首页 > 最新文献

2013 IEEE International Conference on Consumer Electronics (ICCE)最新文献

英文 中文
Perceived distortion aware backlight dimming for low power and high quality LCD devices 低功耗和高质量LCD设备的感知失真背光调光
Pub Date : 2013-03-28 DOI: 10.1109/ICCE.2013.6486940
D. Yoo, Young Hwan Kim
This paper presents a perceived distortion control algorithm that considers the viewer's perception for the image distortion caused by reduced backlight brightness. The basic idea of the proposed method is to maintain the levels of image distortion for all local image areas below the distortion level that can be perceived by viewers.
本文提出了一种感知失真控制算法,该算法考虑了观看者对背光亮度降低引起的图像失真的感知。所提出的方法的基本思想是保持所有局部图像区域的图像失真水平低于观众可以感知的失真水平。
{"title":"Perceived distortion aware backlight dimming for low power and high quality LCD devices","authors":"D. Yoo, Young Hwan Kim","doi":"10.1109/ICCE.2013.6486940","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486940","url":null,"abstract":"This paper presents a perceived distortion control algorithm that considers the viewer's perception for the image distortion caused by reduced backlight brightness. The basic idea of the proposed method is to maintain the levels of image distortion for all local image areas below the distortion level that can be perceived by viewers.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"59 1","pages":"384-385"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86678021","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Non-mating connector for USB a quality waterproof connection 非配套USB连接器,优质防水连接
Pub Date : 2013-03-28 DOI: 10.1109/ICCE.2013.6487018
Joshua S. Benjestorf, X. Liu
This paper presents the design of a Non-Mating Connector (NMC) based on capacitive coupling. Proof of concept USB 3.0 connectors are presented with excellent performance. NMCs hold great promise as waterproof high speed connectors.
提出了一种基于电容耦合的非配合连接器的设计方法。概念验证USB 3.0连接器具有优异的性能。nmc作为防水高速连接器具有很大的前景。
{"title":"Non-mating connector for USB a quality waterproof connection","authors":"Joshua S. Benjestorf, X. Liu","doi":"10.1109/ICCE.2013.6487018","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6487018","url":null,"abstract":"This paper presents the design of a Non-Mating Connector (NMC) based on capacitive coupling. Proof of concept USB 3.0 connectors are presented with excellent performance. NMCs hold great promise as waterproof high speed connectors.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"78 1","pages":"560-563"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83647456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
An audio-haptic feedbacks for enhancing user experience in mobile devices 一种增强移动设备用户体验的听觉触觉反馈
Pub Date : 2013-03-28 DOI: 10.1109/ICCE.2013.6486790
Jeong-Mook Lim, Jong-uk Lee, Ki-Uk Kyung, Jae-Cneol Ryou
We introduce a haptic library that creates tactile feedback by analyzing audio data. Because the proposed haptic library uses audio signal of application to make tactile feedback, it doesn't need to modify application. Also, user can select a particular audio frequency band from multiple audio sources with haptic profiles; then only selected audio can be converted to the tactile feedback. We designed 4 haptic profiles for specific tactile effects. Finally, application examples of applying the haptic library were introduced.
我们介绍了一个触觉库,通过分析音频数据来产生触觉反馈。由于所提出的触觉库使用应用程序的音频信号进行触觉反馈,因此不需要修改应用程序。此外,用户还可以从具有触觉配置文件的多个音频源中选择特定音频频带;然后,只有选定的音频才能转换为触觉反馈。我们为特定的触觉效果设计了4个触觉轮廓。最后介绍了触觉库的应用实例。
{"title":"An audio-haptic feedbacks for enhancing user experience in mobile devices","authors":"Jeong-Mook Lim, Jong-uk Lee, Ki-Uk Kyung, Jae-Cneol Ryou","doi":"10.1109/ICCE.2013.6486790","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486790","url":null,"abstract":"We introduce a haptic library that creates tactile feedback by analyzing audio data. Because the proposed haptic library uses audio signal of application to make tactile feedback, it doesn't need to modify application. Also, user can select a particular audio frequency band from multiple audio sources with haptic profiles; then only selected audio can be converted to the tactile feedback. We designed 4 haptic profiles for specific tactile effects. Finally, application examples of applying the haptic library were introduced.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"9 1","pages":"49-50"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85310745","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
A context aware engine for multimedia applications on smartphone 智能手机多媒体应用的上下文感知引擎
Pub Date : 2013-03-28 DOI: 10.1109/ICCE.2013.6486975
Sangdo Park, JungHyun Park, P. Jeon, Su Myeon Kim
High complexity of understanding user's current situation is a crucial barrier to popularize context aware applications on smartphone. In order to overcome this barrier, we propose a context aware engine which eases the development of intelligent applications. Key feature of the engine is dynamic reconfiguration of the knowledge base depending on the current environments using linked data. We validated the usefulness of this feature via two in-house applications.
理解用户当前状态的复杂性是智能手机上上下文感知应用普及的一个重要障碍。为了克服这一障碍,我们提出了一种上下文感知引擎,简化了智能应用程序的开发。该引擎的关键特性是使用关联数据根据当前环境动态重新配置知识库。我们通过两个内部应用程序验证了该功能的实用性。
{"title":"A context aware engine for multimedia applications on smartphone","authors":"Sangdo Park, JungHyun Park, P. Jeon, Su Myeon Kim","doi":"10.1109/ICCE.2013.6486975","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486975","url":null,"abstract":"High complexity of understanding user's current situation is a crucial barrier to popularize context aware applications on smartphone. In order to overcome this barrier, we propose a context aware engine which eases the development of intelligent applications. Key feature of the engine is dynamic reconfiguration of the knowledge base depending on the current environments using linked data. We validated the usefulness of this feature via two in-house applications.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"82 1","pages":"460-461"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76784237","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Joint complexity and rate optimization for 3DTV depth map encoding 3DTV深度图编码的联合复杂度和速率优化
Pub Date : 2013-03-28 DOI: 10.1109/ICCE.2013.6486854
S. V. Leuven, H. Kalva, G. Wallendael, J. D. Cock, R. Walle
Current research towards 3D video compression within MPEG requires the compression of three texture and depth views. To reduce the additional complexity and bit rate of the depth map encoding, we present a fast mode decision model based on previously encoded macroblocks of the texture view. Meanwhile we present techniques to reduce the rate based on predicting syntax elements from the corresponding texture view. The proposed system is able to get a reduction in complexity of 71.08% with an average bit rate gain of 4.35%.
目前对MPEG内三维视频压缩的研究要求压缩三个纹理和深度视图。为了降低深度图编码的额外复杂度和比特率,我们提出了一种基于纹理视图先前编码的宏块的快速模式决策模型。同时,我们提出了基于从相应纹理视图中预测语法元素来降低错误率的技术。该系统的复杂度降低了71.08%,平均比特率增加了4.35%。
{"title":"Joint complexity and rate optimization for 3DTV depth map encoding","authors":"S. V. Leuven, H. Kalva, G. Wallendael, J. D. Cock, R. Walle","doi":"10.1109/ICCE.2013.6486854","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486854","url":null,"abstract":"Current research towards 3D video compression within MPEG requires the compression of three texture and depth views. To reduce the additional complexity and bit rate of the depth map encoding, we present a fast mode decision model based on previously encoded macroblocks of the texture view. Meanwhile we present techniques to reduce the rate based on predicting syntax elements from the corresponding texture view. The proposed system is able to get a reduction in complexity of 71.08% with an average bit rate gain of 4.35%.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"6 1","pages":"191-192"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78423876","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Cost-effective rasterization using valid screen space region 高效栅格化使用有效的屏幕空间区域
Pub Date : 2013-03-28 DOI: 10.1109/ICCE.2013.6486830
Yeong-Kang Lai, Yu-Chieh Chung
Due to the progress of consumer electronics, 3D-Graphics system has become mobilizing and attractive. In order to render 3D graphic in efficiency, the rasterization techniques are developed. Traditional clipping techniques using the six-planes of view volume to split outside part of primitive are complicated and not cost-effective. For 3D graphics gaming application with high resolution in mobile device, the cost-effective hardware is crucial and necessary. This paper proposes a novel cost-effective strategy for primitives clipping in rasterization. In the entire process, no expensive clipping action is involved and no extra clipping-derived polygons are produced. The proposed architecture which processes the valid screen space region of each primitive in 8 cycles and the gate-count is 20k only, using the TSMC 65nm 1P9M process and the throughput reach 25 M Triangles/Sec.
由于消费电子技术的进步,3d图形系统变得具有动员性和吸引力。为了提高三维图形的渲染效率,光栅化技术得到了发展。传统的裁剪技术采用六面视体分割原语的外部部分,既复杂又不经济。对于移动设备上的高分辨率3D图形游戏应用,高性价比的硬件是至关重要的。本文提出了一种新的高性价比的光栅化原语裁剪策略。在整个过程中,不涉及昂贵的裁剪动作,也不产生额外的裁剪衍生多边形。该架构采用台积电65nm 1P9M工艺,在8个周期内处理每个基元的有效屏幕空间区域,门数仅为20k,吞吐量达到25 M三角形/秒。
{"title":"Cost-effective rasterization using valid screen space region","authors":"Yeong-Kang Lai, Yu-Chieh Chung","doi":"10.1109/ICCE.2013.6486830","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486830","url":null,"abstract":"Due to the progress of consumer electronics, 3D-Graphics system has become mobilizing and attractive. In order to render 3D graphic in efficiency, the rasterization techniques are developed. Traditional clipping techniques using the six-planes of view volume to split outside part of primitive are complicated and not cost-effective. For 3D graphics gaming application with high resolution in mobile device, the cost-effective hardware is crucial and necessary. This paper proposes a novel cost-effective strategy for primitives clipping in rasterization. In the entire process, no expensive clipping action is involved and no extra clipping-derived polygons are produced. The proposed architecture which processes the valid screen space region of each primitive in 8 cycles and the gate-count is 20k only, using the TSMC 65nm 1P9M process and the throughput reach 25 M Triangles/Sec.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"70 1","pages":"139-140"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75236935","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
TV-centric gaming applications for Android OS: Architecture and a framework 面向Android OS的以电视为中心的游戏应用:架构和框架
Pub Date : 2013-03-28 DOI: 10.1109/ICCE.2013.6487064
M. Bjelica, V. Zdravkovic, Marija Punt, N. Teslic
The proliferation of devices with Android OS recently facilitated the integration of various consumer electronic devices running Android for novel applications. In this paper the architecture and a framework for the development of TV-centric games is presented. These games involve set-top boxes or TV receivers, mobile devices and the Internet towards the creation of an innovative gameplay. The paper discusses the benefits of TV-centric gaming concept, presents several developed game prototypes and gives the first results of user survey with regard to the usability of the concept.
最近,Android操作系统设备的激增促进了各种运行Android的消费电子设备的集成,以实现新的应用程序。本文提出了以电视为中心的游戏开发的体系结构和框架。这些游戏涉及机顶盒或电视接收器、移动设备和互联网,以创造创新的游戏玩法。本文讨论了以电视为中心的游戏概念的好处,展示了几个已开发的游戏原型,并给出了关于该概念可用性的用户调查的第一个结果。
{"title":"TV-centric gaming applications for Android OS: Architecture and a framework","authors":"M. Bjelica, V. Zdravkovic, Marija Punt, N. Teslic","doi":"10.1109/ICCE.2013.6487064","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6487064","url":null,"abstract":"The proliferation of devices with Android OS recently facilitated the integration of various consumer electronic devices running Android for novel applications. In this paper the architecture and a framework for the development of TV-centric games is presented. These games involve set-top boxes or TV receivers, mobile devices and the Internet towards the creation of an innovative gameplay. The paper discusses the benefits of TV-centric gaming concept, presents several developed game prototypes and gives the first results of user survey with regard to the usability of the concept.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"70 1","pages":"667-668"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73359155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
GPU based software DVB-T receiver design 基于GPU的软件DVB-T接收机设计
Pub Date : 2013-03-28 DOI: 10.1109/ICCE.2013.6487027
K. Lee, S. Heo
This paper presents the GPU based software DVB-T receiver design. We first propose the software DVB-T receiver using just one CPU core and investigate the gap between the required time budget and the actual simulation time. Based on the simulation results we partition the algorithm such that some of the algorithm corresponding to the critical path can be processed by the GPU which adopts massively parallel processing elements. To increase the thread usage we design software algorithms which reduce the FFT and Viterbi decoding processing time by the ratio of 10~20 times compared with the CPU based processing.
本文介绍了基于GPU的软件DVB-T接收机的设计。我们首先提出了仅使用一个CPU内核的软件DVB-T接收机,并研究了所需时间预算与实际仿真时间之间的差距。在仿真结果的基础上对算法进行了划分,使得关键路径对应的部分算法可以由采用大量并行处理元素的GPU来处理。为了提高线程利用率,我们设计了软件算法,使FFT和Viterbi解码处理时间比基于CPU的处理时间减少10~20倍。
{"title":"GPU based software DVB-T receiver design","authors":"K. Lee, S. Heo","doi":"10.1109/ICCE.2013.6487027","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6487027","url":null,"abstract":"This paper presents the GPU based software DVB-T receiver design. We first propose the software DVB-T receiver using just one CPU core and investigate the gap between the required time budget and the actual simulation time. Based on the simulation results we partition the algorithm such that some of the algorithm corresponding to the critical path can be processed by the GPU which adopts massively parallel processing elements. To increase the thread usage we design software algorithms which reduce the FFT and Viterbi decoding processing time by the ratio of 10~20 times compared with the CPU based processing.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"16 1","pages":"582-585"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73871457","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Pose estimation of a depth camera using plane features 基于平面特征的深度相机姿态估计
Pub Date : 2013-03-28 DOI: 10.1109/ICCE.2013.6486827
Seon-Min Rhee, Yong-Beom Lee, J. D. Kim, Taehyun Rhee
We present a novel method for pose estimation of a depth camera through plane features. Since conventional features for color images, mainly points and lines, are not applicable to a depth image, we propose a new type of feature utilizing planar structures in a scene. To measure the accuracy of our method, we generated a synthetic scene and calculated a position error between an estimated location and its ground truth. We also applied our method to the real world scene captured by a depth camera verifying practical usage.
提出了一种基于平面特征的深度相机姿态估计方法。由于传统的彩色图像特征(主要是点和线)不适用于深度图像,我们提出了一种利用场景中的平面结构的新型特征。为了测量我们方法的准确性,我们生成了一个合成场景,并计算了估计位置与其真实位置之间的位置误差。我们还将我们的方法应用到由深度相机捕获的真实世界场景中,验证了实际使用情况。
{"title":"Pose estimation of a depth camera using plane features","authors":"Seon-Min Rhee, Yong-Beom Lee, J. D. Kim, Taehyun Rhee","doi":"10.1109/ICCE.2013.6486827","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486827","url":null,"abstract":"We present a novel method for pose estimation of a depth camera through plane features. Since conventional features for color images, mainly points and lines, are not applicable to a depth image, we propose a new type of feature utilizing planar structures in a scene. To measure the accuracy of our method, we generated a synthetic scene and calculated a position error between an estimated location and its ground truth. We also applied our method to the real world scene captured by a depth camera verifying practical usage.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"306 1","pages":"133-134"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74074031","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
A novel hole filling method using image segmentation-based image in-painting 一种基于图像分割的补孔方法
Pub Date : 2013-03-28 DOI: 10.1109/ICCE.2013.6486980
Jinkyu Hwang, Kyungjae Lee, Jaesung Kim, Sangyoun Lee
In this paper, we focus on a problem that hole caused by dis-occlusion in depth image have a bad effect on stereoscopic image quality. To solve the problem, we propose a novel hole filling method using image segmentation-based image in-painting. Our hole filling method shows not only high quality result but also possibility of general-purpose method as real-time application. At the end of the paper, we generate natural stereoscopic image using DIBR.
本文主要研究了深度图像解合后产生的孔洞对立体图像质量的影响。为了解决这一问题,我们提出了一种基于图像分割的补孔方法。该方法不仅具有高质量的结果,而且具有实时应用通用方法的可能性。在论文的最后,我们利用DIBR生成了自然立体图像。
{"title":"A novel hole filling method using image segmentation-based image in-painting","authors":"Jinkyu Hwang, Kyungjae Lee, Jaesung Kim, Sangyoun Lee","doi":"10.1109/ICCE.2013.6486980","DOIUrl":"https://doi.org/10.1109/ICCE.2013.6486980","url":null,"abstract":"In this paper, we focus on a problem that hole caused by dis-occlusion in depth image have a bad effect on stereoscopic image quality. To solve the problem, we propose a novel hole filling method using image segmentation-based image in-painting. Our hole filling method shows not only high quality result but also possibility of general-purpose method as real-time application. At the end of the paper, we generate natural stereoscopic image using DIBR.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"36 1","pages":"470-471"},"PeriodicalIF":0.0,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84430765","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
期刊
2013 IEEE International Conference on Consumer Electronics (ICCE)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1