首页 > 最新文献

JMIR neurotechnology最新文献

英文 中文
Ethics and Governance of Neurotechnology in Africa: Lessons From AI. 非洲神经技术的伦理与治理:来自人工智能的教训。
Pub Date : 2024-08-29 eCollection Date: 2024-01-01 DOI: 10.2196/56665
Damian Eke

As a novel technology frontier, neurotechnology is revolutionizing our perceptions of the brain and nervous system. With growing private and public investments, a thriving ecosystem of direct-to-consumer neurotechnologies has also emerged. These technologies are increasingly being introduced in many parts of the world, including Africa. However, as the use of this technology expands, neuroethics and ethics of emerging technology scholars are bringing attention to the critical concerns it raises. These concerns are largely not new but are uniquely amplified by the novelty of technology. They include ethical and legal issues such as privacy, human rights, human identity, bias, autonomy, and safety, which are part of the artificial intelligence ethics discourse. Most importantly, there is an obvious lack of regulatory oversight and a dearth of literature on the consideration of contextual ethical principles in the design and application of neurotechnology in Africa. This paper highlights lessons African stakeholders need to learn from the ethics and governance of artificial intelligence to ensure the design of ethically responsible and socially acceptable neurotechnology in and for Africa.

作为一种新兴的前沿技术,神经技术正在彻底改变我们对大脑和神经系统的认知。随着私人和公共投资的增长,一个直接面向消费者的神经技术生态系统也出现了。包括非洲在内的世界许多地区正越来越多地采用这些技术。然而,随着这项技术应用的扩大,神经伦理学和新兴技术伦理学学者正在关注它所引发的关键问题。这些担忧在很大程度上并不新鲜,而是被技术的新颖性独特地放大了。它们包括隐私、人权、人类身份、偏见、自治和安全等伦理和法律问题,这些都是人工智能伦理话语的一部分。最重要的是,在非洲神经技术的设计和应用中,明显缺乏监管监督和缺乏考虑情境伦理原则的文献。本文强调了非洲利益相关者需要从人工智能的伦理和治理中吸取的教训,以确保在非洲设计出道德上负责任、社会上可接受的神经技术。
{"title":"Ethics and Governance of Neurotechnology in Africa: Lessons From AI.","authors":"Damian Eke","doi":"10.2196/56665","DOIUrl":"10.2196/56665","url":null,"abstract":"<p><p>As a novel technology frontier, neurotechnology is revolutionizing our perceptions of the brain and nervous system. With growing private and public investments, a thriving ecosystem of direct-to-consumer neurotechnologies has also emerged. These technologies are increasingly being introduced in many parts of the world, including Africa. However, as the use of this technology expands, neuroethics and ethics of emerging technology scholars are bringing attention to the critical concerns it raises. These concerns are largely not new but are uniquely amplified by the novelty of technology. They include ethical and legal issues such as privacy, human rights, human identity, bias, autonomy, and safety, which are part of the artificial intelligence ethics discourse. Most importantly, there is an obvious lack of regulatory oversight and a dearth of literature on the consideration of contextual ethical principles in the design and application of neurotechnology in Africa. This paper highlights lessons African stakeholders need to learn from the ethics and governance of artificial intelligence to ensure the design of ethically responsible and socially acceptable neurotechnology in and for Africa.</p>","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"3 ","pages":"e56665"},"PeriodicalIF":0.0,"publicationDate":"2024-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12671330/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145672628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Assessing the Role of the Autonomic Nervous System as a Driver of Sleep Quality in Patients With Multiple Sclerosis: Observation Study. 评估自主神经系统在多发性硬化症患者睡眠质量中的作用:观察研究。
Pub Date : 2024-08-21 eCollection Date: 2024-01-01 DOI: 10.2196/48148
Max Moebus, Marc Hilty, Pietro Oldrati, Liliana Barrios, Christian Holz

Background: Low sleep quality is a common symptom of multiple sclerosis (MS) and substantially decreases patients' quality of life. The autonomic nervous system (ANS) is crucial to healthy sleep, and the transition from wake to sleep produces the largest shift in autonomic activity we experience every day. For patients with MS, the ANS is often impaired. The relationship between the ANS and perceived sleep quality in patients with MS remains elusive.

Objective: In this study, we aim to quantify the impact of the ANS and MS on perceived sleep quality.

Methods: We monitored 77 participants over 2 weeks using an arm-worn wearable sensor and a custom smartphone app. Besides recording daily perceived sleep quality, we continuously recorded participants' heart rate (HR) and HR variability on a per-second basis, as well as stress, activity, and the weather (20,700 hours of sensor data).

Results: During sleep, we found that reduced HR variability and increased motion led to lower perceived sleep quality in patients with MS (n=53) as well as the age- and gender-matched control group (n=24). An activated stress response (high sympathetic activity and low parasympathetic activity) while asleep resulted in lower perceived sleep quality. For patients with MS, an activated stress response while asleep reduced perceived sleep quality more heavily than in the control group. Similarly, the effect of increased stress levels throughout the day is particularly severe for patients with MS. For patients with MS, we found that stress correlated negatively with minimal observed HR while asleep and might even affect their daily routine. We found that patients with MS with more severe impairments generally recorded lower perceived sleep quality than patients with MS with less severe disease progression.

Conclusions: For patients with MS, stress throughout the day and an activated stress response while asleep play a crucial role in determining sleep quality, whereas this is less important for healthy individuals. Besides ensuring an adequate sleep duration, patients with MS might thus work to reduce stressors, which seem to have a particularly negative effect on sleep quality. Generally, however, sleep quality decreases with MS disease progression.

背景:睡眠质量低是多发性硬化症(MS)的常见症状,严重影响患者的生活质量。自主神经系统(ANS)对健康睡眠至关重要,从清醒到睡眠的过渡产生了我们每天经历的自主神经活动的最大转变。对于多发性硬化症患者,ANS经常受损。MS患者的ANS与感知睡眠质量之间的关系尚不清楚。目的:在本研究中,我们旨在量化ANS和MS对感知睡眠质量的影响。方法:我们使用佩戴在手臂上的可穿戴传感器和定制的智能手机应用程序对77名参与者进行了为期两周的监测。除了记录每天感知的睡眠质量外,我们还连续记录参与者每秒的心率(HR)和HR变异性,以及压力、活动和天气(20,700小时的传感器数据)。结果:在睡眠期间,我们发现MS患者(n=53)以及年龄和性别匹配的对照组(n=24)的HR变异性降低和运动增加导致感知睡眠质量降低。睡眠时激活的应激反应(高交感神经活动和低副交感神经活动)导致较低的感知睡眠质量。对于多发性硬化症患者,睡眠时激活的应激反应比对照组更严重地降低了他们的睡眠质量。同样,全天压力水平的增加对MS患者的影响尤其严重。对于MS患者,我们发现压力与睡眠时观察到的最小HR负相关,甚至可能影响他们的日常生活。我们发现,与疾病进展较轻的MS患者相比,损伤较严重的MS患者通常记录的感知睡眠质量较低。结论:对于MS患者来说,全天的压力和睡眠时激活的应激反应在决定睡眠质量方面起着至关重要的作用,而这对健康个体来说不太重要。除了保证充足的睡眠时间外,多发性硬化症患者可能会努力减少压力源,这似乎对睡眠质量有特别负面的影响。然而,一般来说,睡眠质量随着多发性硬化症的进展而下降。
{"title":"Assessing the Role of the Autonomic Nervous System as a Driver of Sleep Quality in Patients With Multiple Sclerosis: Observation Study.","authors":"Max Moebus, Marc Hilty, Pietro Oldrati, Liliana Barrios, Christian Holz","doi":"10.2196/48148","DOIUrl":"10.2196/48148","url":null,"abstract":"<p><strong>Background: </strong>Low sleep quality is a common symptom of multiple sclerosis (MS) and substantially decreases patients' quality of life. The autonomic nervous system (ANS) is crucial to healthy sleep, and the transition from wake to sleep produces the largest shift in autonomic activity we experience every day. For patients with MS, the ANS is often impaired. The relationship between the ANS and perceived sleep quality in patients with MS remains elusive.</p><p><strong>Objective: </strong>In this study, we aim to quantify the impact of the ANS and MS on perceived sleep quality.</p><p><strong>Methods: </strong>We monitored 77 participants over 2 weeks using an arm-worn wearable sensor and a custom smartphone app. Besides recording daily perceived sleep quality, we continuously recorded participants' heart rate (HR) and HR variability on a per-second basis, as well as stress, activity, and the weather (20,700 hours of sensor data).</p><p><strong>Results: </strong>During sleep, we found that reduced HR variability and increased motion led to lower perceived sleep quality in patients with MS (n=53) as well as the age- and gender-matched control group (n=24). An activated stress response (high sympathetic activity and low parasympathetic activity) while asleep resulted in lower perceived sleep quality. For patients with MS, an activated stress response while asleep reduced perceived sleep quality more heavily than in the control group. Similarly, the effect of increased stress levels throughout the day is particularly severe for patients with MS. For patients with MS, we found that stress correlated negatively with minimal observed HR while asleep and might even affect their daily routine. We found that patients with MS with more severe impairments generally recorded lower perceived sleep quality than patients with MS with less severe disease progression.</p><p><strong>Conclusions: </strong>For patients with MS, stress throughout the day and an activated stress response while asleep play a crucial role in determining sleep quality, whereas this is less important for healthy individuals. Besides ensuring an adequate sleep duration, patients with MS might thus work to reduce stressors, which seem to have a particularly negative effect on sleep quality. Generally, however, sleep quality decreases with MS disease progression.</p>","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"3 ","pages":"e48148"},"PeriodicalIF":0.0,"publicationDate":"2024-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12671311/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145672641","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Technology-Enabled Recreation and Leisure Programs and Activities for Older Adults With Cognitive Impairment: Rapid Scoping Review. 为认知障碍的老年人提供技术支持的娱乐和休闲项目和活动:快速范围审查。
Pub Date : 2024-08-08 eCollection Date: 2024-01-01 DOI: 10.2196/53038
Kristina Marie Kokorelias, Josephine McMurray, Charlene Chu, Arlene Astell, Alisa Grigorovich, Pia Kontos, Jessica Babineau, Jessica Bytautas, Ashley Ahuja, Andrea Iaboni
<p><strong>Background: </strong>Recreational and leisure activities significantly contribute to the well-being of older adults, positively impacting physical, cognitive, and mental health. However, limited mobility and cognitive decline often impede access to these activities, particularly for individuals living with dementia. With the increasing availability of digital technologies, there is a rising interest in using technology to deliver recreation and leisure activities for cognitively impaired individuals, acknowledging its potential to provide diverse experiences. The COVID-19 pandemic further highlighted the need for virtual program delivery, especially for individuals in long-term care settings, leading to the development of tools like the Dementia Isolation Toolkit aimed at supporting compassionate isolation. To better support future implementations of the DIT, our rapid scoping review explores evidence-based, technology-enabled recreation programs for older adults with cognitive impairments, which promote well-being.</p><p><strong>Objective: </strong>We conducted a rapid scoping review of published peer-reviewed literature to answer the following research question: What recreation and leisure programs or activities are being delivered using technology to adults living with dementia or another form of cognitive impairment?</p><p><strong>Methods: </strong>In total, 6 databases were searched by an Information Specialist. Single reviewers performed title or abstract review, full-text screening, data extraction, and study characteristic summarization.</p><p><strong>Results: </strong>A total of 92 documents representing 94 studies were identified. The review identified a variety of technology-enabled delivery methods, including robots, gaming consoles, tablets, televisions, and computers, used to engage participants in recreational and leisure activities. These technologies impacted mood, cognition, functional activity, and overall well-being among older adults with cognitive impairments. Activities for socializing were the most common, leveraging technologies such as social robots and virtual companions, while relaxation methods used virtual reality and digital reminiscence therapy. However, challenges included technological complexity and potential distress during reminiscing activities, prompting recommendations for diversified research settings, and increased sample sizes to comprehensively understand technology's impact on leisure among this demographic.</p><p><strong>Conclusions: </strong>The findings suggest that technology-enabled recreational activities, such as socializing, relaxation and self-awareness activities, music and dance, exergaming, and art, can positively impact the mood and overall well-being of older adults with cognitive impairment. Future research should embrace a more inclusive approach, integrating design, diverse settings, and a broader sample of older adults to develop technology-driven leisure activities tailore
背景:娱乐和休闲活动显著促进老年人的健康,对身体、认知和心理健康产生积极影响。然而,有限的行动能力和认知能力下降往往阻碍了这些活动的开展,特别是对于痴呆症患者。随着数字技术的日益普及,人们越来越有兴趣利用技术为认知障碍人士提供娱乐和休闲活动,并认识到其提供多样化体验的潜力。2019冠状病毒病大流行进一步凸显了对虚拟项目交付的需求,特别是对长期护理环境中的个人而言,这促使开发了痴呆症隔离工具包等工具,旨在支持富有同情心的隔离。为了更好地支持DIT的未来实施,我们的快速范围审查探讨了基于证据的、技术支持的老年人认知障碍娱乐项目,这些项目促进了福祉。目的:我们对已发表的同行评议文献进行了快速的范围审查,以回答以下研究问题:使用技术为患有痴呆症或其他形式认知障碍的成年人提供了哪些娱乐和休闲项目或活动?方法:由一名信息专家对6个数据库进行检索。单个审稿人进行标题或摘要审查、全文筛选、数据提取和研究特征总结。结果:共纳入92篇文献,代表94项研究。该审查确定了各种技术支持的交付方法,包括机器人、游戏机、平板电脑、电视和电脑,用于吸引参与者参加娱乐和休闲活动。这些技术影响了有认知障碍的老年人的情绪、认知、功能活动和整体幸福感。社交活动是最常见的,利用社交机器人和虚拟同伴等技术,而放松方法则使用虚拟现实和数字回忆疗法。然而,挑战包括技术的复杂性和在回忆活动中潜在的困扰,促使人们建议多样化的研究设置,并增加样本量,以全面了解技术对这一人口中的休闲影响。结论:研究结果表明,技术支持的娱乐活动,如社交、放松和自我意识活动、音乐和舞蹈、运动和艺术,可以对患有认知障碍的老年人的情绪和整体健康产生积极影响。未来的研究应该采用更具包容性的方法,整合设计、多样化的环境和更广泛的老年人样本,开发适合他们独特需求的技术驱动的休闲活动,并促进其有效利用。
{"title":"Technology-Enabled Recreation and Leisure Programs and Activities for Older Adults With Cognitive Impairment: Rapid Scoping Review.","authors":"Kristina Marie Kokorelias, Josephine McMurray, Charlene Chu, Arlene Astell, Alisa Grigorovich, Pia Kontos, Jessica Babineau, Jessica Bytautas, Ashley Ahuja, Andrea Iaboni","doi":"10.2196/53038","DOIUrl":"10.2196/53038","url":null,"abstract":"&lt;p&gt;&lt;strong&gt;Background: &lt;/strong&gt;Recreational and leisure activities significantly contribute to the well-being of older adults, positively impacting physical, cognitive, and mental health. However, limited mobility and cognitive decline often impede access to these activities, particularly for individuals living with dementia. With the increasing availability of digital technologies, there is a rising interest in using technology to deliver recreation and leisure activities for cognitively impaired individuals, acknowledging its potential to provide diverse experiences. The COVID-19 pandemic further highlighted the need for virtual program delivery, especially for individuals in long-term care settings, leading to the development of tools like the Dementia Isolation Toolkit aimed at supporting compassionate isolation. To better support future implementations of the DIT, our rapid scoping review explores evidence-based, technology-enabled recreation programs for older adults with cognitive impairments, which promote well-being.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Objective: &lt;/strong&gt;We conducted a rapid scoping review of published peer-reviewed literature to answer the following research question: What recreation and leisure programs or activities are being delivered using technology to adults living with dementia or another form of cognitive impairment?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Methods: &lt;/strong&gt;In total, 6 databases were searched by an Information Specialist. Single reviewers performed title or abstract review, full-text screening, data extraction, and study characteristic summarization.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Results: &lt;/strong&gt;A total of 92 documents representing 94 studies were identified. The review identified a variety of technology-enabled delivery methods, including robots, gaming consoles, tablets, televisions, and computers, used to engage participants in recreational and leisure activities. These technologies impacted mood, cognition, functional activity, and overall well-being among older adults with cognitive impairments. Activities for socializing were the most common, leveraging technologies such as social robots and virtual companions, while relaxation methods used virtual reality and digital reminiscence therapy. However, challenges included technological complexity and potential distress during reminiscing activities, prompting recommendations for diversified research settings, and increased sample sizes to comprehensively understand technology's impact on leisure among this demographic.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Conclusions: &lt;/strong&gt;The findings suggest that technology-enabled recreational activities, such as socializing, relaxation and self-awareness activities, music and dance, exergaming, and art, can positively impact the mood and overall well-being of older adults with cognitive impairment. Future research should embrace a more inclusive approach, integrating design, diverse settings, and a broader sample of older adults to develop technology-driven leisure activities tailore","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"3 ","pages":"e53038"},"PeriodicalIF":0.0,"publicationDate":"2024-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12671325/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145672654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Invasive Brain-Computer Interfaces: A Critical Assessment of Current Developments and Future Prospects. 侵入性脑机接口:当前发展和未来前景的关键评估。
Pub Date : 2024-07-19 eCollection Date: 2024-01-01 DOI: 10.2196/60151
Pieter Kubben

Invasive brain-computer interfaces (BCIs) are gaining attention for their transformative potential in human-machine interaction. These devices, which connect directly to the brain, could revolutionize medical therapies and augmentative technologies. This viewpoint examines recent advancements, weighs benefits against risks, and explores ethical and regulatory considerations for the future of invasive BCIs.

侵入性脑机接口(BCIs)因其在人机交互中的革命性潜力而受到关注。这些设备直接连接到大脑,可能会彻底改变医疗疗法和辅助技术。这一观点考察了最近的进展,权衡了利益与风险,并探讨了侵入性脑机接口未来的伦理和监管考虑。
{"title":"Invasive Brain-Computer Interfaces: A Critical Assessment of Current Developments and Future Prospects.","authors":"Pieter Kubben","doi":"10.2196/60151","DOIUrl":"10.2196/60151","url":null,"abstract":"<p><p>Invasive brain-computer interfaces (BCIs) are gaining attention for their transformative potential in human-machine interaction. These devices, which connect directly to the brain, could revolutionize medical therapies and augmentative technologies. This viewpoint examines recent advancements, weighs benefits against risks, and explores ethical and regulatory considerations for the future of invasive BCIs.</p>","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"3 ","pages":"e60151"},"PeriodicalIF":0.0,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12671281/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145672680","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Smartphone Pupillometry and Machine Learning for Detection of Acute Mild Traumatic Brain Injury: Cohort Study 智能手机瞳孔测量和机器学习用于检测急性轻度创伤性脑损伤:队列研究
Pub Date : 2024-06-13 DOI: 10.2196/58398
A. Maxin, Do H Lim, Sophie Kush, Jack Carpenter, Rami Shaibani, Bernice G Gulek, Kimberly G. Harmon, A. Mariakakis, Lynn B McGrath, Michael R. Levitt
Quantitative pupillometry is used in mild traumatic brain injury (mTBI) with changes in pupil reactivity noted after blast injury, chronic mTBI, and sports-related concussion. We evaluated the diagnostic capabilities of a smartphone-based digital pupillometer to differentiate patients with mTBI in the emergency department from controls. Adult patients diagnosed with acute mTBI with normal neuroimaging were evaluated in an emergency department within 36 hours of injury (control group: healthy adults). The PupilScreen smartphone pupillometer was used to measure the pupillary light reflex (PLR), and quantitative curve morphological parameters of the PLR were compared between mTBI and healthy controls. To address the class imbalance in our sample, a synthetic minority oversampling technique was applied. All possible combinations of PLR parameters produced by the smartphone pupillometer were then applied as features to 4 binary classification machine learning algorithms: random forest, k-nearest neighbors, support vector machine, and logistic regression. A 10-fold cross-validation technique stratified by cohort was used to produce accuracy, sensitivity, specificity, area under the curve, and F1-score metrics for the classification of mTBI versus healthy participants. Of 12 patients with acute mTBI, 33% (4/12) were female (mean age 54.1, SD 22.2 years), and 58% (7/12) were White with a median Glasgow Coma Scale (GCS) of 15. Of the 132 healthy patients, 67% (88/132) were female, with a mean age of 36 (SD 10.2) years and 64% (84/132) were White with a median GCS of 15. Significant differences were observed in PLR recordings between healthy controls and patients with acute mTBI in the PLR parameters, that are (1) percent change (mean 34%, SD 8.3% vs mean 26%, SD 7.9%; P<.001), (2) minimum pupillary diameter (mean 34.8, SD 6.1 pixels vs mean 29.7, SD 6.1 pixels; P=.004), (3) maximum pupillary diameter (mean 53.6, SD 12.4 pixels vs mean 40.9, SD 11.9 pixels; P<.001), and (4) mean constriction velocity (mean 11.5, SD 5.0 pixels/second vs mean 6.8, SD 3.0 pixels/second; P<.001) between cohorts. After the synthetic minority oversampling technique, both cohorts had a sample size of 132 recordings. The best-performing binary classification model was a random forest model using the PLR parameters of latency, percent change, maximum diameter, minimum diameter, mean constriction velocity, and maximum constriction velocity as features. This model produced an overall accuracy of 93.5%, sensitivity of 96.2%, specificity of 90.9%, area under the curve of 0.936, and F1-score of 93.7% for differentiating between pupillary changes in mTBI and healthy participants. The absolute values are unable to be provided for the performance percentages reported here due to the mechanism of 10-fold cross validation that was used to obtain them. In this pilot study, quantitative smartphone pupillometry demonstrates the potential to be a useful tool in th
定量瞳孔测量法可用于轻度创伤性脑损伤(mTBI),在爆炸伤、慢性 mTBI 和运动相关脑震荡后可发现瞳孔反应性的变化。 我们评估了基于智能手机的数字瞳孔计在急诊科区分轻度脑损伤患者和对照组患者的诊断能力。 在受伤后 36 小时内,急诊科对诊断为急性 mTBI 且神经影像正常的成人患者进行了评估(对照组:健康成人)。使用 PupilScreen 智能手机瞳孔仪测量瞳孔光反射(PLR),并比较 mTBI 和健康对照组之间的瞳孔光反射定量曲线形态参数。为了解决样本中的类不平衡问题,我们采用了合成少数超采样技术。然后,智能手机瞳孔仪产生的 PLR 参数的所有可能组合作为特征应用于 4 种二元分类机器学习算法:随机森林、k-近邻、支持向量机和逻辑回归。采用按组群分层的 10 倍交叉验证技术,得出了 mTBI 与健康参与者分类的准确性、灵敏度、特异性、曲线下面积和 F1 分数指标。 在 12 名急性 mTBI 患者中,33%(4/12)为女性(平均年龄 54.1 岁,标准差 22.2 岁),58%(7/12)为白人,格拉斯哥昏迷量表(GCS)中位数为 15。在 132 名健康患者中,67%(88/132)为女性,平均年龄 36 岁(标准差 10.2 岁),64%(84/132)为白人,格拉斯哥昏迷量表(GCS)中位数为 15。健康对照组和急性 mTBI 患者的 PLR 记录在以下参数上存在显著差异:(1)百分比变化(平均 34%,SD 8.3% vs 平均 26%,SD 7.9%;P<.001);(2)最小瞳孔直径(平均 34.8,SD 6.1 像素 vs 平均 29.7,SD 6.1 像素;P=.004)、(3)队列之间的最大瞳孔直径(平均 53.6,SD 12.4 像素 vs 平均 40.9,SD 11.9 像素;P<.001)和(4)平均收缩速度(平均 11.5,SD 5.0 像素/秒 vs 平均 6.8,SD 3.0 像素/秒;P<.001)。采用合成少数超采样技术后,两个队列的样本量均为 132 条记录。表现最好的二元分类模型是一个随机森林模型,该模型使用了潜伏期、百分比变化、最大直径、最小直径、平均收缩速度和最大收缩速度等 PLR 参数作为特征。该模型在区分 mTBI 和健康参与者的瞳孔变化方面的总体准确率为 93.5%,灵敏度为 96.2%,特异性为 90.9%,曲线下面积为 0.936,F1 分数为 93.7%。由于采用了 10 倍交叉验证机制,因此无法提供此处报告的性能百分比的绝对值。 在这项试验性研究中,定量智能手机瞳孔测量法证明了它有可能成为未来诊断急性 mTBI 的有用工具。
{"title":"Smartphone Pupillometry and Machine Learning for Detection of Acute Mild Traumatic Brain Injury: Cohort Study","authors":"A. Maxin, Do H Lim, Sophie Kush, Jack Carpenter, Rami Shaibani, Bernice G Gulek, Kimberly G. Harmon, A. Mariakakis, Lynn B McGrath, Michael R. Levitt","doi":"10.2196/58398","DOIUrl":"https://doi.org/10.2196/58398","url":null,"abstract":"\u0000 \u0000 Quantitative pupillometry is used in mild traumatic brain injury (mTBI) with changes in pupil reactivity noted after blast injury, chronic mTBI, and sports-related concussion.\u0000 \u0000 \u0000 \u0000 We evaluated the diagnostic capabilities of a smartphone-based digital pupillometer to differentiate patients with mTBI in the emergency department from controls.\u0000 \u0000 \u0000 \u0000 Adult patients diagnosed with acute mTBI with normal neuroimaging were evaluated in an emergency department within 36 hours of injury (control group: healthy adults). The PupilScreen smartphone pupillometer was used to measure the pupillary light reflex (PLR), and quantitative curve morphological parameters of the PLR were compared between mTBI and healthy controls. To address the class imbalance in our sample, a synthetic minority oversampling technique was applied. All possible combinations of PLR parameters produced by the smartphone pupillometer were then applied as features to 4 binary classification machine learning algorithms: random forest, k-nearest neighbors, support vector machine, and logistic regression. A 10-fold cross-validation technique stratified by cohort was used to produce accuracy, sensitivity, specificity, area under the curve, and F1-score metrics for the classification of mTBI versus healthy participants.\u0000 \u0000 \u0000 \u0000 Of 12 patients with acute mTBI, 33% (4/12) were female (mean age 54.1, SD 22.2 years), and 58% (7/12) were White with a median Glasgow Coma Scale (GCS) of 15. Of the 132 healthy patients, 67% (88/132) were female, with a mean age of 36 (SD 10.2) years and 64% (84/132) were White with a median GCS of 15. Significant differences were observed in PLR recordings between healthy controls and patients with acute mTBI in the PLR parameters, that are (1) percent change (mean 34%, SD 8.3% vs mean 26%, SD 7.9%; P<.001), (2) minimum pupillary diameter (mean 34.8, SD 6.1 pixels vs mean 29.7, SD 6.1 pixels; P=.004), (3) maximum pupillary diameter (mean 53.6, SD 12.4 pixels vs mean 40.9, SD 11.9 pixels; P<.001), and (4) mean constriction velocity (mean 11.5, SD 5.0 pixels/second vs mean 6.8, SD 3.0 pixels/second; P<.001) between cohorts. After the synthetic minority oversampling technique, both cohorts had a sample size of 132 recordings. The best-performing binary classification model was a random forest model using the PLR parameters of latency, percent change, maximum diameter, minimum diameter, mean constriction velocity, and maximum constriction velocity as features. This model produced an overall accuracy of 93.5%, sensitivity of 96.2%, specificity of 90.9%, area under the curve of 0.936, and F1-score of 93.7% for differentiating between pupillary changes in mTBI and healthy participants. The absolute values are unable to be provided for the performance percentages reported here due to the mechanism of 10-fold cross validation that was used to obtain them.\u0000 \u0000 \u0000 \u0000 In this pilot study, quantitative smartphone pupillometry demonstrates the potential to be a useful tool in th","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"48 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141347654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Direct Clinical Applications of Natural Language Processing in Common Neurological Disorders: Scoping Review 自然语言处理在常见神经系统疾病中的直接临床应用:范围审查
Pub Date : 2024-05-22 DOI: 10.2196/51822
Ilana Lefkovitz, Samantha Walsh, L. J. Blank, Nathalie Jetté, Benjamin R Kummer
Natural language processing (NLP), a branch of artificial intelligence that analyzes unstructured language, is being increasingly used in health care. However, the extent to which NLP has been formally studied in neurological disorders remains unclear. We sought to characterize studies that applied NLP to the diagnosis, prediction, or treatment of common neurological disorders. This review followed the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) standards. The search was conducted using MEDLINE and Embase on May 11, 2022. Studies of NLP use in migraine, Parkinson disease, Alzheimer disease, stroke and transient ischemic attack, epilepsy, or multiple sclerosis were included. We excluded conference abstracts, review papers, as well as studies involving heterogeneous clinical populations or indirect clinical uses of NLP. Study characteristics were extracted and analyzed using descriptive statistics. We did not aggregate measurements of performance in our review due to the high variability in study outcomes, which is the main limitation of the study. In total, 916 studies were identified, of which 41 (4.5%) met all eligibility criteria and were included in the final review. Of the 41 included studies, the most frequently represented disorders were stroke and transient ischemic attack (n=20, 49%), followed by epilepsy (n=10, 24%), Alzheimer disease (n=6, 15%), and multiple sclerosis (n=5, 12%). We found no studies of NLP use in migraine or Parkinson disease that met our eligibility criteria. The main objective of NLP was diagnosis (n=20, 49%), followed by disease phenotyping (n=17, 41%), prognostication (n=9, 22%), and treatment (n=4, 10%). In total, 18 (44%) studies used only machine learning approaches, 6 (15%) used only rule-based methods, and 17 (41%) used both. We found that NLP was most commonly applied for diagnosis, implying a potential role for NLP in augmenting diagnostic accuracy in settings with limited access to neurological expertise. We also found several gaps in neurological NLP research, with few to no studies addressing certain disorders, which may suggest additional areas of inquiry. Prospective Register of Systematic Reviews (PROSPERO) CRD42021228703; https://www.crd.york.ac.uk/PROSPERO/display_record.php?RecordID=228703
自然语言处理(NLP)是人工智能的一个分支,用于分析非结构化语言,目前正越来越多地应用于医疗保健领域。然而,NLP在神经系统疾病中的正式研究程度仍不明确。 我们试图找出将 NLP 应用于常见神经系统疾病诊断、预测或治疗的研究的特点。 本综述遵循了 PRISMA-ScR(《系统综述和元分析扩展范围综述的首选报告项目》)标准。检索于 2022 年 5 月 11 日通过 MEDLINE 和 Embase 进行。纳入了有关 NLP 用于偏头痛、帕金森病、阿尔茨海默病、中风和短暂性脑缺血发作、癫痫或多发性硬化症的研究。我们排除了会议摘要、综述论文以及涉及异质性临床人群或 NLP 间接临床应用的研究。我们采用描述性统计方法提取并分析了研究特征。由于研究结果的可变性较高,我们没有在综述中对绩效进行汇总测量,这也是本研究的主要局限性。 总共确定了 916 项研究,其中 41 项(4.5%)符合所有资格标准,被纳入最终综述。在纳入的 41 项研究中,最常见的疾病是中风和短暂性脑缺血发作(20 项,占 49%),其次是癫痫(10 项,占 24%)、阿尔茨海默病(6 项,占 15%)和多发性硬化(5 项,占 12%)。我们没有发现任何关于 NLP 用于偏头痛或帕金森病的研究符合我们的资格标准。NLP的主要目的是诊断(20人,占49%),其次是疾病表型(17人,占41%)、预后(9人,占22%)和治疗(4人,占10%)。总共有 18 项研究(44%)只使用了机器学习方法,6 项研究(15%)只使用了基于规则的方法,17 项研究(41%)同时使用了这两种方法。 我们发现,NLP 最常被用于诊断,这意味着在神经学专业知识有限的情况下,NLP 在提高诊断准确性方面具有潜在的作用。我们还发现了神经学NLP研究中的几个空白点,针对某些疾病的研究很少,甚至没有,这可能暗示了更多的研究领域。 系统综述前瞻性注册表 (PROSPERO) CRD42021228703; https://www.crd.york.ac.uk/PROSPERO/display_record.php?RecordID=228703
{"title":"Direct Clinical Applications of Natural Language Processing in Common Neurological Disorders: Scoping Review","authors":"Ilana Lefkovitz, Samantha Walsh, L. J. Blank, Nathalie Jetté, Benjamin R Kummer","doi":"10.2196/51822","DOIUrl":"https://doi.org/10.2196/51822","url":null,"abstract":"\u0000 \u0000 Natural language processing (NLP), a branch of artificial intelligence that analyzes unstructured language, is being increasingly used in health care. However, the extent to which NLP has been formally studied in neurological disorders remains unclear.\u0000 \u0000 \u0000 \u0000 We sought to characterize studies that applied NLP to the diagnosis, prediction, or treatment of common neurological disorders.\u0000 \u0000 \u0000 \u0000 This review followed the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) standards. The search was conducted using MEDLINE and Embase on May 11, 2022. Studies of NLP use in migraine, Parkinson disease, Alzheimer disease, stroke and transient ischemic attack, epilepsy, or multiple sclerosis were included. We excluded conference abstracts, review papers, as well as studies involving heterogeneous clinical populations or indirect clinical uses of NLP. Study characteristics were extracted and analyzed using descriptive statistics. We did not aggregate measurements of performance in our review due to the high variability in study outcomes, which is the main limitation of the study.\u0000 \u0000 \u0000 \u0000 In total, 916 studies were identified, of which 41 (4.5%) met all eligibility criteria and were included in the final review. Of the 41 included studies, the most frequently represented disorders were stroke and transient ischemic attack (n=20, 49%), followed by epilepsy (n=10, 24%), Alzheimer disease (n=6, 15%), and multiple sclerosis (n=5, 12%). We found no studies of NLP use in migraine or Parkinson disease that met our eligibility criteria. The main objective of NLP was diagnosis (n=20, 49%), followed by disease phenotyping (n=17, 41%), prognostication (n=9, 22%), and treatment (n=4, 10%). In total, 18 (44%) studies used only machine learning approaches, 6 (15%) used only rule-based methods, and 17 (41%) used both.\u0000 \u0000 \u0000 \u0000 We found that NLP was most commonly applied for diagnosis, implying a potential role for NLP in augmenting diagnostic accuracy in settings with limited access to neurological expertise. We also found several gaps in neurological NLP research, with few to no studies addressing certain disorders, which may suggest additional areas of inquiry.\u0000 \u0000 \u0000 \u0000 Prospective Register of Systematic Reviews (PROSPERO) CRD42021228703; https://www.crd.york.ac.uk/PROSPERO/display_record.php?RecordID=228703\u0000","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"54 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141112826","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Beyond Audio-Video Telehealth: Perspective on the Current State and Future Directions of Digital Neurological Care in the United States. 超越视听远程医疗:对美国数字神经护理的现状和未来方向的看法。
Pub Date : 2024-04-11 eCollection Date: 2024-01-01 DOI: 10.2196/46736
Benjamin R Kummer, Neil A Busis

Background: The COVID-19 pandemic transformed neurological care by both requiring digital health modalities to reach patients and profoundly lowering barriers to digital health adoption. This combination of factors has given rise to a distinctive, emerging care model in neurology characterized by new technologies, care arrangements, and uncertainties. As the pandemic transitions to an endemic, there is a need to characterize the current and future states of this unique period in neurology.

Objective: We sought to describe the current state of the pandemic- and postpandemic-related changes in neurological care and offer a view of the possible future directions of the field.

Methods: We reviewed several themes across the "new digital normal" in neurology, including trends in technology adoption, barriers to technology access, newly available telehealth services, unresolved questions, and an outlook on the future of digital neurology.

Results: In this new era of neurological care, we emphasize that synchronous audio-video telehealth remains the predominant form of digital interaction between neurologists and patients, mainly due to pandemic-related regulatory changes and the preexisting, steady adoption of video platforms in the prepandemic era. We also identify a persistent digital divide, with audio-only telehealth remaining a necessity for preserving care access. Asynchronous telehealth methods and services, including care coordination, interprofessional consultations, remote patient monitoring, and teletreatment are becoming increasingly important for neurological care. Finally, we identify several unanswered questions regarding the future of this "new normal," including the lasting effects of emergency regulatory changes, the value proposition of telehealth, the future of telehealth reimbursement in neurology, as well as privacy considerations and trade-offs in asynchronous neurological care models.

Conclusions: The COVID-19 pandemic has ushered in an era of digital adoption and innovation in neurological care, characterized by novel care models, services, and technologies, as well as numerous unresolved questions regarding the future.

背景:2019冠状病毒病(COVID-19)大流行改变了神经系统护理,既要求为患者提供数字健康模式,又大大降低了采用数字健康的障碍。这些因素结合在一起,产生了一种独特的、新兴的神经病学护理模式,其特点是新技术、护理安排和不确定性。随着大流行转变为地方病,有必要描述神经病学这一独特时期的当前和未来状态。目的:我们试图描述大流行和大流行后神经保健相关变化的现状,并对该领域未来可能的发展方向提出看法。方法:我们回顾了神经病学“新数字常态”的几个主题,包括技术采用的趋势、技术获取的障碍、新提供的远程医疗服务、未解决的问题以及对数字神经病学未来的展望。结果:在这个神经保健的新时代,我们强调,同步音视频远程医疗仍然是神经科医生和患者之间数字交互的主要形式,这主要是由于与大流行相关的监管变化以及大流行前时代已经存在的视频平台的稳定采用。我们还发现了持续存在的数字鸿沟,只有音频的远程保健仍然是保持获得护理的必要条件。异步远程保健方法和服务,包括护理协调、专业间会诊、远程患者监测和远程治疗,对神经系统护理变得越来越重要。最后,我们确定了关于这种“新常态”未来的几个未解决的问题,包括紧急监管变化的持久影响,远程医疗的价值主张,神经病学远程医疗报销的未来,以及异步神经护理模式的隐私考虑和权衡。结论:2019冠状病毒病大流行开启了神经系统护理采用数字化和创新的时代,其特点是新的护理模式、服务和技术,以及许多关于未来的未解决问题。
{"title":"Beyond Audio-Video Telehealth: Perspective on the Current State and Future Directions of Digital Neurological Care in the United States.","authors":"Benjamin R Kummer, Neil A Busis","doi":"10.2196/46736","DOIUrl":"10.2196/46736","url":null,"abstract":"<p><strong>Background: </strong>The COVID-19 pandemic transformed neurological care by both requiring digital health modalities to reach patients and profoundly lowering barriers to digital health adoption. This combination of factors has given rise to a distinctive, emerging care model in neurology characterized by new technologies, care arrangements, and uncertainties. As the pandemic transitions to an endemic, there is a need to characterize the current and future states of this unique period in neurology.</p><p><strong>Objective: </strong>We sought to describe the current state of the pandemic- and postpandemic-related changes in neurological care and offer a view of the possible future directions of the field.</p><p><strong>Methods: </strong>We reviewed several themes across the \"new digital normal\" in neurology, including trends in technology adoption, barriers to technology access, newly available telehealth services, unresolved questions, and an outlook on the future of digital neurology.</p><p><strong>Results: </strong>In this new era of neurological care, we emphasize that synchronous audio-video telehealth remains the predominant form of digital interaction between neurologists and patients, mainly due to pandemic-related regulatory changes and the preexisting, steady adoption of video platforms in the prepandemic era. We also identify a persistent digital divide, with audio-only telehealth remaining a necessity for preserving care access. Asynchronous telehealth methods and services, including care coordination, interprofessional consultations, remote patient monitoring, and teletreatment are becoming increasingly important for neurological care. Finally, we identify several unanswered questions regarding the future of this \"new normal,\" including the lasting effects of emergency regulatory changes, the value proposition of telehealth, the future of telehealth reimbursement in neurology, as well as privacy considerations and trade-offs in asynchronous neurological care models.</p><p><strong>Conclusions: </strong>The COVID-19 pandemic has ushered in an era of digital adoption and innovation in neurological care, characterized by novel care models, services, and technologies, as well as numerous unresolved questions regarding the future.</p>","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"3 ","pages":"e46736"},"PeriodicalIF":0.0,"publicationDate":"2024-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12671329/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145672658","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Virtual Reality–Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study 为后天性脑损伤导致认知障碍的患者提供基于虚拟现实的神经康复支持工具:可用性和可行性研究
Pub Date : 2024-03-18 DOI: 10.2196/50538
Alba Prats-Bisbe, Jaume López-Carballo, A. García-Molina, David Leno-Colorado, A. García-Rudolph, E. Opisso, Raimon Jané
Acquired brain injury (ABI) is a prominent cause of disability globally, with virtual reality (VR) emerging as a promising aid in neurorehabilitation. Nonetheless, the diversity among VR interventions can result in inconsistent outcomes and pose challenges in determining efficacy. Recent reviews offer best practice recommendations for designing and implementing therapeutic VR interventions to evaluate the acceptance of fully immersive VR interventions. This study aims to evaluate the usability and feasibility of a co-designed VR-based neurorehabilitation support tool by conducting multiple proof-of-concept trials in a sample of patients with ABI within a hospital setting. A single session deploying custom immersive serious games to train cognitive functions using a new-generation head-mounted display was conducted among a sample of inpatients with ABI. Structured questionnaires were administered at the end of the session to evaluate the usability of the system and the intervention, participants’ familiarity with the technology, and any adverse effects related to cybersickness. Additionally, the training duration while wearing the headset and the demographic characteristics of the participants were considered. A total of 20 patients with ABI participated in a 1-hour proof-of-concept trial. The mean usability score was 37 (SD 2.6) out of 40, the technology familiarity level was 9.2 (SD 2.9) out of 12, and the Simulator Sickness Questionnaire total score was 1.3 (SD 2). On average, participants wore the headset for approximately 25.6 (SD 4.7) minutes during the intervention. There were no substantial differences in usability and technology familiarity levels based on patients’ etiology or age, with no notable symptoms of cybersickness reported. Significantly strong correlations were noted between cybersickness symptoms and various usability categories, including exposure, motivation, interactivity, task specificity, and immersion aspects. Further, there was a significant association between the intervention time and the number of tasks performed (P<.001). Furthermore, patients who derived enjoyment from VR sessions expressed a heightened interest in incorporating VR into their daily neurorehabilitation practice (P<.001). Moreover, oculomotor issues were found to be highly sensitive to the onset of disorientation sickness symptoms (P<.001). Through a collaborative approach, this study showcases the usability and feasibility of a VR-based support tool for cognitive rehabilitation among inpatients with ABI. Key components of such interventions encompass a multidisciplinary array of immersive experiences integrating neurorehabilitation principles and serious games techniques.
获得性脑损伤(ABI)是全球致残的一个主要原因,而虚拟现实(VR)作为一种有前途的神经康复辅助手段正在崭露头角。然而,虚拟现实干预措施的多样性可能会导致结果不一致,并给疗效的确定带来挑战。最近的评论为设计和实施治疗性 VR 干预措施提供了最佳实践建议,以评估完全沉浸式 VR 干预措施的接受度。 本研究旨在通过在医院环境中对 ABI 患者样本进行多次概念验证试验,评估共同设计的基于 VR 的神经康复支持工具的可用性和可行性。 该试验在有 ABI 的住院病人样本中进行,使用新一代头戴式显示器进行了一次定制的沉浸式严肃游戏认知功能训练。在训练结束后进行了结构化问卷调查,以评估系统和干预措施的可用性、参与者对技术的熟悉程度以及与晕机有关的任何不良反应。此外,还考虑了佩戴耳机时的训练时间和参与者的人口统计学特征。 共有 20 名 ABI 患者参加了 1 小时的概念验证试验。在 40 分的总分中,平均可用性得分为 37 分(标准差为 2.6);在 12 分的总分中,技术熟悉程度得分为 9.2 分(标准差为 2.9);模拟器晕眩问卷总分为 1.3 分(标准差为 2)。在干预期间,参与者平均佩戴耳麦约 25.6 分钟(标准差 4.7 分钟)。根据患者的病因或年龄,可用性和技术熟悉程度没有实质性差异,也没有明显的晕机症状报告。赛博晕眩症状与各种可用性类别(包括接触、动机、互动性、任务特定性和沉浸感)之间存在明显的相关性。此外,干预时间与执行的任务数量之间也有明显的关联(P<.001)。此外,从 VR 课程中获得乐趣的患者对将 VR 纳入日常神经康复实践的兴趣更高(P<.001)。此外,研究还发现,眼球运动问题对迷失症症状的出现高度敏感(P<.001)。 本研究通过合作的方式,展示了基于 VR 的认知康复支持工具的可用性和可行性。此类干预措施的关键组成部分包括一系列融合神经康复原理和严肃游戏技术的多学科沉浸式体验。
{"title":"Virtual Reality–Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study","authors":"Alba Prats-Bisbe, Jaume López-Carballo, A. García-Molina, David Leno-Colorado, A. García-Rudolph, E. Opisso, Raimon Jané","doi":"10.2196/50538","DOIUrl":"https://doi.org/10.2196/50538","url":null,"abstract":"\u0000 \u0000 Acquired brain injury (ABI) is a prominent cause of disability globally, with virtual reality (VR) emerging as a promising aid in neurorehabilitation. Nonetheless, the diversity among VR interventions can result in inconsistent outcomes and pose challenges in determining efficacy. Recent reviews offer best practice recommendations for designing and implementing therapeutic VR interventions to evaluate the acceptance of fully immersive VR interventions.\u0000 \u0000 \u0000 \u0000 This study aims to evaluate the usability and feasibility of a co-designed VR-based neurorehabilitation support tool by conducting multiple proof-of-concept trials in a sample of patients with ABI within a hospital setting.\u0000 \u0000 \u0000 \u0000 A single session deploying custom immersive serious games to train cognitive functions using a new-generation head-mounted display was conducted among a sample of inpatients with ABI. Structured questionnaires were administered at the end of the session to evaluate the usability of the system and the intervention, participants’ familiarity with the technology, and any adverse effects related to cybersickness. Additionally, the training duration while wearing the headset and the demographic characteristics of the participants were considered.\u0000 \u0000 \u0000 \u0000 A total of 20 patients with ABI participated in a 1-hour proof-of-concept trial. The mean usability score was 37 (SD 2.6) out of 40, the technology familiarity level was 9.2 (SD 2.9) out of 12, and the Simulator Sickness Questionnaire total score was 1.3 (SD 2). On average, participants wore the headset for approximately 25.6 (SD 4.7) minutes during the intervention. There were no substantial differences in usability and technology familiarity levels based on patients’ etiology or age, with no notable symptoms of cybersickness reported. Significantly strong correlations were noted between cybersickness symptoms and various usability categories, including exposure, motivation, interactivity, task specificity, and immersion aspects. Further, there was a significant association between the intervention time and the number of tasks performed (P<.001). Furthermore, patients who derived enjoyment from VR sessions expressed a heightened interest in incorporating VR into their daily neurorehabilitation practice (P<.001). Moreover, oculomotor issues were found to be highly sensitive to the onset of disorientation sickness symptoms (P<.001).\u0000 \u0000 \u0000 \u0000 Through a collaborative approach, this study showcases the usability and feasibility of a VR-based support tool for cognitive rehabilitation among inpatients with ABI. Key components of such interventions encompass a multidisciplinary array of immersive experiences integrating neurorehabilitation principles and serious games techniques.\u0000","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"38 6","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140234481","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Easy and Versatile Neural Recording Platform (T-REX): Design and Development Study 简易多功能神经记录平台(T-REX):设计与开发研究
Pub Date : 2023-10-24 DOI: 10.2196/47881
Joaquín Amigó-Vega, Maarten C Ottenhoff, Maxime Verwoert, Pieter Kubben, Christian Herff
Background Recording time in invasive neuroscientific research is limited and must be used as efficiently as possible. Time is often lost due to a long setup time and errors by the researcher, driven by the number of manually performed steps. Currently, recording solutions that automate experimental overhead are either custom-made by researchers or provided as a submodule in comprehensive neuroscientific toolboxes, and there are no platforms focused explicitly on recording. Objective Minimizing the number of manual actions may reduce error rates and experimental overhead. However, automation should avoid reducing the flexibility of the system. Therefore, we developed a software package named T-REX (Standalone Recorder of Experiments) that specifically simplifies the recording of experiments while focusing on retaining flexibility. Methods The proposed solution is a standalone webpage that the researcher can provide without an active internet connection. It is built using Bootstrap5 for the frontend and the Python package Flask for the backend. Only Python 3.7+ and a few dependencies are required to start the different experiments. Data synchronization is implemented using Lab Streaming Layer, an open-source networked synchronization ecosystem, enabling all major programming languages and toolboxes to be used for developing and executing the experiments. Additionally, T-REX runs on Windows, Linux, and macOS. Results The system reduces experimental overhead during recordings to a minimum. Multiple experiments are centralized in a simple local web interface that reduces an experiment’s setup, start, and stop to a single button press. In principle, any type of experiment, regardless of the scientific field (eg, behavioral or cognitive sciences, and electrophysiology), can be executed with the platform. T-REX includes an easy-to-use interface that can be adjusted to specific recording modalities, amplifiers, and participants. Because of the automated setup, easy recording, and easy-to-use interface, participants may even start and stop experiments by themselves, thus potentially providing data without the researcher’s presence. Conclusions We developed a new recording platform that is operating system independent, user friendly, and robust. We provide researchers with a solution that can greatly increase the time spent on recording instead of setting up (with its possible errors).
背景:在侵入性神经科学研究中,记录时间是有限的,必须尽可能有效地利用。由于手动执行步骤的数量,研究人员的设置时间和错误经常导致时间损失。目前,自动化实验开销的记录解决方案要么是由研究人员定制的,要么是作为综合神经科学工具箱中的子模块提供的,而且没有明确专注于记录的平台。目的尽量减少人工操作的次数,降低错误率和实验开销。但是,自动化应该避免降低系统的灵活性。因此,我们开发了一个名为T-REX (Standalone Recorder of Experiments)的软件包,专门简化实验记录,同时注重保持灵活性。提出的解决方案是一个独立的网页,研究人员可以提供没有一个活跃的互联网连接。它使用Bootstrap5作为前端,使用Python包Flask作为后端。启动不同的实验只需要Python 3.7+和一些依赖项。数据同步使用Lab Streaming Layer实现,这是一个开源的网络同步生态系统,可以使用所有主要的编程语言和工具箱来开发和执行实验。此外,T-REX可以在Windows、Linux和macOS上运行。结果该系统将记录过程中的实验开销降至最低。多个实验集中在一个简单的本地web界面,减少了实验的设置,开始和停止到一个单一的按钮按下。原则上,任何类型的实验,无论科学领域(例如,行为或认知科学,以及电生理学),都可以在平台上执行。T-REX包括一个易于使用的界面,可以调整到特定的记录模式,放大器和参与者。由于自动设置,易于记录和易于使用的界面,参与者甚至可以自己开始和停止实验,从而有可能在没有研究人员在场的情况下提供数据。结论我们开发了一种新的录音平台,该平台与操作系统无关,用户友好,功能强大。我们为研究人员提供了一种解决方案,可以大大增加花费在记录上的时间,而不是设置(可能存在错误)。
{"title":"The Easy and Versatile Neural Recording Platform (T-REX): Design and Development Study","authors":"Joaquín Amigó-Vega, Maarten C Ottenhoff, Maxime Verwoert, Pieter Kubben, Christian Herff","doi":"10.2196/47881","DOIUrl":"https://doi.org/10.2196/47881","url":null,"abstract":"Background Recording time in invasive neuroscientific research is limited and must be used as efficiently as possible. Time is often lost due to a long setup time and errors by the researcher, driven by the number of manually performed steps. Currently, recording solutions that automate experimental overhead are either custom-made by researchers or provided as a submodule in comprehensive neuroscientific toolboxes, and there are no platforms focused explicitly on recording. Objective Minimizing the number of manual actions may reduce error rates and experimental overhead. However, automation should avoid reducing the flexibility of the system. Therefore, we developed a software package named T-REX (Standalone Recorder of Experiments) that specifically simplifies the recording of experiments while focusing on retaining flexibility. Methods The proposed solution is a standalone webpage that the researcher can provide without an active internet connection. It is built using Bootstrap5 for the frontend and the Python package Flask for the backend. Only Python 3.7+ and a few dependencies are required to start the different experiments. Data synchronization is implemented using Lab Streaming Layer, an open-source networked synchronization ecosystem, enabling all major programming languages and toolboxes to be used for developing and executing the experiments. Additionally, T-REX runs on Windows, Linux, and macOS. Results The system reduces experimental overhead during recordings to a minimum. Multiple experiments are centralized in a simple local web interface that reduces an experiment’s setup, start, and stop to a single button press. In principle, any type of experiment, regardless of the scientific field (eg, behavioral or cognitive sciences, and electrophysiology), can be executed with the platform. T-REX includes an easy-to-use interface that can be adjusted to specific recording modalities, amplifiers, and participants. Because of the automated setup, easy recording, and easy-to-use interface, participants may even start and stop experiments by themselves, thus potentially providing data without the researcher’s presence. Conclusions We developed a new recording platform that is operating system independent, user friendly, and robust. We provide researchers with a solution that can greatly increase the time spent on recording instead of setting up (with its possible errors).","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135317337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Connect Brain, a Mobile App for Studying Depth Perception in Angiography Visualization: Gamification Study 连接大脑,一个研究血管造影可视化深度感知的移动应用程序:游戏化研究
Pub Date : 2023-10-20 DOI: 10.2196/45828
Andrey Titov, Simon Drouin, Marta Kersten-Oertel
Background One of the bottlenecks of visualization research is the lack of volunteers for studies that evaluate new methods and paradigms. The increased availability of web-based marketplaces, combined with the possibility of implementing volume rendering, a computationally expensive method, on mobile devices, has opened the door for using gamification in the context of medical image visualization studies. Objective We aimed to describe a gamified study that we conducted with the goal of comparing several cerebrovascular visualization techniques and to evaluate whether gamification is a valid paradigm for conducting user studies in the domain of medical imaging. Methods The study was implemented in the form of a mobile game, Connect Brain, which was developed and distributed on both Android (Google LLC) and iOS (Apple Inc) platforms. Connect Brain features 2 minigames: one asks the player to make decisions about the depth of different vessels, and the other asks the player to determine whether 2 vessels are connected. Results The gamification paradigm, which allowed us to collect many data samples (5267 and 1810 for the depth comparison and vessel connectivity tasks, respectively) from many participants (N=111), yielded similar results regarding the effectiveness of visualization techniques to those of smaller in-laboratory studies. Conclusions The results of our study suggest that the gamification paradigm not only is a viable alternative to traditional in-laboratory user studies but could also present some advantages.
可视化研究的瓶颈之一是缺乏志愿者来评估新方法和范式。基于网络的市场的可用性增加,加上在移动设备上实现体积渲染(一种计算成本高昂的方法)的可能性,为在医学图像可视化研究中使用游戏化打开了大门。我们的目的是描述一项游戏化研究,目的是比较几种脑血管可视化技术,并评估游戏化是否为医学成像领域进行用户研究的有效范例。方法采用Android (Google LLC)和iOS (Apple Inc .)平台开发并发行的手机游戏《Connect Brain》进行研究。《Connect Brain》有两个小游戏:一个要求玩家决定不同血管的深度,另一个要求玩家决定两个血管是否相连。游戏化范式使我们能够从许多参与者(N=111)收集许多数据样本(分别用于深度比较和血管连接任务的5267和1810),在可视化技术的有效性方面产生了与较小的实验室研究相似的结果。我们的研究结果表明,游戏化范式不仅是传统实验室用户研究的可行替代方案,而且可能具有一些优势。
{"title":"Connect Brain, a Mobile App for Studying Depth Perception in Angiography Visualization: Gamification Study","authors":"Andrey Titov, Simon Drouin, Marta Kersten-Oertel","doi":"10.2196/45828","DOIUrl":"https://doi.org/10.2196/45828","url":null,"abstract":"Background One of the bottlenecks of visualization research is the lack of volunteers for studies that evaluate new methods and paradigms. The increased availability of web-based marketplaces, combined with the possibility of implementing volume rendering, a computationally expensive method, on mobile devices, has opened the door for using gamification in the context of medical image visualization studies. Objective We aimed to describe a gamified study that we conducted with the goal of comparing several cerebrovascular visualization techniques and to evaluate whether gamification is a valid paradigm for conducting user studies in the domain of medical imaging. Methods The study was implemented in the form of a mobile game, Connect Brain, which was developed and distributed on both Android (Google LLC) and iOS (Apple Inc) platforms. Connect Brain features 2 minigames: one asks the player to make decisions about the depth of different vessels, and the other asks the player to determine whether 2 vessels are connected. Results The gamification paradigm, which allowed us to collect many data samples (5267 and 1810 for the depth comparison and vessel connectivity tasks, respectively) from many participants (N=111), yielded similar results regarding the effectiveness of visualization techniques to those of smaller in-laboratory studies. Conclusions The results of our study suggest that the gamification paradigm not only is a viable alternative to traditional in-laboratory user studies but could also present some advantages.","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135569359","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
JMIR neurotechnology
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1