每年,世界各地都有数百万人参加大城市马拉松比赛,此类赛事通常会吸引数千甚至数万人参加。谨慎的配速被广泛认为是马拉松比赛成功的重要决定因素,在比赛日到来时,大多数参与者都会决定配速策略,以确保他们管理好自己的能量水平并优化完成时间。虽然研究人员已经研究了精英运动员的步伐,但娱乐性跑步者却不太了解。我们对170万休闲跑步者进行了分析,重点关注马拉松比赛开始和结束时的节奏,这两个特别重要的比赛阶段。我们展示了起跑或终点过快会导致终点时间变差,因为快速起跑往往非常快,会导致后期的耐力问题,而快速终点则表明在比赛早期过于谨慎。我们发现,女性往往比男性更有效地调整比赛节奏,但她们也可以更谨慎,总的来说会花费几分钟的时间。这些发现有助于量化马拉松比赛开始和结束时不均衡步伐的成本,并可能有助于提高耐力赛的教练和表现。
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引用次数: 25
期刊
Journal of Sports Analytics
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