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2012 IEEE/RSJ International Conference on Intelligent Robots and Systems最新文献

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A discriminative approach for appearance based loop closing 一种基于外观的判别闭环方法
Pub Date : 2012-12-24 DOI: 10.1109/IROS.2012.6385654
T. A. Ciarfuglia, G. Costante, P. Valigi, E. Ricci
The place recognition module is a fundamental component in SLAM systems, as incorrect loop closures may result in severe errors in trajectory estimation. In the case of appearance-based methods the bag-of-words approach is typically employed for recognizing locations. This paper introduces a novel algorithm for improving loop closures detection performance by adopting a set of visual words weights, learned offline accordingly to a discriminative criterion. The proposed weights learning approach, based on the large margin paradigm, can be used for generic similarity functions and relies on an efficient online leaning algorithm in the training phase. As the computed weights are usually very sparse, a gain in terms of computational cost at recognition time is also obtained. Our experiments, conducted on publicly available datasets, demonstrate that the discriminative weights lead to loop closures detection results that are more accurate than the traditional bag-of-words method and that our place recognition approach is competitive with state-of-the-art methods.
位置识别模块是SLAM系统的基本组成部分,不正确的闭环可能导致轨迹估计的严重误差。在基于外观的方法中,通常使用词袋方法来识别位置。本文介绍了一种改进闭环检测性能的新算法,该算法采用一组离线学习的视觉词权值,根据一个判别准则来提高闭环检测性能。提出的基于大余量范式的权重学习方法可以用于一般相似函数,并且在训练阶段依赖于有效的在线学习算法。由于计算的权重通常非常稀疏,因此在识别时的计算成本也会有所增加。我们在公开可用的数据集上进行的实验表明,判别权值导致闭环检测结果比传统的词袋方法更准确,并且我们的位置识别方法与最先进的方法具有竞争力。
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引用次数: 14
Natural feature based localization in forested environments 森林环境中基于自然特征的定位
Pub Date : 2012-12-24 DOI: 10.1109/IROS.2012.6385542
Meng Song, Fengchi Sun, K. Iagnemma
This paper presents a new feature based scan matching method for solving 6D localization problem in forested environments. The proposed registration process includes two steps. First, the largest group of approximately parallel tree trunk features is utilized to align successive scans along the five dimensions except z direction. Tree correspondences are established by matching point patterns which are abstracted from the position relationships of trees. The optimal 5D transformation is thus determined based on the axes of two key tree pairs which are selected by evaluating their ability of tree alignment. Second, we assign the ground points of two scans into a grid of cells, and minimize z-direction difference of points in shared cells. The experimental results on data collected in real forested environments have demonstrated the effectiveness of this method.
提出了一种新的基于特征的扫描匹配方法来解决森林环境下的6D定位问题。建议的注册过程包括两个步骤。首先,利用最大的近似平行树干特征组沿除z方向外的五个维度对齐连续扫描。通过从树的位置关系中抽象出匹配点模式来建立树对应关系。通过评估两对关键树对的树对对齐能力,确定两对关键树对的轴线,从而确定最优的5D变换。其次,我们将两次扫描的接地点分配到网格单元中,并最小化共享单元中点的z方向差。在真实森林环境中采集数据的实验结果证明了该方法的有效性。
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引用次数: 6
Interactive planning of persistent trajectories for human-assisted navigation of mobile robots 人类辅助移动机器人导航持久轨迹的交互式规划
Pub Date : 2012-12-24 DOI: 10.1109/IROS.2012.6386171
Carlo Masone, A. Franchi, H. Bülthoff, P. Giordano
This work extends the framework of bilateral shared control of mobile robots with the aim of increasing the robot autonomy and decreasing the operator commitment. We consider persistent autonomous behaviors where a cyclic motion must be executed by the robot. The human operator is in charge of modifying online some geometric properties of the desired path. This is then autonomously processed by the robot in order to produce an actual path guaranteeing: i) tracking feasibility, ii) collision avoidance with obstacles, iii) closeness to the desired path set by the human operator, and iv) proximity to some points of interest. A force feedback is implemented to inform the human operator of the global deformation of the path rather than using the classical mismatch between desired and executed motion commands. Physically-based simulations, with human/hardware-in-the-loop and a quadrotor UAV as robotic platform, demonstrate the feasibility of the method.
该工作扩展了移动机器人双边共享控制的框架,旨在提高机器人的自主性和减少操作员的承诺。我们考虑持续性自主行为,其中循环运动必须由机器人执行。人工操作员负责在线修改期望路径的一些几何属性。然后由机器人自主处理,以产生实际的路径保证:i)跟踪可行性,ii)与障碍物避免碰撞,iii)接近人类操作员设置的期望路径,iv)接近一些感兴趣的点。力反馈的实现是告知人类操作员的路径的全局变形,而不是使用经典的期望和执行运动命令之间的不匹配。以人/硬件在环和四旋翼无人机为机器人平台的物理仿真验证了该方法的可行性。
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引用次数: 40
Learning and generalization of complex tasks from unstructured demonstrations 从非结构化演示中学习和概括复杂任务
Pub Date : 2012-12-24 DOI: 10.1109/IROS.2012.6386006
S. Niekum, Sarah Osentoski, G. Konidaris, A. Barto
We present a novel method for segmenting demonstrations, recognizing repeated skills, and generalizing complex tasks from unstructured demonstrations. This method combines many of the advantages of recent automatic segmentation methods for learning from demonstration into a single principled, integrated framework. Specifically, we use the Beta Process Autoregressive Hidden Markov Model and Dynamic Movement Primitives to learn and generalize a multi-step task on the PR2 mobile manipulator and to demonstrate the potential of our framework to learn a large library of skills over time.
我们提出了一种新的方法来分割演示,识别重复的技能,并从非结构化演示中概括复杂的任务。该方法结合了最近用于从演示中学习的自动分割方法的许多优点,将其集成到一个有原则的框架中。具体来说,我们使用Beta过程自回归隐马尔可夫模型和动态运动原语来学习和推广PR2移动机械臂上的多步骤任务,并展示了我们的框架随着时间的推移学习大量技能库的潜力。
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引用次数: 183
Snake-like robot driven by decentralized control scheme for scaffold-based locomotion 基于分散控制方案驱动的蛇形机器人基于脚手架的移动
Pub Date : 2012-12-24 DOI: 10.1109/IROS.2012.6385930
Takahide Sato, Takeshi Kano, R. Kobayashi, A. Ishiguro
Snakes actively utilize terrain irregularities and attain propulsion force by pushing their bodies against scaffolds. The objective of this study is to understand the mechanism underlying this locomotion on the basis of a synthetic approach. Our previous control scheme of a snake-like robot, in which the curvature derivative control method is combined with a reflexive mechanism using local pressures on the body wall, could not fully reproduce innate behavior of real snakes. In this study, we improve our previous control scheme. We show that the locomotion of a simulated robot with the improved control scheme is surprisingly in good agreement with the locomotion of a real snake. We also present a physical robot that we are currently developing.
蛇积极地利用地形的不规则性,通过将身体推到脚手架上来获得推进力。本研究的目的是在综合方法的基础上了解这种运动的机制。我们之前的蛇形机器人的控制方案是曲率导数控制方法与利用体壁局部压力的反射机制相结合,不能完全再现真实蛇的先天行为。在本研究中,我们改进了之前的控制方案。结果表明,采用改进控制方案的仿真机器人的运动与真实蛇的运动惊人地吻合。我们还展示了一个我们正在开发的实体机器人。
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引用次数: 5
Magnetic sugar particles for particulate leaching in fabrication of sheet-like scaffold 片状支架制备中用于颗粒浸出的磁性糖粒
Pub Date : 2012-12-24 DOI: 10.1109/IROS.2012.6386023
Chengzhi Hu, C. Tercero, S. Ikeda, T. Fukuda, M. Nakajima, F. Arai, M. Negoro
Magnetic field has been used for manipulation of micro-robots; in this research we use it for scaffold fabrication. Magnetic sugar particle (MSP) was used as porogen to control pore size, pore structure and pore density in the scaffold. We studied the influence of the strength of magnetic fields for controlling the coating thickness of unmagnetized MSPs during the fabrication of sheet-like scaffolds. The experimental relationship between magnetic flux density and the thickness of MSP layer was illustrated. Furthermore we investigated the infiltration capacity of poly(L-lactide-co-ε-caprolactone) (PLCL) which was used as scaffold material on the MSP clusters. 5% and 10% PLCL solutions were employed in the experiments. After polymer casting and removal of the sugar template, spherical pores were generated inside scaffold, the thickness evaluation of a single layer scaffold was carried out and the cytocompatibility experiment of NdFeB powder used in fabrication of MSP was confirmed with human umbilical vein endothelial cells.
磁场已被用于微型机器人的操纵;在本研究中,我们将其用于支架的制造。采用磁性糖粒(MSP)作为孔隙剂控制支架的孔径、孔隙结构和孔隙密度。研究了在片状支架制备过程中,磁场强度对控制未磁化MSPs涂层厚度的影响。给出了磁通密度与MSP层厚度之间的实验关系。此外,我们还研究了聚l -丙交酯-co-ε-己内酯(PLCL)作为支架材料在MSP簇上的渗透能力。实验采用5%和10%的PLCL溶液。高分子浇铸去除糖模板后,在支架内部形成球形孔隙,对单层支架进行厚度评价,并与人脐静脉内皮细胞进行制备MSP的NdFeB粉的细胞相容性实验。
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引用次数: 0
Six degree-of-freedom haptic simulation of sharp geometric features using a hybrid sphere-tree model 基于混合球树模型的六自由度尖锐几何特征触觉仿真
Pub Date : 2012-12-24 DOI: 10.1109/IROS.2012.6386129
Ge Yu, Dangxiao Wang, Yuru Zhang, Xin Zhang
Subtle force feelings caused by contacts at sharp geometric features are necessary to achieve high-fidelity haptic rendering. It is a challenging problem to achieve six degree-of-freedom (6-DOF) haptic simulation with sharp features for multi-region contacts scenario. We propose a configuration-based optimization method using a hybrid sphere-tree model to compute constraint-based collision response. Based on the variance of dihedral angle between adjacent triangles, an original triangle mesh of the simulated object is segmented into a hybrid sphere-tree model, i.e. a hierarchical sphere-tree for global shape and several linear-lists of spheres for local areas with sharp features. In each local area with sharp features, we first identify those spheres which radius is larger than a pre-defined perceptual threshold. Then these spheres are divided into a linear list of smaller spheres by a splitting method. The experiment results on a sphere-cube interaction and a spline-shaped peg-hole interaction validate that the proposed method can simulate a subtle force direction change when sliding contact occurs across the sharp edges. Non-penetration between the two objects can be maintained for multi-region contacts scenario. The haptic rendering rate is over 1kHz and the interaction is stable.
在尖锐的几何特征上接触引起的微妙的力感是实现高保真触觉渲染所必需的。如何实现多区域接触场景下的六自由度清晰触觉仿真是一个具有挑战性的问题。我们提出了一种基于构型的优化方法,利用混合球树模型来计算基于约束的碰撞响应。基于相邻三角形之间二面角的变化,将模拟对象的原始三角形网格分割为混合球树模型,即全局形状为分层球树,局部区域具有尖锐特征的多个球线性列表。在每个具有尖锐特征的局部区域中,我们首先识别半径大于预定义感知阈值的球体。然后用分裂的方法将这些球体分成一个由更小的球体组成的线性列表。球立方相互作用和样条钉孔相互作用的实验结果表明,该方法可以模拟尖锐边缘发生滑动接触时力方向的细微变化。在多区域接触的情况下,可以保持两个物体之间的非穿透性。触觉渲染率超过1kHz,交互稳定。
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引用次数: 6
Trajectory optimization for domains with contacts using inverse dynamics 基于逆动力学的接触域轨迹优化
Pub Date : 2012-12-24 DOI: 10.1109/IROS.2012.6386181
Tom Erez, E. Todorov
This paper presents an algorithm for direct trajectory optimization in domains with contact. Since contacts and other unilateral constraints may introduce non-smooth dynamics, many standard algorithms of optimal control and reinforcement learning cannot be directly applied to such domains. We use a smooth contact model that can compute inverse dynamics through the contact, thereby avoiding hybrid representation of the non-smooth contact state. This allows us to formulate an unconstrained, continuous trajectory optimization problem, which can be solved using standard optimization tools. We demonstrate our approach by optimizing a running gait for a 31-dimensional simulated humanoid. The resulting gait is demonstrated in a movie attached as supplementary material. The optimization result exhibits a synchronous motion of the arm and the opposite leg, eliminating undesired angular momentum; this is a key feature of bipedal running, and its emergence attests to the power of the optimization process.
提出了一种具有接触域的直接轨迹优化算法。由于接触和其他单边约束可能引入非光滑动力学,许多最优控制和强化学习的标准算法不能直接应用于这些领域。我们使用光滑接触模型,该模型可以通过接触计算逆动力学,从而避免了非光滑接触状态的混合表示。这允许我们制定一个无约束的,连续的轨迹优化问题,可以使用标准的优化工具来解决。我们通过优化31维模拟人形的跑步步态来演示我们的方法。由此产生的步态在附加的电影中作为补充材料进行演示。优化结果显示手臂和相对腿的运动同步,消除了不希望的角动量;这是双足跑步的一个关键特征,它的出现证明了优化过程的力量。
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引用次数: 77
Multi-robot exploration and rendezvous on graphs 图上的多机器人探索与交会
Pub Date : 2012-12-24 DOI: 10.1109/IROS.2012.6386049
Malika Meghjani, G. Dudek
We address the problem of arranging a meeting (or rendezvous) between two or more robots in an unknown bounded topological environment, starting at unknown locations, without any communication. The goal is to rendezvous in minimum time such that the robots can share resources for performing any global task. We specifically consider a global exploration task executed by two or more robots. Each robot explores the environment simultaneously, for a specified time, then selects potential rendezvous locations, where it expects to find other robots, and visits them. We propose a ranking criterion for selecting the order in which potential rendezvous locations will be visited. This ranking criterion associates a cost for visiting a rendezvous location and gives an expected reward of finding other agents. We evaluate the time taken to rendezvous by varying a set of conditions including: world size, number of robots, starting location of each robot and the presence of sensor noise. We present simulation results to quantify the effect of the aforementioned factors on the rendezvous time.
我们解决了在未知的有界拓扑环境中安排两个或多个机器人之间的会议(或会合)的问题,从未知的位置开始,没有任何通信。目标是在最短的时间内集合,这样机器人就可以共享资源来执行任何全局任务。我们特别考虑由两个或更多机器人执行的全球勘探任务。每个机器人在指定的时间内同时探索环境,然后选择可能的会合地点,在那里它希望找到其他机器人,并访问它们。我们提出了一个排序标准来选择潜在的交会地点将被访问的顺序。这个排名标准将访问集合地点的成本与找到其他代理的预期奖励联系起来。我们通过改变一组条件来评估集合时间,这些条件包括:世界大小、机器人数量、每个机器人的起始位置和传感器噪声的存在。我们给出了仿真结果来量化上述因素对交会时间的影响。
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引用次数: 21
Passive quadrupedal bounding with a segmented flexible torso 被动四足跳跃,躯干呈节状灵活
Pub Date : 2012-12-24 DOI: 10.1109/IROS.2012.6386183
Qu Cao, I. Poulakakis
This paper examines the effect of torso flexibility on the dynamics of quadrupedal running with a bounding gait. A reduced-order passive and conservative model with a segmented flexible torso and compliant legs is introduced to study torso-leg coordination. Numerical return map studies reveal that a large variety of cyclic bounding motions can be realized passively, as a natural mode of the system. Despite the simplicity of the model, the resulting motions correspond to torso bending movements that resemble those in galloping mammals without explicit reliance on the fine structural and morphological details. This way, the proposed model offers a unifying description of the task-level locomotion behavior, and can be used to inform feedback control synthesis by serving as a behavioral target for the control system.
本文研究了躯干柔韧性对四足跳跃步态跑动的影响。提出了一种具有柔性躯干和柔性腿的降阶被动保守模型,用于研究四肢协调问题。数值返回图研究表明,多种循环边界运动可以被动实现,是系统的自然模态。尽管这个模型很简单,但最终产生的运动与躯干弯曲的运动相对应,类似于那些飞奔的哺乳动物,而不明确依赖于精细的结构和形态细节。通过这种方式,所提出的模型提供了任务级运动行为的统一描述,并且可以通过作为控制系统的行为目标来通知反馈控制综合。
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引用次数: 32
期刊
2012 IEEE/RSJ International Conference on Intelligent Robots and Systems
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