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Estimation of Noise in Images: An Evaluation 图像中噪声的估计:一种评价
Pub Date : 1993-07-01 DOI: 10.1006/cgip.1993.1022
Olsen S.I.

Six methods for estimating the standard deviation of white additive noise in images are surveyed and evaluated experimentally by application to a set of images showing different degrees of contrast, edge details, texture, etc. The results show that on average, the most reliable estimate is obtained by prefiltering the image to suppress the image structure and then computing the standard deviation value from the filtered data.

通过对一组具有不同对比度、边缘细节、纹理等特征的图像进行实验分析,研究了六种估计图像中白加性噪声标准差的方法。结果表明,平均而言,通过对图像进行预滤波以抑制图像结构,然后从滤波后的数据中计算标准差值,得到最可靠的估计。
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引用次数: 274
Identifying High Level Features of Texture Perception 识别纹理感知的高级特征
Pub Date : 1993-05-01 DOI: 10.1006/cgip.1993.1016
Rao A.R., Lohse G.L.

A fundamental issue in texture analysis is that of deciding what textural features are important in texture perception, and how they are used. Experiments on human preattentive vision have identified several low-level features (such as orientation of blobs and size of line segments), which are used in texture perception. However, the question of what higher level features of texture are used has not been adequately addressed. We designed an experiment to help identify the relevant higher order features of texture perceived by humans. We used 20 subjects, who were asked to perform an unsupervised classification of 30 pictures from Brodatz′s album on texture. Each subject was asked to group these pictures into as many classes as desired. Both hierarchical cluster analysis and nonparametric multidimensional scaling (MDS) were applied to the pooled similarity matrix generated from the subjects′ groupings. A surprising outcome is that the MDS solutions fit the data very well. The stress in the two-dimensional case is 0.10, and the stress in the three-dimensional case is 0.045. We rendered the original textures in these coordinate systems, and interpreted the (rotated) axes. It appears that the axes in the 2D case correspond to periodicity versus irregularity, and directionality versus nondirectionality. In the 3D case, the third dimension represents the structural complexity of the texture. Furthermore, the clusters identified by the hierarchical cluster analysis remain virtually intact in the MDS solution. The results of our experiment indicate that people use three high-level features for texture perception. Future studies are needed to determine the appropriateness of these high-level features for computational texture analysis and classification.

纹理分析中的一个基本问题是决定哪些纹理特征在纹理感知中很重要,以及如何使用它们。对人类预注意视觉的实验已经确定了几个用于纹理感知的低级特征(如斑点的方向和线段的大小)。然而,使用什么更高级别的纹理特征的问题还没有得到充分的解决。我们设计了一个实验来帮助识别人类感知的纹理的相关高阶特征。我们使用了20名受试者,他们被要求对Brodatz相册中的30张图片进行无监督的纹理分类。每个受试者都被要求根据需要将这些图片分组。将层次聚类分析和非参数多维标度(MDS)应用于从受试者分组生成的合并相似性矩阵。一个令人惊讶的结果是MDS解决方案非常适合数据。二维情况下的应力为0.10,三维情况下的应该力为0.045。我们在这些坐标系中渲染了原始纹理,并解释了(旋转的)轴。似乎2D情况下的轴对应于周期性与不规则性,以及方向性与非方向性。在3D情况下,第三维表示纹理的结构复杂性。此外,通过分层聚类分析识别的聚类在MDS解决方案中几乎保持不变。我们的实验结果表明,人们使用三个高级特征进行纹理感知。未来的研究需要确定这些高级特征是否适合用于计算纹理分析和分类。
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引用次数: 0
A Parallel Algorithm for the Visibility of a Simple Polygon Using Scan Operations 利用扫描运算求简单多边形可见性的并行算法
Pub Date : 1993-05-01 DOI: 10.1006/cgip.1993.1014
Chen L.T., Davis L.S.

This paper describes a parallel algorithm for computing the visible portion of a simple planar polygon with N vertices from a given point on or inside the polygon. The algorithm accomplishes this in O(k log N) time using O(N/log N) processors, where k is the link-diameter of the polygon in consideration. The link-diameter of a polygon is the maximum number of straight line segments needed to connect any two points within the polygon, where all line segments lie completely within the polygon. The algorithm can also be used to compute the visible portion of the plane given a point outside of the polygon. Except in this case, the parameter k in the asymptotic bounds would be the link diameter of a different polygon. The algorithm is optimal for sets of polygons that have a constant link diameter. It is a rather simple algorithm, and has a very small run time constant, making it fast and practical to implement. The interprocessor communication needed involves only local neighbor communication and scan operations (i.e., parallel prefix operations). Thus the algorithm can be implemented not only on an EREW PRAM, but also on a variety of other more practical machine architectures, such as hypercubes, trees, butterflies, and shuffle exchange networks. The algorithm was implemented on the Connection Machine as well as the MasPar MP- 1, and various performance tests were conducted.

本文描述了一种并行算法,用于计算一个简单平面多边形的可见部分,该多边形从多边形上或多边形内部的一个给定点开始有N个顶点。该算法使用O(N/log N)处理器在O(k log N)时间内实现这一点,其中k是所考虑的多边形的链接直径。多边形的连接直径是连接多边形内任意两点所需的最大直线段数,其中所有线段完全位于多边形内。该算法还可以用于计算给定多边形外的点的平面的可见部分。除了这种情况,渐近边界中的参数k将是不同多边形的链接直径。该算法对于具有恒定链接直径的多边形集是最优的。这是一个相当简单的算法,并且具有非常小的运行时间常数,使其实现快速而实用。所需的处理器间通信仅涉及本地邻居通信和扫描操作(即并行前缀操作)。因此,该算法不仅可以在EREW PRAM上实现,还可以在各种其他更实用的机器架构上实现,例如超立方体、树、蝶形和混洗交换网络。该算法已在Connection Machine和MasPar MP-1上实现,并进行了各种性能测试。
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引用次数: 2
Line Detection in Noisy and Structured Backgrounds Using Græco-Latin Squares 使用Græco Latin Squares在噪声和结构化背景中进行直线检测
Pub Date : 1993-05-01 DOI: 10.1006/cgip.1993.1012
Haberstroh R., Kurz L.

In this paper new methods for detection of line targets in digital images using multiple-way Analysis of Variance (ANOVA) methods based on the Græco-Latin square (GLS) are developed and demonstrated. After presentation of the underlying statistical theory upon which the GLS is based, the philosophy of using ANOVA methods in pattern recognition problems is illustrated by one-way and two-way models. The GLS detectors are then described in detail and their performance demonstrated. The detectors are not only capable of detecting lines of different direction, but their complexity also can be used to estimate and remove some types of unwanted image structure. Also proposed is an adaptive ANOVA method for line detection, which uses information contained in the GLS statistics to eliminate unnecessary estimation of some of the structure parameters and again improve the power of the detector. The problem of false alarms in regions of the image containing sharp gray-level discontinuities also is addressed, and adjustments are made to the algorithms for their suppression.

本文开发并演示了使用基于Græco Latin square(GLS)的多元方差分析(ANOVA)方法检测数字图像中直线目标的新方法。在介绍了GLS所基于的基本统计理论之后,通过单向和双向模型说明了在模式识别问题中使用ANOVA方法的原理。然后详细描述了GLS探测器,并演示了它们的性能。检测器不仅能够检测不同方向的线,而且其复杂性还可以用于估计和去除某些类型的不需要的图像结构。还提出了一种用于线检测的自适应ANOVA方法,该方法使用GLS统计中包含的信息来消除对一些结构参数的不必要估计,并再次提高检测器的功率。还解决了图像中包含尖锐灰度级不连续性的区域中的虚警问题,并对算法进行了调整以抑制它们。
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引用次数: 23
Effective Detection of Digital Bar Segments with Hough Transform Hough变换在数字条形线段检测中的应用
Pub Date : 1993-05-01 DOI: 10.1006/cgip.1993.1013
Costa L.D., Sandler M.B.

This paper deals with the detection of generalized digital straight line segments, or digital bars, using Hough transform (HT). Straight line segments are classified according to the nature of the image space. Digital straight line segments, assumed to be those which can be obtained by grid-intersect quantization of ideal straight line segments, are generalized to represent bars of non-unitary width, and their mapping into a slope/intercept parameter space is characterized. The shortcomings of having discrete parameter space implied by most HTs are identified and two post-HT techniques (connectedness analysis and merging stage) to alleviate such shortcomings are discussed. A simple technique for connectedness analysis of the evidence produced by the HT, which can confirm the presence of straight features in the image and determine their respective endpoints, is described. The complete technique for detection of digital bars is exemplified for an actual image and its implementation in linear arrays of transputers is also discussed.

本文研究了利用霍夫变换(HT)检测广义数字直线段或数字条。根据图像空间的性质对直线段进行分类。将数字直线段广义化为表示非酉宽度的条,并刻画了它们在斜率/截距参数空间中的映射。识别了大多数HT隐含的离散参数空间的缺点,并讨论了两种后HT技术(连通性分析和合并阶段)来缓解这种缺点。描述了一种对HT产生的证据进行连通性分析的简单技术,该技术可以确认图像中直线特征的存在并确定它们各自的端点。以实际图像为例,介绍了检测数字条的完整技术,并讨论了其在晶片线性阵列中的实现。
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引用次数: 17
Extraction of Binary Character/Graphics Images from Grayscale Document Images 从灰度文档图像中提取二进制字符/图形图像
Pub Date : 1993-05-01 DOI: 10.1006/cgip.1993.1015
Kamel M., Zhao A.

The extraction of binary character/graphics images from gray-scale document images with background pictures, shadows, highlight, smear, and smudge is a common critical image processing operation, particularly for document image analysis, optical character recognition, check image processing, image transmission, and videoconferencing. After a brief review of previous work with emphasis on five published extraction techniques, viz., a global thresholding technique, YDH technique, a nonlinear adaptive technique, an integrated function technique, and a local contrast technique, this paper presents two new extraction techniques: a logical level technique and a mask-based subtraction technique. With experiments on images of a typical check and a poor-quality text document, this paper systematically evaluates and analyses both new and published techniques with respect to six aspects, viz., speed, memory requirement, stroke width restriction, parameter number, parameter setting, and human subjective evaluation of result images. Experiments and evaluations have shown that one new technique is superior to the rest, suggesting its suitability for high-speed low-cost applications.

从具有背景图片、阴影、高亮、涂抹和涂抹的灰度文档图像中提取二进制字符/图形图像是一种常见的关键图像处理操作,特别是对于文档图像分析、光学字符识别、检查图像处理、图像传输和视频会议。在简要回顾了先前的工作,重点介绍了五种已发表的提取技术,即全局阈值技术、YDH技术、非线性自适应技术、集成函数技术和局部对比度技术之后,本文提出了两种新的提取技术:逻辑级技术和基于掩模的相减技术。通过对一张典型支票和一张质量较差的文本文档的图像进行实验,从速度、记忆要求、笔划宽度限制、参数数量、参数设置和人类对结果图像的主观评价六个方面,系统地评估和分析了新技术和已发表的技术。实验和评估表明,一种新技术优于其他技术,表明其适用于高速低成本的应用。
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引用次数: 231
Comment on "Generation of Noise in Binary Images" “二值图像中噪声的产生”刍议
Pub Date : 1993-03-01 DOI: 10.1006/cgip.1993.1011
Liu Y.K.
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引用次数: 0
Approximate General Sweep Boundary of a 2D Curved Object 二维曲面物体的近似一般扫描边界
Pub Date : 1993-03-01 DOI: 10.1006/cgip.1993.1008
Ahn J.W., Kim M.S., Lim S.B.

This paper presents an algorithm to compute an approximation to the general sweep boundary of a 2D curved moving object which changes its shape dynamically while traversing a trajectory. In effect, we make polygonal approximations to the trajectory and to the object shape at every appropriate instance along the trajectory so that the approximated polygonal sweep boundary is within a given error bound ϵ > 0 from the exact sweep boundary. The algorithm interpolates intermediate polygonal shapes between any two consecutive instances, and constructs polygons which approximate the sweep boundary of the object. Previous algorithms on sweep boundary computation have been mainly concerned about moving objects with fixed shapes; nevertheless, they have involved a fair amount of symbolic and/or numerical computations that have limited their practical uses in graphics modeling systems as well as in many other applications which require fast sweep boundary computation. Although the algorithm presented here does not generate the exact sweep boundaries of objects, it does yield quite reasonable polygonal approximations to them, and our experimental results show that its computation is reasonably fast to be of a practical use.

本文提出了一种计算二维曲线运动物体在轨迹运动过程中动态改变其形状的一般扫描边界的近似算法。实际上,我们沿着轨迹在每个适当的实例中对轨迹和物体形状进行多边形近似,以便近似的多边形扫描边界在给定的误差界限内λ >从精确的扫描边界取0。该算法在任意两个连续实例之间插入中间多边形形状,并构造出接近目标扫描边界的多边形。以往的扫描边界计算算法主要关注具有固定形状的运动物体;然而,它们涉及了相当数量的符号和/或数值计算,这限制了它们在图形建模系统以及许多其他需要快速扫描边界计算的应用中的实际应用。虽然本文提出的算法不能生成物体的精确扫描边界,但它确实产生了相当合理的多边形近似值,并且我们的实验结果表明,它的计算速度相当快,具有实际应用价值。
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引用次数: 36
Detecting the Dominant Points by the Curvature-Based Polygonal Approximation 基于曲率的多边形逼近的优势点检测
Pub Date : 1993-03-01 DOI: 10.1006/cgip.1993.1006
Wu W.Y., Wang M.J.J.

Detecting dominant points is an important step for object recognition. Corner detection and polygonal approximation are two major approaches for dominant point detection. In this paper, we propose the curvature-based polygonal approximation method which combines the corner detection and polygonal approximation techniques to detect the dominant points. This detection method consists of three procedures: (1) extract the break points that do not lie on a straight line, (2) detect the potential corners, and (3) perform polygonal approximation by partitioning the curves between two consecutive potential corners. Both quantitative and qualitative evaluations have been conducted. Experimental results show that the combined methods are superior to the conventional methods, and the dominant points can be properly detected by the combined methods.

优势点检测是目标识别的重要步骤。角点检测和多边形逼近是优势点检测的两种主要方法。本文提出了一种基于曲率的多边形逼近方法,该方法结合角点检测和多边形逼近技术来检测优势点。该检测方法包括三个步骤:(1)提取不在直线上的断点,(2)检测潜在角,(3)通过在两个连续的潜在角之间划分曲线进行多边形逼近。已经进行了数量和质量评价。实验结果表明,该组合方法优于常规方法,可以较好地检测出优势点。
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引用次数: 83
Bayesian Block-Wise Segmentation of Interframe Differences in Video Sequences 视频序列帧间差异的贝叶斯分块分割
Pub Date : 1993-03-01 DOI: 10.1006/cgip.1993.1009
Sauer K., Jones C.

We present an algorithm for Bayesian estimation of temporally active and inactive spatial regions of video sequences. The algorithm aids in the use of conditional replenishment for video compression in many applications which feature a background/foreground format. For the sake of compatibility with common block-type coders, the binary-valued segmentation is constrained to be constant on square blocks of 8 × 8 or 16 × 16 pixels. Our approach favors connectivity at two levels of scale, with two intended effects. The first is at the pixel level, where a Gibbs distribution is used for the active pixels in the binary field of suprathreshold interframe differences. This increases the value of the likelihood ratio for blocks with spatially contiguous active pixels. The final segmentation also assigns higher probability to patterns of active blocks which are connected, since in general, macroscopic entities are assumed to be many blocks in size. Demonstrations of the advantage of the Bayesian approach are given through several simulations with standard sequences.

我们提出了一种贝叶斯算法来估计视频序列的时间活动和非活动空间区域。该算法有助于在许多具有背景/前景格式的应用程序中使用条件补码进行视频压缩。为了与常见的块类型编码器兼容,二值分割在8 × 8或16 × 16像素的正方形块上被约束为常数。我们的方法有利于在两个层面上实现连接,并产生两种预期效果。第一种是在像素级,其中Gibbs分布用于超阈值帧间差二进制域中的活动像素。这增加了具有空间连续活动像素的块的似然比的值。最后的分割还为连接的活动块的模式分配了更高的概率,因为通常假设宏观实体的大小为许多块。通过若干标准序列的仿真,证明了贝叶斯方法的优越性。
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引用次数: 6
期刊
CVGIP: Graphical Models and Image Processing
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