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Call for Articles: IEEE Pervasive Computing 文章征集:IEEE 普适计算
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-06-21 DOI: 10.1109/mcg.2024.3403461
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引用次数: 0
Design Principles and Challenges for Gaze + Pinch Interaction in XR XR 中 "凝视+按压 "交互的设计原则和挑战
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-06-21 DOI: 10.1109/mcg.2024.3382961
Ken Pfeuffer, Hans Gellersen, Mar Gonzalez-Franco
For Extended Reality (XR) headsets, a key aim is the natural interaction in 3-D space beyond what traditional methods of keyboard, mouse, and touchscreen can offer. With the release of the Apple Vision Pro, a novel interaction paradigm is now widely available where users seamlessly navigate content through the combined use of their eyes and hands. However, blending these modalities poses unique design challenges due to their dynamic nature and the absence of established principles and standards. In this article, we present five design principles and issues for the Gaze + Pinch interaction technique, informed by eye-hand research in the human窶田omputer interaction field. The design principles encompass mechanisms like division of labor and minimalistic timing, which are crucial for usability, alongside enhancements for the manipulation of objects, indirect interactions, and drag & drop. Whether in design, technology, or research domains, this exploration offers valuable perspectives for navigating the evolving landscape of 3-D interaction.
扩展现实(XR)头戴式设备的一个关键目标是在三维空间中实现自然交互,而非传统的键盘、鼠标和触摸屏。随着苹果 Vision Pro 的发布,一种新颖的交互模式现已广泛应用,用户可以通过眼手结合的方式无缝浏览内容。然而,由于这些模式的动态特性以及缺乏既定的原则和标准,它们的融合带来了独特的设计挑战。在本文中,我们将根据人窶田计算机交互领域的眼-手研究,介绍凝视+捏合交互技术的五项设计原则和问题。设计原则包括对可用性至关重要的分工和极简计时等机制,以及对物体操作、间接交互和拖放的增强。无论是在设计、技术还是研究领域,这一探索都为驾驭不断发展的三维交互领域提供了宝贵的视角。
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引用次数: 0
IEEE Computer Society Has You Covered! IEEE 计算机协会为您提供服务!
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-06-21 DOI: 10.1109/mcg.2024.3403428
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引用次数: 0
ComputingEdge ComputingEdge
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-06-21 DOI: 10.1109/mcg.2024.3403410
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引用次数: 0
Call for Articles: IT Professional 征集文章:IT 专业人士
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-06-21 DOI: 10.1109/mcg.2024.3403429
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引用次数: 0
EIC's Editorial EIC 的社论
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-06-21 DOI: 10.1109/mcg.2024.3381851
André Stork
Dear readers, in almost all editorials I talked about volunteers dropping out of our Editorial Board and new ones coming in. It may sound like a lot of fluctuation among the members of the Editorial Board, but it is not. Associate Editors start with a two-year term and most of them continue for two more years as foreseen by IEEE. It just so happened that when I took on the EIC role, the second two-year terms ended for many of our Associate Editors.
亲爱的读者,在几乎所有的社论中,我都谈到了有志愿者退出编委会,也有新的志愿者加入。这听起来像是编委会成员之间的频繁变动,其实不然。根据 IEEE 的规定,副主编的任期从两年开始,其中大多数人还会继续两年。碰巧的是,当我担任 EIC 时,许多副编辑的第二个两年任期已经结束。
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引用次数: 0
Computing in Science & Engineering 科学与工程中的计算
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-06-21 DOI: 10.1109/mcg.2024.3403460
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引用次数: 0
Get Published in the New IEEE Transactions on Privacy 在新的《IEEE 隐私论文集》上发表文章
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-06-21 DOI: 10.1109/mcg.2024.3403408
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引用次数: 0
Call for Papers: IEEE Computer Society 征集论文:电气和电子工程师学会计算机协会
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-06-21 DOI: 10.1109/mcg.2024.3403411
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引用次数: 0
IEEE Computer Society Information 电气和电子工程师学会计算机协会信息
IF 1.8 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-06-21 DOI: 10.1109/mcg.2024.3383737
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引用次数: 0
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