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2020 IEEE Haptics Symposium (HAPTICS)最新文献

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Virtual bumps display based on electrical muscle stimulation 基于电肌肉刺激的虚拟颠簸显示
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.17.61243dc4
Takaya Ishimaru, S. Saga
With the development of Virtual Reality (VR) technology, it is becoming possible to generate haptic sensations toward virtual objects. However, in the Augmented Reality (AR) environment with conventional haptic displays, it is difficult for the user to touch the object directly because the device enters between him/her and the touching object. Therefore, we propose to use electrical muscle stimulation (EMS) to present haptic sensations seamlessly in an AR environment. In this study, we constructed a system that reproduces bumps on a flat display using EMS. In addition, we conducted three psychophysical experiments to evaluate the effectiveness of our system.
随着虚拟现实(VR)技术的发展,对虚拟物体产生触觉感觉已成为可能。然而,在具有传统触觉显示的增强现实(AR)环境中,由于设备进入用户和触摸对象之间,用户很难直接触摸对象。因此,我们建议使用电肌肉刺激(EMS)在AR环境中无缝呈现触觉感觉。在这项研究中,我们构建了一个系统,使用EMS在平面显示器上再现凸起。此外,我们进行了三个心理物理实验来评估我们系统的有效性。
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引用次数: 5
HAPTICS 2020 Author Index HAPTICS 2020作者索引
Pub Date : 2020-03-01 DOI: 10.1109/haptics45997.2020.9086306
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引用次数: 0
Hand Guidance Using Grasping Metaphor and Wearable Haptics 使用抓取隐喻和可穿戴触觉的手部引导
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.3.3eea0b25
T. L. Baldi, N. D’Aurizio, D. Prattichizzo
In this work, we propose a novel method for hand guidance, combining grasping metaphor and wearable haptics. To guide the hand towards the desired orientation, the system generates vibrations exploiting the grasp theory, asking the user to align the perceived wrench with the gravity. To evaluate the system and demonstrate its potentiality, different vibrotactile feedback approaches have been tested. Both constant and error-depending vibration intensities were considered as feedback methods. Experimental results confirmed the capability of the proposed approach in guiding the hand of the users towards target orientations in a limited time with high accuracy. Users’ experience feedback, supported by the statistical analysis of the data, shows that providing information about the actual orientation error is crucial to accomplish the task in minor time.
在这项工作中,我们提出了一种新的手部引导方法,将抓取隐喻与可穿戴触觉相结合。为了将手引导到期望的方向,系统利用抓取理论产生振动,要求用户将感知到的扳手与重力对齐。为了评估该系统并证明其潜力,对不同的振动触觉反馈方法进行了测试。将恒定振动强度和随误差振动强度作为反馈方法。实验结果证实了该方法能够在有限的时间内以较高的精度引导用户的手朝向目标方向。用户的体验反馈以及对数据的统计分析表明,提供有关实际方向误差的信息对于在短时间内完成任务至关重要。
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引用次数: 4
Realistic Haptic Feedback for Material Removal in Medical Simulations 医学模拟中材料去除的真实触觉反馈
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.74.13165668
Maximilian Kaluschke, René Weller, Niels Hammer, Luigi Pelliccia, Mario Lorenz, G. Zachmann
We present a novel haptic rendering method to simulate material removal in medical simulations at haptic rates. The core of our method is a new massively-parallel continuous collision detection algorithm in combination with a stable and flexible 6-DOF collision response scheme that combines penalty- and constraint-based force computation. Moreover, a volumetric object representation of the 3D objects allows us to derive a realistic local material model from experimental human cadaveric data, as well as support real-time continuous material removal. We have applied our algorithm to a hip replacement simulator and two dentistry-related simulations for root-canal opening and caries removal. The results show realistic continuous forces and torques at haptic rates.
我们提出了一种新的触觉渲染方法来模拟在医学模拟中以触觉速率去除材料。该方法的核心是一种新的大规模并行连续碰撞检测算法,该算法结合了一种稳定灵活的六自由度碰撞响应方案,该方案结合了基于惩罚和约束的力计算。此外,三维物体的体积对象表示使我们能够从实验人体尸体数据中获得逼真的局部材料模型,并支持实时连续材料去除。我们已经将我们的算法应用于髋关节置换术模拟器和两个牙科相关的模拟,用于根管打开和龋齿清除。结果显示了在触觉速率下真实的连续力和扭矩。
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引用次数: 9
Adaptive Packet Rate Control for the Mitigation of Bursty Haptic Traffic in Teleoperation Systems 远程操作系统中缓解突发触觉流量的自适应分组速率控制
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.18.6a51e1e1
Ming Gui, Xiao Xu, E. Steinbach
This paper proposes a novel haptic packet rate control scheme for networked teleoperation systems which improves the state-of-the-art perceptual deadband-based haptic data reduction approach. The proposed method uses a peak-suppressing adaptive deadband to mitigate the burstiness of the haptic traffic and to control the packet rate. Experimental results show that our method is able to reduce the overall network load by reducing the burstiness of the haptic data transmission. It can also stabilize haptic packet rate beneath a certain transmission limit while preserving a high quality of remote interaction.
本文提出了一种新的网络远程操作系统触觉分组速率控制方案,该方案改进了当前基于感知死带的触觉数据约简方法。该方法采用峰值抑制自适应死带来减轻触觉通信的突发性并控制数据包速率。实验结果表明,该方法能够通过减少触觉数据传输的突发性来降低网络的整体负载。在保证高质量的远程交互的同时,还能将触觉包速率稳定在一定的传输极限之下。
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引用次数: 5
Multi-Fingertip Vibrotactile Array Interface for 3D Virtual Interaction* 用于3D虚拟交互的多指尖振动触觉阵列接口*
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.5.08241ef4
Siyeon Baik, Ilhwan Han, J. Park, Jaeyoung Park
Vibrotactile feedback is one of the most favored haptic feedback methods to provide tactile information to users. In spite of its popularity, vibrotactile feedback has been used in a limited range of VR applications. In the present study, we suggest two methodologies incorporating fingertip vibrotactile array interfaces for 3D Virtual Interaction. Our proposed methods use only four and five actuators while they can render continuous motion of contact points as well as the collision depth. We evaluated the feasibility of our fingertip interface systems with an experiment on the human perception of virtual object size. The experimental results indicate that the participants’ ability to perceive the size of a virtual object with our methods is comparable to the one rendered with a force feedback interface.
振动触觉反馈是向用户提供触觉信息的一种最受欢迎的触觉反馈方法。尽管它很受欢迎,但振动触觉反馈在有限的VR应用中得到了应用。在本研究中,我们提出了两种结合指尖振动触觉阵列接口的三维虚拟交互方法。我们提出的方法仅使用四个和五个致动器,而它们可以呈现接触点的连续运动以及碰撞深度。我们通过一个人类感知虚拟物体大小的实验来评估我们的指尖界面系统的可行性。实验结果表明,用我们的方法感知虚拟物体大小的能力与用力反馈界面渲染的能力相当。
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引用次数: 1
The Predictive Perception of Dynamic Vibrotactile Stimuli Applied to the Fingertip* 应用于指尖的动态振动触觉刺激的预测感知*
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.9.699b3778
J. Grosbois, Massimiliano Di Luca, Raymond J. King, Mounia Ziat
Because the world is dynamic in nature, sensory predictions are invariably important to successful interaction with it. The current experiment examined the influence of dynamic frequency information on the associated perceptions of simple geometric features. Participants were presented with short durations of vibrotactile stimulation to their fingertip across an array of oscillating pins. A pair of frequencies was used to simulate simple tactile edges across the array surface. Over a relatively short ‘shift’ duration, the frequencies at which these regions vibrated often switched spatial locations. Participants were required to indicate which of three possible shapes (left edge, right edge, or none) they experienced. The results were consistent with a predictive model of perceptual decision making in that responses were generally biased by the initial rather than the final configuration. Further, performance accuracy was maximized at the intermediate, 500-ms shift duration for a 10-158 Hz frequency pairing. This indicated that performance may be enhanced when larger frequency differences are used in concert with shift durations consistent with natural, exploratory movements.
因为世界本质上是动态的,所以感官预测对于成功地与世界互动总是很重要的。本实验考察了动态频率信息对简单几何特征相关知觉的影响。研究人员通过一组震荡针对参与者的指尖进行短时间的振动触觉刺激。一对频率被用来模拟穿过阵列表面的简单触觉边缘。在相对较短的“位移”持续时间内,这些区域振动的频率经常切换空间位置。参与者被要求指出三种可能的形状(左边缘、右边缘或没有)中的哪一种。结果与感性决策的预测模型一致,即反应通常受初始配置而不是最终配置的影响。此外,对于10-158 Hz频率配对,性能精度在中间500毫秒的移位持续时间内达到最大。这表明,当使用更大的频率差异,并与自然的、探索性的运动相一致的位移持续时间相一致时,性能可能会得到提高。
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引用次数: 1
Respecting the Coupled Dynamics: Haptic Feedback Carries both Power and Information 尊重耦合动力学:触觉反馈既承载能量又承载信息
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.10.e37f63b1
Steven Cutlip, J. Freudenberg, R. Gillespie
Haptic feedback provided in the axis of a motor task cannot be removed without changing the motor task itself. Haptic feedback couples the biomechanics of the backdrivable body to the dynamics of the environment and establishes a conduit for both power and information exchanges. To isolate the roles of haptic feedback in information exchange and power exchange, we devised a task without haptic feedback that preserved the motor challenge of controlling the coupled dynamics. We placed an identified model of a participant’s biomechanics in the virtual environment and coupled it to the original task dynamics. Visual feedback was provided to substitute for the missing haptic feedback. We compared the performance of N=5 participants in the same motor task with and without haptic feedback and in the new task without haptic feedback. The presence of the coupled dynamics in the task predicted the match across conditions rather than the feedback modality. Our results provide support to the idea that rather than controlling their environment, humans control the coupled dynamics of their body and environment.
在不改变运动任务本身的情况下,不能移除运动任务轴上提供的触觉反馈。触觉反馈将可反向驱动体的生物力学与环境动力学相结合,并建立了能量和信息交换的管道。为了分离触觉反馈在信息交换和动力交换中的作用,我们设计了一个没有触觉反馈的任务,以保留控制耦合动力学的电机挑战。我们在虚拟环境中放置了参与者生物力学的识别模型,并将其与原始任务动态耦合。提供视觉反馈以替代缺失的触觉反馈。我们比较了N=5名参与者在有触觉反馈和没有触觉反馈的相同运动任务中的表现,以及在没有触觉反馈的新任务中的表现。任务中耦合动力学的存在预测了条件间的匹配,而不是反馈模态。我们的研究结果支持这样一种观点,即人类不是控制他们的环境,而是控制他们的身体和环境的耦合动力学。
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引用次数: 1
Soft Haptic Interface based on Vibration and Particle Jamming 基于振动和粒子干扰的软触觉界面
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.8.0698f2bb
Joshua P. Brown, I. Farkhatdinov
Whilst common in devices ranging from smart-phones to game controllers, vibrotactile feedback has generally been limited to providing a uniform sensation across a tactile surface. We propose a haptic interface based on the emerging physical effect of particle jamming with both vibrotactile and shape changing outputs, which can be extended in space to create haptic surfaces and devices with shape and vibrotactile responses localised to one part of the device. This paper gives an overview of the physical principles behind this technology and presents detailed performance metrics obtained from a working prototype. These include experimental characterization of the relationships between air pressure and electric motor power and vibration amplitude and frequency which show that it is possible to control vibrotactile amplitude and frequency independently.
虽然在从智能手机到游戏控制器等设备中很常见,但振动触觉反馈通常仅限于在触觉表面上提供统一的感觉。我们提出了一种基于粒子干扰的新物理效应的触觉界面,具有振动触觉和形状变化输出,可以在空间中扩展,以创建具有局部形状和振动触觉响应的触觉表面和设备。本文概述了该技术背后的物理原理,并介绍了从工作原型中获得的详细性能指标。其中包括空气压力与电动机功率、振动振幅和频率之间关系的实验表征,表明可以独立控制振动触觉振幅和频率。
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引用次数: 5
HAPTICS 2020 Front Matter HAPTICS 2020前沿问题
Pub Date : 2020-03-01 DOI: 10.1109/haptics45997.2020.9086309
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引用次数: 0
期刊
2020 IEEE Haptics Symposium (HAPTICS)
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