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Is Native Naïve? Comparing Native Game Engines and WebXR as Immersive Analytics Development Platforms. 原生游戏是否幼稚?比较作为沉浸式分析开发平台的本地游戏引擎和 WebXR。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-05-01 DOI: 10.1109/MCG.2024.3367422
Peter W S Butcher, Andrea Batch, David Saffo, Blair MacIntyre, Niklas Elmqvist, Panagiotis D Ritsos, Theresa-Marie Rhyne

Native game engines have long been the 3-D development platform of choice for research in mixed and augmented reality. For this reason, they have also been adopted in many immersive visualization and immersive analytics systems and toolkits. However, with the rapid improvements of WebXR and related open technologies, this choice may not always be optimal for future visualization research. In this article, we investigate common assumptions about native game engines versus WebXR and find that while native engines still have an advantage in many areas, WebXR is rapidly catching up and is superior for many immersive analytics applications.

长期以来,本地游戏引擎一直是研究混合现实和增强现实的首选三维开发平台。因此,许多沉浸式可视化和沉浸式分析系统和工具包也采用了本地游戏引擎。然而,随着 WebXR 和相关开放技术的快速发展,这种选择可能并不总是未来可视化研究的最佳选择。在本文中,我们调查了关于原生游戏引擎与 WebXR 的常见假设,发现虽然原生引擎在许多领域仍有优势,但 WebXR 正在迅速赶上,并且在许多沉浸式分析应用中更胜一筹。
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引用次数: 0
Visualization for Trust in Machine Learning Revisited: The State of the Field in 2023. 重新审视机器学习中的可视化信任:2023 年该领域的现状。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-05-01 Epub Date: 2024-06-21 DOI: 10.1109/MCG.2024.3360881
Angelos Chatzimparmpas, Kostiantyn Kucher, Andreas Kerren

Visualization for explainable and trustworthy machine learning remains one of the most important and heavily researched fields within information visualization and visual analytics with various application domains, such as medicine, finance, and bioinformatics. After our 2020 state-of-the-art report comprising 200 techniques, we have persistently collected peer-reviewed articles describing visualization techniques, categorized them based on the previously established categorization schema consisting of 119 categories, and provided the resulting collection of 542 techniques in an online survey browser. In this survey article, we present the updated findings of new analyses of this dataset as of fall 2023 and discuss trends, insights, and eight open challenges for using visualizations in machine learning. Our results corroborate the rapidly growing trend of visualization techniques for increasing trust in machine learning models in the past three years, with visualization found to help improve popular model explainability methods and check new deep learning architectures, for instance.

用于可解释和可信机器学习的可视化仍然是信息可视化和可视分析领域最重要和研究最多的领域之一,其应用领域多种多样,如医学、金融和生物信息学等。继 2020 年发布了包含 200 种技术的最新报告之后,我们又持续收集了同行评审过的描述可视化技术的文章,并根据之前建立的由 119 个类别组成的分类模式对其进行了分类,最终在在线调查浏览器中提供了 542 种技术。在这篇调查文章中,我们介绍了截至 2023 年秋季对该数据集的最新分析结果,并讨论了在机器学习中使用可视化技术的趋势、见解和八大公开挑战。我们的研究结果证实了可视化技术在过去三年中迅速增长的趋势,它有助于提高机器学习模型的可信度,例如,可视化技术有助于改进流行的模型可解释性方法和检查新的深度学习架构。
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引用次数: 0
Data-Driven Insights into Urban Intersections: Visual Analytics of High-Value Scene 数据驱动的城市交叉口洞察力:高价值场景的可视化分析
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-04-22 DOI: 10.1109/mcg.2024.3392417
Bin Yang, Hao Tang, Xinyue Wang, Xingjing Liang, Hongxing Qin, Haibo Hu
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引用次数: 0
Empirical BRDF model for goniochromatic materials and soft proofing with reflective inks 虹彩材料的经验 BRDF 模型和使用反射油墨的软打样
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-04-19 DOI: 10.1109/mcg.2024.3391376
Alina Pranovich, Jeppe Revall Frisvad, Sergiy Valyukh, Sasan Gooran, Daniel Nyström
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引用次数: 0
Weakly Supervised Exaggeration Transfer for Caricature Generation With Cross-Modal Knowledge Distillation 利用跨模态知识提炼实现漫画生成的弱监督夸张转移
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-04-17 DOI: 10.1109/mcg.2024.3390121
Shuo Tong, Han Liu, Yuxin He, Chenxiao Du, Wenqing Wang, Runyuan Guo, Jingyun Liu
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引用次数: 0
Is Less More? Rendering for Esports 少即是多?电竞渲染
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-03-26 DOI: 10.1109/mcg.2024.3361733
Benjamin Watson, Josef Spjut, Joohwan Kim, Byungjoo Lee, Mijin Yoo, Peter Shirley, Rulon Raymond
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引用次数: 0
Computing in Science & Engineering 科学与工程中的计算
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-03-25 DOI: 10.1109/mcg.2024.3367612
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引用次数: 0
The Test of Time (ToT) Awards 时间的考验(ToT)奖
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-03-25 DOI: 10.1109/mcg.2024.3356288
Chi Wing Fu
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引用次数: 0
IEEE Computer Society Information 电气和电子工程师学会计算机协会信息
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-03-25 DOI: 10.1109/mcg.2024.3355573
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引用次数: 0
Call for Papers: IEEE Computer Society 征集论文:电气和电子工程师学会计算机协会
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-03-25 DOI: 10.1109/mcg.2024.3367629
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引用次数: 0
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