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Informatics education at West German universities 西德大学的信息学教育
Pub Date : 1991-01-01 DOI: 10.1016/S0167-9287(05)80089-5
Wilfried Brauer

Informatics in West Germany is now accepted as one of the most important fields of engineering, as well as of fundamental research. The discipline, as well as the curriculum, developed evolutionarily from mathematics and electrical engineering, but has assimilated ideas from many other fields and has an interdisciplinary tendency, covering a wide spectrum from mathematical theory and philosophical background to hardware construction and concrete applications. The historical development of informatics curricula at West German universities is briefly sketched by describing the two recommendations given in 1969 and 1985 by scientific societies. In addition, some personal remarks on courses given for beginners and for students in the second phase are made. Also, some comments on job opportunities for informaticians in West Germany are given.

在西德,信息学现在被认为是最重要的工程领域之一,也是基础研究领域之一。这门学科和课程都是从数学和电子工程发展而来的,但也吸收了许多其他领域的思想,具有跨学科的趋势,涵盖了从数学理论和哲学背景到硬件构造和具体应用的广泛范围。通过描述1969年和1985年科学协会提出的两项建议,简要概述了西德大学信息学课程的历史发展。此外,对初学者和第二阶段学生的课程做了一些个人评价。同时,对西德信息学家的就业机会提出了一些看法。
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引用次数: 3
Teacher training with new information technology, research and development projects 教师培训与新信息技术,研究和发展项目
Pub Date : 1991-01-01 DOI: 10.1016/S0167-9287(09)90019-X
Harald Haugen

The Norwegian educational system has been through a systematic, experimental period with computers in schools and vocational training. Teacher training has been an additional activity in this field, particularly with in-service training. Several R&D projects have related higher education to practical school work at lower levels. This lays a platform for revision of pre-service and post graduate teacher training, indicating also a need for higher degree studies directed towards new educational methods and contents, as a natural consequence of new information technology. Some of these thoughts are now being put into action by the Norwegians.

挪威的教育系统经历了在学校和职业培训中使用计算机的系统试验阶段。教师培训是这一领域的另一项活动,特别是在职培训。几个研发项目将高等教育与较低层次的学校实践工作联系起来。这为修订职前和研究生教师培训奠定了平台,也表明需要针对新的教育方法和内容进行更高程度的研究,这是新信息技术的自然结果。其中一些想法现在正在被挪威人付诸行动。
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引用次数: 1
Perspectives on computer science education 对计算机科学教育的看法
Pub Date : 1991-01-01 DOI: 10.1016/S0167-9287(05)80086-X
Niklaus Wirth

It is claimed that there should be a difference between education at the university level and that in a trade school. The student at the academic level should receive training in analyzing and abstraction in addition to building. Yet theoretical knowledge must be applied and should lead to clearer and neater designs. Another important goal is to learn to distinguish the essentials from the “bells and whistles,” genuine needs from toys. The conclusion is that it may be hard to design a reliable and effective system, but it is even harder to design one that others will want to use.

有人声称,大学水平的教育和职业学校的教育应该有所区别。学术水平的学生除了进行建构之外,还应该接受分析和抽象方面的训练。然而,理论知识必须应用,并且应该导致更清晰、更整洁的设计。另一个重要的目标是学会区分必需品和“花里胡哨”,真正的需要和玩具。结论是,设计一个可靠而有效的系统可能很难,但设计一个别人愿意使用的系统就更难了。
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引用次数: 2
A first course in computer science at the University of Zurich 苏黎世大学计算机科学的第一门课程
Pub Date : 1991-01-01 DOI: 10.1016/S0167-9287(05)80084-6
Helmut Schauer

After sketching the basic concepts of informatics, a schedule is presented that allows the teaching of these concepts using current technology. Throughout the course, the usage of formalized notations for the specification and the solution of problems is emphasized. The work in the computer labs includes applications of standard software as well as problem solving using HyperCard and Object-Pascal. Even with inexperienced students, object-oriented programming has proved to be a perfect means for design and implementation.

在概述了信息学的基本概念之后,提出了一个时间表,允许使用当前技术来教授这些概念。在整个课程中,强调使用形式化符号来说明和解决问题。计算机实验室的工作包括标准软件的应用以及使用HyperCard和Object-Pascal解决问题。即使是没有经验的学生,面向对象编程也被证明是设计和实现的完美手段。
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引用次数: 1
Experiences from the use of the Grimstad-model for design and implementation of educational software 运用格里姆斯塔模型设计和实施教育软件的经验
Pub Date : 1991-01-01 DOI: 10.1016/S0167-9287(09)90016-4
Sigmund Akselsen, Gunnar Hartvigsen, Kjell-Roald Langseth

The objective of educational software is to encourage the user to increase his knowledge of a specific domain. The pedagogical goals are achieved through a high degree of user control and they enforce heavy claims on the design process. A common platform for instructional designers and computer scientists to construct educational software is needed. This article outlines the Grimstad-model for design and implementation of educational software. We present some snapshots from a project in which elements of the model were used. The simulation program developed in the project shows important issues to consider when keeping reindeer. According to experiences gained from the practical use of the Grimstad-model and from giving teachers' further education courses, we propose extensions to the model.

教育软件的目标是鼓励用户增加他在特定领域的知识。教学目标是通过高度的用户控制来实现的,他们对设计过程提出了严格的要求。教学设计师和计算机科学家需要一个共同的平台来构建教育软件。本文概述了用于设计和实现教育软件的grimstad模型。我们展示了一些使用了模型元素的项目的快照。该项目开发的模拟程序显示了在饲养驯鹿时需要考虑的重要问题。根据格里姆斯塔模型的实际应用和教师继续教育课程的经验,我们提出了对该模型的扩展。
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引用次数: 2
Information technology in UK teacher education: The current agenda 英国教师教育中的信息技术:当前议程
Pub Date : 1991-01-01 DOI: 10.1016/S0167-9287(09)90006-1
David Benzie

The paper starts by reviewing the Information Technology (it) agenda in uk schools. The review includes an identification of current major issues as they have implications for those involved with teacher education.

The it agenda in institutions involved with initial teacher training is then discussed. External pressures are identified, as is the self-generated agenda of a particular institution.

A survey of academic staff in a single institution was carried out in order to identify levels of it experience, attitudes to the developing role of it and staff's perceptions of their own it training needs. The results from this survey are presented and reviewed in the light of the previously identified it agenda.

Finally, the paper describes and reflects upon the response made by a particular institution through its provision of it support services and training opportunities for staff who are involved in supporting and training teachers.

本文首先回顾了英国学校的信息技术(it)议程。审查包括确定当前的主要问题,因为它们对参与教师教育的人有影响。然后讨论了参与初级教师培训的机构的信息技术议程。确定了外部压力,以及特定机构自己制定的议程。我们对一所院校的教职员进行了调查,以确定他们在资讯科技方面的经验水平、对资讯科技发展角色的态度,以及教职员对自身资讯科技培训需要的看法。根据先前确定的信息技术议程,提出并审查了这项调查的结果。最后,本文描述和反思了某一机构通过为参与支持和培训教师的员工提供信息技术支持服务和培训机会所作出的回应。
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引用次数: 1
Characteristics of simulations for instructional settings 模拟教学设置的特点
Pub Date : 1991-01-01 DOI: 10.1016/0167-9287(91)80004-H
Wouter R. van Joolingen, Ton de Jong

This paper discusses the internal characteristics of simulations. The major part of it is concerned with models and their relation with the domain. Some central concepts regarding modelling and simulation are defined. These include concepts regarding:

  • the structure and characteristics of the model;

  • the relationship to the system that is being modelled;

  • the interaction of the learner or other agents with the model. A classification of model types is presented, accompanied by a first idea on the representation of the several types of models. The classification includes the distinction between qualitative and quantitative models. Models can further be classified into dynamic and static models, determined by the time dependency of the model. The basic elements of any simulation model are the state of the model, describing the properties of the system that is modelled, and a set of rules determining the possible development of the model state. State space is the collection of all possible states.

In quantitative models the basic elements of the state are variables, which can be dependent or independent. Dependent variables are variables of which the value is determined by the independent variables. The model rules are equations, determining the development of the values of the variables. Quantitative models are classified into discrete and continuous models, depending on the structure of the state space. Qualitative models have a state space consisting of propositions about the modelled system. In this case, the model rules have a more descriptive character.

A brief discussion of the relationship between the model and the corresponding real system is given. Three types of real systems are distinguished: physical, artificial and abstract. The main criterion for a distinction between these types of systems is the possibility of constructing a model that describes the system completely (a base model).

The interaction of the learner with models and simulations is described by introducing the concepts of interaction and scenario. The interaction describes the sequence of operations that are performed upon the model, the scenario includes the interaction and the agents who take part in the interaction.

Classifications of instructional simulation environments (often just called: instructional (or educational) simulations) are discussed. The usefulness and features of these classifications are investigated. Many of the existing classifications do not distinguish very well between relevant aspects of simulation learning environment.

Three sections describe the relationship between the internal characteristics of simulations and the four themes introduced in de Jong (this volume): domain models, learning goals, learning processes

本文讨论了仿真的内部特性。它的主要部分是关于模型及其与领域的关系。定义了一些关于建模和仿真的核心概念。这些概念包括:•模型的结构和特征;•与正在建模的系统的关系;•学习者或其他代理与模型的相互作用。提出了模型类型的分类,并提出了几种模型类型表示的第一个想法。分类包括定性和定量模型之间的区别。根据模型的时间依赖性,可以进一步将模型分为动态模型和静态模型。任何仿真模型的基本元素都是模型的状态,描述被建模系统的属性,以及一组确定模型状态可能发展的规则。状态空间是所有可能状态的集合。在定量模型中,状态的基本元素是变量,这些变量可以是相关的,也可以是独立的。因变量是指其值由自变量决定的变量。模型规则是方程,决定变量值的发展。根据状态空间的结构,定量模型分为离散模型和连续模型。定性模型有一个由被建模系统的命题组成的状态空间。在这种情况下,模型规则具有更具描述性的特征。简要讨论了模型与对应的实际系统之间的关系。现实系统有三种类型:物理系统、人工系统和抽象系统。区分这些类型的系统的主要标准是构建一个完整描述系统的模型(基本模型)的可能性。通过引入交互和场景的概念来描述学习者与模型和仿真的交互。交互描述了在模型上执行的操作序列,场景包括交互和参与交互的代理。讨论了教学模拟环境的分类(通常简称:教学(或教育)模拟)。研究了这些分类的有用性和特点。许多现有的分类不能很好地区分模拟学习环境的相关方面。三个部分描述了模拟的内部特征和de Jong(本卷)中介绍的四个主题之间的关系:领域模型,学习目标,学习过程和学习者活动。由于仿真模型在本文的第一部分中进行了广泛的讨论,因此关于领域和仿真模型的部分概述了模型中未明确提及的领域方面。在这里,将介绍一个额外的知识库,称为认知模型。对于每种类型的学习目标,阐述了与领域模型或场景的关系。通过将学习者活动的可能类型与模型和场景元素联系起来,从而导致对模型或场景结构的需求,讨论了学习过程与学习者活动和领域模型之间的关系。
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引用次数: 39
Implementing information technology as a tool in education: Experiences and considerations from a communication project 信息技术在教育中的应用:一个传播项目的经验与思考
Pub Date : 1991-01-01 DOI: 10.1016/S0167-9287(09)90018-8
Jan Peter Strømsheim, Ole Andreas Holm

First, we want to present the Council and its Communication Project. We focus on why we initiated it, what aims and structure it has, how we organized and managed it, and what some of the experiences are so far.

Then we turn to more general considerations about how to share the experiences from such projects, and how to build competence in using information technology (it) as a tool in education. We discuss which kinds of experience are relevant to disseminate, by which methods it should be done, and which conditions have to be present in school to reach the aims.

首先,我们要介绍理事会及其传播项目。我们关注的是我们为什么发起它,它的目标和结构是什么,我们是如何组织和管理它的,以及到目前为止的一些经验。然后,我们转向更一般的思考,如何分享这些项目的经验,以及如何建立使用信息技术作为教育工具的能力。我们讨论了传播哪些经验是相关的,应该通过哪些方法来传播,以及学校必须具备哪些条件才能达到目的。
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引用次数: 1
Pub Date : 1991-01-01 DOI: 10.1016/S0167-9287(05)80092-5
P.G. Thomas
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引用次数: 0
Interfaces for instructional use of simulations 用于模拟教学使用的接口
Pub Date : 1991-01-01 DOI: 10.1016/0167-9287(91)80007-K
Robert de Hoog, Ton de Jong , Frits de Vries

The learner interface is the component of an instructional system that mediates between a learner and the system. Two fundamentally different approaches for interfaces can be distinguished: conversational methapor and direct manipulation metaphor. Interfaces in both metaphors can be scaled on a dimension indicating the ‘distance’ between the user's intentions and the physical expression. In combining the dichotomy small and large distance with the conversational and direct manipulation dichotomy, four different interface types result. These 4 types can be applied to both the input and the output side of the interaction. Combining these yields a (4×4) 16 cell ‘space of interaction’ matrix. This matrix is used as a background for the rest of the paper.

We will distinguish three generic entities in the interface for instructional simulations: the model entity, the learning entity and the control entity. The model entity is further subdivided into an output and an input aspect, respectively covering the domain model and learner activity. The learning entity consists of an instructional aspect and a learning process aspect. The first one is related to instructional goals and the latter comprises everything that is related to the learning process of the learner. The control entity is mainly for high level control of the simulation environment, giving the learner the opportunity to quit, save and sequence.

All aspects of simulation learning environments have to be integrated on one screen. An attempt is made to define generic action and object classes which can be used for this ordering of input and output. Finally, we will give a brief summary of desirable hardware properties.

学习者界面是教学系统的一个组成部分,它在学习者和系统之间起着中介作用。可以区分出两种根本不同的接口方法:会话式隐喻和直接操作隐喻。这两个隐喻中的界面都可以在用户意图和物理表达之间的“距离”维度上进行缩放。将大小距离二分法与会话和直接操作二分法结合起来,可以得到四种不同的界面类型。这4种类型可以应用于交互的输入端和输出端。将这些组合得到一个(4×4) 16个单元的“相互作用空间”矩阵。这个矩阵用作本文其余部分的背景。我们将区分教学模拟界面中的三种一般实体:模型实体、学习实体和控制实体。模型实体进一步细分为输出和输入方面,分别涵盖领域模型和学习者活动。学习实体包括教学层面和学习过程层面。前者与教学目标有关,后者包括与学习者学习过程有关的一切。控制实体主要用于仿真环境的高级控制,给学习者退出、保存和排序的机会。模拟学习环境的所有方面都必须集成在一个屏幕上。尝试定义可用于输入和输出排序的通用操作和对象类。最后,我们将简要总结所需的硬件性能。
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引用次数: 11
期刊
Education and Computing
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