Digital music has undergone fundamental shifts -- it has gone real time, it has become interactive, it has become miniaturized, and completely democratized. I'll map out my personal trajectory in this time to look at broader evolutions in the field with sensors, networks, and mobility. These are not just technological changes, but changes that bring about shifts in musical approaches. Form factors change, analogue is reconciled with digital, and new directions in Open Source and DIY culture continue to challenge our assumptions on what it means to be an artist, composer, performer, participant, in these evolving musical/technological landscapes.
{"title":"Music one participates in","authors":"Atau Tanaka","doi":"10.1145/2069618.2069637","DOIUrl":"https://doi.org/10.1145/2069618.2069637","url":null,"abstract":"Digital music has undergone fundamental shifts -- it has gone real time, it has become interactive, it has become miniaturized, and completely democratized. I'll map out my personal trajectory in this time to look at broader evolutions in the field with sensors, networks, and mobility. These are not just technological changes, but changes that bring about shifts in musical approaches. Form factors change, analogue is reconciled with digital, and new directions in Open Source and DIY culture continue to challenge our assumptions on what it means to be an artist, composer, performer, participant, in these evolving musical/technological landscapes.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"123 2 1","pages":"105-106"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85574194","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This small performance looks at novel interactive ways for better understanding the attentive processes and there affects on things like perception. This is done via the user exploring an audio-visual environment that reacts to their attention in different ways. The users gaze and brainwaves (via EEG) are dynamically mapped to different visual and sonic objects based on the ways in which they pay attention. This allows them to setup and explore different feedback loops, which begin to resonate with each other allowing the users attentive patterns to be represented as a unique audio-visual structure.
{"title":"Conversing with a computer: the body language of the box","authors":"James Sheridan","doi":"10.1145/2069618.2069725","DOIUrl":"https://doi.org/10.1145/2069618.2069725","url":null,"abstract":"This small performance looks at novel interactive ways for better understanding the attentive processes and there affects on things like perception. This is done via the user exploring an audio-visual environment that reacts to their attention in different ways. The users gaze and brainwaves (via EEG) are dynamically mapped to different visual and sonic objects based on the ways in which they pay attention. This allows them to setup and explore different feedback loops, which begin to resonate with each other allowing the users attentive patterns to be represented as a unique audio-visual structure.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"600 1","pages":"417-418"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74723695","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A question that has gained widespread interest is 'how can learning tasks be structured to encourage creative thinking in the classroom?' This paper presents a generative framework which exists as a design support tool for planning creative learning experiences. A demonstration of the framework application is made through the design of SoundScape.
{"title":"An exploration of creativity in school children's music composition: study, software and framework","authors":"S. Truman","doi":"10.1145/2069618.2069713","DOIUrl":"https://doi.org/10.1145/2069618.2069713","url":null,"abstract":"A question that has gained widespread interest is 'how can learning tasks be structured to encourage creative thinking in the classroom?' This paper presents a generative framework which exists as a design support tool for planning creative learning experiences. A demonstration of the framework application is made through the design of SoundScape.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"12 1","pages":"395-396"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80329478","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The Wheatstone Stereoscopic Random Line Pair Generator with Fitness Function for Non-objective Art is a proposal for an interactive installation. Viewers in the gallery wear stereoscopic glasses. The motion of each viewer will trigger the projection of randomly positioned stereoscopic pairs of lines projected on each wall of the gallery forming a dynamic, evolving, emergent, stochastic, "non-objective [1] composition".
{"title":"The wheatstone stereoscopic random line pair generator with fitness function for non-objective art","authors":"Gregory P. Garvey","doi":"10.1145/2069618.2069728","DOIUrl":"https://doi.org/10.1145/2069618.2069728","url":null,"abstract":"The Wheatstone Stereoscopic Random Line Pair Generator with Fitness Function for Non-objective Art is a proposal for an interactive installation. Viewers in the gallery wear stereoscopic glasses. The motion of each viewer will trigger the projection of randomly positioned stereoscopic pairs of lines projected on each wall of the gallery forming a dynamic, evolving, emergent, stochastic, \"non-objective [1] composition\".","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"40 1","pages":"421-422"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77981199","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Criticism is important for cultivating creativity. In this paper, we propose a method to enhance feedback to creators of creative works. We separate the explicit evaluation from the implicit evaluation. We pay particular attention to cases in which the viewer expresses a positive evaluation of a work but the actual implicit evaluation is rather negative. In such cases, the feedback of the implicit criticism is important for creativity. We describe a prototype system designed to deliver such feedback to the creator. The feedback interface is represented by the taste of green tea, directly delivered to the creator, thus motivating the creator.
{"title":"The taste of criticism: enhancing feedback for creativity","authors":"G. V. Georgiev, Y. Nagai","doi":"10.1145/2069618.2069685","DOIUrl":"https://doi.org/10.1145/2069618.2069685","url":null,"abstract":"Criticism is important for cultivating creativity. In this paper, we propose a method to enhance feedback to creators of creative works. We separate the explicit evaluation from the implicit evaluation. We pay particular attention to cases in which the viewer expresses a positive evaluation of a work but the actual implicit evaluation is rather negative. In such cases, the feedback of the implicit criticism is important for creativity. We describe a prototype system designed to deliver such feedback to the creator. The feedback interface is represented by the taste of green tea, directly delivered to the creator, thus motivating the creator.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"5 1","pages":"337-338"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86308152","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The Odd One Out test of intelligence consists of 3x3 matrix reasoning problems organized in 20 levels of difficulty. Addressing problems on this test appears to require integration of multiple cognitive abilities usually associated with creativity, including visual encoding, similarity assessment, pattern detection, and analogical transfer. We describe a novel fractal technique for addressing visual analogy problems on the Odd One Out test. In our technique, the relationship between images is encoded fractally, capturing inherent self-similarity. The technique starts at a high level of resolution, but, if that is not sufficient to resolve ambiguity, it automatically adjusts itself to the right level of resolution for addressing a given problem. Similarly, the technique automatically starts with searching for similarity between simpler relationships, but, if that is not sufficient to resolve ambiguity, it automatically searches for similarity between higher-order relationships. We present preliminary results from applying the fractal technique on a representative subset of the problems from the Odd One Out test.
Odd One Out智力测试由3 × 3矩阵推理问题组成,分为20个难度等级。解决这个测试中的问题似乎需要整合通常与创造力相关的多种认知能力,包括视觉编码、相似性评估、模式检测和类比迁移。我们描述了一种新的分形技术,用于解决Odd One Out测试中的视觉类比问题。在我们的技术中,图像之间的关系是分形编码的,捕捉固有的自相似性。该技术从高分辨率开始,但是,如果这不足以解决歧义,它会自动调整到解决给定问题的正确分辨率级别。类似地,该技术自动从搜索简单关系之间的相似性开始,但是,如果这不足以解决歧义,它会自动搜索高阶关系之间的相似性。我们提出了从应用分形技术的一个有代表性的问题子集从奇数出局测试的初步结果。
{"title":"Finding the odd one out: a fractal analogical approach","authors":"Keith McGreggor, Ashok K. Goel","doi":"10.1145/2069618.2069666","DOIUrl":"https://doi.org/10.1145/2069618.2069666","url":null,"abstract":"The Odd One Out test of intelligence consists of 3x3 matrix reasoning problems organized in 20 levels of difficulty. Addressing problems on this test appears to require integration of multiple cognitive abilities usually associated with creativity, including visual encoding, similarity assessment, pattern detection, and analogical transfer. We describe a novel fractal technique for addressing visual analogy problems on the Odd One Out test. In our technique, the relationship between images is encoded fractally, capturing inherent self-similarity. The technique starts at a high level of resolution, but, if that is not sufficient to resolve ambiguity, it automatically adjusts itself to the right level of resolution for addressing a given problem. Similarly, the technique automatically starts with searching for similarity between simpler relationships, but, if that is not sufficient to resolve ambiguity, it automatically searches for similarity between higher-order relationships. We present preliminary results from applying the fractal technique on a representative subset of the problems from the Odd One Out test.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"82 1","pages":"289-298"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85797849","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Bug fixing is an important collaborative practice of open source software development. Creative collaborative bug fixing---collectively generating new and useful solutions to improve software quality---is important especially when bugs are difficult to fix. We find bug fixing practices are unavoidably creative by studying Mozilla and Python. We characterize their bug fixing process as four common subprocesses, problem identification, preparation, solution generation, and solution evaluation. We discuss the key challenges of creative collaboration during each subprocess, and recommend design implications to enhance creative collaborative bug fixing processes, including support for establishment of common ground, externalization of social networks, awareness of resolving progress, and articulation of design rationale.
{"title":"Beyond fixing bugs: case studies of creative collaboration in open source software bug fixing processes","authors":"Jing Wang, John Millar Carroll","doi":"10.1145/2069618.2069714","DOIUrl":"https://doi.org/10.1145/2069618.2069714","url":null,"abstract":"Bug fixing is an important collaborative practice of open source software development. Creative collaborative bug fixing---collectively generating new and useful solutions to improve software quality---is important especially when bugs are difficult to fix. We find bug fixing practices are unavoidably creative by studying Mozilla and Python. We characterize their bug fixing process as four common subprocesses, problem identification, preparation, solution generation, and solution evaluation. We discuss the key challenges of creative collaboration during each subprocess, and recommend design implications to enhance creative collaborative bug fixing processes, including support for establishment of common ground, externalization of social networks, awareness of resolving progress, and articulation of design rationale.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"44 1","pages":"397-398"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90449116","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dance expresses and translates human experience into meaningful body forms, transcending cultural barriers and language. Ideas and concepts can be portrayed through each dancer's movement on the stage. Mixing cutting edge technologies into contemporary fine arts creates opportunities for human imagination and advances development of futuristic technologies. Augmented Reality (AR) is this technology, and we envision the use of AR in avantgarde dance, interactive media, and story telling. Dance and Engineering in Augmented Reality (DEAR) is a collaborative effort between artists and engineers. Through this project, we will realize multiple creative works that take advantage of AR in an integral and non trivial manner. As part of this paper, we describe our application of the technology in dance and propose a simple projector camera calibration method for projection mapping installations. With an easier setup, we hope enable and inspire future AR pieces from talented artists, computer engineers and computer scientists.
{"title":"Dance in augmented reality: calibration and applications","authors":"Michael Korostelev, K. Knauth, Li Bai","doi":"10.1145/2069618.2069695","DOIUrl":"https://doi.org/10.1145/2069618.2069695","url":null,"abstract":"Dance expresses and translates human experience into meaningful body forms, transcending cultural barriers and language. Ideas and concepts can be portrayed through each dancer's movement on the stage. Mixing cutting edge technologies into contemporary fine arts creates opportunities for human imagination and advances development of futuristic technologies. Augmented Reality (AR) is this technology, and we envision the use of AR in avantgarde dance, interactive media, and story telling. Dance and Engineering in Augmented Reality (DEAR) is a collaborative effort between artists and engineers. Through this project, we will realize multiple creative works that take advantage of AR in an integral and non trivial manner. As part of this paper, we describe our application of the technology in dance and propose a simple projector camera calibration method for projection mapping installations. With an easier setup, we hope enable and inspire future AR pieces from talented artists, computer engineers and computer scientists.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"120 1","pages":"359-360"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88463133","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper reviews a method of collecting creative-impact data utilizing the All Music Guide (AMG, www.allmusic.com) database. This type of data is suitable for quantitative analysis and has been used to test cognitive-psychological hypotheses about the creative process. Implications are discussed.
{"title":"Measuring creative impact with web-based data","authors":"Richard W. Hass","doi":"10.1145/2069618.2069687","DOIUrl":"https://doi.org/10.1145/2069618.2069687","url":null,"abstract":"This paper reviews a method of collecting creative-impact data utilizing the All Music Guide (AMG, www.allmusic.com) database. This type of data is suitable for quantitative analysis and has been used to test cognitive-psychological hypotheses about the creative process. Implications are discussed.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"63 1","pages":"343-344"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77774454","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Collaborative storytelling is an activity that would boost our creativity and imagination. However, collaborative storytelling systems are not popular and few efforts have been made to support its growth. This research presents WriteYourJourney (WYJ), a collaborative e-storytelling system integrated with social networking media and a recommender system. WriteYourJourney supports the idea of collaborative storytelling by adding in features that increase the interactivity between the users and the system. These features are story and link recommender, story tree visualization, diverse choices of story writing style and chat room. User testing results are positive with regards to usability, effectiveness, learnability and memorability. Users are keen to use the system in the future.
{"title":"Creative storytelling enhanced through social media and intelligent recommendation","authors":"Yin-Li Wong, Chien-Sing Lee","doi":"10.1145/2069618.2069715","DOIUrl":"https://doi.org/10.1145/2069618.2069715","url":null,"abstract":"Collaborative storytelling is an activity that would boost our creativity and imagination. However, collaborative storytelling systems are not popular and few efforts have been made to support its growth. This research presents WriteYourJourney (WYJ), a collaborative e-storytelling system integrated with social networking media and a recommender system. WriteYourJourney supports the idea of collaborative storytelling by adding in features that increase the interactivity between the users and the system. These features are story and link recommender, story tree visualization, diverse choices of story writing style and chat room. User testing results are positive with regards to usability, effectiveness, learnability and memorability. Users are keen to use the system in the future.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"17 1","pages":"399-400"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82607357","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}