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2019 IEEE World Haptics Conference (WHC)最新文献

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Seamless Phantom Sensation Moving Across a Wide Range of Body 无缝的幻影感移动在大范围的身体
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816104
Gyeore Yun, Seungjae Oh, Seungmoon Choi
This paper reports experimental research aimed to provide seamlessly moving illusory tactile sensations across a large area of the body using a few vibration actuators. The human vibrotactile sensitivity differences among the body sites are calibrated using empirically-measured psychophysical magnitude functions. We present a new phantom sensation rendering method that uses the Gaussian function emphasizing the spatial continuity of perceived movement and the temporal consistency of perceived intensity. We demonstrate that our rendering method outperforms previous methods for phantom sensations via a perceptual experiment. Our method is tailored to eliciting the perception of illusory tactile sensation moving in a long distance, from the thigh to the upper back.
本文报道了一项实验研究,旨在使用几个振动致动器在身体的大片区域提供无缝移动的虚幻触觉。人体振动触觉在身体部位之间的敏感性差异使用经验测量的心理物理幅度函数进行校准。我们提出了一种新的幻影感觉渲染方法,该方法使用高斯函数来强调感知运动的空间连续性和感知强度的时间一致性。我们通过一个感知实验证明了我们的渲染方法优于以前的方法。我们的方法是量身定制的,以激发从大腿到上背部的长距离移动的虚幻触觉感知。
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引用次数: 10
Stiffness in Virtual Contact Events: A Non-Parametric Bayesian Approach 虚拟接触事件的刚度:一种非参数贝叶斯方法
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816102
Jonathan Browder, S. Bochereau, F. E. V. Beek, Raymond J. King
In this study we investigated the use of simple vibrotactile signals to simulate contact with a virtual object. In particular we explored the relation between properties of the signal and the perceived hardness of the object. The space of stimuli is large, and we have no plausible a priori model for the relationship of parameters to percept. Thus we made use of non-parametric Bayesian methods, in particular utilizing Gaussian process priors. We show that this method both gives insight into the phenomenon of interest and well-predicts a second, separate data set collected via the method of constant stimuli. Thus we argue that it could be a fruitful approach for attacking a variety of perceptual problems.
在这项研究中,我们研究了使用简单的振动触觉信号来模拟与虚拟物体的接触。特别地,我们探索了信号的性质和物体的感知硬度之间的关系。刺激空间很大,我们没有一个合理的先验模型来解释参数与感知的关系。因此,我们使用了非参数贝叶斯方法,特别是利用高斯过程先验。我们表明,这种方法既能深入了解感兴趣的现象,又能很好地预测通过恒定刺激方法收集的第二个独立数据集。因此,我们认为,这可能是一个富有成效的方法来攻击各种感知问题。
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引用次数: 1
HaptiGlow: Helping Users Position their Hands for Better Mid-Air Gestures and Ultrasound Haptic Feedback HaptiGlow:帮助用户定位他们的手更好的空中手势和超声波触觉反馈
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816092
Euan Freeman, Dong-Bach Vo, S. Brewster
We present HaptiGlow, a technique that combines ultrasound haptics with peripheral visual feedback to help users find where to place their hand for improved mid-air interaction. Hand position is important. If a user’s hand is poorly placed, input sensors may have difficulty recognising their gestures. Mid-air haptic feedback is also hard to perceive when the hand is in a poor position. Our novel feedback addresses this important usability problem. Our results show the combination of ultrasound haptics and peripheral visuals is effective, with the strengths of each leading to accurate (23mm) and fast (4.6s) guidance in a 3D targeting task. Our technique improves midair interaction by easily helping users find a good hand position.
我们介绍了HaptiGlow,这是一种结合超声触觉和周边视觉反馈的技术,可以帮助用户找到他们的手放在哪里,以改善空中互动。手的位置很重要。如果用户的手摆放不当,输入传感器可能难以识别他们的手势。当手处于一个不好的位置时,半空中的触觉反馈也很难被感知。我们新颖的反馈解决了这个重要的可用性问题。我们的研究结果表明,超声波触觉和周边视觉的结合是有效的,两者的优势导致在3D瞄准任务中精确(23mm)和快速(4.6s)的制导。我们的技术通过轻松地帮助用户找到一个好的手的位置来改善空中互动。
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引用次数: 17
Cutaneous Wave Propagation Shapes Tactile Motion: Evidence from Air-Coupled Ultrasound 皮肤波传播影响触觉运动:来自空气耦合超声的证据
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816150
Gregory Reardon, Yitian Shao, Bharat Dandu, W. Frier, Benjamin Long, Orestis Georgiou, Y. Visell
Tactile stimulation of the skin excites cutaneous waves that travel tens of centimeters, but the implications for haptic engineering and perception are not well understood. We present evidence from optical vibrometry that tactile motion cues delivered via air-coupled ultrasound excite complex spatiotemporal wave fields in the hand. We distinguished two physical regimes based on the ratio of the motion speed to the cutaneous wave speed. At low speeds (1-4 m/s), waves generated by a moving stimulus propagated to similar distances in all directions. At high speeds (4-15 m/s), waves in the direction of motion were compressed. We also studied tactile motion perception at these speeds, which were faster than those used in prior studies. Motion sensitivity was impaired when waves were inhibited in front of the moving stimulus. This occurred for motion at high speeds and across disconnected skin areas. Together, our findings suggest that tactile motion perception is aided by waves propagating in the skin. This paper presents the first time-resolved observations of cutaneous responses to focused ultrasound, and contributes practical knowledge for the use of tactile motion and mid-air haptic feedback.
皮肤的触觉刺激会激发传播数十厘米的皮肤波,但其对触觉工程和感知的影响尚未得到很好的理解。我们提出了光学振动测量的证据,通过空气耦合超声传递的触觉运动线索激发了手部复杂的时空波场。我们根据运动速度与皮肤波速度的比率区分了两种物理状态。在低速时(1-4米/秒),运动刺激产生的波在所有方向上传播到相似的距离。在高速(4-15米/秒)下,运动方向的波被压缩。我们还研究了这些速度下的触觉运动感知,这比之前的研究中使用的速度要快。当波在运动刺激前被抑制时,运动敏感性受损。这种情况发生在高速运动和穿过不相连的皮肤区域时。总之,我们的研究结果表明,触觉运动感知是由在皮肤中传播的波辅助的。本文首次提出了对聚焦超声的皮肤反应的时间分辨观察,并为触觉运动和半空中触觉反馈的使用提供了实用知识。
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引用次数: 7
Exogenous cueing of visual attention using small, directional, tactile cues applied to the fingertip* 外生的视觉注意线索使用小的,定向的,触觉线索应用于指尖*
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816122
J. Grosbois, Massimiliano Di Luca, Raymond J. King, Cesare Parise, Mounia Ziat
The deployment of visual spatial attention can be significantly influenced in an exogenous, presumably bottom-up manner. Traditionally, spatial cueing paradigms have been utilized to come to such conclusions. Although these paradigms have primarily made use of visual cues, spatially correspondent tactile cues have also been successfully employed. However, one property of tactile cues not thoroughly explored in this context is the influence of their specific directionality on the subsequent deployment of visual attention. Thus, the current study sought to evaluate the potential utility of small, directional tactile cues as a means to exogenously direct visual spatial attention. Tactile cues were employed by a small shearing of the fingertip’s skin in either the leftward of rightward direction. A modified spatial cueing paradigm was used to compare reaction time performance across both traditional-visual and directionaltactile cues at cue-target onset asynchronies of 100, 200, 400 and 800 ms. The results indicated that both visual and tactile cues mediated the deployment of exogenous visual spatial attention. However, differences between the two modalities were observed in terms of both the magnitude and the pattern of the associated cueing effects. Further, there appeared to be a general rightward bias in performance irrespective of cue modality. Overall, the current work offers preliminary evidence that small, directional tactile stimulation may influence the allocation of attention across space in a manner at least partially distinct to traditional visual cueing tasks. Yet, further research will be required to explicitly determine the underlying mechanisms.
视觉空间注意力的部署可能会受到外生的,可能是自下而上的方式的显著影响。传统上,空间线索范式被用来得出这样的结论。虽然这些范式主要使用视觉线索,但空间对应的触觉线索也被成功地使用。然而,在这种情况下,触觉线索的一个特性没有得到充分的探讨,即它们的特定方向性对随后的视觉注意部署的影响。因此,本研究试图评估小的定向触觉线索作为外源性直接视觉空间注意的一种手段的潜在效用。触觉线索是通过指尖皮肤向左或向右的小剪切来实现的。采用改进的空间线索范式比较了在100、200、400和800 ms的线索-目标启动异步时,传统视觉线索和方向触觉线索的反应时间表现。结果表明,视觉和触觉线索都介导了外源性视觉空间注意的部署。然而,两种模式之间的差异在相关提示效应的大小和模式方面都被观察到。此外,无论线索形式如何,表现中似乎都存在普遍的向右偏倚。总的来说,目前的工作提供了初步的证据,表明小的、定向的触觉刺激可能会以一种至少部分不同于传统视觉提示任务的方式影响注意力在空间中的分配。然而,需要进一步的研究来明确确定潜在的机制。
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引用次数: 0
Tactile Echoes: A Wearable System for Tactile Augmentation of Objects 触觉回声:用于物体触觉增强的可穿戴系统
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816099
Anzu Kawazoe, Massimiliano Di Luca, Y. Visell
We present Tactile Echoes, a wearable system for augmenting tactile interactions with any object. This system senses vibrations in the fingertip that are produced by interactions of the finger with a touched object. It processes the vibration signals in real-time via a parametric signal network and returns them to the finger as "Tactile Echoes" of the touch interaction. Just as acoustic echoes continuously respond to sound, Tactile Echoes are continuously generated in response to the sensed tactile contacts. A short finger tap produces discrete Echoes, while a slide can yield continuous feedback. We also render the signals as sound, yielding multisensory feedback. Many different effects can be designed using ten signal processing parameters. Distinct effects may be assigned to different touched objects or surface regions by sensing the hand location in a mapped environment. We investigated how Tactile Echoes are perceived in a behavioral study using semantic differential scaling and multidimensional scaling methods. This yielded low-dimensional, semantically grounded representations of the perceptual similarities between different Echoes. This system holds promise for enabling evocative haptic effects during a wide range of free-hand tactile interactions.
我们提出触觉回声,一个可穿戴系统,增强与任何物体的触觉互动。这个系统可以感知指尖的振动,这种振动是由手指与触摸的物体相互作用产生的。它通过参数信号网络实时处理振动信号,并将其作为触摸交互的“触觉回声”返回给手指。就像声学回声对声音的持续响应一样,触觉回声是对感知到的触觉接触的持续响应。一个短的手指敲击产生离散的回声,而滑动可以产生连续的反馈。我们还将信号转化为声音,产生多感官反馈。使用十个信号处理参数可以设计许多不同的效果。不同的效果可以分配给不同的触摸对象或表面区域,通过感应手在映射环境中的位置。在一项行为学研究中,我们使用语义差分标度和多维标度方法来研究触觉回声是如何被感知的。这产生了不同回声之间感知相似性的低维、语义基础表示。该系统有望在广泛的徒手触觉交互中实现唤起性触觉效果。
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引用次数: 10
Simultaneous Measurement of Skin Deformation and Perceptual Sensitivity Using Suction Pressure 利用吸入压力同时测量皮肤变形和感知灵敏度
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816161
Kaoru Saito, M. Konyo, Hikaru Nagano, Saito Sakaguchi, N. Arakawa
The measurement of perceptual sensitivity can be used for the clinical diagnosis and assessment of skin conditions. However, conventional approaches to evaluating the direct relationship between perceptual sensitivity and the skin mechanical properties have limitations. This study proposed a new approach to achieving the simultaneous measurement of skin deformation and perceptual sensitivity. We introduced suction stimulation on the skin, which is commonly used for evaluating the skin mechanical properties. However, the standard suction stimuli cannot produce sufficient stimuli to be perceived. We solved this issue by applying oscillated suction pressure in the frequency of 10 Hz. We presented the device mechanism and control method of the pressure. As a pilot study, we investigated the relationship between the deformation of the forearm skin and perceptual sensitivity in thirteen participants. Experimental results suggested that the amount of skin displacement achieves better discrimination performance than the suction pressure levels.
知觉敏感性的测量可用于临床诊断和评估皮肤状况。然而,传统的评估感知灵敏度与皮肤力学性能之间直接关系的方法存在局限性。本研究提出了一种同时测量皮肤变形和感知灵敏度的新方法。我们在皮肤上引入了吸力刺激,这是通常用于评估皮肤力学性能的方法。然而,标准的吸力刺激不能产生足够的被感知的刺激。我们通过在10hz的频率上施加振荡吸入压力来解决这个问题。介绍了该装置的工作原理和压力控制方法。作为一项初步研究,我们调查了13名参与者前臂皮肤变形与知觉敏感性之间的关系。实验结果表明,皮肤位移量比吸入压力水平具有更好的识别性能。
{"title":"Simultaneous Measurement of Skin Deformation and Perceptual Sensitivity Using Suction Pressure","authors":"Kaoru Saito, M. Konyo, Hikaru Nagano, Saito Sakaguchi, N. Arakawa","doi":"10.1109/WHC.2019.8816161","DOIUrl":"https://doi.org/10.1109/WHC.2019.8816161","url":null,"abstract":"The measurement of perceptual sensitivity can be used for the clinical diagnosis and assessment of skin conditions. However, conventional approaches to evaluating the direct relationship between perceptual sensitivity and the skin mechanical properties have limitations. This study proposed a new approach to achieving the simultaneous measurement of skin deformation and perceptual sensitivity. We introduced suction stimulation on the skin, which is commonly used for evaluating the skin mechanical properties. However, the standard suction stimuli cannot produce sufficient stimuli to be perceived. We solved this issue by applying oscillated suction pressure in the frequency of 10 Hz. We presented the device mechanism and control method of the pressure. As a pilot study, we investigated the relationship between the deformation of the forearm skin and perceptual sensitivity in thirteen participants. Experimental results suggested that the amount of skin displacement achieves better discrimination performance than the suction pressure levels.","PeriodicalId":6702,"journal":{"name":"2019 IEEE World Haptics Conference (WHC)","volume":"34 1","pages":"265-270"},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87980035","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Tasbi: Multisensory Squeeze and Vibrotactile Wrist Haptics for Augmented and Virtual Reality 多感官挤压和振动触觉手腕触觉增强和虚拟现实
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816098
Evan Pezent, A. Israr, Majed Samad, Shea Robinson, Priyanshu Agarwal, Hrvoje Benko, Nick Colonnese
Augmented and virtual reality are poised to deliver the next generation of computing interfaces. To fully immerse users, it will become increasingly important to couple visual information with tactile feedback for interactions with the virtual world. Small wearable devices which approximate or substitute for sensations in the hands offer an attractive path forward. In this work, we present Tasbi, a multisensory haptic wristband capable of delivering squeeze and vibrotactile feedback. The device features a novel mechanism for generating evenly distributed and purely normal squeeze forces around the wrist. Our approach ensures that Tasbi’s six radially spaced vibrotactors maintain position and exhibit consistent skin coupling. In addition to experimental device characterization, we present early explorations into Tasbi’s utility as a sensory substitution device for hand interactions, employing squeeze, vibration, and pseudo-haptic effects to render a highly believable virtual button.
增强现实和虚拟现实将提供下一代计算接口。为了让用户完全沉浸其中,将视觉信息与触觉反馈结合起来与虚拟世界进行交互将变得越来越重要。小型可穿戴设备近似或替代手的感觉,提供了一条有吸引力的前进道路。在这项工作中,我们提出了Tasbi,一种能够提供挤压和振动触觉反馈的多感官触觉腕带。该装置具有一种新颖的机制,可以在手腕周围产生均匀分布的纯正常挤压力。我们的方法确保了Tasbi的六个径向间隔振动器保持位置并表现出一致的皮肤耦合。除了实验设备的特性,我们还提出了Tasbi作为手部交互的感官替代设备的早期探索,利用挤压、振动和伪触觉效果来呈现高度可信的虚拟按钮。
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引用次数: 78
Stiction rendering in touch 触摸中的粘性渲染
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816135
Roman V. Grigorii, M. Peshkin, J. Colgate
Human perception of surface stickiness is closely related to intermittent slip dynamics, or stiction. In this work, we develop a method for real-time closed-loop rendering of surface stiction on an electroadhesive surface haptic display, and test it on a custom-built tribometer. We perform a psychophysical study to determine the effectiveness of a single, user-adjustable parameter on perceived surface stickiness, and elucidate what aspect of friction shapes the percept.
人类对表面粘性的感知与间歇滑移动力学或粘性密切相关。在这项工作中,我们开发了一种在电粘性表面触觉显示器上实时闭环呈现表面粘性的方法,并在定制的摩擦计上进行了测试。我们进行了一项心理物理学研究,以确定单个用户可调参数对感知表面粘性的有效性,并阐明摩擦的哪个方面塑造了感知。
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引用次数: 6
Basic Characteristics of Printable Large-Area Electrostatic Tactile Display* 可印刷大面积静电触觉显示器的基本特性*
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816130
T. Fukuda, K. Shimazu, Yuki Hashimoto
We have developed a large printable electrostatic tactile display based on electrostatic tactile and paper electronics technology. In this display, it is possible to impart tactile sensation to a specific part of a symbol alone by printing a color ink for that symbol on the electrode. The use of a paper medium makes the display easy to enlarge and develop at low cost and it can be rolled up, miniaturized and carried easily. We studied the possibility of uniform tactile presentation over a large area in this display, and the effect of the color ink layer on the perceived intensity. As a result, no large voltage drop due to enlargement of the display was observed. No difference in perceived intensity due to the amount of color ink used was found. The results thus confirmed that it is possible to print vivid graphics using large amounts of ink and that the proposed display can be used as a poster.
我们基于静电触觉和纸电子技术开发了一种大型可印刷静电触觉显示器。在这种显示器中,通过在电极上打印符号的彩色墨水,可以将触觉传递给符号的特定部分。纸张介质的使用使显示器易于放大和显影,成本低,可折叠,小型化,便于携带。我们研究了在该显示器中大面积均匀触觉呈现的可能性,以及彩色墨水层对感知强度的影响。因此,没有观察到由于显示器放大而导致的大电压降。没有发现颜色油墨用量对感知强度的影响。结果证实,使用大量墨水打印生动的图形是可能的,并且提议的显示器可以用作海报。
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引用次数: 0
期刊
2019 IEEE World Haptics Conference (WHC)
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