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Research on method for adding new friends to instant messaging system based on SIP in quantum communication network 量子通信网络中基于SIP的即时通信系统新好友添加方法研究
Zhu Dexin, Shigang Wang, Jiawei Han, Rongkai Wei, Jianan Wu, S. Lijun
Quantum communication is a new interdisciplinary branch of science which has been developing during the past two decades, which is a new research field combining quantum theory and information theory. Quantum communication is characterized by some features such as being highly efficient and absolutely safe, which is now a hot research area in quantum physics and information science around the world. In the paper, the solution for adding new friends list to instant messaging system based on SIP protocol is put forward through modifying SIP source code and configuration files as well as uploading friends list by utilizing curl command in quantum communication network.
量子通信是近二十年来发展起来的一门新兴的交叉学科,是量子理论与信息论相结合的一个新的研究领域。量子通信具有高效、绝对安全等特点,是当今世界量子物理和信息科学领域的研究热点。本文提出了在基于SIP协议的即时通信系统中添加新好友列表的解决方案,通过修改SIP源代码和配置文件,利用量子通信网络中的curl命令上传好友列表。
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引用次数: 0
Transparently teaching in the context of game-based learning: the case of simulES-W 基于游戏的学习环境中的透明教学:以simulES-W为例
Elizabeth Suescun Monsalve, Julio Cesar Sampaio do Prado Leite, V. Werneck
This work presents a pedagogical proposal, in the context of game-based learning (GBL), that uses the concept of Transparency Pedagogy. As such, it aims to improve the quality of teaching, and the relationship between student, teacher and teaching methods. Transparency is anchored in the principle of information disclosure. In pedagogy, transparency emerges as an important issue that proposes to raise student awareness about the educational processes. Using GBL as an educational strategy we managed to make the game, a software, transparent. That is we made the inner processes of the game known to the students. As such, besides learning by playing, students had access to the game design, through intentional modeling. We collected evidence that, by disclosure of the information about the design, students better performed on learning software engineering.
这项工作提出了一个基于游戏的学习(GBL)背景下的教学建议,该建议使用了透明教学法的概念。因此,它旨在提高教学质量,以及学生、教师和教学方法之间的关系。透明度以信息披露原则为基础。在教育学中,透明度成为提高学生对教育过程的认识的一个重要问题。使用GBL作为一种教育策略,我们成功地将游戏作为一款透明的软件。也就是说,我们让学生知道了游戏的内部过程。因此,除了通过玩来学习,学生们还可以通过有意的建模来接触游戏设计。我们收集的证据表明,通过披露有关设计的信息,学生在学习软件工程方面表现得更好。
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引用次数: 8
The Future of Software Engineering (SEIP Keynote) 软件工程的未来(SEIP主题演讲)
G. Booch
No matter what future we may envision, it relies on software that has not yet been written. Even now, software-intensive systems have woven themselves into the interstitial spaces of civilization, and we as individuals and as a species have slowly surrendered ourselves to computing. Looking back, we can identify several major and distinct styles whereby we have built such systems. We have come a long way, and even today, we certainly can name a number of best practices for software development that yield systems of quality. However, by no means can we stand still: the nature of the systems we build continues to change, and as they collectively weave themselves into our live, we must attend not only to the technical elements of software development, we must also attend to human needs. In this presentation we will look at the history of software engineering and offer some grand challenges for the future.
无论我们设想的未来如何,它都依赖于尚未被编写出来的软件。即使是现在,软件密集型系统已经融入了文明的空白空间,我们作为个体和物种已经慢慢地向计算投降。回顾过去,我们可以确定几个主要的和不同的风格,我们已经建立了这样的系统。我们已经走了很长一段路,即使在今天,我们当然可以为产生高质量系统的软件开发列出许多最佳实践。然而,我们绝不能停滞不前:我们所构建的系统的本质是不断变化的,当它们共同地将自己编织到我们的生活中时,我们不仅必须关注软件开发的技术元素,我们还必须关注人类的需求。在这次演讲中,我们将回顾软件工程的历史,并为未来提出一些重大挑战。
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引用次数: 2
Source code testing for automotive software based on UPPAAL model 基于UPPAAL模型的汽车软件源代码测试
Yan Xuqin, Wang Lei, Chen Xiaobo, Li Yanqiang
Software plays a dominant role in modern automotive systems. The rapid increase of automotive software brings various challenges for automotive system development. To ensure the safety and reliability of automotive software systems, new methods, models and tools are used in the software development. In this paper, we propose an approach of source code testing for automotive software by use of the UPPAAL model. UPPAAL, as a model checker, has been applied successfully in real-time controllers. We extend the application fields of the UPPAAL model to code testing. If the inputs of software source code and its corresponding UPPAAL model are same, the correctness of the source code can be determined by comparing their output results.
软件在现代汽车系统中起着主导作用。汽车软件的快速增长给汽车系统的开发带来了各种挑战。为了保证汽车软件系统的安全性和可靠性,在软件开发中采用了新的方法、模型和工具。本文提出了一种利用UPPAAL模型对汽车软件进行源代码测试的方法。UPPAAL作为一种模型检查器,在实时控制器中得到了成功的应用。我们将UPPAAL模型的应用领域扩展到代码测试。如果软件源代码的输入与其对应的UPPAAL模型相同,则可以通过比较它们的输出结果来确定源代码的正确性。
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引用次数: 1
Design and realization of Quantum communication instant messaging system based on SIP protocol 基于SIP协议的量子通信即时消息系统的设计与实现
Zhu Dexin, W. Shigang, Wei Rongkai, Wu Jianan, Han Jiawei, Li Nianfeng, S. Lijun
Quantum communication is a new interdiscipline developed in recent twenty years, it is a new area of research that combines both quantum theory and information theory. Compared with the traditional means of communication, quantum communication has the absolute security features. The paper gives the design scheme of quantum communication network instant Messaging system based on SIP protocol, including SIP server process flow of information, user login and transmission of information between users.
量子通信是近二十年来发展起来的一门新兴的交叉学科,是量子理论与信息论相结合的一个新的研究领域。与传统通信方式相比,量子通信具有绝对的安全性。本文给出了基于SIP协议的量子通信网络即时消息系统的设计方案,包括SIP服务器处理信息流、用户登录和用户之间的信息传输。
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引用次数: 0
Fast Handoff Scheme for VoIP over WLANs 基于wlan的VoIP快速切换方案
Jun Xiao, Feng Liu
IEEE 802.11 wireless local area networks (WLAN) have been widely deployed, and many applications are implemented on WLAN. As one of the interesting wireless services, wireless voice over internet protocol (VoIP) can provide low-cost real-time voice service to mobile users. But the IEEE 802.11 wireless network cannot satisfy the QoS of VoIP. The delay during handoff process can last up to 1 second. Applications with delay restraint like VoIP will drop the call when the delay is more than 50 ms. Therefore this paper analyzed the delay made by handoff process, and proposed a fast handoff scheme. This fast handoff scheme is based on selective scanning and caching. It can reduce the handoff delay to about 30ms and avoid necessary handoff. Simulations are implemented and the results show the proposed fast handoff scheme is useful and economical. Keywords-IEEE 802.11; handoff; VoIP; QoS; scanning
IEEE 802.11无线局域网(WLAN)已经被广泛部署,许多应用都是在WLAN上实现的。无线网络语音(VoIP)是一种很受关注的无线业务,可以为移动用户提供低成本的实时语音服务。但是IEEE 802.11无线网络无法满足VoIP的QoS要求。切换过程中的延迟最长可达1秒。具有延迟限制的应用程序,如VoIP,当延迟超过50毫秒时将中断呼叫。因此,本文分析了切换过程造成的延迟,提出了一种快速切换方案。这种快速切换方案基于选择性扫描和缓存。它可以将切换延迟减少到30ms左右,避免必要的切换。仿真结果表明,所提出的快速切换方案是有效且经济的。Keywords-IEEE 802.11;切换;网络电话;QoS;扫描
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引用次数: 0
Service-Oriented Message Queue 面向服务的消息队列
Min Wang, H. Xu
Message Oriented Middleware (MOM) implement platform-independent data exchange with efficient and reliable messaging mechanism, what is the key technology of distributed systems integration. The traditional messaging middleware based on a specific platform or development tools, it has been unable to achieve in a loosely coupled manner, lack of adequate scalability and flexibility, it is difficult to meet the demand of system integration variability. This paper designs and implements a service-oriented messaging middleware Service-Oriented Message Queue (SOMQ). Characteristics of the model is the messaging middleware system according to service-oriented architecture is divided into different functional services that are independent of each other, and can according to the need to minimize the cost function combined. And SOMQ architecture is designed based the model, and the design and implementation of the system of internal modules are given.
面向消息中间件(Message Oriented Middleware, MOM)是分布式系统集成的关键技术,它以高效可靠的消息传递机制实现了与平台无关的数据交换。传统的消息中间件基于特定的平台或开发工具,它已经无法以松耦合的方式实现,缺乏足够的可扩展性和灵活性,难以满足系统集成可变性的需求。本文设计并实现了一个面向服务的消息传递中间件——面向服务的消息队列。该模型的特点是将消息传递中间件系统按照面向服务的体系结构划分为相互独立的不同功能服务,并能根据需要将成本最小化的功能组合起来。并在此基础上设计了SOMQ体系结构,给出了系统内部模块的设计与实现。
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引用次数: 0
Test Method for command and control modes for the attack of time-sensitive targets Based on Agent 基于Agent的时间敏感目标攻击命令控制模式测试方法
Zhuyun Duanmu, Jianyu Song
For the test problem of command and control mode for the attack of time-sensitive targets, this paper proposed a test method for command and control modes for the attack of time-sensitive targets based on Agent, then in the attack of time-sensitive targets as the background, established decider, sensor and shooter of three agents, and combined with three different command and control model, established the operation rules of different Agents. On the basis, constructed simulation test platform, carried out multiple sets of tests, and analyzed the test data. Keywordstime-sensitive targets; command and control mode; simulation test platform; Agent
针对时间敏感目标攻击的指挥控制模式测试问题,提出了一种基于Agent的时间敏感目标攻击的指挥控制模式测试方法,然后以时间敏感目标攻击为背景,建立了三种Agent的决策器、传感器和射击器,并结合三种不同的指挥控制模型,建立了不同Agent的操作规则。在此基础上,搭建仿真测试平台,进行多组测试,并对测试数据进行分析。Keywordstime-sensitive目标;指挥控制方式;仿真测试平台;代理
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引用次数: 0
The discussion of cross-platform mobile application based on Phonegap 基于Phonegap的跨平台移动应用的探讨
Litian, HuaichangDu, LongTang, YeXu
As incompatibilities of mobile phone platforms, it is hard to develop mobile application for developers on various platforms. Now, there are many cross-platform frames in the market, Phonegap is considered the best one. This particle describes the concept of Phonegap and its included API components, and builds Android application based on Phonegap, which better explains that Phonegap can achieve cross-platform application using web technology.
由于手机平台的不兼容性,开发人员很难在不同的平台上开发移动应用程序。现在,市场上有很多跨平台框架,Phonegap被认为是最好的一个。本小节介绍了Phonegap的概念及其包含的API组件,并基于Phonegap构建了Android应用程序,更好地说明了Phonegap可以利用web技术实现跨平台应用。
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引用次数: 15
Town hall discussion of SE 2004 revisions (panel) 市民大会堂讨论《东南东南2004》修订(小组讨论)
M. Ardis, D. Budgen, G. Hislop, A. Offutt, M. Sebern, W. Visser
This panel will engage participants in a discussion of recent changes in software engineering practice that should be reflected in curriculum guidelines for undergraduate software engineering programs. Current progress in revising the guidelines will be presented, including suggestions to update coverage of agile methods, security and service-oriented computing.
这个小组将参与讨论软件工程实践中最近的变化,这些变化应该反映在本科软件工程项目的课程指导方针中。将介绍修订指南的最新进展,包括更新敏捷方法、安全性和面向服务的计算覆盖范围的建议。
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Proceedings - International Conference on Software Engineering. International Conference on Software Engineering
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