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A novel framework to alleviate the sparsity problem in context-aware recommender systems 一种缓解上下文感知推荐系统稀疏性问题的新框架
IF 1.2 4区 计算机科学 Q2 Engineering Pub Date : 2017-04-03 DOI: 10.1080/13614568.2016.1152319
Penghua Yu, Lanfen Lin, Jing Wang
ABSTRACT Recommender systems have become indispensable for services in the era of big data. To improve accuracy and satisfaction, context-aware recommender systems (CARSs) attempt to incorporate contextual information into recommendations. Typically, valid and influential contexts are determined in advance by domain experts or feature selection approaches. Most studies have focused on utilizing the unitary context due to the differences between various contexts. Meanwhile, multi-dimensional contexts will aggravate the sparsity problem, which means that the user preference matrix would become extremely sparse. Consequently, there are not enough or even no preferences in most multi-dimensional conditions. In this paper, we propose a novel framework to alleviate the sparsity issue for CARSs, especially when multi-dimensional contextual variables are adopted. Motivated by the intuition that the overall preferences tend to show similarities among specific groups of users and conditions, we first explore to construct one contextual profile for each contextual condition. In order to further identify those user and context subgroups automatically and simultaneously, we apply a co-clustering algorithm. Furthermore, we expand user preferences in a given contextual condition with the identified user and context clusters. Finally, we perform recommendations based on expanded preferences. Extensive experiments demonstrate the effectiveness of the proposed framework.
在大数据时代,推荐系统已经成为服务中不可或缺的一部分。为了提高准确性和满意度,上下文感知推荐系统(cars)试图将上下文信息整合到推荐中。通常,有效和有影响的上下文是由领域专家或特征选择方法预先确定的。由于不同语境之间存在差异,大多数研究都侧重于对单一语境的利用。同时,多维上下文会加剧稀疏性问题,这意味着用户偏好矩阵会变得非常稀疏。因此,在大多数多维条件下,没有足够的偏好,甚至没有偏好。在本文中,我们提出了一种新的框架来缓解cas的稀疏性问题,特别是当采用多维上下文变量时。直觉认为,总体偏好倾向于在特定用户组和条件之间显示相似性,我们首先探索为每个上下文条件构建一个上下文配置文件。为了进一步自动同时识别这些用户和上下文子组,我们采用了一种协同聚类算法。此外,我们利用已识别的用户和上下文集群扩展给定上下文条件下的用户偏好。最后,我们根据扩展的首选项执行推荐。大量的实验证明了该框架的有效性。
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引用次数: 9
Leveraging Scratch4SL and Second Life to motivate high school students’ participation in introductory programming courses: findings from a case study 利用Scratch4SL和Second Life来激励高中生参与编程入门课程:来自案例研究的结果
IF 1.2 4区 计算机科学 Q2 Engineering Pub Date : 2017-01-02 DOI: 10.1080/13614568.2016.1152314
Nikolaos Pellas, Efstratios Peroutseas
ABSTRACT Students in secondary education strive hard enough to understand basic programming concepts. With all that is known regarding the benefits of programming, little is the published evidence showing how high school students can learn basic programming concepts following innovative instructional formats correctly with the respect to gain/enhance their computational thinking skills. This distinction has caused lack of their motivation and interest in Computer Science courses. This case study presents the opinions of twenty-eight (n = 28) high school students who participated voluntarily in a 3D-game-like environment created in Second Life. This environment was combined with the 2D programming environment of Scratch4SL for the implementation of programming concepts (i.e. sequence and concurrent programming commands) in a blended instructional format. An instructional framework based on Papert's theory of Constructionism to assist students how to coordinate or manage better the learning material in collaborative practice-based learning activities is also proposed. By conducting a mixed-method research, before and after finishing several learning tasks, students’ participation in focus group (qualitative data) and their motivation based on their experiences (quantitative data) are measured. Findings indicated that an instructional design framework based on Constructionism for acquiring or empowering students’ social, cognitive, higher order and computational thinking skills is meaningful. Educational implications and recommendations for future research are also discussed.
中等教育的学生努力理解基本的编程概念。关于编程的好处大家都知道,但很少有公开的证据表明,高中生如何能够按照创新的教学格式正确地学习基本的编程概念,从而获得/提高他们的计算思维技能。这种区别导致了他们对计算机科学课程缺乏动力和兴趣。本案例研究展示了28名(n = 28)高中生的观点,他们自愿参与了《第二人生》中创建的类似3d游戏的环境。该环境与Scratch4SL的2D编程环境相结合,以混合教学格式实现编程概念(即序列和并发编程命令)。本文还提出了一个基于建构主义理论的教学框架,以帮助学生在协作式实践学习活动中更好地协调或管理学习材料。通过混合方法研究,在完成几个学习任务之前和之后,测量学生对焦点小组的参与情况(定性数据)和基于经验的动机情况(定量数据)。研究结果表明,建构主义教学设计框架对培养或增强学生的社会、认知、高阶和计算思维能力具有重要意义。本文还讨论了教育意义和对未来研究的建议。
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引用次数: 13
How the structure of Wikipedia articles influences user navigation. 维基百科文章的结构如何影响用户导航。
IF 1.2 4区 计算机科学 Q2 Engineering Pub Date : 2017-01-02 Epub Date: 2016-05-12 DOI: 10.1080/13614568.2016.1179798
Daniel Lamprecht, Kristina Lerman, Denis Helic, Markus Strohmaier

In this work we study how people navigate the information network of Wikipedia and investigate (i) free-form navigation by studying all clicks within the English Wikipedia over an entire month and (ii) goal-directed Wikipedia navigation by analyzing wikigames, where users are challenged to retrieve articles by following links. To study how the organization of Wikipedia articles in terms of layout and links affects navigation behavior, we first investigate the characteristics of the structural organization and of hyperlinks in Wikipedia and then evaluate link selection models based on article structure and other potential influences in navigation, such as the generality of an article's topic. In free-form Wikipedia navigation, covering all Wikipedia usage scenarios, we find that click choices can be best modeled by a bias towards article structure, such as a tendency to click links located in the lead section. For the goal-directed navigation of wikigames, our findings confirm the zoom-out and the homing-in phases identified by previous work, where users are guided by generality at first and textual similarity to the target later. However, our interpretation of the link selection models accentuates that article structure is the best explanation for the navigation paths in all except these initial and final stages. Overall, we find evidence that users more frequently click on links that are located close to the top of an article. The structure of Wikipedia articles, which places links to more general concepts near the top, supports navigation by allowing users to quickly find the better-connected articles that facilitate navigation. Our results highlight the importance of article structure and link position in Wikipedia navigation and suggest that better organization of information can help make information networks more navigable.

在这项工作中,我们研究人们如何浏览维基百科的信息网络,并调查(i)自由形式的导航,通过研究英文维基百科在一个月内的所有点击;(ii)目标导向的维基百科导航,通过分析维基游戏,用户被挑战通过链接检索文章。为了研究维基百科文章在布局和链接方面的组织如何影响导航行为,我们首先研究了维基百科中结构组织和超链接的特征,然后基于文章结构和其他潜在的导航影响(如文章主题的一般性)评估链接选择模型。在自由形式的维基百科导航中,涵盖了所有维基百科的使用场景,我们发现点击选择可以通过对文章结构的偏向来最好地建模,比如倾向于点击位于导语部分的链接。对于维基游戏的目标导向导航,我们的研究结果证实了先前工作确定的缩小和归位阶段,即用户首先由通用性引导,然后由与目标文本的相似性引导。然而,我们对链接选择模型的解释强调,文章结构是除了这些初始和最终阶段之外的所有导航路径的最佳解释。总的来说,我们发现有证据表明用户更频繁地点击位于文章顶部附近的链接。维基百科文章的结构将指向更一般概念的链接放在靠近顶部的位置,通过允许用户快速找到连接更好的文章来支持导航,从而方便导航。我们的研究结果强调了文章结构和链接位置在维基百科导航中的重要性,并建议更好地组织信息可以帮助使信息网络更容易导航。
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引用次数: 40
Subjective video quality evaluation of different content types under different impairments 不同内容类型在不同损伤下的主观视频质量评价
IF 1.2 4区 计算机科学 Q2 Engineering Pub Date : 2017-01-02 DOI: 10.1080/13614568.2016.1152310
Laura Pozueco, Alberto Álvarez, X. G. Pañeda, Roberto García, David Melendi, Gabriel Díaz
ABSTRACT Nowadays, access to multimedia content is one of the most demanded services on the Internet. However, the transmission of audio and video over these networks is not free of problems that negatively affect user experience. Factors such as low image quality, cuts during playback or losses of audio or video, among others, can occur and there is no clear idea about the level of distortion introduced in the perceived quality. For that reason, different impairments should be evaluated based on user opinions, with the aim of analyzing the impact in the perceived quality. In this work, we carried out a subjective evaluation of different types of impairments with different types of contents, including news, cartoons, sports and action movies. A total of 100 individuals, between the ages of 20 and 68, participated in the subjective study. Results show that short-term rebuffering events negatively affect the quality of experience and that desynchronization between audio and video is the least annoying impairment. Moreover, we found that the content type determines the subjective results according to the impairment present during the playback.
摘要如今,访问多媒体内容是互联网上需求量最大的服务之一。然而,通过这些网络传输音频和视频并非没有对用户体验产生负面影响的问题。可能会出现诸如低图像质量、播放期间的剪切或音频或视频的丢失等因素,并且对于在感知质量中引入的失真水平没有明确的概念。因此,应根据用户意见评估不同的损伤,目的是分析感知质量的影响。在这项工作中,我们对不同类型的损伤和不同类型的内容进行了主观评估,包括新闻、动画片、体育和动作片。共有100名年龄在20岁至68岁之间的人参与了这项主观研究。结果表明,短期的再缓冲事件会对体验质量产生负面影响,音频和视频之间的去同步是最不令人讨厌的损害。此外,我们发现,内容类型根据播放过程中出现的损伤来决定主观结果。
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引用次数: 6
Orchestrating learning during implementation of a 3D virtual world 在3D虚拟世界的实施过程中协调学习
IF 1.2 4区 计算机科学 Q2 Engineering Pub Date : 2016-10-01 DOI: 10.1080/13614568.2016.1179797
T. Karakus, Ozlem Baydas, Fatma Gunay, Murat Çoban, Y. Goktas
ABSTRACT There are many issues to be considered when designing virtual worlds for educational purposes. In this study, the term orchestration has acquired a new definition as the moderation of problems encountered during the activity of turning a virtual world into an educational setting for winter sports. A development case showed that community plays a key role in both the emergence of challenges and in the determination of their solutions. The implications of this study showed that activity theory was a useful tool for understanding contextual issues. Therefore, instructional designers first developed relevant tools and community-based solutions. This study attempts to use activity theory in a prescriptive way, though it is known as a descriptive theory. Finally, since virtual world projects have many aspects, the variety of challenges and practical solutions presented in this study will provide practitioners with suggestions on how to overcome problems in future.
在设计以教育为目的的虚拟世界时,需要考虑许多问题。在这项研究中,术语编排获得了一个新的定义,即在将虚拟世界转变为冬季运动的教育环境的活动中遇到的问题的调节。一个发展案例表明,社区在挑战的出现和确定解决方案方面发挥了关键作用。本研究的意义表明,活动理论是理解情境问题的有用工具。因此,教学设计师首先开发了相关工具和基于社区的解决方案。本研究试图以一种规范的方式使用活动理论,尽管它被称为描述性理论。最后,由于虚拟世界项目有很多方面,本研究中提出的各种挑战和实际解决方案将为从业者提供未来如何克服问题的建议。
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引用次数: 10
Some reflections upon Internet TV in the Brazilian context 巴西背景下对网络电视的思考
IF 1.2 4区 计算机科学 Q2 Engineering Pub Date : 2016-10-01 DOI: 10.1080/13614568.2016.1152309
Rodrigo de Lima-Lopes
ABSTRACT Negroponte [1996. Being digital (1st ed.). New York, NY: Vintage Books] discusses the migration television might take from its air-based broadcasting to the digital environment. This paper takes into consideration the exercise in futurology made by Negroponte [1996. Being digital (1st ed.). New York, NY: Vintage Books] as an inspiration to discuss which Internet TV models are currently adopted in Brazil. They are studied in terms of the platforms used and the nature of the channels available. Results show that a number of devices can be used for Internet TV; some channels are redundant, since they are present in more than one context. There are a number of foreign (broadcasting in their own language) and Brazilian channels that seem to be exclusive in each device. Due to the price of some devices, as well as some issues regarding connectivity in Brazil, some platforms seem to lack local production.
尼葛洛庞帝[1996]。数字化(第一版)。纽约,NY: Vintage Books]讨论了电视可能从空中广播到数字环境的迁移。本文考虑了内格罗蓬特[1996]在未来学中的实践。数字化(第一版)。纽约,纽约:Vintage Books]作为讨论巴西目前采用的互联网电视模式的灵感。它们是根据所使用的平台和可用渠道的性质进行研究的。结果表明,多种设备均可用于网络电视;有些通道是冗余的,因为它们出现在多个上下文中。有许多外国(用他们自己的语言广播)和巴西频道似乎在每个设备上都是独家的。由于一些设备的价格,以及巴西的一些连接问题,一些平台似乎缺乏本地生产。
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引用次数: 1
QoS prediction for Web service in Mobile Internet environment 移动互联网环境下Web服务的QoS预测
IF 1.2 4区 计算机科学 Q2 Engineering Pub Date : 2016-07-01 DOI: 10.1080/13614568.2016.1152315
Qibo Sun, Lubao Wang, Shangguang Wang, You Ma, Ching-Hsien Hsu
ABSTRACT Quality of Services (QoS) prediction plays an important role in Web service recommendation. Many existing Web service QoS prediction approaches are highly accurate and useful in Internet environments. However, the QoS data of Web service in Mobile Internet are notably more volatile, which makes these approaches fail in making accurate QoS predictions of Web services. In this paper, by weakening the volatility of QoS data, we propose an accurate Web service QoS prediction approach based on the collaborative filtering algorithm. This approach contains three processes, that is, QoS preprocessing, user similarity computing and QoS predicting. We have implemented our proposed approach with an experiment based on real-world and synthetic datasets. The results demonstrate that our approach outperforms other approaches in Mobile Internet.
服务质量(QoS)预测在Web服务推荐中起着重要的作用。许多现有的Web服务QoS预测方法在Internet环境中具有很高的准确性和实用性。然而,移动互联网中Web服务的QoS数据具有明显的波动性,这使得这些方法无法对Web服务进行准确的QoS预测。本文通过削弱QoS数据的波动性,提出了一种基于协同过滤算法的Web服务QoS准确预测方法。该方法包括QoS预处理、用户相似度计算和QoS预测三个过程。我们已经通过基于真实世界和合成数据集的实验实现了我们提出的方法。结果表明,我们的方法在移动互联网中优于其他方法。
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引用次数: 4
An efficient scheme for automatic web pages categorization using the support vector machine 一种基于支持向量机的网页自动分类方法
IF 1.2 4区 计算机科学 Q2 Engineering Pub Date : 2016-07-01 DOI: 10.1080/13614568.2016.1152316
V. Bhalla, N. Kumar
ABSTRACT In the past few years, with an evolution of the Internet and related technologies, the number of the Internet users grows exponentially. These users demand access to relevant web pages from the Internet within fraction of seconds. To achieve this goal, there is a requirement of an efficient categorization of web page contents. Manual categorization of these billions of web pages to achieve high accuracy is a challenging task. Most of the existing techniques reported in the literature are semi-automatic. Using these techniques, higher level of accuracy cannot be achieved. To achieve these goals, this paper proposes an automatic web pages categorization into the domain category. The proposed scheme is based on the identification of specific and relevant features of the web pages. In the proposed scheme, first extraction and evaluation of features are done followed by filtering the feature set for categorization of domain web pages. A feature extraction tool based on the HTML document object model of the web page is developed in the proposed scheme. Feature extraction and weight assignment are based on the collection of domain-specific keyword list developed by considering various domain pages. Moreover, the keyword list is reduced on the basis of ids of keywords in keyword list. Also, stemming of keywords and tag text is done to achieve a higher accuracy. An extensive feature set is generated to develop a robust classification technique. The proposed scheme was evaluated using a machine learning method in combination with feature extraction and statistical analysis using support vector machine kernel as the classification tool. The results obtained confirm the effectiveness of the proposed scheme in terms of its accuracy in different categories of web pages.
近年来,随着互联网及相关技术的发展,互联网用户数量呈指数级增长。这些用户要求在几秒钟内从互联网上访问相关网页。为了实现这一目标,需要对网页内容进行有效的分类。对这数十亿个网页进行人工分类以达到高准确率是一项具有挑战性的任务。文献中报道的大多数现有技术都是半自动的。使用这些技术,无法达到更高的精度水平。为了实现这一目标,本文提出了一种基于领域分类的网页自动分类方法。建议的方案是基于对网页的具体和相关特征的识别。在该方案中,首先对特征进行提取和评价,然后对特征集进行过滤,用于领域网页的分类。提出了一种基于网页HTML文档对象模型的特征提取工具。特征提取和权值分配是基于考虑各个域页面的特定域关键字列表的集合。并根据关键字列表中关键字的id来缩减关键字列表。此外,对关键词和标签文本进行词干提取以达到更高的准确性。生成一个广泛的特征集来开发一个健壮的分类技术。采用特征提取与统计分析相结合的机器学习方法,以支持向量机核作为分类工具对所提方案进行评估。实验结果表明,该方法在不同类别的网页上的准确率是有效的。
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引用次数: 13
Human likeness: cognitive and affective factors affecting adoption of robot-assisted learning systems 人类的相似性:影响采用机器人辅助学习系统的认知和情感因素
IF 1.2 4区 计算机科学 Q2 Engineering Pub Date : 2016-07-01 DOI: 10.1080/13614568.2016.1152312
Hosun Yoo, O. Kwon, Namyeon Lee
ABSTRACT With advances in robot technology, interest in robotic e-learning systems has increased. In some laboratories, experiments are being conducted with humanoid robots as artificial tutors because of their likeness to humans, the rich possibilities of using this type of media, and the multimodal interaction capabilities of these robots. The robot-assisted learning system, a special type of e-learning system, aims to increase the learner's concentration, pleasure, and learning performance dramatically. However, very few empirical studies have examined the effect on learning performance of incorporating humanoid robot technology into e-learning systems or people's willingness to accept or adopt robot-assisted learning systems. In particular, human likeness, the essential characteristic of humanoid robots as compared with conventional e-learning systems, has not been discussed in a theoretical context. Hence, the purpose of this study is to propose a theoretical model to explain the process of adoption of robot-assisted learning systems. In the proposed model, human likeness is conceptualized as a combination of media richness, multimodal interaction capabilities, and para-social relationships; these factors are considered as possible determinants of the degree to which human cognition and affection are related to the adoption of robot-assisted learning systems.
随着机器人技术的进步,人们对机器人电子学习系统的兴趣越来越大。在一些实验室中,由于人形机器人与人类相似,使用这种类型的媒体具有丰富的可能性,并且这些机器人具有多模式交互能力,因此正在使用人形机器人作为人工导师进行实验。机器人辅助学习系统是一种特殊类型的电子学习系统,旨在显著提高学习者的注意力、乐趣和学习成绩。然而,很少有实证研究考察将人形机器人技术纳入电子学习系统对学习绩效的影响,或者人们接受或采用机器人辅助学习系统的意愿。特别是,与传统的电子学习系统相比,人形机器人的基本特征——人类的相似性,尚未在理论背景下讨论。因此,本研究的目的是提出一个理论模型来解释采用机器人辅助学习系统的过程。在提出的模型中,人类的相似性被概念化为媒介丰富性、多模态交互能力和准社会关系的组合;这些因素被认为是人类认知和情感与采用机器人辅助学习系统相关程度的可能决定因素。
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引用次数: 11
Human-centric information technology and applications towards web 3.0 以人为本的信息技术和面向web 3.0的应用
IF 1.2 4区 计算机科学 Q2 Engineering Pub Date : 2016-07-01 DOI: 10.1080/13614568.2016.1202474
Seungmin Rho, Yu Chen
Nowadays, many people can participate in intelligence production through various processes, such as publications, distributions, and services. In order to recognize, interpret, and process opinions and sentiments over the web, sentiment analysis is emerging as an important issue in human-centric information technology. Paradigms of sentiment analysis such as machineunderstandable web and human-centric web offer a promising and potential solution to mining and analyzing the very large and varied web data. To improve computers’ understanding of human-centric information, relationship analysis between persons with shared common sense information known to everyone is necessary. The seven papers in this Special Issue address some of the challenges inherent in this. The first paper “Human Likeness: Cognitive and Affective Factors Affecting Adoption of Robot-Assisted Learning Systems” by Hosun Yoo, Ohbyung Kwon, and Namyeon Lee proposes an integrated theoretical model, which explains the effect of human likeness of robots on user’s propensity to adopt robot-assisted learning systems. The human likeness is conceptualized as a combination of media richness, multimodal interaction capabilities, and parasocial relationships. To validate the proposed model, a robot-assisted learning prototype was utilized and survey data were collected from general users. The resulting data were empirically tested, and the test results were provided and analyzed. The second paper entitled “Predicting Personality Traits Related to Consumer Behavior using SNS Analysis” by Baik et al. proposes a method for predicting the four personality traits – (1) Extroversion, (2) Public Self-Consciousness, (3) Desire for Uniqueness, and (4) Self-Esteem – that correlate with buying behaviors in the recent consumer behavior discipline. They also propose another method to analyze user behaviors in a social network service by using user behavior matrix, friendship analysis, and route analysis. In the third paper entitled “An Efficient Scheme for Automatic Web Pages Categorization using Support Vector Machine”, Vinod Kumar Bhalla and Neeraj Kumar proposes a support vector machine (SVM)-based web page categorization, which is based on identification of specific and relevant features of the web pages. They also developed a feature extraction tool based on the HTML-DOM of web page. They evaluated the proposed scheme using SVM kernel as a classification tool in combination with feature extraction and statistical analysis. The fourth paper entitled “Sentiment Classification Technology Based on Markov Logic Networks” by Hui He, Zhigang Li, Chongchong Yao, and Weizhe Zhang presents a crossdomain multi-task text sentiment classification method based on Markov Logic Networks. Through many-to-one knowledge transfer, labeled text sentiment classification knowledge was successfully transferred into other domains, and the precision of the sentiment classification analysis in the text tendency domain was imp
如今,许多人可以通过出版、发行、服务等各种过程参与到情报生产中来。为了识别、解释和处理网络上的意见和情感,情感分析正在成为以人为中心的信息技术中的一个重要问题。情感分析的范式,如机器可理解的网络和以人为中心的网络,为挖掘和分析非常庞大和多样的网络数据提供了一个有前途和潜在的解决方案。为了提高计算机对以人为中心的信息的理解,有必要对每个人都知道的共享常识信息进行关系分析。本期特刊的七篇论文探讨了其中固有的一些挑战。Hosun Yoo, Ohbyung Kwon和Namyeon Lee的第一篇论文“人类相似性:影响采用机器人辅助学习系统的认知和情感因素”提出了一个集成的理论模型,该模型解释了机器人的人类相似性对用户采用机器人辅助学习系统倾向的影响。人类的相似性被概念化为媒介丰富性、多模态交互能力和准社会关系的结合。为了验证所提出的模型,利用了机器人辅助学习原型,并从普通用户中收集了调查数据。对所得数据进行了实证检验,并给出了检验结果并进行了分析。第二篇论文题为“使用SNS分析预测与消费者行为相关的人格特征”,由Baik等人提出了一种预测四种人格特征的方法-(1)外向性,(2)公共自我意识,(3)渴望独特性,(4)自尊-在最近的消费者行为学科中与购买行为相关。他们还提出了另一种分析社交网络服务中用户行为的方法,即使用用户行为矩阵、友谊分析和路由分析。在第三篇论文“a Efficient Scheme for Automatic Web Pages Categorization using Support Vector Machine”中,Vinod Kumar Bhalla和Neeraj Kumar提出了一种基于支持向量机(SVM)的网页分类方法,该方法基于对网页的特定和相关特征的识别。他们还开发了一个基于网页HTML-DOM的特征提取工具。他们使用SVM核作为分类工具,结合特征提取和统计分析来评估所提出的方案。第四篇论文《基于马尔可夫逻辑网络的情感分类技术》,作者是何辉、李志刚、姚崇冲、张伟哲,论文提出了一种基于马尔可夫逻辑网络的跨域多任务文本情感分类方法。通过多对一知识转移,将标记文本情感分类知识成功转移到其他领域,提高了文本倾向领域情感分类分析的精度。
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引用次数: 1
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New Review of Hypermedia and Multimedia
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