Pub Date : 2013-03-28DOI: 10.1109/ICCE.2013.6486940
D. Yoo, Young Hwan Kim
This paper presents a perceived distortion control algorithm that considers the viewer's perception for the image distortion caused by reduced backlight brightness. The basic idea of the proposed method is to maintain the levels of image distortion for all local image areas below the distortion level that can be perceived by viewers.
{"title":"Perceived distortion aware backlight dimming for low power and high quality LCD devices","authors":"D. Yoo, Young Hwan Kim","doi":"10.1109/ICCE.2013.6486940","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486940","url":null,"abstract":"This paper presents a perceived distortion control algorithm that considers the viewer's perception for the image distortion caused by reduced backlight brightness. The basic idea of the proposed method is to maintain the levels of image distortion for all local image areas below the distortion level that can be perceived by viewers.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"59 1","pages":"384-385"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86678021","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-03-28DOI: 10.1109/ICCE.2013.6487018
Joshua S. Benjestorf, X. Liu
This paper presents the design of a Non-Mating Connector (NMC) based on capacitive coupling. Proof of concept USB 3.0 connectors are presented with excellent performance. NMCs hold great promise as waterproof high speed connectors.
{"title":"Non-mating connector for USB a quality waterproof connection","authors":"Joshua S. Benjestorf, X. Liu","doi":"10.1109/ICCE.2013.6487018","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6487018","url":null,"abstract":"This paper presents the design of a Non-Mating Connector (NMC) based on capacitive coupling. Proof of concept USB 3.0 connectors are presented with excellent performance. NMCs hold great promise as waterproof high speed connectors.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"78 1","pages":"560-563"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83647456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We introduce a haptic library that creates tactile feedback by analyzing audio data. Because the proposed haptic library uses audio signal of application to make tactile feedback, it doesn't need to modify application. Also, user can select a particular audio frequency band from multiple audio sources with haptic profiles; then only selected audio can be converted to the tactile feedback. We designed 4 haptic profiles for specific tactile effects. Finally, application examples of applying the haptic library were introduced.
{"title":"An audio-haptic feedbacks for enhancing user experience in mobile devices","authors":"Jeong-Mook Lim, Jong-uk Lee, Ki-Uk Kyung, Jae-Cneol Ryou","doi":"10.1109/ICCE.2013.6486790","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486790","url":null,"abstract":"We introduce a haptic library that creates tactile feedback by analyzing audio data. Because the proposed haptic library uses audio signal of application to make tactile feedback, it doesn't need to modify application. Also, user can select a particular audio frequency band from multiple audio sources with haptic profiles; then only selected audio can be converted to the tactile feedback. We designed 4 haptic profiles for specific tactile effects. Finally, application examples of applying the haptic library were introduced.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"9 1","pages":"49-50"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85310745","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-03-28DOI: 10.1109/ICCE.2013.6486975
Sangdo Park, JungHyun Park, P. Jeon, Su Myeon Kim
High complexity of understanding user's current situation is a crucial barrier to popularize context aware applications on smartphone. In order to overcome this barrier, we propose a context aware engine which eases the development of intelligent applications. Key feature of the engine is dynamic reconfiguration of the knowledge base depending on the current environments using linked data. We validated the usefulness of this feature via two in-house applications.
{"title":"A context aware engine for multimedia applications on smartphone","authors":"Sangdo Park, JungHyun Park, P. Jeon, Su Myeon Kim","doi":"10.1109/ICCE.2013.6486975","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486975","url":null,"abstract":"High complexity of understanding user's current situation is a crucial barrier to popularize context aware applications on smartphone. In order to overcome this barrier, we propose a context aware engine which eases the development of intelligent applications. Key feature of the engine is dynamic reconfiguration of the knowledge base depending on the current environments using linked data. We validated the usefulness of this feature via two in-house applications.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"82 1","pages":"460-461"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76784237","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-03-28DOI: 10.1109/ICCE.2013.6486854
S. V. Leuven, H. Kalva, G. Wallendael, J. D. Cock, R. Walle
Current research towards 3D video compression within MPEG requires the compression of three texture and depth views. To reduce the additional complexity and bit rate of the depth map encoding, we present a fast mode decision model based on previously encoded macroblocks of the texture view. Meanwhile we present techniques to reduce the rate based on predicting syntax elements from the corresponding texture view. The proposed system is able to get a reduction in complexity of 71.08% with an average bit rate gain of 4.35%.
{"title":"Joint complexity and rate optimization for 3DTV depth map encoding","authors":"S. V. Leuven, H. Kalva, G. Wallendael, J. D. Cock, R. Walle","doi":"10.1109/ICCE.2013.6486854","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486854","url":null,"abstract":"Current research towards 3D video compression within MPEG requires the compression of three texture and depth views. To reduce the additional complexity and bit rate of the depth map encoding, we present a fast mode decision model based on previously encoded macroblocks of the texture view. Meanwhile we present techniques to reduce the rate based on predicting syntax elements from the corresponding texture view. The proposed system is able to get a reduction in complexity of 71.08% with an average bit rate gain of 4.35%.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"6 1","pages":"191-192"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78423876","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-03-28DOI: 10.1109/ICCE.2013.6486830
Yeong-Kang Lai, Yu-Chieh Chung
Due to the progress of consumer electronics, 3D-Graphics system has become mobilizing and attractive. In order to render 3D graphic in efficiency, the rasterization techniques are developed. Traditional clipping techniques using the six-planes of view volume to split outside part of primitive are complicated and not cost-effective. For 3D graphics gaming application with high resolution in mobile device, the cost-effective hardware is crucial and necessary. This paper proposes a novel cost-effective strategy for primitives clipping in rasterization. In the entire process, no expensive clipping action is involved and no extra clipping-derived polygons are produced. The proposed architecture which processes the valid screen space region of each primitive in 8 cycles and the gate-count is 20k only, using the TSMC 65nm 1P9M process and the throughput reach 25 M Triangles/Sec.
{"title":"Cost-effective rasterization using valid screen space region","authors":"Yeong-Kang Lai, Yu-Chieh Chung","doi":"10.1109/ICCE.2013.6486830","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486830","url":null,"abstract":"Due to the progress of consumer electronics, 3D-Graphics system has become mobilizing and attractive. In order to render 3D graphic in efficiency, the rasterization techniques are developed. Traditional clipping techniques using the six-planes of view volume to split outside part of primitive are complicated and not cost-effective. For 3D graphics gaming application with high resolution in mobile device, the cost-effective hardware is crucial and necessary. This paper proposes a novel cost-effective strategy for primitives clipping in rasterization. In the entire process, no expensive clipping action is involved and no extra clipping-derived polygons are produced. The proposed architecture which processes the valid screen space region of each primitive in 8 cycles and the gate-count is 20k only, using the TSMC 65nm 1P9M process and the throughput reach 25 M Triangles/Sec.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"70 1","pages":"139-140"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75236935","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-03-28DOI: 10.1109/ICCE.2013.6487064
M. Bjelica, V. Zdravkovic, Marija Punt, N. Teslic
The proliferation of devices with Android OS recently facilitated the integration of various consumer electronic devices running Android for novel applications. In this paper the architecture and a framework for the development of TV-centric games is presented. These games involve set-top boxes or TV receivers, mobile devices and the Internet towards the creation of an innovative gameplay. The paper discusses the benefits of TV-centric gaming concept, presents several developed game prototypes and gives the first results of user survey with regard to the usability of the concept.
{"title":"TV-centric gaming applications for Android OS: Architecture and a framework","authors":"M. Bjelica, V. Zdravkovic, Marija Punt, N. Teslic","doi":"10.1109/ICCE.2013.6487064","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6487064","url":null,"abstract":"The proliferation of devices with Android OS recently facilitated the integration of various consumer electronic devices running Android for novel applications. In this paper the architecture and a framework for the development of TV-centric games is presented. These games involve set-top boxes or TV receivers, mobile devices and the Internet towards the creation of an innovative gameplay. The paper discusses the benefits of TV-centric gaming concept, presents several developed game prototypes and gives the first results of user survey with regard to the usability of the concept.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"70 1","pages":"667-668"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73359155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-03-28DOI: 10.1109/ICCE.2013.6487027
K. Lee, S. Heo
This paper presents the GPU based software DVB-T receiver design. We first propose the software DVB-T receiver using just one CPU core and investigate the gap between the required time budget and the actual simulation time. Based on the simulation results we partition the algorithm such that some of the algorithm corresponding to the critical path can be processed by the GPU which adopts massively parallel processing elements. To increase the thread usage we design software algorithms which reduce the FFT and Viterbi decoding processing time by the ratio of 10~20 times compared with the CPU based processing.
{"title":"GPU based software DVB-T receiver design","authors":"K. Lee, S. Heo","doi":"10.1109/ICCE.2013.6487027","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6487027","url":null,"abstract":"This paper presents the GPU based software DVB-T receiver design. We first propose the software DVB-T receiver using just one CPU core and investigate the gap between the required time budget and the actual simulation time. Based on the simulation results we partition the algorithm such that some of the algorithm corresponding to the critical path can be processed by the GPU which adopts massively parallel processing elements. To increase the thread usage we design software algorithms which reduce the FFT and Viterbi decoding processing time by the ratio of 10~20 times compared with the CPU based processing.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"16 1","pages":"582-585"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73871457","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-03-28DOI: 10.1109/ICCE.2013.6486827
Seon-Min Rhee, Yong-Beom Lee, J. D. Kim, Taehyun Rhee
We present a novel method for pose estimation of a depth camera through plane features. Since conventional features for color images, mainly points and lines, are not applicable to a depth image, we propose a new type of feature utilizing planar structures in a scene. To measure the accuracy of our method, we generated a synthetic scene and calculated a position error between an estimated location and its ground truth. We also applied our method to the real world scene captured by a depth camera verifying practical usage.
{"title":"Pose estimation of a depth camera using plane features","authors":"Seon-Min Rhee, Yong-Beom Lee, J. D. Kim, Taehyun Rhee","doi":"10.1109/ICCE.2013.6486827","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486827","url":null,"abstract":"We present a novel method for pose estimation of a depth camera through plane features. Since conventional features for color images, mainly points and lines, are not applicable to a depth image, we propose a new type of feature utilizing planar structures in a scene. To measure the accuracy of our method, we generated a synthetic scene and calculated a position error between an estimated location and its ground truth. We also applied our method to the real world scene captured by a depth camera verifying practical usage.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"306 1","pages":"133-134"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74074031","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2013-03-28DOI: 10.1109/ICCE.2013.6486980
Jinkyu Hwang, Kyungjae Lee, Jaesung Kim, Sangyoun Lee
In this paper, we focus on a problem that hole caused by dis-occlusion in depth image have a bad effect on stereoscopic image quality. To solve the problem, we propose a novel hole filling method using image segmentation-based image in-painting. Our hole filling method shows not only high quality result but also possibility of general-purpose method as real-time application. At the end of the paper, we generate natural stereoscopic image using DIBR.
{"title":"A novel hole filling method using image segmentation-based image in-painting","authors":"Jinkyu Hwang, Kyungjae Lee, Jaesung Kim, Sangyoun Lee","doi":"10.1109/ICCE.2013.6486980","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486980","url":null,"abstract":"In this paper, we focus on a problem that hole caused by dis-occlusion in depth image have a bad effect on stereoscopic image quality. To solve the problem, we propose a novel hole filling method using image segmentation-based image in-painting. Our hole filling method shows not only high quality result but also possibility of general-purpose method as real-time application. At the end of the paper, we generate natural stereoscopic image using DIBR.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"36 1","pages":"470-471"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84430765","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}