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Evolving Praxis in Design Management: The transdisciplinary trajectory 设计管理中不断发展的实践:跨学科轨迹
Pub Date : 2022-12-30 DOI: 10.1111/dmj.12081
Christine Z Miller, Sanika Palsikar, Jenessa Mae Spears

Design has transitioned from its traditional object-focus to an orientation toward human-centered design. With this shift, the complexity of design processes, products, deliverables, and artifacts has advanced to acknowledge and honor their impact on human activities and systems across the planet. As design practice has evolved, designers have searched beyond their field for tools, theoretical frameworks, and approaches developed by practitioners from other disciplines that allow for a deeper understanding of the environments and networks in which human and non-human actors engage. Many designers, including design managers, have adopted anthropology's long-standing tradition of balancing systems-level, holistic research with place-based and deeply contextual inquiry. Over time numerous. sub-fields within design have emerged to address changing conditions, such as the increasingly strategic role of design within organizations. Design Management (DM) “encompasses the ongoing processes, business decisions, and strategies that enable innovation and create effectively-designed products, services, communications, environments, and brands that enhance our quality of life and provide organizational success” (Design Management Institute, 2022). Over time DM has embraced transdisciplinarity. It is a prime example and leader in this trend.

This paper examines the confluence of theory and methods across the disciplines, specifically Design and Anthropology. Both fields are continuously adapting to accelerating and unpredictable conditions in systems that span industry sectors, economies, socio-cultural groups, and physical and virtual geographies. It is not surprising there is an increasing confluence and, at the same time, tension and defensiveness in an effort to remain “pure”. However, individuals from both fields have found ways of mixing, integrating, experimenting, and evolving theory and new forms of practice. We will draw on specific, an original transdisciplinary project from practice that will elucidate this tension as well as emerging opportunities. We will argue the weaving of the two fields offers an opportunity to more intentionally put this knowledge into practice and uphold the shared ethical imperative to “do some good” while creating environments that sustain good work. The confluence of design and anthropology perspectives and methodologies and the emphasis on praxis, the practical application of theory in practice, enables practitioners to keep the social and ecological value of design at the center of their work. It is our hope and intention that this paper will inspire designers, educators, practitioners, and theorists to continue creative experimental collaboration in their own evolving practice.

设计已经从传统的以对象为中心转向以人为中心的设计。随着这种转变,设计过程、产品、可交付成果和工件的复杂性已经提高到承认并尊重它们对整个地球上的人类活动和系统的影响。随着设计实践的发展,设计师们已经在他们的领域之外寻找工具、理论框架和方法,这些工具、理论框架和方法是由其他学科的从业者开发的,可以更深入地理解人类和非人类参与者参与的环境和网络。许多设计师,包括设计经理,都采用了人类学的长期传统,即平衡系统层面的整体研究与基于地点和深入情境的调查。久而久之数不胜数。设计中的子领域已经出现,以应对不断变化的条件,例如设计在组织中日益增长的战略作用。设计管理(DM)“包括持续的过程、商业决策和战略,这些过程、决策和战略使创新和创造有效设计的产品、服务、通信、环境和品牌,从而提高我们的生活质量并提供组织成功”(设计管理研究所,2022)。随着时间的推移,DM已经接受了跨学科。它是这一趋势的典范和领导者。本文考察了理论和方法在各个学科之间的融合,特别是设计和人类学。这两个领域都在不断适应跨行业、经济、社会文化群体以及物理和虚拟地理的系统中加速和不可预测的条件。毫不奇怪,在努力保持“纯洁”的过程中,人们越来越趋同,同时也越来越紧张和防御。然而,来自这两个领域的个人已经找到了混合、整合、实验和发展理论和新形式实践的方法。我们将从实践中借鉴一个具体的、原创的跨学科项目,来阐明这种紧张关系以及新兴的机会。我们认为,这两个领域的结合提供了一个机会,可以更有意地将这些知识付诸实践,并在创造维持良好工作的环境的同时,坚持“做好事”的共同道德要求。设计与人类学的观点和方法的融合以及对实践的强调,即理论在实践中的实际应用,使从业者能够将设计的社会和生态价值置于其工作的中心。这是我们的希望和意图,这篇论文将激励设计师,教育工作者,从业者和理论家继续创造性的实验合作,在自己的发展实践。
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引用次数: 0
Socially Connected Cities by Design: A Design Toolkit for Evaluating Social Impact 通过设计实现社会联系的城市:评估社会影响的设计工具包
Pub Date : 2022-12-30 DOI: 10.1111/dmj.12078
Jen Ballie, Fraser Bruce, Stephen McGowan, Lee Johnstone

The UN 2030 agenda for sustainable development acknowledges the role of creativity and cultural diversity in reconciling economic progress and social inclusion. Social innovation leads to social change and emanates from people's everyday interactions, reshaping the ways in which communities deal with social, economic, or environmental challenges. Co-production and community-led consultation have emerged as ways of working in partnership to inform and improve the delivery of public services. This positional paper is exploratory in how design led innovation can support the evaluation of community led projects which in turn lead to policy changes that endorse and support cultural and creative regeneration strategies. Adopting a Participatory Action Research (PAR) methodology, workshops were facilitated to scope the requirements for the development of a pilot design-led toolkit for social innovation interventions underpinned by an evaluation model for impact. Findings from the research highlight opportunities for building capability and capacity in place-based knowledge exchange partnerships with community stakeholders to support participatory place-making in cities. The paper closes with recommendations for the adoption of design-led tools to embed creative practice in local and regional policymaking to help move from critique to creation, techniques that encourage deep collaboration and a process that enables ideas to grow in real-life settings.

联合国2030年可持续发展议程承认创造力和文化多样性在协调经济进步和社会包容方面的作用。社会创新导致社会变革,源于人们的日常互动,重塑了社区应对社会、经济或环境挑战的方式。合作制作和社区主导的协商已成为伙伴合作的工作方式,为公共服务的提供提供信息和改进。这篇定位论文探讨了设计主导的创新如何支持社区主导项目的评估,从而导致支持文化和创意再生战略的政策变化。采用参与性行动研究(PAR)方法,为讲习班提供了便利,以确定开发以设计为主导的试点工具包的需求范围,以影响评估模型为基础,促进社会创新干预。研究结果强调了与社区利益攸关方建立基于地方的知识交流伙伴关系以支持城市参与式地方决策的能力和能力建设的机会。论文最后提出了以下建议:采用以设计为主导的工具,将创造性实践嵌入到地方和地区的政策制定中,以帮助从批评转向创造;鼓励深度合作的技术;以及使想法在现实生活中成长的过程。
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引用次数: 0
Design-led Innovation Readiness: priming micro SMEs for strategic innovation 以设计为主导的创新准备:为微型中小企业的战略创新做好准备
Pub Date : 2022-12-30 DOI: 10.1111/dmj.12074
Mark Bailey, Nicholas Spencer, Justine Carrion-Weiss, Arman Arakelyan, Anthonia Carter

This research explores innovation-readiness in the context of design-led innovation in micro, small and medium-sized enterprises (MSMEs). It builds on work undertaken and published by the lead author's team in 2018. This reported on the team's rapid design-led intervention for supporting organisations to establish innovation readiness.

Since it first delivery, the approach has been deployed with over 60 separate enterprises across three different countries; UK, USA, and Armenia. It has evolved to be delivered through different modes; one-to-one, one-to-many, face-to-face and on-line. Further, it has been developed in such a way that postgraduate students, or ‘novice facilitators’, can take an active role in its delivery. Facilitation teams have invariably included at least one facilitator with a design background. Participants were enterprise founders or leaders.

In this study a mixed-methods approach is used, combining thematic analysis of participant surveys, co-reflection and semi-structured interviews with participants and facilitators. Findings suggest that this design-led approach delivers different benefits from typical business innovation readiness assessment and audit tools. It involves a form of co-creative, speculative knowledge venturing that supports enterprises in not only understanding their innovation readiness, but also in creating and mapping strategic innovation opportunities, thereby priming them to engage in design-led innovation practices. This co-creation of knowledge leads to both new knowledge about the innovation readiness of the enterprise and new innovation opportunities. It is revealed as a fundamental, catalytic aspect of the programme irrespective of mode, or location, of delivery.

This paper will be of interest to researchers and practitioners who are seeking to develop innovation support programmes working with SMEs and MSMEs.

本研究探讨了中小微企业(MSMEs)在设计主导创新背景下的创新准备程度。它以主要作者团队在2018年开展和发表的工作为基础。该报告报告了该团队以快速设计为主导的干预措施,以支持组织建立创新准备。自首次交付以来,该方法已在三个不同国家的60多家独立企业中部署;英国、美国和亚美尼亚。它已经演变为通过不同的模式交付;一对一、一对多、面对面、在线。此外,它的发展方式使研究生或“新手促进者”可以在其交付中发挥积极作用。促成团队总是包括至少一个具有设计背景的促成人。参与者是企业创始人或领导者。本研究采用混合方法,结合参与者调查的专题分析、共同反思以及与参与者和促进者的半结构化访谈。研究结果表明,这种以设计为主导的方法提供了与典型的业务创新准备评估和审计工具不同的好处。它包括一种共同创造的、投机性的知识冒险,它不仅支持企业了解他们的创新准备,而且还支持企业创造和规划战略创新机会,从而为他们参与设计主导的创新实践做好准备。这种知识的共同创造既带来了关于企业创新准备程度的新知识,也带来了新的创新机会。无论教学方式或地点如何,它都是该课程的基本和催化方面。这篇论文将对正在寻求开发与中小企业和微型中小企业合作的创新支持计划的研究人员和实践者感兴趣。
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引用次数: 0
Service Design Proliferation – Dilemma at IT Organizations 服务设计扩散——IT组织的困境
Pub Date : 2022-12-30 DOI: 10.1111/dmj.12077
Ravi Mahamuni, Sylvan Lobo, Bhaskarjyoti Das

Organizations are transitioning from a product mindset to services as their primary customer offering. Service organizations today have complex processes spread across physical and digital spaces involving several stakeholders. IT organizations help these organizations by building products and services and providing advisory to achieve their strategic objectives. IT organizations are hence well-positioned to introduce this shift towards a service mindset and encourage the adoption of service design. IT organizations need to first decide whether they want to proliferate service design. However, there is a predicament about how to approach this - should they start by designing the services for their customers first, or focus on their own organizational internal services? Once they decide it then next dilemma is about whether to follow top-down or bottom-up approach. We have utilized an ‘Inside-out’ approach for proliferating service design to address these dilemmas. The approach of ‘inside-out’, in essence, is about gradually proliferating a new process by experiencing its benefits within the organization first and then subsequently applying it to their customers outside the organization. In this paper we advocate the mix of top-down or bottom-up approach for the proliferation of service design.

组织正在从产品思维转变为将服务作为主要的客户服务。今天的服务组织在物理和数字空间中有复杂的流程,涉及多个利益相关者。IT组织通过构建产品和服务以及提供咨询来帮助这些组织实现其战略目标。因此,IT组织可以很好地引入这种向服务思维的转变,并鼓励采用服务设计。IT组织首先需要决定他们是否想要扩展服务设计。然而,如何做到这一点存在一个困境——他们应该首先为客户设计服务,还是专注于自己的组织内部服务?一旦他们做出决定,下一个难题就是是采用自上而下还是自下而上的方法。我们利用“由内而外”的方法来扩展服务设计,以解决这些难题。从本质上讲,“由内而外”的方法是通过首先在组织内部体验新流程的好处,然后将其应用于组织外部的客户,从而逐步扩展新流程。在本文中,我们提倡混合使用自顶向下或自底向上的方法来扩展服务设计。
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引用次数: 0
Reconceptualising stakeholders for the management of distributed value creation networks through open design-led businesses 重新定义利益相关者,通过开放式设计主导的业务管理分布式价值创造网络
Pub Date : 2022-12-30 DOI: 10.1111/dmj.12080
Yekta Bakırlıoğlu, Gülay Hasdoğan

Openly shared design knowledge and open-to-participate design processes present potential for democratising innovation through diffuse value creation networks that can diverge into different directions and design outcomes. This potential mostly concretises through the distributed production paradigm that localises production, closes material loops and empowers communities to meet their specific needs. This paper argues that there is a need for formalising truly alternative ways of doing open design-led businesses that can establish distributed value creation networks. In an attempt to enable and facilitate envisioning such alternatives, this paper presents a novel conceptualisation of stakeholders and framing of their ever-shifting roles and responsibilities in complex value creation networks suggested by distributed production through a systematic literature review of 131 journal articles at the intersection of open design, distributed production and business models. The analysis revealed two main categories of stakeholders namely value-creation-for-self and value-creation-for-others, with a total of six sub-categories presenting varying capacities to participate in networked value creation processes. The article concludes with a discussion on how this conceptualisation can enable envisioning novel, open design-led business models in terms of collaborative value creation, managing distributed value networks and a layered approach to design and value offerings.

开放共享的设计知识和开放参与的设计过程,通过分散的价值创造网络呈现了创新民主化的潜力,这些网络可以分化成不同的方向和设计结果。这种潜力主要通过分布式生产模式具体化,这种模式使生产本地化,封闭材料循环,并使社区能够满足其特定需求。本文认为,有必要将开放式设计主导企业的真正替代方式正式化,以建立分布式价值创造网络。为了实现和促进对这种替代方案的设想,本文通过对开放设计、分布式生产和商业模式交叉领域131篇期刊文章的系统文献综述,提出了一种新的利益相关者概念,并构建了他们在分布式生产所建议的复杂价值创造网络中不断变化的角色和责任。分析揭示了利益相关者的两个主要类别,即为自己创造价值和为他人创造价值,共有六个子类别表现出参与网络化价值创造过程的不同能力。文章最后讨论了这种概念化如何能够在协作价值创造、管理分布式价值网络以及设计和价值提供的分层方法方面设想新颖、开放的设计主导的商业模式。
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引用次数: 1
A sustainable ecosystem: building a learning community to facilitate transdisciplinary collaboration in packaging development 一个可持续的生态系统:建立一个学习型社区,以促进包装开发中的跨学科合作
Pub Date : 2022-12-30 DOI: 10.1111/dmj.12075
Maaike Mulder-Nijkamp, Bjorn de Koeijer

Sustainability-related developments become a differentiating factor in development processes. An area with a strong focus on sustainability-related issues is packaging. In current packaging development processes, stakeholders focus on solving sustainability issues within their own boundaries. However, the complexities surrounding circular packaging can only be overcome by transdisciplinary collaboration. ‘Traditional’ collaboration shows to be incapable of overcoming packaging-specific complexities. Therefore, we launch Packalicious, a research initiative aiming to establish transdisciplinary innovation as a collaborative learning ecosystem.

In the initial research phase, a core stakeholder group developed the framework in which Packalicious operates. In the second (current) phase, the developed Packalicious framework is tested and improved. This design iteration builds on a transdisciplinary group-based case study, where real-life packaging challenges are tackled by diverse stakeholders.

In this paper, we define and measure the efficacy of collaborative learning within Packalicious by means of three innovation indicators. The first results indicate that the approach yields more diverse solutions, and a positive connotation with on-the-spot transdisciplinary collaboration. However, it also exposes the differences in discipline-related language and jargon. This paper contributes to academic insights by the establishment of a self-sustaining transdisciplinary learning ecosystem, and the ways in which this bridges gaps between disciplines and stakeholders.

与可持续性有关的发展成为发展进程中的一个区别因素。包装是一个非常关注可持续性相关问题的领域。在当前的包装开发过程中,利益相关者专注于在他们自己的边界内解决可持续性问题。然而,围绕循环包装的复杂性只能通过跨学科合作来克服。“传统的”协作显示出无法克服特定包装的复杂性。因此,我们推出了Packalicious,这是一项旨在建立跨学科创新作为协作学习生态系统的研究计划。在最初的研究阶段,一个核心利益相关者小组制定了Packalicious运作的框架。在第二个(当前)阶段,对开发的Packalicious框架进行测试和改进。这个设计迭代建立在一个跨学科的基于小组的案例研究,其中现实生活中的包装挑战是由不同的利益相关者解决。本文通过三个创新指标来定义和衡量Packalicious内部协作学习的有效性。第一个结果表明,该方法产生了更多样化的解决方案,并且具有现场跨学科合作的积极内涵。然而,它也暴露了与学科相关的语言和行话的差异。本文通过建立一个自我维持的跨学科学习生态系统,以及弥合学科和利益相关者之间差距的方式,为学术见解做出了贡献。
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引用次数: 1
Design Management: Create, Develop, and Lead Effective Design Teams 设计管理:创建、发展和领导有效的设计团队
Pub Date : 2022-01-01 DOI: 10.1007/978-1-4842-6954-1
Andrea Picchi
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引用次数: 0
Towards Systemic Theories of Change: High-Leverage Strategies for Managing Wicked Problems 走向变革的系统理论:管理棘手问题的高杠杆策略
Pub Date : 2021-11-22 DOI: 10.1111/dmj.12068
Ryan J. A. Murphy, Peter Jones

Design and design management are increasingly called to respond to the world’s complex, dynamic problems. Yet, no standards or methodology exists to help designers understand, model, and design solutions for complex wicked problems. Program theory and social innovation promote the use of theory of change models to develop linear pathways of outcomes to show how a change initiative will have its desired effects. However, critics of these models accuse them of being simplistic and reductively linear. Systems thinking models use influence maps and causal loop diagrams to create maps of systems that show their behaviour in their full, dynamic complexity. However, these diagrams are sometimes complicated, overwhelming to read and therefore impractical. In this paper, we combine these tools with a novel technique from systemic design called “leverage analysis” to help identify crucial features of a complex problem and help designers develop practical theories of systemic change.

设计和设计管理越来越多地被要求回应世界上复杂的、动态的问题。然而,没有任何标准或方法可以帮助设计师理解、建模和设计复杂棘手问题的解决方案。项目理论和社会创新促进了变革理论模型的使用,以发展结果的线性路径,以显示变革倡议将如何产生预期的效果。然而,这些模型的批评者指责它们过于简单化,过于线性化。系统思维模型使用影响图和因果循环图来创建系统图,以显示其完整的动态复杂性行为。然而,这些图表有时很复杂,难以阅读,因此不切实际。在本文中,我们将这些工具与来自系统设计的一种称为“杠杆分析”的新技术结合起来,以帮助识别复杂问题的关键特征,并帮助设计师开发系统变化的实用理论。
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引用次数: 5
“Good Design is Good Business”: An Empirical Conceptualization of Design Management Using the Balanced Score Card “好的设计就是好的生意”:利用平衡计分卡的设计管理的经验概念
Pub Date : 2021-11-22 DOI: 10.1111/dmj.12069
Ian Parkman, Keven Malkewitz

Despite the increasing attention Design Management has received from academics and practitioners a definitive conceptualization or a widely-agreed upon empirical measure of the construct does not yet exist. This paper proposes a new measurement of Design Management based on the informational elements captured in product design briefs. Exploratory Factor Analysis results suggest that Design Management is made up of eleven clusters: F1 Customer Insights; F2 Business Model; F3 Aesthetics; F4 Authenticity; F5 Symbolic/Experiential Value; F6 Functional Value; F7 Promotions/Distribution; F8 Sustainability; F9 Production/Development; F10 Project Management; F11 Risk/Safety. Our analysis describes how these factors show differing effects on measures of firm performance at the product project- and competitive advantage-levels (for example, F1, F3, and F9 are strongly and significantly positively related to both sets of measures while F4, F5, and F8 are more important to the competitive advantage of a firm than to any individual product offering). Our findings are organized and discussed using the Balanced Score Card for Design Management tool made up of (1) Customer Perspective (Design as differentiator); (2) Process perspective (Design as coordinator); (3) Learning and Innovation perspective (Design as transformer); and (4) Financial perspective (Design as good business).

尽管学术界和实践者对设计管理的关注越来越多,但目前还没有一个明确的概念或广泛同意的经验测量方法。本文提出了一种基于产品设计简报中信息元素的设计管理度量方法。探索性因素分析结果表明,设计管理由11个集群组成:F1客户洞察;F2商业模式;F3美学;F4真实性;F5象征/体验价值;F6功能价值;F7促销/分布;F8可持续性;F9生产/开发;F10项目管理;季/安全风险。我们的分析描述了这些因素如何在产品项目和竞争优势水平上对企业绩效的衡量指标表现出不同的影响(例如,F1、F3和F9与两组衡量指标都有强烈而显著的正相关,而F4、F5和F8对企业的竞争优势比对任何单个产品供应都更重要)。我们使用设计管理平衡计分卡工具组织和讨论了我们的发现,该工具由(1)客户视角(设计作为差异化因素);(2)过程视角(设计作为协调者);(3)学习与创新视角(Design as transformer);(4)财务角度(设计是一门好生意)。
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引用次数: 0
Design Management Staircase as a Measuring Unit: Understanding Design in Cairo Startups 设计管理楼梯作为衡量单位:理解开罗初创公司的设计
Pub Date : 2021-11-22 DOI: 10.1111/dmj.12065
Jomana G. Attia, Nariman G. Lotfi

Although there is a great need for Design, limited research is conducted on Design Management (DM) in the Middle East compared to Europe. One development in Cairo in the past decade is the increase of startups, generating a diversity of offerings. It is believed that the higher a company is on the DM Staircase, the more revenue it gets, among other benefits. Since Cairo startups are aiming to raise the Egyptian economy, this paper aims to define where Design lies by using the staircase as a measuring unit to plot startups against. Narrative interviews were conducted and processed to gain understanding from entrepreneurs and identify common terminologies used by startups. This paper addresses whether DM is adopted in Cairo but under different terminologies. It was found that existing Design terminology is frequently used in English which is not yet translated to Arabic, leading to miscommunication. Moreover, the paper concludes the plotting of startups against the DM Staircase to classify their Design integration. It was found that the level of DM involvement for the startups interviewed was at the lowest two levels. Therefore, this plotting paves the way for business consultants to help elevate startups onto the DM Staircase.

虽然对设计的需求很大,但与欧洲相比,中东对设计管理(DM)的研究有限。开罗过去十年的一个发展是创业公司的增加,带来了各种各样的产品。人们认为,一家公司在DM阶梯上的位置越高,它获得的收入就越多,还有其他好处。由于开罗的创业公司的目标是提高埃及的经济,本文旨在通过使用楼梯作为衡量单位来定义设计所在的位置,以规划创业公司。进行和处理叙述性访谈,以获得企业家的理解,并确定创业公司使用的常用术语。本文讨论了DM是否在Cairo中采用了不同的术语。调查发现,现有的设计术语经常使用英语,但尚未翻译成阿拉伯语,导致误解。此外,本文还根据DM阶梯对创业公司的设计集成进行了分类。研究发现,受访创业公司的决策参与水平处于最低的两个层次。因此,这幅图为商业顾问们帮助创业公司登上DM阶梯铺平了道路。
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引用次数: 0
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Design Management Journal
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