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Speed-Dial: A Surrogate Mouse for Non-Visual Web Browsing. 快速拨号:非视觉网页浏览的替代鼠标。
Pub Date : 2017-10-01 DOI: 10.1145/3132525.3132531
Syed Masum Billah, Vikas Ashok, Donald E Porter, I V Ramakrishnan

Sighted people can browse the Web almost exclusively using a mouse. This is because web browsing mostly entails pointing and clicking on some element in the web page, and these two operations can be done almost instantaneously with a computer mouse. Unfortunately, people with vision impairments cannot use a mouse as it only provides visual feedback through a cursor. Instead, they are forced to go through a slow and tedious process of building a mental map of the web page, relying primarily on a screen reader's keyboard shortcuts and its serial audio readout of the textual content of the page, including metadata. This can often cause content and cognitive overload. This paper describes our Speed-Dial system which uses an off-the-shelf physical Dial as a surrogate for the mouse for non-visual web browsing. Speed-Dial interfaces the physical Dial with the semantic model of a web page, and provides an intuitive and rapid access to the entities and their content in the model, thereby bringing blind people's browsing experience closer to how sighted people perceive and interact with the Web. A user study with blind participants suggests that with Speed-Dial they can quickly move around the web page to select content of interest, akin to pointing and clicking with a mouse.

视力正常的人几乎只用鼠标就能浏览网页。这是因为网页浏览主要需要指向和点击网页上的某些元素,而这两项操作几乎可以用电脑鼠标瞬间完成。不幸的是,有视力障碍的人不能使用鼠标,因为它只能通过光标提供视觉反馈。相反,他们被迫经历一个缓慢而乏味的过程,构建一个网页的心理地图,主要依赖于屏幕阅读器的键盘快捷键和页面文本内容(包括元数据)的串行音频读出。这通常会导致内容和认知超载。本文介绍了我们的快速拨号系统,该系统使用现成的物理拨号代替鼠标进行非视觉网页浏览。快速拨号将物理拨号与网页的语义模型相结合,提供对模型中的实体及其内容的直观、快速的访问,从而使盲人的浏览体验更接近正常人对网络的感知和交互方式。一项针对盲人的用户研究表明,使用快速拨号,他们可以在网页上快速移动,选择感兴趣的内容,就像用鼠标点击一样。
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引用次数: 18
A Platform Agnostic Remote Desktop System for Screen Reading. 一个与平台无关的屏幕读取远程桌面系统。
Pub Date : 2016-10-01 DOI: 10.1145/2982142.2982151
Syed Masum Billah, Vikas Ashok, Donald E Porter, I V Ramakrishnan

Remote desktop technology, the enabler of access to applications hosted on remote hosts, relies primarily on scraping the pixels on the remote screen and redrawing them as a simple bitmap on the client's local screen. Such a technology will simply not work with screen readers since the latter are innately tied to reading text. Since screen readers are locked-in to a specific OS platform, extant solutions that enable remote access with screen readers such as NVDARemote and JAWS Tandem require homogeneity of OS platforms at both the client and remote sites. This demo will present Sinter, a system that eliminates this requirement. With Sinter, a blind Mac user, for example, can now access a remote Windows application with VoiceOver, a scenario heretofore not possible.

远程桌面技术使访问驻留在远程主机上的应用程序成为可能,它主要依赖于在远程屏幕上抓取像素,并在客户机的本地屏幕上将其重绘为简单的位图。这种技术根本不适用于屏幕阅读器,因为后者天生与阅读文本有关。由于屏幕阅读器被锁定在特定的操作系统平台上,现有的使用屏幕阅读器(如NVDARemote和JAWS Tandem)进行远程访问的解决方案要求客户端和远程站点的操作系统平台具有同性。本演示将介绍Sinter,一个消除这一要求的系统。例如,有了Sinter,盲人Mac用户现在可以使用VoiceOver访问远程Windows应用程序,这在以前是不可能的。
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引用次数: 0
Towards a Sign-Based Indoor Navigation System for People with Visual Impairments. 基于视觉障碍人士的室内导航系统研究。
Pub Date : 2016-10-01 DOI: 10.1145/2982142.2982202
Alejandro Rituerto, Giovanni Fusco, James M Coughlan

Navigation is a challenging task for many travelers with visual impairments. While a variety of GPS-enabled tools can provide wayfinding assistance in outdoor settings, GPS provides no useful localization information indoors. A variety of indoor navigation tools are being developed, but most of them require potentially costly physical infrastructure to be installed and maintained, or else the creation of detailed visual models of the environment. We report development of a new smartphone-based navigation aid, which combines inertial sensing, computer vision and floor plan information to estimate the user's location with no additional physical infrastructure and requiring only the locations of signs relative to the floor plan. A formative study was conducted with three blind volunteer participants demonstrating the feasibility of the approach and highlighting the areas needing improvement.

导航对许多有视觉障碍的旅行者来说是一项具有挑战性的任务。虽然各种支持GPS的工具可以在室外环境中提供寻路帮助,但GPS无法在室内提供有用的定位信息。各种室内导航工具正在开发中,但其中大多数需要安装和维护潜在的昂贵的物理基础设施,或者创建详细的环境视觉模型。我们报告了一种新的基于智能手机的导航辅助设备的开发,它结合了惯性传感、计算机视觉和平面图信息来估计用户的位置,不需要额外的物理基础设施,只需要相对于平面图的标志位置。三名盲人志愿者参与了一项形成性研究,展示了该方法的可行性,并强调了需要改进的领域。
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引用次数: 26
Using Computer Vision to Access Appliance Displays. 使用计算机视觉访问电器显示器。
Pub Date : 2014-01-01 DOI: 10.1145/2661334.2661404
Giovanni Fusco, Ender Tekin, Richard E Ladner, James M Coughlan

People who are blind or visually impaired face difficulties accessing a growing array of everyday appliances, needed to perform a variety of daily activities, because they are equipped with electronic displays. We are developing a "Display Reader" smartphone app, which uses computer vision to help a user acquire a usable image of a display, to address this problem. The current prototype analyzes video from the smartphone's camera, providing real-time feedback to guide the user until a satisfactory image is acquired, based on automatic estimates of image blur and glare. Formative studies were conducted with several blind and visually impaired participants, whose feedback is guiding the development of the user interface. The prototype software has been released as a Free and Open Source (FOSS) project.

盲人或视力受损的人在使用越来越多的日常设备时面临困难,这些设备需要进行各种各样的日常活动,因为他们配备了电子显示器。为了解决这个问题,我们正在开发一款“显示屏阅读器”智能手机应用程序,它使用计算机视觉来帮助用户获取显示器的可用图像。目前的原型机分析来自智能手机摄像头的视频,根据图像模糊和眩光的自动估计,提供实时反馈来指导用户,直到获得满意的图像。对几名盲人和视障参与者进行了形成性研究,他们的反馈指导了用户界面的开发。原型软件已经作为一个自由和开源(FOSS)项目发布。
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引用次数: 21
Anti-blur feedback for visually impaired users of smartphone cameras 针对智能手机摄像头视障用户的防模糊反馈
Pub Date : 2010-10-25 DOI: 10.1145/1878803.1878847
P. Sanketi, J. Coughlan
A wide range of smartphone applications are emerging that employ image processing and computer vision algorithms to interpret the contents of images acquired by the phone's built-in camera, including applications that read product barcodes and recognize a variety of documents and other objects. However, almost all of these applications are designed for normally sighted users; a major barrier for visually impaired users (who might benefit greatly from such applications) is the difficulty of taking good-quality images. To overcome this barrier, this paper focuses on reducing the incidence of motion blur, caused by camera shake and other movements, which is a common cause of poor-quality, unusable images. We propose a simple technique for detecting camera shake, using the smartphone's built-in accelerometer (i.e. tilt sensor) to alert the user in real-time to any shake, providing feedback that enables him/her to hold the camera more steadily. A preliminary experiment with a blind iPhone user demonstrates the feasibility of the approach.
大量智能手机应用程序正在涌现,它们采用图像处理和计算机视觉算法来解读手机内置摄像头获取的图像内容,包括读取产品条形码和识别各种文件和其他物体的应用程序。然而,几乎所有这些应用程序都是为视力正常的用户设计的;对于视力受损的用户(他们可能从这些应用程序中受益匪浅)来说,一个主要障碍是难以拍摄高质量的图像。为了克服这一障碍,本文着重于减少由相机抖动和其他运动引起的运动模糊的发生率,这是导致图像质量差,不可用的常见原因。我们提出了一种简单的检测相机抖动的技术,使用智能手机内置的加速度计(即倾斜传感器)实时提醒用户任何抖动,提供反馈,使他/她能够更稳定地握住相机。一个盲人iPhone用户的初步实验证明了这种方法的可行性。
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引用次数: 10
The dark side impacts of IT on society 资讯科技对社会的负面影响
Pub Date : 1997-01-01 DOI: 10.1145/2723279.2723294
Bruce Sterling
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引用次数: 0
Chess programs (editor's note): from basement to marketplace 国际象棋程序(编者注):从地下室到市场
Pub Date : 1985-01-01 DOI: 10.1145/320435.320507
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引用次数: 0
Models (fractal and otherwise) for perception and generation of images 用于感知和生成图像的模型(分形或其他)
Pub Date : 1984-01-01 DOI: 10.1145/800171.809632
A. Pentland
Perception is best understood as the interpretation of sensory data in terms of models of how the world is structured and how it behaves; these models are exactly those that are most useful for generation of computer images. By recognizing and exploiting this commonality we have been able to make surprising progress in both fields.
感知最好被理解为根据世界的结构和行为模式对感官数据的解释;这些模型正是对生成计算机图像最有用的模型。通过认识和利用这一共性,我们已经能够在这两个领域取得惊人的进展。
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引用次数: 0
Interactive image understanding 交互式图像理解
Pub Date : 1984-01-01 DOI: 10.1145/800171.809629
A. Hanson
Cooperation between a human expert and an image processing system can give much better results than either the human or computer working alone. The computer must display geometrical information that exploits the perceptual characteristics of the human user, while the human must convey to the computer system ideas that can result in practical computation. We discuss new image understanding systems with human interfaces that support a powerful dialog about image features and characteristics.
人类专家和图像处理系统之间的合作可以比人类或计算机单独工作产生更好的结果。计算机必须显示利用人类用户感知特征的几何信息,而人类必须向计算机系统传达能够导致实际计算的思想。我们讨论了具有人机界面的新的图像理解系统,该系统支持关于图像特征和特征的强大对话。
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引用次数: 0
Caricatures from images 来自图像的漫画
Pub Date : 1984-01-01 DOI: 10.1145/800171.809631
S. Brennan
A caricature is a graphical coding of facial features that seeks, paradoxically, to be more like the face than the face itself. A theory of computation for caricatures of frontal faces has been developed and implemented in computer graphics. The caricature generator starts with a digitized image of a face and distorts a line drawing representation of the face relative to a norm. This transformation emphasizes perceptually significant information, reduces noise, and exploits some of the same mechanisms used in human memory for faces.
讽刺漫画是一种面部特征的图形编码,它寻求的是,矛盾的是,更像脸而不是脸本身。一种计算正面漫画的理论已经发展并在计算机图形学中实现。漫画生成器从面部的数字化图像开始,并扭曲相对于规范的面部线条绘制表示。这种转换强调了感知上的重要信息,减少了噪音,并利用了一些与人类面部记忆相同的机制。
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引用次数: 1
期刊
ASSETS. Annual ACM Conference on Assistive Technologies
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