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2019 IEEE World Haptics Conference (WHC)最新文献

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Seamless Phantom Sensation Moving Across a Wide Range of Body 无缝的幻影感移动在大范围的身体
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816104
Gyeore Yun, Seungjae Oh, Seungmoon Choi
This paper reports experimental research aimed to provide seamlessly moving illusory tactile sensations across a large area of the body using a few vibration actuators. The human vibrotactile sensitivity differences among the body sites are calibrated using empirically-measured psychophysical magnitude functions. We present a new phantom sensation rendering method that uses the Gaussian function emphasizing the spatial continuity of perceived movement and the temporal consistency of perceived intensity. We demonstrate that our rendering method outperforms previous methods for phantom sensations via a perceptual experiment. Our method is tailored to eliciting the perception of illusory tactile sensation moving in a long distance, from the thigh to the upper back.
本文报道了一项实验研究,旨在使用几个振动致动器在身体的大片区域提供无缝移动的虚幻触觉。人体振动触觉在身体部位之间的敏感性差异使用经验测量的心理物理幅度函数进行校准。我们提出了一种新的幻影感觉渲染方法,该方法使用高斯函数来强调感知运动的空间连续性和感知强度的时间一致性。我们通过一个感知实验证明了我们的渲染方法优于以前的方法。我们的方法是量身定制的,以激发从大腿到上背部的长距离移动的虚幻触觉感知。
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引用次数: 10
Fingertip Interaction Metrics Correlate with Visual and Haptic Perception of Real Surfaces 指尖交互指标与真实表面的视觉和触觉感知相关
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816095
Yasemin Vardar, C. Wallraven, K. J. Kuchenbecker
Both vision and touch contribute to the perception of real surfaces. Although there have been many studies on the individual contributions of each sense, it is still unclear how each modality’s information is processed and integrated. To fill this gap, we investigated the similarity of visual and haptic perceptual spaces, as well as how well they each correlate with fingertip interaction metrics. Twenty participants interacted with ten different real surfaces from the Penn Haptic Texture Toolkit by either looking at or touching them and judged their similarity in pairs. By analyzing the resulting similarity ratings using non-metric multi-dimensional scaling (NMDS), we found that surfaces are similarly organized within the three-dimensional perceptual spaces of both modalities. Also, between-participant correlations were significantly higher in the haptic condition. In a separate experiment, we obtained the contact forces and accelerations acting on one finger interacting with each surface in a controlled way. We analyzed the collected fingertip interaction data in both the time and frequency domains. Our results suggest that the three perceptual dimensions for each modality can be represented by roughness/smoothness, hardness/softness, and friction, and that these dimensions can be estimated by surface vibration power, tap spectral centroid, and kinetic friction coefficient, respectively.
视觉和触觉都有助于感知真实的表面。虽然已经有很多关于每种感觉的个体贡献的研究,但仍然不清楚每种情态的信息是如何加工和整合的。为了填补这一空白,我们研究了视觉和触觉感知空间的相似性,以及它们与指尖交互指标的相关性。20名参与者通过观察或触摸来自宾大触觉纹理工具包的10个不同的真实表面,并成对地判断它们的相似性。通过使用非度量多维尺度(NMDS)分析得出的相似性评级,我们发现两种模态的三维感知空间内的表面组织相似。此外,在触觉条件下,参与者之间的相关性显著更高。在一个单独的实验中,我们获得了作用在一个手指上的接触力和加速度,以一种可控的方式与每个表面相互作用。对采集到的指尖相互作用数据进行了时域和频域分析。我们的研究结果表明,每种模态的三个感知维度可以用粗糙度/平滑度、硬度/柔软度和摩擦度来表示,这些维度可以分别通过表面振动功率、丝锥谱质心和动摩擦系数来估计。
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引用次数: 23
From Human-to-Human Touch to Peripheral Nerve Responses 从人对人的接触到周围神经反应
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816113
Steven C. Hauser, S. Nagi, S. McIntyre, A. Israr, H. Olausson, G. J. Gerling
Human-to-human touch conveys rich, meaningful social and emotional sentiment. At present, however, we understand neither the physical attributes that underlie such touch, nor how the attributes evoke responses in unique types of peripheral afferents. Indeed, nearly all electrophysiological studies use well-controlled but non-ecological stimuli. Here, we develop motion tracking and algorithms to quantify physical attributes – indentation depth, shear velocity, contact area, and distance to the cutaneous sensory space (receptive field) of the afferent – underlying human-to-human touch. In particular, 2-D video of the scene is combined with 3-D stereo infrared video of the toucher’s hand to measure contact interactions local to the receptive field of the receiver’s afferent. The combined and algorithmically corrected measurements improve accuracy, especially of occluded and misidentified fingers. Human subjects experiments track a toucher performing four gestures – single finger tapping, multi-finger tapping, multi-finger stroking and whole hand holding – while action potentials are recorded from a first-order afferent of the receiver. A case study with one rapidly-adapting (Pacinian) and one C-tactile afferent examines temporal ties between gestures and elicited action potentials. The results indicate this method holds promise in determining the roles of unique afferent types in encoding social and emotional touch attributes in their naturalistic delivery.
人与人之间的接触传达了丰富、有意义的社会和情感情感。然而,目前我们既不了解这种触摸背后的物理属性,也不了解这些属性如何在独特类型的外周传入事件中引起反应。事实上,几乎所有的电生理研究都使用控制良好但非生态的刺激。在这里,我们开发了运动跟踪和算法来量化物理属性-压痕深度,剪切速度,接触面积以及传入的皮肤感觉空间(接受场)的距离-潜在的人与人之间的触摸。特别是,场景的二维视频与触摸者手部的三维立体红外视频相结合,以测量接收器传入接收野局部的接触相互作用。结合和算法校正测量提高准确性,特别是闭塞和错误识别的手指。人类实验对象跟踪触摸者执行四种手势——单指敲击、多指敲击、多指抚摸和整个手握——同时从接收器的一阶传入记录动作电位。一个快速适应传入(太平洋语)和一个c -触觉传入的案例研究考察了手势和引发的动作电位之间的时间联系。结果表明,该方法有望确定独特的传入类型在编码社会和情感触摸属性的自然传递中的作用。
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引用次数: 8
Stiffness in Virtual Contact Events: A Non-Parametric Bayesian Approach 虚拟接触事件的刚度:一种非参数贝叶斯方法
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816102
Jonathan Browder, S. Bochereau, F. E. V. Beek, Raymond J. King
In this study we investigated the use of simple vibrotactile signals to simulate contact with a virtual object. In particular we explored the relation between properties of the signal and the perceived hardness of the object. The space of stimuli is large, and we have no plausible a priori model for the relationship of parameters to percept. Thus we made use of non-parametric Bayesian methods, in particular utilizing Gaussian process priors. We show that this method both gives insight into the phenomenon of interest and well-predicts a second, separate data set collected via the method of constant stimuli. Thus we argue that it could be a fruitful approach for attacking a variety of perceptual problems.
在这项研究中,我们研究了使用简单的振动触觉信号来模拟与虚拟物体的接触。特别地,我们探索了信号的性质和物体的感知硬度之间的关系。刺激空间很大,我们没有一个合理的先验模型来解释参数与感知的关系。因此,我们使用了非参数贝叶斯方法,特别是利用高斯过程先验。我们表明,这种方法既能深入了解感兴趣的现象,又能很好地预测通过恒定刺激方法收集的第二个独立数据集。因此,我们认为,这可能是一个富有成效的方法来攻击各种感知问题。
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引用次数: 1
Roughness rendering by sinusoidal friction modulation: Perceived intensity and gradient discrimination* 正弦摩擦调制的粗糙度渲染:感知强度和梯度判别*
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816178
P. Bodas, R. Friesen, Amukta Nayak, H. Tan, R. Klatzky
Four experiments used a programmable ultrasonic friction-modulation device to explore parameters that might be candidates for roughness modulation and to assess whether spatially modulated texture gradients could be discriminated by their direction of change. Candidate roughness parameters included frequency, amplitude and two implementations of local friction variation (noise). Amplitude, frequency, and noise all moderated roughness. Observed interactions between parameters could reflect peripheral or attentional effects. Directional discrimination of graded frictional changes was well above chance, but did not indicate accessible and reliable differentiation that could readily be exploited in use contexts.
四个实验使用可编程超声摩擦调制装置来探索可能作为粗糙度调制候选的参数,并评估空间调制的纹理梯度是否可以通过其变化方向来区分。候选粗糙度参数包括频率、幅值和两种局部摩擦变化(噪声)。振幅、频率和噪声都缓和了粗糙度。观察到的参数之间的相互作用可以反映外围或注意效应。分级摩擦变化的方向性区分远高于偶然性,但并不表明在使用环境中可以容易地利用的可访问和可靠的区分。
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引用次数: 6
Tactile Echoes: A Wearable System for Tactile Augmentation of Objects 触觉回声:用于物体触觉增强的可穿戴系统
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816099
Anzu Kawazoe, Massimiliano Di Luca, Y. Visell
We present Tactile Echoes, a wearable system for augmenting tactile interactions with any object. This system senses vibrations in the fingertip that are produced by interactions of the finger with a touched object. It processes the vibration signals in real-time via a parametric signal network and returns them to the finger as "Tactile Echoes" of the touch interaction. Just as acoustic echoes continuously respond to sound, Tactile Echoes are continuously generated in response to the sensed tactile contacts. A short finger tap produces discrete Echoes, while a slide can yield continuous feedback. We also render the signals as sound, yielding multisensory feedback. Many different effects can be designed using ten signal processing parameters. Distinct effects may be assigned to different touched objects or surface regions by sensing the hand location in a mapped environment. We investigated how Tactile Echoes are perceived in a behavioral study using semantic differential scaling and multidimensional scaling methods. This yielded low-dimensional, semantically grounded representations of the perceptual similarities between different Echoes. This system holds promise for enabling evocative haptic effects during a wide range of free-hand tactile interactions.
我们提出触觉回声,一个可穿戴系统,增强与任何物体的触觉互动。这个系统可以感知指尖的振动,这种振动是由手指与触摸的物体相互作用产生的。它通过参数信号网络实时处理振动信号,并将其作为触摸交互的“触觉回声”返回给手指。就像声学回声对声音的持续响应一样,触觉回声是对感知到的触觉接触的持续响应。一个短的手指敲击产生离散的回声,而滑动可以产生连续的反馈。我们还将信号转化为声音,产生多感官反馈。使用十个信号处理参数可以设计许多不同的效果。不同的效果可以分配给不同的触摸对象或表面区域,通过感应手在映射环境中的位置。在一项行为学研究中,我们使用语义差分标度和多维标度方法来研究触觉回声是如何被感知的。这产生了不同回声之间感知相似性的低维、语义基础表示。该系统有望在广泛的徒手触觉交互中实现唤起性触觉效果。
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引用次数: 10
Simultaneous Measurement of Skin Deformation and Perceptual Sensitivity Using Suction Pressure 利用吸入压力同时测量皮肤变形和感知灵敏度
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816161
Kaoru Saito, M. Konyo, Hikaru Nagano, Saito Sakaguchi, N. Arakawa
The measurement of perceptual sensitivity can be used for the clinical diagnosis and assessment of skin conditions. However, conventional approaches to evaluating the direct relationship between perceptual sensitivity and the skin mechanical properties have limitations. This study proposed a new approach to achieving the simultaneous measurement of skin deformation and perceptual sensitivity. We introduced suction stimulation on the skin, which is commonly used for evaluating the skin mechanical properties. However, the standard suction stimuli cannot produce sufficient stimuli to be perceived. We solved this issue by applying oscillated suction pressure in the frequency of 10 Hz. We presented the device mechanism and control method of the pressure. As a pilot study, we investigated the relationship between the deformation of the forearm skin and perceptual sensitivity in thirteen participants. Experimental results suggested that the amount of skin displacement achieves better discrimination performance than the suction pressure levels.
知觉敏感性的测量可用于临床诊断和评估皮肤状况。然而,传统的评估感知灵敏度与皮肤力学性能之间直接关系的方法存在局限性。本研究提出了一种同时测量皮肤变形和感知灵敏度的新方法。我们在皮肤上引入了吸力刺激,这是通常用于评估皮肤力学性能的方法。然而,标准的吸力刺激不能产生足够的被感知的刺激。我们通过在10hz的频率上施加振荡吸入压力来解决这个问题。介绍了该装置的工作原理和压力控制方法。作为一项初步研究,我们调查了13名参与者前臂皮肤变形与知觉敏感性之间的关系。实验结果表明,皮肤位移量比吸入压力水平具有更好的识别性能。
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引用次数: 3
Tasbi: Multisensory Squeeze and Vibrotactile Wrist Haptics for Augmented and Virtual Reality 多感官挤压和振动触觉手腕触觉增强和虚拟现实
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816098
Evan Pezent, A. Israr, Majed Samad, Shea Robinson, Priyanshu Agarwal, Hrvoje Benko, Nick Colonnese
Augmented and virtual reality are poised to deliver the next generation of computing interfaces. To fully immerse users, it will become increasingly important to couple visual information with tactile feedback for interactions with the virtual world. Small wearable devices which approximate or substitute for sensations in the hands offer an attractive path forward. In this work, we present Tasbi, a multisensory haptic wristband capable of delivering squeeze and vibrotactile feedback. The device features a novel mechanism for generating evenly distributed and purely normal squeeze forces around the wrist. Our approach ensures that Tasbi’s six radially spaced vibrotactors maintain position and exhibit consistent skin coupling. In addition to experimental device characterization, we present early explorations into Tasbi’s utility as a sensory substitution device for hand interactions, employing squeeze, vibration, and pseudo-haptic effects to render a highly believable virtual button.
增强现实和虚拟现实将提供下一代计算接口。为了让用户完全沉浸其中,将视觉信息与触觉反馈结合起来与虚拟世界进行交互将变得越来越重要。小型可穿戴设备近似或替代手的感觉,提供了一条有吸引力的前进道路。在这项工作中,我们提出了Tasbi,一种能够提供挤压和振动触觉反馈的多感官触觉腕带。该装置具有一种新颖的机制,可以在手腕周围产生均匀分布的纯正常挤压力。我们的方法确保了Tasbi的六个径向间隔振动器保持位置并表现出一致的皮肤耦合。除了实验设备的特性,我们还提出了Tasbi作为手部交互的感官替代设备的早期探索,利用挤压、振动和伪触觉效果来呈现高度可信的虚拟按钮。
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引用次数: 78
Stiction rendering in touch 触摸中的粘性渲染
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816135
Roman V. Grigorii, M. Peshkin, J. Colgate
Human perception of surface stickiness is closely related to intermittent slip dynamics, or stiction. In this work, we develop a method for real-time closed-loop rendering of surface stiction on an electroadhesive surface haptic display, and test it on a custom-built tribometer. We perform a psychophysical study to determine the effectiveness of a single, user-adjustable parameter on perceived surface stickiness, and elucidate what aspect of friction shapes the percept.
人类对表面粘性的感知与间歇滑移动力学或粘性密切相关。在这项工作中,我们开发了一种在电粘性表面触觉显示器上实时闭环呈现表面粘性的方法,并在定制的摩擦计上进行了测试。我们进行了一项心理物理学研究,以确定单个用户可调参数对感知表面粘性的有效性,并阐明摩擦的哪个方面塑造了感知。
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引用次数: 6
Basic Characteristics of Printable Large-Area Electrostatic Tactile Display* 可印刷大面积静电触觉显示器的基本特性*
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816130
T. Fukuda, K. Shimazu, Yuki Hashimoto
We have developed a large printable electrostatic tactile display based on electrostatic tactile and paper electronics technology. In this display, it is possible to impart tactile sensation to a specific part of a symbol alone by printing a color ink for that symbol on the electrode. The use of a paper medium makes the display easy to enlarge and develop at low cost and it can be rolled up, miniaturized and carried easily. We studied the possibility of uniform tactile presentation over a large area in this display, and the effect of the color ink layer on the perceived intensity. As a result, no large voltage drop due to enlargement of the display was observed. No difference in perceived intensity due to the amount of color ink used was found. The results thus confirmed that it is possible to print vivid graphics using large amounts of ink and that the proposed display can be used as a poster.
我们基于静电触觉和纸电子技术开发了一种大型可印刷静电触觉显示器。在这种显示器中,通过在电极上打印符号的彩色墨水,可以将触觉传递给符号的特定部分。纸张介质的使用使显示器易于放大和显影,成本低,可折叠,小型化,便于携带。我们研究了在该显示器中大面积均匀触觉呈现的可能性,以及彩色墨水层对感知强度的影响。因此,没有观察到由于显示器放大而导致的大电压降。没有发现颜色油墨用量对感知强度的影响。结果证实,使用大量墨水打印生动的图形是可能的,并且提议的显示器可以用作海报。
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引用次数: 0
期刊
2019 IEEE World Haptics Conference (WHC)
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