Despite parallels between the structure of poetry composition and design tasks, no research has explored these correspondences to better understand the skilled behaviour in these two domains. In Study 1 expert poets were interviewed about their creative practices and a thematic analysis was conducted comparing these practices to key findings concerning the nature of design expertise. In Study 2, poets wrote poems while completing a 'think aloud' protocol and in Study 3 award winning expert poets were interviewed in light of the findings of earlier studies. The results were examined in regards to: (1) the role of "sources of inspiration" [4] in contextualizing activity and informing the creation of novel solution ideas; (2) the involvement of "primary generators" [3] in scoping tasks to core objectives; and (3) the nature of self-questioning and the role that questions take in forming solutions.
{"title":"The intersection of poetry and design","authors":"E. Beatty","doi":"10.1145/2069618.2069745","DOIUrl":"https://doi.org/10.1145/2069618.2069745","url":null,"abstract":"Despite parallels between the structure of poetry composition and design tasks, no research has explored these correspondences to better understand the skilled behaviour in these two domains. In Study 1 expert poets were interviewed about their creative practices and a thematic analysis was conducted comparing these practices to key findings concerning the nature of design expertise. In Study 2, poets wrote poems while completing a 'think aloud' protocol and in Study 3 award winning expert poets were interviewed in light of the findings of earlier studies. The results were examined in regards to: (1) the role of \"sources of inspiration\" [4] in contextualizing activity and informing the creation of novel solution ideas; (2) the involvement of \"primary generators\" [3] in scoping tasks to core objectives; and (3) the nature of self-questioning and the role that questions take in forming solutions.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"8 1","pages":"449-450"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89629884","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Riley Zeller-Townson, G. Ben-Ary, P. Gamblen, Peter Gee, Stephen Bobic, Douglas Swehla, Steve M. Potter
Here we present Silent Barrage, a closed loop system in which a culture of rat brain cells is given a new body in the form of a small 'forest' of robotic poles located within an art space. This system allows us to study the relationship between brain and body in both scientific and artistic contexts.
{"title":"Silent barrage: interactive neurobiological art","authors":"Riley Zeller-Townson, G. Ben-Ary, P. Gamblen, Peter Gee, Stephen Bobic, Douglas Swehla, Steve M. Potter","doi":"10.1145/2069618.2069719","DOIUrl":"https://doi.org/10.1145/2069618.2069719","url":null,"abstract":"Here we present Silent Barrage, a closed loop system in which a culture of rat brain cells is given a new body in the form of a small 'forest' of robotic poles located within an art space. This system allows us to study the relationship between brain and body in both scientific and artistic contexts.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"17 1","pages":"407-408"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76048860","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper, a new quantitative method is proposed for measuring the unconscious mind in the incubation stage of the creative process. The method uses Heart Rate Variability (HRV) as a measure of the emotional and mental state of the participants. The creative process is measured quantitatively by the degree of divergent thinking shown by participants during a study of idea generation. The aim of the study is to see if there is a correlation between coherent HRV and divergent thinking.
{"title":"Correlation between coherent heart rate variability and divergent thinking","authors":"Gina Deininger, Gareth Loudon","doi":"10.1145/2069618.2069681","DOIUrl":"https://doi.org/10.1145/2069618.2069681","url":null,"abstract":"In this paper, a new quantitative method is proposed for measuring the unconscious mind in the incubation stage of the creative process. The method uses Heart Rate Variability (HRV) as a measure of the emotional and mental state of the participants. The creative process is measured quantitatively by the degree of divergent thinking shown by participants during a study of idea generation. The aim of the study is to see if there is a correlation between coherent HRV and divergent thinking.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"14 1","pages":"329-330"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75349408","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We describe a collaborative design project with a group of young people in which an interactive educational information pack for teenagers was implemented. Instead of just providing input to a design project, the young people initiated, controlled and partially implemented the project themselves, with the support of an interdisciplinary research team. Here we present this approach to participatory design research, describe the design process and show that initiative, control, and hands-on engagement in youth-led collaborative design, can bring to the young people a strong sense of ownership and empowerment.
{"title":"Beyond participation: empowerment, control and ownership in youth-led collaborative design","authors":"Lalya Gaye, Atau Tanaka","doi":"10.1145/2069618.2069684","DOIUrl":"https://doi.org/10.1145/2069618.2069684","url":null,"abstract":"We describe a collaborative design project with a group of young people in which an interactive educational information pack for teenagers was implemented. Instead of just providing input to a design project, the young people initiated, controlled and partially implemented the project themselves, with the support of an interdisciplinary research team. Here we present this approach to participatory design research, describe the design process and show that initiative, control, and hands-on engagement in youth-led collaborative design, can bring to the young people a strong sense of ownership and empowerment.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"49 1","pages":"335-336"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73052965","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Creative-mindedness is the broad disposition to come up with a good idea when you need one, and work it through. It relies on a number of factors: the absence of beliefs that might cause one to neglect or misrepresent useful aspects of one's own mind; the possession of a rich and partly unsystematic neural compost of experience, snippets and understanding; an intuitive grasp of when and how to think clearly and precisely, and when and how to think vaguely and dreamily; an awkward but irresistible sense of wonderment and scepticism; patience and persistence in the face of confusion and frustration; and the ability to amass and deploy material, spatial, technological and social resources in a way that is fluidly appropriate to the evolving nature of the creative project. This last factor is perhaps the most important of all: the presence of mind to orchestrate both one's own mental resources and habits, and the affordances of the outside world, in a way that optimises their ability to mesh with themselves and with each other. Creativity means being smart about yourself, smart about the world, and smart about how to fit the two together.
{"title":"Creative-mindedness: when technology helps and when it hinders","authors":"G. Claxton","doi":"10.1145/2069618.2069620","DOIUrl":"https://doi.org/10.1145/2069618.2069620","url":null,"abstract":"Creative-mindedness is the broad disposition to come up with a good idea when you need one, and work it through. It relies on a number of factors: the absence of beliefs that might cause one to neglect or misrepresent useful aspects of one's own mind; the possession of a rich and partly unsystematic neural compost of experience, snippets and understanding; an intuitive grasp of when and how to think clearly and precisely, and when and how to think vaguely and dreamily; an awkward but irresistible sense of wonderment and scepticism; patience and persistence in the face of confusion and frustration; and the ability to amass and deploy material, spatial, technological and social resources in a way that is fluidly appropriate to the evolving nature of the creative project. This last factor is perhaps the most important of all: the presence of mind to orchestrate both one's own mental resources and habits, and the affordances of the outside world, in a way that optimises their ability to mesh with themselves and with each other. Creativity means being smart about yourself, smart about the world, and smart about how to fit the two together.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"32 4 1","pages":"1-2"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78504106","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We present a first attempt at capturing 'in the moment' creativity (ITMC) through a triangulation self-report techniques, external judges, and physiological measures. In our study, participants were asked to sketch for 30 minutes while wearing GSR and EEG; then they retrospectively self-reported their creativity using a custom interface. External judges were also utilized to rate when participants were creative. Our initial results indicate high reliability for self-reporting ITMC, consensus between judges and participants, and that physiological measures trended according to the expectations from research. Our work sets the stage for more extensive research that makes use of temporal measures of creativity.
{"title":"Capturing 'in the moment' creativity through data triangulation","authors":"Erin A. Carroll, C. Latulipe","doi":"10.1145/2069618.2069677","DOIUrl":"https://doi.org/10.1145/2069618.2069677","url":null,"abstract":"We present a first attempt at capturing 'in the moment' creativity (ITMC) through a triangulation self-report techniques, external judges, and physiological measures. In our study, participants were asked to sketch for 30 minutes while wearing GSR and EEG; then they retrospectively self-reported their creativity using a custom interface. External judges were also utilized to rate when participants were creative. Our initial results indicate high reliability for self-reporting ITMC, consensus between judges and participants, and that physiological measures trended according to the expectations from research. Our work sets the stage for more extensive research that makes use of temporal measures of creativity.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"1 1","pages":"321-322"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85547994","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sterling Somers, J. Gagné, C. Astudillo, J. Davies
A presentation of an Artificial Intelligence (AI) called Visuo that stores and guesses quantitative visual-spatial magnitudes (e.g., sizes of objects). In this analysis, Visuo is used to store polar (angle and distance) relationships between objects in images. It uses a database of tagged images as its memory and approximates unexperienced magnitudes by analogy with semantically related concepts. This shows the transferring of information from high semantically related concepts yielding significantly higher accuracy in angle and distance estimations over using medium or low semantically similar items.
{"title":"Using semantic similarity to predict angle and distance of objects in images","authors":"Sterling Somers, J. Gagné, C. Astudillo, J. Davies","doi":"10.1145/2069618.2069655","DOIUrl":"https://doi.org/10.1145/2069618.2069655","url":null,"abstract":"A presentation of an Artificial Intelligence (AI) called Visuo that stores and guesses quantitative visual-spatial magnitudes (e.g., sizes of objects). In this analysis, Visuo is used to store polar (angle and distance) relationships between objects in images. It uses a database of tagged images as its memory and approximates unexperienced magnitudes by analogy with semantically related concepts. This shows the transferring of information from high semantically related concepts yielding significantly higher accuracy in angle and distance estimations over using medium or low semantically similar items.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"48 1","pages":"217-222"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82369050","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Our understanding of the digital world is influenced by the interfaces that we use to access it. Traditionally, interfaces are designed to be innocuous so that we do not question the role that they play in our experience. Sympathy for Pacman, addresses both the role and the potential for interfaces. This experimental interface which requires vigorous activity to control makes the user more aware of themselves and their actions. This work addresses interaction from the perspective of fine art, giving viewers a look at how digital elements and digital space can be translated into the physical world. By creating a piece that is not strictly practical, participants are given the opportunity to consider alternative connections and understanding of digital media while questioning their relationship to it.
{"title":"Sympathy for Pacman","authors":"M. Ruby","doi":"10.1145/2069618.2069732","DOIUrl":"https://doi.org/10.1145/2069618.2069732","url":null,"abstract":"Our understanding of the digital world is influenced by the interfaces that we use to access it. Traditionally, interfaces are designed to be innocuous so that we do not question the role that they play in our experience. Sympathy for Pacman, addresses both the role and the potential for interfaces. This experimental interface which requires vigorous activity to control makes the user more aware of themselves and their actions. This work addresses interaction from the perspective of fine art, giving viewers a look at how digital elements and digital space can be translated into the physical world. By creating a piece that is not strictly practical, participants are given the opportunity to consider alternative connections and understanding of digital media while questioning their relationship to it.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"2012 1","pages":"429-430"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87720449","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper describes several art based eco-feedback concepts conceived around the potential of emotional attachment between people and the natural environment. Starting from a sensor-infrastructure that looks at how families consume electricity in their homes, we investigate several artistic visualizations of the Madeiran local landscapes exploring the connection between families and elements of the endemic laurel forest. The approach described here leverages digital art as a means to go beyond traditional eco-feedback technology. By coupling people and the forest landscapes we intend to narrow the physical, temporal and psychological gaps between our everyday actions and nature. We explore how people can build a direct emotional connection between their daily energy consumption and the impact on the natural environment (such as climate change and related forest fires, mudslides, desertification and erosion).
{"title":"Beyond Eco-feedback: using art and emotional attachment to express energy consumption","authors":"Valentina Nisi, D. Nicoletti, R. Nisi, N. Nunes","doi":"10.1145/2069618.2069706","DOIUrl":"https://doi.org/10.1145/2069618.2069706","url":null,"abstract":"This paper describes several art based eco-feedback concepts conceived around the potential of emotional attachment between people and the natural environment. Starting from a sensor-infrastructure that looks at how families consume electricity in their homes, we investigate several artistic visualizations of the Madeiran local landscapes exploring the connection between families and elements of the endemic laurel forest. The approach described here leverages digital art as a means to go beyond traditional eco-feedback technology. By coupling people and the forest landscapes we intend to narrow the physical, temporal and psychological gaps between our everyday actions and nature. We explore how people can build a direct emotional connection between their daily energy consumption and the impact on the natural environment (such as climate change and related forest fires, mudslides, desertification and erosion).","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"4 1","pages":"381-382"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89644064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Anthony Threatt, K. Green, J. Merino, I. Walker, Michelle V. Buckley, M. S. Ellison
Our world is digital, physical, social and technological. Informal learning environments that are likewise digital, physical, social and technological have the potential to afford children with creative, informal learning explorations. Following from Antle's concept of "embodied child-computer interaction" and Vygotsky's "cycle of creative imagination," we demonstrate an intelligent, robotic informal learning environment at room-scale targeted for K-3 visitors to a regional children's museum. Our reconfigurable environment is, in essence, co-adaptive, allowing the physical learning environment and young students to mutually change and develop through iterative interactions.
{"title":"Morphing robotic environment shaped by and shaping kindergarteners, reaching for the stars","authors":"Anthony Threatt, K. Green, J. Merino, I. Walker, Michelle V. Buckley, M. S. Ellison","doi":"10.1145/2069618.2069726","DOIUrl":"https://doi.org/10.1145/2069618.2069726","url":null,"abstract":"Our world is digital, physical, social and technological. Informal learning environments that are likewise digital, physical, social and technological have the potential to afford children with creative, informal learning explorations. Following from Antle's concept of \"embodied child-computer interaction\" and Vygotsky's \"cycle of creative imagination,\" we demonstrate an intelligent, robotic informal learning environment at room-scale targeted for K-3 visitors to a regional children's museum. Our reconfigurable environment is, in essence, co-adaptive, allowing the physical learning environment and young students to mutually change and develop through iterative interactions.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":"190 1","pages":"419-420"},"PeriodicalIF":0.0,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84993763","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}