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Resolution-First Scanning of Multidimensional Spaces 分辨率优先的多维空间扫描
Pub Date : 1993-09-01 DOI: 10.1006/cgip.1993.1027
Hannaford B.

Three methods are introduced for generating complete scans of multidimensional spaces. The traditional method is to use a raster (typically generated by nested iteration) which generates points at the maximum resolution and fills the space slowly. New methods are desirable, because in many applications it is desirable for the scanned points to be distributed throughout the space and for the resolution to increase with the number of points scanned. Three simple methods are introduced in this paper. Two of the methods are members of a class of methods in which the reverse-bit-order operator maps points from "R(esolution)-space" to the desired space. In "R-space" the distance from the origin determines the resolution level of the scanned point. The two scans occupy points in such a way that a distance measure such as the L1 norm or the L norm increases with the progress of the scan. The third method uses iteration of primitive polynomials modulo 2 to generate a nonrepeating sequence of binary numbers which eventually fills the space. This method is most computationally efficient, but the L norm method generates partial scans which completely sample the space at intermediate levels of resolution. Applications are expected in scientific visualization, graphics rendering, multicriterion optimization, and progressive image transmission.

介绍了三种生成多维空间完整扫描的方法。传统的方法是使用栅格(通常由嵌套迭代生成),它以最大分辨率生成点,并缓慢填充空间。新方法是需要的,因为在许多应用中,需要扫描点分布在整个空间中,并且分辨率随着扫描点的数量而增加。本文介绍了三种简单的方法。其中两个方法是一类方法的成员,其中逆位顺序运算符将点从“R(分辨率)空间”映射到所需的空间。在“r空间”中,与原点的距离决定了被扫描点的分辨率水平。这两个扫描以这样的方式占用点,即距离度量,如L1范数或L∞范数随着扫描的进展而增加。第三种方法使用原始多项式模2的迭代来生成一个不重复的二进制数序列,最终填充空间。这种方法是最有效的计算,但L∞范数方法产生部分扫描完全采样的空间在中等水平的分辨率。应用于科学可视化、图形渲染、多准则优化和渐进图像传输。
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引用次数: 7
Oriented Surfaces in Digital Spaces 数字空间中的定向曲面
Pub Date : 1993-09-01 DOI: 10.1006/cgip.1993.1029
Herman G.T.

We define a digital space to be a pair consisting of an arbitrary nonempty set V and a symmetric binary relation π on V with respect to which V is connected. Our intent is to investigate the notion of an oriented surface in this general environment. Our terminology reflects this: we refer to elements of V as spels (short for "spatial elements"), to artibrary nonempty subsets of π as surfaces, and we define the notions of the interior and the exterior of a surface. We introduce the notion of a near-Jordan surface, its interior and exterior partition V. We call a symmetric binary relation on V that contains π a spel-adjacency. For spel-adjacencies κ and λ, we call a surface κλ-Jordan if it is near-Jordan, its interior is κ-connected, and its exterior is λ-connected. We prove a number of results which characterize κλ-Jordan surfaces in general digital spaces and in binary pictures (in which there is an assignment of a 1 or a 0 to elements of V).

我们定义一个数字空间是由一个任意的非空集合V和一个对称的二元关系π在V上组成的一对,而V是与π相连的。我们的目的是在这种一般环境中研究定向表面的概念。我们的术语反映了这一点:我们将V的元素称为拼写(“空间元素”的简称),将π的任意非空子集称为曲面,并定义曲面的内部和外部概念。我们引入了近约当曲面及其内外分割V的概念,我们称V上包含π的对称二元关系为拼写邻接关系。对于拼写邻接关系κ和λ,如果一个曲面是近约当曲面,其内部是κ-连通的,其外部是λ-连通的,我们称其为κλ-约当曲面。我们证明了一般数字空间和二值图像(其中V的元素赋值为1或0)中描述κλ-Jordan曲面的一些结果。
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引用次数: 119
Homogeneity Testing for Unlabeled Data: A Performance Evaluation 未标记数据的同质性检验:性能评估
Pub Date : 1993-09-01 DOI: 10.1006/cgip.1993.1028
Wu Z.Y.

In this paper, we address the problem of testing homogeneity for unlabeled pixels observed in a subimage. Homogeneity testing is an essential component in split-and-merge segmentation algorithm. Two types of homogeneity tests are involved: tests for labeled data when deciding on merges between regions and tests for unlabeled data when deciding whether to split a region. In our study, we focus on images that are modeled as a mosaic of uniform regions corrupted by additive Gaussian noise. Using this model, we present a statistical analysis on the performance of two commonly used approaches for testing homogeneity of unlabeled data based on the region/subregion similarity and the data dispersion, respectively. We also propose and evaluate a new hierarchical homogeneity testing scheme for unlabeled data. The most important finding of this study is that the tests based on region/subregion similarity have a low power on average of detecting inhomogeneity in unlabeled data.

在本文中,我们解决了在子图像中观察到的未标记像素的均匀性测试问题。同质性测试是分割合并分割算法的重要组成部分。涉及两种类型的同质性测试:在决定区域之间的合并时对标记数据进行测试,以及在决定是否分割区域时对未标记数据进行测试。在我们的研究中,我们关注的是由加性高斯噪声破坏的均匀区域拼接而成的图像。利用该模型,我们分别基于区域/子区域相似性和数据离散度对两种常用的未标记数据同质性测试方法的性能进行了统计分析。我们还提出并评估了一种新的分层同质性测试方案,用于未标记数据。本研究最重要的发现是,基于区域/子区域相似性的测试在未标记数据中检测不均匀性的平均功率较低。
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引用次数: 18
Light-Source Modeling Using Pyramidal Light Maps 使用金字塔光贴图的光源建模
Pub Date : 1993-09-01 DOI: 10.1006/cgip.1993.1026
Houle C., Fiume E.

The diversity of lighting arrangements and fixtures in everyday life allows us great creative and functional control over the appearance of our environments. In computer graphics, the lack of realistic models of light sources does not permit the same level of control. To model a light source, one must (at least) be able to specify its geometry and its spatial intensity distribution. We describe a system that permits the interactive specification of point, linear, and area light sources having arbitrary and variable spatial intensity distributions across their domains. A continuous distribution of an extended light source is created by interpolating a set of sample distributions that are interactively placed on the light source. Rendering is accomplished by resampling the light source at a variable resolution. To speed up rendering, a pyramidal representation of the light source is created, allowing the dynamic selection of the resampling rate. We describe the theory, design, and implementation of our light-source modeling system. Pyramidal light-source models can be used in rendering environments such as conventional scanline or ray-tracing renderers, or renderers with programmable shaders.

日常生活中灯光布置和灯具的多样性使我们能够对环境的外观进行创造性和功能性的控制。在计算机图形学中,由于缺乏光源的真实模型,无法实现相同程度的控制。要对光源进行建模,必须(至少)能够指定光源的几何形状和空间强度分布。我们描述了一个系统,该系统允许在其域内具有任意和可变空间强度分布的点、线性和区域光源的交互规范。扩展光源的连续分布是通过插值一组交互放置在光源上的样本分布来创建的。渲染是通过在可变分辨率下重新采样光源来完成的。为了加快渲染速度,创建了光源的金字塔表示,允许动态选择重采样率。我们描述了我们的光源建模系统的理论、设计和实现。金字塔光源模型可以在渲染环境中使用,例如传统的扫描线或光线跟踪渲染器,或带有可编程着色器的渲染器。
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引用次数: 14
An Optimal Algorithm for the Straight Segment Approximation of Digital Arcs 数字弧线直段逼近的最优算法
Pub Date : 1993-09-01 DOI: 10.1006/cgip.1993.1030
Sharaiha Y.M., Christofides N.

In this paper, we define the straight segment approximation problem (SSAP) for a given digital arc as that of locating a minimum subset of vertices on the arc such that they form a connected sequence of digital straight segments. Sharaiha (Ph.D. thesis, Imperial College, London, 1991) introduced the compact chord property, and proved its equivalence to Rosenfeld′s chord property (IEEE Trans. Comput. C-23, 1974, 1264-1269). The SSAP is now constrained by the compact chord property, which offers a more convenient geometric representation than the chord property. We develop an O(n2) optimal algorithm for the solution of the SSAP using integer arithmetic. A relaxation of the problem is also presented such that the optimal number of vectors can be reduced according to a user definition. The original algorithm is adapted for the optimal solution of the relaxed problem. An extension to the relaxed problem is also addressed which finds a minimum level of relaxation such that the optimal number of vectors cannot be reduced.

本文将给定数字圆弧的直段近似问题定义为在圆弧上找到一个顶点的最小子集,使它们形成一个连通的数字直段序列的问题。Sharaiha(博士论文,Imperial College, London, 1991)引入了紧弦性质,并证明了它与Rosenfeld的弦性质的等价性。第一版。C-23, 1974, 1264-1269)。SSAP现在受到紧致弦属性的约束,它提供了比弦属性更方便的几何表示。我们提出了一种用整数算法求解SSAP的O(n2)最优算法。本文还提出了一个松弛的问题,以便根据用户定义减少向量的最优数量。该算法适用于松弛问题的最优解。对松弛问题的扩展也进行了讨论,该问题找到了一个最小松弛水平,使得矢量的最优数量不能减少。
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引用次数: 18
Edge Characterization Using Normalized Edge Detector 使用归一化边缘检测器进行边缘表征
Pub Date : 1993-07-01 DOI: 10.1006/cgip.1993.1021
Williams D.J., Shah M.

The behavior of the normalized gradient of the Gaussian edge operator is analyzed over many scales in one and two dimensions. A knowledge of the changes that occur over scale in the output of the operator and the physical conditions that cause these changes is essential for the proper interpretation and application of the results. The behavior of several edge models and combinations of edges is examined. As a result it is shown that the slope of an edge can be estimated very accurately using one small scale. By following the rate of change in the output of the operator as scale changes, an optimal scale can be determined for estimating the width and total contrast of the edge. Results on real images are shown and it is demonstrated that the information obtained by these methods can be used to characterize edge points.

分析了高斯边缘算子的归一化梯度在一维和二维多尺度上的行为。对于正确解释和应用结果来说,了解操作员输出中发生的超尺度变化以及导致这些变化的物理条件是必不可少的。研究了几种边缘模型和边缘组合的行为。结果表明,用一个小比例尺可以很准确地估计出边缘的斜率。通过跟踪尺度变化时算子输出的变化率,可以确定用于估计边缘宽度和总对比度的最佳尺度。在实际图像上的实验结果表明,利用这些方法得到的信息可以对边缘点进行特征化。
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引用次数: 29
Signal Detection Theory Approach to the Multiple Parallel Moving Targets Problem 多平行运动目标问题的信号检测方法
Pub Date : 1993-07-01 DOI: 10.1006/cgip.1993.1017
Jalihal D., Nolte L.W.

The problem of detection and line location estimation of multiple, parallel, dim, moving targets, such as the ones typically encountered when a geostationary satellite is tracking targets, is studied under the framework of signal detection theory. Part I of the paper considers two-dimensional data (or one frame of an image) and Part II considers an additional third dimension representing time. Optimal processors are derived for varying degrees of uncertainty in the data for the detection of parallel targets. The uncertainties include uncertainty in the knowledge of orientation, location, number, and direction of arrival of the targets. Performance of the optimal processors is presented in the form of Receiver Operating Characteristic (ROC) curves and compared, in Part I, with the Hough transform. The optimal 2-D processors perform better than the Hough transform under all cases of uncertainties. Likelihood-ratio-based optimal estimation algorithms resolve the location of targets under severe noise conditions. In Part II, ROCs for the optimal 3-D processors are compared with both 2-D optimal processors and the Hough transform that use the projected data. Simulation results indicate that substantial gains in performance can be achieved by processing the 3-D data directly instead of first projecting and optimally processing in 2-D. It is observed that the computational burden in optimally processing the 3-D data sequentially is comparable to the conventional techniques involving projection and the Hough transform.

在信号检测理论的框架下,研究了静止卫星跟踪目标时经常遇到的多目标、平行目标、弱小目标的检测与定位问题。论文的第一部分考虑了二维数据(或图像的一帧),第二部分考虑了代表时间的额外第三维度。针对不同程度的数据不确定性,导出了并行目标检测的最优处理器。不确定性包括对目标的方位、位置、数量和到达方向的不确定性。最优处理器的性能以接收机工作特性(ROC)曲线的形式呈现,并在第一部分中与霍夫变换进行了比较。在所有不确定情况下,最优二维处理器的性能都优于霍夫变换。基于似然比的最优估计算法解决了严重噪声条件下的目标定位问题。在第二部分中,将最优三维处理器的roc与使用投影数据的二维最优处理器和霍夫变换进行了比较。仿真结果表明,直接对三维数据进行处理,而不是首先对二维数据进行投影和优化处理,可以获得显著的性能提升。结果表明,优化三维数据顺序处理的计算量与传统的投影和霍夫变换技术相当。
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引用次数: 2
On the Uncertainty of Straight Lines in Digital Images 数字图像中直线的不确定度
Pub Date : 1993-07-01 DOI: 10.1006/cgip.1993.1018
Caglioti V.

A model for the uncertainty of straight lines extracted from digital images is proposed, which accounts both for the image discretization and for the scattering of the line points from the true line. First, some results about uncertainty are derived for the discrete model, in which the point scattering is neglected. Then, the proposed model is compared with the continuous model, in which the image discretization is neglected: experiments show that the continuous model underestimates uncertainty.

提出了一种考虑图像离散和直线点与真实直线的散射的数字图像直线提取不确定性模型。首先,对忽略点散射的离散模型给出了不确定性的计算结果。然后,将该模型与忽略图像离散化的连续模型进行比较:实验表明,连续模型低估了不确定性。
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引用次数: 6
Multiscale Representation and Matching of Curves Using Codons 基于密码子的曲线多尺度表示与匹配
Pub Date : 1993-07-01 DOI: 10.1006/cgip.1993.1020
Rosin P.L.

A powerful representation of plane curves by curvature primitives called codons has been proposed by Hoffman and Richards (Proceedings, AAAI, 1982, pp. 5-8). Previously these were limited to representing only continuously varying, smooth, closed curves. Also, in practice their extraction from real data is complicated by the presence of noise and fine detail. In this paper we have extended the set of codons so that both open and closed curves containing straight lines and cusps can be completely represented. The problems of noise and obscuring fine detail have been solved by representing curves at all their natural scales. Codons at different scales are linked to form a hierarchical curve representation, called the codon-tree. To increase their power for model matching the qualitative codon descriptions are augmented by a set of shape features. These are used in combination with an extended set of rewrite rules from Leyton′s process grammar (Artificial Intelligence 34, 1988, pp. 213-247), enabling one curve to be deformed until it matches another.

Hoffman和Richards提出了一种通过称为密码子的曲率原语来表示平面曲线的强大方法(Proceedings, AAAI, 1982, pp. 5-8)。以前,这些被限制为只表示连续变化的,光滑的,封闭的曲线。此外,在实践中,从真实数据中提取它们由于噪声和精细细节的存在而变得复杂。本文扩展了密码子集,使得包含直线和尖点的开曲线和闭曲线都可以完全表示。噪声和模糊细节的问题已经通过表示所有自然尺度的曲线来解决。不同尺度的密码子相互连接,形成层次曲线表示,称为密码子树。为了提高定性密码子描述的模型匹配能力,我们通过一组形状特征来增强定性密码子描述。它们与Leyton过程语法的扩展重写规则集(人工智能34,1988,pp. 213-247)结合使用,使一条曲线能够变形,直到它与另一条曲线匹配。
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引用次数: 29
GLHS: A Generalized Lightness, Hue, and Saturation Color Model GLHS:一种广义的亮度、色调和饱和度颜色模型
Pub Date : 1993-07-01 DOI: 10.1006/cgip.1993.1019
Levkowitz H., Herman G.T.

We discuss the problem of color organization and modeling in general and in computer graphics in particular. After a brief review of the Red, Green, and Blue (RGB) and Lightness, Hue, and Saturation (LHS) color models in computer graphics, a generalization of the latter, the Generalized Lightness, Hue, and Saturation (GLHS) model, is introduced, derived, and discussed. It is shown that previously used LHS color models are special cases of GLHS and can be obtained from it by appropriate assignments to its free parameters. We derive some mathematical results concerning the relation between GLHS and RGB. Using these, we are able to give a single pair of simple algorithms for transforming from GLHS to RGB and vice versa. This single pair of algorithms transforms between RGB and any of the previously published HSL, HSV, and HLS models, as well as any other special case of the generalized model. Nevertheless, they are as simple as the separate algorithms published previously. Illustrations are given of color gamuts defined by various assignments to the free parameters of the GLHS system as they appear on the display monitor under the control of a Multiple Color Model Image Display System. Finally, we discuss briefly the potential for finding within the GLHS family a model that provides the closest approximation to a uniform color space. Such a model shares the perceptual properties of a proven uniform model and, at the same time, the algorithmic properties of the GLHS family.

我们讨论了一般的颜色组织和建模问题,特别是在计算机图形学中。在简要回顾了计算机图形学中的红、绿、蓝(RGB)和亮度、色相和饱和度(LHS)颜色模型之后,介绍、推导和讨论了后者的一般化,即广义亮度、色相和饱和度(GLHS)模型。结果表明,以前使用的LHS颜色模型是GLHS的特殊情况,可以通过对其自由参数的适当赋值而得到。我们得到了一些关于GLHS和RGB之间关系的数学结果。使用这些,我们能够给出一对简单的从GLHS到RGB转换的算法,反之亦然。这一对算法在RGB和任何先前发布的HSL、HSV和HLS模型以及广义模型的任何其他特殊情况之间进行转换。然而,它们和之前发表的单独算法一样简单。在多色模型图像显示系统的控制下,在显示器上显示由各种分配给GLHS系统自由参数所定义的色域。最后,我们简要讨论了在GLHS系列中找到最接近统一色彩空间的模型的可能性。该模型具有已证明的统一模型的感知特性,同时具有GLHS家族的算法特性。
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引用次数: 177
期刊
CVGIP: Graphical Models and Image Processing
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