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Image contrast enhancement based on the intensities of edge pixels 基于边缘像素强度的图像对比度增强
Pub Date : 1992-11-01 DOI: 10.1016/1049-9652(92)90069-A
Jia-Guu Leu

Histogram modification can improve the contrast of an image. Histogram equalization has been the most popular histogram modification technique. However, the technique has the tendency to magnify local noise for images with large homogeneous regions. In this paper we suggest a new histogram modification technique which utilizes the intensity distribution of the edge pixels of an image. We first identify the edge pixels of an image. Then the intensity histogram of the edge pixels is constructed. An intensity transformation function is derived from the edge-pixel histogram and then applied to the entire image. In general, this transformation will increase the intensity difference between neighboring homogeneous regions. We also have suggested three tools to measure the performance of contrast-enhancing methods. The three measurements are image contrast value, image information loss value, and local intensity variance value. Our goal for enhancing is to significantly increase an image's contrast value while keeping both the information loss value and the local intensity variance value low. In the experiments, we have compared the performance of the suggested method with that of the ordinary histogram equalization technique and the local area histogram equalization (LAHE) technique using both synthetic and real images. The results were then evaluated by the three tools. The suggested method performed very well both analytically and visually.

直方图的修改可以提高图像的对比度。直方图均衡化是最常用的直方图修改技术。然而,对于具有较大均匀区域的图像,该技术有放大局部噪声的倾向。在本文中,我们提出了一种新的直方图修改技术,利用图像边缘像素的强度分布。我们首先识别图像的边缘像素。然后构造边缘像素的强度直方图。从边缘像素直方图导出强度变换函数,然后应用于整个图像。一般来说,这种转换会增加相邻均匀区域之间的强度差。我们还建议了三种工具来衡量对比度增强方法的性能。这三个测量值分别是图像对比度值、图像信息损失值和局部强度方差值。我们的增强目标是在保持较低的信息损失值和局部强度方差值的同时显著提高图像的对比度值。在实验中,我们将该方法与普通直方图均衡化技术和局部直方图均衡化(LAHE)技术在合成图像和真实图像上的性能进行了比较。然后用三种工具对结果进行评估。建议的方法在分析和视觉上都表现得很好。
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引用次数: 30
The vector distance transform in two and three dimensions 矢量距离在二维和三维中变换
Pub Date : 1992-11-01 DOI: 10.1016/1049-9652(92)90072-6
James C Mullikin

The application of the distance transform (DT) to three-dimensional image data, collected, for example, by a confocal scanning laser microscope, requires special modifications to account for the possible anisotropic nature of these images. If anisotropic sampling is not properly accounted for, large errors can occur when simple image processing and image analysis operations related to the DT, such as erosions, dilations, skeletonizations, and distance measurements, are performed. This paper presents a simple, relatively fast way to account for this problem that is suitable for the large sizes typically associated with 3-D images.

距离变换(DT)对三维图像数据的应用,例如,由共聚焦扫描激光显微镜收集,需要特殊修改,以说明这些图像可能的各向异性性质。如果没有正确考虑各向异性采样,那么在执行与DT相关的简单图像处理和图像分析操作(如侵蚀、膨胀、骨架化和距离测量)时,可能会出现很大的误差。本文提出了一种简单、相对快速的方法来解决这个问题,它适用于通常与3-D图像相关的大尺寸图像。
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引用次数: 125
A generalization of dynamic constraints 动态约束的推广
Pub Date : 1992-11-01 DOI: 10.1016/1049-9652(92)90071-5
John Platt

This paper presents a constraint method for physically based computer graphics models, based on the constraint stabilization method of Baumgarte and on the dynamic constraints of Barzel and Barr. These new constraints are called generalized dynamic constraints (GDCs). GDCs extend dynamic constraints to obey the principle of virtual work and to fulfill time-varying and inequality constraints. The constraint forces of GDCs are computed by a sparse linear system and are proportional to the Lagrange multipliers of the constraints. GDCs are used to assemble deformable computer graphics models and to simulate collisions between the models.

本文基于Baumgarte的约束稳定化方法和Barzel和Barr的动态约束,提出了一种基于物理的计算机图形模型的约束方法。这些新的约束被称为广义动态约束(gdc)。gdc将动态约束扩展为服从虚功原理,并满足时变约束和不等式约束。gdc的约束力由稀疏线性系统计算,并与约束的拉格朗日乘子成正比。gdc用于组装可变形的计算机图形模型并模拟模型之间的碰撞。
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引用次数: 32
On edge preservation in multiresolution images 多分辨率图像的边缘保存
Pub Date : 1992-11-01 DOI: 10.1016/1049-9652(92)90066-7
Ze-Nian Li, Gongzhu Hu

Multiresolution image processing and analysis has become popular in recent years. One of the most important factors for the success of such systems is the preservation of edges in the process of producing images with reduced resolutions. In this paper 10 image reduction methods are introduced and a comparative evaluation is presented by using a set of synthetic test images and several real images. The quantitative evaluation employs an error measure based on normalized mean-square errors and a set of well-defined image parameters. Edge separation parameter is found to have a strikingly decisive impact on the edge preservation in the context of image reduction. Noise and edge width also show their significant effects. A normalized local intensity variance is studied to bridge the gap between the simple synthetic images and the real images. Finally, suitable methods for producing multiresolution images are recommended.

近年来,多分辨率图像处理和分析已成为一种流行的技术。这种系统成功的最重要的因素之一是在产生分辨率降低的图像过程中保留边缘。本文介绍了10种图像约简方法,并利用一组合成的测试图像和几幅真实图像进行了对比评价。定量评价采用一种基于归一化均方误差和一组定义良好的图像参数的误差度量。研究发现,边缘分离参数对图像约简过程中的边缘保持具有显著的决定性影响。噪声和边缘宽度也有显著的影响。研究了一种归一化的局部强度方差,以弥补简单合成图像与真实图像之间的差距。最后,介绍了制作多分辨率图像的合适方法。
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引用次数: 12
Discrete multidimensional Jordan surfaces 离散多维约当曲面
Pub Date : 1992-11-01 DOI: 10.1016/1049-9652(92)90070-E
Gabor T Herman

We introduce a mathematical framework suitable for a general theory of surfaces, objects, and their borders and boundaries in multidimensional discrete spaces. Our motivation comes from practical applications, where objects and their boundaries need to be identified in multidimensional data sets with the further aim of displaying them on a computer screen. Our definitions are biased toward such applications. In particular, we desire to characterize surfaces with a well-determined inside and outside and to define object borders and boundaries so that they will indeed be surfaces of this type. Furthermore, we make our presentation general enough to incorporate many of the reasonable but ad hoc ways that notions of “object,” “border,” and “boundary” may be defined in digital geometry. Some basic theorems are proven, showing that the framework is appropriate for the mathematical treatment of the intuitive notion of a “surface with a connected inside and a connected outside” (a Jordan surface) in the discrete multidimensional environment.

我们引入了一个数学框架,适用于多维离散空间中曲面、物体及其边界和边界的一般理论。我们的动机来自实际应用,其中对象及其边界需要在多维数据集中识别,进一步的目标是在计算机屏幕上显示它们。我们的定义偏向于这样的应用。特别是,我们想要描述具有明确的内部和外部的表面,并定义物体的边界和边界,以便它们确实是这种类型的表面。此外,我们使我们的表示足够通用,以包含许多合理但特别的方式,即可以在数字几何中定义“对象”、“边界”和“边界”的概念。证明了一些基本定理,表明该框架适用于离散多维环境中“内外连通曲面”(Jordan曲面)直观概念的数学处理。
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引用次数: 87
Generating skeletons and centerlines from the distance transform 从距离变换生成骨架和中心线
Pub Date : 1992-09-01 DOI: 10.1016/1049-9652(92)90026-T
C.Wayne Niblack, Phillip B Gibbons, David W Capson

We describe an algorithm for generating connected skeletons of objects in a binary image. The algorithm combines essentially all desirable properties of a skeletonization method: (1) the skeletons it produces have the same simple connectivity as the objects; it is based on a distance transform and can use any “natural” distance metric (in particular those giving a good approximation to the Euclidean distance), resulting in skeletons that are both (2) well-centered and (3) robust with respect to rotation; the skeletons allow the objects to be reconstructed either (4) exactly or (5) approximately to within a specified error; (6) for approximate reconstruction, the skeletons are insensitive to “border noise” without image prefiltering or skeleton postpruning; (7) the skeletons can be thin; (8) the algorithm is fast, taking a fixed number of passes through the image regardless of the width of the objects; and (9) the skeletons have a pleasing visual appearance. Several of these properties may conflict. For example, skeletons cannot always be both thin and allow exact reconstruction and our algorithm can be run to give priority to either property. This paper describes the skeletonization algorithm, discusses the tradeoffs involved and summarizes the formal proofs of its connectivity and reconstructability properties. Because the algorithm is fast, robust, flexible, and provably correct, it is ideally suited for many of the applications of skeletonization—data compression, OCR, shape representation and binary image analysis. The quality of the skeletons produced is demonstrated with numerous examples.

我们描述了一种在二值图像中生成物体连接骨架的算法。该算法基本上结合了骨架化方法的所有理想特性:(1)它产生的骨架与对象具有相同的简单连通性;它基于距离变换,可以使用任何“自然”距离度量(特别是那些给出良好近似欧几里得距离的度量),从而产生(2)中心良好和(3)相对于旋转稳健的骨架;骨架允许(4)精确地或(5)近似地在指定的误差范围内重建物体;(6)对于近似重建,无需图像预滤波或骨架后剪枝,骨架对“边界噪声”不敏感;(7)骨架可以很薄;(8)算法速度快,无论物体的宽度如何,通过图像的次数固定;(9)骨骼具有令人愉悦的视觉外观。其中一些属性可能会发生冲突。例如,骨架不能总是既薄又允许精确重建,我们的算法可以运行以优先考虑任何一种属性。本文描述了骨架化算法,讨论了所涉及的权衡,并总结了其连通性和可重构性的形式化证明。由于该算法快速、鲁棒、灵活且可证明是正确的,因此非常适合于许多骨化数据压缩、OCR、形状表示和二值图像分析的应用。制作的骨架的质量用许多例子来证明。
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引用次数: 165
A survey of moment-based techniques for unoccluded object representation and recognition 基于矩的非包含对象表示与识别技术综述
Pub Date : 1992-09-01 DOI: 10.1016/1049-9652(92)90027-U
Richard J Prokop, Anthony P Reeves

The recognition of objects from imagery in a manner that is independent of scale, position and orientation may be achieved by characterizing an object with a set of extracted invariant features. Several different recognition techniques have been demonstrated that utilize moments to generate such invariant features. These techniques are derived from general moment theory which is widely used throughout statistics and mechanics. In this paper, basic Cartesian moment theory is reviewed and its application to object recognition and image analysis is presented. The geometric properties of low-order moments are discussed along with the definition of several moment-space linear geometric transforms. Finally, significant research in moment-based object recognition is reviewed.

通过使用一组提取的不变特征来描述一个物体,可以以一种独立于尺度、位置和方向的方式从图像中识别物体。已经证明了几种不同的识别技术利用矩来生成这种不变特征。这些技术来源于广泛应用于统计学和力学的一般力矩理论。本文综述了笛卡儿矩的基本理论,并介绍了其在物体识别和图像分析中的应用。讨论了低阶矩的几何性质以及矩空间线性几何变换的定义。最后,对基于矩的目标识别的重要研究进展进行了综述。
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引用次数: 640
Texture classification using QMF bank-based subband decomposition 基于QMF库子带分解的纹理分类
Pub Date : 1992-09-01 DOI: 10.1016/1049-9652(92)90022-P
Amlan Kundu , Jia-Lin Chen

In this paper, an application of Quadrature Mirror Filter (QMF) bank-based subband decomposition to texture analysis is presented. Two-dimensional 4-band QMF structure is used and the QMF features are introduced such that the low-low band extracts the information of spatial dependence and the low-high, high-low, and high-high bands extract the structural information. This approach has the twin advantages of efficient information extraction and parallel implementation. The classification abilities of QMF features are compared to those of Haralick features. The experiments demonstrate that the QMF features have better performance than the Haralick features.

本文提出了一种基于正交镜像滤波器(QMF)组的子带分解在纹理分析中的应用。采用二维4波段QMF结构,引入低-低波段提取空间依赖信息,低-高、高-低、高-高波段提取结构信息的QMF特征。该方法具有高效的信息提取和并行实现的双重优点。比较了QMF特征与Haralick特征的分类能力。实验表明,QMF特征比Haralick特征具有更好的性能。
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引用次数: 66
Statistical feature matrix for texture analysis 纹理分析的统计特征矩阵
Pub Date : 1992-09-01 DOI: 10.1016/1049-9652(92)90025-S
Chung-Ming Wu, Yung-Chang Chen

A new approach using the statistical feature matrix, which measures the statistical properties of pixel pairs at several distances, within an image, is proposed for texture analysis. The major properties of this approach are that (1) the size of the matrix is dependent on the maximum distance used instead of the number of gray-levels, (2) the matrix can be expanded easily and (3) some physical properties can be evaluated from the matrix. These properties have enhanced the practical applications of the matrix. In this paper, the matrix is applied to texture classification and visual-perceptual feature extraction. For texture classification, two experiments are performed. First, 16 Brodatz textures are employed to evaluate the performance of the matrix. A simple distance measure is defined to determine the similarity between two statistical feature matrices. Texture discrimination in an additive noise environment is also considered. Second, we apply the matrix to the classification of 150 sampled ultrasonic liver images. From experimental results it can be found that our approach is better than the spatial gray-level dependence method and the spatial frequency-based method. For visual-perceptual feature extraction, we evaluate five basic texture features, namely, coarseness, contrast, regularity, periodicity and roughness, from the statistical feature matrix. It is shown that the statistical feature matrix is an excellent tool for texture analysis.

提出了一种基于统计特征矩阵的纹理分析方法,该方法测量图像中不同距离像素对的统计特性。这种方法的主要特性是:(1)矩阵的大小取决于所使用的最大距离,而不是灰度级的数量,(2)矩阵可以很容易地展开,(3)可以从矩阵中评估一些物理性质。这些性质增强了矩阵的实际应用。本文将该矩阵应用于纹理分类和视觉感知特征提取。对于纹理分类,进行了两个实验。首先,采用16种Brodatz纹理来评估矩阵的性能。定义了一个简单的距离度量来确定两个统计特征矩阵之间的相似性。还考虑了加性噪声环境下的纹理识别。其次,将该矩阵应用于150张肝脏超声图像的分类。实验结果表明,该方法优于空间灰度依赖法和基于空间频率的方法。对于视觉感知特征提取,我们从统计特征矩阵中评估五个基本纹理特征,即粗糙度、对比度、规律性、周期性和粗糙度。结果表明,统计特征矩阵是一种很好的纹理分析工具。
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引用次数: 166
Parameter estimation and reconstruction of digital conics in normal positions 正态位置数字二次曲线的参数估计与重构
Pub Date : 1992-09-01 DOI: 10.1016/1049-9652(92)90023-Q
S Chattopadhyay, P.P Das

Reconstruction of the original curve (and the estimation of its parameters) from its digitization is a challenging problem as quantization always causes some loss of information. So we often estimate at least one (or all) continuous curve(s) which is (are) isomorphic to the original one under discretization. Some work has already been done in this respect on straight lines, circles, squares, etc. In this paper, we have attempted this problem for a specialized class of conics which are said to be in normal positions. In normal position the center of the conic is situated at a grid point and its axes are parallel to the coordinate axes. For circles and parabolas, we can directly formulate the domain, i.e., the entire set of continuous curves which produces the same digitization. For ellipses (and this can be extended to hyperbolas too), we first compute the smallest rectangle containing the domain of the given digitization and then estimate the domain itself. The major contribution of this paper lies in the development of a new method of analysis (via the iterative refinement of parameter bounds) which can be easily extended to other 1- or 2-parameter piecewise monotonic shapes such as straight lines or circles with known radius.

原始曲线的数字化重建(及其参数估计)是一个具有挑战性的问题,因为量化往往会造成一定的信息损失。因此,我们经常估计至少一条(或全部)连续曲线在离散化下与原曲线同构。在这方面,在直线、圆、正方形等方面已经做了一些工作。在本文中,我们尝试了一类特殊的所谓正态位置的二次曲线的这个问题。在法向位置,圆锥的中心位于一个网格点,其轴平行于坐标轴。对于圆和抛物线,我们可以直接表示出定义域,即产生相同数字化的整个连续曲线集。对于椭圆(这也可以扩展到双曲线),我们首先计算包含给定数字化域的最小矩形,然后估计域本身。本文的主要贡献在于发展了一种新的分析方法(通过参数边界的迭代细化),该方法可以很容易地扩展到其他1或2参数分段单调形状,如已知半径的直线或圆。
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引用次数: 8
期刊
CVGIP: Graphical Models and Image Processing
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