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Immersive Virtual Reality, Tool for Accessible Design: Perceived Usability in an Interior Design Studio Setting 沉浸式虚拟现实,无障碍设计工具:室内设计工作室设置的感知可用性
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2023-08-03 DOI: 10.1177/10717641231182981
Jisun Lee, Marjan Miri, M. Newberry
Despite the benefits of virtual reality (VR), there has been limited exploration of how immersive VR can be implemented in interior design course content and how students perceive its use. For this study, we investigated how an immersive VR tool can be incorporated into the interior design studio to support second-year students’ ( n = 18) design process and outcomes and examined its perceived usability (i.e., measured as usefulness, ease of use, enjoyment, and intention to use) for accessible space design. We also explored VR’s impact on advancing the interaction with space, understanding spatial information and problem-solving (PS), and how students accept the use of this technology. The students used immersive VR throughout the design process for one semester and then participated in a questionnaire. We found that immersive VR is helpful by enhancing students’ interaction with the designed space, developing better spatial understanding, and advancing PS. VR was also perceived to be highly enjoyable and moderately improved job performance but was slightly less easy to use. Participants showed a high intention to utilize VR, and spatial interaction and perceived enjoyment were significantly associated with that intention. Our findings suggest that immersive VR has potential benefits for teaching and learning accessible design and can be used more generally in diverse contexts of interior design pedagogy. While these results are promising, continued research to more effectively adopt the use of this technology in the interior design studio is needed.
尽管虚拟现实(VR)有很多好处,但关于沉浸式VR如何在室内设计课程内容中实施以及学生如何看待其使用的探索有限。在这项研究中,我们调查了如何将沉浸式VR工具纳入室内设计工作室,以支持二年级学生(n = 18)的设计过程和结果,并检查了其感知可用性(即,以有用性,易用性,享受性和使用意图来衡量)用于无障碍空间设计。我们还探讨了VR在促进与空间的互动、理解空间信息和解决问题(PS)方面的影响,以及学生如何接受这项技术的使用。学生们在一个学期的设计过程中使用了沉浸式VR,然后参加了一份问卷调查。我们发现,沉浸式虚拟现实有助于增强学生与设计空间的互动,发展更好的空间理解,并推进PS。虚拟现实也被认为是非常愉快的,适度提高了工作表现,但稍微不太容易使用。参与者表现出使用VR的高意愿,空间互动和感知享受与这种意愿显著相关。我们的研究结果表明,沉浸式VR在教学和学习无障碍设计方面具有潜在的好处,可以更广泛地用于室内设计教学法的不同背景。虽然这些结果很有希望,但需要继续研究,更有效地在室内设计工作室采用这种技术。
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引用次数: 0
Connected Design Learning: Aspiring Designers, Pinterest, and Social Media Literacy 互联设计学习:有抱负的设计师、Pinterest和社交媒体素养
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2023-07-31 DOI: 10.1177/10717641231184214
Leah M. Scolere
Interior design practitioners continue to adopt social media technologies as part of the early stages of the inspiration design process. This prominence of social media is also interwoven in the practices of design students. However, the way interior design students perceive and use social media such as Pinterest® as a part of their design process has been underexplored. Drawing on interviews with 25 interior design students in a Council for Interior Design Accredited program, the findings from this study illustrate how students are developing their own norms and guidelines for their search strategies, evaluation of sources, and navigation of attribution on Pinterest. An understanding of interior design students’ perceptions of Pinterest is situated through a connected design learning and information literacy approach, which places values on student-driven interests, media knowledge, and technologies as opportunities to amplify design learning experiences across digital–physical environments. Although Pinterest has social networking features, the interviews revealed that interior design students do not view Pinterest as a social media platform and instead think of Pinterest as a digital tool used alongside other design software. From a connected design learning approach, this finding suggests an opportunity for educators to guide students on how to leverage some of the social features to expand their own professional design networks. With an ever-changing media ecology that provides opportunities for sharing creative work and requires adeptness at managing visibility and flows of information, insights for building more intentional learning environments around how students use Pinterest in interior design are provided.
室内设计从业者继续采用社交媒体技术,作为灵感设计过程早期阶段的一部分。社交媒体的这种突出地位也与设计专业学生的实践交织在一起。然而,室内设计专业学生在设计过程中感知和使用Pinterest®等社交媒体的方式却没有得到充分的探索。根据对25名室内设计委员会认证项目的室内设计学生的采访,这项研究的结果说明了学生们是如何在Pinterest上为他们的搜索策略、来源评估和归因导航制定自己的规范和指南的。了解室内设计学生对Pinterest的看法是通过一种连接的设计学习和信息素养方法来实现的,该方法重视学生驱动的兴趣、媒体知识和技术,将其视为在数字-物理环境中扩大设计学习体验的机会。尽管Pinterest具有社交网络功能,但采访显示,室内设计专业的学生并不认为Pinterest是一个社交媒体平台,而是将Pinterest视为一种与其他设计软件一起使用的数字工具。从一种关联的设计学习方法来看,这一发现为教育工作者提供了一个机会,指导学生如何利用一些社会特征来扩大自己的专业设计网络。随着媒体生态的不断变化,提供了分享创意工作的机会,并需要精通管理可见性和信息流,我们可以围绕学生如何在室内设计中使用Pinterest来构建更有意识的学习环境。
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引用次数: 0
Nudge Design Strategies for Experiential Marketing and Retail Space Branding 体验营销与零售空间品牌的微设计策略
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2023-07-27 DOI: 10.1177/10717641231177463
Jeongmin Lee, W. Chu
Nudge theory, a field of economics, aims to gently induce desirable behavior in humans and has been primarily applied to personal finance and public policy issues. In this study, we extended nudge theory to the design field by inductively deriving specific nudge design strategies that can be applied to retail space branding. To this end, nudge design examples were collected, and from them, nudge design keywords were extracted. Then, these keywords were categorized according to the five experiential marketing modules: sense, feel, think, act, and relate. From the keywords, we derived 30 nudge design strategies for retail space branding. Finally, the applicability of these strategies was tested through case studies of well-known brand stores with links to existing literature. Space branding design is a comprehensive domain where environmental, graphic, and product design come together and where nudge design could be effectively applied. The results of this study might be used as a checklist in a retail project and serve as a communication tool between marketers and designers.
微额理论是经济学的一个领域,旨在温和地诱导人类的理想行为,主要应用于个人金融和公共政策问题。在这项研究中,我们通过归纳得出可应用于零售空间品牌的具体推送设计策略,将推送理论扩展到设计领域。为此,收集了微移设计示例,并从中提取出微移设计关键字。然后,根据五个体验营销模块对这些关键词进行分类:感觉、感觉、思考、行为和关联。从关键词中,我们得出了30种零售空间品牌的推送设计策略。最后,通过对知名品牌商店的案例研究,结合现有文献,检验了这些策略的适用性。空间品牌设计是一个综合领域,环境、图形和产品设计结合在一起,推动设计可以有效应用。这项研究的结果可以作为零售项目的检查表,并作为营销人员和设计师之间的沟通工具。
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引用次数: 0
Conceptualizing Conviviality: An Interior Speculation 快乐的概念化:一种内在的思辨
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2023-07-21 DOI: 10.1177/10717641231178003
J. Tooley
Confronted by waves of isolation due to COVID-19, it is understandable how current and prospective interior architecture/design students could languish, socially and creatively. In their final studio in the Bachelor of Interior Architecture program at the University of South Australia, students were tasked to create a highly convivial space, a place to joyously interact with strangers—a challenge to recent experiences. The studio projects presented in this essay offer commentary and invite speculation on how conviviality could be manifest through interior forms, typologies, and design maneuvers.
面对COVID-19造成的隔离浪潮,可以理解当前和未来的室内建筑/设计学生如何在社交和创造性方面萎靡不振。在南澳大利亚大学室内建筑学士课程的最后一个工作室中,学生们的任务是创造一个高度欢乐的空间,一个与陌生人愉快互动的地方——这是对最近经历的挑战。本文中介绍的工作室项目提供了评论,并邀请人们猜测如何通过室内形式、类型学和设计手法来体现欢乐。
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引用次数: 0
Feeling WELL: COVID-19 and the Adoption of Wellness Themes in Interior Design Curricula. 感觉良好:新冠肺炎与室内设计课程中健康主题的采用
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2023-06-01 Epub Date: 2023-05-24 DOI: 10.1177/10717641231168593
Gloria E Stafford, Heather Carlile Carter, Laura B Cole, Dawn M Loraas, Gowri Betrabet Gulwadi

Interior design (ID) pedagogy should include theories and applications, which advance human health and wellness in the built environment. Design for wellness and well-being is referenced in 5 of the 13 Council for Interior Design Accreditation (CIDA) knowledge application standards. This focus on wellness was amplified during the coronavirus disease 2019 (COVID-19) pandemic experience, which elevated our collective understanding of contagions, disease transmission, sanitation practices, vaccination efficacy, and immunity, as well as the devastating turmoil-social, economic, and psychological-of the pandemic's tragic spread. Thus, the purpose of this study was to examine ID educators' attitudes, intentions, and behaviors related to teaching wellness and to determine if the pandemic impacted wellness pedagogy. For this mixed methods study, we employed an online survey (n = 86) followed by participant interviews (n = 11). Data from the questionnaire and interviews suggested that peer attitudes toward wellness were a significant factor that influenced teaching behavior. Teaching intentions were predicted by prior teaching, attitudes, and perceived behavioral control (ability to teach wellness). Although experience with the pandemic was not a predictor of teaching behavior, it did surface as a strong motivator for future teaching adjustments. Findings also showed wide-ranging understandings and definitions of wellness-related themes. Implications for design programs seeking to equip faculty with the tools needed to integrate wellness more deeply into ID curricula are discussed.

室内设计(ID)教学法应包括在建筑环境中促进人类健康和身心健康的理论和应用。13个室内设计认证委员会(CIDA)知识应用标准中有5个引用了健康和福祉设计。在2019冠状病毒病(新冠肺炎)大流行期间,这种对健康的关注得到了加强,这提高了我们对传染病、疾病传播、卫生实践、疫苗接种效果和免疫力的集体理解,以及对大流行悲剧传播的破坏性社会、经济和心理动荡的理解。因此,本研究的目的是检查ID教育工作者与健康教学相关的态度、意图和行为,并确定疫情是否影响了健康教育。对于这项混合方法的研究,我们采用了一项在线调查(n = 86),然后是参与者访谈(n = 11) 。来自问卷和访谈的数据表明,同伴对健康的态度是影响教学行为的一个重要因素。教学意图是通过先前的教学、态度和感知的行为控制(教授健康的能力)来预测的。尽管疫情经历并不能预测教学行为,但它确实成为未来教学调整的强大动力。研究结果还显示了对健康相关主题的广泛理解和定义。讨论了旨在为教师配备所需工具的设计项目的意义,以将健康更深入地融入ID课程。
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引用次数: 0
Manifesto for Democratic Education: Why And How? 民主教育宣言:为什么?如何?
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2023-05-10 DOI: 10.1177/10717641231164399
T. Patel, Andrea Sosa Fontaine
in the College of Architecture and Environmental Design at Kent State University. She has practiced Interior Design in both Canada and the U
肯特州立大学建筑与环境设计学院。她曾在加拿大和美国从事室内设计工作
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引用次数: 0
Understanding the Micro-Urban Commons as a Shared Public Interior Framework 理解作为共享公共内部框架的微型城市公地
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2023-05-04 DOI: 10.1177/10717641231152737
Rana Abudayyeh
The micro-urban commons are understood as liminal spaces within the urban fabric. They are nominal yet integral to the city’s function and identity. Across their shared platforms, the micro-urban commons fundamentally possess the potential for hosting communal interactions and transactions within the built environment that seed nonconfrontational approaches to stereotypes and prejudices. Activated by employing urban interior approaches, this essay highlights the role such spaces play in nurturing empathetic exchanges, increasing an understanding of our differences and inherent similarities. Moreover, it calls for rethinking urban design legacies that have often neglected interstitial entities that interlace the social fabric and enable everyday encounters.
微型城市公共空间被理解为城市结构中的有限空间。它们是名义上的,但对城市的功能和身份来说是不可或缺的。通过他们的共享平台,微型城市公地从根本上拥有在建筑环境中进行公共互动和交易的潜力,这为刻板印象和偏见提供了非对抗性的方法。通过采用城市内部的方法,本文强调了这样的空间在培养移情交流、增加对我们的差异和内在相似性的理解方面所起的作用。此外,它呼吁重新思考城市设计遗产,这些遗产往往被忽视了穿插在社会结构中并使日常接触成为可能的间隙实体。
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引用次数: 0
Capturing the Haipai Spirit: Garden Villa Interiors and the Preservation of Prada Rong Zhai 捕捉海派精神:花园别墅室内设计与普拉达荣宅保护
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2023-04-26 DOI: 10.1177/10717641231155084
Chunyao Liu, E. Cunningham
In 2017, Italian fashion house Prada unveiled to the public its preservation of a century-old mansion in Shanghai, named Rong Zhai.1 In the media, this historic preservation project was widely hailed as a success for its extraordinary craftsmanship and beautifully restored interior elements, displaying a combination of Western cultural influences alongside traditional Chinese architectural details. Rong Zhai is categorized as a Garden Villa, a special type of detached residential architecture that emerged during Shanghai’s “semi-colonial” past.2 Also emerging in the same period is the concept of Haipai, a term that represents both Shanghai’s unique architectural style and the regional culture that embraces multi-culturalism and cosmopolitanism. The following analysis highlights the connection between the Garden Villa and Haipai, arguing that Rong Zhai is a representation of Haipai, particularly evident in the inclusion of interior design elements from both European and Chinese architectural traditions. This connection provides an essential context to understanding the restoration and reuse of Prada Rong Zhai, its popularity, and limitations. Finally, through an investigation of Rong Zhai, we highlight the contributions of Haipai to our understanding of Chinese historic interiors.
2017年,意大利时装公司普拉达向公众展示了其在上海的一座百年豪宅荣宅的保护。1在媒体上,这座历史保护项目因其非凡的工艺和修复精美的内部元素而广受赞誉,展示了西方文化影响与中国传统建筑细节的结合。荣宅被归类为花园别墅,这是上海“半殖民地”时期出现的一种特殊的独立式住宅建筑。2同时出现的还有海派概念,这一术语既代表了上海独特的建筑风格,也代表了包含多元文化和世界主义的区域文化。以下分析强调了花园别墅和海派之间的联系,认为荣宅是海派的代表,尤其体现在融入了欧洲和中国建筑传统的室内设计元素。这种联系为理解普拉达荣宅的修复和再利用、它的受欢迎程度和局限性提供了一个重要的背景。最后,通过对荣宅的考察,我们强调了海派对我们理解中国历史室内的贡献。
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引用次数: 0
Introduction: Exploring the Future of Interior Design in a Virtual–Physical Continuum 简介:在虚拟-物理连续体中探索室内设计的未来
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2023-03-01 DOI: 10.1177/10717641231155082
N. D'Souza, U. Nanda
, are at the core of interior design practice. In a similar direction, Vahdat pointed out that the very nature of interior design allows professionals to provide unique user experiences. Highlighting the significance of virtual space in the future market of design, Vahdat believes that instead of imitating photorealistic renders, it is essential to introduce alienation/defamiliarization strategies—through which designers can invoke awareness about the mediation involved in the virtual sphere. The changing role of an interior designer is more uncertain within the context of virtual technology that has the ability to readily conjure quick solutions through publicly accessible artificial intelligence programs such as MidJourney and DALL-E. These programs are harnessing public powers of imagination to produce numerous interior design solutions through verbal and visual prompts. Perhaps, more positively, it is an opportunity for the profession to shape public knowledge with a unique “gaze” that designers are trained for and to differentiate themselves through deep investigations of materials, space
,是室内设计实践的核心。在类似的方向上,Vahdat指出,室内设计的本质允许专业人士提供独特的用户体验。Vahdat强调了虚拟空间在未来设计市场中的重要性,他认为,与其模仿逼真的渲染图,不如引入异化/陌生化策略——通过这种策略,设计师可以唤起对虚拟领域中介的意识。在虚拟技术的背景下,室内设计师角色的变化更不确定,虚拟技术能够通过MidJourney和DALL-E等公开的人工智能程序轻松想出快速解决方案。这些项目利用公众的想象力,通过口头和视觉提示,产生了许多室内设计解决方案。也许,更积极的是,这是一个职业机会,可以用设计师所接受的独特“凝视”来塑造公共知识,并通过对材料、空间的深入调查来区分自己
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引用次数: 1
Reframing Third Places: Environmental Changes of Merging Places During COVID-19. 重塑第三空间:COVID-19 期间合并地点的环境变化。
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2023-03-01 Epub Date: 2023-04-05 DOI: 10.1111/joid.12232
Dana E Vaux, Michael R Langlais

The ubiquitous nature of technology is changing the way humans interact with interior space and redefining the third place, venues where individuals gather for socialization. During the COVID-19 pandemic, the fusion of physical and virtual space led to an overlapping of the first place (home) that served as the physical host for the virtual second (work), and third (social gathering) places. Most critically, the first place (home) became a proxy for second and third place experiences as we started connecting with the outside world, albeit virtually. The goal of this study was to determine the extent that individuals relied on technology to meet their socializing needs in response to COVID-19, verify if individuals are altering their environment as a result of the pandemic and whether these changes align with physical third-place characteristics, and inform interior designers on how to intentionally design physical space in ways that include virtual experiences. The researchers employed a mixed-methods approach by gathering data from an online survey, incorporating closed-ended and open-ended questions, using two different convenience sampling approaches (N = 229), and asking participants to submit photos to support their responses. Results illustrated that during the pandemic, virtual environments integrated with the home and became a substitute for physical third places. Four themes identified the modifications in physical space that occurred because of COVID-19 as individuals accommodated the merging of their home, work, school, and social places. Insights regarding the design of successful physical spaces that embrace virtual experiences are provided.

无处不在的技术正在改变人类与室内空间互动的方式,并重新定义了第三空间,即个人聚集社交的场所。在 COVID-19 大流行期间,物理空间和虚拟空间的融合导致了第一场所(家庭)的重叠,而第一场所是虚拟的第二场所(工作场所)和第三场所(社交聚会场所)的物理宿主。最关键的是,随着我们开始与外部世界(尽管是虚拟的)建立联系,第一空间(家)成为了第二和第三空间体验的替代物。本研究的目的是确定个人在应对 COVID-19 时在多大程度上依赖技术来满足其社交需求,验证个人是否因大流行病而改变了他们的环境,以及这些改变是否与第三场所的物理特征相一致,并告知室内设计师如何有意识地设计包含虚拟体验的物理空间。研究人员采用了一种混合方法,通过在线调查收集数据,将封闭式问题和开放式问题结合起来,使用两种不同的方便抽样方法(N = 229),并要求参与者提交照片以支持他们的回答。结果表明,在大流行病期间,虚拟环境与家庭融为一体,并成为物理第三场所的替代品。四个主题确定了 COVID-19 对物理空间的改变,因为个人适应了家庭、工作、学校和社交场所的合并。本报告就如何设计成功的物理空间来拥抱虚拟体验提出了见解。
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引用次数: 0
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Journal of Interior Design
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