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Prison as Home: Characteristics of Control Within General Prison and Solitary Confinement Environments 作为家的监狱:普通监狱与单独监禁环境中的控制特征
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2021-01-05 DOI: 10.1111/joid.12190
Gregory Galford Ph.D.

The purpose of this qualitative study was to explore stakeholder' perspectives of control within general correctional and solitary confinement environments with findings focused on trust, sound, views to nature, routine, and time. Research was conducted at two medium security prisons in a large US state with male inmates. Using a survey methodology, interviews occurred with 10 inmates, 10 correctional officers, two superintendents, one staff psychologist, one nurse, and two correctional design architects. Observations and photography followed while visiting and leaving the prisons. Using grounded theory as a data analysis tool identified the themes of trust, views to nature, sound, time, and routine viewed through the overarching premise of control. Incongruence between rehabilitation and punitive environmental goals were found. Correctional officers who emphasized fear and trust valued visual surveillance despite its ability to lead to austere indoor and outdoor spaces. Inmates craved outdoor views along with personal possessions as these items established a more meaningful passage of time. Sound, as noted by the correctional architects, was not designed as a rehabilitative tool, but instead was used to denote impending attacks. And routine, so valued by inmates, was often taken away as a form of control. Implications suggest that the US prisons observed in this study exemplified control, dominance, and punishment. Future prison design should embrace the rehabilitative and healing strategies used in European models to help lower rates of recidivism which are problematic in the American prison system.

本定性研究的目的是探讨利益相关者在一般惩教和单独监禁环境中的控制观点,研究结果集中在信任、声音、对自然、常规和时间的看法上。这项研究是在美国一个大州的两所中等安全级别的监狱进行的,监狱里有男性囚犯。采用调查方法,对10名囚犯、10名惩教人员、2名主管、1名工作人员心理学家、1名护士和2名惩教设计建筑师进行了访谈。随后在访问和离开监狱时进行观察和拍照。使用扎根理论作为数据分析工具,通过控制的总体前提确定了信任、对自然、声音、时间和常规的看法。康复与惩罚性环境目标之间存在不一致。强调恐惧和信任的惩教官员重视视觉监控,尽管它能够导致严峻的室内和室外空间。囚犯们渴望户外景观和个人物品,因为这些物品建立了更有意义的时间流逝。正如监狱建筑师所指出的那样,声音并不是作为一种康复工具而设计的,而是用来表示即将发生的袭击。囚犯们非常看重的例行公事,往往被作为一种控制方式而取消。结果表明,在这项研究中观察到的美国监狱体现了控制、支配和惩罚。未来的监狱设计应该采用欧洲模式中使用的康复和治疗策略,以帮助降低累犯率,这在美国监狱系统中是一个问题。
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引用次数: 0
The Bodily and the Divine: Study of a 10th Century Hindu Temple in Rajasthan, India 身体与神:对印度拉贾斯坦邦一座10世纪印度教寺庙的研究
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2020-12-27 DOI: 10.1111/joid.12185
Tina Patel MFA,, Sarah M. Angne Alfaro Ph.D., Pallavi Swaranjali MDes.,

The Hindu temple is a place where gods may be approached, and divine knowledge discovered. The design of the temple based on the cosmic man, the “vastu purush mandala,” allows the experiencing body to be aligned with celestial elements, obtaining harmony with the cosmos. Exploring the sequence and processes of bodily engagement as one progresses from the periphery to the core, the article seeks to apprise designers on the rituals encompassed in worship at a Hindu temple. The article creates a mosaic of hybrid fragments via photographs, drawings, and text to emphasize the intertwining of the bodily and divine.

印度教的寺庙是一个可以接近神,发现神性知识的地方。寺庙的设计基于宇宙人,“vastu purush mandala”,允许体验身体与天体元素对齐,获得与宇宙的和谐。探索身体参与的顺序和过程,从外围到核心,这篇文章试图告诉设计师在印度教寺庙崇拜中包含的仪式。这篇文章通过照片、绘画和文字创造了一个混合碎片的马赛克,以强调身体和神圣的交织。
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引用次数: 1
The Slave House as Symbolic Artifact 作为象征文物的奴隶屋
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2020-12-08 DOI: 10.1111/joid.12184
Taneshia W. Albert M.F.A., Lindsay Tan M.F.A.

The Slave House on Gorée Island is a sacred, spiritual mecca representing the transformational passage of descendants whose ancestors were displaced from continental Africa through the Trans-Atlanta slave trade. This visual essay presents an autoethnographic exploration—including first person narrative voice—to discuss spaces, places, and architectural structures central both to the Slave House as an architectural structure and to the context of Black identity. The structure, we argue, speaks of architectural beatification by Black ancestral spirits at a critical cultural moment of cultural diasporic creation and displacement of spirit and identity. It acts as a witness to the trauma of ancestral separation, the cultural memory transmitted through every taken step, and the common experience of displacement and identity that emotionally connects the present with the past.

gorsame岛上的奴隶屋是一个神圣的精神圣地,代表着后代的转型之路,他们的祖先通过跨亚特兰大的奴隶贸易从非洲大陆流离失所。这篇视觉文章展示了一种自我民族志探索——包括第一人称叙事的声音——来讨论作为建筑结构和黑人身份背景的奴隶之家的中心空间、地点和建筑结构。我们认为,在文化流散创造和精神与身份置换的关键文化时刻,这种结构讲述了黑人祖先精神对建筑的美化。它见证了祖先分离的创伤,通过每一步所传递的文化记忆,以及流离失所和身份认同的共同经历,这些经历在情感上将现在与过去联系起来。
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引用次数: 1
Tied to the Desk: The Somatic Experience of Office Work, 1870–1920 绑在办公桌上:1870-1920年办公室工作的躯体体验
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2020-11-10 DOI: 10.1111/joid.12183
PJ Carlino Ph.D.

Between 1870 and 1920, American manufacturers designed furniture that re-shaped the sensorial experience of office work. To help businesses inculcate efficient practice, furniture re-shaped the posture of employees, programmed their actions, and determined sight lines, soundscapes, and circulation patterns. In the catalogs, textbooks, and trade journals they published, manufacturers gendered and racialized furniture and occupations. By 1920, White-owned businesses adopted methods built upon standard mass-produced furniture that affixed White male clerks to their desks and transferred the responsibility for moving information through the office to middle-class White women. Understanding the historical use of furniture to shape demographics in the twentieth century office opens possibilities and opportunities for new paradigms in workspaces.

1870年至1920年间,美国制造商设计的家具重塑了办公室工作的感官体验。为了帮助企业灌输高效的实践,家具重新塑造了员工的姿势,规划了他们的行动,并确定了视线、声景和循环模式。在他们出版的目录、教科书和行业期刊中,制造商对家具和职业进行了性别和种族区分。到1920年,白人拥有的企业采用了建立在标准批量生产家具基础上的方法,将白人男性职员固定在办公桌上,并将在办公室传递信息的责任转移给中产阶级白人女性。了解家具在20世纪办公室中塑造人口结构的历史使用,为工作空间的新范式提供了可能性和机会。
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引用次数: 0
Design for All Needs Design Empathy 为所有人设计需要设计同理心
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2020-11-05 DOI: 10.1111/joid.12182
AJ Paron
With the movement toward human-centered design (Fletcher et al., 2015), interior designers strive to create space for all, yet sometimes we do not understand how our designs are truly impacting others (Ulrich, 1991). Judgment is inherently intertwined with the design process (Lera, 1981). The designer’s judgment is used at every step along the practice of creation. Does this look right? Is this the correct solution? Does this combination work? But what happens when that same judgment is extended to people? What we think they will do, how they should act, what they will experience?
随着以人为中心的设计运动(Fletcher et al.,2015),室内设计师努力为所有人创造空间,但有时我们不明白我们的设计是如何真正影响他人的(Ulrich,1991)。判断本质上与设计过程交织在一起(Lera,1981)。设计师的判断运用在创作实践的每一步。这个看起来对吗?这是正确的解决方案吗?这种组合有效吗?但是,当同样的判断延伸到人们身上时,会发生什么呢?我们认为他们会做什么,他们应该如何行动,他们将经历什么?
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引用次数: 3
Le Corbusier and the Daughter of Light: Color and Architecture of Maison La Roche 勒·柯布西耶与光之女:La Roche住宅的色彩与建筑
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2020-08-23 DOI: 10.1111/joid.12178
Gayla Jett Shannon M.Arch, Michael Sprague Shannon M.Arch

Charles-Edouard Jeanneret, also known as the architect Le Corbusier, developed a method of color selection for the built environment based upon his assessment of universal constants of human perception. Le Corbusier's search for the unchangeable mecanisme de l'emotion was paramount in the development of his compositional and artistic theories and the movement Purism. While Le Corbusier's sense of space, structure, and proportion are deeply ingrained in contemporary design thinking, his architectural modes of color integration and rationale remains elusive to most members of the architecture and design community despite recent research in the field. This widespread uncertainty may reflect many designers' general lack of understanding about architectural color. This investigation explores Le Corbusier's color choices in order to achieve a “constant” human reaction through his development of a standardized method for color use in architecture. His color assignment system was developed in the early phase of his architectural career, from about 1918 through 1931, coincident with his collaborative development of the Purism movement. Le Corbusier's system and use of color is evaluated utilizing Albert Munsell's precise color notation framework. This writing will culminate with analysis of Le Corbusier's first experimental attempt in applying his Purist color theories to architecture as demonstrated in Maison La Roche (1923–1925).

Charles-Edouard Jeanneret,也被称为建筑师勒·柯布西耶,根据他对人类感知的普遍常数的评估,为建筑环境开发了一种颜色选择方法。柯布西耶对不变的情感机制的追求在他的作曲和艺术理论以及纯粹主义运动的发展中是至关重要的。虽然勒·柯布西耶的空间感、结构感和比例感在当代设计思维中根深蒂固,但尽管最近在该领域进行了研究,但他的色彩融合和基本原理的建筑模式对建筑和设计界的大多数成员来说仍然难以捉摸。这种普遍存在的不确定性可能反映了许多设计师对建筑色彩普遍缺乏了解。本次调查探讨了勒·柯布西耶的色彩选择,通过他在建筑中使用颜色的标准化方法来实现“恒定”的人类反应。他的色彩分配系统是在他建筑生涯的早期阶段发展起来的,大约从1918年到1931年,与他合作发展的纯粹主义运动一致。勒·柯布西耶的系统和使用的颜色评估使用阿尔伯特·蒙塞尔的精确的颜色符号框架。这篇文章将以分析勒·柯布西耶将其纯粹主义色彩理论应用于建筑的第一次实验尝试为高潮,如Maison La Roche(1923-1925)。
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引用次数: 0
A 5-year Report and A 5-year Plan 五年报告和五年计划
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2020-08-17 DOI: 10.1111/joid.12181
John C. Turpin Ph.D., Joan I. Dickinson Ph.D.
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引用次数: 0
Staging Poe: A Narrative Approach to Atmosphere in a First-Year Design Studio 舞台坡:第一年设计工作室的气氛叙事方法
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2020-08-11 DOI: 10.1111/joid.12180
Nilay Ünsal Gülmez Ph.D., Durnev Atılgan Yağan Ph.D., Efsun Ekenyazıcı Güney Ph.D., Murat Şahin Ph.D.

This paper explores how to begin interior architecture education and provides a fertile ground on which students can tackle design departures. Narratives are studied as a vehicle and an opportunity for self-expression and discovery for first-year students to explore and produce atmospheres. The project Staging Poe draws its narrative inspirations from Edgar Allan Poe's poems. It proposes to approach atmosphere through a narrative method, by translating words into materiality. Narratives of literary works are proposed to novice students as starting points while stepping into the not-yet-familiar ways of the design process. Staging Poe further envisions a first-year design studio rooted in ongoing contemporary debates on the theory and practice of atmosphere and materiality in tandem with technology. The objective is to inspire a new generation of interior architecture students. This paper begins by discussing the theory of atmospheres and the potential role of narratives in exploring atmosphere within the Basic Design studio. Next, we examine Poe's The Philosophy of Composition as a guide to translating narrative into atmosphere before discussing the design of the Staging Poe project and the two consecutive phases of its methodology. Student progress is reviewed through an analysis of weekly reports and followed by an examination of the students' overall performance in the course. The findings of the analysis demonstrate how the structure of the studio advances student design thinking and performance in relation to their understanding of atmosphere and its material and quasimaterial agents. The study concludes that there is room for the exploration of alternative and field-specific methods in the education of interior architecture discipline.

本文探讨了如何开始室内建筑教育,并为学生解决设计偏差提供了肥沃的土壤。叙事作为一种工具和自我表达的机会,为一年级学生探索和创造氛围。“分期爱伦坡”项目从埃德加·爱伦·坡的诗歌中汲取叙事灵感。它建议通过一种叙事的方法来接近氛围,将文字转化为物质。文学作品的叙事性被提出给初学的学生作为起点,同时进入到设计过程中尚不熟悉的方式。Staging Poe进一步设想了一个第一年的设计工作室,该工作室植根于当代关于大气和材料与技术相结合的理论和实践的争论。目的是激发新一代室内建筑专业的学生。本文首先讨论了关于氛围的理论以及在Basic Design工作室中探索氛围的叙述的潜在作用。接下来,我们将研究坡的《写作哲学》,将其作为将叙事转化为氛围的指南,然后讨论分期坡项目的设计及其方法论的两个连续阶段。学生的进步是通过每周报告的分析来评估的,然后是学生在课程中的整体表现的考试。分析的结果表明,工作室的结构如何促进学生的设计思维和表现,这与他们对氛围及其材料和准材料代理的理解有关。该研究的结论是,在室内建筑学科的教育中,有探索替代和特定领域方法的空间。
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引用次数: 0
Effects of Interior Color Schemes on Emotion, Task Performance, and Heart Rate in Immersive Virtual Environments 沉浸式虚拟环境中室内配色方案对情绪、任务表现和心率的影响
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2020-08-09 DOI: 10.1111/joid.12179
Seung Hyun Cha Ph.D., Shaojie Zhang M.S., Tae Wan Kim Ph.D.

The purpose of this study was to investigate the effects of interior color schemes in immersive virtual environments (IVEs) on emotion, task performance, and heart rate to examine IVEs' potential for interior color research. Fifty-five (n = 55) student participants were recruited to experience four different colored IVE models (i.e., red, green, blue, and white), and their emotions, heart rate change, and proofreading performances during the immersion were measured. Participants were also asked about their sense of presence after the experience. The findings support the following three hypotheses: (1) IVE interior color schemes affect subject emotion, (2) IVE interior color schemes affect subject task performance as measured through a proofreading exercise, and (3) IVE interior color schemes affect subject heart rate. Specifically, red was perceived as significantly heavier, warmer, more exciting, tenser, and unpleasant. Significantly fewer errors occurred during the white immersion versus the green color scheme when completing the task performance exercise. While heart rate was reduced for each color, significant decreases were detected in the blue, white, and green color scenarios. The majority of participants felt a sense of being there when experiencing the four colored IVE spaces. Based on these results, we conclude that IVE has potential for interior color research to overcome the limitations of traditional color research tools.

本研究的目的是探讨沉浸式虚拟环境(IVEs)中室内配色方案对情绪、任务表现和心率的影响,以检验IVEs在室内色彩研究中的潜力。招募了55名(n = 55)学生参与者体验四种不同颜色的IVE模型(即红、绿、蓝、白),并测量了他们在沉浸过程中的情绪、心率变化和校对表现。参与者还被问及他们在体验后的存在感。研究结果支持以下三个假设:(1)IVE内部配色方案影响受试者情绪;(2)IVE内部配色方案通过校对练习影响受试者任务绩效;(3)IVE内部配色方案影响受试者心率。具体来说,红色被认为更重、更温暖、更令人兴奋、更紧张、更不愉快。在完成任务表现练习时,白色浸泡期间的错误明显少于绿色方案。虽然每种颜色的心率都有所降低,但在蓝色、白色和绿色的场景中,心率明显降低。大多数参与者在体验四种颜色的IVE空间时都有一种身临其境的感觉。基于这些结果,我们得出结论,IVE具有克服传统色彩研究工具局限性的室内色彩研究潜力。
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引用次数: 18
Spatial User Experience: A Multidisciplinary Approach to Assessing Physical Settings 空间用户体验:评估物理设置的多学科方法
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2020-07-27 DOI: 10.1111/joid.12177
Begoña Juliá Nehme M.S., Eugenio Rodríguez Ph.D., So-Yeon Yoon Ph.D.

In the fields of Product Design and Human–Computer Interaction, the term User Experience has been used to describe the interaction with products and systems. The largest product that humans interact with is the built environment. We use the built environment constantly for various functions. Based on a thorough review of the literature from multiple disciplinary sources, we introduce a model of Spatial User Experience (SUE), in which we define six dimensions as the main influential factors of the User Experience. These dimensions are categorized into two groups: (1) Ergonomic-Instrumental, including Spatial Cognition, Physical Compatibility, and Environmental Compatibility; and (2) Affective, comprising Emotional Reaction, Spatial Appreciation, and Proxemics. Furthermore, the User Experience influences behavioral responses, which will depend on the context and the activity performed. The model aims to be flexible enough to be applied in different physical settings. Its purpose is to contribute to the theory building in User Experience and Interior Design and to provide a foundation for empirical research. Future studies will be able to further validate the relationships defined in the model in diverse physical settings, identifying the dimensions that have greater impact on the User Experience. Ultimately, it is our objective to orient practitioners in the design of places that foster positive experiences and well-being.

在产品设计和人机交互领域,用户体验一词被用来描述与产品和系统的交互。人类互动的最大产品是建筑环境。我们不断使用建筑环境来实现各种功能。在全面回顾多学科文献的基础上,我们引入了空间用户体验模型(SUE),其中我们定义了六个维度作为用户体验的主要影响因素。这些维度分为两组:(1)人体工程学-工具,包括空间认知、物理兼容性和环境兼容性;(2)情感性,包括情绪反应、空间欣赏和邻近学。此外,用户体验影响行为反应,这将取决于上下文和执行的活动。该模型旨在具有足够的灵活性,以适用于不同的物理环境。其目的是为用户体验和室内设计的理论建设做出贡献,并为实证研究提供基础。未来的研究将能够在不同的物理环境中进一步验证模型中定义的关系,确定对用户体验有更大影响的维度。最终,我们的目标是引导从业人员设计能够促进积极体验和幸福的场所。
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引用次数: 9
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Journal of Interior Design
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