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ESL Learning via Facebook Among Science and Non-Science University Students 理科生和非理科生通过Facebook学习英语
Q3 Social Sciences Pub Date : 2021-07-01 DOI: 10.4018/IJVPLE.2021070101
S. Kasuma
This study examines science and non-science students' perceptions of the effects of Facebook on their ESL learning. A questionnaire was used to gather data from 631 university students in Malaysia. The findings suggest the science students' more positive views of Facebook for ESL learning compared to their non-Science counterparts, although the differences in percentages between the two groups are small. The science students perceived higher confidence and motivation to read, speak, and write in English, in online and offline environment, after being exposed to Facebook. The science students also indicated a higher level of English language proficiency compared to the non-science students, which may explain their better perceived confidence and willingness to use Facebook in ESL environment. The incorporation of Facebook as a social media should therefore be seen as facilitating a variety of preferred learning styles and strategies in boosting students' learning interest, improving their language abilities, and providing them with the best academic experience.
本研究考察了理科学生和非理科学生对Facebook对他们的ESL学习的影响的看法。调查问卷收集了631名马来西亚大学生的数据。研究结果表明,与非理科学生相比,理科学生对Facebook的ESL学习持更积极的看法,尽管两组之间的百分比差异很小。在接触Facebook后,理科生在在线和离线环境中都对英语阅读、口语和写作有了更高的信心和动力。与非理科生相比,理科生的英语水平也更高,这可能解释了他们在ESL环境中更好地感知到使用Facebook的信心和意愿。因此,Facebook作为社交媒体的结合应该被视为促进各种首选的学习方式和策略,以提高学生的学习兴趣,提高他们的语言能力,并为他们提供最好的学术体验。
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引用次数: 1
Learning Management System (LMS) Development for Higher Technical Education in Ghana 加纳高等技术教育学习管理系统(LMS)的发展
Q3 Social Sciences Pub Date : 2021-07-01 DOI: 10.4018/IJVPLE.2021070106
Nana Yaw Asabere, Joseph Agyiri, R. Tenkorang, Anita Darkwah
In developing nations such as Ghana, traditional face-to-face (F2F) mode of education is challenged when physical classroom (academic) resources are not available for all students in a particular tertiary institution. Globally, education modes have improved through learning management systems (LMSs) as a result of technological advancements. Accra Technical University (ATU) in Ghana is currently facing the problem of turning away qualified applicants due to the fact that the academic resources in ATU are not enough to accommodate all qualified applicants. Using a quantitative research instrument (questionnaire) in accordance to the five-point Likert scale and components of the technology acceptance model (TAM) framework, this paper tackled the problem above by proposing and developing an LMS to support the education of students in ATU. Analytical results of data responses from 200 lecturers and 16 students in ATU, showed that majority of these stakeholders are willing to embrace technology and the developed LMS in ATU.
在加纳等发展中国家,当实体课堂(学术)资源无法为特定高等教育机构的所有学生提供时,传统的面对面(F2F)教育模式受到了挑战。在全球范围内,由于技术进步,教育模式通过学习管理系统(lms)得到了改善。加纳阿克拉技术大学(ATU)目前面临着拒绝合格申请人的问题,因为阿克拉技术大学的学术资源不足以容纳所有合格的申请人。本文采用李克特五点量表的定量研究工具(问卷)和技术接受模型(TAM)框架的组成部分,提出并开发了一个支持ATU学生教育的LMS,解决了上述问题。对ATU 200名讲师和16名学生的数据反馈分析结果表明,这些利益相关者中的大多数愿意接受技术和ATU开发的LMS。
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引用次数: 1
A Conceptual Framework and Evaluation Tool for Mobile Learning Experiences 移动学习体验的概念框架和评估工具
Q3 Social Sciences Pub Date : 2021-01-01 DOI: 10.4018/ijvple.2021010101
H. Kellam
There is an identified need in the research literature for the design, implementation, and evaluation of a conceptual framework for creating contextual, interactive mobile learning. This article details how the conceptual framework was implemented and tested in an online learning course for physicians, nurses, and healthcare professionals at medical organizations across Ontario. The conceptual framework and evaluation instruments were revised based on identified best practices and feedback from study participants. This provided a practical, evidence-based tool for informing the effective design of mobile learning. Results indicated that the design of the framework to include context-specific content, guided participation delivery, flexible and intuitive usability, formal online and informal mobile structure, and access to communities of practice all resulted in practical, applicable learning outcomes and a high degree of learner satisfaction.
在研究文献中,有一个明确的需求是设计、实施和评估一个概念框架,以创建上下文互动的移动学习。本文详细介绍了如何在安大略省医疗机构的医生、护士和医疗保健专业人员的在线学习课程中实现和测试概念框架。根据确定的最佳实践和研究参与者的反馈,对概念框架和评价工具进行了修订。这为移动学习的有效设计提供了一个实用的、基于证据的工具。结果表明,该框架的设计包括情境化内容、指导性参与交付、灵活直观的可用性、正式的在线和非正式的移动结构以及对实践社区的访问,这些都产生了实用、适用的学习成果和高度的学习者满意度。
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引用次数: 1
A Flipped Classroom: Learning Experiences in Programming 翻转课堂:学习编程经验
Q3 Social Sciences Pub Date : 2021-01-01 DOI: 10.4018/ijvple.2021010102
S. Yong, K. Tiong, A. Chan, P. Khiew
This study explored students' perceptions of a flipped classroom for an introductory programming class. Students were required to watch video lectures and read lecture notes in advance (pre-class self-study) to prepare themselves for the in-class lectures and tutorials. A mix-methods approach was employed: quantitative survey (n=204) and qualitative interview (n=7) were administered simultaneously. The results suggested that students are not fully ready for a flipped classroom. Most of the students still prefer face-to-face in-class lectures and tutorials. The in-class activities have a positive impact on students' test performance, especially the male students. Peer learning however induces a negative impact on students' test performance, especially among the female students. Pre-class self-study has no impact on students' test performance, except for those without prior programming experience. Females outperform males even though they lack prior programming experience. Students, regardless of programming background, respond equally to a flipped classroom approach.
本研究探讨学生对程式设计入门课程翻转课堂的看法。学生需要提前观看视频讲座和阅读课堂笔记(课前自学),为课堂上的讲座和辅导课做好准备。采用混合方法:定量调查(204例)和定性访谈(7例)同时进行。结果表明,学生们还没有为翻转课堂做好充分的准备。大多数学生仍然喜欢面对面的课堂讲座和辅导课。课堂活动对学生的考试成绩有积极的影响,尤其是男生。然而,同伴学习对学生的考试成绩产生了负面影响,尤其是对女学生。课前自学对学生的考试成绩没有影响,除了那些之前没有编程经验的学生。即使缺乏编程经验,女性的表现也优于男性。无论学生是否有编程背景,他们对翻转课堂的反应都是一样的。
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引用次数: 0
Organizational Learning Management System Application via Micro PC Hardware: A Case Study in Kyrgyzstan 基于微型PC硬件的组织学习管理系统应用:以吉尔吉斯斯坦为例
Q3 Social Sciences Pub Date : 2021-01-01 DOI: 10.4018/ijvple.2021010104
Rita Ismailova, T. Medeni, I. T. Medeni, Gulshat Muhametjanova, Demet Soylu
In the current work, systems based on mini/micro PCs that can support the corporate learning management practices have been evaluated. As a learning management system, the Moodle platform was chosen. The evaluation was based on the end users' experience. For measurement, carried out in three dimensions, a questionnaire was distributed among students enrolled in the blended course, offered with online support. According to results of the study, the installation of Moodle on micro PC was evaluated as slow. However, students agree that given the price of the device, it can be used as an alternative for the existing version of LMS used in the university. Ease of use of the system, working on micro PC, was also evaluated lower compared to the one on the server. In addition, students evaluated the security on the Moodle version installed on the device higher compared to the one in use.
在目前的工作中,对基于小型/微型pc机的系统进行了评价,以支持企业学习管理实践。作为学习管理系统,我们选择了Moodle平台。评估是基于最终用户的体验。为了在三个维度上进行测量,在参加混合课程的学生中分发了一份问卷,并提供在线支持。根据研究结果,Moodle在微型PC上的安装速度被评价为缓慢。然而,学生们一致认为,考虑到该设备的价格,它可以作为大学使用的现有LMS版本的替代品。在微机上运行的系统的易用性评价也低于在服务器上运行的系统。此外,学生们对设备上安装的Moodle版本的安全性评价高于正在使用的版本。
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引用次数: 0
Learning via Virtual and Real Museums: A Comparative Study on Presence and Retention 虚拟与真实博物馆的学习:存在与留存的比较研究
Q3 Social Sciences Pub Date : 2021-01-01 DOI: 10.4018/ijvple.2021010103
Z. Tatlı, Derya Altınışık, H. Sen, Ünal Çakıroğlu
The aim of study is to compare the contributions of virtual and real museum tours in terms of perceived presence and knowledge retention. The sample of study which was 28 third graders enrolled in a public primary school in an informal instructional process. There were two groups (virtual group and real group); one visited virtual museum (n=14), and the other (n=14) visited real one. Semi-structured interview form and student drawings were used to discuss students' evaluations about two environments. The results suggested that students who have attended virtual museum tour remember much more about the events and objects than students who have visited real museum tour. Students who attended virtual museum tours had perceived presence mostly as much as and in some cases, more than the real group students. Implementations for designing virtual and real museums for feeling more presence and contributing to knowledge retention are also included.
研究的目的是比较虚拟和真实博物馆参观在感知存在和知识保留方面的贡献。研究样本为28名公立小学三年级学生,在非正式教学过程中入学。分为虚拟组和真实组;一组参观虚拟博物馆(n=14),另一组参观真实博物馆(n=14)。采用半结构化的访谈形式和学生图纸来讨论学生对两种环境的评价。结果表明,参加过虚拟博物馆参观的学生比参加过真实博物馆参观的学生对事件和物品的记忆要多得多。参加虚拟博物馆参观的学生对存在感的感受与真实的学生一样多,在某些情况下甚至比真实的学生更多。还包括设计虚拟和真实博物馆的实现,以增加存在感并有助于知识保留。
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引用次数: 4
Teachers' Pedagogical and Content Knowledge After Participation in Virtual Professional Development 教师参与虚拟专业发展后的教学知识与内容知识
Q3 Social Sciences Pub Date : 2021-01-01 DOI: 10.4018/ijvple.2021010105
Rafael Lara-Alecio, Shifang Tang, Kara L. Sutton-Jones, Beverly J. Irby, Fuhui Tong, David Jimenez, Elsa G. Villarreal
Teachers and school district administrators, particularly in the United States, are increasingly turning to teacher virtual professional development (VPD) to stay current and learn new pedagogical knowledge and skills. With more English learners (ELs) entering public school classrooms, it is essential to find effective ways to prepare educators to meet the needs of these students. The authors examined the improvement of Texas in-service teachers' English as a second language (ESL) pedagogical and content knowledge after participating in a VPD program designed for developing teachers' ESL instructional capacity. Chi-square analyses were conducted with participant pre- and post-survey data (n=61). Results indicated a significant improvement in teacher knowledge after program completion. There was no difference in teachers' knowledge gains based on their school district location. These findings are in line with other researchers who have found improvement in terms of teacher knowledge and instructional practices after participation in VPD.
教师和学区管理人员,特别是在美国,越来越多地转向教师虚拟专业发展(VPD),以保持与时俱进,学习新的教学知识和技能。随着越来越多的英语学习者进入公立学校的课堂,找到有效的方法让教育工作者做好准备,以满足这些学生的需求是至关重要的。作者研究了德克萨斯州在职教师在参加了一个旨在培养教师ESL教学能力的VPD项目后,英语作为第二语言(ESL)教学和内容知识的改善。对参与者调查前和调查后的资料进行卡方分析(n=61)。结果显示,在课程完成后,教师的知识有了显著的提高。不同学区的教师在知识收获方面没有差异。这些发现与其他研究人员发现参与VPD后教师知识和教学实践方面的改善是一致的。
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引用次数: 5
Gears in Motion: Changing Perspectives of Interactions Among Online Presences 运动中的齿轮:在线呈现中互动的变化视角
Q3 Social Sciences Pub Date : 2020-07-01 DOI: 10.4018/ijvple.2020070103
Fatemeh Mardi
This article expands Garrison, Anderson, and Archer's Community of Inquiry framework by adding a mechanism to understand the interactions among presences and domains in an online course. Based on a qualitative content analysis of student reflections, elements that create an optimal learning experience. The article discusses three findings and offers visual representations of each: how emotions are pervasive among the presences, a chronological representation of components in two phases, and a logic model showing if-then interactions among the components in a linear form. As a result of these findings, the gear model is proposed, which accounts for current research findings such as emotional and learner presences. The ‘gears in motion' model offers a new, holistic perspective that illustrates the five elements necessary to create an optimal learning experience.
本文通过添加一种机制来理解在线课程中存在和域之间的交互,扩展了Garrison、Anderson和Archer的探究社区框架。基于学生反思的定性内容分析,创造最佳学习体验的要素。本文讨论了三个发现,并提供了每个发现的视觉表示:情绪如何在存在中普遍存在,两个阶段的组件按时间顺序表示,以及以线性形式显示组件之间if-then相互作用的逻辑模型。作为这些发现的结果,齿轮模型被提出,它解释了当前的研究结果,如情感和学习者的存在。“运动中的齿轮”模型提供了一个新的、整体的视角,说明了创造最佳学习体验所需的五个要素。
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引用次数: 1
Design, Development, and Usability of a Virtual Environment on Moral, Social, and Emotional Leaning 道德、社会和情感学习的虚拟环境的设计、开发和可用性
Q3 Social Sciences Pub Date : 2020-07-01 DOI: 10.4018/ijvple.2020070104
S. Paracha, L. Hall, Kathy Clawson, N. Mitsche
Virtual environments have the potential to be an important teaching tool for emotionally-sensitive issues capable of producing a sense of presence, perspective-taking and introspection in users in a risk-free, rapid feedback experience. In designing such experiences, it is essential that users are regularly engaged in a collaborative design process. However, engaging in design, development and evaluation can in itself provide a learning experience. Here, we present our approach to engaging children in the design, development and evaluation of a virtual learning environment, specifically a Serious Game, focused on inculcating empathy, ethical reasoning and reflection for coping with bullying. We demonstrate that children’s involvement not only contributed to an improved virtual environment, but significantly, engaging in the design process provided children with a novel and effective learning opportunity. Through using innovative child-centered participatory design practices, this research provides perceptive insights into how engaging children in design can be employed as a learning experience for emotionally-sensitive learning as well as an approach to gathering user design input. The material outlined in this article is directly linked to virtual worlds for positive change— meeting the needs of children, empowering them to be consulted and take responsibility for issues that affect them at school.
虚拟环境有可能成为情感敏感问题的重要教学工具,能够在无风险的快速反馈体验中为用户产生存在感,换位思考和自省感。在设计这样的体验时,用户必须定期参与协作设计过程。然而,参与设计、开发和评估本身可以提供一种学习经验。在这里,我们提出了让孩子参与虚拟学习环境(特别是严肃游戏)的设计、开发和评估的方法,重点是灌输同理心、道德推理和应对欺凌的反思。我们证明,儿童的参与不仅有助于改善虚拟环境,而且重要的是,参与设计过程为儿童提供了一个新颖有效的学习机会。通过使用创新的以儿童为中心的参与式设计实践,本研究为如何将儿童参与设计作为情感敏感学习的学习体验以及收集用户设计输入的方法提供了敏锐的见解。本文概述的材料直接与虚拟世界的积极变化联系在一起——满足孩子们的需求,使他们能够被咨询,并为影响他们在学校的问题承担责任。
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引用次数: 8
Avatar-Based Learning and Teaching as a Concept of New Perspectives in Online Education in Post-Soviet Union Countries: Theory, Environment, Approaches, Tools 虚拟教学:后苏联国家网络教育的新视角:理论、环境、方法与工具
Q3 Social Sciences Pub Date : 2020-07-01 DOI: 10.4018/ijvple.2020070105
V. Mkrttchian, Dina Kharicheva, E. Aleshina, S. Panasenko, Y. Vertakova, L. Gamidullaeva, Mikhail Ivanov, V. Chernyshenko
In the article the avatar-based learning and teaching (A-BL&T) as a concept of control and managing knowledge in modern socio-economic conditions is proposed to use for assessment a university's economic efficiency. It is shown that all elements, methods and techniques (tools) do not operate in isolation, but rather are interrelated, complementing each other. All of them are used in the process of management and, in a combination, are powerful tools for increasing efficiency of management. Based on the example of avatar-based learning and teaching in Russian universities as modern educational environments, a conceptual model, methodology, and methods have been obtained for the automation of planning and calculation of the academic load in the university.
本文提出了在现代社会经济条件下对知识进行控制和管理的虚拟学与教(avatar-based learning and teaching, a - bl&t)概念,并将其用于评价大学的经济效率。报告显示,所有要素、方法和技术(工具)都不是孤立运作的,而是相互关联、相辅相成的。所有这些都在管理过程中使用,它们的组合是提高管理效率的有力工具。以俄罗斯大学作为现代教育环境的虚拟学与教为例,提出了大学学业负荷规划与计算自动化的概念模型、方法和方法。
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引用次数: 8
期刊
International Journal of Virtual and Personal Learning Environments
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