Pub Date : 2024-08-29eCollection Date: 2024-01-01DOI: 10.2196/56665
Damian Eke
As a novel technology frontier, neurotechnology is revolutionizing our perceptions of the brain and nervous system. With growing private and public investments, a thriving ecosystem of direct-to-consumer neurotechnologies has also emerged. These technologies are increasingly being introduced in many parts of the world, including Africa. However, as the use of this technology expands, neuroethics and ethics of emerging technology scholars are bringing attention to the critical concerns it raises. These concerns are largely not new but are uniquely amplified by the novelty of technology. They include ethical and legal issues such as privacy, human rights, human identity, bias, autonomy, and safety, which are part of the artificial intelligence ethics discourse. Most importantly, there is an obvious lack of regulatory oversight and a dearth of literature on the consideration of contextual ethical principles in the design and application of neurotechnology in Africa. This paper highlights lessons African stakeholders need to learn from the ethics and governance of artificial intelligence to ensure the design of ethically responsible and socially acceptable neurotechnology in and for Africa.
{"title":"Ethics and Governance of Neurotechnology in Africa: Lessons From AI.","authors":"Damian Eke","doi":"10.2196/56665","DOIUrl":"10.2196/56665","url":null,"abstract":"<p><p>As a novel technology frontier, neurotechnology is revolutionizing our perceptions of the brain and nervous system. With growing private and public investments, a thriving ecosystem of direct-to-consumer neurotechnologies has also emerged. These technologies are increasingly being introduced in many parts of the world, including Africa. However, as the use of this technology expands, neuroethics and ethics of emerging technology scholars are bringing attention to the critical concerns it raises. These concerns are largely not new but are uniquely amplified by the novelty of technology. They include ethical and legal issues such as privacy, human rights, human identity, bias, autonomy, and safety, which are part of the artificial intelligence ethics discourse. Most importantly, there is an obvious lack of regulatory oversight and a dearth of literature on the consideration of contextual ethical principles in the design and application of neurotechnology in Africa. This paper highlights lessons African stakeholders need to learn from the ethics and governance of artificial intelligence to ensure the design of ethically responsible and socially acceptable neurotechnology in and for Africa.</p>","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"3 ","pages":"e56665"},"PeriodicalIF":0.0,"publicationDate":"2024-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12671330/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145672628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-08-21eCollection Date: 2024-01-01DOI: 10.2196/48148
Max Moebus, Marc Hilty, Pietro Oldrati, Liliana Barrios, Christian Holz
Background: Low sleep quality is a common symptom of multiple sclerosis (MS) and substantially decreases patients' quality of life. The autonomic nervous system (ANS) is crucial to healthy sleep, and the transition from wake to sleep produces the largest shift in autonomic activity we experience every day. For patients with MS, the ANS is often impaired. The relationship between the ANS and perceived sleep quality in patients with MS remains elusive.
Objective: In this study, we aim to quantify the impact of the ANS and MS on perceived sleep quality.
Methods: We monitored 77 participants over 2 weeks using an arm-worn wearable sensor and a custom smartphone app. Besides recording daily perceived sleep quality, we continuously recorded participants' heart rate (HR) and HR variability on a per-second basis, as well as stress, activity, and the weather (20,700 hours of sensor data).
Results: During sleep, we found that reduced HR variability and increased motion led to lower perceived sleep quality in patients with MS (n=53) as well as the age- and gender-matched control group (n=24). An activated stress response (high sympathetic activity and low parasympathetic activity) while asleep resulted in lower perceived sleep quality. For patients with MS, an activated stress response while asleep reduced perceived sleep quality more heavily than in the control group. Similarly, the effect of increased stress levels throughout the day is particularly severe for patients with MS. For patients with MS, we found that stress correlated negatively with minimal observed HR while asleep and might even affect their daily routine. We found that patients with MS with more severe impairments generally recorded lower perceived sleep quality than patients with MS with less severe disease progression.
Conclusions: For patients with MS, stress throughout the day and an activated stress response while asleep play a crucial role in determining sleep quality, whereas this is less important for healthy individuals. Besides ensuring an adequate sleep duration, patients with MS might thus work to reduce stressors, which seem to have a particularly negative effect on sleep quality. Generally, however, sleep quality decreases with MS disease progression.
{"title":"Assessing the Role of the Autonomic Nervous System as a Driver of Sleep Quality in Patients With Multiple Sclerosis: Observation Study.","authors":"Max Moebus, Marc Hilty, Pietro Oldrati, Liliana Barrios, Christian Holz","doi":"10.2196/48148","DOIUrl":"10.2196/48148","url":null,"abstract":"<p><strong>Background: </strong>Low sleep quality is a common symptom of multiple sclerosis (MS) and substantially decreases patients' quality of life. The autonomic nervous system (ANS) is crucial to healthy sleep, and the transition from wake to sleep produces the largest shift in autonomic activity we experience every day. For patients with MS, the ANS is often impaired. The relationship between the ANS and perceived sleep quality in patients with MS remains elusive.</p><p><strong>Objective: </strong>In this study, we aim to quantify the impact of the ANS and MS on perceived sleep quality.</p><p><strong>Methods: </strong>We monitored 77 participants over 2 weeks using an arm-worn wearable sensor and a custom smartphone app. Besides recording daily perceived sleep quality, we continuously recorded participants' heart rate (HR) and HR variability on a per-second basis, as well as stress, activity, and the weather (20,700 hours of sensor data).</p><p><strong>Results: </strong>During sleep, we found that reduced HR variability and increased motion led to lower perceived sleep quality in patients with MS (n=53) as well as the age- and gender-matched control group (n=24). An activated stress response (high sympathetic activity and low parasympathetic activity) while asleep resulted in lower perceived sleep quality. For patients with MS, an activated stress response while asleep reduced perceived sleep quality more heavily than in the control group. Similarly, the effect of increased stress levels throughout the day is particularly severe for patients with MS. For patients with MS, we found that stress correlated negatively with minimal observed HR while asleep and might even affect their daily routine. We found that patients with MS with more severe impairments generally recorded lower perceived sleep quality than patients with MS with less severe disease progression.</p><p><strong>Conclusions: </strong>For patients with MS, stress throughout the day and an activated stress response while asleep play a crucial role in determining sleep quality, whereas this is less important for healthy individuals. Besides ensuring an adequate sleep duration, patients with MS might thus work to reduce stressors, which seem to have a particularly negative effect on sleep quality. Generally, however, sleep quality decreases with MS disease progression.</p>","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"3 ","pages":"e48148"},"PeriodicalIF":0.0,"publicationDate":"2024-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12671311/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145672641","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-08-08eCollection Date: 2024-01-01DOI: 10.2196/53038
Kristina Marie Kokorelias, Josephine McMurray, Charlene Chu, Arlene Astell, Alisa Grigorovich, Pia Kontos, Jessica Babineau, Jessica Bytautas, Ashley Ahuja, Andrea Iaboni
<p><strong>Background: </strong>Recreational and leisure activities significantly contribute to the well-being of older adults, positively impacting physical, cognitive, and mental health. However, limited mobility and cognitive decline often impede access to these activities, particularly for individuals living with dementia. With the increasing availability of digital technologies, there is a rising interest in using technology to deliver recreation and leisure activities for cognitively impaired individuals, acknowledging its potential to provide diverse experiences. The COVID-19 pandemic further highlighted the need for virtual program delivery, especially for individuals in long-term care settings, leading to the development of tools like the Dementia Isolation Toolkit aimed at supporting compassionate isolation. To better support future implementations of the DIT, our rapid scoping review explores evidence-based, technology-enabled recreation programs for older adults with cognitive impairments, which promote well-being.</p><p><strong>Objective: </strong>We conducted a rapid scoping review of published peer-reviewed literature to answer the following research question: What recreation and leisure programs or activities are being delivered using technology to adults living with dementia or another form of cognitive impairment?</p><p><strong>Methods: </strong>In total, 6 databases were searched by an Information Specialist. Single reviewers performed title or abstract review, full-text screening, data extraction, and study characteristic summarization.</p><p><strong>Results: </strong>A total of 92 documents representing 94 studies were identified. The review identified a variety of technology-enabled delivery methods, including robots, gaming consoles, tablets, televisions, and computers, used to engage participants in recreational and leisure activities. These technologies impacted mood, cognition, functional activity, and overall well-being among older adults with cognitive impairments. Activities for socializing were the most common, leveraging technologies such as social robots and virtual companions, while relaxation methods used virtual reality and digital reminiscence therapy. However, challenges included technological complexity and potential distress during reminiscing activities, prompting recommendations for diversified research settings, and increased sample sizes to comprehensively understand technology's impact on leisure among this demographic.</p><p><strong>Conclusions: </strong>The findings suggest that technology-enabled recreational activities, such as socializing, relaxation and self-awareness activities, music and dance, exergaming, and art, can positively impact the mood and overall well-being of older adults with cognitive impairment. Future research should embrace a more inclusive approach, integrating design, diverse settings, and a broader sample of older adults to develop technology-driven leisure activities tailore
{"title":"Technology-Enabled Recreation and Leisure Programs and Activities for Older Adults With Cognitive Impairment: Rapid Scoping Review.","authors":"Kristina Marie Kokorelias, Josephine McMurray, Charlene Chu, Arlene Astell, Alisa Grigorovich, Pia Kontos, Jessica Babineau, Jessica Bytautas, Ashley Ahuja, Andrea Iaboni","doi":"10.2196/53038","DOIUrl":"10.2196/53038","url":null,"abstract":"<p><strong>Background: </strong>Recreational and leisure activities significantly contribute to the well-being of older adults, positively impacting physical, cognitive, and mental health. However, limited mobility and cognitive decline often impede access to these activities, particularly for individuals living with dementia. With the increasing availability of digital technologies, there is a rising interest in using technology to deliver recreation and leisure activities for cognitively impaired individuals, acknowledging its potential to provide diverse experiences. The COVID-19 pandemic further highlighted the need for virtual program delivery, especially for individuals in long-term care settings, leading to the development of tools like the Dementia Isolation Toolkit aimed at supporting compassionate isolation. To better support future implementations of the DIT, our rapid scoping review explores evidence-based, technology-enabled recreation programs for older adults with cognitive impairments, which promote well-being.</p><p><strong>Objective: </strong>We conducted a rapid scoping review of published peer-reviewed literature to answer the following research question: What recreation and leisure programs or activities are being delivered using technology to adults living with dementia or another form of cognitive impairment?</p><p><strong>Methods: </strong>In total, 6 databases were searched by an Information Specialist. Single reviewers performed title or abstract review, full-text screening, data extraction, and study characteristic summarization.</p><p><strong>Results: </strong>A total of 92 documents representing 94 studies were identified. The review identified a variety of technology-enabled delivery methods, including robots, gaming consoles, tablets, televisions, and computers, used to engage participants in recreational and leisure activities. These technologies impacted mood, cognition, functional activity, and overall well-being among older adults with cognitive impairments. Activities for socializing were the most common, leveraging technologies such as social robots and virtual companions, while relaxation methods used virtual reality and digital reminiscence therapy. However, challenges included technological complexity and potential distress during reminiscing activities, prompting recommendations for diversified research settings, and increased sample sizes to comprehensively understand technology's impact on leisure among this demographic.</p><p><strong>Conclusions: </strong>The findings suggest that technology-enabled recreational activities, such as socializing, relaxation and self-awareness activities, music and dance, exergaming, and art, can positively impact the mood and overall well-being of older adults with cognitive impairment. Future research should embrace a more inclusive approach, integrating design, diverse settings, and a broader sample of older adults to develop technology-driven leisure activities tailore","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"3 ","pages":"e53038"},"PeriodicalIF":0.0,"publicationDate":"2024-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12671325/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145672654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-07-19eCollection Date: 2024-01-01DOI: 10.2196/60151
Pieter Kubben
Invasive brain-computer interfaces (BCIs) are gaining attention for their transformative potential in human-machine interaction. These devices, which connect directly to the brain, could revolutionize medical therapies and augmentative technologies. This viewpoint examines recent advancements, weighs benefits against risks, and explores ethical and regulatory considerations for the future of invasive BCIs.
{"title":"Invasive Brain-Computer Interfaces: A Critical Assessment of Current Developments and Future Prospects.","authors":"Pieter Kubben","doi":"10.2196/60151","DOIUrl":"10.2196/60151","url":null,"abstract":"<p><p>Invasive brain-computer interfaces (BCIs) are gaining attention for their transformative potential in human-machine interaction. These devices, which connect directly to the brain, could revolutionize medical therapies and augmentative technologies. This viewpoint examines recent advancements, weighs benefits against risks, and explores ethical and regulatory considerations for the future of invasive BCIs.</p>","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"3 ","pages":"e60151"},"PeriodicalIF":0.0,"publicationDate":"2024-07-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12671281/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145672680","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Maxin, Do H Lim, Sophie Kush, Jack Carpenter, Rami Shaibani, Bernice G Gulek, Kimberly G. Harmon, A. Mariakakis, Lynn B McGrath, Michael R. Levitt
Quantitative pupillometry is used in mild traumatic brain injury (mTBI) with changes in pupil reactivity noted after blast injury, chronic mTBI, and sports-related concussion. We evaluated the diagnostic capabilities of a smartphone-based digital pupillometer to differentiate patients with mTBI in the emergency department from controls. Adult patients diagnosed with acute mTBI with normal neuroimaging were evaluated in an emergency department within 36 hours of injury (control group: healthy adults). The PupilScreen smartphone pupillometer was used to measure the pupillary light reflex (PLR), and quantitative curve morphological parameters of the PLR were compared between mTBI and healthy controls. To address the class imbalance in our sample, a synthetic minority oversampling technique was applied. All possible combinations of PLR parameters produced by the smartphone pupillometer were then applied as features to 4 binary classification machine learning algorithms: random forest, k-nearest neighbors, support vector machine, and logistic regression. A 10-fold cross-validation technique stratified by cohort was used to produce accuracy, sensitivity, specificity, area under the curve, and F1-score metrics for the classification of mTBI versus healthy participants. Of 12 patients with acute mTBI, 33% (4/12) were female (mean age 54.1, SD 22.2 years), and 58% (7/12) were White with a median Glasgow Coma Scale (GCS) of 15. Of the 132 healthy patients, 67% (88/132) were female, with a mean age of 36 (SD 10.2) years and 64% (84/132) were White with a median GCS of 15. Significant differences were observed in PLR recordings between healthy controls and patients with acute mTBI in the PLR parameters, that are (1) percent change (mean 34%, SD 8.3% vs mean 26%, SD 7.9%; P<.001), (2) minimum pupillary diameter (mean 34.8, SD 6.1 pixels vs mean 29.7, SD 6.1 pixels; P=.004), (3) maximum pupillary diameter (mean 53.6, SD 12.4 pixels vs mean 40.9, SD 11.9 pixels; P<.001), and (4) mean constriction velocity (mean 11.5, SD 5.0 pixels/second vs mean 6.8, SD 3.0 pixels/second; P<.001) between cohorts. After the synthetic minority oversampling technique, both cohorts had a sample size of 132 recordings. The best-performing binary classification model was a random forest model using the PLR parameters of latency, percent change, maximum diameter, minimum diameter, mean constriction velocity, and maximum constriction velocity as features. This model produced an overall accuracy of 93.5%, sensitivity of 96.2%, specificity of 90.9%, area under the curve of 0.936, and F1-score of 93.7% for differentiating between pupillary changes in mTBI and healthy participants. The absolute values are unable to be provided for the performance percentages reported here due to the mechanism of 10-fold cross validation that was used to obtain them. In this pilot study, quantitative smartphone pupillometry demonstrates the potential to be a useful tool in th
{"title":"Smartphone Pupillometry and Machine Learning for Detection of Acute Mild Traumatic Brain Injury: Cohort Study","authors":"A. Maxin, Do H Lim, Sophie Kush, Jack Carpenter, Rami Shaibani, Bernice G Gulek, Kimberly G. Harmon, A. Mariakakis, Lynn B McGrath, Michael R. Levitt","doi":"10.2196/58398","DOIUrl":"https://doi.org/10.2196/58398","url":null,"abstract":"\u0000 \u0000 Quantitative pupillometry is used in mild traumatic brain injury (mTBI) with changes in pupil reactivity noted after blast injury, chronic mTBI, and sports-related concussion.\u0000 \u0000 \u0000 \u0000 We evaluated the diagnostic capabilities of a smartphone-based digital pupillometer to differentiate patients with mTBI in the emergency department from controls.\u0000 \u0000 \u0000 \u0000 Adult patients diagnosed with acute mTBI with normal neuroimaging were evaluated in an emergency department within 36 hours of injury (control group: healthy adults). The PupilScreen smartphone pupillometer was used to measure the pupillary light reflex (PLR), and quantitative curve morphological parameters of the PLR were compared between mTBI and healthy controls. To address the class imbalance in our sample, a synthetic minority oversampling technique was applied. All possible combinations of PLR parameters produced by the smartphone pupillometer were then applied as features to 4 binary classification machine learning algorithms: random forest, k-nearest neighbors, support vector machine, and logistic regression. A 10-fold cross-validation technique stratified by cohort was used to produce accuracy, sensitivity, specificity, area under the curve, and F1-score metrics for the classification of mTBI versus healthy participants.\u0000 \u0000 \u0000 \u0000 Of 12 patients with acute mTBI, 33% (4/12) were female (mean age 54.1, SD 22.2 years), and 58% (7/12) were White with a median Glasgow Coma Scale (GCS) of 15. Of the 132 healthy patients, 67% (88/132) were female, with a mean age of 36 (SD 10.2) years and 64% (84/132) were White with a median GCS of 15. Significant differences were observed in PLR recordings between healthy controls and patients with acute mTBI in the PLR parameters, that are (1) percent change (mean 34%, SD 8.3% vs mean 26%, SD 7.9%; P<.001), (2) minimum pupillary diameter (mean 34.8, SD 6.1 pixels vs mean 29.7, SD 6.1 pixels; P=.004), (3) maximum pupillary diameter (mean 53.6, SD 12.4 pixels vs mean 40.9, SD 11.9 pixels; P<.001), and (4) mean constriction velocity (mean 11.5, SD 5.0 pixels/second vs mean 6.8, SD 3.0 pixels/second; P<.001) between cohorts. After the synthetic minority oversampling technique, both cohorts had a sample size of 132 recordings. The best-performing binary classification model was a random forest model using the PLR parameters of latency, percent change, maximum diameter, minimum diameter, mean constriction velocity, and maximum constriction velocity as features. This model produced an overall accuracy of 93.5%, sensitivity of 96.2%, specificity of 90.9%, area under the curve of 0.936, and F1-score of 93.7% for differentiating between pupillary changes in mTBI and healthy participants. The absolute values are unable to be provided for the performance percentages reported here due to the mechanism of 10-fold cross validation that was used to obtain them.\u0000 \u0000 \u0000 \u0000 In this pilot study, quantitative smartphone pupillometry demonstrates the potential to be a useful tool in th","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"48 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141347654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ilana Lefkovitz, Samantha Walsh, L. J. Blank, Nathalie Jetté, Benjamin R Kummer
Natural language processing (NLP), a branch of artificial intelligence that analyzes unstructured language, is being increasingly used in health care. However, the extent to which NLP has been formally studied in neurological disorders remains unclear. We sought to characterize studies that applied NLP to the diagnosis, prediction, or treatment of common neurological disorders. This review followed the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) standards. The search was conducted using MEDLINE and Embase on May 11, 2022. Studies of NLP use in migraine, Parkinson disease, Alzheimer disease, stroke and transient ischemic attack, epilepsy, or multiple sclerosis were included. We excluded conference abstracts, review papers, as well as studies involving heterogeneous clinical populations or indirect clinical uses of NLP. Study characteristics were extracted and analyzed using descriptive statistics. We did not aggregate measurements of performance in our review due to the high variability in study outcomes, which is the main limitation of the study. In total, 916 studies were identified, of which 41 (4.5%) met all eligibility criteria and were included in the final review. Of the 41 included studies, the most frequently represented disorders were stroke and transient ischemic attack (n=20, 49%), followed by epilepsy (n=10, 24%), Alzheimer disease (n=6, 15%), and multiple sclerosis (n=5, 12%). We found no studies of NLP use in migraine or Parkinson disease that met our eligibility criteria. The main objective of NLP was diagnosis (n=20, 49%), followed by disease phenotyping (n=17, 41%), prognostication (n=9, 22%), and treatment (n=4, 10%). In total, 18 (44%) studies used only machine learning approaches, 6 (15%) used only rule-based methods, and 17 (41%) used both. We found that NLP was most commonly applied for diagnosis, implying a potential role for NLP in augmenting diagnostic accuracy in settings with limited access to neurological expertise. We also found several gaps in neurological NLP research, with few to no studies addressing certain disorders, which may suggest additional areas of inquiry. Prospective Register of Systematic Reviews (PROSPERO) CRD42021228703; https://www.crd.york.ac.uk/PROSPERO/display_record.php?RecordID=228703
{"title":"Direct Clinical Applications of Natural Language Processing in Common Neurological Disorders: Scoping Review","authors":"Ilana Lefkovitz, Samantha Walsh, L. J. Blank, Nathalie Jetté, Benjamin R Kummer","doi":"10.2196/51822","DOIUrl":"https://doi.org/10.2196/51822","url":null,"abstract":"\u0000 \u0000 Natural language processing (NLP), a branch of artificial intelligence that analyzes unstructured language, is being increasingly used in health care. However, the extent to which NLP has been formally studied in neurological disorders remains unclear.\u0000 \u0000 \u0000 \u0000 We sought to characterize studies that applied NLP to the diagnosis, prediction, or treatment of common neurological disorders.\u0000 \u0000 \u0000 \u0000 This review followed the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) standards. The search was conducted using MEDLINE and Embase on May 11, 2022. Studies of NLP use in migraine, Parkinson disease, Alzheimer disease, stroke and transient ischemic attack, epilepsy, or multiple sclerosis were included. We excluded conference abstracts, review papers, as well as studies involving heterogeneous clinical populations or indirect clinical uses of NLP. Study characteristics were extracted and analyzed using descriptive statistics. We did not aggregate measurements of performance in our review due to the high variability in study outcomes, which is the main limitation of the study.\u0000 \u0000 \u0000 \u0000 In total, 916 studies were identified, of which 41 (4.5%) met all eligibility criteria and were included in the final review. Of the 41 included studies, the most frequently represented disorders were stroke and transient ischemic attack (n=20, 49%), followed by epilepsy (n=10, 24%), Alzheimer disease (n=6, 15%), and multiple sclerosis (n=5, 12%). We found no studies of NLP use in migraine or Parkinson disease that met our eligibility criteria. The main objective of NLP was diagnosis (n=20, 49%), followed by disease phenotyping (n=17, 41%), prognostication (n=9, 22%), and treatment (n=4, 10%). In total, 18 (44%) studies used only machine learning approaches, 6 (15%) used only rule-based methods, and 17 (41%) used both.\u0000 \u0000 \u0000 \u0000 We found that NLP was most commonly applied for diagnosis, implying a potential role for NLP in augmenting diagnostic accuracy in settings with limited access to neurological expertise. We also found several gaps in neurological NLP research, with few to no studies addressing certain disorders, which may suggest additional areas of inquiry.\u0000 \u0000 \u0000 \u0000 Prospective Register of Systematic Reviews (PROSPERO) CRD42021228703; https://www.crd.york.ac.uk/PROSPERO/display_record.php?RecordID=228703\u0000","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"54 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141112826","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-04-11eCollection Date: 2024-01-01DOI: 10.2196/46736
Benjamin R Kummer, Neil A Busis
Background: The COVID-19 pandemic transformed neurological care by both requiring digital health modalities to reach patients and profoundly lowering barriers to digital health adoption. This combination of factors has given rise to a distinctive, emerging care model in neurology characterized by new technologies, care arrangements, and uncertainties. As the pandemic transitions to an endemic, there is a need to characterize the current and future states of this unique period in neurology.
Objective: We sought to describe the current state of the pandemic- and postpandemic-related changes in neurological care and offer a view of the possible future directions of the field.
Methods: We reviewed several themes across the "new digital normal" in neurology, including trends in technology adoption, barriers to technology access, newly available telehealth services, unresolved questions, and an outlook on the future of digital neurology.
Results: In this new era of neurological care, we emphasize that synchronous audio-video telehealth remains the predominant form of digital interaction between neurologists and patients, mainly due to pandemic-related regulatory changes and the preexisting, steady adoption of video platforms in the prepandemic era. We also identify a persistent digital divide, with audio-only telehealth remaining a necessity for preserving care access. Asynchronous telehealth methods and services, including care coordination, interprofessional consultations, remote patient monitoring, and teletreatment are becoming increasingly important for neurological care. Finally, we identify several unanswered questions regarding the future of this "new normal," including the lasting effects of emergency regulatory changes, the value proposition of telehealth, the future of telehealth reimbursement in neurology, as well as privacy considerations and trade-offs in asynchronous neurological care models.
Conclusions: The COVID-19 pandemic has ushered in an era of digital adoption and innovation in neurological care, characterized by novel care models, services, and technologies, as well as numerous unresolved questions regarding the future.
{"title":"Beyond Audio-Video Telehealth: Perspective on the Current State and Future Directions of Digital Neurological Care in the United States.","authors":"Benjamin R Kummer, Neil A Busis","doi":"10.2196/46736","DOIUrl":"10.2196/46736","url":null,"abstract":"<p><strong>Background: </strong>The COVID-19 pandemic transformed neurological care by both requiring digital health modalities to reach patients and profoundly lowering barriers to digital health adoption. This combination of factors has given rise to a distinctive, emerging care model in neurology characterized by new technologies, care arrangements, and uncertainties. As the pandemic transitions to an endemic, there is a need to characterize the current and future states of this unique period in neurology.</p><p><strong>Objective: </strong>We sought to describe the current state of the pandemic- and postpandemic-related changes in neurological care and offer a view of the possible future directions of the field.</p><p><strong>Methods: </strong>We reviewed several themes across the \"new digital normal\" in neurology, including trends in technology adoption, barriers to technology access, newly available telehealth services, unresolved questions, and an outlook on the future of digital neurology.</p><p><strong>Results: </strong>In this new era of neurological care, we emphasize that synchronous audio-video telehealth remains the predominant form of digital interaction between neurologists and patients, mainly due to pandemic-related regulatory changes and the preexisting, steady adoption of video platforms in the prepandemic era. We also identify a persistent digital divide, with audio-only telehealth remaining a necessity for preserving care access. Asynchronous telehealth methods and services, including care coordination, interprofessional consultations, remote patient monitoring, and teletreatment are becoming increasingly important for neurological care. Finally, we identify several unanswered questions regarding the future of this \"new normal,\" including the lasting effects of emergency regulatory changes, the value proposition of telehealth, the future of telehealth reimbursement in neurology, as well as privacy considerations and trade-offs in asynchronous neurological care models.</p><p><strong>Conclusions: </strong>The COVID-19 pandemic has ushered in an era of digital adoption and innovation in neurological care, characterized by novel care models, services, and technologies, as well as numerous unresolved questions regarding the future.</p>","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"3 ","pages":"e46736"},"PeriodicalIF":0.0,"publicationDate":"2024-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12671329/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145672658","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Alba Prats-Bisbe, Jaume López-Carballo, A. García-Molina, David Leno-Colorado, A. García-Rudolph, E. Opisso, Raimon Jané
Acquired brain injury (ABI) is a prominent cause of disability globally, with virtual reality (VR) emerging as a promising aid in neurorehabilitation. Nonetheless, the diversity among VR interventions can result in inconsistent outcomes and pose challenges in determining efficacy. Recent reviews offer best practice recommendations for designing and implementing therapeutic VR interventions to evaluate the acceptance of fully immersive VR interventions. This study aims to evaluate the usability and feasibility of a co-designed VR-based neurorehabilitation support tool by conducting multiple proof-of-concept trials in a sample of patients with ABI within a hospital setting. A single session deploying custom immersive serious games to train cognitive functions using a new-generation head-mounted display was conducted among a sample of inpatients with ABI. Structured questionnaires were administered at the end of the session to evaluate the usability of the system and the intervention, participants’ familiarity with the technology, and any adverse effects related to cybersickness. Additionally, the training duration while wearing the headset and the demographic characteristics of the participants were considered. A total of 20 patients with ABI participated in a 1-hour proof-of-concept trial. The mean usability score was 37 (SD 2.6) out of 40, the technology familiarity level was 9.2 (SD 2.9) out of 12, and the Simulator Sickness Questionnaire total score was 1.3 (SD 2). On average, participants wore the headset for approximately 25.6 (SD 4.7) minutes during the intervention. There were no substantial differences in usability and technology familiarity levels based on patients’ etiology or age, with no notable symptoms of cybersickness reported. Significantly strong correlations were noted between cybersickness symptoms and various usability categories, including exposure, motivation, interactivity, task specificity, and immersion aspects. Further, there was a significant association between the intervention time and the number of tasks performed (P<.001). Furthermore, patients who derived enjoyment from VR sessions expressed a heightened interest in incorporating VR into their daily neurorehabilitation practice (P<.001). Moreover, oculomotor issues were found to be highly sensitive to the onset of disorientation sickness symptoms (P<.001). Through a collaborative approach, this study showcases the usability and feasibility of a VR-based support tool for cognitive rehabilitation among inpatients with ABI. Key components of such interventions encompass a multidisciplinary array of immersive experiences integrating neurorehabilitation principles and serious games techniques.
{"title":"Virtual Reality–Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study","authors":"Alba Prats-Bisbe, Jaume López-Carballo, A. García-Molina, David Leno-Colorado, A. García-Rudolph, E. Opisso, Raimon Jané","doi":"10.2196/50538","DOIUrl":"https://doi.org/10.2196/50538","url":null,"abstract":"\u0000 \u0000 Acquired brain injury (ABI) is a prominent cause of disability globally, with virtual reality (VR) emerging as a promising aid in neurorehabilitation. Nonetheless, the diversity among VR interventions can result in inconsistent outcomes and pose challenges in determining efficacy. Recent reviews offer best practice recommendations for designing and implementing therapeutic VR interventions to evaluate the acceptance of fully immersive VR interventions.\u0000 \u0000 \u0000 \u0000 This study aims to evaluate the usability and feasibility of a co-designed VR-based neurorehabilitation support tool by conducting multiple proof-of-concept trials in a sample of patients with ABI within a hospital setting.\u0000 \u0000 \u0000 \u0000 A single session deploying custom immersive serious games to train cognitive functions using a new-generation head-mounted display was conducted among a sample of inpatients with ABI. Structured questionnaires were administered at the end of the session to evaluate the usability of the system and the intervention, participants’ familiarity with the technology, and any adverse effects related to cybersickness. Additionally, the training duration while wearing the headset and the demographic characteristics of the participants were considered.\u0000 \u0000 \u0000 \u0000 A total of 20 patients with ABI participated in a 1-hour proof-of-concept trial. The mean usability score was 37 (SD 2.6) out of 40, the technology familiarity level was 9.2 (SD 2.9) out of 12, and the Simulator Sickness Questionnaire total score was 1.3 (SD 2). On average, participants wore the headset for approximately 25.6 (SD 4.7) minutes during the intervention. There were no substantial differences in usability and technology familiarity levels based on patients’ etiology or age, with no notable symptoms of cybersickness reported. Significantly strong correlations were noted between cybersickness symptoms and various usability categories, including exposure, motivation, interactivity, task specificity, and immersion aspects. Further, there was a significant association between the intervention time and the number of tasks performed (P<.001). Furthermore, patients who derived enjoyment from VR sessions expressed a heightened interest in incorporating VR into their daily neurorehabilitation practice (P<.001). Moreover, oculomotor issues were found to be highly sensitive to the onset of disorientation sickness symptoms (P<.001).\u0000 \u0000 \u0000 \u0000 Through a collaborative approach, this study showcases the usability and feasibility of a VR-based support tool for cognitive rehabilitation among inpatients with ABI. Key components of such interventions encompass a multidisciplinary array of immersive experiences integrating neurorehabilitation principles and serious games techniques.\u0000","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"38 6","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140234481","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Joaquín Amigó-Vega, Maarten C Ottenhoff, Maxime Verwoert, Pieter Kubben, Christian Herff
Background Recording time in invasive neuroscientific research is limited and must be used as efficiently as possible. Time is often lost due to a long setup time and errors by the researcher, driven by the number of manually performed steps. Currently, recording solutions that automate experimental overhead are either custom-made by researchers or provided as a submodule in comprehensive neuroscientific toolboxes, and there are no platforms focused explicitly on recording. Objective Minimizing the number of manual actions may reduce error rates and experimental overhead. However, automation should avoid reducing the flexibility of the system. Therefore, we developed a software package named T-REX (Standalone Recorder of Experiments) that specifically simplifies the recording of experiments while focusing on retaining flexibility. Methods The proposed solution is a standalone webpage that the researcher can provide without an active internet connection. It is built using Bootstrap5 for the frontend and the Python package Flask for the backend. Only Python 3.7+ and a few dependencies are required to start the different experiments. Data synchronization is implemented using Lab Streaming Layer, an open-source networked synchronization ecosystem, enabling all major programming languages and toolboxes to be used for developing and executing the experiments. Additionally, T-REX runs on Windows, Linux, and macOS. Results The system reduces experimental overhead during recordings to a minimum. Multiple experiments are centralized in a simple local web interface that reduces an experiment’s setup, start, and stop to a single button press. In principle, any type of experiment, regardless of the scientific field (eg, behavioral or cognitive sciences, and electrophysiology), can be executed with the platform. T-REX includes an easy-to-use interface that can be adjusted to specific recording modalities, amplifiers, and participants. Because of the automated setup, easy recording, and easy-to-use interface, participants may even start and stop experiments by themselves, thus potentially providing data without the researcher’s presence. Conclusions We developed a new recording platform that is operating system independent, user friendly, and robust. We provide researchers with a solution that can greatly increase the time spent on recording instead of setting up (with its possible errors).
背景:在侵入性神经科学研究中,记录时间是有限的,必须尽可能有效地利用。由于手动执行步骤的数量,研究人员的设置时间和错误经常导致时间损失。目前,自动化实验开销的记录解决方案要么是由研究人员定制的,要么是作为综合神经科学工具箱中的子模块提供的,而且没有明确专注于记录的平台。目的尽量减少人工操作的次数,降低错误率和实验开销。但是,自动化应该避免降低系统的灵活性。因此,我们开发了一个名为T-REX (Standalone Recorder of Experiments)的软件包,专门简化实验记录,同时注重保持灵活性。提出的解决方案是一个独立的网页,研究人员可以提供没有一个活跃的互联网连接。它使用Bootstrap5作为前端,使用Python包Flask作为后端。启动不同的实验只需要Python 3.7+和一些依赖项。数据同步使用Lab Streaming Layer实现,这是一个开源的网络同步生态系统,可以使用所有主要的编程语言和工具箱来开发和执行实验。此外,T-REX可以在Windows、Linux和macOS上运行。结果该系统将记录过程中的实验开销降至最低。多个实验集中在一个简单的本地web界面,减少了实验的设置,开始和停止到一个单一的按钮按下。原则上,任何类型的实验,无论科学领域(例如,行为或认知科学,以及电生理学),都可以在平台上执行。T-REX包括一个易于使用的界面,可以调整到特定的记录模式,放大器和参与者。由于自动设置,易于记录和易于使用的界面,参与者甚至可以自己开始和停止实验,从而有可能在没有研究人员在场的情况下提供数据。结论我们开发了一种新的录音平台,该平台与操作系统无关,用户友好,功能强大。我们为研究人员提供了一种解决方案,可以大大增加花费在记录上的时间,而不是设置(可能存在错误)。
{"title":"The Easy and Versatile Neural Recording Platform (T-REX): Design and Development Study","authors":"Joaquín Amigó-Vega, Maarten C Ottenhoff, Maxime Verwoert, Pieter Kubben, Christian Herff","doi":"10.2196/47881","DOIUrl":"https://doi.org/10.2196/47881","url":null,"abstract":"Background Recording time in invasive neuroscientific research is limited and must be used as efficiently as possible. Time is often lost due to a long setup time and errors by the researcher, driven by the number of manually performed steps. Currently, recording solutions that automate experimental overhead are either custom-made by researchers or provided as a submodule in comprehensive neuroscientific toolboxes, and there are no platforms focused explicitly on recording. Objective Minimizing the number of manual actions may reduce error rates and experimental overhead. However, automation should avoid reducing the flexibility of the system. Therefore, we developed a software package named T-REX (Standalone Recorder of Experiments) that specifically simplifies the recording of experiments while focusing on retaining flexibility. Methods The proposed solution is a standalone webpage that the researcher can provide without an active internet connection. It is built using Bootstrap5 for the frontend and the Python package Flask for the backend. Only Python 3.7+ and a few dependencies are required to start the different experiments. Data synchronization is implemented using Lab Streaming Layer, an open-source networked synchronization ecosystem, enabling all major programming languages and toolboxes to be used for developing and executing the experiments. Additionally, T-REX runs on Windows, Linux, and macOS. Results The system reduces experimental overhead during recordings to a minimum. Multiple experiments are centralized in a simple local web interface that reduces an experiment’s setup, start, and stop to a single button press. In principle, any type of experiment, regardless of the scientific field (eg, behavioral or cognitive sciences, and electrophysiology), can be executed with the platform. T-REX includes an easy-to-use interface that can be adjusted to specific recording modalities, amplifiers, and participants. Because of the automated setup, easy recording, and easy-to-use interface, participants may even start and stop experiments by themselves, thus potentially providing data without the researcher’s presence. Conclusions We developed a new recording platform that is operating system independent, user friendly, and robust. We provide researchers with a solution that can greatly increase the time spent on recording instead of setting up (with its possible errors).","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135317337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Background One of the bottlenecks of visualization research is the lack of volunteers for studies that evaluate new methods and paradigms. The increased availability of web-based marketplaces, combined with the possibility of implementing volume rendering, a computationally expensive method, on mobile devices, has opened the door for using gamification in the context of medical image visualization studies. Objective We aimed to describe a gamified study that we conducted with the goal of comparing several cerebrovascular visualization techniques and to evaluate whether gamification is a valid paradigm for conducting user studies in the domain of medical imaging. Methods The study was implemented in the form of a mobile game, Connect Brain, which was developed and distributed on both Android (Google LLC) and iOS (Apple Inc) platforms. Connect Brain features 2 minigames: one asks the player to make decisions about the depth of different vessels, and the other asks the player to determine whether 2 vessels are connected. Results The gamification paradigm, which allowed us to collect many data samples (5267 and 1810 for the depth comparison and vessel connectivity tasks, respectively) from many participants (N=111), yielded similar results regarding the effectiveness of visualization techniques to those of smaller in-laboratory studies. Conclusions The results of our study suggest that the gamification paradigm not only is a viable alternative to traditional in-laboratory user studies but could also present some advantages.
{"title":"Connect Brain, a Mobile App for Studying Depth Perception in Angiography Visualization: Gamification Study","authors":"Andrey Titov, Simon Drouin, Marta Kersten-Oertel","doi":"10.2196/45828","DOIUrl":"https://doi.org/10.2196/45828","url":null,"abstract":"Background One of the bottlenecks of visualization research is the lack of volunteers for studies that evaluate new methods and paradigms. The increased availability of web-based marketplaces, combined with the possibility of implementing volume rendering, a computationally expensive method, on mobile devices, has opened the door for using gamification in the context of medical image visualization studies. Objective We aimed to describe a gamified study that we conducted with the goal of comparing several cerebrovascular visualization techniques and to evaluate whether gamification is a valid paradigm for conducting user studies in the domain of medical imaging. Methods The study was implemented in the form of a mobile game, Connect Brain, which was developed and distributed on both Android (Google LLC) and iOS (Apple Inc) platforms. Connect Brain features 2 minigames: one asks the player to make decisions about the depth of different vessels, and the other asks the player to determine whether 2 vessels are connected. Results The gamification paradigm, which allowed us to collect many data samples (5267 and 1810 for the depth comparison and vessel connectivity tasks, respectively) from many participants (N=111), yielded similar results regarding the effectiveness of visualization techniques to those of smaller in-laboratory studies. Conclusions The results of our study suggest that the gamification paradigm not only is a viable alternative to traditional in-laboratory user studies but could also present some advantages.","PeriodicalId":73555,"journal":{"name":"JMIR neurotechnology","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135569359","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}