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Design-Led Innovation: A Framework for the Design of Enterprise Innovation Systems 以设计为主导的创新:企业创新系统设计的框架
Pub Date : 2021-11-22 DOI: 10.1111/dmj.12071
Andrew James Walls MDes, BComm

Innovation is not business as usual. Many enterprises struggle to build the systems necessary to consistently deliver new and improved sources of value to customers and stakeholders. Through a thematic analysis, expert interviews, systems mapping, and a case study with the $100B Ontario Municipal Employees Retirement System (OMERS), this paper presents a framework for the design of enterprise innovation systems, called the innovation systems design cycle (ISDC). To apply the ISDC, innovators iteratively plan, build, check, and refine innovation systems. The ISDC framework is detailed with new models exploring innovation system mapping and implementation, modes to assess and compare an innovation system’s development, and configurations to support rapid, adaptable design. Together they support innovators of all experience levels in applying the ISDC to design more resource-efficient innovation systems with a greater capacity to shape an innovation ecosystem and avoid enterprise disruption. The ISDC can be used to build or enhance an innovation system, benchmark performance, frame best practices, quantify value creation potential, demystify innovation systems design, and democratize innovation across not-for-profits and other organizations towards a more just, democratic, and sustainable collective future.

创新不是一切照旧。许多企业努力构建必要的系统,以始终如一地向客户和涉众交付新的和改进的价值来源。本文通过专题分析、专家访谈、系统映射和1000亿安大略省市政雇员退休系统(OMERS)的案例研究,提出了一个企业创新系统设计框架,称为创新系统设计周期(ISDC)。为了应用ISDC,创新者迭代地计划、构建、检查和完善创新系统。ISDC框架详细介绍了探索创新系统映射和实施的新模型、评估和比较创新系统开发的模式以及支持快速、适应性设计的配置。它们共同支持各种经验水平的创新者应用ISDC来设计更具资源效率的创新系统,这些系统具有更大的能力来塑造创新生态系统并避免企业中断。ISDC可用于建立或加强创新体系,对绩效进行基准测试,构建最佳实践框架,量化价值创造潜力,消除创新体系设计的神秘性,并使非营利组织和其他组织的创新民主化,以实现更公正、民主和可持续的共同未来。
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引用次数: 3
Meaning Innovations with Design Support: Towards Transparency and Sustainability in the IT Field 有设计支持的意义创新:迈向信息技术领域的透明度和可持续性
Pub Date : 2021-11-22 DOI: 10.1111/dmj.12070
Tarja Pääkkönen, Melanie Sarantou, Satu Miettinen

This interdisciplinary article views meaning innovations as socially constructed and reflects on designing in the context of potential harmful consequences within information technology (IT) contexts. In the shift from products towards services, digital platforms and technology designers have gained a mediating and more strategic role while developing multiple connections and interactions between products, touchpoints, users and suppliers. The design manager is involved in organisational strategizing and innovating. Following key principles of design, the context of all those affected by design should be considered. Meaning innovations may emerge when designers facilitate, partially guide and are guided by strategic goals and innovation discourses in organisational settings in conjunction with numerous others. Based on a literature review and reflection on empirical findings, this article suggests paths for designing meaningfulness through an exploration of material lifecycles, digital content, algorithms and data transparency in digital contexts. The concept of meaning innovation is suggested to encourage organisations to reflect on decisions regarding responsibility, sustainability and transparency beyond the mainstream customer focus leading to improved organizational sensemaking and decisions, supported by design.

这篇跨学科的文章将意义创新视为社会构建,并反映了在信息技术(IT)环境中潜在有害后果的背景下的设计。在从产品向服务的转变过程中,数字平台和技术设计师在产品、接触点、用户和供应商之间建立多种联系和互动的同时,获得了一个中介和更具战略性的角色。设计经理参与组织战略制定和创新。遵循设计的关键原则,应该考虑所有受设计影响的环境。当设计师在组织环境中与许多其他因素一起促进,部分指导和指导战略目标和创新话语时,创新可能会出现。基于文献综述和对实证结果的反思,本文提出了通过探索数字环境下的材料生命周期、数字内容、算法和数据透明度来设计有意义的路径。提出意义创新的概念是为了鼓励组织反思有关责任、可持续性和透明度的决策,而不是主流的以客户为中心,从而在设计的支持下改进组织的意义制定和决策。
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引用次数: 0
Shaping the Hospital of the Future: Improve the User Experience in the Public Healthcare Sector Through Service Design Education 塑造未来医院:通过服务设计教育改善公共医疗领域的用户体验
Pub Date : 2021-11-22 DOI: 10.1111/dmj.12067
Angela Giambattista, Loredana Di Lucchio, Mariia Zolotova

The Public Healthcare Sector is experiencing a profound crisis due to socio-dynamic changes (Parameswaran and Raijmakers, 2010) difficult to manage, such as demographic aging and population growth. Furthermore, if we consider the new alternative approaches in disease management and the growing participation of patients in healthcare decision making (Vahdat et al., 2014), deep considerations and paradigmatic shifts in the way healthcare professionals design, produce and use the medical products are needed. The growing interest in the potential of Design approaches, from which to draw consolidated models of thought and creative and divergent practices (Chamberlain, 2015) to respond to fundamental challenges for the health of our society, has recently expanded from the dimension of products and services. This represents an unmissable opportunity for the Design Discipline to switch from a Product-Centered model to a Human-Centered model where the user is placed in the center of the process and the product expands into product/service with a systemic perspective. The introduction of Service Design in medical settings requires a multilevel approach that analyzes the complexity of the system, in which the nature of the problems intersects with economic and social dynamics too (Di Lucchio and Giambattista, 2017). From this point of view, the methodologies of Service Design offer conceptual models that help to focus the design action on the User Experience, considering all the characteristics of the service in a structured way and openly thinking about the individual components without losing the holistic view. According to this new perspective and given the growing relevance of services in the contemporary economy, in the corporate strategies and in the public sector, the academic approach to Service Design and the Service Design Education in the context of Healthcare need to be revised through a better definition of design competencies (Morelli and Götzen, 2017). In the light of these considerations, this paper describes the didactic experience held within an International Master of Science in Product Design at Sapienza University of Rome, where the students have experimented the methods of the Service Design (Stickdorn et al., 2011) to respond to the problem of designing the User Experience (Norman, 2004) in a Public Healthcare Context. The aim was to transfer to the students the skills useful for achieving a Service and Social Innovation (Manzini, 2015) in the field of Public Healthcare through the development of a Design Proposal of a product/service that would provide a new User Experience for the Pediatric Emergency Room of the local public Hospital 'Policlinico Umberto I’ by taking into consideration its social, economic and technological long-term sustainability. In order to reach that goal, the didactic activities were organized as a three-step process (Research, Design, Develop) each with their own tools that have supported students in learn

由于难以管理的社会动态变化(Parameswaran和Raijmakers, 2010年),如人口老龄化和人口增长,公共保健部门正在经历深刻的危机。此外,如果我们考虑疾病管理的新替代方法和患者在医疗保健决策中的日益参与(Vahdat等人,2014),需要在医疗保健专业人员设计、生产和使用医疗产品的方式上进行深入考虑和范式转变。人们对设计方法的潜力越来越感兴趣,从中得出统一的思想模型和创造性的和不同的实践(Chamberlain, 2015),以应对我们社会健康的基本挑战,最近从产品和服务的维度扩展。这代表了设计规程从以产品为中心的模型转换到以人为中心的模型的不可错过的机会,在这种模型中,用户被置于流程的中心,产品扩展为具有系统视角的产品/服务。在医疗环境中引入服务设计需要一种多层次的方法来分析系统的复杂性,其中问题的性质也与经济和社会动态交叉(Di Lucchio和Giambattista, 2017)。从这个角度来看,服务设计的方法提供了概念模型,这些模型有助于将设计动作集中在用户体验上,以结构化的方式考虑服务的所有特征,并在不失去整体视图的情况下公开考虑单个组件。根据这一新的观点,并考虑到服务在当代经济、企业战略和公共部门中日益增长的相关性,需要通过更好地定义设计能力来修改医疗保健背景下的服务设计和服务设计教育的学术方法(Morelli and Götzen, 2017)。鉴于这些考虑,本文描述了在罗马Sapienza大学的国际产品设计理学硕士课程中举行的教学经验,在那里,学生们实验了服务设计的方法(Stickdorn等人,2011),以应对在公共医疗保健背景下设计用户体验的问题(Norman, 2004)。其目的是通过开发产品/服务的设计方案,向学生传授在公共医疗领域实现服务和社会创新的有用技能(Manzini, 2015),该产品/服务将为当地公立医院“Policlinico Umberto I”的儿科急诊室提供新的用户体验,同时考虑到其社会、经济和技术的长期可持续性。为了达到这一目标,教学活动被组织为一个三步过程(研究、设计、开发),每一步都有自己的工具,支持学生学习、思考、分析、理解和评估设计过程的所有阶段。课程最终以一系列设计建议结束,展示了设计学科的潜力,通过其创造性和发散性的思维以及有效的用户体验的发展,为公共医疗保健服务部门带来改善。
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引用次数: 1
Using a Codesign Workshop to Make an Impact with Codesign Research 利用协同设计研讨会对协同设计研究产生影响
Pub Date : 2021-11-22 DOI: 10.1111/dmj.12072
Jennifer Watts-Englert, Emily Yang

Professional services companies are relaxing the tone of voice and personality they use to interact with clients. In response to these trends, we used codesign methods to explore how clients want to interact with our company. Study findings revealed several opportunities for creating stronger connections with our clients. To increase the impact of our research, we conducted a codesign workshop with stakeholders across the company to share insights and co-create opportunities in an interactive format. This workshop created buy-in for some controversial findings and led to the creation of a task force focused on integrating study findings into multiple marketing and design projects. This paper summarizes the study findings and describes the codesign methods used in the internal stakeholder workshop. We will also describe workshop outcomes and discuss the benefits of using codesign to share study findings.

专业服务公司正在放松他们与客户互动时使用的语气和个性。为了应对这些趋势,我们使用协同设计方法来探索客户希望如何与我们公司互动。研究结果揭示了与客户建立更紧密联系的几个机会。为了增加我们研究的影响力,我们与公司的利益相关者进行了共同设计研讨会,以互动的形式分享见解并共同创造机会。这次研讨会为一些有争议的研究结果提供了支持,并导致了一个特别工作组的成立,该工作组专注于将研究结果整合到多个营销和设计项目中。本文总结了研究结果,并描述了在内部利益相关者研讨会中使用的协同设计方法。我们还将描述研讨会的成果,并讨论使用协同设计来分享研究结果的好处。
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引用次数: 1
Innovating with People: Creating an Inclusive Design Publication and Toolkit 与人一起创新:创建包容性设计出版物和工具包
Pub Date : 2021-11-22 DOI: 10.1111/dmj.12066
Onny Eikhaug, Rama Gheerawo

Inclusive Design (ID) has not been widely seen as a mainstream tool for innovation, or as a strategy for business and the public sector. Methods, case studies and frameworks exist, but were not widely accessible outside of academic publication. The authors of this paper, from Norway and the UK, recognised a need for a definitive publication on ID to present the concept, benefits and tools. Their collective forty years of experience lead to the publishing of ‘Innovating with People—The Business of Inclusive Design’ in 2010. A second edition followed in 2019, ‘Innovating with People—Inclusive Design and Architecture’. These brought together experts and practitioners to create a practical guide from primary and secondary research, drawing on personal experience and insights. The content and processes inside the publications are discussed, describing the outputs and assessing effectiveness. The paper outlines content, structure, and the intention behind the work of the authors, drawing on their complementary experience from Business and Design. The paper describes a multi-author, multi-contributor and multi-disciplinary book about ID outlining eight ID activities for Design and nine for Architecture. The book has been distributed to more than 45 countries and is used by academia, consultancy, government and industry.

包容性设计(ID)尚未被广泛视为创新的主流工具,或作为商业和公共部门的战略。方法、案例研究和框架是存在的,但在学术出版物之外无法广泛获得。这篇论文的作者来自挪威和英国,他们认识到有必要出版一本关于ID的权威出版物,以介绍ID的概念、好处和工具。他们四十年的共同经验促成了2010年出版的《以人为本的创新——包容性设计的商业》一书。第二版于2019年举行,主题为“以人为本的设计和建筑创新”。这些会议汇集了专家和从业人员,根据个人经验和见解,从初级和二级研究中制定了实用指南。讨论了出版物的内容和过程,描述了产出并评估了有效性。本文概述了作者工作背后的内容、结构和意图,并借鉴了他们在商业和设计方面的互补经验。本文描述了一本多作者、多贡献者和多学科的关于ID的书,概述了设计的8个ID活动和建筑的9个ID活动。这本书已被分发到超过45个国家,并被学术界、咨询机构、政府和工业界使用。
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引用次数: 1
Idea Facilitation—A Tool for Experience and Service Innovation 创意促进-经验和服务创新的工具
Pub Date : 2021-03-14 DOI: 10.1111/dmj.12056
Hina Shahid

Product and service innovation does not happen in isolation; it requires a cross-functional team—most of whom are not designers and may not even be familiar with design practices. In digital product or service offering, more often than not the core team developing/enhancing product consists of multiple functions—from design and engineering to marketing and sales, with little or no familiarity with design processes and practices such as creative ideation. In such cases, ideation becomes a platform for groupthink and corporate inertia, deterring lateral thinking and innovation.

Hence, a structured approach to idea facilitation can help achieve the maximum opportunities availed by ideation sessions: innovative experience and service ideas. Structured ideation frameworks can discourage linear thinking and encourage teams to think strategically and laterally—by switching perspectives, identifying multiple points of view, challenging assumptions, and contextualizing problems.

This paper provides a number of idea facilitation frameworks that enable creative and innovative outcomes when working with a multifunctional team—with design and nondesign professionals with various levels of product–service development experience. These frameworks bridge the gap between insights and strategy and create conditions necessary for creative and lateral thinking. Additionally, it provides best practices to help operationalize idea management.

产品和服务创新不是孤立发生的;它需要一个跨职能的团队,其中大多数人不是设计师,甚至可能不熟悉设计实践。在数字产品或服务提供中,开发/增强产品的核心团队通常由多个功能组成——从设计和工程到营销和销售,很少或根本不熟悉设计过程和实践,如创意。在这种情况下,创意成为群体思维和企业惯性的平台,阻碍了横向思维和创新。因此,一个结构化的方法来促进想法可以帮助实现最大的机会可利用的想法会议:创新的经验和服务的想法。结构化的构思框架可以阻止线性思维,并鼓励团队通过转换视角、识别多个观点、挑战假设和将问题置于情境中进行战略性和横向思考。本文提供了一些想法促进框架,当与多功能团队(包括具有不同水平产品服务开发经验的设计和非设计专业人员)合作时,可以实现创造性和创新性的结果。这些框架弥合了洞察力和战略之间的差距,并为创造性思维和横向思维创造了必要的条件。此外,它还提供了最佳实践来帮助实现想法管理。
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引用次数: 0
Product–Service Systems Applied to Reusable Packaging Systems: A Strategic Design Tool 产品服务系统应用于可重复使用的包装系统:战略设计工具
Pub Date : 2020-10-01 DOI: 10.1111/DMJ.12057
Y. Long, F. Ceschin, N. Mansour, D. Harrison
Fabrizio Ceschin Design College of Engineering, Design and Physical Sciences, Brunel University London Environmental sustainability is under the threat of excessive single-use plastic packaging waste, which current waste management fails to address. Therefore, the issue has led to an identification of the solution that can curb packaging waste without sacrificing social needs.Reusable packaging systems (RPSs) represent a circular approach to close the loop of consumption in which packaging can stay longer in the system to satisfy social needs. However, the implementation of reusable packaging is limited. Product–service systems (PSSs) are widely regarded as a sustainable business model innovation for embracing circular consumption. As a result, applying PSSs to RPSs should be promising in addressing the packaging waste issue. Even so, there is limited knowledge regarding adopting this approach to address the packaging crisis. This paper explores how to apply PSSs to RPSs to support professionals in addressing the packaging crisis in the food and household products industry.Themethodology of this paper is a combination of case studies and expert interviews. Fifty-seven case studies are collected, analyzed, and formulated into 15 archetypal models that represent all types of RPSs in the current market. In parallel, a classification is developed to embrace those 15 archetypal models, and a total of 24 experts— packaging consultants, NGO professionals who address plastic waste, and reusable packaging entrepreneurs—were invited for the evaluation of the design tool.This research provides a strategic design tool to support packaging professionals to design RPSs. The application of the tool is to support understanding RPSs, analyzing the markets, and identifying new opportunities, and to generate RPSs. The implication of this research is to provide insights for academics and businesses in terms of tackling single-use packaging waste and to build a foundation to further develop the design tool for generating RPSs.
环境可持续性受到过多的一次性塑料包装废物的威胁,目前的废物管理未能解决这一问题。因此,这个问题导致了一个解决方案的确定,可以遏制包装浪费而不牺牲社会需求。可重复使用包装系统(RPSs)代表了一种循环方法来关闭消费循环,其中包装可以在系统中停留更长时间以满足社会需求。然而,可重用包装的实现是有限的。产品服务系统(pss)被广泛认为是拥抱循环消费的可持续商业模式创新。因此,将pss应用于RPSs应该有希望解决包装废弃物问题。即便如此,关于采用这种方法来解决包装危机的知识有限。本文探讨了如何将pss应用到RPSs中,以支持专业人员解决食品和家用产品行业的包装危机。本文的研究方法是案例研究和专家访谈相结合。本文收集、分析了57个案例,并将其形成15个原型模型,代表了当前市场上所有类型的rpg。与此同时,对这15种原型模型进行了分类,并邀请了24位专家——包装顾问、解决塑料废物问题的非政府组织专业人士和可重复使用包装企业家——对设计工具进行评估。本研究提供了一个策略性的设计工具,以支持包装专业人士设计RPSs。该工具的应用是支持理解RPSs,分析市场,识别新的机会,并生成RPSs。这项研究的含义是为学术界和企业在处理一次性包装废物方面提供见解,并为进一步开发生成RPSs的设计工具奠定基础。
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引用次数: 6
Tracing Design’s Value in Distributed Manufacturing 跟踪设计在分布式制造中的价值
Pub Date : 2020-10-01 DOI: 10.1111/DMJ.12058
Viktor Malakuczi, Luca D'Elia
Today, much of “ innovative ” design tackles purely digital products or physical products extended by digital functionalities or connectivity. Meanwhile, the digital environment of the web deeply impacts the marketing — and increasingly the design process — of purely physical objects that surround our everyday life. The increasing technological maturity of digital fabrication tools has already established the conditions for a wider diffusion of distributed manufacturing, an ever more valid alternative to conventional manufacturing in many product categories. Distributed manufacturing promises a more direct connection between designer and consumer/maker. On the other hand, new challenges emerge around the management and monetization of the work done for an unforeseeable mass of consumers rather than a single business client. Observing recent trends in other creative industries, this paper outlines three possible scenarios for a stimulating compensation of designers: free, pay-per-download, and subscription-based distribution of creative works. Beyond simple economic concepts, each of these scenarios operates on a different metaphor, requires a different kind of digital infrastructure, and offers a different kind of incentive to attract designers and their efforts. The contribution hopes to help identify possible strategies that might lead to sustainable business models of design for distributed manufacturing.
今天,许多“创新”设计都是针对纯数字产品或通过数字功能或连接扩展的实体产品。与此同时,网络的数字环境深刻地影响着我们日常生活中纯物理对象的营销——以及越来越多的设计过程。数字制造工具日益成熟的技术已经为分布式制造的广泛扩散创造了条件,在许多产品类别中,分布式制造是传统制造的更有效替代方案。分布式制造保证了设计师和消费者/制造商之间更直接的联系。另一方面,围绕着不可预见的大量消费者(而不是单一的商业客户)所做工作的管理和货币化,出现了新的挑战。通过观察其他创意产业的最新趋势,本文概述了三种刺激设计师报酬的可能方案:免费、按下载付费和基于订阅的创意作品分发。除了简单的经济概念,这些场景中的每一个都有不同的隐喻,需要不同的数字基础设施,并提供不同的激励来吸引设计师和他们的努力。这篇文章希望有助于确定可能的策略,这些策略可能会导致分布式制造设计的可持续商业模型。
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引用次数: 0
Simulating the Cognitive Leap Using Brainwriting 用大脑写作模拟认知飞跃
Pub Date : 2020-10-01 DOI: 10.1111/DMJ.12062
J. Langham, Neil Paulsen
Idea generation and ‘brainstorming’ is most effective when conducted in groups and in person. However, in-person co-creation activities have many limitations. The digital environment provides opportunities to ideate remotely and to enhance creativity. We designed an online experiment to assess the impact of brainwriting on the effectiveness of ideation. Our intention was to determine if remote digital brainstorming could improve ideation, harnessing diversity in experience and knowledge whilst problem solving. Results revealed that unusual and novel ideas occurred in approximately 53% of cases using our simulated environment. Compared to the pre-session control activity, ideas generated were more sophisticated and included improvement in all cases. Our experiment demonstrates that digital brainwriting can significantly improve the quality and quantity of new ideas.
想法的产生和“头脑风暴”在团队和面对面进行时是最有效的。然而,面对面的共同创造活动有许多局限性。数字环境提供了远程构思和增强创造力的机会。我们设计了一个在线实验来评估大脑写作对创意有效性的影响。我们的目的是确定远程数字头脑风暴是否可以改善创意,在解决问题的同时利用经验和知识的多样性。结果显示,在我们的模拟环境中,大约53%的情况下出现了不寻常和新颖的想法。与会前的控制活动相比,产生的想法更复杂,在所有情况下都有改进。我们的实验表明,数字大脑写作可以显著提高新想法的质量和数量。
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引用次数: 0
Touch and Go: Fast Interprofessional Collaboration Relief 触摸和走:快速跨专业协作救济
Pub Date : 2020-10-01 DOI: 10.1111/DMJ.12061
Steven Doehler, Jeanine M. Goodin
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引用次数: 0
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