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Using agronomic data to minimize the impact of field conditions on player injuries and enhance the development of a risk management plan 利用农艺数据,最大限度地减少场地条件对球员受伤的影响,并加强风险管理计划的制定
IF 1.1 Pub Date : 2022-05-30 DOI: 10.3233/jsa-200538
E. Walker, Kristina S. Walker
An important aspect of facility management is the development of a comprehensive risk management plan. Player safety has only recently been a consideration when developing a risk management plan. Field conditions have not received much attention as it relates to player safety. Several injuries at Optus Stadium in Perth, Australia raised questions about the playing surface being the cause. The purpose of this study was to determine the ability of established athletic field agronomic measures to predict injuries from football fields and soccer pitches. Logistic regression was used to predict injury based upon soil compaction, soil moisture, surface firmness, and turfgrass quality. Results indicate that athletic fields that met good standards had the lowest probability of injury and injury probability is the highest when field conditions are considered poor. These results provide parameters facility and athletic field managers can use to determine whether an athletic field demonstrates a low risk of injury, needs to be improved, or a game should be canceled.
设施管理的一个重要方面是制定全面的风险管理计划。直到最近,在制定风险管理计划时,玩家的安全才成为一个考虑因素。场地状况并没有受到太多关注,因为它关系到球员的安全。在澳大利亚珀斯的Optus体育场发生了几起受伤事件,这引发了人们对比赛场地是否是原因的质疑。本研究的目的是确定已建立的运动场农艺措施预测足球场和足球场伤害的能力。根据土壤压实度、土壤湿度、表面硬度和草坪草质量,采用Logistic回归预测损伤。结果表明,场地条件较好的运动员发生损伤的概率最低,场地条件较差的运动员发生损伤的概率最高。这些结果为设施和运动场管理者提供了参数,可以用来确定运动场是否显示出低受伤风险,是否需要改进,或者是否应该取消比赛。
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引用次数: 0
Analyzing pace-of-play in soccer using spatio-temporal event data 利用时空事件数据分析足球比赛的速度
IF 1.1 Pub Date : 2022-05-04 DOI: 10.3233/jsa-200581
Ethan Shen, Shawn Santo, O. Akande
Pace-of-play is an important characteristic in soccer that can influence the style and outcome of a match. Using event data provided by Wyscout covering one season of regular-season games from five European soccer leagues, we develop four velocity-based pace metrics and examine how pace varies across the pitch, between different leagues, and between different teams. Our findings show that although pace varies considerably, it is generally highest in the offensive third of the pitch, relatively consistent across leagues, and increases with decreasing team quality. Using hierarchical logistic models, we also assess whether the pace metrics are useful in predicting the outcome of a match by constructing models with and without the metrics. We find that the pace variables are statistically significant but only slightly improve the predictive accuracy metrics.
在足球比赛中,节奏是一个重要的特征,它可以影响比赛的风格和结果。使用Wyscout提供的涵盖五个欧洲足球联赛常规赛一个赛季的赛事数据,我们开发了四个基于速度的速度指标,并研究了不同球场、不同联赛和不同球队之间的速度变化情况。我们的研究结果表明,尽管速度差异很大,但通常在球场的进攻三分之一处最高,在各个联赛中相对一致,并且随着球队质量的下降而增加。使用分层逻辑模型,我们还通过构建有和没有指标的模型来评估速度指标在预测比赛结果方面是否有用。我们发现速度变量在统计上是显著的,但只略微提高了预测精度指标。
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引用次数: 2
A multi-criteria approach for evaluating major league baseball batting performance 评估棒球大联盟打击表现的多标准方法
IF 1.1 Pub Date : 2022-03-26 DOI: 10.3233/jsa-200298
S. Wulff, Priyantha G. De Silva
The evaluation of player performance typically involves a number of criteria representing various aspects of performance that are of interest. Pareto optimality and weighted aggregation are useful tools to simultaneously evaluate players with respect to the multiple criteria. In particular, the Pareto approach allows trade-offs among the criteria to be compared, does not require specifications of weighting schemes, and is not sensitive to the scaling of the criteria. The Pareto optimal players can be scored according to their ranks or according to their distance from the global optimum for informative comparisons of performance or for evaluating trade-offs among the criteria. These multi-criteria approaches are defined and illustrated for evaluating batting performance of Major League Baseball players.
对玩家表现的评估通常包含许多标准,这些标准代表了玩家感兴趣的表现的各个方面。帕累托最优性和加权聚合是同时根据多个标准评估玩家的有用工具。特别是,帕累托方法允许在标准之间进行比较,不需要权重方案的规格,并且对标准的缩放不敏感。帕累托最优参与者可以根据他们的排名或根据他们与全局最优的距离进行评分,以进行性能的信息比较或评估标准之间的权衡。这些多标准的方法被定义和说明,以评估美国职业棒球大联盟球员的打击表现。
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引用次数: 0
5% of Zion: Evaluating the potential for probability-split trades in professional sports 锡安的5%:评估职业体育中概率分割交易的潜力
IF 1.1 Pub Date : 2022-02-23 DOI: 10.3233/jsa-200490
Dawson M. Brown
In this paper, I propose and evaluate a novel extension of the analytics revolution in professional sports: probability-split trades. Under this plan, teams could trade probability shares in draft assets held. For example, a team like the New York Knicks could trade their first and second round picks for a 5% chance of winning the 1st overall pick. In the last two decades, the analytics revolution has transformed professional sports. General managers, coaches, and even players leverage the underlying math to gain any sort of competitive advantage, while major sports leagues view the analytics revolution with passive glee, as their potential viewer segments continue to expand. This paper is an extension of that revolution, outlining the details, feasibility, and potential benefits of a novel plan with the potential to increase exchange efficiency, boost revenue and sustain league growth in the NFL and NBA.
在本文中,我提出并评估了职业体育分析革命的一个新扩展:概率分割交易。根据该计划,球队可以交易所持有的选秀资产中的概率份额。例如,像纽约尼克斯队这样的球队可以用他们的第一轮和第二轮选秀权换取5%的机会赢得第一顺位。在过去的二十年里,分析革命改变了职业体育。总经理、教练甚至球员都利用潜在的数学来获得任何形式的竞争优势,而随着潜在观众群体的不断扩大,各大体育联盟对分析革命的看法是消极的。本文是这场革命的延伸,概述了一项新计划的细节、可行性和潜在好处,该计划有可能提高交换效率,增加收入,并维持NFL和NBA的联盟增长。
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引用次数: 0
Prediction of pitch type and location in baseball using ensemble model of deep neural networks 基于深度神经网络集成模型的棒球场地类型和位置预测
IF 1.1 Pub Date : 2022-02-18 DOI: 10.3233/jsa-200559
Jae Sik Lee
In the past decade, many data mining researches have been conducted on the sports field. In particular, baseball has become an important subject of data mining due to the wide availability of massive data from games. Many researchers have conducted their studies to predict pitch types, i.e., fastball, cutter, sinker, slider, curveball, changeup, knuckleball, or part of them. In this research, we also develop a system that makes predictions related to pitches in baseball. The major difference between our research and the previous researches is that our system is to predict pitch types and pitch locations at the same time. Pitch location is the place where the pitched ball arrives among the imaginary grids drawn in front of the catcher. Another difference is the number of classes to predict. In the previous researches for predicting pitch types, the number of classes to predict was 2∼7. However, in our research, since we also predict pitch locations, the number of classes to predict is 34. We build our prediction system using ensemble model of deep neural networks. We describe in detail the process of building our prediction system while avoiding overfitting. In addition, the performances of our prediction system in various game situations, such as loss/draw/win, count and baserunners situation, are presented.
在过去的十年里,人们对体育领域进行了大量的数据挖掘研究。特别是,由于比赛中大量数据的广泛可用性,棒球已经成为数据挖掘的一个重要主题。许多研究人员进行了研究来预测投球类型,即快速球、切球、伸卡球、滑球、曲球、变速球、指节球或其中的一部分。在这项研究中,我们还开发了一个系统,可以对棒球中的投球进行预测。我们的研究与以前的研究的主要区别在于,我们的系统是同时预测音高类型和音高位置。投球位置是指投球到达捕手前方假想网格中的位置。另一个区别是要预测的类的数量。在之前预测音高类型的研究中,需要预测的类别数量为2~7。然而,在我们的研究中,由于我们也预测球场位置,因此需要预测的类别数量为34。我们使用深度神经网络的集成模型来构建我们的预测系统。我们详细描述了在避免过拟合的同时构建预测系统的过程。此外,还介绍了我们的预测系统在各种比赛情况下的性能,如输/平/赢、计数和跑垒员情况。
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引用次数: 1
Optimizing the best play in basketball using deep learning 利用深度学习优化篮球的最佳发挥
IF 1.1 Pub Date : 2022-02-15 DOI: 10.3233/jsa-200524
L. Javadpour, Jessica Blakeslee, Mehdi A. Khazaeli, Pete Schroeder
In a close game of basketball, victory or defeat can depend on a single shot. Being able to identify the best player and play scenario for a given opponent’s defense can increase the likelihood of victory. Progress in technology has resulted in an increase in the popularity of sports analytics over the last two decades, where data can be used by teams and individuals to their advantage. A popular data analytic technique in sports is deep learning. Deep learning is a branch of machine learning that finds patterns within big data and can predict future decisions. The process relies on a raw dataset for training purposes. It can be utilized in sports by using deep learning to read the data and provide a better understanding of where players can be the most successful. In this study the data used were on division I women’s basketball games of a private university in a conference featuring top 25 teams. Deep learning was applied to optimize the best offensive play in a game scenario for a given set of features. The system is used to predict the play that would lead to the highest probability of a made shot.
在势均力敌的篮球比赛中,胜负取决于一次投篮。能够为特定对手的防守确定最佳球员和比赛场景可以增加获胜的可能性。在过去的二十年里,技术的进步导致体育分析越来越受欢迎,团队和个人可以利用这些数据为自己谋利。体育运动中一种流行的数据分析技术是深度学习。深度学习是机器学习的一个分支,它可以在大数据中找到模式,并预测未来的决策。该过程依赖于用于训练目的的原始数据集。它可以在体育运动中使用,通过使用深度学习来读取数据,并更好地了解球员在哪里最成功。在这项研究中,使用的数据是一所私立大学第一赛区女子篮球比赛的数据,该比赛由排名前25的球队参加。深度学习被应用于针对给定的一组特征优化游戏场景中的最佳进攻。该系统用于预测将导致投篮命中率最高的比赛。
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引用次数: 3
The collection, analysis and exploitation of footballer attributes: A systematic review 足球运动员特质的收集、分析与利用:系统综述
IF 1.1 Pub Date : 2022-02-08 DOI: 10.3233/jsa-200554
Edward Wakelam, V. Steuber, James Wakelam
There is growing on-going research into how footballer attributes, collected prior to, during and post-match, may address the demands of clubs, media pundits and gaming developers. Focusing upon individual player performance analysis and prediction, we examined the body of research which considers different player attributes. This resulted in the selection of 132 relevant papers published between 1999 and 2020. From these we have compiled a comprehensive list of player attributes, categorising them as static, such as age and height, or dynamic, such as pass completions and shots on target. To indicate their accuracy, we classified each attribute as objectively or subjectively derived, and finally by their implied accessibility and their likely personal and club sensitivity. We assigned these attributes to 25 logical groups such as passing, tackling and player demographics. We analysed the relative research focus on each group and noted the analytical methods deployed, identifying which statistical or machine learning techniques were used. We reviewed and considered the use of character trait attributes in the selected papers and discuss more formal approaches to their use. Based upon this we have made recommendations on how this work may be developed to support elite clubs in the consideration of transfer targets.
越来越多的研究正在进行中,研究在比赛前、比赛中和比赛后收集的足球运动员属性如何满足俱乐部、媒体专家和游戏开发商的需求。专注于个人球员的表现分析和预测,我们检查了考虑不同球员属性的研究主体。这使得1999年至2020年间发表的132篇相关论文被选中。根据这些,我们编制了一份全面的球员属性列表,将其分为静态(如年龄和身高)或动态(如传球完成和射门命中)。为了表明它们的准确性,我们将每个属性分类为客观或主观衍生的,最后根据它们隐含的可及性以及它们可能的个人和俱乐部敏感性。我们将这些属性分为25个逻辑组,如传球、铲球和球员人口统计。我们分析了每组的相对研究重点,并注意到所使用的分析方法,确定使用了哪些统计或机器学习技术。我们回顾并考虑了所选论文中性格特征属性的使用,并讨论了更正式的使用方法。在此基础上,我们就如何开展这项工作以支持精英俱乐部考虑转会目标提出了建议。
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引用次数: 0
Additional on-court advantages gained during eastward travel in the National Basketball Association (NBA) playoffs 美国国家篮球协会(NBA)季后赛东进期间获得的额外场上优势
IF 1.1 Pub Date : 2022-01-25 DOI: 10.3233/jsa-200577
S. Pradhan, R. Chachad, D. Alton
During the National Basketball Association (NBA) playoffs, teams are required to frequently travel to different venues to play opponents in series of up to seven games. Despite playoff schedules allowing for some rest between games, it is still possible for teams to face circadian misalignment when playing. Thus, the current study serves as a replication and extension of previous research, which has indicated that there is an advantage for teams playing closer to their circadian peak and when they are traveling east. This study specifically investigates the effects of travel, as well as time of game on various performance indicators in professional basketball. We examined a series of box-score statistics (e.g., game outcomes, points scored, shooting percentages, rebounds, assists, steals, blocks, turnovers, and personal fouls) from a total of 499 postseason games played between the 2013–14 and 2018–19 NBA seasons. Findings from our study indicate that teams traveling eastward scored more points than teams traveling within the same time zone. We also observed that teams playing evening games had higher three-point shooting percentages than teams playing in the afternoon. Our study demonstrates an extended impact of travel and time of day on more specific performance indicators in the NBA. Future directions and implications for professional basketball and other sports are discussed.
在美国职业篮球协会(NBA)季后赛期间,球队需要经常前往不同的场地与对手进行多达七场的系列赛。尽管季后赛安排允许在比赛之间休息,但球队在比赛时仍然有可能面临昼夜节律失调。因此,目前的研究可以作为先前研究的复制和延伸,先前的研究表明,在接近他们的昼夜节律高峰和向东行进时打球的球队有优势。本研究专门调查了旅行和比赛时间对职业篮球各项表现指标的影响。我们分析了2013-14赛季至2018-19赛季NBA季后赛的499场比赛的一系列数据(如比赛结果、得分、命中率、篮板、助攻、抢断、盖帽、失误和个人犯规)。我们的研究结果表明,向东旅行的球队比在同一时区旅行的球队得分更高。我们还观察到,晚上比赛的球队比下午比赛的球队有更高的三分命中率。我们的研究证明了旅行和一天中的时间对NBA更具体的表现指标的延伸影响。讨论了职业篮球和其他运动的未来发展方向和影响。
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引用次数: 0
Major League Draft WARs: An Analysis of Wins Above Replacement in Player Selection 美国职业棒球大联盟选秀大战:球员选择中的胜选分析
IF 1.1 Pub Date : 2022-01-21 DOI: 10.3233/jsa-200586
Christian M. Conforti, Ryan L. Crotin, Jordan Oseguera
Major League Baseball (MLB) teams have 20 rounds to select players with projectable ability to compete at the MLB level. In this exploratory study, players were evaluated for differences in Wins Above Replacement (WAR) related to draft round, first round pick, educational designation, and by team. It was hypothesized WAR differences exist by round, pick number, educational designation and by team. From 2005–2015, 1,623 players were examined to determine population differences owed to draft selection. First round draftees had greater average career WAR compared to Rounds 2 to 20. Collectively, the first five picks had greater WAR versus picks grouped 16 through 30. High school (HS) draft picks were selected in earlier rounds versus collegiate athletes and HS hitters displayed more WAR in first round versus 4-year college pitchers. WAR outcomes in the first 15 picks offer more success with greater performance of HS hitters versus 4-year college pitchers. These trends may influence the current landscape of scouting and draft selection in the new draft format that has reduced player selection from 40 to 20 rounds.
美国职业棒球大联盟(MLB)球队有20轮比赛来选择具有可投射能力的球员参加MLB级别的比赛。在这项探索性研究中,球员们被评估了与选秀轮、首轮选秀权、教育指定和球队相关的胜场(WAR)差异。假设WAR差异存在于轮数、选择数、教育指定和团队之间。从2005年到2015年,1623名球员接受了检查,以确定选秀产生的人口差异。与第2轮到第20轮相比,第一轮选秀的平均职业生涯WAR更高。总的来说,前五个选秀权的WAR比第16到30个选秀权更大。高中(HS)选秀权是在前几轮与大学运动员的比赛中被选中的,而HS击球手在第一轮与四年制大学投手的比赛中表现出更多的WAR。前15顺位的WAR结果提供了更多的成功,HS击球手与4年制大学投手相比表现更出色。这些趋势可能会影响目前球探和选秀的格局,新的选秀形式将球员选择从40轮减少到20轮。
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引用次数: 0
Primer on Dosage and the 2012 Triple Crown 剂量入门和2012年三冠王
IF 1.1 Pub Date : 2022-01-01 DOI: 10.1142/9789811250217_0017
W. Ziemba
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引用次数: 0
期刊
Journal of Sports Analytics
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