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Emergency Remote Delivery—Rapid Resilience at a Trade School in the Utility Industry 紧急远程交付——公用事业行业一所贸易学校的快速恢复能力
Pub Date : 2021-04-12 DOI: 10.14434/IJDL.V12I1.31302
J. Breman, K. Oostra, Charity Bosch, Jason Kaiser
This case describes the move to emergency remote delivery of classroom instruction at Northwest Lineman College (NLC), a private trade school focusing on educating the utility industry workforce. In particular, this case will describe the artifacts developed and critical design decisions the ad-hoc project team made to continue educating students in the Electrical Lineworker Programs at four locations across the USA at the start of the coronavirus crisis.
该案例描述了西北莱因曼学院(NLC)向紧急远程课堂教学的转变,这是一所专注于教育公用事业行业劳动力的私立贸易学校。特别是,本案例将描述在冠状病毒危机开始时,特设项目团队为在美国四个地点继续教育学生电气线路工人项目而开发的工件和做出的关键设计决策。
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引用次数: 0
Devising in the Pandemic: Trauma and a Dramatic Redesign of a Youth Theatre Tour 疫情中的设计:创伤与青年戏剧之旅的戏剧性重新设计
Pub Date : 2021-04-12 DOI: 10.14434/IJDL.V12I1.31291
Gustave J. Weltsek
Z402 Youth Theatre Tour was designed from a critical performative pedagogical positioning (Weltsek, 2019). Here learning emerges from how individuals and communities perform their emergent identities as they cross literal and metaphorical socio-cultural borders. Z402 resulted in a 100% student created new play, parallel workshop, and study guide. This new play was based solely upon the students’ perspectives, voices, and ways of being. The design used devised theatre, the use of improvisation and games, to create a new play versus a solely written approach. The new play dealt with healing in the face of suicidal thoughts. The course addressed four Indiana educational licensing requirements; student technical, artistic, educational, and class practicum experiences. In March 2020, due to the novel coronavirus (COVID-19) pandemic, the University instituted obligatory Online instruction. Students redesigned their stage play into a virtual experience using Zoom and integrated their emotional struggles due to pandemic isolation. The live play, slated for three schools, is now accessible to a large virtual audience
Z402青年剧院之旅是从一个关键的表演教学定位设计的(Weltsek, 2019)。在这里,学习来自个人和社区如何在跨越字面和隐喻的社会文化边界时表现出他们的新兴身份。Z402的结果是100%的学生创造了新的剧本、平行工作坊和学习指南。这部新剧完全基于学生们的观点、声音和生活方式。该设计使用了设计剧院,使用即兴表演和游戏,来创造一个新的戏剧,而不是完全书面的方法。这部新剧讲述的是面对自杀念头时的治愈。该课程涉及印第安纳州教育执照的四项要求;学生技术、艺术、教育和课堂实习经验。2020年3月,由于新型冠状病毒感染症(COVID-19)大流行,学校实行义务在线教学。学生们使用Zoom将他们的舞台剧重新设计成虚拟体验,并整合了他们因疫情隔离而产生的情感斗争。这出现场演出计划在三所学校上演,现在可以让大量的虚拟观众观看
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引用次数: 0
Recreating the Experience of an In-Person Summer Internship Program Remotely 远程再现亲身暑期实习项目的体验
Pub Date : 2021-04-12 DOI: 10.14434/IJDL.V12I1.31351
Dipeshwor Man Shrestha, C. Rogers
We describe strategies, designs, tools, and technologies that were part of a 9-week experimental virtual summer internship program conducted during the novel coronavirus (COVID-19) pandemic. The goals for the program were to (1) recreate the in-person summer internship experience, (2) explore ways of getting people to help each other, and (3) develop a sense of community in a remote/virtual setting. We offer learnings gleaned by the team regarding building virtual communities that encourage collaboration and communication.
我们描述了在新型冠状病毒(新冠肺炎)大流行期间进行的为期9周的实验性虚拟暑期实习计划中的策略、设计、工具和技术。该项目的目标是(1)重现暑期实习的亲身经历,(2)探索让人们相互帮助的方法,以及(3)在远程/虚拟环境中培养社区感。我们提供团队在构建鼓励协作和沟通的虚拟社区方面收集的经验教训。
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引用次数: 0
Moonshot: Redesigning NASA’s High School Aerospace Scholars Experience at Johnson Space Center for Online Delivery 登月计划:重新设计NASA高中航天学者在约翰逊航天中心的在线交付体验
Pub Date : 2021-04-12 DOI: 10.14434/IJDL.V12I1.31303
Kalianne L. Neumann, S. Stansberry, Crystal L. Del Rosso, Stacey S. Welch, T. Ivey
Moonshot is the redesign of NASA’s High School Aerospace Scholars (HAS), which traditionally engaged Texas high school juniors in a 16-week online course for credit and an intense week-long onsite experience working in teams with experts at NASA’s Johnson Space Center (JSC). Due to the novel coronavirus (COVID-19), our challenge was to design, develop, and deliver an online virtual experience to replace the all-expenses-paid six-day residential summer experience at JSC where HAS participants traditionally work with like-minded peers and NASA experts on authentic design challenges.
登月计划是对美国国家航空航天局高中航空航天学者(HAS)的重新设计,该计划传统上让德克萨斯州高中三年级学生参加为期16周的在线学分课程,并与美国国家航空宇航局约翰逊航天中心(JSC)的专家团队进行为期一周的紧张现场工作。由于新型冠状病毒(新冠肺炎)的影响,我们面临的挑战是设计、开发和提供在线虚拟体验,以取代JSC的全费用六天住宅夏季体验,在JSC,HAS参与者传统上与志同道合的同行和NASA专家合作应对真实的设计挑战。
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引用次数: 0
Mission to Mars Amidst a Pandemic 大流行时期的火星任务
Pub Date : 2021-04-12 DOI: 10.14434/IJDL.V12I1.31295
Ronda Cole Harmon, Maryann Hospelhorn, Esti Gutierrez, Camille Velarde, M. Fetrow, Vanessa Svihla
For years, the Air Force Research Laboratory (AFRL) in New Mexico has led an outreach effort called Mission to Mars to engage fifth grade students in applying science and mathematics concepts related to building a colony on Mars. Many organizations across the US canceled similar events due to the novel coronavirus (COVID-19) pandemic. This design case details the original program and the pivot made to continue the program. We share successes—including reaching more rural learners—insights, and challenges, and how these have shaped a more inclusive vision for future programs.
多年来,新墨西哥州的空军研究实验室(AFRL)一直在领导一项名为“火星任务”(Mission to Mars)的推广工作,让五年级的学生应用与在火星上建立殖民地有关的科学和数学概念。由于新型冠状病毒(COVID-19)大流行,美国许多组织取消了类似活动。本设计案例详细介绍了原始方案和延续方案的支点。我们分享成功经验(包括接触到更多的农村学习者)、见解和挑战,以及这些如何塑造了未来项目更具包容性的愿景。
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引用次数: 0
Designing an Interest-Based Integrated Curriculum Around Esports 设计一个基于兴趣的电子竞技综合课程
Pub Date : 2020-08-01 DOI: 10.14434/ijdl.v11i3.27663
J. Lee, Minerva Wu, D. Lee, L. Fleming, L. Ruben, Tom Turner, Kevin E. Brown, Constance Steinkuehler
A crisis of literacy has emerged among high school students in the United States. In order to encourage students’ engagement with literacy education, there is a need for an integrated curriculum of English Language Arts (ELA). An integrated language arts curriculum would allow students to learn literacy and reading skills while engaging with a motivating context. Meanwhile, esports has grown as a worldwide culture, expanding to more than just players and spectators to include a whole ecosystem of stakeholders. As esports grow in popularity and acceptance, educators have looked to connect the skills developed in esports with academic and career opportunities. We found esports to be a viable content area for the integrated curriculum because esports is favored among many students and involves reading activity as an essential part of participation.
美国高中生出现了识字危机。为了鼓励学生参与扫盲教育,有必要开设英语语言艺术综合课程。综合语言艺术课程将使学生在参与激励环境的同时学习识字和阅读技能。与此同时,电子竞技已经发展成为一种世界性的文化,它不仅仅扩展到玩家和观众,还包括整个利益相关者生态系统。随着电子竞技越来越受欢迎和接受,教育工作者希望将电子竞技中培养的技能与学术和职业机会联系起来。我们发现电子竞技是综合课程的一个可行内容领域,因为电子竞技受到许多学生的青睐,并将阅读活动作为参与的重要组成部分。
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引用次数: 10
Markers of Quality in Design Precedent 设计先例中的质量标志
Pub Date : 2020-08-01 DOI: 10.14434/ijdl.v11i3.31193
Colin M. Gray
The generation and description of design precedent is at the core of design case scholarship. However, traditional standards of quality and rigor that are relevant for other types of design and scientific scholarship do not always apply equally to the generation of design cases. In this paper, I describe the nature of design precedent and the standards for evaluating precedent artifacts in a way that foregrounds access of the reader to aspects of design complexity in the design work being described. Standards of quality point towards the appropriateness and potential contribution of the precedent material to design knowledge, across the following dimensions: interest to other designers; rich representation of the design; articulation of transparency and failure; accessibility of style; and acknowledgement of complexity and scope.
设计先例的生成和描述是设计案例研究的核心。然而,与其他类型的设计和科学学术相关的传统质量和严谨性标准并不总是同样适用于设计案例的生成。在本文中,我描述了设计先例的本质和评估先例工件的标准,以一种方式使读者能够访问所描述的设计工作中设计复杂性的各个方面。质量标准指向先例材料对设计知识的适当性和潜在贡献,涉及以下几个方面:对其他设计师的兴趣;设计的表现力丰富;明确透明度和失败;风格的可及性;承认复杂性和范围。
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引用次数: 6
Design of a Socioscientific Issue Unit with the Use of Modeling: The Case of Bees 使用模型设计一个社会科学问题单元:蜜蜂的案例
Pub Date : 2020-02-04 DOI: 10.14434/ijdl.v11i1.24142
Blanca Puig, M. Evagorou
A major aim of science education reform documents (Achieve, 2013) is for K-12 students to engage in scientific practices to facilitate a better understanding of the processes and the aspects of doing science (Bybee, 2014). In this design case we present the design of a teaching unit on a socioscientific issue (SSI) that can potentially engage learners in modeling and argumentation. The unit focuses on the controversy about the declining population of honeybees. The “Should we care about the bees?” unit engages the participants in the practice of modeling for explaining and arguing about the causes, consequences, and possible solutions related to the problem of the bees. Our unit aims to illustrate how to address the intersections between science and society and to promote scientific practices in science learning and teaching. Two university science educators from different countries worked together to design and re-design the teaching unit. Initially the unit was designed in order to promote the exploration of the socio-scientific issue through argumentation, but after an initial implementation we decided to focus on modeling the issue as well. The final design product is a seven-week unit. In this paper we discuss design challenges and decisions of using an SSI based unit that promotes learning and teaching SSIs in the context of scientific practices. 
科学教育改革文件(Achieve,2013)的一个主要目标是让K-12学生参与科学实践,以更好地理解科学的过程和方面(Bybee,2014)。在这个设计案例中,我们介绍了一个关于社会科学问题(SSI)的教学单元的设计,该单元可能会让学习者参与建模和论证。该单元的重点是关于蜜蜂数量下降的争议。“我们应该关心蜜蜂吗?”单元让参与者参与建模实践,以解释和争论与蜜蜂问题相关的原因、后果和可能的解决方案。我们的单元旨在说明如何解决科学与社会之间的交叉点,并在科学学习和教学中促进科学实践。来自不同国家的两位大学科学教育工作者共同设计并重新设计了教学单元。最初设计该单元是为了通过论证促进对社会科学问题的探索,但在最初实施后,我们决定也专注于对该问题进行建模。最终设计产品是一个为期七周的单元。在本文中,我们讨论了使用基于SSI的单元的设计挑战和决策,该单元在科学实践的背景下促进SSI的学习和教学。
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引用次数: 3
Design Challenges for Science Games: 科学游戏的设计挑战
Pub Date : 2019-11-12 DOI: 10.14434/ijdl.v11i1.24264
Aditya Anupam, Ridhima Gupta, Shubhangi Gupta, Zhendong Li, Nora Hong, A. Naeemi, Nassim Parvin
The abstract nature of quantum mechanics makes it difficult to visualize. This is one of the reasons it is taught in the language of mathematics. Without an opportunity to directly observe or interact with quantum phenomena, students struggle to develop conceptual understandings of its theories and formulas. In this paper we present the process of designing a digital game that supplements introductory quantum mechanics curricula. We present our design process anchored on three key challenges: 1) drawing upon students’ past experiences and knowledge of classical mechanics while at the same time helping them break free of it to understand the unique qualities and characteristics of quantum mechanics; 2) creating an environment that is accurate in its depiction of the mathematical formulations of quantum mechanics while also playful and engaging for students; and 3) developing characters that are relatable to players but also do not reinforce gender stereotypes. Our design process can serve as a useful resource for educational game designers by providing a model for addressing these challenges.
量子力学的抽象性使其难以形象化。这是用数学语言来教授它的原因之一。没有机会直接观察或与量子现象互动,学生们努力发展对其理论和公式的概念性理解。在本文中,我们介绍了设计一个数字游戏的过程,以补充量子力学入门课程。我们提出我们的设计过程锚定在三个关键挑战:1)借鉴学生过去的经验和经典力学知识,同时帮助他们摆脱它,了解量子力学的独特品质和特征;2)创造一个准确描述量子力学数学公式的环境,同时对学生来说也很有趣和吸引人;3)创造与玩家相关但又不会强化性别刻板印象的角色。我们的设计过程可以作为教育游戏设计师的有用资源,提供解决这些挑战的模型。
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引用次数: 6
Design of a pre-service teacher training unit to promote scientific practices. Is a chickpea a living being? 设计一个职前教师培训单元,促进科学实践。鹰嘴豆是生物吗?
Pub Date : 2019-11-12 DOI: 10.14434/ijdl.v11i1.23757
Maria Martínez-Chico , Maria Rut Jiménez-Liso , M. Evagorou
In this paper, we present the design of a teacher training sequence, emphasizing supporting pre-service teachers to reflect on their knowledge, skills, and emotions experienced when engaging in scientific practices. We consider such reflections being crucial in initial teacher training because they can make pre-service teachers aware of the cognitive, procedural and emotional process that their students are bound to experience in the class. The importance of this work lies in the fact that emotions, even though important, are relatively underexplored. Furthermore, the way the sequence is developed can be used with students, both to promote scientific practices and explore their emotions, to give evidence to pre-service teachers of the effectiveness of this, and make them reflect on how scientific practices work, and the advantages of learning science implementing scientific practices.
在本文中,我们提出了教师培训序列的设计,强调支持职前教师反思他们在从事科学实践时所经历的知识、技能和情感。我们认为,这种反思在最初的教师培训中至关重要,因为它们可以让职前教师意识到学生在课堂上必然会经历的认知、程序和情感过程。这部作品的重要性在于,情感虽然很重要,但却相对未被充分挖掘。此外,序列的开发方式可以与学生一起使用,既可以促进科学实践,也可以探索他们的情绪,向职前教师证明这一点的有效性,让他们反思科学实践是如何运作的,以及学习科学实施科学实践的优势。
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引用次数: 10
期刊
International journal of designs for learning
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