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Creative Leadership: Design Meets Neuroscience to Transform Leadership 创造性领导力:设计与神经科学结合,改变领导力
Pub Date : 2020-10-01 DOI: 10.1111/DMJ.12063
R. Gheerawo, M. Flory, Ninela Ivanova
Creative Leadership is a tripartite leadership model that has been developed and pioneered by Rama Gheerawo, Director of The Helen Hamlyn Centre for Design (HHCD) at London’s Royal College of Art (RCA). It evolved over the last decade through observation and experience of the limitations of hierarchical models of leadership across a diverse range of sectors. During this, the three Creative Leadership attributes of Empathy (EMP), Clarity (CLA), and Creativity (CRE), have been explored through a range of primary and secondary research methods. The next stage of research and development involves a multidisciplinary convergence of design thinking with neuroscience that relates to brain plasticity, neural connectivity, and emotional intelligence theory. The aim is to develop a comprehensive grid of key performance indicators of Creative Leadership. Dr Melanie Flory, neuroscience project partner, explains that the three attributes are learnable, and correlate positively with wellbeing-sustaining values and behaviours in individuals and groups. When the cognitive, emotional and behavioural aspects of these traits are identified and understood, a three-dimensional complementary feedback loop of Learn – Retain – Apply can ensue through experiential learning and development. This positioning paper presents the evolution, scope and applications of Creative Leadership alongside a discussion on the emerging opportunities for novel design-neuroscience intersection relating to personal, leadership and organisational development, growth and transformation. It also reflects on the pandemic context of 2020.
创意领导力是由伦敦皇家艺术学院(RCA)海伦·哈姆林设计中心(HHCD)主任拉玛·盖拉沃(Rama Gheerawo)开发和开创的一种三方领导模式。在过去十年中,通过观察和经验不同部门的领导等级模型的局限性,它逐渐形成。在此过程中,创造性领导的三个属性共情(EMP),清晰度(CLA)和创造力(CRE),通过一系列的一级和二级的研究方法进行了探讨。下一阶段的研究和发展涉及设计思维与神经科学的多学科融合,涉及大脑可塑性,神经连通性和情商理论。其目的是开发一个全面的网格的关键绩效指标的创造性领导。神经科学项目合伙人梅勒妮·弗洛里博士解释说,这三个属性是可以学习的,并且与个人和群体的维持幸福的价值观和行为呈正相关。当这些特征的认知、情感和行为方面被识别和理解时,通过体验式学习和发展,一个学习-保留-应用的三维互补反馈循环就可以随之而来。这篇定位论文介绍了创造性领导力的演变、范围和应用,同时讨论了与个人、领导力和组织发展、成长和转型相关的新型设计-神经科学交叉领域的新兴机会。它还反映了2020年大流行的背景。
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引用次数: 5
Spinning in Helices: Design and the Question of Value 螺旋旋转:设计与价值问题
Pub Date : 2020-10-01 DOI: 10.1111/DMJ.12059
P. Ely, Louis Geneste
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引用次数: 2
Outside‐inside‐out Frame Creation Model for the Innovation of Meaning in a B2B Industry B2B行业意义创新的外-内-外框架创建模型
Pub Date : 2020-10-01 DOI: 10.1111/DMJ.12060
Satoru Goto, T. Ando, K. Yaegashi
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引用次数: 2
Design-Led Social Innovation in Human Trafficking 以设计为主导的人口贩卖社会创新
Pub Date : 2019-12-08 DOI: 10.1111/dmj.12050
Lisa E. Mercer

Operation Compass is an ongoing ethnographic research study, and this paper is focused on phase two: integrating a social impact framework into the foundation of Operation Compass to develop design interventions for the complex social justice issue of human trafficking. In order to develop the parameters of a foundational framework, we need to (1) develop an understanding of the ethos of the existing social system among the service providers in the fight against human trafficking, (2) define key factors from existing frameworks that could potentially apply to Operation Compass, and (3) define necessary collaborations of formal and informal partners. Established organizations have provided a structure to the nature of wicked problems related to human trafficking, thus providing a space for Operation Compass to develop an understanding of the ethos of entities involved in the fight against human trafficking. The partnerships we have, both formal and informal, have been an integral aspect of our work and have afforded us the opportunity to expand upon the limitations of the first phase. This understanding has benefited our collaborations and partners and will be implemented into the foundational framework of Operation Compass. The ability to convey to social service agencies the value of design interventions has been a social impact process—not only because of the topic of focus but also, more importantly, due to the nature of our collaborations and partnerships.

“指南针行动”是一项正在进行的民族志研究,本文的重点是第二阶段:将社会影响框架整合到“指南针行动”的基础中,为人口贩运这一复杂的社会正义问题制定设计干预措施。为了制定基本框架的参数,我们需要(1)了解打击人口贩运的服务提供者之间现有社会制度的精神;(2)从现有框架中确定可能适用于“指南针行动”的关键因素;(3)确定正式和非正式合作伙伴之间的必要合作。已建立的组织为与人口贩运有关的邪恶问题的性质提供了一个结构,从而为指南针行动提供了一个空间,以了解参与打击人口贩运的实体的精神。我们所拥有的正式和非正式的伙伴关系是我们工作的一个组成部分,使我们有机会扩大第一阶段的局限性。这种理解使我们的合作伙伴受益,并将落实到指南针行动的基本框架中。向社会服务机构传达设计干预价值的能力一直是一个社会影响过程——不仅是因为关注的主题,更重要的是,由于我们合作和伙伴关系的性质。
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引用次数: 0
Speaking to Design Students’ Motivation−When Creating Design Thinking Courses Based on the United Nations Sustainable Development Goals 对话设计学生的动机——当基于联合国可持续发展目标创建设计思维课程
Pub Date : 2019-12-08 DOI: 10.1111/dmj.12054
Silje Alberthe Kamille Friis

This paper investigates ways to create design thinking courses that speak to design students’ motivation based on the United Nations Sustainable Development Goals (UN SDG). The question is examined through a case study at the Royal Danish Academy of Fine Arts, School of Design (KADK), in which third-semester students from eight design disciplines engaged in a six-week project-based design thinking course with UN City Copenhagen as an external partner. KADK is hard at work to secure faster recruitment because the number of students accepted has been cut due to high unemployment rates among graduates. One strategy is to devote three years to the 17 UN SDGs; another initiative is to educate students to be able to work outside traditional areas of design.

Previous experiences and research show that although some design disciplines find cross-disciplinary design thinking courses to be a natural extension of their practice, others are demotivated, saying they take time away from discipline-relevant projects and are generally a waste of time. With the intent to heighten students’ motivation to engage in the learning process, the course design integrates motivational factors such as a meaningful topic, working with real-life challenges, collaborating with a high-profile external partner, and positioning design thinking as a means to complex problem solving and innovation in public and private sectors.

Data consist of qualitative, written student responses, submitted at the outset of the course and then again two weeks into the program, allowing for open reflection about what motivates and demotivates them. Student responses are compared to the applied motivational factors and to theories on motivation and creativity.

Contrary to expectations, there is a marked shift—from the initial responses to the replies two weeks later—in the students’ perception: virtually every student is now motivated by learning design methods and collaboration skills. Equally surprising, the topic itself only motivates a small portion of the students. Hence, it is a mistake to believe that the UN SDGs in themselves constitute the engine and drive for student motivation.

Based on the findings, the paper offers suggestions for future courses. First, to increase students’ intrinsic motivation, it will be helpful to (1) narrow down the SDGs to less complex subthemes and (2) explicitly address the exploratory nature of the investigation and include theory and supervision of how to handle the vexing emotions when entering complex territory.

Second, the general desire to acquire design thinking competencies should be built upon, placing more emphasis on creative thinking skills, individually and in teams.

Third, teachers need to be aware of how the pressure to secure recruitment might affect the creative performance of design students. If the push is too great, this extrinsic motivator can jeopardize the students’ ability to get in touch with thei

本文探讨了如何创建基于联合国可持续发展目标(UN SDG)的设计思维课程,以激发设计学生的动机。这个问题是通过丹麦皇家美术学院设计学院(KADK)的一个案例研究来研究的,在这个案例研究中,来自八个设计学科的第三学期学生与哥本哈根联合国城市作为外部合作伙伴一起参加了为期六周的基于项目的设计思维课程。由于大学毕业生的高失业率导致了招生人数的减少,KADK正在努力加快招生速度。一项战略是用三年时间来实现17项联合国可持续发展目标;另一项举措是教育学生能够在传统设计领域之外工作。以往的经验和研究表明,虽然一些设计学科发现跨学科的设计思维课程是他们实践的自然延伸,但其他人却失去了动力,认为这些课程占用了与学科相关的项目的时间,通常是浪费时间。为了提高学生参与学习过程的动机,课程设计整合了激励因素,如有意义的主题,应对现实生活中的挑战,与高调的外部合作伙伴合作,以及将设计思维定位为公共和私营部门解决复杂问题和创新的手段。数据包括定性的、书面的学生反馈,在课程开始时提交,然后在课程开始两周后再次提交,允许公开反思是什么激励和挫伤了他们。学生的反应与应用动机因素以及动机和创造力理论进行了比较。与预期相反,从最初的回应到两周后的回复,学生们的看法发生了明显的变化:实际上每个学生现在都被学习设计方法和协作技能所激励。同样令人惊讶的是,这个话题本身只激励了一小部分学生。因此,认为联合国可持续发展目标本身就是学生动力的引擎和驱动力是错误的。在此基础上,本文对今后的课程提出了建议。首先,为了增加学生的内在动机,这将有助于(1)将可持续发展目标缩小到不太复杂的子主题,(2)明确解决调查的探索性,并包括理论和监督如何处理进入复杂领域时的烦恼情绪。其次,应该建立在获得设计思维能力的普遍愿望之上,更加强调个人和团队的创造性思维技能。第三,教师需要意识到确保招聘的压力可能会如何影响设计专业学生的创造性表现。如果压力太大,这种外在的激励因素可能会损害学生接触内在动力的能力——提出创造性解决方案所必需的好奇心和激情。找到正确的平衡是至关重要的:在关注学生内心世界的同时,解决我们所处的专业和社会环境。
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引用次数: 5
Design and Innovation as Co-creating and Co-becoming with the Future 设计与创新:与未来共创共成
Pub Date : 2019-12-08 DOI: 10.1111/dmj.12049
Markus F. Peschl

Our world has changed radically over the last several decades. Almost every domain of our lives is affected by disruptions in technology—our economy, culture, and education, as well as social lives. We are living in an environment that is characterized by high levels of volatility, uncertainty, complexity, and ambiguity (“VUCA world”). These changes bring about completely new challenges on an individual, an organizational, and a global level. Whereas classical approaches to design and innovation are based on the assumption that we can “solve” these challenges by applying techniques and methods of “problem solving,” of (social) collaboration, co-creation, or co-design, this paper challenges this “classical” understanding of “together” and “co-.”

We will develop and take a closer look at three forms of “together” and “co-,” investigating the relationship between the designer/innovator, his or her material and environment, and the involved stakeholders and their being embedded in ecosystems, as well as the future he or she is designing for: (a) being/working together and collaborating with others (socio-epistemic dimension); (b) being together, interacting and corresponding with the material/world (co-becoming dimension); and (c) being together and co-developing with the future as “learning from the future as it emerges.”

It will be shown how these forms of together are related to design and innovation, and we will develop implications concerning new skills and mind-sets.

在过去的几十年里,我们的世界发生了翻天覆地的变化。我们生活的几乎每个领域都受到了技术干扰的影响——我们的经济、文化、教育以及社会生活。我们生活在一个以高度的不稳定性、不确定性、复杂性和模糊性为特征的环境中(“VUCA世界”)。这些变化给个人、组织和全球层面带来了全新的挑战。传统的设计和创新方法是基于这样的假设,即我们可以通过应用“解决问题”、(社会)协作、共同创造或共同设计的技术和方法来“解决”这些挑战,而本文挑战了这种对“一起”和“共同”的“经典”理解。我们将发展并仔细研究“一起”和“共同”的三种形式,调查设计师/创新者、他或她的材料和环境、所涉及的利益相关者及其在生态系统中的嵌入之间的关系,以及他或她正在设计的未来:(a)共同存在/工作并与他人合作(社会认知维度);(b)在一起,与物质/世界相互作用和对应(共成维度);(c)与未来共同发展,“在未来出现时向未来学习”。它将展示这些形式如何与设计和创新相关联,我们将开发有关新技能和思维方式的含义。
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引用次数: 9
Overcoming the Valley of Death: A Design Innovation Perspective 克服死亡之谷:设计创新的视角
Pub Date : 2019-12-08 DOI: 10.1111/dmj.12052
Joannes Barend Klitsie, Rebecca Anne Price, Christine Stefanie Heleen De Lille

In large organizations, innovation activities often take place in separate departments, centers, or studios. These departments aim to produce prototypes of solutions to the problems of operational business owners. However, too often these concepts remain in the prototype stage: they are never implemented and fall into what is popularly termed the Valley of Death.

A design approach to innovation is presented as a solution to the problem. However, practice shows that teams that use design nevertheless encounter implementation challenges due to the larger infrastructure of the organization they are part of. This research aims to explore which organizational factors contribute to the Valley of Death during design innovation. An embedded multiple case study at a large heritage airline is applied. Four projects are analyzed to identify implementation challenges. A thematic data analysis reveals organizational design, departmental silos, and dissimilar innovation strategies contribute to the formation of, and encounters with, the Valley of Death. Arising resource-assignment challenges that result from these factors are also identified. Materialization, user-centeredness, and holistic problem framing are identified as design practices that mitigate encounters with the Valley of Death, thus leading to projects being fully realized.

在大型组织中,创新活动通常在独立的部门、中心或工作室进行。这些部门旨在为业务所有者的问题提供解决方案的原型。然而,这些概念往往停留在原型阶段:它们从未被执行,并落入所谓的死亡之谷。提出了一种创新的设计方法来解决这个问题。然而,实践表明,使用设计的团队仍然会遇到实现方面的挑战,这是由于他们所在的组织的更大的基础设施。本研究旨在探讨在设计创新过程中,哪些组织因素会导致死亡之谷。应用了一个大型传统航空公司的嵌入式多案例研究。分析了四个项目,以确定实施的挑战。一项专题数据分析显示,组织设计、部门孤岛和不同的创新策略有助于形成死亡之谷,并与之相遇。还确定了由这些因素引起的资源分配挑战。物质化、以用户为中心和整体问题框架被认为是减少遭遇死亡之谷的设计实践,从而导致项目完全实现。
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引用次数: 11
The Smart Servicescape Framework in Smart Home Healthcare Service Experience 智能家居医疗服务体验中的智能服务框架
Pub Date : 2019-12-08 DOI: 10.1111/dmj.12051
Hyo-Jin Kang, Bora Kim, Gyu Hyun Kwon

The dramatic advancement of Internet of Things technology and smart services has encouraged the integration of smart home and healthcare service. Despite various research studies on the technology of smart home healthcare services, it is essential to approach those services from the service experience perspective. Moreover, it would be significant to consider the context and environment of smart services, namely, “smart servicescapes,” as they can influence users’ perceptions and experiences. With this background, the aim of this study was to examine the smart servicescape framework that was developed based on the smart home services in the prior study from the domain of smart home healthcare services and to ameliorate the framework to better reflect the characteristics of smart services.

During the qualitative analysis of 21 user-scenario movie clips on smart home healthcare services, the smart servicescape elements were recategorized and relabeled, and the structure of smart servicescape framework was modified. The values of the improved smart servicescape framework can be identified in two aspects. First, the framework can demonstrate the characteristics of smart services, namely, the omnipresence of Datascape and Connection infra and the mediating role of artificial intelligence. Second, this framework can be used to establish design requirements about service elements, relationships, and interactions when the smart service experiences, including smart home healthcare, are designed.

物联网技术和智能服务的迅猛发展,推动了智能家居与医疗服务的融合。尽管对智能家居医疗服务技术有各种各样的研究,但从服务体验的角度来看待这些服务是至关重要的。此外,考虑智能服务(即“智能服务逃逸”)的背景和环境也很重要,因为它们会影响用户的感知和体验。在此背景下,本研究的目的是从智能家居医疗服务领域出发,考察前人研究中基于智能家居服务开发的智能服务框架,并对框架进行改进,以更好地反映智能服务的特点。通过对21个智能家居医疗服务用户场景电影片段的定性分析,对智能服务逃逸要素进行重新分类和重新标记,修改智能服务逃逸框架结构。改进后的智能服务逃避框架的价值可以从两个方面来识别。首先,该框架可以体现智能服务的特点,即Datascape和Connection基础设施的无所不在以及人工智能的中介作用。其次,在设计智能服务体验(包括智能家庭医疗保健)时,该框架可用于建立有关服务元素、关系和交互的设计需求。
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引用次数: 6
A Design Approach to Teaching an Entrepreneurial Mindset 创业思维的设计教学方法
Pub Date : 2019-12-08 DOI: 10.1111/dmj.12053
Aigerim Mukhambetova, Åsa Maria Camnert, Ariane Williams

The following research explores methods to develop an entrepreneurial culture with a growth mindset among adolescents, within the age bracket of 9 to 11 years old. In doing so, the proposal argues for the cultivation of an alternative learning experience that would not only challenge the rigorous hold of traditional academia over student imagination, but also acknowledge the impact of climate change, a surge in population growth, and high levels of automation, which, if left unaddressed, may jeopardize human ability to preserve capital and create long-term sustained growth.

以下研究探讨了在9至11岁年龄段的青少年中培养具有成长型思维的创业文化的方法。在此过程中,该提案主张培养一种另类的学习体验,这种体验不仅会挑战传统学术界对学生想象力的严格控制,而且还会承认气候变化、人口增长激增和高度自动化的影响,如果不加以解决,可能会危及人类保护资本和创造长期持续增长的能力。
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引用次数: 0
Technical Design 技术设计
Pub Date : 2019-06-27 DOI: 10.4324/9780429347146-7
D. Sinclair
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引用次数: 0
期刊
Design Management Journal
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