Pub Date : 2021-07-01DOI: 10.4018/IJVPLE.2021070101
S. Kasuma
This study examines science and non-science students' perceptions of the effects of Facebook on their ESL learning. A questionnaire was used to gather data from 631 university students in Malaysia. The findings suggest the science students' more positive views of Facebook for ESL learning compared to their non-Science counterparts, although the differences in percentages between the two groups are small. The science students perceived higher confidence and motivation to read, speak, and write in English, in online and offline environment, after being exposed to Facebook. The science students also indicated a higher level of English language proficiency compared to the non-science students, which may explain their better perceived confidence and willingness to use Facebook in ESL environment. The incorporation of Facebook as a social media should therefore be seen as facilitating a variety of preferred learning styles and strategies in boosting students' learning interest, improving their language abilities, and providing them with the best academic experience.
{"title":"ESL Learning via Facebook Among Science and Non-Science University Students","authors":"S. Kasuma","doi":"10.4018/IJVPLE.2021070101","DOIUrl":"https://doi.org/10.4018/IJVPLE.2021070101","url":null,"abstract":"This study examines science and non-science students' perceptions of the effects of Facebook on their ESL learning. A questionnaire was used to gather data from 631 university students in Malaysia. The findings suggest the science students' more positive views of Facebook for ESL learning compared to their non-Science counterparts, although the differences in percentages between the two groups are small. The science students perceived higher confidence and motivation to read, speak, and write in English, in online and offline environment, after being exposed to Facebook. The science students also indicated a higher level of English language proficiency compared to the non-science students, which may explain their better perceived confidence and willingness to use Facebook in ESL environment. The incorporation of Facebook as a social media should therefore be seen as facilitating a variety of preferred learning styles and strategies in boosting students' learning interest, improving their language abilities, and providing them with the best academic experience.","PeriodicalId":53545,"journal":{"name":"International Journal of Virtual and Personal Learning Environments","volume":"29 1","pages":"1-17"},"PeriodicalIF":0.0,"publicationDate":"2021-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89424476","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-07-01DOI: 10.4018/IJVPLE.2021070106
Nana Yaw Asabere, Joseph Agyiri, R. Tenkorang, Anita Darkwah
In developing nations such as Ghana, traditional face-to-face (F2F) mode of education is challenged when physical classroom (academic) resources are not available for all students in a particular tertiary institution. Globally, education modes have improved through learning management systems (LMSs) as a result of technological advancements. Accra Technical University (ATU) in Ghana is currently facing the problem of turning away qualified applicants due to the fact that the academic resources in ATU are not enough to accommodate all qualified applicants. Using a quantitative research instrument (questionnaire) in accordance to the five-point Likert scale and components of the technology acceptance model (TAM) framework, this paper tackled the problem above by proposing and developing an LMS to support the education of students in ATU. Analytical results of data responses from 200 lecturers and 16 students in ATU, showed that majority of these stakeholders are willing to embrace technology and the developed LMS in ATU.
{"title":"Learning Management System (LMS) Development for Higher Technical Education in Ghana","authors":"Nana Yaw Asabere, Joseph Agyiri, R. Tenkorang, Anita Darkwah","doi":"10.4018/IJVPLE.2021070106","DOIUrl":"https://doi.org/10.4018/IJVPLE.2021070106","url":null,"abstract":"In developing nations such as Ghana, traditional face-to-face (F2F) mode of education is challenged when physical classroom (academic) resources are not available for all students in a particular tertiary institution. Globally, education modes have improved through learning management systems (LMSs) as a result of technological advancements. Accra Technical University (ATU) in Ghana is currently facing the problem of turning away qualified applicants due to the fact that the academic resources in ATU are not enough to accommodate all qualified applicants. Using a quantitative research instrument (questionnaire) in accordance to the five-point Likert scale and components of the technology acceptance model (TAM) framework, this paper tackled the problem above by proposing and developing an LMS to support the education of students in ATU. Analytical results of data responses from 200 lecturers and 16 students in ATU, showed that majority of these stakeholders are willing to embrace technology and the developed LMS in ATU.","PeriodicalId":53545,"journal":{"name":"International Journal of Virtual and Personal Learning Environments","volume":"13 1","pages":"87-109"},"PeriodicalIF":0.0,"publicationDate":"2021-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81522507","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.4018/ijvple.2021010101
H. Kellam
There is an identified need in the research literature for the design, implementation, and evaluation of a conceptual framework for creating contextual, interactive mobile learning. This article details how the conceptual framework was implemented and tested in an online learning course for physicians, nurses, and healthcare professionals at medical organizations across Ontario. The conceptual framework and evaluation instruments were revised based on identified best practices and feedback from study participants. This provided a practical, evidence-based tool for informing the effective design of mobile learning. Results indicated that the design of the framework to include context-specific content, guided participation delivery, flexible and intuitive usability, formal online and informal mobile structure, and access to communities of practice all resulted in practical, applicable learning outcomes and a high degree of learner satisfaction.
{"title":"A Conceptual Framework and Evaluation Tool for Mobile Learning Experiences","authors":"H. Kellam","doi":"10.4018/ijvple.2021010101","DOIUrl":"https://doi.org/10.4018/ijvple.2021010101","url":null,"abstract":"There is an identified need in the research literature for the design, implementation, and evaluation of a conceptual framework for creating contextual, interactive mobile learning. This article details how the conceptual framework was implemented and tested in an online learning course for physicians, nurses, and healthcare professionals at medical organizations across Ontario. The conceptual framework and evaluation instruments were revised based on identified best practices and feedback from study participants. This provided a practical, evidence-based tool for informing the effective design of mobile learning. Results indicated that the design of the framework to include context-specific content, guided participation delivery, flexible and intuitive usability, formal online and informal mobile structure, and access to communities of practice all resulted in practical, applicable learning outcomes and a high degree of learner satisfaction.","PeriodicalId":53545,"journal":{"name":"International Journal of Virtual and Personal Learning Environments","volume":"14 1","pages":"1-22"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85425149","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.4018/ijvple.2021010102
S. Yong, K. Tiong, A. Chan, P. Khiew
This study explored students' perceptions of a flipped classroom for an introductory programming class. Students were required to watch video lectures and read lecture notes in advance (pre-class self-study) to prepare themselves for the in-class lectures and tutorials. A mix-methods approach was employed: quantitative survey (n=204) and qualitative interview (n=7) were administered simultaneously. The results suggested that students are not fully ready for a flipped classroom. Most of the students still prefer face-to-face in-class lectures and tutorials. The in-class activities have a positive impact on students' test performance, especially the male students. Peer learning however induces a negative impact on students' test performance, especially among the female students. Pre-class self-study has no impact on students' test performance, except for those without prior programming experience. Females outperform males even though they lack prior programming experience. Students, regardless of programming background, respond equally to a flipped classroom approach.
{"title":"A Flipped Classroom: Learning Experiences in Programming","authors":"S. Yong, K. Tiong, A. Chan, P. Khiew","doi":"10.4018/ijvple.2021010102","DOIUrl":"https://doi.org/10.4018/ijvple.2021010102","url":null,"abstract":"This study explored students' perceptions of a flipped classroom for an introductory programming class. Students were required to watch video lectures and read lecture notes in advance (pre-class self-study) to prepare themselves for the in-class lectures and tutorials. A mix-methods approach was employed: quantitative survey (n=204) and qualitative interview (n=7) were administered simultaneously. The results suggested that students are not fully ready for a flipped classroom. Most of the students still prefer face-to-face in-class lectures and tutorials. The in-class activities have a positive impact on students' test performance, especially the male students. Peer learning however induces a negative impact on students' test performance, especially among the female students. Pre-class self-study has no impact on students' test performance, except for those without prior programming experience. Females outperform males even though they lack prior programming experience. Students, regardless of programming background, respond equally to a flipped classroom approach.","PeriodicalId":53545,"journal":{"name":"International Journal of Virtual and Personal Learning Environments","volume":"23 1","pages":"23-37"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86524298","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.4018/ijvple.2021010104
Rita Ismailova, T. Medeni, I. T. Medeni, Gulshat Muhametjanova, Demet Soylu
In the current work, systems based on mini/micro PCs that can support the corporate learning management practices have been evaluated. As a learning management system, the Moodle platform was chosen. The evaluation was based on the end users' experience. For measurement, carried out in three dimensions, a questionnaire was distributed among students enrolled in the blended course, offered with online support. According to results of the study, the installation of Moodle on micro PC was evaluated as slow. However, students agree that given the price of the device, it can be used as an alternative for the existing version of LMS used in the university. Ease of use of the system, working on micro PC, was also evaluated lower compared to the one on the server. In addition, students evaluated the security on the Moodle version installed on the device higher compared to the one in use.
{"title":"Organizational Learning Management System Application via Micro PC Hardware: A Case Study in Kyrgyzstan","authors":"Rita Ismailova, T. Medeni, I. T. Medeni, Gulshat Muhametjanova, Demet Soylu","doi":"10.4018/ijvple.2021010104","DOIUrl":"https://doi.org/10.4018/ijvple.2021010104","url":null,"abstract":"In the current work, systems based on mini/micro PCs that can support the corporate learning management practices have been evaluated. As a learning management system, the Moodle platform was chosen. The evaluation was based on the end users' experience. For measurement, carried out in three dimensions, a questionnaire was distributed among students enrolled in the blended course, offered with online support. According to results of the study, the installation of Moodle on micro PC was evaluated as slow. However, students agree that given the price of the device, it can be used as an alternative for the existing version of LMS used in the university. Ease of use of the system, working on micro PC, was also evaluated lower compared to the one on the server. In addition, students evaluated the security on the Moodle version installed on the device higher compared to the one in use.","PeriodicalId":53545,"journal":{"name":"International Journal of Virtual and Personal Learning Environments","volume":"5 1","pages":"54-63"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79327795","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.4018/ijvple.2021010103
Z. Tatlı, Derya Altınışık, H. Sen, Ünal Çakıroğlu
The aim of study is to compare the contributions of virtual and real museum tours in terms of perceived presence and knowledge retention. The sample of study which was 28 third graders enrolled in a public primary school in an informal instructional process. There were two groups (virtual group and real group); one visited virtual museum (n=14), and the other (n=14) visited real one. Semi-structured interview form and student drawings were used to discuss students' evaluations about two environments. The results suggested that students who have attended virtual museum tour remember much more about the events and objects than students who have visited real museum tour. Students who attended virtual museum tours had perceived presence mostly as much as and in some cases, more than the real group students. Implementations for designing virtual and real museums for feeling more presence and contributing to knowledge retention are also included.
{"title":"Learning via Virtual and Real Museums: A Comparative Study on Presence and Retention","authors":"Z. Tatlı, Derya Altınışık, H. Sen, Ünal Çakıroğlu","doi":"10.4018/ijvple.2021010103","DOIUrl":"https://doi.org/10.4018/ijvple.2021010103","url":null,"abstract":"The aim of study is to compare the contributions of virtual and real museum tours in terms of perceived presence and knowledge retention. The sample of study which was 28 third graders enrolled in a public primary school in an informal instructional process. There were two groups (virtual group and real group); one visited virtual museum (n=14), and the other (n=14) visited real one. Semi-structured interview form and student drawings were used to discuss students' evaluations about two environments. The results suggested that students who have attended virtual museum tour remember much more about the events and objects than students who have visited real museum tour. Students who attended virtual museum tours had perceived presence mostly as much as and in some cases, more than the real group students. Implementations for designing virtual and real museums for feeling more presence and contributing to knowledge retention are also included.","PeriodicalId":53545,"journal":{"name":"International Journal of Virtual and Personal Learning Environments","volume":"238 1","pages":"38-53"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77671554","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.4018/ijvple.2021010105
Rafael Lara-Alecio, Shifang Tang, Kara L. Sutton-Jones, Beverly J. Irby, Fuhui Tong, David Jimenez, Elsa G. Villarreal
Teachers and school district administrators, particularly in the United States, are increasingly turning to teacher virtual professional development (VPD) to stay current and learn new pedagogical knowledge and skills. With more English learners (ELs) entering public school classrooms, it is essential to find effective ways to prepare educators to meet the needs of these students. The authors examined the improvement of Texas in-service teachers' English as a second language (ESL) pedagogical and content knowledge after participating in a VPD program designed for developing teachers' ESL instructional capacity. Chi-square analyses were conducted with participant pre- and post-survey data (n=61). Results indicated a significant improvement in teacher knowledge after program completion. There was no difference in teachers' knowledge gains based on their school district location. These findings are in line with other researchers who have found improvement in terms of teacher knowledge and instructional practices after participation in VPD.
{"title":"Teachers' Pedagogical and Content Knowledge After Participation in Virtual Professional Development","authors":"Rafael Lara-Alecio, Shifang Tang, Kara L. Sutton-Jones, Beverly J. Irby, Fuhui Tong, David Jimenez, Elsa G. Villarreal","doi":"10.4018/ijvple.2021010105","DOIUrl":"https://doi.org/10.4018/ijvple.2021010105","url":null,"abstract":"Teachers and school district administrators, particularly in the United States, are increasingly turning to teacher virtual professional development (VPD) to stay current and learn new pedagogical knowledge and skills. With more English learners (ELs) entering public school classrooms, it is essential to find effective ways to prepare educators to meet the needs of these students. The authors examined the improvement of Texas in-service teachers' English as a second language (ESL) pedagogical and content knowledge after participating in a VPD program designed for developing teachers' ESL instructional capacity. Chi-square analyses were conducted with participant pre- and post-survey data (n=61). Results indicated a significant improvement in teacher knowledge after program completion. There was no difference in teachers' knowledge gains based on their school district location. These findings are in line with other researchers who have found improvement in terms of teacher knowledge and instructional practices after participation in VPD.","PeriodicalId":53545,"journal":{"name":"International Journal of Virtual and Personal Learning Environments","volume":"8 1","pages":"64-86"},"PeriodicalIF":0.0,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80010589","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-07-01DOI: 10.4018/ijvple.2020070103
Fatemeh Mardi
This article expands Garrison, Anderson, and Archer's Community of Inquiry framework by adding a mechanism to understand the interactions among presences and domains in an online course. Based on a qualitative content analysis of student reflections, elements that create an optimal learning experience. The article discusses three findings and offers visual representations of each: how emotions are pervasive among the presences, a chronological representation of components in two phases, and a logic model showing if-then interactions among the components in a linear form. As a result of these findings, the gear model is proposed, which accounts for current research findings such as emotional and learner presences. The ‘gears in motion' model offers a new, holistic perspective that illustrates the five elements necessary to create an optimal learning experience.
{"title":"Gears in Motion: Changing Perspectives of Interactions Among Online Presences","authors":"Fatemeh Mardi","doi":"10.4018/ijvple.2020070103","DOIUrl":"https://doi.org/10.4018/ijvple.2020070103","url":null,"abstract":"This article expands Garrison, Anderson, and Archer's Community of Inquiry framework by adding a mechanism to understand the interactions among presences and domains in an online course. Based on a qualitative content analysis of student reflections, elements that create an optimal learning experience. The article discusses three findings and offers visual representations of each: how emotions are pervasive among the presences, a chronological representation of components in two phases, and a logic model showing if-then interactions among the components in a linear form. As a result of these findings, the gear model is proposed, which accounts for current research findings such as emotional and learner presences. The ‘gears in motion' model offers a new, holistic perspective that illustrates the five elements necessary to create an optimal learning experience.","PeriodicalId":53545,"journal":{"name":"International Journal of Virtual and Personal Learning Environments","volume":"120 1","pages":"35-49"},"PeriodicalIF":0.0,"publicationDate":"2020-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89184892","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-07-01DOI: 10.4018/ijvple.2020070104
S. Paracha, L. Hall, Kathy Clawson, N. Mitsche
Virtual environments have the potential to be an important teaching tool for emotionally-sensitive issues capable of producing a sense of presence, perspective-taking and introspection in users in a risk-free, rapid feedback experience. In designing such experiences, it is essential that users are regularly engaged in a collaborative design process. However, engaging in design, development and evaluation can in itself provide a learning experience. Here, we present our approach to engaging children in the design, development and evaluation of a virtual learning environment, specifically a Serious Game, focused on inculcating empathy, ethical reasoning and reflection for coping with bullying. We demonstrate that children’s involvement not only contributed to an improved virtual environment, but significantly, engaging in the design process provided children with a novel and effective learning opportunity. Through using innovative child-centered participatory design practices, this research provides perceptive insights into how engaging children in design can be employed as a learning experience for emotionally-sensitive learning as well as an approach to gathering user design input. The material outlined in this article is directly linked to virtual worlds for positive change— meeting the needs of children, empowering them to be consulted and take responsibility for issues that affect them at school.
{"title":"Design, Development, and Usability of a Virtual Environment on Moral, Social, and Emotional Leaning","authors":"S. Paracha, L. Hall, Kathy Clawson, N. Mitsche","doi":"10.4018/ijvple.2020070104","DOIUrl":"https://doi.org/10.4018/ijvple.2020070104","url":null,"abstract":"Virtual environments have the potential to be an important teaching tool for emotionally-sensitive issues capable of producing a sense of presence, perspective-taking and introspection in users in a risk-free, rapid feedback experience. In designing such experiences, it is essential that users are regularly engaged in a collaborative design process. However, engaging in design, development and evaluation can in itself provide a learning experience. Here, we present our approach to engaging children in the design, development and evaluation of a virtual learning environment, specifically a Serious Game, focused on inculcating empathy, ethical reasoning and reflection for coping with bullying. We demonstrate that children’s involvement not only contributed to an improved virtual environment, but significantly, engaging in the design process provided children with a novel and effective learning opportunity. Through using innovative child-centered participatory design practices, this research provides perceptive insights into how engaging children in design can be employed as a learning experience for emotionally-sensitive learning as well as an approach to gathering user design input. The material outlined in this article is directly linked to virtual worlds for positive change— meeting the needs of children, empowering them to be consulted and take responsibility for issues that affect them at school.","PeriodicalId":53545,"journal":{"name":"International Journal of Virtual and Personal Learning Environments","volume":"68 1","pages":"50-65"},"PeriodicalIF":0.0,"publicationDate":"2020-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75636770","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-07-01DOI: 10.4018/ijvple.2020070105
V. Mkrttchian, Dina Kharicheva, E. Aleshina, S. Panasenko, Y. Vertakova, L. Gamidullaeva, Mikhail Ivanov, V. Chernyshenko
In the article the avatar-based learning and teaching (A-BL&T) as a concept of control and managing knowledge in modern socio-economic conditions is proposed to use for assessment a university's economic efficiency. It is shown that all elements, methods and techniques (tools) do not operate in isolation, but rather are interrelated, complementing each other. All of them are used in the process of management and, in a combination, are powerful tools for increasing efficiency of management. Based on the example of avatar-based learning and teaching in Russian universities as modern educational environments, a conceptual model, methodology, and methods have been obtained for the automation of planning and calculation of the academic load in the university.
本文提出了在现代社会经济条件下对知识进行控制和管理的虚拟学与教(avatar-based learning and teaching, a - bl&t)概念,并将其用于评价大学的经济效率。报告显示,所有要素、方法和技术(工具)都不是孤立运作的,而是相互关联、相辅相成的。所有这些都在管理过程中使用,它们的组合是提高管理效率的有力工具。以俄罗斯大学作为现代教育环境的虚拟学与教为例,提出了大学学业负荷规划与计算自动化的概念模型、方法和方法。
{"title":"Avatar-Based Learning and Teaching as a Concept of New Perspectives in Online Education in Post-Soviet Union Countries: Theory, Environment, Approaches, Tools","authors":"V. Mkrttchian, Dina Kharicheva, E. Aleshina, S. Panasenko, Y. Vertakova, L. Gamidullaeva, Mikhail Ivanov, V. Chernyshenko","doi":"10.4018/ijvple.2020070105","DOIUrl":"https://doi.org/10.4018/ijvple.2020070105","url":null,"abstract":"In the article the avatar-based learning and teaching (A-BL&T) as a concept of control and managing knowledge in modern socio-economic conditions is proposed to use for assessment a university's economic efficiency. It is shown that all elements, methods and techniques (tools) do not operate in isolation, but rather are interrelated, complementing each other. All of them are used in the process of management and, in a combination, are powerful tools for increasing efficiency of management. Based on the example of avatar-based learning and teaching in Russian universities as modern educational environments, a conceptual model, methodology, and methods have been obtained for the automation of planning and calculation of the academic load in the university.","PeriodicalId":53545,"journal":{"name":"International Journal of Virtual and Personal Learning Environments","volume":"2016 1","pages":"66-82"},"PeriodicalIF":0.0,"publicationDate":"2020-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86553807","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}