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S+-Trees: An Efficient Structure for the Representation of Large Pictures S+-树:一种高效的大图片表示结构
Pub Date : 1994-05-01 DOI: 10.1006/ciun.1994.1018
Dejonge W., Scheuermann P., Schijf A.

We are concerned in this paper with the efficient encoding and manipulation of pixel trees that are resident on secondary devices. We introduce a new structure, the S+-tree, that consists of a paged linear treecode representation of the picture (data) and an index whose entries represent separators among some of the leafcodes implicitly embedded in the linear representation. Our scheme combines the advantages of treecode and leafcode representations by offering the space efficiency of DR-expressions and the indexing capabilities of B+-trees, thus permitting easy sequential and random access to a compact representation of pictorial data. We describe an algorithm which encodes our structure from an ordered list of black leafcodes. The paged structure of the S+-tree, whereby each data page is a self-contained tree, enables to design an efficient random access search algorithm to find the color of a given region that corresponds to a quadrant or semi-quadrant. The search algorithm is non-recursive in nature and it can be optimized to work bytewise instead of bitwise. We also present an efficient method for performing translation operations on large pictures stored on secondary devices and illustrate its efficiency with the S+-treestructure.

在本文中,我们关注的是驻留在二级设备上的像素树的有效编码和操作。我们引入了一种新的结构,S+树,它由图片(数据)的分页线性树码表示和索引组成,索引的条目表示嵌入在线性表示中的一些叶码之间的分隔符。我们的方案通过提供dr表达式的空间效率和B+树的索引功能,结合了树码和叶码表示的优点,从而允许对图像数据的紧凑表示进行简单的顺序和随机访问。我们描述了一种算法,它从一个有序的黑叶码列表中编码我们的结构。S+-树的分页结构(其中每个数据页都是一个自包含的树)允许设计一种高效的随机访问搜索算法来查找对应于象限或半象限的给定区域的颜色。搜索算法本质上是非递归的,它可以被优化为按字节而不是按位工作。我们还提出了一种对存储在二级设备上的大图片进行翻译操作的有效方法,并用S+树结构说明了其效率。
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引用次数: 35
On Topology Preservation in 3D Thinning 三维减薄中拓扑保持的研究
Pub Date : 1994-05-01 DOI: 10.1006/ciun.1994.1023
Ma C.M.

Topology preservation is a major concern of parallel thinning algorithms for 2D and 3D binary images. To prove that a parallel thinning algorithm preserves topology, one must show that it preserves topology for all possible images. But it would be difficult to check all images, since there are too many possible images. Efficient sufficient conditions which can simplify such proofs for the 2D case were proposed by Ronse [Discrete Appl. Math. 21, 1988, 69-79]. By Ronse′s results, a 2D parallel thinning algorithm can be proved to be topology preserving by checking a rather small number of configurations. This paper establishes sufficient conditions for 3D parallel thinning algorithms to preserve topology.

拓扑保持是二维和三维二值图像并行细化算法的主要问题。为了证明并行稀疏算法保持拓扑结构,必须证明它对所有可能的图像都保持拓扑结构。但是检查所有的图像是很困难的,因为可能的图像太多了。在二维情况下,Ronse [Discrete appll]提出了简化这类证明的有效充分条件。数学。21,1988,69 -79。根据Ronse的结果,可以通过检查相当少量的配置来证明二维并行细化算法是拓扑保持的。本文建立了三维并行细化算法保持拓扑的充分条件。
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引用次数: 138
Model-based multiresolution motion estimation in noisy images 噪声图像中基于模型的多分辨率运动估计
Pub Date : 1994-05-01 DOI: 10.1006/CIUN.1994.1021
Wooi-Boon Goh, G. Martin
Abstract It is argued that accurate optical flow can only be determined if problems such as local motion ambiguity, motion segmentation, and occlusion detection are simultaneously addressed. To meet this requirement, a new multiresolution region-growing algorithm is proposed. This algorithm consists of a region-growing process which is able to segment the flow field in an image into homogeneous regions which are consistent with a linear affine flow model. To ensure stability and robustness in the presence of noise, this region-growing process is implemented within the hierarchical framework of a spatial lowpass pyramid. The results of applying this algorithm to both natural and synthetic image sequences are presented.
摘要本文认为,只有同时解决局部运动模糊、运动分割和遮挡检测等问题,才能确定准确的光流。为了满足这一要求,提出了一种新的多分辨率区域增长算法。该算法包括一个区域生长过程,能够将图像中的流场分割成符合线性仿射流模型的均匀区域。为了确保在噪声存在下的稳定性和鲁棒性,该区域增长过程在空间低通金字塔的分层框架内实现。给出了该算法在自然和合成图像序列上的应用结果。
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引用次数: 9
Model-Based Multiresolution Motion Estimation in Noisy Images 基于模型的噪声图像多分辨率运动估计
Pub Date : 1994-05-01 DOI: 10.1006/ciun.1994.1021
Goh W.B., Martin G.R.

It is argued that accurate optical flow can only be determined if problems such as local motion ambiguity, motion segmentation, and occlusion detection are simultaneously addressed. To meet this requirement, a new multiresolution region-growing algorithm is proposed. This algorithm consists of a region-growing process which is able to segment the flow field in an image into homogeneous regions which are consistent with a linear affine flow model. To ensure stability and robustness in the presence of noise, this region-growing process is implemented within the hierarchical framework of a spatial lowpass pyramid. The results of applying this algorithm to both natural and synthetic image sequences are presented.

认为只有同时解决局部运动模糊、运动分割和遮挡检测等问题,才能确定准确的光流。为了满足这一要求,提出了一种新的多分辨率区域增长算法。该算法包括一个区域生长过程,能够将图像中的流场分割成符合线性仿射流模型的均匀区域。为了确保在噪声存在下的稳定性和鲁棒性,该区域增长过程在空间低通金字塔的分层框架内实现。给出了该算法在自然和合成图像序列上的应用结果。
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引用次数: 9
Shape from Shading with Perspective Projection 形状从阴影与透视投影
Pub Date : 1994-03-01 DOI: 10.1006/ciun.1994.1013
Lee K.M., Kuo C.C.J.

Most conventional SFS (shape from shading) algorithms have been developed under the assumption of orthographic projection. However, the assumption is not valid when an object is not far away from the camera and, therefore, it causes severe reconstruction error in many real applications. In this research, we develop a new iterative algorithm for recovering surface heights from shaded images obtained with perspective projection. By dividing an image into a set of nonoverlapping triangular domains and approximating a smooth surface by the union of triangular surface patches, we can relate image brightness in the image plane directly to surface nodal heights in the world space via a linearized reflectance map based on the perspective projection model. To determine the surface height, we consider the minimization of a cost functional defined to be the sum of squares of the brightness error by solving a system of equations parameterized by nodal heights. Furthermore, we apply a successive linearization scheme in which the linearization of the reflectance map is performed with respect to surface nodal heights obtained from the previous iteration so that the approximation error of the reflectance map is reduced and accuracy of the reconstructed surface is improved iteratively. The proposed method reconstructs surface heights directly and does not require any additional integrability constraint. Simulation results for synthetic and real images are demonstrated to show the performance and efficiency of our new method.

大多数传统的SFS(阴影形状)算法都是在正射影的假设下开发的。然而,当一个物体离相机不远时,这个假设是无效的,因此,在许多实际应用中,它会导致严重的重建误差。在本研究中,我们开发了一种新的迭代算法,用于从透视投影获得的阴影图像中恢复表面高度。通过将图像划分为一组不重叠的三角形域,并通过三角形表面斑块的并集近似光滑表面,我们可以通过基于透视投影模型的线性化反射率映射,将图像平面中的图像亮度直接与世界空间中的表面节点高度联系起来。为了确定表面高度,我们考虑通过求解由节点高度参数化的方程组来最小化定义为亮度误差平方和的代价函数。在此基础上,采用逐次线性化方法,对前一次迭代得到的曲面节点高度进行线性化处理,从而减小了反射率图的近似误差,提高了重建曲面的精度。该方法直接重建曲面高度,不需要任何附加的可积性约束。合成图像和真实图像的仿真结果表明了该方法的性能和有效性。
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引用次数: 63
Human Face Recognition and the Face Image Set′s Topology 人脸识别与人脸图像集拓扑
Pub Date : 1994-03-01 DOI: 10.1006/ciun.1994.1017
Bichsel M., Pentland A.P.

If we consider an n × n image as an n2-dimensional vector, then images of faces can be considered as points in this n2-dimensional image space. Our previous studies of physical transformations of the face, including translation, small rotations, and illumination changes, showed that the set of face images consists of relatively simple connected subregions in image space. Consequently linear matching techniques can be used to obtain reliable face recognition. However, for more general transformations, such as large rotations or scale changes, the face subregions become highly non-convex. We have therefore developed a scale-space matching technique that allows us to take advantage of knowledge about important geometrical transformations and about the topology of the face subregion in image space. While recognition of faces is the focus of this paper, the algorithm is sufficiently general to be applicable to a large variety of object recognition tasks

如果我们把一个n × n的图像看作一个二维向量,那么面图像可以看作是这个二维图像空间中的点。我们之前对面部物理变换(包括平移、小旋转和光照变化)的研究表明,面部图像集由图像空间中相对简单的连接子区域组成。因此,可以使用线性匹配技术来获得可靠的人脸识别。然而,对于更一般的变换,如大旋转或尺度变化,面子区域变得高度非凸。因此,我们开发了一种尺度空间匹配技术,使我们能够利用有关重要几何变换和图像空间中面部子区域拓扑的知识。虽然人脸识别是本文的重点,但该算法具有足够的通用性,可以适用于各种各样的目标识别任务
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引用次数: 135
Calibration of a Computer Controlled Robotic Vision Sensor with a Zoom Lens 带变焦镜头的计算机控制机器人视觉传感器的标定
Pub Date : 1994-03-01 DOI: 10.1006/ciun.1994.1015
Tarabanis K., Tsai R.Y., Goodman D.S.

Active vision sensors are increasingly being employed in vision systems for their greater flexibility. For example, vision sensors in hand-eye configurations with computer controllable lenses (e.g., zoom lenses) can be set to values which satisfy the sensing situation at hand. For such applications, it is essential to determine the mapping between the parameters that can actually be controlled in a reconfigurable vision system (e.g., the robot arm pose, the zoom setting of the lens) and the higher-level viewpoint parameters that must be set to desired values (e.g., the viewpoint location, focal length). In this paper we present calibration techniques to determine this mapping. In addition, we discuss how to use these relationships in order to achieve the desired values of the viewpoint parameters by setting the controllable parameters to the appropriate values. The sensor setup that is considered consists of a camera in a hand-eye arrangement equipped with a lens that has zoom, focus, and aperture control. The calibration techniques are applied to the H6 × 12.5R Fujinon zoom lens and the experimental results are shown.

主动视觉传感器因其更大的灵活性而越来越多地应用于视觉系统中。例如,具有计算机控制镜头(例如变焦镜头)的手眼配置的视觉传感器可以设置为满足手头感知情况的值。对于此类应用,确定可重构视觉系统中实际可控制的参数(例如,机械臂姿势,镜头的变焦设置)与必须设置为所需值的高级视点参数(例如,视点位置,焦距)之间的映射是至关重要的。在本文中,我们提出了校准技术来确定这种映射。此外,我们还讨论了如何利用这些关系,通过将可控参数设置为适当的值来实现视点参数的期望值。所考虑的传感器设置包括一个手眼布局的相机,配备有变焦、对焦和光圈控制的镜头。将标定技术应用于H6 × 12.5R富士能变焦镜头,并给出了实验结果。
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引用次数: 35
Inverting an Illumination Model from Range and Intensity Maps 从范围和强度图反演照明模型
Pub Date : 1994-03-01 DOI: 10.1006/ciun.1994.1012
Kay G., Caelli T.

We propose a solution to the problem of determining surface material properties from range and intensity data using a simplified version of the Torrance-Sparrow illumination model. The solution uses the photometric stereo method and regularization to invert the model equations at each point on a surface. Assuming a convex surface, one range map, and four or more intensity maps obtained using point light sources, we classify the surface into nonhighlight regions, specular highlight regions, and rank-deficient regions. This classification allows the appropriate solution method to be applied to each region. In nonhighlighted regions we use linear least squares, in highlight regions, nonlinear separable least squares with regularization, and in rank-deficient regions, interpolation. The solution consists of the values of the three parameters of the illumination model at each point on the surface. We believe this technique to be a useful adjunct to recently reported noncontact modeling systems. These systems have been designed to build computer graphics models automatically from real objects by determining surface geometry, surface relief texture, and material properties. Our technique greatly enhances the modeling of material properties. The paper concludes with a number of examples of the method applied to synthetic and real images, and a discussion of possibilities for future systems.

我们提出了一个解决方案,从范围和强度数据确定表面材料性质的问题,使用简化版本的托兰斯-斯帕罗照明模型。该解决方案采用光度立体法和正则化方法在曲面上的每个点反演模型方程。假设使用点光源获得一个凸表面、一个距离图和四个或更多的强度图,我们将表面分为非高光区域、高光区域和缺阶区域。这种分类允许对每个区域应用适当的解决方法。在非高亮区域,我们使用线性最小二乘,在高亮区域,我们使用正则化非线性最小二乘,在秩不足区域,我们使用插值。该解由表面上每个点的照明模型的三个参数的值组成。我们相信这项技术是一个有用的辅助,最近报道的非接触建模系统。这些系统被设计成通过确定表面几何形状、表面浮雕纹理和材料属性,从真实物体自动建立计算机图形模型。我们的技术大大提高了材料特性的建模。文章最后给出了该方法应用于合成图像和真实图像的一些例子,并讨论了未来系统的可能性。
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引用次数: 60
Extracting Topographic Terrain Features from Elevation Maps 从高程图中提取地形地形特征
Pub Date : 1994-03-01 DOI: 10.1006/ciun.1994.1011
Kweon I.S., Kanade T.

Some applications such as the autonomous navigation in natural terrain and the automation of map making process require high-level scene descriptions as well as geometrical representation of the natural terrain environments. In this paper, we present methods for building high level terrain descriptions, referred to as topographic maps, by extracting terrain features like "peaks," "pits," "ridges," and "ravines" from the contour map. The resulting topographic map contains the location and type of terrain features as well as the ground topography. We present new algorithms for extracting topographic maps consisting of topographic features (peaks, pits, ravines, and ridges) and contour maps. We develop new definitions for those topographic features based on the contour map. We build a contour map from an elevation map and generate the connectivity tree of all regions separated by the contours. We use this connectivity tree, called a topographic change tree, to extract the topographic features. Experimental results on a digital elevation model (DEM) supports our definitions for topographic features and the approach.

自然地形自主导航、地图制作过程自动化等应用,既需要对自然地形环境进行高水平的场景描述,又需要对自然地形环境进行几何表示。在本文中,我们提出了通过从等高线地图中提取“峰”、“坑”、“脊”和“沟”等地形特征来构建高级地形描述(称为地形图)的方法。生成的地形图包含地形特征的位置和类型以及地面地形。我们提出了提取地形图的新算法,包括地形特征(峰、坑、沟和脊)和等高线地图。我们在等高线地图的基础上对这些地形特征进行了新的定义。我们从高程图中构建等高线图,并生成等高线分隔的所有区域的连通性树。我们使用这种称为地形变化树的连通性树来提取地形特征。在数字高程模型(DEM)上的实验结果支持我们对地形特征的定义和方法。
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引用次数: 176
Shadow Segmentation and Classification in a Constrained Environment 约束环境下的阴影分割与分类
Pub Date : 1994-03-01 DOI: 10.1006/ciun.1994.1014
Jiang C.X., Ward M.O.

A shadow identification and classification method for real images is developed in this paper. The method is based on the extensive analysis of shadow intensity and shadow geometry in an environment with simple objects and a single area light source. The procedure for identifying shadows is divided into three processes: low level, middle level, and high level. The low level process extracts dark regions from images. Dark regions contain both shadows and surfaces with low reflectance. The middle level process performs feature analysis on dark regions, including detecting vertices on the outlines of dark regions, identifying penumbrae in dark regions. classifying the subregions in dark regions as self-shadows or cast shadows, and finding object regions adjacent to dark regions. The high level process integrates the infonnation derived from the previous processes and confirms shadows among the dark regions.

本文提出了一种真实图像阴影识别与分类方法。该方法基于对简单物体和单一区域光源环境中阴影强度和阴影几何的广泛分析。识别阴影的过程分为三个阶段:低级、中级和高级。低级处理从图像中提取暗区。暗区包含阴影和低反射率的表面。中间层过程对暗区域进行特征分析,包括检测暗区域轮廓上的顶点,识别暗区域中的半影。将暗区域中的子区域分类为自阴影或投射阴影,并寻找与暗区域相邻的目标区域。高阶过程整合前阶过程的信息,确认暗区中的阴影。
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引用次数: 67
期刊
CVGIP: Image Understanding
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