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Smartphone Pupillometry and Machine Learning for Detection of Acute Mild Traumatic Brain Injury: Cohort Study 智能手机瞳孔测量和机器学习用于检测急性轻度创伤性脑损伤:队列研究
Pub Date : 2024-06-13 DOI: 10.2196/58398
A. Maxin, Do H Lim, Sophie Kush, Jack Carpenter, Rami Shaibani, Bernice G Gulek, Kimberly G. Harmon, A. Mariakakis, Lynn B McGrath, Michael R. Levitt
Quantitative pupillometry is used in mild traumatic brain injury (mTBI) with changes in pupil reactivity noted after blast injury, chronic mTBI, and sports-related concussion. We evaluated the diagnostic capabilities of a smartphone-based digital pupillometer to differentiate patients with mTBI in the emergency department from controls. Adult patients diagnosed with acute mTBI with normal neuroimaging were evaluated in an emergency department within 36 hours of injury (control group: healthy adults). The PupilScreen smartphone pupillometer was used to measure the pupillary light reflex (PLR), and quantitative curve morphological parameters of the PLR were compared between mTBI and healthy controls. To address the class imbalance in our sample, a synthetic minority oversampling technique was applied. All possible combinations of PLR parameters produced by the smartphone pupillometer were then applied as features to 4 binary classification machine learning algorithms: random forest, k-nearest neighbors, support vector machine, and logistic regression. A 10-fold cross-validation technique stratified by cohort was used to produce accuracy, sensitivity, specificity, area under the curve, and F1-score metrics for the classification of mTBI versus healthy participants. Of 12 patients with acute mTBI, 33% (4/12) were female (mean age 54.1, SD 22.2 years), and 58% (7/12) were White with a median Glasgow Coma Scale (GCS) of 15. Of the 132 healthy patients, 67% (88/132) were female, with a mean age of 36 (SD 10.2) years and 64% (84/132) were White with a median GCS of 15. Significant differences were observed in PLR recordings between healthy controls and patients with acute mTBI in the PLR parameters, that are (1) percent change (mean 34%, SD 8.3% vs mean 26%, SD 7.9%; P<.001), (2) minimum pupillary diameter (mean 34.8, SD 6.1 pixels vs mean 29.7, SD 6.1 pixels; P=.004), (3) maximum pupillary diameter (mean 53.6, SD 12.4 pixels vs mean 40.9, SD 11.9 pixels; P<.001), and (4) mean constriction velocity (mean 11.5, SD 5.0 pixels/second vs mean 6.8, SD 3.0 pixels/second; P<.001) between cohorts. After the synthetic minority oversampling technique, both cohorts had a sample size of 132 recordings. The best-performing binary classification model was a random forest model using the PLR parameters of latency, percent change, maximum diameter, minimum diameter, mean constriction velocity, and maximum constriction velocity as features. This model produced an overall accuracy of 93.5%, sensitivity of 96.2%, specificity of 90.9%, area under the curve of 0.936, and F1-score of 93.7% for differentiating between pupillary changes in mTBI and healthy participants. The absolute values are unable to be provided for the performance percentages reported here due to the mechanism of 10-fold cross validation that was used to obtain them. In this pilot study, quantitative smartphone pupillometry demonstrates the potential to be a useful tool in th
定量瞳孔测量法可用于轻度创伤性脑损伤(mTBI),在爆炸伤、慢性 mTBI 和运动相关脑震荡后可发现瞳孔反应性的变化。 我们评估了基于智能手机的数字瞳孔计在急诊科区分轻度脑损伤患者和对照组患者的诊断能力。 在受伤后 36 小时内,急诊科对诊断为急性 mTBI 且神经影像正常的成人患者进行了评估(对照组:健康成人)。使用 PupilScreen 智能手机瞳孔仪测量瞳孔光反射(PLR),并比较 mTBI 和健康对照组之间的瞳孔光反射定量曲线形态参数。为了解决样本中的类不平衡问题,我们采用了合成少数超采样技术。然后,智能手机瞳孔仪产生的 PLR 参数的所有可能组合作为特征应用于 4 种二元分类机器学习算法:随机森林、k-近邻、支持向量机和逻辑回归。采用按组群分层的 10 倍交叉验证技术,得出了 mTBI 与健康参与者分类的准确性、灵敏度、特异性、曲线下面积和 F1 分数指标。 在 12 名急性 mTBI 患者中,33%(4/12)为女性(平均年龄 54.1 岁,标准差 22.2 岁),58%(7/12)为白人,格拉斯哥昏迷量表(GCS)中位数为 15。在 132 名健康患者中,67%(88/132)为女性,平均年龄 36 岁(标准差 10.2 岁),64%(84/132)为白人,格拉斯哥昏迷量表(GCS)中位数为 15。健康对照组和急性 mTBI 患者的 PLR 记录在以下参数上存在显著差异:(1)百分比变化(平均 34%,SD 8.3% vs 平均 26%,SD 7.9%;P<.001);(2)最小瞳孔直径(平均 34.8,SD 6.1 像素 vs 平均 29.7,SD 6.1 像素;P=.004)、(3)队列之间的最大瞳孔直径(平均 53.6,SD 12.4 像素 vs 平均 40.9,SD 11.9 像素;P<.001)和(4)平均收缩速度(平均 11.5,SD 5.0 像素/秒 vs 平均 6.8,SD 3.0 像素/秒;P<.001)。采用合成少数超采样技术后,两个队列的样本量均为 132 条记录。表现最好的二元分类模型是一个随机森林模型,该模型使用了潜伏期、百分比变化、最大直径、最小直径、平均收缩速度和最大收缩速度等 PLR 参数作为特征。该模型在区分 mTBI 和健康参与者的瞳孔变化方面的总体准确率为 93.5%,灵敏度为 96.2%,特异性为 90.9%,曲线下面积为 0.936,F1 分数为 93.7%。由于采用了 10 倍交叉验证机制,因此无法提供此处报告的性能百分比的绝对值。 在这项试验性研究中,定量智能手机瞳孔测量法证明了它有可能成为未来诊断急性 mTBI 的有用工具。
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引用次数: 0
Direct Clinical Applications of Natural Language Processing in Common Neurological Disorders: Scoping Review 自然语言处理在常见神经系统疾病中的直接临床应用:范围审查
Pub Date : 2024-05-22 DOI: 10.2196/51822
Ilana Lefkovitz, Samantha Walsh, L. J. Blank, Nathalie Jetté, Benjamin R Kummer
Natural language processing (NLP), a branch of artificial intelligence that analyzes unstructured language, is being increasingly used in health care. However, the extent to which NLP has been formally studied in neurological disorders remains unclear. We sought to characterize studies that applied NLP to the diagnosis, prediction, or treatment of common neurological disorders. This review followed the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) standards. The search was conducted using MEDLINE and Embase on May 11, 2022. Studies of NLP use in migraine, Parkinson disease, Alzheimer disease, stroke and transient ischemic attack, epilepsy, or multiple sclerosis were included. We excluded conference abstracts, review papers, as well as studies involving heterogeneous clinical populations or indirect clinical uses of NLP. Study characteristics were extracted and analyzed using descriptive statistics. We did not aggregate measurements of performance in our review due to the high variability in study outcomes, which is the main limitation of the study. In total, 916 studies were identified, of which 41 (4.5%) met all eligibility criteria and were included in the final review. Of the 41 included studies, the most frequently represented disorders were stroke and transient ischemic attack (n=20, 49%), followed by epilepsy (n=10, 24%), Alzheimer disease (n=6, 15%), and multiple sclerosis (n=5, 12%). We found no studies of NLP use in migraine or Parkinson disease that met our eligibility criteria. The main objective of NLP was diagnosis (n=20, 49%), followed by disease phenotyping (n=17, 41%), prognostication (n=9, 22%), and treatment (n=4, 10%). In total, 18 (44%) studies used only machine learning approaches, 6 (15%) used only rule-based methods, and 17 (41%) used both. We found that NLP was most commonly applied for diagnosis, implying a potential role for NLP in augmenting diagnostic accuracy in settings with limited access to neurological expertise. We also found several gaps in neurological NLP research, with few to no studies addressing certain disorders, which may suggest additional areas of inquiry. Prospective Register of Systematic Reviews (PROSPERO) CRD42021228703; https://www.crd.york.ac.uk/PROSPERO/display_record.php?RecordID=228703
自然语言处理(NLP)是人工智能的一个分支,用于分析非结构化语言,目前正越来越多地应用于医疗保健领域。然而,NLP在神经系统疾病中的正式研究程度仍不明确。 我们试图找出将 NLP 应用于常见神经系统疾病诊断、预测或治疗的研究的特点。 本综述遵循了 PRISMA-ScR(《系统综述和元分析扩展范围综述的首选报告项目》)标准。检索于 2022 年 5 月 11 日通过 MEDLINE 和 Embase 进行。纳入了有关 NLP 用于偏头痛、帕金森病、阿尔茨海默病、中风和短暂性脑缺血发作、癫痫或多发性硬化症的研究。我们排除了会议摘要、综述论文以及涉及异质性临床人群或 NLP 间接临床应用的研究。我们采用描述性统计方法提取并分析了研究特征。由于研究结果的可变性较高,我们没有在综述中对绩效进行汇总测量,这也是本研究的主要局限性。 总共确定了 916 项研究,其中 41 项(4.5%)符合所有资格标准,被纳入最终综述。在纳入的 41 项研究中,最常见的疾病是中风和短暂性脑缺血发作(20 项,占 49%),其次是癫痫(10 项,占 24%)、阿尔茨海默病(6 项,占 15%)和多发性硬化(5 项,占 12%)。我们没有发现任何关于 NLP 用于偏头痛或帕金森病的研究符合我们的资格标准。NLP的主要目的是诊断(20人,占49%),其次是疾病表型(17人,占41%)、预后(9人,占22%)和治疗(4人,占10%)。总共有 18 项研究(44%)只使用了机器学习方法,6 项研究(15%)只使用了基于规则的方法,17 项研究(41%)同时使用了这两种方法。 我们发现,NLP 最常被用于诊断,这意味着在神经学专业知识有限的情况下,NLP 在提高诊断准确性方面具有潜在的作用。我们还发现了神经学NLP研究中的几个空白点,针对某些疾病的研究很少,甚至没有,这可能暗示了更多的研究领域。 系统综述前瞻性注册表 (PROSPERO) CRD42021228703; https://www.crd.york.ac.uk/PROSPERO/display_record.php?RecordID=228703
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引用次数: 0
Virtual Reality–Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study 为后天性脑损伤导致认知障碍的患者提供基于虚拟现实的神经康复支持工具:可用性和可行性研究
Pub Date : 2024-03-18 DOI: 10.2196/50538
Alba Prats-Bisbe, Jaume López-Carballo, A. García-Molina, David Leno-Colorado, A. García-Rudolph, E. Opisso, Raimon Jané
Acquired brain injury (ABI) is a prominent cause of disability globally, with virtual reality (VR) emerging as a promising aid in neurorehabilitation. Nonetheless, the diversity among VR interventions can result in inconsistent outcomes and pose challenges in determining efficacy. Recent reviews offer best practice recommendations for designing and implementing therapeutic VR interventions to evaluate the acceptance of fully immersive VR interventions. This study aims to evaluate the usability and feasibility of a co-designed VR-based neurorehabilitation support tool by conducting multiple proof-of-concept trials in a sample of patients with ABI within a hospital setting. A single session deploying custom immersive serious games to train cognitive functions using a new-generation head-mounted display was conducted among a sample of inpatients with ABI. Structured questionnaires were administered at the end of the session to evaluate the usability of the system and the intervention, participants’ familiarity with the technology, and any adverse effects related to cybersickness. Additionally, the training duration while wearing the headset and the demographic characteristics of the participants were considered. A total of 20 patients with ABI participated in a 1-hour proof-of-concept trial. The mean usability score was 37 (SD 2.6) out of 40, the technology familiarity level was 9.2 (SD 2.9) out of 12, and the Simulator Sickness Questionnaire total score was 1.3 (SD 2). On average, participants wore the headset for approximately 25.6 (SD 4.7) minutes during the intervention. There were no substantial differences in usability and technology familiarity levels based on patients’ etiology or age, with no notable symptoms of cybersickness reported. Significantly strong correlations were noted between cybersickness symptoms and various usability categories, including exposure, motivation, interactivity, task specificity, and immersion aspects. Further, there was a significant association between the intervention time and the number of tasks performed (P<.001). Furthermore, patients who derived enjoyment from VR sessions expressed a heightened interest in incorporating VR into their daily neurorehabilitation practice (P<.001). Moreover, oculomotor issues were found to be highly sensitive to the onset of disorientation sickness symptoms (P<.001). Through a collaborative approach, this study showcases the usability and feasibility of a VR-based support tool for cognitive rehabilitation among inpatients with ABI. Key components of such interventions encompass a multidisciplinary array of immersive experiences integrating neurorehabilitation principles and serious games techniques.
获得性脑损伤(ABI)是全球致残的一个主要原因,而虚拟现实(VR)作为一种有前途的神经康复辅助手段正在崭露头角。然而,虚拟现实干预措施的多样性可能会导致结果不一致,并给疗效的确定带来挑战。最近的评论为设计和实施治疗性 VR 干预措施提供了最佳实践建议,以评估完全沉浸式 VR 干预措施的接受度。 本研究旨在通过在医院环境中对 ABI 患者样本进行多次概念验证试验,评估共同设计的基于 VR 的神经康复支持工具的可用性和可行性。 该试验在有 ABI 的住院病人样本中进行,使用新一代头戴式显示器进行了一次定制的沉浸式严肃游戏认知功能训练。在训练结束后进行了结构化问卷调查,以评估系统和干预措施的可用性、参与者对技术的熟悉程度以及与晕机有关的任何不良反应。此外,还考虑了佩戴耳机时的训练时间和参与者的人口统计学特征。 共有 20 名 ABI 患者参加了 1 小时的概念验证试验。在 40 分的总分中,平均可用性得分为 37 分(标准差为 2.6);在 12 分的总分中,技术熟悉程度得分为 9.2 分(标准差为 2.9);模拟器晕眩问卷总分为 1.3 分(标准差为 2)。在干预期间,参与者平均佩戴耳麦约 25.6 分钟(标准差 4.7 分钟)。根据患者的病因或年龄,可用性和技术熟悉程度没有实质性差异,也没有明显的晕机症状报告。赛博晕眩症状与各种可用性类别(包括接触、动机、互动性、任务特定性和沉浸感)之间存在明显的相关性。此外,干预时间与执行的任务数量之间也有明显的关联(P<.001)。此外,从 VR 课程中获得乐趣的患者对将 VR 纳入日常神经康复实践的兴趣更高(P<.001)。此外,研究还发现,眼球运动问题对迷失症症状的出现高度敏感(P<.001)。 本研究通过合作的方式,展示了基于 VR 的认知康复支持工具的可用性和可行性。此类干预措施的关键组成部分包括一系列融合神经康复原理和严肃游戏技术的多学科沉浸式体验。
{"title":"Virtual Reality–Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study","authors":"Alba Prats-Bisbe, Jaume López-Carballo, A. García-Molina, David Leno-Colorado, A. García-Rudolph, E. Opisso, Raimon Jané","doi":"10.2196/50538","DOIUrl":"https://doi.org/10.2196/50538","url":null,"abstract":"\u0000 \u0000 Acquired brain injury (ABI) is a prominent cause of disability globally, with virtual reality (VR) emerging as a promising aid in neurorehabilitation. Nonetheless, the diversity among VR interventions can result in inconsistent outcomes and pose challenges in determining efficacy. Recent reviews offer best practice recommendations for designing and implementing therapeutic VR interventions to evaluate the acceptance of fully immersive VR interventions.\u0000 \u0000 \u0000 \u0000 This study aims to evaluate the usability and feasibility of a co-designed VR-based neurorehabilitation support tool by conducting multiple proof-of-concept trials in a sample of patients with ABI within a hospital setting.\u0000 \u0000 \u0000 \u0000 A single session deploying custom immersive serious games to train cognitive functions using a new-generation head-mounted display was conducted among a sample of inpatients with ABI. Structured questionnaires were administered at the end of the session to evaluate the usability of the system and the intervention, participants’ familiarity with the technology, and any adverse effects related to cybersickness. Additionally, the training duration while wearing the headset and the demographic characteristics of the participants were considered.\u0000 \u0000 \u0000 \u0000 A total of 20 patients with ABI participated in a 1-hour proof-of-concept trial. The mean usability score was 37 (SD 2.6) out of 40, the technology familiarity level was 9.2 (SD 2.9) out of 12, and the Simulator Sickness Questionnaire total score was 1.3 (SD 2). On average, participants wore the headset for approximately 25.6 (SD 4.7) minutes during the intervention. There were no substantial differences in usability and technology familiarity levels based on patients’ etiology or age, with no notable symptoms of cybersickness reported. Significantly strong correlations were noted between cybersickness symptoms and various usability categories, including exposure, motivation, interactivity, task specificity, and immersion aspects. Further, there was a significant association between the intervention time and the number of tasks performed (P<.001). Furthermore, patients who derived enjoyment from VR sessions expressed a heightened interest in incorporating VR into their daily neurorehabilitation practice (P<.001). Moreover, oculomotor issues were found to be highly sensitive to the onset of disorientation sickness symptoms (P<.001).\u0000 \u0000 \u0000 \u0000 Through a collaborative approach, this study showcases the usability and feasibility of a VR-based support tool for cognitive rehabilitation among inpatients with ABI. Key components of such interventions encompass a multidisciplinary array of immersive experiences integrating neurorehabilitation principles and serious games techniques.\u0000","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"38 6","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140234481","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Easy and Versatile Neural Recording Platform (T-REX): Design and Development Study 简易多功能神经记录平台(T-REX):设计与开发研究
Pub Date : 2023-10-24 DOI: 10.2196/47881
Joaquín Amigó-Vega, Maarten C Ottenhoff, Maxime Verwoert, Pieter Kubben, Christian Herff
Background Recording time in invasive neuroscientific research is limited and must be used as efficiently as possible. Time is often lost due to a long setup time and errors by the researcher, driven by the number of manually performed steps. Currently, recording solutions that automate experimental overhead are either custom-made by researchers or provided as a submodule in comprehensive neuroscientific toolboxes, and there are no platforms focused explicitly on recording. Objective Minimizing the number of manual actions may reduce error rates and experimental overhead. However, automation should avoid reducing the flexibility of the system. Therefore, we developed a software package named T-REX (Standalone Recorder of Experiments) that specifically simplifies the recording of experiments while focusing on retaining flexibility. Methods The proposed solution is a standalone webpage that the researcher can provide without an active internet connection. It is built using Bootstrap5 for the frontend and the Python package Flask for the backend. Only Python 3.7+ and a few dependencies are required to start the different experiments. Data synchronization is implemented using Lab Streaming Layer, an open-source networked synchronization ecosystem, enabling all major programming languages and toolboxes to be used for developing and executing the experiments. Additionally, T-REX runs on Windows, Linux, and macOS. Results The system reduces experimental overhead during recordings to a minimum. Multiple experiments are centralized in a simple local web interface that reduces an experiment’s setup, start, and stop to a single button press. In principle, any type of experiment, regardless of the scientific field (eg, behavioral or cognitive sciences, and electrophysiology), can be executed with the platform. T-REX includes an easy-to-use interface that can be adjusted to specific recording modalities, amplifiers, and participants. Because of the automated setup, easy recording, and easy-to-use interface, participants may even start and stop experiments by themselves, thus potentially providing data without the researcher’s presence. Conclusions We developed a new recording platform that is operating system independent, user friendly, and robust. We provide researchers with a solution that can greatly increase the time spent on recording instead of setting up (with its possible errors).
背景:在侵入性神经科学研究中,记录时间是有限的,必须尽可能有效地利用。由于手动执行步骤的数量,研究人员的设置时间和错误经常导致时间损失。目前,自动化实验开销的记录解决方案要么是由研究人员定制的,要么是作为综合神经科学工具箱中的子模块提供的,而且没有明确专注于记录的平台。目的尽量减少人工操作的次数,降低错误率和实验开销。但是,自动化应该避免降低系统的灵活性。因此,我们开发了一个名为T-REX (Standalone Recorder of Experiments)的软件包,专门简化实验记录,同时注重保持灵活性。提出的解决方案是一个独立的网页,研究人员可以提供没有一个活跃的互联网连接。它使用Bootstrap5作为前端,使用Python包Flask作为后端。启动不同的实验只需要Python 3.7+和一些依赖项。数据同步使用Lab Streaming Layer实现,这是一个开源的网络同步生态系统,可以使用所有主要的编程语言和工具箱来开发和执行实验。此外,T-REX可以在Windows、Linux和macOS上运行。结果该系统将记录过程中的实验开销降至最低。多个实验集中在一个简单的本地web界面,减少了实验的设置,开始和停止到一个单一的按钮按下。原则上,任何类型的实验,无论科学领域(例如,行为或认知科学,以及电生理学),都可以在平台上执行。T-REX包括一个易于使用的界面,可以调整到特定的记录模式,放大器和参与者。由于自动设置,易于记录和易于使用的界面,参与者甚至可以自己开始和停止实验,从而有可能在没有研究人员在场的情况下提供数据。结论我们开发了一种新的录音平台,该平台与操作系统无关,用户友好,功能强大。我们为研究人员提供了一种解决方案,可以大大增加花费在记录上的时间,而不是设置(可能存在错误)。
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引用次数: 0
Connect Brain, a Mobile App for Studying Depth Perception in Angiography Visualization: Gamification Study 连接大脑,一个研究血管造影可视化深度感知的移动应用程序:游戏化研究
Pub Date : 2023-10-20 DOI: 10.2196/45828
Andrey Titov, Simon Drouin, Marta Kersten-Oertel
Background One of the bottlenecks of visualization research is the lack of volunteers for studies that evaluate new methods and paradigms. The increased availability of web-based marketplaces, combined with the possibility of implementing volume rendering, a computationally expensive method, on mobile devices, has opened the door for using gamification in the context of medical image visualization studies. Objective We aimed to describe a gamified study that we conducted with the goal of comparing several cerebrovascular visualization techniques and to evaluate whether gamification is a valid paradigm for conducting user studies in the domain of medical imaging. Methods The study was implemented in the form of a mobile game, Connect Brain, which was developed and distributed on both Android (Google LLC) and iOS (Apple Inc) platforms. Connect Brain features 2 minigames: one asks the player to make decisions about the depth of different vessels, and the other asks the player to determine whether 2 vessels are connected. Results The gamification paradigm, which allowed us to collect many data samples (5267 and 1810 for the depth comparison and vessel connectivity tasks, respectively) from many participants (N=111), yielded similar results regarding the effectiveness of visualization techniques to those of smaller in-laboratory studies. Conclusions The results of our study suggest that the gamification paradigm not only is a viable alternative to traditional in-laboratory user studies but could also present some advantages.
可视化研究的瓶颈之一是缺乏志愿者来评估新方法和范式。基于网络的市场的可用性增加,加上在移动设备上实现体积渲染(一种计算成本高昂的方法)的可能性,为在医学图像可视化研究中使用游戏化打开了大门。我们的目的是描述一项游戏化研究,目的是比较几种脑血管可视化技术,并评估游戏化是否为医学成像领域进行用户研究的有效范例。方法采用Android (Google LLC)和iOS (Apple Inc .)平台开发并发行的手机游戏《Connect Brain》进行研究。《Connect Brain》有两个小游戏:一个要求玩家决定不同血管的深度,另一个要求玩家决定两个血管是否相连。游戏化范式使我们能够从许多参与者(N=111)收集许多数据样本(分别用于深度比较和血管连接任务的5267和1810),在可视化技术的有效性方面产生了与较小的实验室研究相似的结果。我们的研究结果表明,游戏化范式不仅是传统实验室用户研究的可行替代方案,而且可能具有一些优势。
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引用次数: 0
Application of Low-cost Mobile Health for Remote Monitoring of Epilepsy Patients (Preprint) 应用低成本移动医疗远程监控癫痫患者(预印本)
Pub Date : 2023-07-08 DOI: 10.2196/50660
Natarajan Sriraam, S. Raghu, Erik D Gommer, Danny M W Hilkman, Yasin Temel, Shyam Vasudeva Rao, AS Hegde, Pieter Kubben
{"title":"Application of Low-cost Mobile Health for Remote Monitoring of Epilepsy Patients (Preprint)","authors":"Natarajan Sriraam, S. Raghu, Erik D Gommer, Danny M W Hilkman, Yasin Temel, Shyam Vasudeva Rao, AS Hegde, Pieter Kubben","doi":"10.2196/50660","DOIUrl":"https://doi.org/10.2196/50660","url":null,"abstract":"","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"2012 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139361423","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Clinical Perspectives on Using Remote Measurement Technology in Assessing Epilepsy, Multiple Sclerosis, and Depression: Delphi Study 应用远程测量技术评估癫痫、多发性硬化症和抑郁症的临床前景:德尔菲研究
Pub Date : 2023-04-25 DOI: 10.2196/41439
J. Andrews, M. Craven, B. Guo, J. Weyer, Simon Lees, S. Zormpas, S. Thorpe, Julie Devonshire, V. San Antonio‐Arce, W. Whitehouse, J. Julie, Sam Malins, A. Hammers, A. Reif, H. Ruhé, F. Durbano, S. Barlati, Arjune Sen, J. Frederiksen, Alessandra Martinelli, A. Callén, J. Torras-Borrell, N. Berrocal-Izquierdo, A. Zabalza, R. Morriss, C. Hollis
Multiple sclerosis (MS), epilepsy, and depression are chronic central nervous system conditions in which remote measurement technology (RMT) may offer benefits compared with usual assessment. We previously worked with clinicians, patients, and researchers to develop 13 use cases for RMT: 5 in epilepsy (seizure alert, seizure counting, risk scoring, triage support, and trend analysis), 3 in MS (detecting silent progression, detecting depression in MS, and donating data to a biobank), and 5 in depression (detecting trends, reviewing treatment, self-management, comorbid monitoring, and carer alert). In this study, we aimed to evaluate the use cases and related implementation issues with an expert panel of clinicians external to our project consortium. We used a Delphi exercise to validate the use cases and suggest a prioritization among them and to ascertain the importance of a variety of implementation issues related to RMT. The expert panel included clinicians from across Europe who were external to the project consortium. The study had 2 survey rounds (n=23 and n=17) and a follow-up interview round (n=9). Data were analyzed for consensus between participants and for stability between survey rounds. The interviews explored the reasons for answers given in the survey. The findings showed high stability between rounds on questions related to specific use cases but lower stability on questions relating to wider issues around the implementation of RMT. Overall, questions on wider issues also had less consensus. All 5 use cases for epilepsy (seizure alert, seizure counting, risk scoring, triage support, and trend analysis) were considered beneficial, with consensus among participants above the a priori threshold for most questions, although use case 3 (risk scoring) was considered less likely to facilitate or catalyze care. There was very little consensus on the benefits of the use cases in MS, although this may have resulted from a higher dropout rate of MS clinicians (50%). Participants agreed that there would be benefits for all 5 of the depression use cases, although fewer questions on use case 4 (triage support) reached consensus agreement than for depression use cases 1 (detecting trends), 2 (reviewing treatment), 3 (self-management), and 5 (carer alert). The qualitative analysis revealed further insights into each use case and generated 8 themes on practical issues related to implementation. Overall, these findings inform the prioritization of use cases for RMT that could be developed in future work, which may include clinical trials, cost-effectiveness studies, and the commercial development of RMT products and services. Priorities for further development include the use of RMT to provide more accurate records of symptoms and treatment response than is currently possible and to provide data that could help inform patient triage and generate timely alerts for patients and carers.
多发性硬化症(MS),癫痫和抑郁症是慢性中枢神经系统疾病,远程测量技术(RMT)与常规评估相比可能提供益处。我们之前与临床医生、患者和研究人员合作开发了13个RMT用例:5个用于癫痫(癫痫发作警报、癫痫发作计数、风险评分、分诊支持和趋势分析),3个用于多发性硬化症(检测无症状进展、检测多发性硬化症抑郁症,并将数据捐献给生物库),5个用于抑郁症(检测趋势、回顾治疗、自我管理、共病监测和护理人员警报)。在这项研究中,我们的目标是与项目联盟外部的临床医生专家小组一起评估用例和相关的实施问题。我们使用Delphi练习来验证用例,并建议它们之间的优先级,并确定与RMT相关的各种实现问题的重要性。专家小组包括来自欧洲各地的临床医生,他们不是项目联盟的成员。本研究分为2轮调查(n=23和n=17)和1轮随访访谈(n=9)。对数据进行了分析,以确保参与者之间的共识和调查轮次之间的稳定性。访谈探讨了调查中给出的答案的原因。结果表明,在与特定用例相关的问题上,轮次之间的稳定性很高,但是在与围绕RMT实现的更广泛的问题相关的问题上,稳定性较低。总体而言,关于更广泛议题的问题也缺乏共识。所有5个癫痫用例(癫痫发作警报、癫痫发作计数、风险评分、分诊支持和趋势分析)都被认为是有益的,参与者对大多数问题的共识高于先验阈值,尽管用例3(风险评分)被认为不太可能促进或催化护理。尽管这可能是由于MS临床医生较高的辍学率(50%),但对于MS用例的益处,人们几乎没有达成共识。参与者一致认为,所有5个抑郁症用例都将受益,尽管在用例4(分流支持)上达成共识的问题少于抑郁症用例1(检测趋势)、2(审查治疗)、3(自我管理)和5(护理人员警报)。定性分析揭示了对每个用例的进一步见解,并产生了与实现相关的8个实际问题的主题。总的来说,这些发现告知了RMT用例的优先级,这些用例可以在未来的工作中开发,其中可能包括临床试验,成本效益研究,以及RMT产品和服务的商业开发。进一步发展的优先事项包括使用RMT提供比目前可能的更准确的症状和治疗反应记录,并提供有助于为患者分流提供信息的数据,并为患者和护理人员及时发出警报。
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引用次数: 0
Automatic Cluster Analysis using a Semantic Relatedness Model for the Phonematic and Semantic Verbal Fluency Task in Parkinson's Disease: Results from a Prospective Multicenter Study (Preprint) 基于语义关联模型的帕金森病患者语音和语义语言流畅性自动聚类分析:一项前瞻性多中心研究结果(预印本)
Pub Date : 2023-01-27 DOI: 10.2196/46021
Tom Hähnel, Tim Feige, Julia Kunze, Andrea Epler, Anika Frank, J. Bendig, N. Schnalke, M. Wolz, P. Themann, B. Falkenburger
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引用次数: 0
A Digital Telehealth System to Compute the Myasthenia Gravis Core Examination Metrics. 计算重症肌无力核心检查指标的数字远程医疗系统。
Pub Date : 2023-01-01 DOI: 10.2196/43387
Marc Garbey, Guillaume Joerger, Quentin Lesport, Helen Girma, Sienna McNett, Mohammad Abu-Rub, Henry Kaminski

Background: Telemedicine practice for neurological diseases has grown significantly during the COVID-19 pandemic.Telemedicine offers an opportunity to assess digitalization of examinations and enhances access to modern computer vision and artificial intelligence processing to annotate and quantify examinations in a consistent and reproducible manner. The Myasthenia Gravis Core Examination (MG-CE) has been recommended for the telemedicine evaluation of patients with myasthenia gravis.

Objective: We aimed to assess the ability to take accurate and robust measurements during the examination, which would allow improvement in workflow efficiency by making the data acquisition and analytics fully automatic and thereby limit the potential for observation bias.

Methods: We used Zoom (Zoom Video Communications) videos of patients with myasthenia gravis undergoing the MG-CE. The core examination tests required 2 broad categories of processing. First, computer vision algorithms were used to analyze videos with a focus on eye or body motions. Second, for the assessment of examinations involving vocalization, a different category of signal processing methods was required. In this way, we provide an algorithm toolbox to assist clinicians with the MG-CE. We used a data set of 6 patients recorded during 2 sessions.

Results: Digitalization and control of quality of the core examination are advantageous and let the medical examiner concentrate on the patient instead of managing the logistics of the test. This approach showed the possibility of standardized data acquisition during telehealth sessions and provided real-time feedback on the quality of the metrics the medical doctor is assessing. Overall, our new telehealth platform showed submillimeter accuracy for ptosis and eye motion. In addition, the method showed good results in monitoring muscle weakness, demonstrating that continuous analysis is likely superior to pre-exercise and post-exercise subjective assessment.

Conclusions: We demonstrated the ability to objectively quantitate the MG-CE. Our results indicate that the MG-CE should be revisited to consider some of the new metrics that our algorithm identified. We provide a proof of concept involving the MG-CE, but the method and tools developed can be applied to many neurological disorders and have great potential to improve clinical care.

背景:在2019冠状病毒病大流行期间,神经系统疾病的远程医疗实践显著增加。远程医疗提供了评估数字化检查的机会,并增强了对现代计算机视觉和人工智能处理的访问,以一致和可重复的方式注释和量化检查。重症肌无力核心检查(MG-CE)已被推荐用于重症肌无力患者的远程医疗评估。目的:我们旨在评估在检查过程中进行准确和稳健测量的能力,这将通过使数据采集和分析完全自动化来提高工作流程效率,从而限制观察偏差的可能性。方法:采用Zoom (Zoom Video Communications)视频对重症肌无力患者进行MG-CE检查。核心考试要求处理两大类问题。首先,使用计算机视觉算法来分析重点关注眼睛或身体运动的视频。其次,对于涉及发声的考试的评估,需要一种不同类型的信号处理方法。通过这种方式,我们提供了一个算法工具箱来帮助临床医生进行MG-CE。我们使用了在两个疗程中记录的6名患者的数据集。结果:核心检查的数字化和质量控制是有利的,可以让法医专注于患者,而不是管理检验的后勤工作。这种方法显示了在远程保健会议期间进行标准化数据采集的可能性,并提供了关于医生正在评估的指标质量的实时反馈。总的来说,我们的新远程医疗平台在上睑下垂和眼动方面显示了亚毫米级的精度。此外,该方法在监测肌无力方面效果良好,表明连续分析可能优于运动前和运动后的主观评价。结论:我们证明了客观定量MG-CE的能力。我们的结果表明,应该重新审视MG-CE,以考虑我们的算法确定的一些新指标。我们提供了一个涉及MG-CE的概念证明,但所开发的方法和工具可以应用于许多神经系统疾病,并具有改善临床护理的巨大潜力。
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引用次数: 1
Remote Consultations for People With Parkinson Disease and Cognitive Impairment: Interview Study With Patients, Caregivers, and Health Care Professionals 帕金森病和认知障碍患者的远程会诊:对患者、护理人员和卫生保健专业人员的访谈研究
Pub Date : 2022-12-02 DOI: 10.2196/39974
Jennifer S Pigott, Megan Armstrong, Elizabeth Chesterman, J. Read, D. Nimmons, K. Walters, N. Davies, A. Schrag
The COVID-19 pandemic led to many consultations being conducted remotely. Cognitive impairment is recognized as a potential barrier to remote health care interactions and is common and heterogeneous in Parkinson disease. Studies have shown remote consultations in Parkinson disease to be feasible, but little is known about real-life experience, especially for those with cognitive impairment. We explored the experiences and perceptions of remote consultations for people with Parkinson disease and cognitive impairment. This study aimed to explore the experiences of remote consultations for people with Parkinson disease and cognitive impairment from the perspective of service users and professionals and investigate considerations for future service delivery. Semistructured interviews were conducted remotely with 11 people with Parkinson disease and cognitive impairment, 10 family caregivers, and 24 health care professionals (HCPs) between 2020 and 2021. Purposive sampling was used. Interviews were audio-recorded, transcribed, and analyzed using reflexive thematic analysis. Overall, four themes were identified: “the nature of remote interactions,” “challenges exacerbated by being remote,” “expectation versus reality,” and “optimizing for the future.” Remote consultations were considered as “transactional” and less personal, with difficulties in building rapport, and considered to play a different role from that of in-person consultations. The loss of nonverbal communication and ability of HCPs to sense led to remote consultations being perceived as riskier by all groups. Issues arising from communication and cognitive impairment, balancing the voices of the person with Parkinson disease and the caregiver, and discussions of the future affect this population specifically. Remote consultations were reported to have been more successful than anticipated in all 3 groups. Obstacles were not always as expected; for example, age was less of a barrier than predicted. Video consultations were perceived as being preferable to telephone consultations by many participants, but not accessible to all people with Parkinson disease. With widespread expectation of ongoing remote consultations, potential improvements for these 3 groups and health care services were identified, including practice, preparation, increased awareness of issues, expectation management by HCPs, and more time and flexibility for consultations. Advantages and challenges of remote consultations for this population are identified. Consultations could be improved with increased support, practice, preparation, awareness of issues, and more time and flexibility within services.
COVID-19大流行导致许多咨询都是远程进行的。认知障碍被认为是远程医疗互动的潜在障碍,在帕金森病中是常见的和异质性的。研究表明,帕金森病的远程咨询是可行的,但对现实生活中的经验知之甚少,尤其是对那些有认知障碍的人。我们探讨了帕金森病和认知障碍患者远程会诊的经验和看法。本研究旨在从服务使用者和专业人员的角度探讨帕金森病和认知障碍患者远程会诊的体验,并调查未来服务提供的考虑因素。在2020年至2021年期间,对11名帕金森病和认知障碍患者、10名家庭护理人员和24名卫生保健专业人员(HCPs)进行了半结构化的远程访谈。采用有目的抽样。访谈录音,转录,并使用反身性主题分析进行分析。总的来说,确定了四个主题:“远程交互的本质”、“远程加剧的挑战”、“期望与现实”以及“面向未来的优化”。远程协商被认为是“事务性的”,不太个人化,在建立融洽关系方面有困难,并被认为发挥与面对面协商不同的作用。非语言沟通的丧失和医务人员感知能力的丧失导致所有群体都认为远程咨询风险更大。沟通和认知障碍引起的问题,平衡帕金森病患者和护理者的声音,以及对未来的讨论,特别影响到这一人群。据报告,所有3组的远程会诊都比预期的更成功。障碍并不总是如预期的那样;例如,年龄并没有像预期的那样成为障碍。许多参与者认为视频咨询比电话咨询更好,但并非所有帕金森病患者都能获得视频咨询。由于对正在进行的远程会诊的广泛期望,确定了对这3个群体和卫生保健服务的潜在改进,包括实践、准备、提高对问题的认识、hcp的期望管理以及更多的会诊时间和灵活性。确定了远程咨询对这一人群的优势和挑战。可以通过增加支助、实践、准备、对问题的认识以及在服务内增加时间和灵活性来改进协商。
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引用次数: 2
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JMIR neurotechnology
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