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The Effect of Visual Representation in Developing Conceptual Understanding of Magnetic Force 视觉表征在发展磁力概念理解中的作用
IF 1.5 Pub Date : 2019-06-01 DOI: 10.1007/s41686-019-00031-4
S. Shubha, B. N. Meera
Science learning in general and physics learning in particular are far perceived to be complex. Various physics education researchers have substantiated that traditional teaching methods accomplish simple transmission of the physics concepts. Hence, for real learning, this necessitates interactive-engagement instruction strategies. The study initiated to understand the augmented learning difficulties experienced by students with the concept of magnetic force on a charged particle in a uniform magnetic field. As a first step in understanding, we administered pre-investigation studies for first-year Master Physics Course students by using multiple choice questions to identify learning difficulties. Responses of pretest indicate vectorial nature of physical quantity and use of right-hand rule are the conceptual difficulties which impede learning. So, to reduce the learning difficulties and to develop the conceptual framework of magnetic force, we adopted interactive simulation as a learning tool and conducted detailed student interviews. Responses of pretest questions enabled us to tailor and design the activities for effective learning in a simulation-based environment. The analysis of student interviews probes the details of how a learner processes information about the concept and noticed an improvement in developing a good reasoning skill and a coherent conceptual framework of magnetic force. In the final stage, validation test results do indicate weak intermediate stages in learning even in post-simulation experience which present need for explicit instructional implication.
一般的科学学习,特别是物理学习,都被认为是复杂的。各种物理教育研究者已经证实,传统的教学方法完成了物理概念的简单传递。因此,对于真正的学习,这就需要交互式参与教学策略。本研究旨在了解学生在均匀磁场中对带电粒子的磁力概念时所经历的增强学习困难。作为理解的第一步,我们对硕士物理课程一年级的学生进行了调查前研究,使用多项选择题来确定学习困难。前测的反应表明物理量的向量性和右手定则的使用是阻碍学习的概念困难。因此,为了减少学习困难和发展磁力的概念框架,我们采用交互式模拟作为学习工具,并对学生进行了详细的访谈。预试问题的回答使我们能够在基于模拟的环境中定制和设计有效学习的活动。对学生访谈的分析探究了学习者如何处理有关概念的信息的细节,并注意到在发展良好的推理技能和连贯的磁力概念框架方面的改进。在最后阶段,验证测试结果确实表明在学习的中间阶段弱,甚至在模拟后的经验,需要明确的教学暗示。
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引用次数: 2
Development of an Online Experiment Platform for High School Biology 高中生物在线实验平台的开发
IF 1.5 Pub Date : 2019-06-01 DOI: 10.1007/s41686-019-00030-5
Dimitri V. Blondel, Anna Sansone, Joshua M Rosenberg, Elizabeth A Godin, Brenda W. Yang, Lawson T. Jaglom-Kurtz, Lisa Linnenbrink-Garcia, Rochelle D. Schwartz-Bloom
We developed a novel online platform, Rex (Real experiments), that immerses students in a scientific investigative process. Rex is a virtual Web-based biological science experiment platform, hosted by real scientists and uses actual lab experiments that generate real data for students to collect, analyze, and interpret. Seven neuroscience experiments use zebrafish and rats as model systems to study the effects of drugs such as tetrahydrocannabinol (THC), caffeine, alcohol, and cigarette smoke, which are of interest to high school students. We carried out a small field test of Rex in a variety of high school biology classrooms (e.g., standard, honors, AP, anatomy/physiology) to obtain student and teacher feedback about the implementation and usability of the program. We also assessed student situational interest (SI) to determine whether the Rex experiment captured students’ attention, and whether it was an enjoyable and meaningful experience. Overall, students reported a moderate level of SI after participating in the Rex experiments. Situational interest did not differ across teachers, class section, class level, or the type of experiment. In addition, we present details of the technical issues encountered in the classroom, and we provide guidance to readers who may want to use the resource in their classrooms.
我们开发了一个新颖的在线平台Rex (Real experiments),让学生沉浸在科学调查的过程中。Rex是一个虚拟的基于web的生物科学实验平台,由真实的科学家主持,使用真实的实验室实验,生成真实的数据供学生收集、分析和解释。七项神经科学实验以斑马鱼和大鼠为模型系统,研究高中生感兴趣的四氢大麻酚(THC)、咖啡因、酒精和香烟烟雾等药物的影响。我们在各种高中生物教室(如标准、荣誉、AP、解剖学/生理学)中对Rex进行了小型实地测试,以获得学生和教师对该程序的实施和可用性的反馈。我们还评估了学生的情境兴趣(SI),以确定Rex实验是否吸引了学生的注意力,以及它是否是一个愉快和有意义的体验。总体而言,学生在参与Rex实验后报告了中等水平的科学探究。情境兴趣在教师、班级、班级水平或实验类型之间没有差异。此外,我们还详细介绍了在课堂上遇到的技术问题,并为可能希望在课堂上使用该资源的读者提供指导。
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引用次数: 2
Building Capacity for Mental Health Literacy of Suicidality and Self-Injurious Behaviors: a Formative Design Investigation 自杀和自残行为心理健康素养能力建设:一项形成性设计调查
IF 1.5 Pub Date : 2019-05-22 DOI: 10.1007/s41686-019-00029-y
Laurie O. Campbell, Jamie Stickl Haugen, Claudia C. Sutter, Glenn W. Lambie
Teachers receive minimal training regarding mental health literacy and more specifically behavioral indicators for suicide ideation, suicidality, and self-injurious behaviors that may be occurring among their students. Yet, research has identified the value of training teachers on self-injury and suicide as findings indicate that intentional trainings can increase participants’ knowledge, attitudes, and confidence in supporting students at risk for self-injury and/or suicide. In this formative design study, the development of an online curriculum was explored. Further, the pilot data was collected after a field test of two of the modules of the Behavioral Indicator Training (BIT) program. Results indicate an improvement in knowledge of behavioral indicators and improved self-efficacy for recognizing suicide ideation, suicidality, and self-injurious behavioral indicators.
教师在心理健康知识方面接受的培训很少,更具体地说,在学生中可能发生的自杀意念、自杀倾向和自残行为的行为指标方面接受的培训很少。然而,研究已经确定了对教师进行自我伤害和自杀培训的价值,因为研究结果表明,有意的培训可以增加参与者的知识、态度和信心,以支持有自我伤害和/或自杀风险的学生。在这个形成性设计研究中,探讨了在线课程的开发。此外,试点数据是在对行为指标培训(BIT)项目的两个模块进行现场测试后收集的。结果表明,在认识自杀意念、自杀倾向和自残行为指标方面,学生对行为指标的认识有所提高,自我效能也有所提高。
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引用次数: 2
School-Based Attributes Instrumental in Student Success in a Florida Charter Middle School: a Formative Case Study 佛罗里达特许中学学生成功的校本属性:形成性案例研究
IF 1.5 Pub Date : 2019-05-07 DOI: 10.1007/s41686-019-00028-z
Nancy B. Hastings, H. Handley
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引用次数: 1
Educational Design Research for the Development of a Collectible Card Game for Cybersecurity Learning 网络安全学习卡牌游戏的教育设计研究
IF 1.5 Pub Date : 2019-03-20 DOI: 10.1007/s41686-019-00027-0
Michael K. Thomas, Andria Shyjka, Skip Kumm, Rigel Gjomemo
The purpose of this paper is to explore the notion of formative design in the context of the design, development, implementation, and evaluation of a collectible card game (CCG) for teaching cybersecurity to middle school students. The approach involved a formative design approach, educational design research (EDR) that evolved from design-based research and design experiments commonly employed in fields such as the learning sciences, educational technology, and instructional design. The authors assert that the EDR process used to design an educational CCG is an effective approach for formative learning game design work.
本文的目的是探讨形成性设计的概念,在设计、开发、实施和评估的背景下,收集卡牌游戏(CCG)的网络安全教学中学生。该方法涉及形成性设计方法,即教育设计研究(EDR),它从基于设计的研究和设计实验演变而来,这些研究和实验通常应用于学习科学、教育技术和教学设计等领域。作者断言,用于设计教育CCG的EDR过程是形成性学习游戏设计工作的有效方法。
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引用次数: 7
Teachers Reasoning About Students’ Understanding: Teachers Learning Formative Instruction by Design 教师对学生理解的推理:教师通过设计学习形成性教学
IF 1.5 Pub Date : 2019-03-11 DOI: 10.1007/s41686-019-00026-1
R. B. Shapiro, P. Wardrip
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引用次数: 2
A Formative Design Examining the Effects of Elaboration and Question Strategy with Video Instruction in Medical Education 检验医学视频教学中阐述与提问策略效果的形式设计
IF 1.5 Pub Date : 2018-11-26 DOI: 10.1007/s41686-018-0025-5
Julie A. Bridges, Jill E. Stefaniak, John Baaki
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引用次数: 2
Everyone Designs: Learner Autonomy through Creative, Reflective, and Iterative Practice Mindsets 每个人都设计:通过创造性、反思性和迭代性的实践心态学习自主
IF 1.5 Pub Date : 2018-11-09 DOI: 10.1007/s41686-018-0024-6
D. Henriksen, William Cain, Punya Mishra
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引用次数: 10
Using an Applied Research-Practice Cycle: Iterative Improvement of Culturally Relevant Engineering Outreach 使用应用研究-实践周期:文化相关工程拓展的迭代改进
IF 1.5 Pub Date : 2018-11-07 DOI: 10.1007/s41686-018-0023-7
Andrew Gillen, Cheryl Carrico, Jake Grohs, Holly Matusovich
By recognizing disconnects between practitioner conceptions of engineering outreach with young people (specifically a lack of focus on cultural relevance), and researcher conceptions of a culturally relevant approach to engineering outreach, we set out to bridge theory and practice by iteratively designing and implementing interventions. We engaged in a cycle of research-informed practice and practice-informed research to develop more culturally relevant approaches to broadening participation in engineering. Research-based findings focused on the importance of understanding common misconceptions of engineering that intervention participants and facilitators may possess. Such understanding enables iterative improvement of activities and research instruments that yield meaningful results. Practice-based insights included findings regarding intervention structure such as needs for different facilitator-to-student ratios for different age groups, and providing volunteer facilitators with a list of “helpful hints” to consider and/or open-ended questions to ask.
通过认识到从业者对年轻人的工程推广概念(特别是缺乏对文化相关性的关注)与研究人员对工程推广文化相关方法的概念之间的脱节,我们开始通过迭代设计和实施干预措施来架起理论和实践的桥梁。我们进行了一个研究为基础的实践和实践为基础的研究的循环,以开发更多与文化相关的方法来扩大工程的参与。基于研究的发现集中在理解干预参与者和促进者可能拥有的工程常见误解的重要性。这样的理解使活动和研究工具的迭代改进能够产生有意义的结果。基于实践的见解包括关于干预结构的发现,例如不同年龄组对不同辅导员与学生比例的需求,以及为志愿辅导员提供一系列“有用的提示”,供他们考虑和/或提出开放式问题。
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引用次数: 0
Embracing the Power of Digital in Literacy Education: Evaluating the Effectiveness of Digital Activities 在扫盲教育中拥抱数字的力量:评估数字活动的有效性
IF 1.5 Pub Date : 2018-10-16 DOI: 10.1007/s41686-018-0022-8
Michele Garabedian Stork, Honey Goode, Richard Jeter, Jingshun Zhang
This mixed methods program evaluation explores the perceptions of students and teachers who participated in digital activities at a university-sponsored literacy festival. The goal of the digital activities was to introduce a diverse student population to digital tools that may be used to assist in understanding, evaluating, and creating literature. Thoughtfully planned and executed digital activities have the potential to increase student motivation, collaboration, and creativity, which may lead to an improvement in student achievement. Incorporating technology in instruction empowers students and promotes opportunities for authentic learning. The purpose of this evaluation was to examine the efficacy of the digital activities to provide formative feedback to guide enhancements of the digital workshop at future annual literacy festivals and contribute to the discussion of digital learning activities on student literacy achievement.
这个混合方法项目评估探讨了在大学主办的扫盲节上参加数字活动的学生和教师的看法。数字化活动的目标是向多样化的学生群体介绍可用于协助理解、评估和创作文学的数字化工具。精心策划和执行的数字活动有可能增加学生的动机、协作和创造力,这可能会导致学生成绩的提高。在教学中结合技术可以增强学生的能力,并促进真正学习的机会。本次评估的目的是检验数字活动的有效性,提供形成性反馈,以指导未来年度扫盲节中数字研讨会的改进,并有助于讨论数字学习活动对学生扫盲成就的影响。
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Journal of formative design in learning
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