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2020 IEEE Haptics Symposium (HAPTICS)最新文献

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Vibrator Transparency: Re-using Vibrotactile Signal Assets for Different Black Box Vibrators without Re-designing 振动器透明度:在不重新设计的情况下,重新使用不同黑盒振动器的振动触觉信号资产
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.80.00957e94
Yusuke Ujitoko, Sho Sakurai, K. Hirota
When an input command signal designed with one vibrator is reused with another vibrator with different frequency characteristics, there is a problem that the output vibration will differ. Therefore, we propose the concept of "vibrator transparency." We define the "vibrator transparent system" as a control system that absorbs the difference in vibrator environments’ frequency characteristics. The output vibration of the system does not depend on the change of the vibrator environment but depends only on the input signal. Therefore, with this system, it is possible to reproduce the output vibration by only reusing the input signals from vibrotactile signal assets. Inside the system, an adaptation process for the input signal is automatically executed. To prove the feasibility of this concept, we verified the reproducibility of vibration through both objective metrics and user study. It was proved that the proposed system significantly improved the reproducibility of the vibrations compared with the conventional system for any vibrators and any input signals.
当用一个振动器设计的输入命令信号与另一个具有不同频率特性的振动器重复使用时,存在输出振动不同的问题。因此,我们提出了“振动器透明”的概念。我们将“振动器透明系统”定义为一种吸收振动器环境频率特性差异的控制系统。系统的输出振动不依赖于激振器环境的变化,而只依赖于输入信号。因此,有了这个系统,就有可能通过重复使用来自振动触觉信号资产的输入信号来再现输出振动。在系统内部,自动执行输入信号的自适应过程。为了证明这一概念的可行性,我们通过客观指标和用户研究验证了振动的再现性。实验证明,与传统系统相比,该系统对任意振动器和任意输入信号都能显著提高振动的再现性。
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引用次数: 5
The Calming Effect of Heartbeat Vibration 心跳振动的镇静作用
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.157.5a2e1551
Yizhen Zhou, Aiko Murata, J. Watanabe
Previous studies have demonstrated a connection between emotions and bodily signals such as heart rate. For example, they have found that self-reported anxiety can be reduced by perceiving heartbeat-like vibration, and users experiencing their own heartbeats via vibration have reported that they felt calmer. However, whether the influence of haptic heartbeat feedback occurs at the physiological level has not yet been investigated, and previous studies were limited to the recovering effect from stress. Here, we investigated whether heartbeat feedback provided by a haptic device has a positive effect on physiological reactions in a relaxing activity. Specifically, we assessed the heart rate variability when users received haptic feedback from their own heartbeat. In addition, we used heartbeat sound as auditory feedback to investigate whether it has an influence on those reactions. Our results show that the heartbeat vibration influenced the users’ heart rate variability and helped them physiologically relax. On the other hand, no effect of heartbeat sounds was observed. We also examined the influence of both feedback on participants’ self-reported anxiety and found no effect. These findings provide insights into the involuntary effects of heartbeat feedback at deeper levels and open up the possibility of developing a haptic biofeedback device.
之前的研究已经证明了情绪和心率等身体信号之间的联系。例如,他们发现自我报告的焦虑可以通过感知类似心跳的振动来减少,用户通过振动体验自己的心跳,他们报告说他们感觉更平静。然而,触感心跳反馈的影响是否发生在生理层面尚未被研究,以往的研究也仅限于应激后的恢复作用。在这里,我们研究了触觉设备提供的心跳反馈是否对放松活动中的生理反应有积极影响。具体来说,我们评估了用户收到自己心跳的触觉反馈时的心率变异性。此外,我们使用心跳声音作为听觉反馈来调查它是否对这些反应有影响。我们的研究结果表明,心跳振动影响了用户的心率变异性,有助于他们的生理放松。另一方面,没有观察到心跳声的影响。我们还检查了两种反馈对参与者自我报告焦虑的影响,发现没有影响。这些发现为深入了解心跳反馈的非自愿效应提供了见解,并为开发触觉生物反馈设备开辟了可能性。
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引用次数: 9
Investigating Electrotactile Feedback on The Hand 研究手的电触觉反馈
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.13.8ee5dc37
Yosuef Alotaibi, John Williamson, S. Brewster
Electrotactile feedback can be used as a novel method to evoke different sensations on the skin. However, there is a lack of research exploring electrotactile feedback on the palm. This paper presents two experiments that investigate the effects of manipulating pulse width, amplitude and frequency of electrical stimulation on perceived sensations (urgency, annoyance, valence and arousal) on the palm. In the first study, we manipulated pulse width and frequency. The results showed that both parameters have a significant effect on the perceived sensations, except for frequency not having an effect on valence. Also, frequencies of 30Hz and above did not influence the perceived sensations. In the second study, we manipulated amplitude and frequency. The results showed that both parameters have a significant effect on perceived sensations, especially for frequencies lower than 30Hz. From both experiments, the increment of pulse width and amplitude led to a higher rating for urgency, annoyance and arousal. These results gives us a better understanding of the parameter space of electrotactile feedback to enable designers to create effective electrotactile feedback.
电触觉反馈可以作为一种新颖的方法来唤起皮肤上不同的感觉。然而,缺乏对手掌电触觉反馈的研究。本文提出了两个实验,研究电刺激的脉冲宽度、幅度和频率对手掌感知感觉(紧急、烦恼、价和觉醒)的影响。在第一项研究中,我们对脉冲宽度和频率进行了控制。结果表明,除频率对效价无影响外,两个参数对知觉感觉均有显著影响。此外,30赫兹及以上的频率也不会影响感知感觉。在第二项研究中,我们对振幅和频率进行了操作。结果表明,这两个参数对感知感觉都有显著的影响,特别是对于频率低于30Hz的情况。从这两个实验中可以看出,脉冲宽度和幅度的增加导致紧急、烦恼和兴奋的评分更高。这些结果使我们能够更好地理解电触觉反馈的参数空间,使设计师能够创造有效的电触觉反馈。
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引用次数: 7
Estimation of Upper-Limb Energy Absorption Capabilities for Stable Human-Robot Interactions 基于稳定人机交互的上肢能量吸收能力估计
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.20.95bee409
Andrés Ramos, K. Hashtrudi-Zaad
Human-robot interactions are becoming more and more prevalent in various aspects of life, enhancing humans’ mobility, accessibility and health. However, safety measures need to be addressed when applying robotic-generated forces that put human users at risk. One way to improve safety and performance in robotic tasks is to include physiological information, such as damping properties of the arm, in the control system to help regulate the energy that is delivered to the user. In this work, we estimated the energy absorbing capabilities of the human arm, based on the metric Excess of Passivity (EOP), originally defined in [1]. We used data from healthy subjects to generate models that fit different levels of safety and stability. Variability in subjects’ EOP was a major finding in this study. For demanding applications such as robotic rehabilitation therapy, we suggest using a linear model with two EOP points. Such points are the mean values of EOP estimations at relaxed and rigid levels of hand-grasp forces. Two standard deviations were subtracted from each EOP point to consider the variability due to the neuromuscular changes in the human arm.
人机交互在生活的各个方面变得越来越普遍,增强了人类的移动性、可达性和健康。然而,当应用机器人产生的力量使人类用户处于危险中时,需要解决安全措施。提高机器人任务安全性和性能的一种方法是在控制系统中加入生理信息,例如手臂的阻尼特性,以帮助调节传递给用户的能量。在这项工作中,我们根据最初在[1]中定义的度量标准被动过剩(EOP)估计了人体手臂的能量吸收能力。我们使用健康受试者的数据来生成适合不同安全性和稳定性水平的模型。受试者EOP的差异是本研究的主要发现。对于要求苛刻的应用,如机器人康复治疗,我们建议使用具有两个EOP点的线性模型。这些点是手抓力放松和刚性水平下EOP估计的平均值。从每个EOP点减去两个标准差,以考虑由于人类手臂神经肌肉变化引起的可变性。
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引用次数: 2
StickyTouch: A Tactile Display with Changeable Adhesive Distribution 粘性触摸:一种具有可变粘合剂分布的触觉显示器
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.4.b5d4a51b
Yoshitaka Ishihara, Yuichi Itoh, Ryo Shirai, Kazuyuki Fujita, Kazuki Takashima, T. Onoye
We propose StickyTouch, a novel tactile display that represents a surface’s adhesive information. This adhesive surface enables users to intuitively manipulate information and new interactions, such as attaching and removing fingers, are also possible. Adhesion control is achieved with a temperature sensitive adhesive sheet whose temperature is locally controlled by Peltier devices arranged in a grid. In this paper, we describe the characteristics of the temperature sensitive sheet and display system, and discuss the implementation of a proof-of-concept prototype with 64 Peltier devices with an adhesive size of 150 × 150 mm. We conduct several experiments on adhesion perception when touching and swiping on the display surface to evaluate the performance of StickyTouch. Finally, we discuss the applications for touch and swipe and our future prospects.
我们提出了StickyTouch,一种新颖的触觉显示,它代表了表面的粘附信息。这种粘性表面使用户能够直观地操作信息,并且还可以进行新的交互,例如连接和移除手指。粘着控制是通过温度敏感的粘着片来实现的,其温度由布置在网格中的珀尔帖装置局部控制。在本文中,我们描述了温度敏感片和显示系统的特性,并讨论了64个Peltier器件的概念验证原型的实现,粘合剂尺寸为150 × 150 mm。我们对触摸和滑动显示表面时的粘附感进行了多次实验,以评估StickyTouch的性能。最后,我们讨论了触摸和滑动的应用和我们的未来展望。
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引用次数: 0
PATCH: Pump-Actuated Thermal Compression Haptics 贴片:泵驱动热压缩触觉
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.32.c4048ec3
Dustin T. Goetz, D. Owusu-Antwi, Heather Culbertson
Haptics in virtual reality has become increasingly important for improving realism and immersiveness. However, matching the complexity of real-world tactile interactions is a challenging problem due to the complexity of our sense of touch. Motivated by the recognition that multi-modal haptic feedback is needed to fully recreate human touch, we created PATCH, a Pump-Actuated Thermal Compression Haptic device for presenting simultaneous thermal and compression cues. The system uses water of varying temperature to provide compression cues and transfer heat to or from the user's skin. The wearable component of the system is constructed solely of soft, flexible components. When compared to an established, unimodal, pressure-based haptic device, the PATCH system was found to perform similarly in terms of recognition and saliency, but it was rated more favorably in terms of wearability. The PATCH device can display temperatures ranging from 17° C to 42° C, fitting the desired temperatures with an R2 = 0.75, and can display pulsed cues at a rate of 0.22 Hz. The success of our PATCH system can serve to inform the development of the next generation of multi-modal haptic devices.
虚拟现实中的触觉技术对于提高真实感和沉浸感变得越来越重要。然而,由于我们的触觉的复杂性,匹配现实世界触觉交互的复杂性是一个具有挑战性的问题。由于认识到需要多模态触觉反馈来完全重现人类触觉,我们创建了PATCH,一种泵驱动的热压缩触觉设备,用于同时呈现热和压缩提示。该系统使用不同温度的水来提供压缩提示,并将热量传递到用户的皮肤。该系统的可穿戴部件完全由柔软、灵活的部件构成。与现有的单峰式、基于压力的触觉设备相比,PATCH系统在识别和显著性方面表现相似,但在可穿戴性方面表现更佳。PATCH器件可以显示17°C至42°C的温度范围,拟合所需温度的R2 = 0.75,并且可以以0.22 Hz的速率显示脉冲信号。我们的PATCH系统的成功可以为下一代多模态触觉设备的开发提供信息。
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引用次数: 12
Prefatory study of the effects of exploration dynamics on stiffness perception* 勘探动力学对刚度感知影响的初步研究*
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.31.f7ecf8e2
M. Singhala, Jeremy D. Brown
The utility of telerobotic systems is driven in large part by the quality of feedback they provide to the operator. While the dynamic interaction between a robot and the environment can often be sensed or modeled, the dynamic coupling at the human-robot interface is often overlooked. Improving dexterous manipulation through telerobots will require careful consideration of human haptic perception as it relates to human exploration dynamics at the telerobotic interface. In this manuscript, we use exploration velocity as a means of controlling the operator’s exploration dynamics, and present results from two stiffness discrimination experiments designed to investigate the effects of exploration velocity on stiffness perception. The results indicate that stiffness percepts vary differently for different exploration velocities on an individual level, however, no consistent trends were found across all participants. These results suggest that exploration dynamics can affect the quality of haptic interactions through telerobotic interfaces, and also reflect the need to study the underlying mechanisms that cause our perception to vary with our choice of exploration strategy.
遥控机器人系统的效用在很大程度上取决于它们提供给操作者的反馈质量。虽然机器人与环境之间的动态交互通常可以被感知或建模,但人机界面的动态耦合往往被忽视。通过远程机器人改进灵巧的操作将需要仔细考虑人类的触觉感知,因为它涉及到人类在远程机器人界面上的探索动态。在本文中,我们使用勘探速度作为控制操作员勘探动态的手段,并介绍了两个旨在研究勘探速度对刚度感知影响的刚度判别实验的结果。结果表明,在个人层面上,不同的勘探速度对硬度的感知不同,然而,在所有参与者中没有发现一致的趋势。这些结果表明,探索动态可以影响远程机器人界面的触觉交互质量,也反映了研究导致我们的感知随探索策略的选择而变化的潜在机制的必要性。
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引用次数: 5
HAPTICS 2020 Keyword Index HAPTICS 2020关键词索引
Pub Date : 2020-03-01 DOI: 10.1109/haptics45997.2020.9086296
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引用次数: 0
HAPTICS 2020 Content List HAPTICS 2020内容列表
Pub Date : 2020-03-01 DOI: 10.1109/haptics45997.2020.9086317
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引用次数: 0
Preliminary Investigation of Across-Body Vibrotactile Pattern for the Design of Affective Furniture 情感性家具设计的跨身振动触觉模式初探
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.15.f6b89d66
Yurike Chandra, Benjamin Tag, R. Peiris, K. Minamizawa
This research is an exploratory work aimed at evaluating the ability of across-body vibration patterns to communicate emotions. We developed an affective haptic chair that allows seated users to feel tactile sensation around the upper and lower back, bottom, and leg area. We tested the system in two studies. The first study used 25 user-generated haptic patterns to represent five basic emotions, and suggested that across-body haptic patterns are effective in conveying emotions. In the second study, we tested four basic directional patterns identified in study 1 and validated the effect of up, down, left, and right movement on users’ emotional states. We observed an improvement in valence value from "up" movement, while the "down" movement was expressed to induce a sense of calmness in users. These findings could be useful in designing future affective furniture.
本研究是一项探索性工作,旨在评估全身振动模式交流情感的能力。我们开发了一种情感触觉椅,可以让坐着的用户在上下背部、底部和腿部区域感受到触觉。我们在两项研究中测试了该系统。第一项研究使用25种用户生成的触觉模式来代表五种基本情绪,并表明全身触觉模式在传达情绪方面是有效的。在第二项研究中,我们测试了研究1中确定的四种基本方向模式,验证了上、下、左、右移动对用户情绪状态的影响。我们观察到,“向上”的运动改善了价值,而“向下”的运动表达是为了引起用户的平静感。这些发现可能对设计未来的情感家具有用。
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引用次数: 2
期刊
2020 IEEE Haptics Symposium (HAPTICS)
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