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Enriching Image Archives via Facial Recognition 通过面部识别丰富图像档案
IF 2.4 3区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-07-05 DOI: 10.1145/3606704
Kenzo Milleville, A. V. D. Broeck, Nastasia Vanderperren, Rony Vissers, M. Priem, N. van de Weghe, S. Verstockt
The digitization of image archives across the globe has opened up vast collections of libraries, museums, and cultural heritage institutions. These collections provide valuable historical information to the public and researchers. Many image collections have little metadata describing who or what is depicted in a structured format, making it difficult to search for specific persons. This work presents a facial recognition pipeline to enrich these collections by recognizing the persons in each image. A reference dataset of over 6000 known persons was constructed and facial recognition was performed on a dataset of over 150 thousand images. Detected faces were matched with the known faces using a similarity score on the face embeddings. We developed an interactive labeling tool to efficiently validate the face recognition predictions. A total of 182 thousand detected faces were labeled with this tool. Using a minimum similarity score of 0.5, the face recognition model achieved a precision of 0.936 and identified over 62 thousand persons from the image archives. We show how clustering can be used to identify new persons that were not included in the reference dataset. Furthermore, we highlight the potential of facial recognition to enhance the accessibility of the collections and offer new insights.
全球影像档案的数字化为图书馆、博物馆和文化遗产机构提供了大量馆藏。这些藏品为公众和研究人员提供了宝贵的历史信息。许多图像集合几乎没有元数据来描述以结构化格式描述的是谁或什么,这使得很难搜索特定的人。这项工作提出了一个面部识别管道,通过识别每个图像中的人来丰富这些集合。构建了6000多人的已知参考数据集,并对15万多张图像进行了面部识别。利用人脸嵌入的相似度评分将检测到的人脸与已知的人脸进行匹配。我们开发了一个交互式标记工具来有效地验证人脸识别预测。该工具共标记了18.2万张检测到的人脸。在最小相似度为0.5的情况下,人脸识别模型的识别精度达到0.936,并从图像档案中识别出超过6.2万人。我们展示了如何使用聚类来识别未包含在参考数据集中的新人员。此外,我们强调了面部识别的潜力,以提高收藏的可访问性,并提供新的见解。
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引用次数: 1
Procedural Modeling Based Shape Grammar as A Key to Generating Digital Architectural Heritage 基于过程建模的形状语法:生成数字建筑遗产的关键
IF 2.4 3区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-07-03 DOI: 10.1145/3606701
M. Alfadalat, Wael Al-Azhari, Loai M. Dabbour
Digital architectural heritage content creation for virtual worlds nowadays is one of the most important challenges with the ever-increasing expenses of manual content development. Procedural modeling approaches have become a key tool for automating the design and reconstruction of structures and urban environments to disseminate them through appropriate multimedia approaches. This study presents a general architectural modeling system that combines the full generative power of shape grammars with the ease of use and flexibility of procedural modeling parameters which allows for the creation of heritage buildings that adhere to shape grammars. To evaluate the system, we conducted an initial user study with 20 participants from the Al-Zaytoonah university of Jordan to assess the user experience, user impression, and effectiveness of the system. Participants’ feedbacks were encouraging, indicating that the proposed approach could be effective and beneficial in assisting the creation of digital architectural heritage urban virtual content.
随着手工内容开发费用的不断增加,为虚拟世界创建数字建筑遗产内容是当今最重要的挑战之一。程序化建模方法已成为结构和城市环境自动化设计和重建的关键工具,并通过适当的多媒体方法传播它们。本研究提出了一个通用的建筑建模系统,该系统将形状语法的全部生成能力与过程建模参数的易用性和灵活性相结合,从而允许创建遵循形状语法的遗产建筑。为了评估该系统,我们对来自约旦Al-Zaytoonah大学的20名参与者进行了初步的用户研究,以评估用户体验、用户印象和系统的有效性。与会者的反馈令人鼓舞,表示建议的方法可以有效和有益地协助创建数字建筑遗产城市虚拟内容。
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引用次数: 0
Procedural Modeling Based Shape Grammar as A Key to Generating Digital Architectural Heritage 基于过程建模的形状语法:生成数字建筑遗产的关键
IF 2.4 3区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-07-03 DOI: https://dl.acm.org/doi/10.1145/3606701
Maha Ayed Alfadalat, Wael Al-Azhari, Loai Dabbour

Digital architectural heritage content creation for virtual worlds nowadays is one of the most important challenges with the ever-increasing expenses of manual content development. Procedural modeling approaches have become a key tool for automating the design and reconstruction of structures and urban environments to disseminate them through appropriate multimedia approaches. This study presents a general architectural modeling system that combines the full generative power of shape grammars with the ease of use and flexibility of procedural modeling parameters which allows for the creation of heritage buildings that adhere to shape grammars. To evaluate the system, we conducted an initial user study with 20 participants from the Al-Zaytoonah university of Jordan to assess the user experience, user impression, and effectiveness of the system. Participants’ feedbacks were encouraging, indicating that the proposed approach could be effective and beneficial in assisting the creation of digital architectural heritage urban virtual content.

随着手工内容开发费用的不断增加,为虚拟世界创建数字建筑遗产内容是当今最重要的挑战之一。程序化建模方法已成为结构和城市环境自动化设计和重建的关键工具,并通过适当的多媒体方法传播它们。本研究提出了一个通用的建筑建模系统,该系统将形状语法的全部生成能力与过程建模参数的易用性和灵活性相结合,从而允许创建遵循形状语法的遗产建筑。为了评估该系统,我们对来自约旦Al-Zaytoonah大学的20名参与者进行了初步的用户研究,以评估用户体验、用户印象和系统的有效性。与会者的反馈令人鼓舞,表示建议的方法可以有效和有益地协助创建数字建筑遗产城市虚拟内容。
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引用次数: 0
Optimization of Image Processing Algorithms for Character Recognition in Cultural Typewritten Documents 文化打字文献字符识别图像处理算法优化
IF 2.4 3区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-06-30 DOI: https://dl.acm.org/doi/10.1145/3606705
Mariana Dias, Carla Teixeira Lopes

Linked Data is used in various fields as a new way of structuring and connecting data. Cultural heritage institutions have been using linked data to improve archival descriptions and facilitate the discovery of information. Most archival records have digital representations of physical artifacts in the form of scanned images that are non-machine-readable. Optical Character Recognition (OCR) recognizes text in images and translates it into machine-encoded text. This paper evaluates the impact of image processing methods and parameter tuning in OCR applied to typewritten cultural heritage documents. The approach uses a multi-objective problem formulation to minimize Levenshtein edit distance and maximize the number of words correctly identified with a non-dominated sorting genetic algorithm (NSGA-II) to tune the methods’ parameters. Evaluation results show that parameterization by digital representation typology benefits the performance of image pre-processing algorithms in OCR. Furthermore, our findings suggest that employing image pre-processing algorithms in OCR might be more suitable for typologies where the text recognition task without pre-processing does not produce good results. In particular, Adaptive Thresholding, Bilateral Filter, and Opening are the best-performing algorithms for the theatre plays’ covers, letters, and overall dataset, respectively, and should be applied before OCR to improve its performance.

关联数据作为一种构建和连接数据的新方法被广泛应用于各个领域。文化遗产机构一直在使用关联数据来改进档案描述,促进信息的发现。大多数档案记录都有非机器可读的扫描图像形式的物理工件的数字表示。光学字符识别(OCR)识别图像中的文本并将其转换为机器编码的文本。本文评估了OCR中图像处理方法和参数调整对打印文化遗产文献的影响。该方法使用多目标问题公式最小化Levenshtein编辑距离并最大化正确识别的单词数量,并使用非主导排序遗传算法(NSGA-II)来调整方法的参数。评价结果表明,数字表示类型的参数化有利于OCR图像预处理算法的性能。此外,我们的研究结果表明,在OCR中使用图像预处理算法可能更适合没有预处理的文本识别任务不能产生良好结果的类型学。特别是,自适应阈值分割、双边滤波和开放分别是戏剧剧本的封面、字母和整个数据集表现最好的算法,应该在OCR之前应用以提高其性能。
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引用次数: 0
Intrinsic shape analysis in archaeology: A case study on ancient sundials 考古学中的内在形状分析:以古代日晷为例
IF 2.4 3区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-06-30 DOI: https://dl.acm.org/doi/10.1145/3606698
Martin Hanik, Benjamin Ducke, Hans-Christian Hege, Friederike Fless, Christoph von Tycowicz

The fact that the physical shapes of man-made objects are subject to overlapping influences—such as technological, economic, geographic, and stylistic progressions—holds great information potential. On the other hand, it is also a major analytical challenge to uncover these overlapping trends and to disentagle them in an unbiased way. This paper explores a novel mathematical approach to extract archaeological insights from ensembles of similar artifact shapes. We show that by considering all shape information in a find collection, it is possible to identify shape patterns that would be difficult to discern by considering the artifacts individually or by classifying shapes into predefined archaeological types and analyzing the associated distinguishing characteristics.

Recently, series of high-resolution digital representations of artifacts have become available. Such data sets enable the application of extremely sensitive and flexible methods of shape analysis. We explore this potential on a set of 3D models of ancient Greek and Roman sundials, with the aim of providing alternatives to the traditional archaeological method of “trend extraction by ordination” (typology). In the proposed approach, each 3D shape is represented as a point in a shape space—a high-dimensional, curved, non-Euclidean space. Proper consideration of its mathematical properties reduces bias in data analysis and thus improves analytical power. By performing regression in shape space, we find that for Roman sundials, the bend of the shadow-receiving surface of the sundials changes with the latitude of the location. This suggests that, apart from the inscribed hour lines, also a sundial’s shape was adjusted to the place of installation. As an example of more advanced inference, we use the identified trend to infer the latitude at which a sundial, whose location of installation is unknown, was placed.

We also derive a novel method for differentiated morphological trend assertion, building upon and extending the theory of geometric statistics and shape analysis. Specifically, we present a regression-based method for statistical normalization of shapes that serves as a means of disentangling parameter-dependent effects (trends) and unexplained variability. In addition, we show that this approach is robust to noise in the digital reconstructions of the artifact shapes.

人造物体的物理形状受到技术、经济、地理和风格发展等多重影响,这一事实蕴含着巨大的信息潜力。另一方面,揭示这些重叠的趋势并以公正的方式将它们分离开来也是一项重大的分析挑战。本文探讨了一种新颖的数学方法,从类似的人工制品形状的集合中提取考古见解。我们表明,通过考虑发现集合中的所有形状信息,有可能通过单独考虑人工制品或通过将形状分类为预定义的考古类型并分析相关的区分特征来识别难以识别的形状模式。最近,一系列高分辨率的文物数字表示已经成为可能。这样的数据集使应用极其敏感和灵活的方法的形状分析。我们在一组古希腊和罗马日晷的3D模型上探索了这种潜力,目的是为传统的考古方法“通过排序提取趋势”(类型学)提供替代方案。在提出的方法中,每个三维形状被表示为形状空间中的一个点——一个高维的、弯曲的、非欧几里德空间。适当考虑其数学性质可以减少数据分析中的偏差,从而提高分析能力。通过在形状空间中进行回归,我们发现对于罗马日晷,日晷的阴影接收面弯曲随位置的纬度而变化。这表明,除了刻有时线外,日晷的形状也根据安装地点进行了调整。作为一个更高级推理的例子,我们使用确定的趋势来推断安装位置未知的日晷所在的纬度。在几何统计和形状分析理论的基础上,我们还推导了一种新的微分形态趋势断言方法。具体来说,我们提出了一种基于回归的形状统计归一化方法,作为一种解开参数依赖效应(趋势)和无法解释的变异性的手段。此外,我们还证明了该方法在人工形状的数字重建中对噪声具有鲁棒性。
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引用次数: 0
Optimization of Image Processing Algorithms for Character Recognition in Cultural Typewritten Documents 文化打字文献字符识别图像处理算法优化
IF 2.4 3区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-06-30 DOI: 10.1145/3606705
Mariana Dias, C. Lopes
Linked Data is used in various fields as a new way of structuring and connecting data. Cultural heritage institutions have been using linked data to improve archival descriptions and facilitate the discovery of information. Most archival records have digital representations of physical artifacts in the form of scanned images that are non-machine-readable. Optical Character Recognition (OCR) recognizes text in images and translates it into machine-encoded text. This paper evaluates the impact of image processing methods and parameter tuning in OCR applied to typewritten cultural heritage documents. The approach uses a multi-objective problem formulation to minimize Levenshtein edit distance and maximize the number of words correctly identified with a non-dominated sorting genetic algorithm (NSGA-II) to tune the methods’ parameters. Evaluation results show that parameterization by digital representation typology benefits the performance of image pre-processing algorithms in OCR. Furthermore, our findings suggest that employing image pre-processing algorithms in OCR might be more suitable for typologies where the text recognition task without pre-processing does not produce good results. In particular, Adaptive Thresholding, Bilateral Filter, and Opening are the best-performing algorithms for the theatre plays’ covers, letters, and overall dataset, respectively, and should be applied before OCR to improve its performance.
关联数据作为一种构建和连接数据的新方法被广泛应用于各个领域。文化遗产机构一直在使用关联数据来改进档案描述,促进信息的发现。大多数档案记录都有非机器可读的扫描图像形式的物理工件的数字表示。光学字符识别(OCR)识别图像中的文本并将其转换为机器编码的文本。本文评估了OCR中图像处理方法和参数调整对打印文化遗产文献的影响。该方法使用多目标问题公式最小化Levenshtein编辑距离并最大化正确识别的单词数量,并使用非主导排序遗传算法(NSGA-II)来调整方法的参数。评价结果表明,数字表示类型的参数化有利于OCR图像预处理算法的性能。此外,我们的研究结果表明,在OCR中使用图像预处理算法可能更适合没有预处理的文本识别任务不能产生良好结果的类型学。特别是,自适应阈值分割、双边滤波和开放分别是戏剧剧本的封面、字母和整个数据集表现最好的算法,应该在OCR之前应用以提高其性能。
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引用次数: 0
A Landmark-free Approach for Surface Asymmetry Detection and Profile Drawings from Bilaterally Symmetrical Geometry 基于双边对称几何的曲面不对称检测和轮廓绘制的无地标方法
IF 2.4 3区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-06-24 DOI: https://dl.acm.org/doi/10.1145/3589247
Wuyang Shui, Pianpian Wei, Xia Zheng, Shengling Geng

Bilaterally symmetrical objects represent a large and important proportion of archaeological artifacts and biological objects. The identification of the plane of symmetry plays a vital role in quantifying surface asymmetry and producing profile drawings in archaeology and anthropology. The correct recognition of symmetry provides evidence to allow experts to restore damaged artifacts, assess consistency in artifact manufacture, and examine morphological variability in human development. With the increasing availability of archaeological and anthropological three-dimensional (3D) meshes, landmark-based and landmark-free morphometric methods for detecting planes of symmetry have both been proposed. However, the landmark-based approach requires manual identification of landmark locations, and hence they are time-consuming and prone to error. Additionally, the landmark-independent morphometric method is influenced by missing data. This study presents an effective landmark-free approach to approximate the best-fitted plane of symmetry from nearly bilaterally symmetrical objects by means of finding the plane with the minimum geometric differences between the original and mirrored meshes. Subsequently, a global and regional method is carried out to quantify surface asymmetry, reducing the effect of the size and orientation of 3D meshes on gross asymmetry detection. Finally, profile drawings are produced by computing the intersections of the plane of symmetry and 3D meshes. Both synthetic and real objects are used to evaluate the effectiveness and robustness of the proposed method. Our results show the approximated plane of symmetry generated by the proposed method is consistent with that determined by anatomical landmarks, and no significant differences in asymmetry ratio representing the degree of gross asymmetry are found between the landmark-based and proposed methods. These results demonstrate that the proposed method provides a suitable plane of symmetry from a bilaterally symmetrical object with small geometric distortion or simple missing geometry, thereby speeding up asymmetry detection and profile drawings.

两侧对称的物体在考古文物和生物物体中占很大比例。对称面的识别在考古学和人类学中对表面不对称的量化和剖面图的绘制起着至关重要的作用。对对称的正确识别提供了证据,使专家能够修复受损的人工制品,评估人工制品制造的一致性,并检查人类发展中的形态变异。随着考古学和人类学三维(3D)网格的不断增加,基于地标和无地标的形态测量方法都被提出用于检测对称平面。然而,基于地标的方法需要人工识别地标位置,因此费时且容易出错。此外,与地标无关的形态测量法受缺失数据的影响。本文提出了一种有效的无地标方法,通过寻找原始网格和镜像网格之间几何差异最小的平面,从几乎双边对称的物体中近似出最佳拟合的对称平面。随后,采用全局和区域方法量化表面不对称,降低了三维网格尺寸和方向对总体不对称检测的影响。最后,通过计算对称面与三维网格的交点生成轮廓图。用合成目标和实际目标对该方法的有效性和鲁棒性进行了评价。我们的研究结果表明,该方法生成的近似对称平面与解剖地标确定的近似对称平面一致,并且在代表总体不对称程度的不对称比率方面,基于地标的方法与该方法之间没有显着差异。实验结果表明,该方法可以从具有较小几何畸变或简单几何缺失的双边对称对象中获得合适的对称平面,从而加快了不对称检测和轮廓绘制速度。
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引用次数: 0
INFRA-ART: An Open Access Spectral Library of Art-related Materials as a Digital Support Tool for Cultural Heritage Science: Open Access Spectral Database for Heritage Science: Journal on Computing and Cultural Heritage : Vol 16, No 2 红外线-艺术:一个开放存取的艺术相关资料光谱库,作为文化遗产科学的数字支持工具;开放存取的文化遗产光谱数据库;计算机与文化遗产学报,第16卷,第2期
IF 2.4 3区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-06-24 DOI: https://dl.acm.org/doi/10.1145/3593427
I. M. Cortea, A. Chiroşca, L. M. Angheluţă, G. Seriţan

Easily accessible characterization techniques such as X-ray fluorescence (XRF), Fourier Transform Infrared Spectroscopy (FTIR), or Raman spectroscopy, are at this moment the most commonly used analytical tools in heritage and conservation science. Materials identification in works of art is a fundamental step for understanding an object's history or an artist's technique. Comprehensive characterization and diagnosis of the various constituent materials in artworks can provide valuable information on the artist's working methods, as well as significant evidence for dating, provenance attribution, or forgery detection. The development of databases with high-quality data on the pure substances used as artists’ materials is of utmost importance for the identification and characterization of unknown samples. However, there are relatively few open access spectra libraries dedicated exclusively to the cultural heritage field. To address this need, within the frame of the postdoctoral project INFRA-ART, an open access spectral library of art-related materials has been developed. The database is an ongoing compilation of spectra that contains at this moment over 1,000 high-quality attenuated total reflection–FTIR, Raman, and XRF spectra associated with over 500 known reference materials. In this article, a summary of the database structure and design, functionality, and use is presented, in view of the dissemination of this new open access spectral library to the scientific community.

易于获得的表征技术,如x射线荧光(XRF),傅里叶变换红外光谱(FTIR)或拉曼光谱,是目前遗产和保护科学中最常用的分析工具。艺术作品中的材料识别是了解一个对象的历史或艺术家的技术的基本步骤。对艺术品中各种成分材料的全面表征和诊断可以提供有关艺术家工作方法的宝贵信息,以及日期,出处归属或伪造检测的重要证据。建立具有艺术家材料所用纯物质的高质量数据的数据库对于未知样品的鉴定和表征至关重要。然而,相对而言,很少有专门用于文化遗产领域的开放访问光谱库。为了满足这一需求,在博士后项目INFRA-ART的框架内,开发了一个开放获取的艺术相关材料光谱库。该数据库是一个正在进行的光谱汇编,目前包含超过1000个高质量衰减全反射- ftir,拉曼和XRF光谱,与500多种已知参考物质相关。本文对该数据库的结构、设计、功能和使用进行了概述,以期在科学界推广这一新的开放获取光谱库。
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引用次数: 0
Evaluating Learning Outcomes of Virtual Reality Applications in Education: A Proposal for Digital Cultural Heritage 评估虚拟现实在教育中的应用:数字文化遗产的建议
IF 2.4 3区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-06-24 DOI: https://dl.acm.org/doi/10.1145/3593432
Marina Paolanti, Mariapaola Puggioni, Emanuele Frontoni, Lorella Giannandrea, Roberto Pierdicca

The surge of Mobile Virtual Reality (VR) applications is getting growing attention among researchers and practitioners. The recent literature demonstrates its benefits when used for education purposes, since virtual immersion yields promising results for learning. Leveraging this trend, within the so called “digital didactics”, the need to gauge VR’s effectiveness in the didactic field has become paramount; so far, a method to connect traditional evaluation strategies to novel VR-based learning is still broadly missing. This paper investigates the problem of quantifying the learning outcomes and proposes a new didactic evaluation method for the Digital Cultural Heritage (DCH) learning. This research, conducted in a higher education institute, proposes three new Key Performance Indicators, referring to Revised Bloom’s Taxonomy (RBT): Mnemonic (M), Transversal (T), and Disciplinary (D). A questionnaire was administered by the same teacher who holds the course, to evaluate how well the application communicated information. The participants have been subdivided into two groups with the same knowledge base. The first group (1ACAT) that represents the “VR group” used the app at home to deepen their subject studies; while the second group (1AGR) that represents the “control group” consulted and studied the app only before the test. The results have demonstrated that the “control group” has a greater ability to support purely mnemonic topics (1ACAT 46.9%, 1AGR 53.1%), such as dates and simple definitions. The skills reached by the “VR group” attest to both transveral (1ACAT 52.9%, 1AGR 47.1%) and disciplinary (1ACAT 52.5%, 1AGR 47.5%) knowledge. These results validate the use of VR in teaching, demonstrating both experiential value and student involvement, but even confirming the compensatory function of VR if compared with the irreplaceable role of teachers in guiding learners to learn.

移动虚拟现实(VR)应用的激增越来越受到研究人员和实践者的关注。最近的文献证明了它在用于教育目的时的好处,因为虚拟沉浸式学习产生了有希望的结果。利用这一趋势,在所谓的“数字教学”中,衡量VR在教学领域的有效性的需求变得至关重要;到目前为止,一种将传统的评估策略与基于虚拟现实的新型学习联系起来的方法仍然广泛缺失。本文探讨了数字化文化遗产学习成果的量化问题,提出了一种新的数字化文化遗产学习教学评价方法。这项研究是在一所高等教育机构进行的,根据修订后的布鲁姆分类法(RBT),提出了三个新的关键绩效指标:助记(M)、横向(T)和纪律(D)。一份调查问卷由同一名教授该课程的教师管理,以评估应用程序传达信息的程度。参与者被分成两组,拥有相同的知识基础。第一组(1ACAT)代表了“VR组”,他们在家里使用这款应用来加深他们的学科学习;而代表“对照组”的第二组(1AGR)只在测试前咨询和研究了应用程序。结果表明,“控制组”有更大的能力支持纯助记主题(1ACAT 46.9%, 1AGR 53.1%),如日期和简单定义。“VR组”所达到的技能证明了横向(1ACAT 52.9%, 1AGR 47.1%)和学科(1ACAT 52.5%, 1AGR 47.5%)知识。这些结果验证了VR在教学中的应用,既展示了体验价值,也展示了学生的参与性,但与教师在引导学习者学习方面不可替代的作用相比,甚至证实了VR的补偿功能。
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引用次数: 0
Virtual Reality at a Prehistoric Museum: Exploring the Influence of System Quality and Personality on User Intentions 史前博物馆中的虚拟现实:探索系统质量和个性对用户意图的影响
IF 2.4 3区 计算机科学 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-06-24 DOI: https://dl.acm.org/doi/10.1145/3585425
Eko Harry Pratisto, Nik Thompson, Vidyasagar Potdar

Virtual Reality (VR) promises many benefits for the tourism industry. However, a review of tourism-related VR research shows that the roles of system quality and user personality remain largely unexplored. This study examines the causal relation underlying VR quality (information quality, interactivity, and visual attractiveness) and the user's personality (openness to experience, conscientiousness, and social influence) in conjunction with usability, attitude, and behavioural intention. We collected user data from a VR tourism experience of the Sangiran museum at Surakarta, Indonesia using a Head Mounted Device VR. The Sangiran museum is an archaeological excavation site recognised as a world heritage site by UNESCO. Two hundred eighteen valid responses were analysed using Structural Equation Modelling. The result suggests that only visual attractiveness positively impacts usability from a VR quality perspective, while openness to experience and social influence show significant positive evidence of attitude. These findings are discussed based on the practical and theoretical implications, including future research opportunities into VR tourism.

虚拟现实(VR)为旅游业带来了许多好处。然而,对旅游相关VR研究的回顾表明,系统质量和用户个性的作用在很大程度上仍未被探索。本研究考察了虚拟现实质量(信息质量、交互性和视觉吸引力)与用户个性(对经验的开放性、严谨性和社会影响力)以及可用性、态度和行为意图之间的因果关系。我们使用头戴式VR设备收集了印度尼西亚苏拉arta桑吉兰博物馆VR旅游体验的用户数据。桑吉兰博物馆是一个被联合国教科文组织认定为世界遗产的考古发掘遗址。采用结构方程模型对218个有效响应进行了分析。结果表明,从VR质量的角度来看,只有视觉吸引力对可用性有积极影响,而体验开放性和社会影响力对态度有显著的积极影响。这些研究结果基于现实和理论意义进行了讨论,包括未来对虚拟现实旅游的研究机会。
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引用次数: 0
期刊
ACM Journal on Computing and Cultural Heritage
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