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David Limerick and Bert Cunnington, Managing the new organization—A blueprint for networks and strategic alliances. Jossey-Bass Publishers, San Francisco, CA, 1993. 282 pages, ISBN 1-55542-581-X 大卫·利默里克和伯特·康宁顿,《管理新组织——网络和战略联盟的蓝图》。乔西-巴斯出版社,旧金山,加州,1993年。282页,ISBN 1-55542-581-X
Pub Date : 1995-01-01 DOI: 10.1002/bs.3830400207
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引用次数: 0
Gredler, Margaret. Designing and evaluating games and simulations: A process approach. Gulf Publishing, Houston, Texas. ISBN 0-88415-157-3, 1994 Gredler,玛格丽特。设计和评估游戏和模拟:过程方法海湾出版社,休斯顿,德克萨斯州。Isbn 0-88415-157- 3,1994
Pub Date : 1995-01-01 DOI: 10.1002/bs.3830400108
Dr. Philip R. Harris
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引用次数: 1
Greater than the sum of its parts III. Information processing subsystems 大于其各部分之和信息处理子系统
Pub Date : 1995-01-01 DOI: 10.1002/bs.3830400302
Jessie L. Miller, James Grier Miller
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引用次数: 10
Forty years of behavioral science 四十年的行为科学
Pub Date : 1995-01-01 DOI: 10.1002/bs.3830400102
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引用次数: 0
Micdroscopic computation in human brain evolution 人脑进化中的微观计算
Pub Date : 1995-01-01 DOI: 10.1002/bs.3830400204
Ron Wallace Ph.D.

When human psychological performance is viewed in terms of cognitive modules, our species displays remarkable differences in computational power. Algorithmically simple computations are generally difficult to perform, whereas optimal routing or „Traveling Salesman”︁ Problems (TSP) of far greater complexity are solved on an everyday basis. It is argued that even „simple”︁ instances of TSP are not purely Euclidian problems in human computations, but involve emotional, autonomic, and cognitive constraints. They therefore require a level of parallel processing not possible in a macroscopic system to complete the algorithm within a brief period of time. A microscopic neurobiological model emphasizing the computational power of excited atoms within the neuronal membrane is presented as an alternative to classical connectionist approaches. The evolution of the system is viewed in terms of specific natural selection pressures driving satisfying computations toward global optimization. The relationship of microscopic computation to the nature of consciousness is examined, and possible mathematical models as a basis for simulation studies are briefly discussed.

当我们从认知模块的角度来看待人类的心理表现时,我们的物种在计算能力上表现出了显著的差异。简单的算法计算通常很难执行,而最优路线或“旅行推销员”︁问题(TSP)的复杂性要大得多,在日常基础上得到解决。有人认为,即使是“简单的”︁TSP实例也不是人类计算中纯粹的欧几里得问题,而是涉及情感、自主和认知约束。因此,它们需要一定程度的并行处理,这在宏观系统中是不可能在短时间内完成算法的。微观神经生物学模型强调神经元膜内激发原子的计算能力,作为经典连接主义方法的替代方案。系统的进化被看作是特定的自然选择压力驱使满意的计算向全局优化。考察了微观计算与意识本质的关系,并简要讨论了作为模拟研究基础的可能的数学模型。
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引用次数: 3
Negotiation: An emergent process of living systems 协商:生命系统的一个紧急过程
Pub Date : 1995-01-01 DOI: 10.1002/bs.3830400106
Lane Tracy

Negotiation is a process of communication between and among individuals, groups, organizations, communities, societiess, and supranational systems with the purpose of reaching agreement about certain joint or reciprocal acts. Existing models of the negotiation process, based on game theory, communication theory, economic theory, exchange theory, power theory, and political theory, tend to focus on individual decision-makers and their outcomes. This article presents a model of negotiation as an emergent process of living systems. From a living systems perspective, negotiation is a joint decision-making process that results in a new or modified template for an agreed system of interaction. Various kinds of agreed systems, both living and nonliving, are analyzed. Negotiation is shown to be part of the reproducer process whereby groups, organizations, communities, societies, and supranational systems are born.

谈判是个人、团体、组织、社区、社会和超国家系统之间的沟通过程,目的是就某些共同或互惠的行为达成协议。现有的谈判过程模型以博弈论、沟通理论、经济理论、交换理论、权力理论和政治理论为基础,倾向于关注个体决策者及其结果。本文提出了一个作为生命系统紧急过程的协商模型。从活系统的角度来看,谈判是一个共同决策的过程,它为商定的交互系统产生一个新的或修改的模板。分析了各种商定的系统,包括有生命的和无生命的。谈判被证明是群体、组织、社区、社会和超国家系统诞生的再生产过程的一部分。
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引用次数: 7
Subsystems which process information input transducer receiving information from the environment 处理信息输入的子系统,传感器接收来自环境的信息
Pub Date : 1995-01-01 DOI: 10.1002/bs.3830400303
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引用次数: 0
Quality improvement in health care organizations: A general systems perspective 卫生保健组织的质量改进:一般系统的观点
Pub Date : 1995-01-01 DOI: 10.1002/bs.3830400202
Glenn Yank
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引用次数: 14
Information input overload, does it exist? Research at organism level and group level 信息输入过载,存在吗?生物水平和群体水平的研究
Pub Date : 1995-01-01 DOI: 10.1002/bs.3830400107
Fredrik Bergström

Continuous information processing is essential for any living system. A living system's chance of surviving is predicted by its ability to process information. Miller (1978) is one of the advocates of this idea. To investigate what happens when the amount of input information to a single channel is gradually increased, one experiment was carried out at two levels—organism and group—of living systems

Human subjects were instructed to solve simple mathematical problems in a given time interval. The time interval was decreased for each successive exposure which meant that the information input rate (bits per second) increased. The output rate was also identified. The subjects were male and female university students, who took part in a four-year study program in systems science, who had an age range from 20 to 29. The number of samples at the organism level were 7 and at the group level 5. I expected, according to Miller's theory, the output rate to increase at first but after a while to become constant. I also expected the groups to have a lower channel capacity than the organisms

The study indicated that the possible output rate is dependent on the living system's emotional reactions. A state of confusion occurred, at both levels, when the input rate reached a critical level. The output rate, at both levels, increased slowly after the state of confusion which agrees with the expected result, namely that the output rate after a while becomes constant The information processing issue might be more complex and full of nuances than was conceptualized by Miller.

连续的信息处理对任何生命系统都是必不可少的。一个生命系统的生存机会是由它处理信息的能力来预测的。Miller(1978)是这一观点的提倡者之一。为了研究当单个通道的输入信息量逐渐增加时会发生什么,在两个层面上进行了一个实验——有机体和群体生命系统。每次连续曝光的时间间隔减小,这意味着信息输入速率(每秒比特数)增加。还确定了输出速率。研究对象是参加四年系统科学研究项目的男女大学生,年龄从20岁到29岁不等。生物水平的样本数为7个,群体水平的样本数为5个。根据米勒的理论,我预计产出率一开始会增加,但一段时间后会保持不变。我还预计这些群体的通道容量会低于生物体。研究表明,可能的输出速率取决于生物系统的情绪反应。当输入速率达到临界水平时,在两个水平上都会出现混乱状态。两个层次的产出率在混乱状态后都缓慢增加,这与预期结果一致,即一段时间后产出率趋于恒定。信息处理问题可能比米勒所设想的更为复杂,充满了细微差别。
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引用次数: 10
The inapplicability principle: What chaos means for social science 不适用性原则:混沌对社会科学意味着什么
Pub Date : 1995-01-01 DOI: 10.1002/bs.3830400105
R. David Smith

Some basic terms in chaos theory are reviewed and some of their broad possible implications for Galilean science are briefly discussed. The main conclusion is that there are regions of scientific research within which the Galilean Principles of Model Building, the extensive use of prediction for refining and testing, do not apply. Some consequences are explored, notably that while social science may be possible, social engineering is a much more dubious enterprise.

回顾了混沌理论中的一些基本术语,并简要讨论了它们对伽利略科学可能产生的广泛影响。主要结论是,在科学研究的某些领域,伽利略模型构建原理,即广泛使用预测来改进和测试,并不适用。书中探讨了一些后果,值得注意的是,虽然社会科学可能是可能的,但社会工程是一项更加可疑的事业。
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引用次数: 25
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Behavioral science
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