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2019 IEEE World Haptics Conference (WHC)最新文献

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Effect of Remote Masking on Detection of Electrovibration 远程掩蔽对电振动检测的影响
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816175
M. Jamalzadeh, Burak Güçlü, Yasemin Vardar, C. Basdogan
Masking has been used to study human perception of tactile stimuli, including those created on haptic touch screens. Earlier studies have investigated the effect of in-site masking on tactile perception of electrovibration. In this study, we investigated whether it is possible to change the detection threshold of electrovibration at fingertip of index finger via remote masking, i.e. by applying a (mechanical) vibrotactile stimulus on the proximal phalanx of the same finger. The masking stimuli were generated by a voice coil (Haptuator). For eight participants, we first measured the detection thresholds for electrovibration at the fingertip and for vibrotactile stimuli at the proximal phalanx. Then, the vibrations on the skin were measured at four different locations on the index finger of subjects to investigate how the mechanical masking stimulus propagated as the masking level was varied. Finally, electrovibration thresholds were measured in the presence of vibrotactile masking stimuli. Our results show that vibrotactile masking stimuli generated sub-threshold vibrations around fingertip and, hence, probably did not mechanically interfere with the electrovibration stimulus. However, there was a clear psychophysical masking effect due to central neural processes. Electrovibration absolute threshold increased approximately 0.19 dB for each dB increase in the masking level.
掩蔽已被用于研究人类对触觉刺激的感知,包括那些在触觉触摸屏上产生的刺激。早期的研究已经探讨了现场掩蔽对电振动触觉感知的影响。在这项研究中,我们研究了是否可能通过远程掩蔽,即在同一指的近端指骨上施加(机械)振动触觉刺激来改变食指指尖电振动的检测阈值。掩蔽刺激由音圈(Haptuator)产生。对于8名参与者,我们首先测量了指尖电振动和近端指骨振动触觉刺激的检测阈值。然后,在受试者食指的四个不同位置测量皮肤上的振动,以研究机械掩蔽刺激如何随着掩蔽水平的变化而传播。最后,在振动触觉掩蔽刺激下测量电振动阈值。我们的研究结果表明,振动触觉掩蔽刺激在指尖周围产生亚阈值振动,因此,可能不会机械地干扰电振动刺激。然而,由于中枢神经过程,存在明显的心理物理掩蔽效应。掩蔽水平每增加dB,电振动绝对阈值增加约0.19 dB。
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引用次数: 2
Virtual Mass Feedback for Rendering Stiff Virtual Springs 虚拟质量反馈用于绘制刚性虚拟弹簧
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816091
Indrajit Desai, Abhishek Gupta, D. Chakraborty
Rendering stiff virtual walls is of interest in the haptics domain. As one of the approaches, stiff springs can be rendered by adding virtual damping in an impedance controlled haptic interface. In this paper, we study the effect of incorporation of virtual mass on maximum renderable stiffness of a bilateral wall. The haptic interface is analyzed as a discrete time state-space system using exact discretization technique. Analytical stability boundary is obtained by solving for the roots of the characteristics polynomial. The main result of the paper shows that the maximum stiffness is rendered when the mass feedback is close to the mass of the device. For the devices with low inertia this means, at low frequencies, a high stiffness can be stably rendered with little compromise on the transparency of the system. Experiments performed on a single degree of freedom haptic interface validate the analytical results. The uncoupled stability of the interface is verified for the response of the device for initial displacement condition. The accuracy of displayed stiffness is validated when the user interacts with the wall. This further ensures the coupled stability of the device for the performed experiments. We show that the maximum stiffness achieved with virtual mass is about 2.5 times higher than that can be achieved with virtual damping.
绘制刚性虚拟墙是触觉领域的研究热点。其中一种方法是通过在阻抗控制的触觉界面中添加虚拟阻尼来呈现刚性弹簧。本文研究了虚质量的加入对双侧墙体最大可渲染刚度的影响。采用精确离散化技术将触觉界面分析为一个离散的时间-状态-空间系统。通过求解特征多项式的根得到解析稳定性边界。本文的主要结果表明,当质量反馈与设备质量接近时,最大刚度呈现。对于具有低惯性的设备,这意味着,在低频率下,可以稳定地呈现高刚度,而对系统的透明度几乎没有妥协。在单自由度触觉界面上进行的实验验证了分析结果。对初始位移条件下装置的响应验证了界面的解耦稳定性。当用户与墙体交互时,显示刚度的准确性得到验证。这进一步保证了所进行实验的装置的耦合稳定性。我们表明,虚拟质量所获得的最大刚度比虚拟阻尼所获得的最大刚度高约2.5倍。
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引用次数: 5
Raised dot number perception (subitizing?) via haptic exploration* 通过触觉探索的凸起点数感知(subbizing ?) *
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816152
P. Sharma, Akansha Pio Pio Britto, N. Aggarwal, B. Hughes
In two experiments we investigated blindfolded, sighted participants’ capacity to extract the number of raised dots from arrays of braille cells via active touch. The arrays could contain between one and 12 raised dots and estimates were based on scanning with one or more fingers on one or both hands (Experiment 1), or when the dots were as spatially compact or as spatially separated as the braille code permits (Experiment 2). We found participants’ estimates of numerosity increased in a strongly linear fashion with actual numerosity, and confidence in the judgment declined linearly with increasing numerosity. Finger combinations made no difference to accuracy, errors, or confidence. Spatially compacting the configuration of dots had the effect of diminishing perceptual accuracy, exaggerating underestimation and reducing confidence. We found partial evidence that perceptual accuracy was particularly high with up to six raised dots but beyond six, accuracy and confidence both diminished and variance increased. We interpret the results in terms of haptic information processing demands in space and time.
在两个实验中,我们研究了蒙住眼睛、视力正常的参与者通过主动触摸从盲文细胞阵列中提取凸点数量的能力。这些数组可以包含1到12个凸出的点,估计是基于用一只手或两只手上的一个或多个手指扫描(实验1),或者当点在空间上紧凑或空间上分开时(实验2)。我们发现,参与者对数字的估计与实际数字呈强烈的线性增长,而对判断的信心随着数字的增加呈线性下降。手指组合对准确性、错误或信心没有影响。在空间上压缩点的配置会降低感知精度、夸大低估和降低置信度。我们发现,部分证据表明,感知准确度在最多6个凸起点时特别高,但超过6个凸起点时,准确度和信心都降低了,方差增加了。我们从空间和时间上的触觉信息处理需求来解释结果。
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引用次数: 0
A new type of a large-area multi-touch tactile device operated by electrotactile stimulation 一种基于电触觉刺激的大面积多点触控触觉装置
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816090
De-Ru Tsai, W. Hsu
A new type of a large-area multi-touch tactile device operated by electrotactile stimulation is proposed. Being able to stimulate as many types of mechanoreceptors as possible, the use of electrical stimulation is widespread. However, the area of a device is usually limited because the more electrodes a device is composed of, the more difficult wires are placed if we want to deliver different signals to different regions of one touch panel simultaneously. To get closer to the possibility of integrating multi-touch tactile devices operated by electrotactile stimulation into smartphones or other flat-panel displays, this paper focuses on developing a large-area electrotactile display device driven by electrotactile stimulation that can fully cover smartphones, which has the advantages of larger touched area and better resolution comparing to traditional ones. It is also capable of delivering different stimulation simultaneously on the same surface. The new type of touch panel with cathodes-surrounding anodes taking responsibility for delivering signals and cathodes playing the role of switches to divide signals.
提出了一种基于电触觉刺激的大面积多点触控触觉装置。由于能够刺激尽可能多的机械感受器,电刺激的使用被广泛使用。然而,设备的面积通常是有限的,因为一个设备组成的电极越多,如果我们想同时向一个触摸面板的不同区域传递不同的信号,就越难以放置电线。为了更接近将电触觉刺激操作的多点触控触觉设备集成到智能手机或其他平板显示器上的可能性,本文重点开发了一种由电触觉刺激驱动的大面积电触觉显示设备,该设备可以完全覆盖智能手机,与传统的电触觉显示设备相比,具有更大的触摸面积和更高的分辨率。它还能够在同一地面上同时进行不同的增产作业。新型的触摸面板,阴极周围的阳极负责传递信号,阴极扮演开关的角色来分割信号。
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引用次数: 3
Elimination of Cross-dimensional Artifacts in the Multi-Dof Time Domain Passivity Approach for Time-delayed Teleoperation with Haptic Feedback 基于多自由度时域无源方法的触觉反馈延时遥操作跨维伪影消除
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816074
Xiao Xu, E. Steinbach
This paper extends the state-of-the-art multi-Dof time domain passivity approach (TDPA), leading to more flexible usability and improved user experience in time-delayed teleoperation. TDPA is an effective method to guarantee stable teleoperation in the presence of communication delay. As the TDPA has gained increasing attention, several studies have focused on extending the originally proposed one-degree-of-freedom (1-Dof) TDPA to multi-Dof. In this paper, we describe that the existing multi-Dof TDPA introduces additional distortions which do not appear in the 1-Dof TDPA. More specifically, motion in one direction can cause distortion (force fluctuation and position drift) even perpendicular to the motion. We name this phenomenon cross-dimensional artifact (CDA). The CDA leads to disturbed teleoperation control and degraded user experience. To address this issue, we first offer a deep analysis of this CDA. Then, we propose a projection-based multi-Dof TDPA extension and suggest a corresponding adaptation to eliminate the CDA. Subjective experiments show that the proposed adaptation is able to remove the distortions caused by the CDA and improve the user experience for sliding tasks and perceiving object surface features.
本文对当前最先进的多自由度时域无源方法(TDPA)进行了扩展,使延时远程操作的可用性更加灵活,用户体验得到了改善。TDPA是在存在通信延迟的情况下保证远程操作稳定的有效方法。随着TDPA受到越来越多的关注,一些研究将最初提出的单自由度(1自由度)TDPA扩展到多自由度。在本文中,我们描述了现有的多点TDPA引入了额外的失真,而这些失真在1点TDPA中没有出现。更具体地说,一个方向上的运动甚至会导致垂直于运动的变形(力波动和位置漂移)。我们将这种现象命名为跨维度工件(CDA)。CDA导致遥操作控制受到干扰,用户体验下降。为了解决这个问题,我们首先对CDA进行深入分析。然后,我们提出了一种基于投影的多自由度TDPA扩展,并提出了相应的自适应来消除CDA。主观实验表明,提出的自适应方法能够消除CDA引起的畸变,提高滑动任务和感知物体表面特征的用户体验。
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引用次数: 7
Haptic Feedback and the Internal Model Principle 触觉反馈与内模原理
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816103
Steven Cutlip, J. Freudenberg, N. Cowan, R. Gillespie
According to the internal model principle from control engineering, error feedback together with a controller containing an internal model that generates an expected disturbance signal can achieve perfect delay-tolerant disturbance rejection using only modest loop gains. While internal models of plant dynamics have been central to the study of human motor control, internal models of reference or disturbance signal generators have received very little attention. In this paper we show how the internal model principle suggests a certain control strategy for achieving steady oscillatory motion in a virtual spring-mass. The strategy relies on haptic feedback in its dual roles of carrying power and information and this dual reliance may be used to derive numerous testable hypotheses. We present results from an initial study involving N=5 human subjects in which high time-correlation between surface electromyography and commanded torque signals suggests the adoption of a control strategy based on the internal model principle.
根据控制工程中的内模原理,误差反馈与包含产生预期干扰信号的内模的控制器一起,仅使用适度的环路增益就可以实现完美的容忍延迟干扰抑制。虽然植物动力学的内部模型是人类运动控制研究的核心,但参考或干扰信号发生器的内部模型却很少受到关注。在本文中,我们展示了内模原理如何提出了在虚拟弹簧质量中实现稳定振荡运动的某种控制策略。该策略依赖于触觉反馈在其承载能力和信息的双重角色,这种双重依赖可以用来推导许多可测试的假设。我们提出了一项涉及N=5名人类受试者的初步研究结果,其中表面肌电图和指令扭矩信号之间的高时间相关性表明采用基于内部模型原理的控制策略。
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引用次数: 2
The TouchBox: an open-source audio-haptic device for finger-based interaction TouchBox:一个开源的音频触觉设备,用于基于手指的交互
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816172
S. Papetti, Martin Fröhlich, S. Schiesser
The TouchBox is a low-cost human-computer interface yielding advanced auditory and vibrotactile feedback, made available in open-source form. It offers affordances similar to small touchscreens and isometric pointing devices as it tracks the position of up to two finger-pads in contact with its top surface, measures their contact areas as well as the applied normal and lateral forces. The interface is the result of several design iterations that on the one hand optimized its sensing accuracy and output reliability, and on the other hand expanded its input capabilities so as to measure various quantities relevant to everyday finger-based interaction. Applications range from using the interface as a calibrated measurement device to advanced human-machine interaction.
TouchBox是一种低成本的人机界面,可提供先进的听觉和振动触觉反馈,并以开源形式提供。它提供了类似于小型触摸屏和等距指向设备的功能,因为它可以跟踪多达两个手指垫与顶部表面接触的位置,测量它们的接触面积以及施加的法向和侧向力。该界面是经过多次设计迭代的结果,一方面优化了其传感精度和输出可靠性,另一方面扩展了其输入能力,以便测量与日常手指交互相关的各种数量。应用范围从使用接口作为校准的测量设备到先进的人机交互。
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引用次数: 3
The frequency of tactile adaptation systematically biases subsequent frequency identification* 触觉适应的频率系统性地影响随后的频率识别*
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816121
J. Grosbois, Raymond J. King, Massimiliano Di Luca, C. Parise, Rachel Bazen, Mounia Ziat
Exposure to a particular sensory stimulation for a prolonged period of time often results in changes in the associated perception of subsequent stimulation. Such changes can take the form of decreases in sensitivity and/or aftereffects. Aftereffects often result in a rebound in the perception of the associated stimulus property when presented with a novel stimulus. The current study sought to determine if such perceptual aftereffects could be experienced following tactile stimulation at a particular frequency. To this end, participants’ perception of a 5 Hz standard frequency stimulus was evaluated using an adaptive staircase psychophysical paradigm. Participants’ perception of the standard stimulus frequency was tested a second time following the adaptation to another stimulus frequency that was either lower (i.e., 2 Hz), the same (i.e., 5 Hz), or higher (i.e., 8 Hz) than the standard stimulus (i.e., 3 groups). Following adaptation, participants who received the 5 Hz or 8 Hz stimulation reported significantly lower estimates of the standard stimulus frequency relative to the 2 Hz group. Thus, the current work provides preliminary evidence that directional after-effects can be induced when the adapting stimulus is of equal or greater frequency relative to the test stimulus, but no such influence is observed when the adapting stimulus is less than the standard stimulus.
长时间暴露于某种感官刺激,往往会导致对后续刺激的相关感知发生变化。这种变化可以表现为敏感性和/或后遗症的降低。当出现新的刺激时,后遗症通常会导致对相关刺激属性的知觉反弹。目前的研究试图确定在特定频率的触觉刺激后是否会经历这种感知后遗症。为此,使用自适应阶梯心理物理范式评估了参与者对5 Hz标准频率刺激的感知。在适应另一个比标准刺激(即3组)低(即2 Hz)、相同(即5 Hz)或更高(即8 Hz)的刺激频率后,对参与者对标准刺激频率的感知进行了第二次测试。在适应之后,接受5hz或8hz刺激的参与者对标准刺激频率的估计明显低于2hz组。因此,目前的工作提供了初步的证据,当适应刺激与测试刺激的频率相等或更高时,可以诱导定向后效应,而当适应刺激低于标准刺激时,则没有观察到这种影响。
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引用次数: 1
Wearable Haptic Pneumatic Device for Creating the Illusion of Lateral Motion on the Arm 可穿戴的触觉气动装置,用于在手臂上创造横向运动的错觉
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816170
Weicheng Wu, Heather Culbertson
This paper presents the design of a novel haptic wearable device capable of creating the illusion of a continuous lateral motion on the forearm to mimic a stroking gesture commonly used in social touch. The device is composed of a fabric sleeve with a linear array of thermoplastic pneumatic actuators. The actuators are sequentially inflated and deflated, carefully controlling the amount of inflation of each actuator using an electronic pressure regulator. The travelling wave of pressure up the arm creates the illusion of lateral motion, even though no physical lateral motion occurs. We evaluate the device in a human-subject study to determine the optimal actuation parameters that create the most continuous and pleasant sensation. The results of the study indicate that short inflation times create a more continuous and pleasant sensation, but the pressure change during inflation does not affect continuity and pleasantness.
本文介绍了一种新型触觉可穿戴设备的设计,该设备能够在前臂上产生连续横向运动的错觉,以模仿社交接触中常用的抚摸手势。该装置由带有热塑性气动致动器线性阵列的织物套筒组成。执行器依次充气和放气,使用电子压力调节器仔细控制每个执行器的充气量。向上的压力波产生横向运动的错觉,即使没有实际的横向运动发生。我们在人体研究中评估该装置,以确定最佳的驱动参数,以创造最连续和愉快的感觉。研究结果表明,较短的充气时间产生了更连续和愉悦的感觉,但充气过程中的压力变化并不影响连续性和愉悦感。
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引用次数: 23
Active Tactile Recognition of Deformable Objects with 3D Convolutional Neural Networks 基于三维卷积神经网络的可变形物体主动触觉识别
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816162
J. Gandarias, Francisco Pastor, A. García-Cerezo, J. M. G. D. Gabriel
In this paper, a new concept of active tactile perception based on deep learning is presented. A tactile sensor is used to acquire sequences of tactile images of deformable objects when different forces are applied. Hence, the sequence of data can be represented by 3D tactile tensors in a similar way to the sequences of images represented in Magnetic Resonance Imaging (MRI). However, in this case, each 2D frame represents the pressure distribution when a certain force is applied, and the third dimension represents time or the variation of the applied force. Due to this feature of data, a 3D Convolutional Neural Network (3D CNN) called TactNet3D has been created to classify tactile information from 9 deformable objects. A dataset composed of 540 tactile sequences formed by [28×50×10] tactile tensors is used to train, validate and test the performance of TactNet3D, showing that it can classify deformable objects with an accuracy of 96.39% with time series of pressure distributions.
本文提出了一种基于深度学习的主动触觉感知新概念。触觉传感器用于在施加不同力时获取可变形物体的触觉图像序列。因此,数据序列可以用3D触觉张量表示,与磁共振成像(MRI)中表示的图像序列类似。然而,在这种情况下,每个二维帧表示施加某种力时的压力分布,而第三维表示时间或施加的力的变化。由于数据的这一特征,一个名为TactNet3D的3D卷积神经网络(3D CNN)已经被创建,用于从9个可变形物体中分类触觉信息。利用触觉张量[28×50×10]组成的540个触觉序列数据集对TactNet3D的性能进行训练、验证和测试,结果表明,在压力分布时间序列下,TactNet3D对可变形物体的分类准确率达到96.39%。
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引用次数: 10
期刊
2019 IEEE World Haptics Conference (WHC)
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