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SMILE: A verbal and graphical user interface tool for speech-control of soccer robots in Ghana SMILE:加纳足球机器人语音控制的语言和图形用户界面工具
Pub Date : 2021-01-01 DOI: 10.1016/j.cogr.2021.03.001
Patrick Fiati

SMILE (Smartphone Intuitive Likeness and Engagement) application, a portable Android application that allows a human to control a robot using speech input. SMILE is a novel open source and platform independent tool that will contribute to the robot soccer research by allowing robot handlers to verbally command robots. The application resides on a smartphone embedded in the face of a humanoid robot, using a speech recognition engine to analyze user speech input while using facial expressions and speech generation to express comprehension feedback to the user. With the introduction of intuitive human robot interaction into the arena of robot soccer, we discuss a couple specific scenarios in which SMILE could improve both the pace of the game and autonomous appearance of the robots. The ability of humans to communicate verbally is essential for any cooperative task, especially fast-paced sports. In the game of soccer, players must speak with coaches, referees, and other players on either team. Therefore, if humanoids are expected to compete on the same playing field as elite soccer players in the near future, then we must expect them to be treated like humans, which include the ability to listen and converse. SMILE (Smartphone Intuitive Likeness and Engagement) is the first platform independent smartphone based tool to equip robots with these capabilities. Currently, humanoid soccer research is heavily focused on walking dynamics, computer vision, and intelligent systems; however human-robot interaction (HRI) is overlooked. We delved into this area of robot soccer by implementing SMILE, an Android application that sends data packets to the robot's onboard computer upon verbal interaction with a user.

SMILE(智能手机直观的相似和参与)应用程序,一个便携式Android应用程序,允许人类使用语音输入来控制机器人。SMILE是一种新颖的开源、独立于平台的工具,通过允许机器人操作者口头命令机器人,将有助于机器人足球研究。该应用程序驻留在嵌入人形机器人面部的智能手机上,通过语音识别引擎分析用户的语音输入,并通过面部表情和语音生成向用户表达理解反馈。随着直观的人机交互被引入机器人足球的舞台,我们讨论了几个特定的场景,在这些场景中SMILE可以提高比赛的速度和机器人的自主外观。人类的语言交流能力对于任何合作任务都是必不可少的,尤其是快节奏的运动。在足球比赛中,球员必须与教练、裁判和双方的其他球员交谈。因此,如果我们希望在不久的将来,类人机器人能与精英足球运动员在同一场比赛中竞争,那么我们必须期望它们能像人类一样被对待,包括倾听和交谈的能力。SMILE(智能手机直观的相似和参与)是第一个独立于平台的基于智能手机的工具,为机器人配备这些功能。目前,人形足球的研究主要集中在步行动力学、计算机视觉和智能系统上;然而,人机交互(HRI)却被忽视了。我们通过实现SMILE来深入研究机器人足球的这个领域,SMILE是一个Android应用程序,它在与用户进行口头交互时向机器人的车载计算机发送数据包。
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引用次数: 1
Visual information processing for deep-sea visual monitoring system 深海视觉监测系统的视觉信息处理
Pub Date : 2021-01-01 DOI: 10.1016/j.cogr.2020.12.002
Chunyan Ma , Xin Li , Yujie Li , Xinliang Tian , Yichuan Wang , Hyoungseop Kim , Seiichi Serikawa

Due to the rising demand for minerals and metals, various deep-sea mining systems have been developed for the detection of mines and mine-like objects on the seabed. However, many of them contain some issues due to the diffusion of dangerous substances and radioactive substances in water. Therefore, efficient and accurate visual monitoring is expected by introducing artificial intelligence. Most recent deep-sea mining machines have little intelligence in visual monitoring systems. Intelligent robotics, e.g., deep learning-based edge computing for deep-sea visual monitoring systems, have not yet been established. In this paper, we propose the concept of a learning-based deep-sea visual monitoring system and use testbeds to show the efficiency of the proposed system. For example, to sense the underwater environment in real time, a large quantity of observation data, including captured images, must be transmitted from the seafloor to the ship, but large-capacity underwater communication is difficult. In this paper, we propose using deep compressed learning for real-time communication. In addition, we propose the gradient generation adversarial network (GGAN) to recover the heavily destroyed underwater images. In the application layer, wavelet-aware superresolution is used to show high-resolution images. Therefore, the development of an intelligent remote control deep-sea mining system with good convenience using deep learning applicable to deep-sea mining is expected.

由于对矿物和金属的需求不断增加,各种深海采矿系统已经开发出来,用于探测海底的地雷和类似地雷的物体。然而,其中许多由于危险物质和放射性物质在水中的扩散而存在一些问题。因此,通过引入人工智能,人们期望实现高效、准确的视觉监控。大多数最新的深海采矿机在视觉监控系统上几乎没有智能。智能机器人,如基于深度学习的深海视觉监测系统边缘计算,尚未建立。在本文中,我们提出了一个基于学习的深海视觉监测系统的概念,并通过实验平台证明了该系统的有效性。例如,要实时感知水下环境,必须将包括捕获图像在内的大量观测数据从海底传输到船舶,但大容量水下通信是困难的。在本文中,我们提出将深度压缩学习用于实时通信。此外,我们提出了梯度生成对抗网络(GGAN)来恢复严重破坏的水下图像。在应用层,采用小波感知超分辨率来显示高分辨率图像。因此,利用深度学习技术开发一种适用于深海采矿的便捷性好的智能遥控深海采矿系统是值得期待的。
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引用次数: 60
Gesture formation: A crucial building block for cognitive-based Human–Robot Partnership 手势形成:基于认知的人机伙伴关系的重要组成部分
Pub Date : 2021-01-01 DOI: 10.1016/j.cogr.2021.06.004
Pietro Morasso

The next generation of robotic agents, to employed both in industrial and service robotic applications, will be characterized by a high degree of Human–Robot Partnership that implies, for example, sharing common objectives, bidirectional flow of information, capability to learn from each other, and availability to mutual training. Moreover, there is a widespread feeling in the research community that probably Humans will not accept Robots as trustable Partners if they cannot ascribe some form of awareness and true understanding to them. This means that, in addition to the incremental improvements of Robotic-Bodyware, there will be the need for a substantial jump of the Robotic-Cogniware, namely a new class of Cognitive Architectures for Robots (CARs) that match the requirements and specific constraints of Human–Robot Partnership. The working hypothesis that underlies this paper is that such class of CARs must be bio-inspired, not in the sense of fine-grain imitation of neurobiology but the large framework of embodied cognition. In our opinion, trajectory/gesture formation should be one of the building blocks of bio-inspired CARs because biological motion is a fundamental channel of inter-human partnership, a true body language that allows mutual understanding of intentions. Moreover, one of the main concepts of embodied cognition, related to the importance of motor imagery, is that real (or overt) actions and mental (or covert) actions are generated by the same internal model and support the cognitive capabilities of human skilled subjects. The paper reviews the field of human trajectory formation, revealing in a novel manner the fil rouge that runs through motor neuroscience and proposes a computational framework for a robotic formulation that also addresses the Degrees of Freedom Problem and is formulated in terms of the force-field-based Passive Motion Paradigm.

在工业和服务机器人应用中使用的下一代机器人代理将以高度的人-机器人伙伴关系为特征,这意味着,例如,共享共同目标,双向信息流动,相互学习的能力,以及相互培训的可用性。此外,在研究界有一种普遍的感觉,即如果人类不能赋予机器人某种形式的意识和真正的理解,他们可能不会接受机器人作为可信赖的伙伴。这意味着,除了机器人车身的增量改进之外,还需要机器人认知软件的实质性飞跃,即一种新的机器人认知架构(CARs),它符合人机伙伴关系的要求和特定约束。这篇论文的工作假设是,这类car一定是受生物启发的,不是在神经生物学的精细模仿意义上,而是在具身认知的大框架上。在我们看来,轨迹/手势的形成应该是仿生car的基石之一,因为生物运动是人与人之间伙伴关系的基本渠道,是一种真正的肢体语言,允许相互理解意图。此外,与运动意象的重要性相关的具身认知的一个主要概念是,真实(或公开)行为和心理(或隐蔽)行为是由相同的内部模型产生的,并支持人类熟练受试者的认知能力。本文回顾了人类轨迹形成领域,以一种新颖的方式揭示了贯穿运动神经科学的过程,并提出了一个机器人公式的计算框架,该框架也解决了自由度问题,并根据基于力场的被动运动范式进行了制定。
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引用次数: 5
A Survey Of zero shot detection: Methods and applications 零弹检测综述:方法与应用
Pub Date : 2021-01-01 DOI: 10.1016/j.cogr.2021.08.001
Chufeng Tan, Xing Xu, Fumin Shen

Zero shot learning (ZSL) is aim to identify objects whose label is unavailable during training. This learning paradigm makes classifier has the ability to distinguish unseen class. The traditional ZSL method only focuses on the image recognition problems that the objects only appear in the central part of images. But real-world applications are far from ideal, which images can contain various objects. Zero shot detection (ZSD) is proposed to simultaneously localizing and recognizing unseen objects belongs to novel categories. We propose a detailed survey about zero shot detection in this paper. First, we summarize the background of zero shot detection and give the definition of zero shot detection. Second, based on the combination of traditional detection framework and zero shot learning methods, we categorize existing zero shot detection methods into two different classes, and the representative methods under each category are introduced. Third, we discuss some possible application scenario of zero shot detection and we propose some future research directions of zero-shot detection.

零射击学习(Zero shot learning, ZSL)的目的是识别在训练过程中标签不可用的对象。这种学习范式使得分类器具有区分未见类的能力。传统的ZSL方法只关注物体只出现在图像中心部分的图像识别问题。但现实世界的应用远非理想,图像可以包含各种对象。零射击检测(Zero shot detection, ZSD)是一种能够同时定位和识别未知物体的新方法。本文对零弹检测技术进行了较为详细的研究。首先,总结了零弹检测的背景,给出了零弹检测的定义。其次,在传统检测框架与零弹学习方法相结合的基础上,将现有的零弹检测方法分为两类,并介绍了每一类下具有代表性的方法;第三,讨论了零弹检测可能的应用场景,并提出了零弹检测未来的研究方向。
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引用次数: 5
Recent trending on learning based video compression: A survey 基于学习的视频压缩的最新趋势:一项调查
Pub Date : 2021-01-01 DOI: 10.1016/j.cogr.2021.08.003
Trinh Man Hoang M.E , Jinjia Zhou PhD

The increase of video content and video resolution drive more exploration of video compression techniques recently. Meanwhile, learning-based video compression is receiving much attention over the past few years because of its content adaptivity and parallelable computation. Although several promising reports were introduced, there is no breakthrough work that can further go out of the research area. In this work, we provide an up-to-date overview of learning-based video compression research and its milestones. In particular, the research idea of recent works on learning-based modules for conventional codec adaption and the learning-based end-to-end video compression are reported along with their advantages and disadvantages. According to the review, compare to the current video compression standard like HEVC or VVC, from 3% to 12% BD-rate reduction have been achieved with integrated approaches while outperformed results on perceptual quality and structure similarity were reported for end-to-end approaches. Furthermore, the future research suggestion is provided based on the current obstacles. We conclude that, for a long-term benefit, the computation complexity is the major problem that needed to be solved, especially on the decoder-end. Whereas the rate-dependent and generative designs are optimistic to provide a more low-complex efficient learning-based codec.

近年来,随着视频内容和视频分辨率的不断提高,人们对视频压缩技术进行了更多的探索。与此同时,基于学习的视频压缩由于其内容自适应和可并行计算的特点,近年来备受关注。虽然介绍了一些有希望的报告,但没有突破性的工作可以进一步走出研究领域。在这项工作中,我们提供了基于学习的视频压缩研究及其里程碑的最新概述。重点介绍了近年来基于学习的传统编解码器自适应模块和基于学习的端到端视频压缩模块的研究思路以及各自的优缺点。根据综述,与当前的视频压缩标准(如HEVC或VVC)相比,集成方法可以将bd率降低3%至12%,而端到端方法在感知质量和结构相似性方面表现优于其他方法。并针对目前存在的障碍,提出了今后的研究建议。我们得出结论,从长远来看,计算复杂性是需要解决的主要问题,特别是在解码器端。而速率相关和生成式设计则乐观地提供了一种更低复杂度、更高效的基于学习的编解码器。
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引用次数: 8
A review of electroencephalogram signal processing methods for brain-controlled robots 脑控机器人脑电图信号处理方法综述
Pub Date : 2021-01-01 DOI: 10.1016/j.cogr.2021.07.001
Ziyang Huang, Mei Wang

Brain-computer interface (BCI) based on electroencephalogram (EEG) signals can provide a way for human to communicate with the outside world. This approach is independent of the body's peripheral nerves and muscle tissue. The brain-controlled robot is a new technology based on the brain-computer interface technology and the robot control technology. This technology allows the human brain to control a robot to perform a series of actions. The processing of EEG signals plays a vital role in the technology of brain-controlled robots. In this paper, the methods of EEG signal processing in recent years are summarized. In order to better develop the EEG signal processing methods in brain-controlled robots, this paper elaborate on three parts: EEG signal pre-processing, feature extraction and feature classification. At the same time, the correlation analysis methods and research contents are introduced. The advantages and disadvantages of these methods are analyzed and compared in this paper. Finally, this article looks forward to the EEG signal processing methods in the process of brain-controlled robots.

基于脑电图(EEG)信号的脑机接口(BCI)为人类与外界的交流提供了一种途径。这种方法不依赖于人体的周围神经和肌肉组织。脑控机器人是基于脑机接口技术和机器人控制技术的一门新技术。这项技术允许人脑控制机器人执行一系列动作。脑电信号的处理在脑控机器人技术中起着至关重要的作用。本文对近年来的脑电信号处理方法进行了综述。为了更好地发展脑控机器人的脑电信号处理方法,本文从脑电信号预处理、特征提取和特征分类三个方面进行了阐述。同时介绍了相关分析方法和研究内容。本文对这些方法的优缺点进行了分析和比较。最后,对脑控机器人过程中脑电信号的处理方法进行了展望。
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引用次数: 10
Research on semi-partitioned scheduling algorithm in mixed-criticality system 混合临界系统半分区调度算法研究
Pub Date : 2021-01-01 DOI: 10.1016/j.cogr.2021.12.001
Zhang Qian, Wang Jianguo, Xu Fei, Huang Shujuan

In order to overcome the problem that in a mixed-critical system, once the critical level of the system changes, lower-critical tasks may be abandoned in order to ensure the schedulability of higher-critical tasks. A semi-partitioned scheduling algorithm SPBRC, which is based on a homogeneous multi-processor mixed-criticality platform and integrates the advantages and disadvantages of global scheduling and partitioned scheduling is proposed. First-fit and worst-fit bin-packing algorithms are firstly used in this method to sort high and low critical tasks separately, all high critical tasks as fixed task allocation in different processors in turns, and then distribute the lower-critical tasks. When the criticality of processor changes, lower-cirtical tasks will be allowed to migrate to the processor that is paired with the processor and is in low-critical mode, rather than abandoned. Thus, the overall performance of the system is improved. The simulation experiment verifies the effectiveness of this method in reducing the task loss rate and job loss rate.

为了克服在混合关键系统中,一旦系统的关键级别发生变化,为了保证高关键任务的可调度性,可能会放弃低关键任务的问题。基于同构多处理器混合临界平台,结合全局调度和分区调度的优缺点,提出了一种半分区调度算法SPBRC。该方法首先采用最优拟合和最坏拟合装箱算法对高、低临界任务分别进行排序,将所有高临界任务作为固定任务依次分配到不同的处理器上,然后再对低临界任务进行分配。当处理器的临界状态发生变化时,低临界任务将被允许迁移到与处理器配对并处于低临界模式的处理器上,而不是被抛弃。从而提高了系统的整体性能。仿真实验验证了该方法在降低任务损失率和工作损失率方面的有效性。
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引用次数: 2
Control-theory based security control of cyber-physical power system under multiple cyber-attacks within unified model framework 统一模型框架下基于控制理论的网络物理电力系统多重网络攻击安全控制
Pub Date : 2021-01-01 DOI: 10.1016/j.cogr.2021.05.001
Zi-gang Zhao , Rong-bo Ye , Chang Zhou , Da-hai Wang , Tao Shi

Due to the integration of information and internet, the power network has facing more and more uncertain risks of malicious attacks. In response to this problem, we studied it from following four aspects. First of all, multiple cyber-attacks (Denial-of-service, information disclosure, replay attack and deception attack) are analyzed from each operating mechanism. Then, the subsystems are concluded to be a generic modeling frame with considering different type cyber-attack. Secondly, secure defense scenarios are proposed according to each kind cyber-attacks based on the mechanism details. Thirdly, security control conditions are derived by utilizing control theory of stability. Finally, IEEE-14 and IEEE-39 system are used as typical cases to illustrate and analyze the impact of dynamic load altering attack on some of these nodes.

随着信息与互联网的融合,电网面临越来越多的恶意攻击的不确定性风险。针对这一问题,我们从以下四个方面进行了研究。首先,从各种网络攻击的运行机制分析了多种网络攻击(拒绝服务攻击、信息泄露攻击、重放攻击和欺骗攻击)。在此基础上,将各子系统归纳为考虑不同类型网络攻击的通用建模框架。其次,在详细介绍网络攻击机制的基础上,针对各类网络攻击提出了安全防御方案;第三,利用稳定性控制理论推导出安全控制条件。最后,以IEEE-14和IEEE-39系统为典型案例,说明和分析了动态负载改变攻击对部分节点的影响。
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引用次数: 8
Characteristics based visual servo for 6DOF robot arm control 基于视觉伺服特性的六自由度机械臂控制
Pub Date : 2021-01-01 DOI: 10.1016/j.cogr.2021.06.002
Shinya Tsuchida, Huimin Lu, Tohru Kamiya, Seiichi Serikawa

Visual servo is a method for robot arm motion control. It is controlled by the end effector velocity that is the result in calculating the internal Jacobi matrix and vector of feature error. In general, automatic robotic task require high quality sensor that can measure a 3-dimential distance, and do calibration in order to suit the sensor frame and robot frame in Euclidean space. In this paper, we only use RGB camera as the data collection, which not requiring the calibration in sensor frame. Thus, our method is simpler than any other automatic motion methods. Meanwhile, the proposed characteristics based visual servo method has varying the hyper parameter, and show the effectiveness for indicating the precision of pose error both simulation and actual environments.

视觉伺服是机械臂运动控制的一种方法。它是由末端执行器速度控制的,末端执行器速度是计算内部雅可比矩阵和特征误差向量的结果。一般来说,自动机器人任务需要高质量的传感器来测量三维距离,并进行校准以适应欧几里德空间中的传感器框架和机器人框架。在本文中,我们只使用RGB相机作为数据采集,不需要在传感器帧中进行标定。因此,我们的方法比任何其他自动运动方法都简单。同时,所提出的基于特征的视觉伺服方法具有不同的超参数,在仿真和实际环境中都显示出姿态误差精度的有效性。
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引用次数: 5
Visual-based data exchange system for internal and external networks in physical isolation 用于物理隔离的内部和外部网络的基于可视化的数据交换系统
Pub Date : 2021-01-01 DOI: 10.1016/j.cogr.2021.08.002
Xin Jin , Fengyi Li , Xiaodong Li , Weihan Tian , Biao Wang , Li Chen , Xin Wang

How to realize data transmission between Intranet and extranet devices in physical isolation is an important problem. QR code can be used to identify text, image information, can be used as a carrier of information exchange. In this paper, QR code technology is used to propose a data transmission system between the Internet and the Internet under the physical isolation state based on visual recognition, which makes the information transmitted only through visible light, enhances the confidentiality, and can meet the daily office needs. At the sending end, the division of the transferred file is completed and multiple corresponding QR codes are generated. After the receiving end scans and recognizes the QR code, it finally forms a complete file identical to the original file. Then, the multi-QR code picture transmission was upgraded to the QR code stream transmission mode, and the transmission efficiency was improved by more than 10 times compared with similar work. In face of the real needs, we have added the function of retrieving pictures or database information from another computer and sending it back to the sending computer according to the instructions of the sending end. The paper also carries on the test analysis to each work.

如何在物理隔离的情况下实现内外网设备之间的数据传输是一个重要的问题。二维码可以用来识别文字、图像信息,可以作为信息交换的载体。本文利用QR码技术,提出了一种基于视觉识别的物理隔离状态下的互联网与互联网之间的数据传输系统,使信息仅通过可见光传输,增强了保密性,能够满足日常办公需求。发送端完成传输文件的分割,生成多个对应的QR码。接收端扫描识别二维码后,最终形成与原始文件相同的完整文件。然后将多二维码图片传输升级为二维码流传输模式,与同类工作相比,传输效率提高了10倍以上。面对实际需要,我们增加了从另一台计算机上检索图片或数据库信息,并根据发送端的指令将其发送回发送计算机的功能。论文还对各部分进行了测试分析。
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引用次数: 2
期刊
Cognitive Robotics
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