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2019 IEEE World Haptics Conference (WHC)最新文献

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Artificial Fingers Wearing Skin Vibration Sensor for Evaluating Tactile Sensations* 佩戴皮肤振动传感器评估触觉的人造手指*
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816155
Yoshihiro Tanaka, T. Hasegawa, Masatoshi Hashimoto, T. Igarashi
Tactile sensations are based on stimulation elicited on the skin through mechanical interaction between the skin and an object. It is important to consider skin properties in addition to the object. We developed a wearable skin vibration sensor and previously showed the availability for texture evaluations. However, the sensor output is not reproducible because human skin cannot maintain the same condition. Thus, we propose using artificial fingers. The artificial finger is worn on a human finger and the skin vibration sensor is wrapped on the artificial finger in the same way as the sensor would be mounted on a human finger. The artificial finger consists of a rigid base, a soft layer, and a thin layer having ridge on the surface, and can be easily exchanged to other finger with different properties. Experiments with different artificial fingers for particle surfaces show that the sensor output has a relation with particle size, and the height of the ridge influences the intensity of the sensor output and the groove width influences the peak frequency and the measuring range. Results indicate that the proposed artificial finger might be useful for tactile evaluations, reflecting different skin properties and customizing towards target objects and users.
触觉是基于皮肤与物体之间的机械相互作用而产生的刺激。除了考虑对象外,还需要考虑皮肤属性。我们开发了一种可穿戴的皮肤振动传感器,并在之前展示了纹理评估的可用性。然而,传感器的输出是不可复制的,因为人类皮肤不能保持相同的状态。因此,我们建议使用人造手指。人造手指被戴在人的手指上,皮肤振动传感器被包裹在人造手指上,就像传感器被安装在人的手指上一样。人造手指由刚性底座、柔软层和表面有脊的薄层组成,可以很容易地与其他具有不同性能的手指交换。用不同的人造手指对颗粒表面进行实验,结果表明,传感器的输出与颗粒大小有关,脊的高度影响传感器的输出强度,槽的宽度影响传感器的峰值频率和测量范围。结果表明,所提出的人造手指可能有助于触觉评估,反映不同的皮肤特性,并针对目标物体和用户进行定制。
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引用次数: 4
Comparison Between Normal and Lateral Vibration on Surface Haptic Devices 表面触觉装置正振动与横向振动的比较
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816124
Diana Angelica Torres Guzman, B. Lemaire-Semail, Anis Kaci, F. Giraud, M. Amberg
In this paper, a psychophysical experiment is designed and setup to perform the comparison between lateral and normal ultrasonic vibration for friction modulation on haptic devices at the same vibration amplitudes. Thanks to a simple analytical modelling relying on mechanical contact, the results obtained are explained. A parametric analysis of this comparison is then performed.
本文设计并建立了一个心理物理实验,比较了在相同振动幅值下,超声横向振动和正常振动对触觉装置的摩擦调制作用。通过基于机械接触的简单解析模型,对得到的结果进行了解释。然后对这种比较进行参数分析。
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引用次数: 6
RealWalk: Haptic Shoes Using Actuated MR Fluid for Walking in VR RealWalk:使用驱动磁流变液在VR中行走的触觉鞋
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816165
Hyungki Son, Inwook Hwang, Tae-Heon Yang, Seungmoon Choi, Sang-Youn Kim, Jin Ryong Kim
We present RealWalk, a pair of haptic shoes for HMD-based VR, designed to create realistic sensations of ground surface deformation and texture through MR fluid actuators. RealWalk offers a novel interaction scheme through the physical interaction between the shoes and the ground surfaces while walking in VR. Each shoe consists of two MR fluid actuators, an insole pressure sensor, and a foot position tracker. When a user steps on the ground with the shoes, the two MR fluid actuators are depressed, creating a variety of ground material deformation such as snow, mud, and dry sand by changing its viscosity. We build an interactive VR application and compare RealWalk with vibrotactile-based haptic shoes to investigate its effectiveness. We report that, compared to vibrotactile-haptic shoes, RealWalk provides higher ratings for discrimination, realism, and satisfaction. We also report qualitative user feedback for their experiences.
我们展示了RealWalk,这是一双基于hmd的VR触觉鞋,旨在通过MR流体致动器创造逼真的地面变形和纹理感觉。RealWalk通过在VR中行走时鞋子与地面之间的物理交互提供了一种新颖的交互方案。每只鞋由两个磁流变液致动器、一个鞋垫压力传感器和一个足部位置跟踪器组成。当使用者穿着鞋子踩在地面上时,两个MR流体执行器被压下,通过改变其粘度来产生各种地面材料变形,如雪、泥和干沙。我们构建了一个交互式VR应用程序,并将RealWalk与基于振触感的触觉鞋进行比较,以研究其有效性。我们报告说,与振动触觉鞋相比,RealWalk在辨别、真实感和满意度方面提供了更高的评级。我们还会报告用户体验的定性反馈。
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引用次数: 13
Assessment of the Functional Rotational Workspace of Different Grasp Type Handles for the lambda.6 Haptic Device* 不同抓握型把手的功能旋转工作空间评价触觉设备*
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816080
Esther I. Zoller, P. Cattin, A. Zam, G. Rauter
Orientational misalignment between the master and slave devices in teleoperation leads to decreased task performance. Such a misalignment occurs for example when indexing is applied to rotational degrees of freedom of the master device. In this context, the handle of the telemanipulator on the master side seems to play a crucial role and should be designed in a way that allows users to reach the rotational workspace necessary for the task at hand. Therefore, in this study we investigated the reachable rotational workspace for and the usability of different grasp type handles mounted to a lambda.6 device. We could show a clear difference in the functional rotational workspace that nine naive participants could reach with nine different grasp type handles. For example, the biggest pitch / yaw workspace was reached with the fixed hook and quadpod grasp handles. The differences between the handles were robust despite a high interpersonal variability for both the functional pitch / yaw and roll workspaces for many grasp type handles. According to these results, telemanipulator handles must be chosen carefully with respect to the target application.
在远程操作中,主从设备方向不对准会导致任务性能下降。例如,当分度应用于主设备的旋转自由度时,就会发生这种不对中。在这种情况下,主侧的远程机械手手柄似乎起着至关重要的作用,应该以一种允许用户达到手头任务所需的旋转工作空间的方式设计。因此,在本研究中,我们研究了安装在lambda上的不同抓取类型手柄的可达旋转工作空间和可用性。6设备。我们可以在功能旋转工作空间中显示出明显的差异,9个天真的参与者可以用9种不同的抓握类型手柄到达。例如,最大的俯仰/偏航工作空间是通过固定的挂钩和四脚抓取手柄来实现的。尽管许多抓握型手柄的俯仰/偏航和滚转工作空间在人与人之间存在很高的差异,但手柄之间的差异是强大的。根据这些结果,必须根据目标应用仔细选择遥控机械手手柄。
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引用次数: 3
Midair Click of Dual-Layer Haptic Button 在半空中点击双层触觉按钮
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816101
Mitsuru Ito, Yuji Kokumai, H. Shinoda
In this study, we propose a method to create a quasi-click sensation in midair based on two types of tactile stimulation methods that create different sensations both in the intensity and quality. We consider two-layers of regions in the space that forms a virtual button. A user’s hand is tracked by a sensor and stimulated by the two methods according to the hand position. When the user’s hand is in the upper or lower layer, the hand skin is stimulated weakly or strongly by the two methods, respectively. These two states indicate a neutral position and action completion. This midair click was enabled by a recent finding where an ultrasound focus motion on the skin produced a stronger perception than amplitude modulation given at a constant position. We conducted experiments to confirm whether two haptic layers can be perceived. In addition, we investigated whether a blind operation of button selection can be performed.
在这项研究中,我们提出了一种基于两种在强度和质量上产生不同感觉的触觉刺激方法在半空中产生准点击感的方法。我们考虑在空间中形成一个虚拟按钮的两层区域。用户的手由传感器跟踪,并根据手的位置通过两种方法进行刺激。当使用者的手处于上层或下层时,分别用两种方法对手部皮肤进行弱或强的刺激。这两种状态表示中立位置和动作完成。最近的一项研究发现,在皮肤上的超声聚焦运动比恒定位置的振幅调制产生更强的感知,从而使这种半空中的咔哒声成为可能。我们通过实验来确认是否可以感知到两个触觉层。此外,我们还研究了是否可以进行按钮选择的盲操作。
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引用次数: 8
The contributions of skin stretch and kinesthetic information to static weight perception 皮肤拉伸和动觉信息对静态体重感知的贡献
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816073
F. E. V. Beek, Raymond J. King, Casey Brown, Massimiliano Di Luca
In this study, we examined the contributions of kinesthetic and skin stretch cues, in isolation and together, to the static perception of weight. In two psychophysical experiments, we asked participants either to detect on which hand a weight was presented or to compare between two weight cues. Two closed-loop controlled haptic devices were used to present weights with a precision of 0.05g to an end-effector held in a pinch grasp. Our results show that combining skin stretch and kinesthetic information leads to better weight detection thresholds than presenting uni-sensory cues does. For supra-threshold stimuli, Weber fractions ranged from 22-44%. Kinesthetic information was less reliable for lighter weights, while both sources of information were equally reliable for weights up to 300g. Our data for lighter weights complied with an Optimal Integration model, while for heavier weights, measurements were closer to predictions from a Sensory Capture model. The difference might be accounted for by the presence of correlated noise across the two cues with heavier weights, which would affect model predictions such that all our data could be explained through an Optimal Integration model. Our experiments provide device-independent measures that can be used to inform, for instance, skin stretch device design.
在这项研究中,我们检查了动觉和皮肤拉伸线索对静态体重感知的贡献,无论是单独的还是共同的。在两个心理物理实验中,我们要求参与者要么检测哪只手出现了体重,要么比较两个体重线索。使用两个闭环控制的触觉装置将重量以0.05g的精度呈现给捏握的末端执行器。我们的研究结果表明,结合皮肤拉伸和动觉信息比呈现单一感觉线索能产生更好的体重检测阈值。对于超阈刺激,韦伯分数在22-44%之间。对于体重较轻的人来说,动觉信息的可靠性较低,而对于体重超过300克的人来说,这两种信息来源的可靠性是一样的。对于较轻的重量,我们的数据符合最佳集成模型,而对于较重的重量,测量结果更接近感官捕获模型的预测。这种差异可能是由于两个权重较大的线索之间存在相关噪声,这将影响模型预测,因此我们的所有数据都可以通过最优集成模型来解释。我们的实验提供了与设备无关的测量方法,可用于告知,例如,皮肤拉伸设备设计。
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引用次数: 0
A Balanced Hybrid Active-Passive Actuation Approach for High-Performance Haptics 一种高性能触觉的平衡混合主动被动驱动方法
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816146
C. Parthiban, P. Dills, It Fufuengsin, Nick Colonnese, Priyanshu Agarwal, M. Zinn
Hybrid actuation approaches for haptic interfaces generally suffer from asymmetry in active and passive torque capabilities. This paper describes the design of a high-performance balanced hybrid haptic device, which addresses the asymmetry by combining a high-power, low-impedance active compliant actuation (series-elastic actuator) with energy absorbing high-force passive actuation in parallel with a fast, low-power secondary active actuation. We describe the actuation, design and control approaches and experimentally validate the approach with a one degree-of-freedom testbed. The performance is compared with active only approach and results show significant improvements in stability and rendering range of the device.
触觉界面的混合驱动方法通常在主动和被动扭矩能力上存在不对称性。本文介绍了一种高性能平衡混合触觉装置的设计,该装置通过将高功率,低阻抗主动柔性驱动器(串联弹性驱动器)与能量吸收的高力被动驱动器并联与快速,低功率的二次主动驱动器相结合来解决不对称问题。我们描述了驱动、设计和控制方法,并在一个单自由度实验台上对该方法进行了实验验证。结果表明,该方法在稳定性和渲染范围上都有显著提高。
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引用次数: 4
HaptiGlow: Helping Users Position their Hands for Better Mid-Air Gestures and Ultrasound Haptic Feedback HaptiGlow:帮助用户定位他们的手更好的空中手势和超声波触觉反馈
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816092
Euan Freeman, Dong-Bach Vo, S. Brewster
We present HaptiGlow, a technique that combines ultrasound haptics with peripheral visual feedback to help users find where to place their hand for improved mid-air interaction. Hand position is important. If a user’s hand is poorly placed, input sensors may have difficulty recognising their gestures. Mid-air haptic feedback is also hard to perceive when the hand is in a poor position. Our novel feedback addresses this important usability problem. Our results show the combination of ultrasound haptics and peripheral visuals is effective, with the strengths of each leading to accurate (23mm) and fast (4.6s) guidance in a 3D targeting task. Our technique improves midair interaction by easily helping users find a good hand position.
我们介绍了HaptiGlow,这是一种结合超声触觉和周边视觉反馈的技术,可以帮助用户找到他们的手放在哪里,以改善空中互动。手的位置很重要。如果用户的手摆放不当,输入传感器可能难以识别他们的手势。当手处于一个不好的位置时,半空中的触觉反馈也很难被感知。我们新颖的反馈解决了这个重要的可用性问题。我们的研究结果表明,超声波触觉和周边视觉的结合是有效的,两者的优势导致在3D瞄准任务中精确(23mm)和快速(4.6s)的制导。我们的技术通过轻松地帮助用户找到一个好的手的位置来改善空中互动。
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引用次数: 17
Cutaneous Wave Propagation Shapes Tactile Motion: Evidence from Air-Coupled Ultrasound 皮肤波传播影响触觉运动:来自空气耦合超声的证据
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816150
Gregory Reardon, Yitian Shao, Bharat Dandu, W. Frier, Benjamin Long, Orestis Georgiou, Y. Visell
Tactile stimulation of the skin excites cutaneous waves that travel tens of centimeters, but the implications for haptic engineering and perception are not well understood. We present evidence from optical vibrometry that tactile motion cues delivered via air-coupled ultrasound excite complex spatiotemporal wave fields in the hand. We distinguished two physical regimes based on the ratio of the motion speed to the cutaneous wave speed. At low speeds (1-4 m/s), waves generated by a moving stimulus propagated to similar distances in all directions. At high speeds (4-15 m/s), waves in the direction of motion were compressed. We also studied tactile motion perception at these speeds, which were faster than those used in prior studies. Motion sensitivity was impaired when waves were inhibited in front of the moving stimulus. This occurred for motion at high speeds and across disconnected skin areas. Together, our findings suggest that tactile motion perception is aided by waves propagating in the skin. This paper presents the first time-resolved observations of cutaneous responses to focused ultrasound, and contributes practical knowledge for the use of tactile motion and mid-air haptic feedback.
皮肤的触觉刺激会激发传播数十厘米的皮肤波,但其对触觉工程和感知的影响尚未得到很好的理解。我们提出了光学振动测量的证据,通过空气耦合超声传递的触觉运动线索激发了手部复杂的时空波场。我们根据运动速度与皮肤波速度的比率区分了两种物理状态。在低速时(1-4米/秒),运动刺激产生的波在所有方向上传播到相似的距离。在高速(4-15米/秒)下,运动方向的波被压缩。我们还研究了这些速度下的触觉运动感知,这比之前的研究中使用的速度要快。当波在运动刺激前被抑制时,运动敏感性受损。这种情况发生在高速运动和穿过不相连的皮肤区域时。总之,我们的研究结果表明,触觉运动感知是由在皮肤中传播的波辅助的。本文首次提出了对聚焦超声的皮肤反应的时间分辨观察,并为触觉运动和半空中触觉反馈的使用提供了实用知识。
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引用次数: 7
Exogenous cueing of visual attention using small, directional, tactile cues applied to the fingertip* 外生的视觉注意线索使用小的,定向的,触觉线索应用于指尖*
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816122
J. Grosbois, Massimiliano Di Luca, Raymond J. King, Cesare Parise, Mounia Ziat
The deployment of visual spatial attention can be significantly influenced in an exogenous, presumably bottom-up manner. Traditionally, spatial cueing paradigms have been utilized to come to such conclusions. Although these paradigms have primarily made use of visual cues, spatially correspondent tactile cues have also been successfully employed. However, one property of tactile cues not thoroughly explored in this context is the influence of their specific directionality on the subsequent deployment of visual attention. Thus, the current study sought to evaluate the potential utility of small, directional tactile cues as a means to exogenously direct visual spatial attention. Tactile cues were employed by a small shearing of the fingertip’s skin in either the leftward of rightward direction. A modified spatial cueing paradigm was used to compare reaction time performance across both traditional-visual and directionaltactile cues at cue-target onset asynchronies of 100, 200, 400 and 800 ms. The results indicated that both visual and tactile cues mediated the deployment of exogenous visual spatial attention. However, differences between the two modalities were observed in terms of both the magnitude and the pattern of the associated cueing effects. Further, there appeared to be a general rightward bias in performance irrespective of cue modality. Overall, the current work offers preliminary evidence that small, directional tactile stimulation may influence the allocation of attention across space in a manner at least partially distinct to traditional visual cueing tasks. Yet, further research will be required to explicitly determine the underlying mechanisms.
视觉空间注意力的部署可能会受到外生的,可能是自下而上的方式的显著影响。传统上,空间线索范式被用来得出这样的结论。虽然这些范式主要使用视觉线索,但空间对应的触觉线索也被成功地使用。然而,在这种情况下,触觉线索的一个特性没有得到充分的探讨,即它们的特定方向性对随后的视觉注意部署的影响。因此,本研究试图评估小的定向触觉线索作为外源性直接视觉空间注意的一种手段的潜在效用。触觉线索是通过指尖皮肤向左或向右的小剪切来实现的。采用改进的空间线索范式比较了在100、200、400和800 ms的线索-目标启动异步时,传统视觉线索和方向触觉线索的反应时间表现。结果表明,视觉和触觉线索都介导了外源性视觉空间注意的部署。然而,两种模式之间的差异在相关提示效应的大小和模式方面都被观察到。此外,无论线索形式如何,表现中似乎都存在普遍的向右偏倚。总的来说,目前的工作提供了初步的证据,表明小的、定向的触觉刺激可能会以一种至少部分不同于传统视觉提示任务的方式影响注意力在空间中的分配。然而,需要进一步的研究来明确确定潜在的机制。
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引用次数: 0
期刊
2019 IEEE World Haptics Conference (WHC)
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