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The Pavement and the Hospital Bed: Care Environments as Part of Everyday Life 人行道和医院病床:护理环境作为日常生活的一部分
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2022-07-05 DOI: 10.1111/joid.12225
Piet Tutenel Ph.D., Stefan Ramaekers Ph.D., Ann Heylighen Ph.D.
The latest issue of [architecture journal] A + , which appears on September 20 [2021], is about architecture for children. The range of facilities for children — not only schools and nurseries but also sports halls, youth centers, playgrounds
2021年9月20日出版的最新一期[建筑杂志]A+是关于儿童建筑的。儿童设施的范围——不仅是学校和托儿所,还有体育馆、青少年中心、游乐场
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引用次数: 0
Recognition Memory for Interior Spaces With Biomorphic or Non-Biomorphic Interior Architectural Elements 生物形态与非生物形态室内建筑元素的识别记忆
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2022-06-27 DOI: 10.1111/joid.12224
Hasti Mirkia Ph.D., Mark S. C. Nelson M.Arch., Heather C. Abercrombie Ph.D., Kristin Thorleifsdottir Ph.D., Arash Sangari Ph.D., Amir Assadi Ph.D.

In our study, the primary goal was to gain insights into cognition by measuring spatial memorability for two different types of approaches to geometry in interior design (biomorphic design and non-biomorphic rectilinear design). To better understand the processes behind the memorability differences, we also looked at how spatial memorability interacted with visual attention and spatial pleasantness. After extensive pre-testing, two standardized photographic stimulus sets were created and used during the experiment, controlling for variables such as novelty, complexity, pleasantness, and the number and density of interior architectural elements. Each stimulus set contained equal numbers of photographs with biomorphic elements and photographs with non-biomorphic elements. Subjects (N = 68 students, mean age = 25.4 years) viewed the first stimulus set, then were given a “distractor” task. Next, subjects viewed the second stimulus set, and for each photograph indicated whether the image was one they had seen or whether it was new. Visual attention for each photograph was monitored using eye-tracking technology, and subjects also rated the pleasantness of each environment. The data were analyzed to test for the relative strength of memorability between environments with biomorphic elements and non-biomorphic elements, as well as the links between recognition memory, visual attention, and pleasantness. The results suggest that interior spaces with biomorphic elements positively contribute to spatial memorability, are found to be more pleasant, and increase visual attention.

在我们的研究中,主要目标是通过测量室内设计中两种不同几何方法(生物形态设计和非生物形态直线设计)的空间记忆性来深入了解认知。为了更好地理解记忆差异背后的过程,我们还研究了空间记忆如何与视觉注意和空间愉悦相互作用。经过广泛的预测试,我们创建了两个标准化的摄影刺激集,并在实验中使用,控制了诸如新颖性、复杂性、舒适性以及室内建筑元素的数量和密度等变量。每个刺激集包含相同数量的生物形态元素和非生物形态元素的照片。被试(N = 68名学生,平均年龄25.4岁)观看第一组刺激,然后进行“分心”任务。接下来,受试者观看第二组刺激,并对每张照片指出这张照片是他们见过的还是新的。每张照片的视觉注意力都是用眼球追踪技术监测的,受试者也对每个环境的愉快程度进行了评级。通过分析这些数据,研究了具有生物形态元素和非生物形态元素的环境之间的相对记忆强度,以及识别记忆、视觉注意和愉悦感之间的联系。结果表明,具有生物形态元素的室内空间对空间记忆有积极的贡献,被发现更令人愉快,并增加视觉注意力。
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引用次数: 1
Beds Without Rooms: Sleeping Rough 没有房间的床:露宿街头
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2022-06-22 DOI: 10.1111/joid.12219
Demet Dincer Ph.D.

The sleep environment is considered one of the most private spaces for humans, primarily linked to a home. As the main actant of the sleep environment, a bed is usually associated with a comfortable private space: the bedroom. However, when the sleep environment is outside and visible to the public gaze, its function evolves into an urban role. This essay focuses on “beds” out of place, offering a differentiated recognition of rough sleepers. A rough sleeper's bed, as a symbolic reference to the materials placed in the public space, becomes an active part of urban life, a node where new interactions occur. Together with images of discarded mattresses left for public disposal and juxtaposed with the data based on sleep studies, this essay invokes the tension between the public and private domains of sleep. The visual images represent the discomfort of a publicly exposed bed, narrating the rough sleepers' experience: sleeping without the benefit of privacy or security.

睡眠环境被认为是人类最私密的空间之一,主要与家有关。作为睡眠环境的主要参与者,床通常与舒适的私人空间:卧室联系在一起。然而,当睡眠环境处于室外,公众视线可见时,其功能演变为城市角色。这篇文章的重点是“床”的地方,提供了一个不同的识别粗糙的睡眠者。一张粗糙的床,作为放置在公共空间的材料的象征性参考,成为城市生活的活跃部分,一个新的互动发生的节点。这篇文章结合了供公众处置的废弃床垫的图片,以及基于睡眠研究的数据,唤起了公共和私人睡眠领域之间的紧张关系。这些视觉图像代表了公开暴露的床上的不适,讲述了露宿者的经历:没有隐私或安全的好处。
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引用次数: 0
Hybrid Workplace: Activity-based Office Design in a Post-pandemic Era† 混合工作场所:后流行病时代的基于活动的办公室设计
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2022-05-11 DOI: 10.1111/joid.12218
Işıl Oygür Ph.D., Özgür Göçer Ph.D., Ebru Ergöz Karahan Ph.D.
<p>The majority of changes that have occurred in workplace design are human made. Over the years, we witnessed developments in workplace design mostly resulting from technological advancements and organizational strategies that have been triggered by employee efficiency and productivity concerns together with the aim of cutting down facility costs (Harrison et al., <span>2004</span>; Parker, <span>2016</span>). The transformation from traditional to activity-based offices has followed a similar trajectory.</p><p>Activity-based offices have been the uprising workplace design strategy since its early application in technology and consultancy firms in the 1990s (Sachs, <span>1995</span>). Activity-based offices provide different workstations for diverse work tasks (Wohlers & Hertel, <span>2017</span>). The purpose of an activity-based office is to reduce rental and building costs (Haapakangas et al., <span>2018</span>) while maintaining employee satisfaction and growth in productivity with workplace designs that target increased interaction among employees (Appel-Meulenbroek et al., <span>2011</span>). This type of workplace design typically consists of unassigned workstations on a floor plan tailored to host different activities including collaborative work (e.g., meeting rooms, hubs, team benches), relaxation and socialization (e.g., break-out rooms, lounge corners, cafès), and concentration (e.g., cubicles, quiet rooms). Because employees do not have assigned desks, this requires the implementation of “clean desk policies” meaning no one can leave personal belongings, and they must keep the workstation that they use for the day, clean. These types of office strategies are cost-effective, especially for organizations where employees can also work elsewhere. Studies by Laing (<span>2013</span>) and Oseland et al. (<span>2013</span>) showed that organizations can cut costs if they keep the “desk-share ratio,” which is the ratio of desk space to the number of employees, between 50% to 70%.</p><p>This approach to workplace design has been aggressively promoted due to a non-hierarchical working environment, while enabling communication and collaboration among employees of all levels (Engelen et al., <span>2019</span>; Wohlers et al., <span>2019</span>) with the practices of clean desk policy the trend. On the other hand, key findings from activity-based office research are pointing to issues related to poor indoor environmental quality (Candido et al., <span>2019</span>), privacy, personal control, territoriality, and organizational commitment (Elsbach & Pratt, <span>2007</span>; Göçer et al., <span>2019</span>).</p><p>Until COVID-19, the focus on activity-based office designs was to address these negative issues. However, the state of emergency due to the pandemic has overruled our knowledge on workplace design with the induction of a series of new evaluations, modifications on the ways of working and/or sharing of spaces, practices, and tempo
有一种向混合工作场所过渡的趋势,这种工作场所战略将劳动力分为远程和办公室员工(de Lucas Ancillo等人,2021;O’rourke, 2021)。我们的参与者的故事(见表1)与Marzban等人(2021)的研究结果重叠,Marzban等人报告说,员工在一周的某些时候对WFH的偏好有所增加。有了这种趋势和混合工作场所的方法,每天在办公室工作的员工人数会减少。这些发展将讨论带回到以活动为基础的办公室设计。根据Alya和Lara的故事,以及越来越多关于疫情后工作场所的文献,我们有两种解释。首先,WFH实践似乎对员工对灵活性/弹性概念的适应产生了积极的影响,从而对活动型办公室产生了积极的影响。其次,由于员工有机会在家里个性化他们的工作空间,在办公室里没有办公桌可能就不那么重要了,他们现在在办公室里花的时间更少了。Alya在家里的工作空间特别支持这种理解(见图1),而Lara在家里的工作场所不包括任何个人物品(见图2)。在Lara的情况下,个人物品的空白可能与她所有的工作经历都是基于清洁办公桌政策的事实有关,个人物品的缺乏可能有助于在精神上将工作和个人生活分开。不管翻译是什么,由于杂交,工作场所的个性化可能不再是一个问题;因此,支持以活动为基础的办公室的清洁办公桌政策。Alya和Lara分享了他们希望在WFH或办公室里自己做决定的愿望,考虑到每个工作空间的挑战和机遇(见表2)。他们都表达了与同事在一起时的社交需求和更有效的协作参与。他们把办公室看作是实现这些目标的场所。这与COVID-19之前对活动型办公室进行的研究一致。例如,Engelen等人(2019)描述了基于活动的办公室设计对互动、沟通、时间和空间控制以及对工作空间的满意度的积极影响。大流行后的早期预期突出表明,需要调整以活动为基础的办公室设计,以进一步鼓励协作。灵活和互动的任务似乎更适合以活动为基础的办公室,而要求集中注意力的个人责任似乎不太适合(Öhrn等人,2021)。由于在办公室工作越来越多地与团队合作和协作的机会联系在一起,以活动为基础的办公室中的集中和焦点区域可以被家庭办公室所取代。这也将满足工人的隐私和领土需求。然而,对于每个人来说,WFH的转变可能还没有完成。Cuerdo-Vilches等人(2021)的一项研究询问了我们的家是否准备好了WFH。研究小组发现,42.2%的远程工作者不得不调整自己的家来腾出工作空间,尤其是那些有5岁以下孩子的家庭,他们很难找到合适的地方和足够的空间质量,因为许多人在租来的小房子里工作。这些发现进一步传达了考虑混合工作场所的重要性。在过去,工作场所在精神上与单一空间相连。有了混合工作场所,人们至少有两个工作空间:办公室和家。这就带来了这些工作空间的一致性和关系对个人效率和工作满意度的影响的问题。在设计以活动为基础的办公室时,考虑这一现实可能很重要。随着我们的发展,我们鼓励设计师和研究人员反思过去两年在工作空间上的生活经验。每个案例都是独特的,为我们提供了一个视角,了解新工作规范的挑战和机遇,以便更好地了解其对大流行后时代工人健康、复原力和福祉的影响。Alya和Lara的故事告诉我们,需要一个“实体办公室”来进行面对面的交流、合作和灵感。混合工作场所的安排可能会导致办公室的新设计更小,但对员工更有吸引力。此外,WFH经验的积极成果,如注意力集中和不通勤节省的时间,将鼓励组织考虑混合工作安排,以获得更灵活的工作环境。知识工作者愿意放弃朝九晚五的时间表,因为他们在COVID-19大流行期间的经历使他们现在更加意识到远程工作的潜力。由于国内的需求,虚拟的工作时间表和更灵活的工作可以增加工作的动力;然而,正如我们的两位参与者所指出的那样,工作与生活的平衡可能存在问题。 长时间的工作和“一直在线”让员工在身体和精神上都很难从工作中解脱出来,这可能会导致工作压力和时间压力,从而影响个人生活质量。既往研究(de Gennaro et al., 2022;Kossek et al., 2021;塔亚尔人,Mehta, 2022)提出了关于WFH如何在工作和个人生活之间产生冲突的实验证据,特别是对于那些有孩子的人。我们关于工作与生活平衡的研究结果提供了额外的支持。虽然本研究的范围在参与者概况、组织文化和地理覆盖方面受到限制;它支持了许多调查的结果,这些调查表明混合以及基于活动的办公室设计可能是未来的趋势(Babapour Chafi et al., 2022)。
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引用次数: 3
Sense of Classroom Community in Interior Design Studios: In-Person Learning Versus Online Learning Approaches 室内设计工作室的课堂社区意识:面对面学习与在线学习方法
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2022-04-03 DOI: 10.1111/joid.12217
Linda Nubani Ph.D., Eunsil Lee Ph.D.

Numerous studies have observed the importance of sense of community in online learning. However, developing sense of community in online interior design studios is yet to be explored. The primary purpose of this study was to assess students' perceptions of the sense of classroom community (SCC) and learning experiences after switching their in-person to online design studios during the coronavirus disease 2019 (COVID-19) pandemic. Additionally, we examined students' characteristics that affect SCC in online learning and the impact of SCC on students' academic motivation and comfort levels. An online survey was administered to 100 undergraduate students enrolled in design studios at an accredited interior design program at a large public U.S. institution. From this, 57 students responded to the survey. The SCC questionnaire was based on the four dimensions of Rovai's classroom community scale. Additional items included open-ended questions and students' characteristics such as their overall grade point average (GPA), family home environment, students' prior online learning experience, and adaptation time to the Zoom platform. The results showed that the SCC scores of four dimensions (trust, spirit, learning, interaction) were significantly less among students during their online than in-person studios. Students' characteristics had a mixed impact on SCC dimensions. Additionally, SCC was a significant predictor of students' academic motivation and comfort levels in online learning. The study results are important as they make a valuable contribution to the growing area of research on online learning by advancing the understanding of students' SCC and learning in online design studios.

许多研究已经观察到社区意识在在线学习中的重要性。然而,在网络室内设计工作室中发展社区意识还有待探索。本研究的主要目的是评估2019年冠状病毒病(COVID-19)大流行期间,学生从面对面的设计工作室转向在线设计工作室后,对课堂社区感(SCC)和学习经验的看法。此外,我们还研究了在线学习中影响自主学习行为的学生特征,以及自主学习行为对学生学习动机和舒适度的影响。一项在线调查对100名就读于美国一家大型公共机构室内设计专业设计工作室的本科生进行了调查。由此,57名学生参与了调查。SCC问卷基于Rovai课堂社区规模的四个维度。其他项目包括开放式问题和学生的特征,如他们的总体平均成绩(GPA)、家庭环境、学生之前的在线学习经历以及对Zoom平台的适应时间。结果表明,在线学习的学生在四个维度(信任、精神、学习、互动)的SCC得分显著低于现场学习。学生特征对SCC维度的影响是混合的。此外,SCC是学生在线学习的学习动机和舒适程度的显著预测因子。研究结果很重要,因为它们通过促进对学生SCC和在线设计工作室学习的理解,为在线学习的研究领域做出了宝贵的贡献。
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引用次数: 1
Engaging the Mind: Neuroscience in the Design Process 参与思维:设计过程中的神经科学
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2022-03-16 DOI: 10.1111/joid.12215
Jon Otis MS, Eve A. Edelstein Ph.D. (Neuroscience)
Existence is multilayered and complex—it is not so easy to comprehend, and therefore, the ocular-centric state of our current culture provides a reductive and shallow understanding that ignores and isolates the senses. The brain responds to design by integrating input across all of our senses to create a perception of design, rather than utilizing the single sense of vision. Thus, to understand how design can be employed to enhance and inform our engagement with space and objects, visual meaning becomes temporal, merely a confection for the eye alone.
存在是多层次的、复杂的——它不那么容易理解,因此,我们当前文化中以眼睛为中心的状态提供了一种简化和肤浅的理解,忽视和孤立了感官。大脑对设计的反应是通过整合我们所有感官的输入来创造对设计的感知,而不是利用单一的视觉。因此,为了理解如何利用设计来增强和告知我们与空间和物体的接触,视觉意义变得暂时,仅仅是眼睛的甜点。
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引用次数: 0
Neuro-Design: How the Form and Function of the Brain Reveals Design's Delight 《神经设计:大脑的形式和功能如何揭示设计的乐趣
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2022-03-16 DOI: 10.1111/joid.12216
Eve A. Edelstein Ph.D., (Neuroscience)
The long history of art and science that includes Egyptian, Asian, and Greek philosophers and innovators of the Renaissance, such as Leonardo Da Vinci, offers hypotheses about the neuro-anatomical substrates that serve our conscious responses to design. In the 1600s, René Descartes described a dualism between the brain and the mind and, to this day, many continue to believe that the mind cannot be studied or measured. However, over the millennia that followed Descartes ’ writing, the development of electrophysiological and imaging techniques have revealed that the brain can be considered the organ that produces the mind. Wearable, wireless, and computational techniques have developed that allow us to study the brain ’ s form (neuroanatomy) as well as its function (neurophysiology) in alert subjects, awake patients, and participants in real-world settings. With the bene fi t of such methods, long-held myths about the mind and brain can be explored using carefully controlled studies in laboratories and in real pro-jects. In studios, students and scholars of design now deploy multiple methods to track the brain ’ s and body ’ s responses as we conceive of, experience, and test design outcomes in pre-and post-occupancy studies. The brain, mind, and body may thus be considered together in a new framework that no longer compares the neurons of the brain to a hard-wired computer, but rather an integrated dynamic system that changes with the experience of design. Neuroscience offers new means to explore the in fl uence of design while planning, creating, and evaluating a space. The neuro-design process can begin with and iteratively include existing bio-medical fi ndings and use a great many neuroscienti fi c tools to measure the responses of the brain, mind, and body. Qualitative subjective, and quantitative objective, observational, inter-ventional, or biomedical metrics may explore conscious, subconscious, and unconscious reac-tions to speci fi c attributes of the physical world. Thus, we can now study many questions
艺术和科学的悠久历史,包括埃及、亚洲和希腊的哲学家和文艺复兴时期的创新者,如列奥纳多·达·芬奇,为我们对设计的有意识反应提供了神经解剖学基础的假设。在17世纪,勒内·笛卡尔描述了大脑和心灵之间的二元论,直到今天,许多人仍然认为心灵无法被研究或测量。然而,在笛卡尔写作之后的几千年里,电生理和成像技术的发展表明,大脑可以被认为是产生思维的器官。可穿戴、无线和计算技术的发展使我们能够在现实世界中研究警觉的受试者、清醒的患者和参与者的大脑形态(神经解剖学)及其功能(神经生理学)。有了这些方法的好处,在实验室和实际项目中,可以通过仔细控制的研究来探索长期存在的关于心智和大脑的神话。在工作室里,设计专业的学生和学者现在部署了多种方法来跟踪大脑和身体的反应,因为我们在入住前后的研究中构思、体验和测试设计结果。因此,大脑、大脑和身体可以被视为一个新的框架,不再将大脑的神经元比作硬连线计算机,而是一个随着设计体验而变化的集成动态系统。神经科学为探索设计在规划、创建和评估空间时的影响提供了新的手段。神经设计过程可以从现有的生物医学发现开始,并反复包括这些发现,并使用大量神经科学工具来测量大脑、大脑和身体的反应。定性主观和定量客观、观察性、常规或生物医学指标可以探索对物理世界特定属性的有意识、潜意识和无意识反应。因此,我们现在可以研究许多问题
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引用次数: 0
Interior Design: Living in Poverty and the Absence of Health, Safety, and Welfare 室内设计:生活在贫困和缺乏健康,安全和福利
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2022-03-10 DOI: 10.1111/joid.12214
Shelby S. Hicks MFA
<p>As the design professions continue the commitment to health, safety, welfare, and the support of social justice, equity, and inclusion, there is a stark reality happening around us. Forty million people live in poverty in the United States, 18.5 million in extreme poverty, and 5.3 million live in third-world conditions of absolute poverty (Human Rights Council, Philip Alston, <span>2018</span>). Unfortunately, health issues are prominent among the poor as the recent pandemic has solidified the contrast between the vulnerable versus the wealthy in terms of resilience to a health crisis and access to health care. The five key areas identified as social determinants of health are economic stability, education, community and social context, health care system, food, and neighborhood and the physical environment (World Health Organization, <span>2010</span>; see Figure 1). This puts interior designers in a key position to potentially change the trajectory of persons living in poverty and health issues related to the built environment.</p><p>Healthy housing has long been an environmental justice issue. Low access to quality food, chronic illness, and poor housing conditions are endemic to those living in poverty. According to the Department of Housing and Urban Development, 44.7% of low-income residents receiving no assistance and living in the South in rental households experience housing problems with at least 1 of the following: incomplete kitchen and plumbing facilities, more than 1 person per room, and a cost burden greater than 30% for housing expenses. Additionally, 54.1% of very low-income rental households experience at least 1 of 4 severe housing problems, with cost burdens that are greater than 50% for housing expenses (U.S. Department of Housing and Urban Development, <span>2019</span>). Socioeconomic status is a factor leading to “poor quality and inadequate housing which contributes to health problems such as chronic diseases and injuries, and can have harmful effects on childhood development. Poor indoor air quality, lead paint, and other hazards often coexist in homes, placing children and families at great risk for multiple health problems” (Braveman et al., <span>2011</span>, para. 2).</p><p>These demographics clearly illustrate the numerous issues associated with poverty. Thus, the intent of this perspective is to (1) discuss interior design and social justice through the work of professional organizations and scholarship, (2) examine definitions of the poor to dispel the myth that poverty only concerns issues of income, and (3) provide examples of design solutions that embrace health, safety, and welfare for those experiencing poverty.</p><p>Since the 1970s, the interior design profession has emerged from a consumer-driven, style, and wealth industry to a profession that serves to create all-inclusive spaces to support wellness. Design for social justice is front and center in professional organization missions, journals, and is
随着设计行业继续致力于健康、安全、福利,并支持社会正义、公平和包容,我们周围正在发生一个严峻的现实。美国有4000万人生活在贫困中,1850万人生活在极端贫困中,530万人生活在第三世界的绝对贫困中。(人权理事会,菲利普·奥尔斯顿,2018)不幸的是,穷人的健康问题十分突出,因为最近的大流行病在抵御健康危机和获得保健服务方面巩固了弱势群体与富人之间的差异。确定为健康社会决定因素的五个关键领域是:经济稳定、教育、社区和社会环境、卫生保健系统、粮食、邻里和自然环境(世界卫生组织,2010年;见图1)。这使得室内设计师处于一个关键的位置,可以潜在地改变生活在贫困中的人们的轨迹,以及与建筑环境相关的健康问题。长期以来,健康住房一直是一个环境正义问题。难以获得高质量的食物、慢性病和恶劣的住房条件是生活贫困的人普遍存在的问题。根据美国住房和城市发展部(Department of Housing and Urban Development)的数据,44.7%的低收入居民没有得到援助,住在南方的租赁家庭中,他们的住房问题至少有以下一项:厨房和管道设施不完整,每个房间超过一人,住房费用负担超过30%。此外,54.1%的极低收入租赁家庭至少经历了四种严重住房问题中的一种,住房费用的成本负担超过50%(美国住房和城市发展部,2019年)。社会经济地位是导致"住房质量差和不足"的一个因素,从而造成慢性疾病和伤害等健康问题,并可能对儿童发育产生有害影响。室内空气质量差、含铅油漆和其他危害往往在家庭中共存,使儿童和家庭面临多种健康问题的巨大风险”(Braveman等人,2011年,第11段)。这些人口统计数据清楚地说明了与贫困有关的许多问题。因此,这一视角的目的是(1)通过专业组织和学者的工作讨论室内设计和社会正义,(2)检查穷人的定义,以消除贫困只与收入问题有关的神话,以及(3)为那些经历贫困的人提供包括健康,安全和福利的设计解决方案的例子。自20世纪70年代以来,室内设计行业已经从消费者驱动,风格和财富行业发展成为一个致力于创造全方位空间以支持健康的行业。社会正义设计是专业组织任务和期刊的前沿和中心,现在是室内设计认证委员会(CIDA)标准4的一个组成部分,是学生必须理解的(CIDA, 2020)。随着室内设计行业继续追求社会正义、公平和包容性,人们很少关注生活在贫困中的社区以及与恶劣住房条件相关的健康问题。这并不是一个新情况,30多年前学者Nigel Whiteley就提出了同样的问题,他呼吁改变室内设计议程,并考虑“平等和正义”的社会概念。Whiteley(1993)认为,设计行业或设计媒体并没有明确地讨论这些价值观,并质疑优秀设计需要以商业成功来定义的假设。最近的一项行动要求“建议设计师可以以有意义的方式为弱势群体的设计(和相关政策)做出贡献,并讨论环境心理学对低收入住房发展的潜力”(able &Waxman, 2014,第79页)。由于该专业追求多样性问题,可以更多地考虑社会经济差异。室内设计师可以为社区成员,特别是那些与贫困作斗争的人,带来解决健康、安全和健康问题的重要视角。根据成立于2021年5月的国际室内设计协会(IIDA)公平委员会的说法,“在一个以最大化和扩展人类经验为基础的职业中,作为一个行业,我们必须充分认识到公平、正义、人性和尊严是设计实践的基础和不可或缺的”(IIDA, 2021,第11段)。4). 此外,CIDA要求室内设计师具有全球视野,并在其工作的各个方面考虑社会,文化,经济和生态背景,并指出,“例子可能包括人类对困难和痛苦的反应,大规模移民的社会影响,资源竞争加剧,气候变化和自然灾害等”(CIDA, 2020年,第16页)。除了专业组织外,最近一期的《室内设计杂志》特别关注边缘化和室内建筑(见45.1)。这一证据支持这样一种观点,即室内设计专业意识到需要包括边缘化人群。在2015年的研究中,改变学生对贫困,无家可归和社区服务的信念:室内设计项目干预的结果,Dickinson说,“培养理解设计可以改变弱势群体生活的善解人意的设计师是早就应该的”(第20页)。问题是,作为从业者和教育者,我们的努力是否对这个被遗忘的群体产生了影响?不幸的是,下面提供的和之前引用的统计数据描绘了一幅不同的画面。“谁是穷人?”贫穷的白人比贫穷的黑人多800万。(人权理事会,菲利普·奥尔斯顿,2018年,第6页)。联合国开发计划署对贫困的定义认识到,不能仅用收入来衡量贫困。相反,它采取了一种多维方法,考虑到健康、教育和生活水平,包括获得清洁水、卫生设施、电力和住房质量,因为每一项都在使家庭过上体面生活方面发挥着基础作用(人居署,2021年)。Desmond和Western(2018)通过概述以下三个特征来定义贫困:“首先,贫困是多维的,将物质困难与人性脆弱、代际创伤、家庭和社区暴力以及破碎的制度相结合。第二,贫穷是关系性的,它是通过真正处于有利地位的人和真正处于不利地位的人之间的联系产生的。第三,这个框架的一个组成部分是透明的规范,应用实证研究来分析贫困作为一个正义的问题,而不仅仅是经济学”(第305页)。这些特征很少被用来解释和定义那些生活在贫困中的人,因为许多人倾向于求助于收入差距这一单一原因。社会学研究人员正在扩大视野,以调查为什么美国的贫困率仍然如此之高,特别是自从向贫困开战以来已经有50多年了。“近五十年来,总体政策反应充其量是被忽视的,但过去一年所采取的政策似乎是故意取消对最贫困人口的基本保护,惩罚那些没有就业的人,甚至使基本医疗保健成为一种可以获得的特权,而不是公民权利”(经济和社会权利中心,2018年,第39段)。4).努斯鲍姆(2003)的社会正义和尊严列表被用来定义社会正义的最小概念,并解释生活在贫困中的现实。这个列表包含了10个概念(生活;身体健康;身体的完整性;感觉、想象和思想;情绪;实践理性;联系;其他物种;玩;和控制自己的环境(政治和物质)),下面详细说明了一些。努斯鲍姆(2003)的概念清单以及生活在贫困中的现实说明了弱势群体与缺乏社会正义和尊严之间的相关性。但是,从室内设计的角度来看,贫穷是什么样子的呢?回想一下,不完整的厨房和浴室困扰着那些生活在贫困中的人,原因包括无力支付维护、维修或更换费用,或者难以接近的房东等等。卢卡斯,2020)。室内环境的贫困可以从整洁、整洁、干净(虽然破旧过时)到极端的囤积、垃圾、不卫生的条件、漏水的屋顶、破损的楼梯和地板,以及危险的条件(见图3、4和5)。那些经历贫困的人的一致需求是增加绝缘、过滤更换、霉菌修复和需要隔热条的门窗。安全问题有很多,包括延迟维护,对无障碍设施的需求,松散的栏杆和楼梯踏板,以及不工作或没有火灾和烟雾探测器。这些始终存在的问题会影响居住者的健康、安全和福利,也不会增加努斯鲍姆的社会正义和尊严清单。 室内设计继续被认为是“创造一个解决、保护和回应人类需求的室内环境的专业和全面的实践……同时结合过程和战略,对福祉、安全和健康的授权……”(IIDA, n.d,第11段)。然而,正如图3、图4和图5所示,许多方面都没有得到解决。虽然室内设计行业现在可以使用进一步支持健康的工具,例如WELL建筑标准,老化,以及我们指定
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引用次数: 3
Design Meets Neuroscience: A Preliminary Review of Design Research Using Neuroscience Tools 设计遇见神经科学:使用神经科学工具的设计研究的初步回顾
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2022-02-10 DOI: 10.1111/joid.12213
Linna Hu, Mardelle McCuskey Shepley D.Arch.,

The past decade has witnessed a burgeoning interest in the intersection of neuroscience and design. Recent advancements in tools for measuring brain activity enable design researchers to investigate how brain function supports mental processes, complementing self-report and behavioral measures in exploring design cognition. With the aim of providing a preliminary understanding of how design researchers have approached neuroscience to date, we examined (1) previously explored neural research topics, (2) available tools and their contributions and limitations, and (3) the challenges of conducting design research using neuroscience tools. We start with a brief overview of major neuroscience tools measuring brain activation including electroencephalography (EEG), magnetic resonance imaging (MRI), near-infrared spectroscopy (NIRS), and positron emission tomography (PET). We then present a review of design research specifically on neural processes involved in design thinking and creativity. Consistencies of brain activity across studies are identified. Distinct patterns of brain activation associated with specific comparisons (e.g., design thinking vs. problem-solving) observed in previous studies are also summarized. An introductory review of design research using neuroscience tools on design evaluation and aesthetics is then provided. In addition to the promises of the fast-growing interdisciplinary collaboration of design and neuroscience, we outline technical, practical, and experimental difficulties caused by the limits of neuroscience tools for design research studies.

在过去的十年里,人们对神经科学和设计的交叉领域产生了浓厚的兴趣。测量大脑活动的工具的最新进展使设计研究人员能够研究大脑功能如何支持心理过程,在探索设计认知方面补充自我报告和行为测量。为了初步了解迄今为止设计研究人员是如何接触神经科学的,我们检查了(1)以前探索的神经科学研究主题,(2)可用的工具及其贡献和局限性,以及(3)使用神经科学工具进行设计研究的挑战。我们首先简要概述了测量大脑活动的主要神经科学工具,包括脑电图(EEG)、磁共振成像(MRI)、近红外光谱(NIRS)和正电子发射断层扫描(PET)。然后,我们介绍了设计研究的回顾,特别是涉及设计思维和创造力的神经过程。确定了研究中大脑活动的一致性。在先前的研究中观察到的与特定比较(例如,设计思维与解决问题)相关的大脑激活的不同模式也进行了总结。然后提供了使用神经科学工具对设计评估和美学进行设计研究的介绍性回顾。除了快速发展的设计和神经科学跨学科合作的前景之外,我们还概述了由于设计研究的神经科学工具的限制而导致的技术,实践和实验困难。
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引用次数: 7
Using Noninvasive Depth-Sensors to Quantify Human Productivity Levels in Desk-Related Workspaces 使用无创深度传感器来量化与办公桌相关的工作空间中的人类生产力水平
IF 1.3 2区 艺术学 0 ARCHITECTURE Pub Date : 2022-01-12 DOI: 10.1111/joid.12212
Andrew Khoudi Ph.D.

Numerous neuroscientific studies demonstrate the interaction between movement, memory, and environmental conditions. We present a new in-the-field tool that can be used by interior designers, environmental psychologists, and architects to understand and quantify human productivity in desk-related work and study spaces. In this investigation, an interior space, equipped with a new generation of nonintrusive sensors and analytical algorithms synchronously measured multiple individuals and working groups. We tested the hypothesis that a positive correlation exists between stillness and cognitive function associated with self-reported productivity. We explored, which design attributes, Seat Orientation, Zones, Table Crowdedness, and Table Types were associated with statistically significant changes in users' self-reported productivity and micro-movements. A mathematical model was developed to map a “stillness value” for each person across time, deriving a measurable productivity factor (PF) that could be used to synchronously assess the impact of design features in multiple users. Experiments were conducted over 12 days involving 640 academic students in a semi-enclosed reading/study room within a recently built city public library with extensive views of the waterfront, harbor, and bay. Three-dimensional depth-cameras anonymously measured head and body movement while subjects worked and completed productivity surveys. Methods were validated using video recordings, sensor data, questionnaires, and observations. The results showed the PF was significantly correlated to the time spent in different Zones and was greatest at Seat Orientations furthest away from walk-through traffic and in Zones with the highest exposure to the window wall and views. Users in these settings experienced a higher and longer-lasting PF during the high-performance phase of their stay.

大量的神经科学研究证明了运动、记忆和环境条件之间的相互作用。我们提出了一种新的现场工具,室内设计师、环境心理学家和建筑师可以使用它来了解和量化与办公桌相关的工作和学习空间中的人类生产力。在这项研究中,一个内部空间,配备了新一代的非侵入式传感器和分析算法同步测量多个个人和工作组。我们测试了静止与自我报告的生产力相关的认知功能之间存在正相关的假设。我们探索了哪些设计属性、座位方向、区域、桌子拥挤程度和桌子类型与用户自我报告的生产力和微运动的统计显著变化相关。开发了一个数学模型来映射每个人在不同时间的“静止值”,得出一个可测量的生产力因子(PF),可用于同步评估设计功能对多个用户的影响。实验进行了12天,640名学生在一个半封闭的阅读/自习室进行,该室位于一个新建的城市公共图书馆内,可以看到滨水区、港口和海湾的广阔景色。三维深度摄像机匿名测量受试者在工作和完成生产力调查时的头部和身体运动。通过视频记录、传感器数据、问卷调查和观察验证了方法。结果表明,PF与在不同区域所花费的时间显著相关,并且在距离步行交通最远的座位方向和对窗户墙壁和景观的暴露程度最高的区域,PF最大。在这些设置中的用户在他们逗留的高性能阶段经历了更高和更持久的PF。
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引用次数: 1
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Journal of Interior Design
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