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[Interaction-related stressors and resources-development of a taxonomy to design interactive work in a humane and health-promoting way]. [互动相关的压力源和资源开发分类法,以人道和促进健康的方式设计互动作品]。
Pub Date : 2023-05-15 DOI: 10.1007/s41449-023-00364-8
Jonas Wehrmann

Although various studies deal with the special demands of interactive work, these have only rarely been examined from an integrated stressor and resource perspective (Bednarek 2014). Thus, previous research concentrated on investigating customers in their role as stressors.The aim of this article is to identify and categorise interaction-related stressors and resources and reflect their role in order to design interactive work in a humane and health-promoting way. As a first step, the research field was explored by means of a systematic literature analysis. Based on the results an explorative-qualitative study was conducted. The results show that interaction-related stressors particularly result from unfriendly or aggressive customer behaviour, high customer demands and traumatic experiences. Interaction-related resources refer to friendly clients who support service providers in their work and help them to experience their work as meaningful. Work design aspects include sufficient time and human resources as well as interaction-supporting work equipment.Practical relevance: With the development of a comprehensive taxonomy independent of economic sectors or occupations, the study creates a conceptual framework to design interactive work in a humane and health-promoting way. Four thematic fields with concrete design factors for interactive work are identified.

尽管各种研究都涉及互动工作的特殊需求,但很少从综合压力源和资源的角度来研究这些需求(Bednarek 2014)。因此,以前的研究集中在调查客户作为压力源的角色。本文的目的是识别和分类与互动相关的压力源和资源,并反映它们的作用,以便以人道和促进健康的方式设计互动作品。作为第一步,通过系统的文献分析对该研究领域进行了探索。在此基础上进行了探索性的定性研究。结果表明,与互动相关的压力源特别是由不友好或攻击性的客户行为、高客户需求和创伤经历引起的。与互动相关的资源是指友好的客户,他们支持服务提供商的工作,并帮助他们体验有意义的工作。工作设计方面包括充足的时间和人力资源以及互动支持工作设备。实际相关性:随着独立于经济部门或职业的综合分类法的发展,该研究创建了一个概念框架,以人道和促进健康的方式设计互动工作。确定了四个具有互动工作具体设计因素的主题领域。
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引用次数: 0
[Virtual hallway chats and status updates: collaboration in avatar-based work environments]. [虚拟走廊聊天和状态更新:基于化身的工作环境中的协作]。
Pub Date : 2023-03-21 DOI: 10.1007/s41449-023-00356-8
Felix Oehring, Markus A Feufel, Frauke Mörike

This article focuses on the collaboration of hybrid teams in avatar-based virtual office environments. Based on the three dimensions of virtuality, we pursue the following research questions: (1) How is everyday work and collaboration coordinated in these environments? and (2) Which advantages and challenges do users perceive in relation to this form of work? Based on a multi-method study consisting of qualitative interviews with experienced users and a participatory focus group discussion with new users, we illustrate that collaboration in avatar-based work environments is marked by a diverse array of work practices-ranging from co-present to mobile work-and that promising implementation methods exist to coordinate these practices. However, our results also suggest that to exploit this potential, not only the virtual environments but also teams' work practices and digital infrastructure must be further developed.Practical relevance: The study discusses virtuality based on a currently used avatar-based work environment and illustrates the perspectives of experienced and new users on collaboration in these socio-technical work systems. Specifically, we present concrete implementations and challenges of collaborative work practices in these virtual environments, which offer orientation for practitioners interested in applying these solutions to their own work contexts.

本文主要研究基于化身的虚拟办公环境中混合团队的协作。基于虚拟性的三个维度,我们提出了以下研究问题:(1)在这些环境中,日常工作和协作是如何协调的?以及(2)用户认为与这种工作形式相关的哪些优势和挑战?基于一项多方法研究,包括对经验丰富的用户的定性访谈和对新用户的参与式焦点小组讨论,我们表明,在基于化身的工作环境中,协作以多种工作实践为标志,从共同在场到移动工作,并且存在有希望的实施方法来协调这些实践。然而,我们的研究结果也表明,要利用这一潜力,不仅必须进一步开发虚拟环境,还必须进一步开发团队的工作实践和数字基础设施。实际相关性:该研究讨论了基于当前使用的基于化身的工作环境的虚拟性,并说明了经验丰富的用户和新用户对这些社会技术工作系统中的协作的看法。具体而言,我们介绍了在这些虚拟环境中协作工作实践的具体实现和挑战,为有兴趣将这些解决方案应用于自己工作环境的从业者提供了方向。
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引用次数: 0
Social norms in digital spaces: Conflict reports and implications for technology design in the teleworking context. 数字空间中的社会规范:冲突报告及其对远程工作环境下技术设计的影响。
Pub Date : 2023-01-01 DOI: 10.1007/s41449-022-00332-8
Sarah Diefenbach

With the increase of telework during the COVID-19 pandemic, employees' interactions with colleagues have shifted almost exclusively to digital channels. Hence, it is critical to understand the underpinnings of successful collaboration and individual wellbeing in digital working structures. Combining qualitative experience reports and quantitative surveys from 145 teleworkers, this study sheds light on teleworking from a psychological perspective, taking social norms as a conceptual frame. The qualitative reports revealed five types of typical conflicts related to communication in the telework context, including both (1) technical problems (e.g., a bad connection) and psychological aspects such as (2) uncertainty or a lack of social feedback, (3) norm violations, (4) a lack of rules or meta-communication about appropriate behavior, and (5) digital communication barriers. Respondents' quantitative ratings of qualities of telework versus working on-site revealed benefits of telework regarding task fulfillment and efficiency, but lower levels of motivation, conflict management, leadership, team spirit, inspiration and creativity. Participants qualitative reports on perceived challenges in remote work conditions included feelings of loneliness and increased demands related to self-management, creating boundaries between private and working life, motivation and self-regulation. This paper connects these findings with theoretical concepts from psychology and human-computer interaction and discusses implications for leadership and technology design. Practical Relevance: This article discusses practical implications for leadership and technology design, e.g., interventions against conflicts in the context of digital work.

随着COVID-19大流行期间远程办公的增加,员工与同事的互动几乎完全转向了数字渠道。因此,了解数字工作结构中成功合作和个人福祉的基础至关重要。本研究以社会规范为概念框架,结合145名远程工作者的定性经验报告和定量调查,从心理学的角度对远程工作进行了阐释。定性报告揭示了远程工作环境中与沟通相关的五种典型冲突类型,包括(1)技术问题(如连接不良)和心理方面的问题,如(2)不确定性或缺乏社会反馈,(3)违反规范,(4)缺乏关于适当行为的规则或元沟通,以及(5)数字沟通障碍。受访者对远程办公与现场工作质量的定量评分显示,远程办公在任务完成和效率方面有好处,但在动机、冲突管理、领导能力、团队精神、灵感和创造力方面水平较低。参与者对远程工作条件下面临的挑战的定性报告包括孤独感和自我管理相关的需求增加,在私人生活和工作生活之间建立界限,激励和自我调节。本文将这些发现与心理学和人机交互的理论概念联系起来,并讨论了对领导和技术设计的影响。实际意义:本文讨论了领导力和技术设计的实际意义,例如,在数字工作背景下对冲突的干预。
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引用次数: 3
Human-centred cyber secure software engineering. 以人为本的网络安全软件工程。
Pub Date : 2023-01-01 DOI: 10.1007/s41449-022-00346-2
Karen Renaud

Software runs our modern day lives: our shopping, our transport and our medical devices. Hence, no citizen can escape the consequences of poor software engineering. A closely-aligned concern, which also touches every aspect of our lives, is cyber security. Software has to be developed with cybersecurity threats in mind, in order to design resistance and resilience into the software, given that they are often rooted in malicious human behaviour. Both software engineering and cyber security disciplines need to acknowledge and accommodate humans, not expect perfect performances. This is a position paper, delineating the extent of the challenge posed by this reality, and suggesting ways for accommodating the influence of human nature on secure software engineering. Practical Relevance: Socio-technical systems are made up of people, processes and technology. All can fail or be suboptimal. Software itself, being designed, developed and used by humans, is likely to malfunction. This could be caused by human error, or by malice. This paper highlights this reality, taking a closer look at all of the possible sources of malfunctioning technology. By doing so, I hope to infuse the management of socio-technical systems with an understanding and acknowledgement of this reality.

软件运行着我们的现代生活:我们的购物、交通和医疗设备。因此,没有人能够逃脱糟糕的软件工程的后果。网络安全是一个密切相关的问题,也涉及到我们生活的方方面面。软件开发必须考虑到网络安全威胁,以便在软件中设计抵抗力和弹性,因为它们往往植根于恶意的人类行为。软件工程和网络安全学科都需要承认和适应人类,而不是期望完美的表现。这是一份立场文件,描述了这一现实所带来的挑战的程度,并提出了适应人性对安全软件工程影响的方法。实际意义:社会技术系统由人、流程和技术组成。所有这些都可能失败或不理想。软件本身是由人类设计、开发和使用的,很可能会出现故障。这可能是人为错误或恶意造成的。本文强调了这一现实,仔细研究了技术故障的所有可能来源。通过这样做,我希望为社会技术系统的管理注入对这一现实的理解和承认。
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引用次数: 0
Current topics of interdisciplinary cooperation between engineering and human sciences. 当前工程与人文科学跨学科合作的主题。
Pub Date : 2023-01-01 DOI: 10.1007/s41449-023-00352-y
Angela Dressler, Nina Gerber, Angela Menig, Otilia Pasnicu, Alina Stöver, Joachim Vogt

In this article, we highlight current research directions in the Technikpsychologie research area, using the example of the interdisciplinary research work of FAI (Work and Engineering Psychology Research Group at the Technical University of Darmstadt) and the articles included in this special issue. To this end, we relate the articles in this special issue from the research areas of road traffic planning (Hupfer et al.), usable IT security and privacy solutions (Renaud), social aspects of technically mediated communication (Diefenbach), human-centered interface design (Mucha et al.), aviation safety (Santel), human-centered design of autonomous vehicles (Lindner & Stoll), and perceptual psychology-oriented product design (Zandi & Khanh) to current research projects at FAI. Practical Relevance Technical products only offer added value by efficiently supporting users in achieving their goals if they have been developed appropriately for the context of use and the individual characteristics of the users. The human-centered design of-especially technical-products reflects this through an iterative and participatory development process. In this article, we describe nine examples of such human-centered design of technology products. The research results and the methods presented provide insights for developers and decision-makers in the fields of transportation, IT, vehicle development and general product design.

在本文中,我们以达姆施塔特工业大学工作与工程心理学研究小组(FAI)的跨学科研究工作为例,重点介绍了技术心理学研究领域的当前研究方向,以及本期特刊中收录的文章。为此,我们将本期特刊中的文章与FAI当前的研究项目联系起来,这些研究领域包括道路交通规划(Hupfer等人)、可用的IT安全和隐私解决方案(Renaud)、技术中介通信的社会方面(Diefenbach)、以人为中心的界面设计(Mucha等人)、航空安全(Santel)、以人为中心的自动驾驶汽车设计(Lindner & Stoll)和以感知心理学为导向的产品设计(Zandi & Khanh)。技术产品只有在针对使用环境和用户的个人特征进行适当开发的情况下,才能通过有效地支持用户实现其目标来提供附加价值。以人为中心的设计——尤其是技术产品——通过迭代和参与的开发过程反映了这一点。在本文中,我们描述了9个以人为中心的技术产品设计的例子。研究结果和提出的方法为交通运输、IT、车辆开发和一般产品设计领域的开发人员和决策者提供了见解。
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引用次数: 0
Entwicklung und Validierung einer computerbasierten Aufgabe zur Induktion eines psychischen Beanspruchungsspektrums 开发和对计算机所支持的数据叠合性生理响应响应实验的验证
Pub Date : 2022-03-10 DOI: 10.1007/s41449-022-00304-y
Yannick Andreas Funk, Henrike Haase, J. Remmers, Noé Nussli, B. Deml
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引用次数: 0
Digital ergonomics and digital work planning in university education: experiences from Germany and Austria. 大学教育中的数字人机工程学和数字工作规划:德国和奥地利的经验。
Pub Date : 2022-01-01 DOI: 10.1007/s41449-022-00333-7
Sebastian Schlund, Christiane Kamusella, Verena Knott, Thomas Löffler, Lutz Engel, Clara Fischer, Patrick Rupprecht, Klaus Bengler, Angelika Bullinger-Hoffmann, André Kaiser, Alexander Kögel

The publication presents an overview of the use of digital human models (DHM) in academic education at five exemplary universities in Germany and Austria. In addition to the presentation of different human models, the integration of them into the respective lectures is discussed. The teaching concepts of the individual courses of the universities, exercise examples and scenarios are presented. Experience shows that the active and independent use of digital ergonomics tools gives students pleasure and motivates them to deal intensively with complex tasks in terms of time and content. Feedback is consistently positive over all the involved lectures and universities. As a consequence of the recent Covid-19 pandemic, universities significantly increased online and blended learning. Based on the experience with the use of digital human models, the paper derives recommendations for future developments. Practical Relevance To sustain global value chains, companies are increasingly planning trans-regionally adapted products and production processes. Tools for digital ergonomics contribute to increasing competitiveness by using prospective working methods. Companies increasingly need experts with the corresponding know-how. Firmly anchoring the topic of digital ergonomics in relevant subjects of university teaching is therefore a prerequisite for this transfer of trained graduates.

该出版物概述了德国和奥地利五所模范大学在学术教育中使用数字人体模型(DHM)的情况。除了介绍不同的人体模型外,还讨论了将它们整合到各自的讲座中。介绍了高校单项课程的教学理念、例题和场景。经验表明,积极和独立地使用数字人体工程学工具给学生带来乐趣,并激励他们在时间和内容上集中处理复杂的任务。在所有涉及的讲座和大学中,反馈始终是积极的。由于最近的Covid-19大流行,大学大幅增加了在线和混合学习。基于使用数字人体模型的经验,本文提出了对未来发展的建议。为了维持全球价值链,公司越来越多地规划跨区域适应的产品和生产流程。数字人体工程学工具通过使用前瞻性的工作方法,有助于提高竞争力。企业越来越需要具备相应专业知识的专家。因此,在大学教学的相关科目中牢牢地锚定数字人体工程学的主题是训练有素的毕业生转移的先决条件。
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引用次数: 1
[Mobile working of administrative staff at USB Bochum GmbH and affiliated companies before and during corona-related restrictions-first results of a longitudinal study]. [USB波鸿有限公司及其附属公司行政人员在冠状病毒相关限制之前和期间的移动工作-纵向研究的第一个结果]。
Pub Date : 2022-01-01 Epub Date: 2022-01-03 DOI: 10.1007/s41449-021-00298-z
Andreas Glatz, Thorsten Zisowski

As the COVID-19 pandemic progressed, the USB family made it possible for their administrative staff to work from home. Support measures for mobile working were implemented and supported by a company works agreement. A longitudinal survey is conducted to accompany these measures. The first results of the first survey are presented here. The aim of this survey is to compare the pre-Corona working situation without home office (2/2020) with the working situation during Corona-after the introduction of home office (10/2020). 68 people took part in the anonymous online survey. 41.2% of the participants work exclusively in the office, the remainder works partly/completely from home. Half of the latter do this due to a direct order. In the course of a retrospective survey the following becomes evident. 91.0% score occupational safety as equal or better. The participants save an average of 2.3 h per week. Small negative effects can be observed in the exchange of information and availability (Cohen's d both -0.27). The desire to exchange ideas privately with colleagues increases to a small extent (Cohen's d = 0.22). There is no increase in delimitation and overtime by colleagues. An effect of close to medium strength can be seen in the work-life balance (Cohen's d = 0.49); satisfaction increases here. A medium effect towards an improvement can be found in undisturbed work (Cohen's d = 0.66). The result shows a small effect in terms of increasing satisfaction with the work situation (Cohen's d = 0.24). 85.3% state that they can do the job equally well or better in October than in February. Due to the altered situation participants will save an average of 5.9 km of travel per week.Practical Relevance: Improved understanding of the advantages and disadvantages of switching to mobile working in a medium-sized company.

随着COVID-19大流行的发展,USB家族使他们的行政人员能够在家工作。支持移动办公的措施得到了公司工作协议的实施和支持。在采取这些措施的同时,还进行了纵向调查。第一次调查的第一批结果在这里。本次调查的目的是比较没有家庭办公室的冠状病毒爆发前(2020年2月)和引入家庭办公室后(2020年10月)的工作情况。68人参与了这项匿名在线调查。41.2%的参与者完全在办公室工作,其余的人部分或完全在家工作。后者有一半是因为直接命令才这么做的。在回顾性调查的过程中,以下几点变得明显。91.0%的人对职业安全的评价为相同或更好。参与者每周平均节省2.3 小时。在信息交换和可用性方面可以观察到小的负面影响(Cohen’s d均为-0.27)。私下里与同事交流想法的欲望在一定程度上有所增加(Cohen的d = 0.22)。同事划界和加班没有增加。在工作-生活平衡中可以看到接近中等强度的效应(Cohen's d = 0.49);满意度在这里增加。在不受干扰的工作中,可以发现对改进的中等影响(Cohen的d = 0.66)。结果显示,在提高对工作环境的满意度方面,效果很小(Cohen的d = 0.24)。85.3%的人表示,他们在10月份能把工作做得和2月份一样好,甚至更好。由于这种情况的改变,参与者平均每周将节省5.9 公里的旅行。实际意义:提高了对中型公司转向移动办公的利弊的理解。
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引用次数: 0
[Interaction-ergonomic design and compatibility of AR-supported information displays using the example of a head-mounted display for industrial set-up processes]. [交互-人机工程学设计和ar支持的信息显示的兼容性,使用工业设置过程的头戴式显示器为例]。
Pub Date : 2022-01-01 Epub Date: 2021-10-22 DOI: 10.1007/s41449-021-00286-3
Nils Darwin Abele, Karsten Kluth

In the course of technological progress, analog solutions are increasingly replaced by digital ones. In this context, novel visualization options, such as Augmented Reality (AR), are more and more important. However, handling AR-based information displays can lead to performance losses and increased physical as well as psychological strain if the design is incompatible. Due to rapid technological advancements, existing ergonomic and user-centered guidelines and legal regulations can only support the design and usability of such systems to a limited extent. This paper presents a practical example by showing to what extent a cyber-physical set-up application in the form of a head-mounted display complies with or meets the applicable interaction ergonomics and compatibility standards in the context of industrial activities and gesture-controlled, binocular AR systems.Practical Relevance: The results presented play an important role in practice, since the system presented is intended to support workers in complex set-up and assembly processes. Based on these findings and with the help of further optimization possibilities the aim is to achieve a process-safe, value-adding and strain-minimizing use of AR systems in industrial environment.

在技术进步的过程中,模拟解决方案越来越多地被数字解决方案所取代。在这种情况下,新的可视化选项,如增强现实(AR),变得越来越重要。然而,如果设计不兼容,处理基于ar的信息显示可能会导致性能损失,并增加身体和心理上的压力。由于技术的快速进步,现有的人体工程学和以用户为中心的指导方针和法律法规只能在有限的程度上支持这些系统的设计和可用性。本文提出了一个实际的例子,展示了在工业活动和手势控制的双目AR系统中,以头戴式显示器形式的网络物理设置应用程序在多大程度上符合或满足适用的人机工程学和兼容性标准。实践相关性:所提出的结果在实践中发挥重要作用,因为所提出的系统旨在支持复杂设置和组装过程中的工人。基于这些发现,在进一步优化可能性的帮助下,我们的目标是在工业环境中实现AR系统的过程安全、增值和最小化的使用。
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引用次数: 0
Psychische Belastung und Beanspruchung: Die Bedeutung der Valenz und der sozialen Realität. Anmerkungen zu Ferreira und Vogt (2021). 心理和精神压力:val伦茨和社会现实的意义。费哥特和费哥特作品(2021)。
Pub Date : 2022-01-01 Epub Date: 2022-06-28 DOI: 10.1007/s41449-022-00321-x
Norbert K Semmer, Dieter Zapf
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引用次数: 0
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