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2019 IEEE World Haptics Conference (WHC)最新文献

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Dynamics of exploration in haptic search* 触觉搜索中的探索动力学*
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816174
Anna Metzger, M. Toscani, Matteo Valsecchi, K. Drewing
Haptic search is a common every day task. Here we characterize the movement dynamics in haptic search. Participants searched for a particular configuration of symbols on a tactile display. We compared the exploratory behavior of the fingers in proximity to potential targets: when any of the fingers encountered a potential target, there was higher probability that subsequent exploration was performed by the index or the middle finger. At the same time, the middle and the index fingers dramatically slowed down. Being in contact with the potential target, the index and the middle finger moved in around a smaller area than the other fingers, which rather seemed to move away to leave them space. Our results corroborate a previous hypothesis [1] that haptic search consists of two phases: a process of target search using all fingers, and a target analysis using the middle and the index finger, which might be specialized for fine analysis.
触觉搜索是一项常见的日常任务。在这里,我们描述了触觉搜索中的运动动力学。参与者在触觉显示器上搜索特定的符号配置。我们比较了手指在接近潜在目标时的探索行为:当任何一个手指遇到潜在目标时,随后由食指或中指进行探索的可能性更高。与此同时,中指和食指的动作也明显慢了下来。在与潜在目标接触时,食指和中指移动的区域比其他手指要小,而其他手指似乎是在向外移动,为它们留出空间。我们的研究结果证实了先前的假设[1],即触觉搜索包括两个阶段:一个是使用所有手指的目标搜索过程,一个是使用中指和食指的目标分析过程,这可能是专门用于精细分析的。
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引用次数: 1
Raised dot number perception (subitizing?) via haptic exploration* 通过触觉探索的凸起点数感知(subbizing ?) *
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816152
P. Sharma, Akansha Pio Pio Britto, N. Aggarwal, B. Hughes
In two experiments we investigated blindfolded, sighted participants’ capacity to extract the number of raised dots from arrays of braille cells via active touch. The arrays could contain between one and 12 raised dots and estimates were based on scanning with one or more fingers on one or both hands (Experiment 1), or when the dots were as spatially compact or as spatially separated as the braille code permits (Experiment 2). We found participants’ estimates of numerosity increased in a strongly linear fashion with actual numerosity, and confidence in the judgment declined linearly with increasing numerosity. Finger combinations made no difference to accuracy, errors, or confidence. Spatially compacting the configuration of dots had the effect of diminishing perceptual accuracy, exaggerating underestimation and reducing confidence. We found partial evidence that perceptual accuracy was particularly high with up to six raised dots but beyond six, accuracy and confidence both diminished and variance increased. We interpret the results in terms of haptic information processing demands in space and time.
在两个实验中,我们研究了蒙住眼睛、视力正常的参与者通过主动触摸从盲文细胞阵列中提取凸点数量的能力。这些数组可以包含1到12个凸出的点,估计是基于用一只手或两只手上的一个或多个手指扫描(实验1),或者当点在空间上紧凑或空间上分开时(实验2)。我们发现,参与者对数字的估计与实际数字呈强烈的线性增长,而对判断的信心随着数字的增加呈线性下降。手指组合对准确性、错误或信心没有影响。在空间上压缩点的配置会降低感知精度、夸大低估和降低置信度。我们发现,部分证据表明,感知准确度在最多6个凸起点时特别高,但超过6个凸起点时,准确度和信心都降低了,方差增加了。我们从空间和时间上的触觉信息处理需求来解释结果。
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引用次数: 0
Effect of Remote Masking on Detection of Electrovibration 远程掩蔽对电振动检测的影响
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816175
M. Jamalzadeh, Burak Güçlü, Yasemin Vardar, C. Basdogan
Masking has been used to study human perception of tactile stimuli, including those created on haptic touch screens. Earlier studies have investigated the effect of in-site masking on tactile perception of electrovibration. In this study, we investigated whether it is possible to change the detection threshold of electrovibration at fingertip of index finger via remote masking, i.e. by applying a (mechanical) vibrotactile stimulus on the proximal phalanx of the same finger. The masking stimuli were generated by a voice coil (Haptuator). For eight participants, we first measured the detection thresholds for electrovibration at the fingertip and for vibrotactile stimuli at the proximal phalanx. Then, the vibrations on the skin were measured at four different locations on the index finger of subjects to investigate how the mechanical masking stimulus propagated as the masking level was varied. Finally, electrovibration thresholds were measured in the presence of vibrotactile masking stimuli. Our results show that vibrotactile masking stimuli generated sub-threshold vibrations around fingertip and, hence, probably did not mechanically interfere with the electrovibration stimulus. However, there was a clear psychophysical masking effect due to central neural processes. Electrovibration absolute threshold increased approximately 0.19 dB for each dB increase in the masking level.
掩蔽已被用于研究人类对触觉刺激的感知,包括那些在触觉触摸屏上产生的刺激。早期的研究已经探讨了现场掩蔽对电振动触觉感知的影响。在这项研究中,我们研究了是否可能通过远程掩蔽,即在同一指的近端指骨上施加(机械)振动触觉刺激来改变食指指尖电振动的检测阈值。掩蔽刺激由音圈(Haptuator)产生。对于8名参与者,我们首先测量了指尖电振动和近端指骨振动触觉刺激的检测阈值。然后,在受试者食指的四个不同位置测量皮肤上的振动,以研究机械掩蔽刺激如何随着掩蔽水平的变化而传播。最后,在振动触觉掩蔽刺激下测量电振动阈值。我们的研究结果表明,振动触觉掩蔽刺激在指尖周围产生亚阈值振动,因此,可能不会机械地干扰电振动刺激。然而,由于中枢神经过程,存在明显的心理物理掩蔽效应。掩蔽水平每增加dB,电振动绝对阈值增加约0.19 dB。
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引用次数: 2
Elimination of Cross-dimensional Artifacts in the Multi-Dof Time Domain Passivity Approach for Time-delayed Teleoperation with Haptic Feedback 基于多自由度时域无源方法的触觉反馈延时遥操作跨维伪影消除
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816074
Xiao Xu, E. Steinbach
This paper extends the state-of-the-art multi-Dof time domain passivity approach (TDPA), leading to more flexible usability and improved user experience in time-delayed teleoperation. TDPA is an effective method to guarantee stable teleoperation in the presence of communication delay. As the TDPA has gained increasing attention, several studies have focused on extending the originally proposed one-degree-of-freedom (1-Dof) TDPA to multi-Dof. In this paper, we describe that the existing multi-Dof TDPA introduces additional distortions which do not appear in the 1-Dof TDPA. More specifically, motion in one direction can cause distortion (force fluctuation and position drift) even perpendicular to the motion. We name this phenomenon cross-dimensional artifact (CDA). The CDA leads to disturbed teleoperation control and degraded user experience. To address this issue, we first offer a deep analysis of this CDA. Then, we propose a projection-based multi-Dof TDPA extension and suggest a corresponding adaptation to eliminate the CDA. Subjective experiments show that the proposed adaptation is able to remove the distortions caused by the CDA and improve the user experience for sliding tasks and perceiving object surface features.
本文对当前最先进的多自由度时域无源方法(TDPA)进行了扩展,使延时远程操作的可用性更加灵活,用户体验得到了改善。TDPA是在存在通信延迟的情况下保证远程操作稳定的有效方法。随着TDPA受到越来越多的关注,一些研究将最初提出的单自由度(1自由度)TDPA扩展到多自由度。在本文中,我们描述了现有的多点TDPA引入了额外的失真,而这些失真在1点TDPA中没有出现。更具体地说,一个方向上的运动甚至会导致垂直于运动的变形(力波动和位置漂移)。我们将这种现象命名为跨维度工件(CDA)。CDA导致遥操作控制受到干扰,用户体验下降。为了解决这个问题,我们首先对CDA进行深入分析。然后,我们提出了一种基于投影的多自由度TDPA扩展,并提出了相应的自适应来消除CDA。主观实验表明,提出的自适应方法能够消除CDA引起的畸变,提高滑动任务和感知物体表面特征的用户体验。
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引用次数: 7
A new type of a large-area multi-touch tactile device operated by electrotactile stimulation 一种基于电触觉刺激的大面积多点触控触觉装置
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816090
De-Ru Tsai, W. Hsu
A new type of a large-area multi-touch tactile device operated by electrotactile stimulation is proposed. Being able to stimulate as many types of mechanoreceptors as possible, the use of electrical stimulation is widespread. However, the area of a device is usually limited because the more electrodes a device is composed of, the more difficult wires are placed if we want to deliver different signals to different regions of one touch panel simultaneously. To get closer to the possibility of integrating multi-touch tactile devices operated by electrotactile stimulation into smartphones or other flat-panel displays, this paper focuses on developing a large-area electrotactile display device driven by electrotactile stimulation that can fully cover smartphones, which has the advantages of larger touched area and better resolution comparing to traditional ones. It is also capable of delivering different stimulation simultaneously on the same surface. The new type of touch panel with cathodes-surrounding anodes taking responsibility for delivering signals and cathodes playing the role of switches to divide signals.
提出了一种基于电触觉刺激的大面积多点触控触觉装置。由于能够刺激尽可能多的机械感受器,电刺激的使用被广泛使用。然而,设备的面积通常是有限的,因为一个设备组成的电极越多,如果我们想同时向一个触摸面板的不同区域传递不同的信号,就越难以放置电线。为了更接近将电触觉刺激操作的多点触控触觉设备集成到智能手机或其他平板显示器上的可能性,本文重点开发了一种由电触觉刺激驱动的大面积电触觉显示设备,该设备可以完全覆盖智能手机,与传统的电触觉显示设备相比,具有更大的触摸面积和更高的分辨率。它还能够在同一地面上同时进行不同的增产作业。新型的触摸面板,阴极周围的阳极负责传递信号,阴极扮演开关的角色来分割信号。
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引用次数: 3
The TouchBox: an open-source audio-haptic device for finger-based interaction TouchBox:一个开源的音频触觉设备,用于基于手指的交互
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816172
S. Papetti, Martin Fröhlich, S. Schiesser
The TouchBox is a low-cost human-computer interface yielding advanced auditory and vibrotactile feedback, made available in open-source form. It offers affordances similar to small touchscreens and isometric pointing devices as it tracks the position of up to two finger-pads in contact with its top surface, measures their contact areas as well as the applied normal and lateral forces. The interface is the result of several design iterations that on the one hand optimized its sensing accuracy and output reliability, and on the other hand expanded its input capabilities so as to measure various quantities relevant to everyday finger-based interaction. Applications range from using the interface as a calibrated measurement device to advanced human-machine interaction.
TouchBox是一种低成本的人机界面,可提供先进的听觉和振动触觉反馈,并以开源形式提供。它提供了类似于小型触摸屏和等距指向设备的功能,因为它可以跟踪多达两个手指垫与顶部表面接触的位置,测量它们的接触面积以及施加的法向和侧向力。该界面是经过多次设计迭代的结果,一方面优化了其传感精度和输出可靠性,另一方面扩展了其输入能力,以便测量与日常手指交互相关的各种数量。应用范围从使用接口作为校准的测量设备到先进的人机交互。
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引用次数: 3
Haptic Feedback and the Internal Model Principle 触觉反馈与内模原理
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816103
Steven Cutlip, J. Freudenberg, N. Cowan, R. Gillespie
According to the internal model principle from control engineering, error feedback together with a controller containing an internal model that generates an expected disturbance signal can achieve perfect delay-tolerant disturbance rejection using only modest loop gains. While internal models of plant dynamics have been central to the study of human motor control, internal models of reference or disturbance signal generators have received very little attention. In this paper we show how the internal model principle suggests a certain control strategy for achieving steady oscillatory motion in a virtual spring-mass. The strategy relies on haptic feedback in its dual roles of carrying power and information and this dual reliance may be used to derive numerous testable hypotheses. We present results from an initial study involving N=5 human subjects in which high time-correlation between surface electromyography and commanded torque signals suggests the adoption of a control strategy based on the internal model principle.
根据控制工程中的内模原理,误差反馈与包含产生预期干扰信号的内模的控制器一起,仅使用适度的环路增益就可以实现完美的容忍延迟干扰抑制。虽然植物动力学的内部模型是人类运动控制研究的核心,但参考或干扰信号发生器的内部模型却很少受到关注。在本文中,我们展示了内模原理如何提出了在虚拟弹簧质量中实现稳定振荡运动的某种控制策略。该策略依赖于触觉反馈在其承载能力和信息的双重角色,这种双重依赖可以用来推导许多可测试的假设。我们提出了一项涉及N=5名人类受试者的初步研究结果,其中表面肌电图和指令扭矩信号之间的高时间相关性表明采用基于内部模型原理的控制策略。
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引用次数: 2
Perceptual Limits of Visual-Haptic Simultaneity in Virtual Reality Interactions 虚拟现实交互中视觉-触觉同时性的感知极限
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816173
Massimiliano Di Luca, Arash Mahnan
The goal of this work is to establish the range of visual-haptic asynchronies that go unnoticed when touching an object. To perform a psychophysical study, however, we would need asynchronous visual-haptic stimuli, but because the contact of the finger with a real object inevitably creates synchronized haptic feedback, here we employ instead a virtual reproduction of the interaction. Participants immersed in a realistic Virtual Reality environment tapped on a virtual object with their index while viewing a fully articulated representation of their hand. Upon tapping, they received haptic feedback in the form of vibration at their fingertip. After each tap, participants judged whether they perceived the view of the contact and the haptic signal to be synchronous or asynchronous and they also reported which of the two seemed to happen first. Despite the difference between the two judgments, results indicate that none of the 19 participants could reliably detect the asynchrony if haptic feedback was presented less than 50ms after the view of the contact with an object. The asynchrony tolerated for haptic before visual feedback was instead only 15ms. These findings can be used as guidelines for haptic feedback in hand-based interactions in Virtual Reality.
这项工作的目标是建立在触摸物体时不被注意的视觉-触觉异步的范围。然而,为了进行心理物理研究,我们需要异步的视觉触觉刺激,但由于手指与真实物体的接触不可避免地会产生同步的触觉反馈,因此我们在这里采用虚拟的交互再现。参与者沉浸在逼真的虚拟现实环境中,用他们的索引点击虚拟物体,同时观看他们的手的完整表达。在敲击时,他们会在指尖收到振动形式的触觉反馈。在每次点击之后,参与者判断他们感知到的触点和触觉信号是同步的还是非同步的,他们还报告了两者中哪一个似乎先发生。尽管两种判断存在差异,但结果表明,如果触觉反馈出现在与物体接触后不到50ms的时间内,19名参与者中没有人能够可靠地检测到非同步。而视觉反馈前触觉的不同步耐受性仅为15ms。这些发现可以作为虚拟现实中基于手的交互的触觉反馈的指导。
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引用次数: 22
A Wearable Skin Stretch Device for Lower Limbs: Investigation of Curvature Effect on Slip 一种可穿戴的下肢皮肤拉伸装置:曲率对滑动影响的研究
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816129
Ryuya Omori, Yoshihiro Kuroda, Shunsuke Yoshimoto, O. Oshiro
Motion instruction is indispensable for improving skills such as sports and dance. Presenting force and tactile information to humans makes it possible to directly teach motion information; however, existing research for the lower limbs is primarily for walking navigation, since the degree of freedom is only one in navigating directions. In this study, we propose a system that induces leg movement by rotating three end effectors with servomotors. It is possible to induce both translational and rotational motions of the leg by rotating three end effectors. The slip between the end effector and the skin is a significant issue in displaying force. Thus, we aim to examine the effect of the end effector’s curvature on the slip occurrence. In the experiment, the contact area and the shearing force were evaluated when the curvature of the end effector was changed. We confirmed that the effect of the slip could be lessened by increasing the radius of the end effector curvature.
动作指导对于提高体育和舞蹈等技能是必不可少的。将力和触觉信息呈现给人,使运动信息的直接传授成为可能;然而,目前对于下肢的研究主要是针对行走导航,因为在导航方向上,下肢的自由度只有一个。在这项研究中,我们提出了一个系统,通过旋转三个末端执行器与伺服马达诱导腿部运动。可以通过旋转三个末端执行器来诱导腿的平移和旋转运动。末端执行器和皮肤之间的滑移是显示力的一个重要问题。因此,我们的目的是研究末端执行器的曲率对滑移发生的影响。在实验中,计算了末端执行器曲率变化时的接触面积和剪切力。我们证实,滑移的影响可以通过增加末端执行器曲率的半径来减轻。
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引用次数: 5
The Influence of Cue Presentation Velocity on Skin Stretch Perception 提示呈现速度对皮肤伸展知觉的影响
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816120
Sung Y. Kim, Janelle P. Clark, P. Kortum, M. O'Malley
Wearable haptic devices that convey skin stretch have been used in a broad range of applications, from prosthesis proprioception to language transmission. Despite their prevalence, rigorous evaluation of the perception of skin stretch cues is still ongoing. Prior studies indicate that skin stretch cue presentation velocity may impact cue perception, but we lack quantitative data regarding the impact of skin stretch velocity on cue perceptibility. It is important to understand the impact of presentation velocity to ensure the haptic cues are delivered in the most salient manner. In this paper, the Method of Constant Stimuli and Likert surveys were used to capture the just noticeable difference (JND) and participant impressions for two rotational velocities of the Rice Haptic Rocker. The velocities tested did not affect the JND; however, participants reported the faster speed was easier to discern. This study suggests skin stretch devices can be expected to maintain their perceptual performance at varying actuation speeds, meeting the requirements of a variety of applications.
传递皮肤拉伸的可穿戴触觉设备已被广泛应用,从假体本体感觉到语言传输。尽管它们普遍存在,但对皮肤拉伸线索感知的严格评估仍在进行中。先前的研究表明,皮肤拉伸提示呈现速度可能影响提示知觉,但我们缺乏关于皮肤拉伸速度对提示知觉影响的定量数据。理解呈现速度的影响对于确保以最显著的方式传达触觉线索非常重要。本文采用恒定刺激法和李克特调查法来捕捉Rice触觉摇杆两种旋转速度下的刚显差异(JND)和参与者印象。测试速度对JND没有影响;然而,参与者报告说,更快的速度更容易辨别。这项研究表明,皮肤拉伸装置可以在不同的驱动速度下保持其感知性能,满足各种应用的要求。
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引用次数: 1
期刊
2019 IEEE World Haptics Conference (WHC)
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