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2020 IEEE Haptics Symposium (HAPTICS)最新文献

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Spatially Separated Cutaneous Haptic Guidance for Training of a Virtual Sensorimotor Task 空间分离皮肤触觉指导在虚拟感觉运动任务训练中的应用
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.11.2032900c
Casimir Smith, Evan Pezent, M. O'Malley
Haptic devices enable multi-modal feedback to a user when training to perform novel motor skills in controlled, virtual environments. Haptic feedback has been proposed as a means to provide additional guidance cues that might improve training efficacy; however, recent studies have identified drawbacks to haptic guidance, including reliance on guidance forces and an inability to distinguish between forces that are part of the virtual environment and those that communicate task completion strategies. Recently, we proposed a novel approach to providing haptic guidance that separates task and guidance forces. We used a kinesthetic haptic interface to communicate task forces and a spatially separated tactile skin-stretch device to transmit guidance forces. Our experiments showed that feed-forward control using this paradigm was effective for improving performance in a trajectory following task. In this paper, we explore the potential for spatially separated cutaneous haptic guidance to train a user to optimally control an inverted pendulum system. We present and execute a task and training protocol designed to determine whether error-based haptic feedback provided cutaneously can accelerate learning of a task, and whether participants can retain or transfer task skills even after guidance is no longer present. We found that subject performance improved while spatially separated cutaneous haptic guidance was active. Despite this finding, performance in the pendulum balancing task was not affected once the haptic assistance was removed.
当训练用户在受控的虚拟环境中执行新的运动技能时,触觉设备可以向用户提供多模态反馈。触觉反馈已被提出作为一种手段,提供额外的指导线索,可能提高训练效果;然而,最近的研究已经发现了触觉引导的缺点,包括对引导力的依赖,以及无法区分作为虚拟环境一部分的力和那些传达任务完成策略的力。最近,我们提出了一种新的方法来提供触觉引导分离任务和引导力。我们使用了一个动觉触觉界面来交流任务小组,并使用了一个空间分离的触觉皮肤拉伸装置来传递引导力。我们的实验表明,使用这种模式的前馈控制对于提高轨迹跟踪任务的性能是有效的。在本文中,我们探索了空间分离皮肤触觉引导的潜力,以训练用户以最佳方式控制倒立摆系统。我们提出并执行了一个任务和训练方案,旨在确定基于错误的触觉反馈是否可以加速任务的学习,以及参与者是否可以在指导不再存在的情况下保留或转移任务技能。我们发现,当空间分离的皮肤触觉引导激活时,受试者的表现有所改善。尽管有这一发现,在摆平衡任务中的表现不受影响,一旦触觉辅助被移除。
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引用次数: 5
Contracture diagnosis system using wearable tactile sensor 基于可穿戴触觉传感器的挛缩诊断系统
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.30.e3168045
Takahiro Suzuki, Yoshihiro Tanaka, Kazuhiro Niwa, Takafumi Saito
Contracture is diagnosed by doctors or physical therapists through palpation on slidability of patient’s joints. However, the diagnosis depends on tactile perception of each therapist and subjective. Quantifying contracture palpation can increase diagnosis accuracy and improve its efficiency. This paper proposes a contracture diagnosis system with a wearable skin vibration sensor. The sensor is worn on the finger pad of the therapist, allowing the therapist to touch patient’s joint for the contracture palpation with his/her bare fingertip. The sensor detects frictional vibration induced by sliding disturbance of the soft tissue around the joint when the patient’s arm or leg is moved. The system comprises the sensor, an audio interface, and a PC. The sensor output based on the frictional vibration is intermittent pulse waveform, and mean pulse density in the sensor output during the palpation is proposed for the evaluation. Experimental results on knee, shoulder and waist by a well-trained physical therapist show that the obtained pulse density has a good relation with subjective ratings and is consistent with the transition of the friction vibration according to increasing the repeated number of the palpation. These results indicate the availability and validity of the sensor system.
挛缩是由医生或物理治疗师通过触诊患者关节的可滑动性来诊断的。然而,诊断依赖于每个治疗师的触觉感知和主观。量化挛缩触诊可提高诊断的准确性和效率。提出了一种基于可穿戴皮肤振动传感器的挛缩诊断系统。传感器佩戴在治疗师的指垫上,允许治疗师用他/她的裸露指尖触摸患者的关节进行挛缩触诊。当病人的手臂或腿移动时,传感器检测到关节周围软组织的滑动扰动引起的摩擦振动。该系统由传感器、音频接口和PC机组成。基于摩擦振动的传感器输出为间歇脉冲波形,提出了传感器在触诊过程中输出的平均脉冲密度进行评价。训练有素的物理治疗师对膝关节、肩部和腰部的实验结果表明,所获得的脉冲密度与主观评分有良好的关系,并与随着重复次数的增加摩擦振动的转变相一致。这些结果表明了传感器系统的有效性和有效性。
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引用次数: 2
The Effect of Contact Surface Curvature on The Accuracy of Fingernail Imaging for Tactile Force Measurement 接触面曲率对触觉力测量指甲成像精度的影响
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.14.cecd307b
Navid Fallahinia, S. Mascaro
Fingernail imaging has been shown to be effective in estimating three-dimensional tactile forces when the finger pad is pressed against a flat surface. However, the effectiveness of this method when touching curved surfaces has not been comprehensively established. The objective of this paper is to independently investigate the possible changes in the calibration model and force estimation error due to the variation in contact surface curvature. In this study, experiments are conducted using 18 different surfaces by changing their radii of curvature in two axes. The experimental results show a maximum RMS validation error of 0.61N and 0.59N for calibration with a spherical and a flat surface, respectively in all three force dimensions (10% of the full range of forces) for radii of curvature greater than 7mm, with curvature having no significant effect on force estimation error in this range. As the surface becomes sharply curved (r<7mm), the force estimation error significantly degrades. Therefore this paper establishes a clear range of surface curvatures for which the fingernail imaging method is robust, enabling this method to be used in tactile experiments with curved surfaces.
当手指垫被压在一个平面上时,指甲成像已经被证明是有效的估计三维触觉力。然而,这种方法在接触曲面时的有效性尚未得到全面的证实。本文的目的是独立研究由于接触面曲率的变化而可能引起的校准模型和力估计误差的变化。在本研究中,通过在两个轴上改变其曲率半径,对18个不同表面进行了实验。实验结果表明,当曲率半径大于7mm时,球面和平面三种力尺寸(力全范围的10%)标定的最大均方根误差分别为0.61N和0.59N,曲率对该范围内的力估计误差无显著影响。当表面急剧弯曲(r<7mm)时,力估计误差显著降低。因此,本文建立了一个清晰的表面曲率范围,使指甲成像方法具有鲁棒性,使该方法能够用于曲面触觉实验。
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引用次数: 2
Evolving Dyadic Strategies for a Cooperative Physical Task 协作物理任务的演化二元策略
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.26.5d3bec79
Saber Sheybani, E. Izquierdo, Eatai Roth
Many cooperative physical tasks require that individuals play specialized roles (e.g., leader-follower). Humans are adept cooperators, negotiating these roles and transitions between roles innately. Yet how roles are delegated and reassigned is not well understood. Using a genetic algorithm, we evolve simulated agents to explore a space of feasible role-switching policies. Applying these switching policies in a cooperative manual task, agents process visual and haptic cues to decide when to switch roles. We then analyze the evolved virtual population for attributes typically associated with cooperation: load sharing and temporal coordination. We find that the best performing dyads exhibit high temporal coordination (anti-synchrony). And in turn, anti-synchrony is correlated to symmetry between the parameters of the cooperative agents. These simulations furnish hypotheses as to how human cooperators might mediate roles in dyadic tasks.
许多合作的体力任务需要个体扮演特定的角色(例如,领导者-追随者)。人类是熟练的合作者,天生就能协调这些角色并在角色之间转换。然而,角色是如何被委派和重新分配的,还没有得到很好的理解。利用遗传算法,我们进化模拟agent来探索可行的角色转换策略空间。将这些转换策略应用于协作手动任务中,代理处理视觉和触觉线索以决定何时切换角色。然后,我们分析了进化后的虚拟种群中通常与合作相关的属性:负载共享和时间协调。我们发现,表现最好的二元组表现出高度的时间协调(反同步)。而反同步性又与协作智能体参数的对称性有关。这些模拟提供了关于人类合作者如何在二元任务中调解角色的假设。
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引用次数: 5
A Hybrid Active-Passive Actuation and Control Approach for Kinesthetic Handheld Haptics 手持式动觉触觉的主-被动混合驱动与控制方法
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.12.af578b0a
P. Dills, Nick Colonnese, Priyanshu Agarwal, M. Zinn
Handheld haptic devices are often limited in rendering capability, as compared to traditional grounded devices. Strenuous design criteria on weight, size, power consumption, and the ungrounded nature of handheld devices, can drive designers to prioritize actuator force or torque production over other components of dynamic range like bandwidth, transparency, and the range of stable impedances. Hybrid actuation, the use of passive and active actuators together, has the potential to increase the dynamic range of handheld haptic devices due to the large passive torque capability, the stabilizing effects of passive actuators, the high bandwidth of conventional DC servomotors, and the synergy between actuators. However, to date the use of hybrid actuation has been limited due to the highly nonlinear torque characteristics of available passive actuators that result in poor rendering accuracy. This paper describes a hybrid actuation approach and novel control topology which aims to solve actuation challenges associated with nonlinear passive actuators in hybrid and handheld haptic devices. The performance of the device is assessed experimentally, and the approach is compared to existing handheld devices.
与传统接地设备相比,手持触觉设备在渲染能力方面往往受到限制。手持设备的重量、尺寸、功耗和不接地特性等严格的设计标准可以促使设计人员优先考虑执行器的力或扭矩产生,而不是带宽、透明度和稳定阻抗范围等动态范围的其他组件。由于大的被动转矩能力、被动致动器的稳定作用、传统直流伺服电机的高带宽以及致动器之间的协同作用,混合致动器是被动和主动致动器共同使用的,有可能增加手持触觉设备的动态范围。然而,到目前为止,由于可用的被动执行器的高度非线性扭矩特性导致绘制精度差,混合驱动的使用受到限制。本文介绍了一种混合驱动方法和新的控制拓扑,旨在解决混合和手持触觉设备中非线性被动执行器的驱动挑战。实验评估了该装置的性能,并与现有手持设备进行了比较。
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引用次数: 7
Interpersonal Vibrotactile Feedback via Waves Transmitted through the Skin: Mechanics and Perception 通过皮肤传输的波的人际振动触觉反馈:力学和知觉
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.28.cd53ecaf
Taku Hachisu, Gregory Reardon, Yitian Shao, Kenji Suzuki, Y. Visell
Interpersonal touch is critical for health, development, and social relationships. An emerging opportunity in haptics is to design methods for augmenting interpersonal touch. Recently, we presented an actuated smart bracelet for transmitting vibrations through the hand of one person, as feedback to the hand of a second person, during a social interaction such as a handshake. Here, we present an investigation of human factors of vibrotactile feedback provided between people. In two experiments, we studied mechanical transmission of vibrations through a first person (the transmitter) and the perception of these vibrations by a second person (the receiver) who is touching the transmitter’s hand. We found that a receiver could readily perceive vibrotactile feedback when touching different locations on the transmitter’s hand. The magnitude of the transmitter’s skin acceleration was highly correlated with intensity the receiver perceived (Pearson’s R = 0.737). We found both perception and mechanics to depend on the driving signal characteristics and the direction in which the transmitter’s skin was actuated (at the wrist) to produce the vibrations. Low-frequency vibrations (50 and 100 Hz) were more readily perceived than higher frequencies (200 Hz). Vibrations produced by normal-direction actuation elicited perceptual responses that were less variable than those produced by tangential actuation. In addition, vibrations produced by tangential actuation at the wrist were felt to be very strong when a receiver touches the palm or base of the transmitter’s hand, but were felt to be weaker near the transmitter’s fingers. This study elucidates human factors for vibrotactile feedback between two people, and holds implications for the design of haptic technologies for the augmentation of interpersonal touch.
人际接触对健康、发展和社会关系至关重要。触觉学的一个新兴机会是设计增强人际接触的方法。最近,我们展示了一种驱动型智能手环,它可以在握手等社交互动过程中,通过一个人的手传递振动,作为对另一个人的手的反馈。在此,我们对人与人之间的触觉振动反馈的人为因素进行了研究。在两个实验中,我们研究了振动通过第一个人(发送者)的机械传递,以及第二个人(接收者)触摸发送者的手对这些振动的感知。我们发现,当接收器触摸发射器手上的不同位置时,接收器可以很容易地感知到振动触觉反馈。发射器皮肤加速度的大小与接收器感知到的强度高度相关(Pearson’s R = 0.737)。我们发现感知和力学都取决于驱动信号的特性和发射器皮肤被驱动(手腕处)产生振动的方向。低频振动(50和100赫兹)比高频振动(200赫兹)更容易被感知。法向驱动产生的振动引起的感知反应比切向驱动产生的振动变化更小。此外,当接收器接触到发送者的手掌或手底时,手腕上的切向驱动产生的振动感觉非常强烈,但在发送者的手指附近感觉较弱。本研究阐明了两个人之间振动触觉反馈的人为因素,并对增强人际触觉的触觉技术设计具有启示意义。
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引用次数: 2
Haptic Object Parameter Estimation during Within-Hand- Manipulation with a Simple Robot Gripper 简单机械手手内操作过程中触觉对象参数估计
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.24.f5c34a19
Delara Mohtasham, Gokul Narayanan, B. Çalli, A. Spiers
Though it is common for robots to rely on vision for object feature estimation, there are environments where optical sensing performs poorly, due to occlusion, poor lighting or limited space for camera placement. Haptic sensing in robotics has a long history, but few approaches have combined this with within-hand-manipulation (WIHM), in order to expose more features of an object to the tactile sensing elements of the hand. As in the human hand, these sensing structures are generally non-homogenous in their coverage of a gripper's manipulation surfaces, as the sensitivity of some hand or finger regions is often different to other regions. In this work we use a modified version of the recently developed 2-finger Model VF (variable friction) robot gripper to acquire tactile information while rolling objects within the robot's grasp. This new gripper has one high-friction passive finger surface and one high-friction tactile sensing surface, equipped with 12 low-cost barometric force sensors encased in urethane. We have developed algorithms that use the data generated during these rolling actions to determine parametric aspects of the object under manipulation. Namely, two parameters are currently determined 1) the location of an object within the grasp 2) the object's shape (from three alternatives). The algorithms were first developed on a static test rig with passive object rolling and later evaluated with the robot gripper platform using active WIHM, which introduced artifacts into the data. With an object set consisting of 3 shapes and 5 sizes, an overall shape estimation accuracy was achieved of 88% and 78% for the test rig and hand respectively. Location estimation, of each object's centroid during motion, achieved a mean error of less than 2mm, along the 95mm length of the tactile sensing finger.
虽然机器人依靠视觉来估计物体特征是很常见的,但由于遮挡、光线不足或相机放置空间有限,光学传感表现不佳的环境仍然存在。机器人中的触觉传感有着悠久的历史,但很少有方法将其与手内操作(WIHM)相结合,以便将物体的更多特征暴露给手部的触觉传感元件。就像在人手中一样,这些传感结构在抓手的操作表面上的覆盖范围通常是不均匀的,因为某些手或手指区域的灵敏度通常与其他区域不同。在这项工作中,我们使用了最近开发的2指模型VF(可变摩擦)机器人抓取器的改进版本,以获取机器人抓取物体时的触觉信息。这种新夹具有一个高摩擦被动手指表面和一个高摩擦触觉感应表面,配备了12个低成本的气压力传感器,包裹在聚氨酯中。我们已经开发了算法,使用这些滚动动作中产生的数据来确定操作对象的参数方面。也就是说,目前确定了两个参数1)物体在抓握中的位置2)物体的形状(从三个备选项中)。这些算法首先是在一个静态测试平台上开发的,该平台具有被动物体滚动,然后在机器人抓取平台上使用主动WIHM进行评估,该平台将伪像引入数据中。在由3种形状和5种尺寸组成的目标集上,试验台和手的整体形状估计精度分别达到88%和78%。在运动过程中,每个物体质心的位置估计沿触觉感应手指的95mm长度实现了小于2mm的平均误差。
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引用次数: 3
Effects of Motion Parameters on Acceptability of Human-Robot Patting Touch 运动参数对人机拍触可接受性的影响
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.36.d8bb0c58
Naghmeh Zamani, Pooja Moolchandani, Naomi T. Fitter, Heather Culbertson
Touch between people is essential for forming bonds and communicating emotions. However, it is currently missing in human-robot interactions due to issues with reliability and safety. As robotics transitions to home and service sectors, it is increasingly important to design guidelines and models for human-robot social touch. This paper aims to determine how variations in the motions a robot uses while patting the user’s forearm or shoulder affect perception and acceptance of the interaction. We conducted a study with N=10 participants using a Sawyer robot with a hand-like end-effector, varying the force, speed, location, and pause duration of the pat. Participants rated perceived safety, valence, arousal, and dominance of each pat condition. Using these results, we propose guidelines for creating interactions that feel safe and non-dominant using low-speed and low-force trajectories. These results will be useful in helping HRI designers create appropriate human-robot social touch interactions.
人与人之间的接触对于建立联系和交流情感是必不可少的。然而,由于可靠性和安全性问题,它目前在人机交互中缺失。随着机器人技术向家庭和服务领域的过渡,设计人机社交接触的指导方针和模型变得越来越重要。本文旨在确定机器人在拍用户前臂或肩膀时使用的运动变化如何影响感知和接受交互。我们对N=10名参与者进行了一项研究,他们使用一个带有手状末端执行器的Sawyer机器人,改变了拍击的力度、速度、位置和暂停时间。参与者对每个部分条件的感知安全性、效价、唤醒和优势度进行评分。利用这些结果,我们提出了使用低速和低力轨迹创建安全且非主导的交互的指导方针。这些结果将有助于HRI设计师创造适当的人机社交互动。
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引用次数: 7
Evidence of Sensory Adaptation to Kinaesthetic Sensations in the Human Somatosensory System 人类体感系统对动觉感觉的感觉适应证据
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.21.03302a8d
Antoine Weill--Duflos, Sophia Sakr, S. Haliyo, S. Régnier
Sensory adaptation is a phenomenon well known for most of the senses and may be a way to optimize the encoding of sensory signals for the finite processing resources of the neural system. The occurrences are documented in the case of hearing, smell, taste, sight, and certain modalities of the sense of touch. For example, it is well known that our eyes adjust between darker and brighter environments. We are specifically interested in the case of sensory adaptation in the kinaesthetic system and the way it applies to forces. We make the hypothesis of the existence of kinaesthetic sensory adaptation. The specific hypothesis is that instead of knowing the absolute magnitude of a force we are sensitive to changes. To determine the existence of sensory adaptation to forces as well as its properties we led a pilot and two experiments. The experiments involved 58 participants, 48 participant’s results were analyzed. From the results, we were able to find the proof of a form of sensory adaptation to kinaesthetic feedback. This phenomenon can be seen as a high-pass filter with a time constant of 14 s. These findings can find application in algorithms to reduce the energy needed for force feedback devices by slowly decreasing the force, similarly to the "wash-out" filter in motion simulators.
感觉适应是一种为大多数感官所熟知的现象,可能是一种优化神经系统有限处理资源的感觉信号编码的方法。这种情况在听觉、嗅觉、味觉、视觉和某些形式的触觉中都有记载。例如,众所周知,我们的眼睛会在较暗和较亮的环境之间进行调节。我们特别感兴趣的是动觉系统中的感觉适应以及它对力的应用方式。我们提出了动觉感觉适应存在的假设。具体的假设是,我们对力的变化很敏感,而不是知道力的绝对大小。为了确定对力的感官适应的存在及其特性,我们进行了一个试点和两个实验。实验涉及58名参与者,对48名参与者的结果进行了分析。从结果中,我们能够找到对动觉反馈的一种感觉适应形式的证据。这种现象可以看作是一个时间常数为14s的高通滤波器。这些发现可以在算法中找到应用,通过缓慢降低力来减少力反馈设备所需的能量,类似于运动模拟器中的“冲洗”滤波器。
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引用次数: 2
Integrating Haptic Data Reduction with Energy Reflection-Based Passivity Control for Time-delayed Teleoperation 基于能量反射的触觉数据约简与延时遥操作无源控制的集成
Pub Date : 2020-03-01 DOI: 10.1109/HAPTICS45997.2020.ras.HAP20.2.4ff61dc8
Xiao Xu, M. Panzirsch, Li-Yu Daisy Liu, E. Steinbach
This paper proposes a novel solution for teleoperation over communication networks in the presence of communication unreliabilities (e.g. delay, delay jitter, cross-traffic data streams). For teleoperation over a communication network, high packet rate and system stability are the two main issues. The former leads to inefficient data transmission and cross-traffic problems, resulting in additional delay and jitter, which aggravates the latter issue. In this paper, we first propose a novel joint solution which combines the state-of-the-art power-based time-domain passivity approach (TDPA) with the perceptual-deadband haptic data reduction approach to realize teleoperation over communication networks. Since this joint solution can lead to reduced energy output and poorer force tracking, we further propose an energy-based TDPA and a time-triggered update scheme to mitigate these artifacts and improve the overall system performance. Experimental results show that the proposed solution strongly reduces the packet rate and performs better than TDPA without data reduction, when adopted in a teleoperation system over a campus WiFi network. Compared with the previous work [1], our method is less conservative and has better force tracking capabilities.
针对通信网络中存在的通信不可靠性(如时延、时延抖动、跨流量数据流),提出了一种新的远程操作解决方案。对于通信网络上的远程操作,高分组速率和系统稳定性是两个主要问题。前者导致数据传输效率低下和交叉流量问题,导致额外的延迟和抖动,从而加剧了后者的问题。在本文中,我们首先提出了一种新的联合解决方案,将最先进的基于功率的时域无源方法(TDPA)与感知死带触觉数据约简方法相结合,以实现通信网络上的遥操作。由于这种联合解决方案可能导致能量输出减少和力跟踪较差,我们进一步提出了基于能量的TDPA和时间触发更新方案,以减轻这些工件并提高整体系统性能。实验结果表明,在校园WiFi网络远程操作系统中,该方案显著降低了分组速率,性能优于不减少数据量的TDPA。与以往的工作[1]相比,我们的方法具有更小的保守性和更好的力跟踪能力。
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引用次数: 9
期刊
2020 IEEE Haptics Symposium (HAPTICS)
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