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Introduction from Session Chair: Component Models for Dependable Systems 会议主席介绍:可靠系统的组件模型
Pub Date : 2004-08-31 DOI: 10.1109/EURMIC.2004.1333423
M. Chaudron, J. Muskens
This session introduces 8 papers in the area of component models for depenable systems. These papers are grouped into 3 themes.
本次会议将介绍可靠系统组件模型领域的8篇论文。这些论文分为三个主题。
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引用次数: 0
Introduction from Session Chairs: New Challenges in Media Security 主持人介绍:媒体安全的新挑战
Pub Date : 2004-08-31 DOI: 10.1109/EURMIC.2004.1333401
J. Dittmann, C. Vielhauer
Regarding security particularly in the field of multimedia, the requirements on security increase. If and in which way security mechanisms can be applied to multimedia data and their applications needs to be analysed for each purpose separately. This is mainly due to the structure and complexity of multimedia. Based on the main issues of IT-security, the special session introduces selected important security requirements, which must be fulfilled by today's multimedia systems. Our session consists of four papers in this area.
在安全方面,特别是在多媒体领域,对安全的要求越来越高。安全机制是否以及以何种方式可以应用于多媒体数据及其应用程序,需要针对每种目的分别进行分析。这主要是由于多媒体的结构和复杂性。本专题从信息技术安全的主要问题出发,介绍了当今多媒体系统必须满足的重要安全要求。我们的会议包括这方面的四篇论文。
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引用次数: 0
Mobile Adventure - Towards 4Generation Mobile System 移动冒险-迈向第四代移动系统
Pub Date : 2004-01-01 DOI: 10.1109/EURMIC.2004.1333349
H. Berndt
In the past, generations of mobile systems were often characterized according to their radio interface. Consequently most of the discussions today regarding beyond 3G systems are focusing on wireless transmission technologies. However future Systems that are targeted at solutions towards 4th generation mobile systems are expected to provide advances in a much broader sense. In particular they are aiming at two goals: Firstly seamless end to end connectivity with high capacity and predictable quality of service parameters and secondly a multitude of substantially enhanced new services that are tailored to customer needs. Seamless connectivity hereby will not only encompass heterogeneous access networks as we see them emerging today, it will more importantly expand networks to reach out for a mobileubiquitous networking environment, integrating cellular networks and an ubiquitous computing environment. Seamless connectivity can be achieved through composition of networks, including VAN, PAN, BAN etc. as well as sensor networks and others in a wireless ad-hoc manner. This new mobile-ubiquitous environment will be the foundation for providing services to users (corporate as well as individual end-users) that are unprecedented in scale and intensity and need careful filtering and considerations of consumer preferences in order to be manageable by and meaningful for the customer. The successful leap to the next generation will strongly be influenced by new ways of providing semantically enhanced rich services and applications and equally important by new methods of presenting them to the user. With the complexity of services increasing – 4G customers will have access to a huge variety of services and a multitude of offerings to combine them – it seems easy to predict a growing market for solutions that are aiming at assisting the customer. That will include as a key concept context-aware dynamic adaptation of service offerings, thus providing services to the user according to his current contextual conditions. Since difficulties in using and accessing new and complex services have been reasons for slow service adoption in the past, one key factor for operators to succeed commercially is to unburden the user by providing services that are deeply personalized. Personalization is regarded to be one of the most compelling features for future mobile communication systems. It will allow for supporting customers in discovering specific services from a diversity of mobile service offerings, and provide user support for intuitive service access. Operators can adjust selected services to the users’ individual needs by utilizing usage patterns and proactive service selection mechanism. The deep personalization not only promises to strengthen the relationship between the customer and the operator it also gives room for implementation of novel business models thus encouraging third parties to enter the attractive market of personal service provisioning. Even more f
在过去,几代移动系统通常根据其无线电接口来表征。因此,今天关于超3G系统的大多数讨论都集中在无线传输技术上。然而,针对第四代移动系统解决方案的未来系统有望在更广泛的意义上提供进步。他们特别瞄准两个目标:第一,具有高容量和可预测服务质量参数的无缝端到端连接;第二,根据客户需求量身定制大量大幅增强的新服务。因此,无缝连接不仅将包括我们今天所看到的异构接入网络,更重要的是,它将扩展网络,以达到移动无处不在的网络环境,集成蜂窝网络和无处不在的计算环境。通过网络的组合,包括VAN、PAN、BAN等,以及传感器网络和其他无线自组织方式,可以实现无缝连接。这种新的移动无处不在的环境将成为向用户(企业和个人最终用户)提供服务的基础,这些服务的规模和强度都是前所未有的,需要仔细过滤和考虑消费者的偏好,以便由客户管理并对客户有意义。向下一代的成功飞跃将受到提供语义增强的富服务和应用程序的新方法的强烈影响,同样重要的是受到向用户展示它们的新方法的影响。随着服务复杂性的增加——4G用户将有机会接触到各种各样的服务,并提供大量的产品来组合它们——似乎很容易预测一个旨在帮助客户的解决方案的增长市场。这将包括一个关键概念,即对服务产品进行上下文感知的动态调整,从而根据用户当前的上下文条件向其提供服务。由于使用和访问新服务和复杂服务的困难一直是过去服务采用缓慢的原因,运营商成功的一个关键因素是通过提供深度个性化的服务来减轻用户的负担。个性化被认为是未来移动通信系统最引人注目的特征之一。它将支持客户从各种移动服务产品中发现特定的服务,并为直观的服务访问提供用户支持。运营商可以通过使用模式和主动服务选择机制,根据用户的个性化需求调整所选择的服务。深度个性化不仅可以加强客户和运营商之间的关系,还为新的商业模式的实施提供了空间,从而鼓励第三方进入个性化服务提供的诱人市场。甚至更未来的支持系统可以探索使用机器学习技术获取特定用户行为知识的可能性和优势,并提供用户助手,例如以观察者代理的形式,帮助他们在环境感知服务环境中导航。按照上述概念,移动运营商在下一代移动系统中的传统角色可能会发生重大变化,竞争不仅集中在无缝连接和价格上,还集中在丰富的服务和广泛的服务使用支持上。
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引用次数: 0
Introduction from the Session Chair: Advances in Web Computing 会议主席介绍:网络计算的进展
Pub Date : 2004-01-01 DOI: 10.1109/EUROMICRO.2004.10000
Konrad Klöckner
We are facing a new era of workgroup computing. As local and wide-area networking technologies become more sophisticated, distributed group working is a wellsuited scenario for computer use and presents theoretical and practical problems that have not been thoroughly addressed in computer science research. Communication facilities on the World Wide Web play a key role in the design and implementation of distributed systems for cooperation purposes. Internet communication facilities allow processes to be spread over the Web to communicate and to access remote resources. Performance of the whole distributed system, in particular a distributed workflow and communication system, depends on this facility. In the field of Computer Supported Cooperative Work (CSCW) several concepts and prototypes for the flexible support of cooperation including functionality for the exchange of information, sharing of information, coordination and collaboration among distributed workgroups have been developed. CSCW research has yielded a number of Web based systems for the support of community work. Systems like shared document spaces, shared applications, and workflow systems are on the market now. These applications support primarily work processes, that are pre-planned, or that involve well-defined, closed, and small groups of people. These don’t support communities, i.e. often loosely coupled groups of people sharing a common interest or task. It seems to be crucial to recognize immediately what has happened in the community in order to determine the participants’ further actions. Communities gather and process knowledge collaboratively over the computer network. This session aims to bring together experts from academia and industry who share an interest in the study and design of effective Web computing solutions as well as approaches and methodologies. It focusses on understanding the impact of Web computing environments in order to facilitate the design of complex cooperation systems. This session is an opportunity for designers and researchers to discuss their experiences with implementing cooperative systems on the Web in large organizations such as industry, government and academia. It is open for sharing information about new Web technologies and practices. In this session we have three papers dealing with various advances of Web computing. The first paper “Formally designing Web Services for Mobile Team Collaboration” is by Pascal Fenkam and Schahram Dustdar. It illustrates the symbolic relationship between existing model oriented specification techniques and web services. This paper attempts to introduce web services into an existing system platform. “GEMLCA: Grid Execution Management for Legacy Code Architecture Design” by Thierry Delaitre et al. is the title of the second paper. The computational Grid aims to facilitate flexible, secure and coordinated resource sharing between participating systems and its components have to work together seamlessly. In
我们正面临着一个工作组计算的新时代。随着局域网和广域网技术的日益成熟,分布式组工作是一个非常适合计算机使用的场景,并提出了在计算机科学研究中尚未彻底解决的理论和实践问题。万维网上的通信设施在设计和实现以合作为目的的分布式系统方面起着关键作用。Internet通信设施允许进程分布在Web上进行通信和访问远程资源。整个分布式系统的性能,特别是分布式工作流和通信系统,都依赖于这个功能。在计算机支持的协同工作(CSCW)领域,已经开发了一些灵活支持协作的概念和原型,包括信息交换、信息共享、分布式工作组之间的协调和协作的功能。CSCW的研究已经产生了一些基于Web的系统来支持社区工作。现在市场上出现了共享文档空间、共享应用程序和工作流系统等系统。这些应用程序主要支持预先计划的工作过程,或者涉及定义良好的、封闭的和小型的人员小组的工作过程。它们不支持社区,即通常由共享共同兴趣或任务的松散耦合的人群组成。为了确定参与者的进一步行动,立即认识到社区中发生了什么似乎是至关重要的。社区通过计算机网络协作地收集和处理知识。本次会议旨在汇集来自学术界和工业界的专家,他们对研究和设计有效的Web计算解决方案以及方法和方法感兴趣。它的重点是理解Web计算环境的影响,以便于设计复杂的协作系统。本次会议为设计人员和研究人员提供了一个机会,讨论他们在工业、政府和学术界等大型组织中实现Web合作系统的经验。它对共享有关新的Web技术和实践的信息是开放的。在这个会议上,我们有三篇论文涉及网络计算的各种进步。第一篇论文“为移动团队协作正式设计Web服务”由Pascal Fenkam和Schahram Dustdar撰写。它说明了现有的面向模型的规范技术和web服务之间的符号关系。本文试图将web服务引入现有的系统平台。由Thierry Delaitre等人撰写的“GEMLCA:遗留代码架构设计的网格执行管理”是第二篇论文的标题。计算网格旨在促进参与系统之间灵活、安全和协调的资源共享,其组件必须无缝地协同工作。在本文的网格执行管理系统中,作者描述了前端OGSI网格服务层与目标主机环境之间的通信。第三篇论文“信息物流中基于情境的消息评级及其在协作场景中的适用性”由Ulrich Meissen、Stefan Pfennigschmidt、Kurt Sandkuhl和Tjark Wahnfried撰写。本文主要研究协作环境中基于异步消息的通信过程。作者使用汽车行业的一个场景来证明其普遍适用性。网络计算的进步保证了比以前更远距离的人类交流能得到更好的支持。然而,如果要实现这一愿景,仍有许多难题有待解决,这是未来的挑战。尽管如此,这三篇论文还是很好地说明了当今Web计算应用程序设计的进展。
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引用次数: 0
Runtime Management of Quality Specification for QoS-Aware Components 质量感知组件质量规范的运行时管理
Pub Date : 2004-01-01 DOI: 10.1109/EURMIC.2004.1333359
M. D. Miguel, M. T. Higuera-Toledano
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引用次数: 5
Introduction from Session Chair - Multimedia and Telecommunications Track Session: P2P Content Distribution and Internet Telephony 多媒体和电信分会主席介绍:P2P内容分发和互联网电话
Pub Date : 2003-09-01 DOI: 10.1109/EURMIC.2003.1231584
A. Mauthe
Multimedia communication has moved beyond the stage of transmitting audio and video over data communications links. Two clear trends can be observed, viz. communication is becoming more specific (e.g. a certain type of communications such as video on demand or telephony has to be supported), and new mechanisms to distribute content (such as peer-to-peer communication technologies) are now being researched. This shows that multimedia communication has reached a certain degree of maturity. It is becoming an intrinsic part of many systems and not individual, isolated aspects are the main focus, rather the work is carried out in a specific context. Content (as representative of the multimedia theme) on the one hand is part of this; the technologies (such as peer-to-peer and Voice over IP) are part of the other group of environmental parameters. This session introduces three papers in this area. The first paper, “Design of a Distributed P2P-based Content Management Middleware” by David Hausheer and Burkhard Stiller, introduces a middleware that has been designed considering the specific requirements of content management. The second paper, entitled “Distributed Replica Placement Algorithms for Peer-to-Peer Content Distribution Networks” by Tim Wauters, Jan Coppens, Thijs Lambrecht, Bart Dhoedt, Piet Demeester addresses an interesting problem in the context of peer-to-peer communication and content distribution, viz. the improvement of the availability of specific content objects in a peer-to-peer infrastructure. The last paper is dealing with a specific multimedia communication topic, i.e. Internet telephony. In particular it addresses the problem of delay that can seriously inhibit the communication if it is uncontrolled or becomes too large. The paper is called “Sicsophone: A Low-Delay Internet Telephony Tool” and was authored by Olof Hagsand, Ian Marsh and Kjell Hanson. This session discusses interesting and divers topics and is dealing with challenging state-of-the-art issues regarding multimedia communication technology.
多媒体通信已经超越了通过数据通信链路传输音频和视频的阶段。可以观察到两个明显的趋势,即通信正在变得更加具体(例如,必须支持视频点播或电话等特定类型的通信),并且现在正在研究分发内容的新机制(例如点对点通信技术)。这说明多媒体传播已经达到了一定的成熟程度。它正在成为许多系统的固有组成部分,而不是个别的、孤立的方面是主要焦点,而是在特定环境中进行的工作。内容(作为多媒体主题的代表)一方面是其中的一部分;这些技术(如点对点和IP语音)是另一组环境参数的一部分。本次会议将介绍这一领域的三篇论文。第一篇论文是David Hausheer和Burkhard Stiller的“基于分布式p2p的内容管理中间件的设计”,介绍了一种考虑到内容管理的特定需求而设计的中间件。第二篇论文题为“点对点内容分发网络的分布式副本放置算法”,作者是Tim Wauters, Jan Coppens, Thijs Lambrecht, Bart Dhoedt, Piet Demeester,他们在点对点通信和内容分发的背景下提出了一个有趣的问题,即在点对点基础设施中提高特定内容对象的可用性。最后一篇论文讨论了一个具体的多媒体通信主题,即网络电话。特别是,它解决了延迟问题,如果它不受控制或变得太大,可能会严重抑制通信。这篇论文名为《手机:一种低延迟的互联网电话工具》,由奥洛夫·哈格桑、伊恩·马什和谢尔·汉森共同撰写。本次会议讨论了有趣的和多样化的话题,并处理有关多媒体通信技术的具有挑战性的最新问题。
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引用次数: 0
Introduction from Session Chair 会议主席介绍
Pub Date : 2003-09-01 DOI: 10.1109/EURMIC.2003.1231588
M. Zink
There is a vast amount of existing digitised video data and each day new digitised content is created. But simply encoding video data in one of the existing formats (e.g., MPEG-X or H.263) is not sufficient to fully support applications that make use of video content. Video processing is a very useful mechanism to support application like content management, content creation, or even video surveillance. The latter is a good example to demonstrate the importance of video processing. A video surveillance application can create a large amount of video data. Analysing this large amount of data manually is very time consuming. Thus, applications that perform content recognition automatically are necessary to allow an efficient data analysis. Another example is an automated annotation of video data supported by video processing. These annotations can, e.g., be used for data retrieval. Unfortunately, existing mechanisms are still not mature enough to make use of them in commercial applications. In this session two new mechanisms for video processing are presented. The first paper presents an approach on the recognition of textural regions for colour video analysis. Results show that the presented mechanism has an accuracy from 90% to 97% and, thus, can be applied in multimedia applications as a colour texture recognition system. The second paper presents a new method for feature extraction of 3D object based on Wavelet Transform. An experiment shows that the feature extraction method generates feature vectors which uniquely describe 3D objects.
现有的数字化视频数据数量庞大,每天都有新的数字化内容产生。但是,简单地用现有的一种格式(例如,MPEG-X或H.263)编码视频数据不足以完全支持使用视频内容的应用程序。视频处理是一种非常有用的机制,可以支持内容管理、内容创建甚至视频监控等应用程序。后者是一个很好的例子,说明了视频处理的重要性。视频监控应用会产生大量的视频数据。手动分析如此大量的数据非常耗时。因此,自动执行内容识别的应用程序对于进行有效的数据分析是必要的。另一个例子是视频处理支持的视频数据的自动注释。例如,这些注释可以用于数据检索。不幸的是,现有的机制还不够成熟,无法在商业应用中加以利用。在这个会议上提出了两种新的视频处理机制。第一篇论文提出了一种用于彩色视频分析的纹理区域识别方法。结果表明,该机制的识别准确率在90% ~ 97%之间,可以作为一种彩色纹理识别系统应用于多媒体应用中。第二篇论文提出了一种基于小波变换的三维物体特征提取方法。实验表明,该方法生成的特征向量能够唯一地描述三维物体。
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引用次数: 0
Introduction from Session Chair - Multimedia and Telecommunications Track Session: Content Caching 从会议主席介绍-多媒体和电信跟踪会议:内容缓存
Pub Date : 2003-09-01 DOI: 10.1109/EURMIC.2003.1231594
U. Roedig
Utz Roedig Mobile & Internet Systems Laboratory (MISL) University College Cork College Road, Cork, Ireland utz@cs.ucc.ie Computer networks are used today in daily life and we notice that these networks and the applications are used for communication advance. For example the use of wireless networks increases, leading to a more heterogeneous network structure. Applications process more time critical content like stock information or videos leading to quality of service needs (QoS) which have to be fulfilled by the network. It has been always the goal to design efficient networks or to optimize existing ones. Especially today an efficient (cost-effective) design respectively usage of a network is of particular importance. To create efficient networks, various methods can be used. One wellknown method used for network optimisation regarding bandwidth usage or response times is the usage of content caches and cache infrastructures. To be able to use this method in future networks it has to be adjusted to the constraints of the underlying communication networks. In this session new ideas are presented that will allow the usage of caches in future networks. The first paper by Pablo Rodriguez, Ernst W. Biersack and Keith W. Ross is entitled "Automated Delivery of Web Documents Through a Caching Infrastructure". The paper deals with the problem of ensuring cache consistency for frequently changing web documents. In the paper different mechanisms to implement an automated delivery of document updates to provide strong consistency are proposed and compared. The second paper by Hayat Kara and Christopher Edwards with the title "A Caching Architecture for Content Delivery to Mobile Devices" presents a new caching architecture that can deal with mobile users in the network. Within the paper also an implementation of the proposed architecture is described. The last paper "Polishing: A Technique to Reduce Variations in Cached Layer Encoded Video" by Michael Zink, Oliver Heckmann, Jens Schmitt and Ralf Steinmetz describes a caching technique for layered encoded videos that allows to improve the perceptual quality of the video for the clients. The results described in the papers of this session will help to deploy caching techniques efficiently in future networks.
爱尔兰科克市科克学院路的Utz Roedig移动与互联网系统实验室(MISL) University College Cork College Road, Cork, Ireland utz@cs.ucc.ie计算机网络今天在日常生活中使用,我们注意到这些网络和应用程序用于通信进步。例如,无线网络的使用增加,导致网络结构更加异构。应用程序处理更多的时间关键内容,如股票信息或视频,导致服务质量需求(QoS),必须由网络来满足。设计高效的网络或优化现有网络一直是我们的目标。特别是在今天,一个高效(经济)的网络设计是特别重要的。要创建有效的网络,可以使用各种方法。关于带宽使用或响应时间的网络优化的一个众所周知的方法是使用内容缓存和缓存基础设施。为了能够在未来的网络中使用这种方法,必须调整它以适应底层通信网络的约束。在这个会议上提出了新的想法,将允许在未来的网络中使用缓存。由Pablo Rodriguez、Ernst W. Biersack和Keith W. Ross撰写的第一篇论文题为“通过缓存基础设施自动交付Web文档”。本文研究了频繁变化的web文档的缓存一致性问题。本文提出并比较了实现文档更新自动交付以提供强一致性的不同机制。Hayat Kara和Christopher Edwards的第二篇论文题为“面向移动设备的内容交付的缓存架构”,提出了一种可以处理网络中移动用户的新缓存架构。文中还描述了所提出的体系结构的实现。Michael Zink, Oliver Heckmann, Jens Schmitt和Ralf Steinmetz的最后一篇论文“抛光:一种减少缓存层编码视频变化的技术”描述了一种用于分层编码视频的缓存技术,该技术可以提高客户端视频的感知质量。本次会议论文中描述的结果将有助于在未来的网络中有效地部署缓存技术。
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引用次数: 0
Introduction from the session chair 由会议主席介绍
Pub Date : 2003-09-01 DOI: 10.1109/EURMIC.2003.1231579
Konrad Klöckner
In today’s competitive world the quality of Web usage is a key to economic success and stability. And we are facing a new era of workgroup computing. Communication facilities on the World Wide Web play a key role in the design and implementation of distributed systems for cooperation purposes. Internet communication facilities allow processes to be spread over the Web to communicate and to access remote resources. Performance of the whole distributed system, in particular a distributed workflow and communication system, depends on this facility. One of the quite new application areas on the Web is Computer Supported Cooperative Work (CSCW). In the field of CSCW several concepts and prototypes for the flexible support of cooperation including functionality for the exchange of information, sharing of information, coordination and collaboration among distributed workgroups have been developed. Since the 1990s the wide-spread use of the Internet and other technology on top of it offer the developers both a great technological basis with various strengths such as location transparency, operating transparency, standardized protocols, standardized data formats, etc. This session aims to bring together experts from academia and industry who share an interest in the study and design of effective Web computing solutions as well as approaches and methodologies. It focuses on understanding the impact of Web computing environments in order to facilitate the design of complex cooperation systems. This session is an opportunity for designers and researchers to discuss their experiences with implementing cooperative systems on the Web in large organizations such as industry, government and academia. It is open for sharing information about new Web technologies and practices. In this session we have four papers dealing with the various aspects of Web computing. The first paper by Stefan Jaksch, Stefan Pfennigschmidt, Kurt Sandkuhl, and Christoph Thiel is entitled “Information Logistic Applications for Information-on-Demand Scenarios: Concepts and Experiences from WIND Project”. This paper presents an information logistical framework and a scalable event-reaction mechanism as part of this framework. This seems to be a well fitting basis for the rapid development of information-on-demand solutions for other application areas. The second paper “A Web-Based Isosurface Extraction System for Heterogeneous Clients” by Andrea Clematis, Daniele D'Agostino, and Vittoria Gianuzzi deals with a practical approach to the design of a Web system for 3D and volumetric data integration and visualization. The integration of Internet technologies and computer graphics here permits to develop a satisfactory solution to this problem field. The third paper “Cooperative Agent-Supported Learning with WeLearn” is by Michael Sonntag and Susanne Loidl-Reisinger. This paper presents some reasons and methodology for integrating agents into online learning platforms and discusses the importanc
在当今竞争激烈的世界中,Web使用的质量是经济成功和稳定的关键。我们正面临着一个工作组计算的新时代。万维网上的通信设施在设计和实现以合作为目的的分布式系统方面起着关键作用。Internet通信设施允许进程分布在Web上进行通信和访问远程资源。整个分布式系统的性能,特别是分布式工作流和通信系统,都依赖于这个功能。计算机支持的协同工作(CSCW)是Web上一个相当新的应用领域。在CSCW领域,已经开发了一些灵活支持合作的概念和原型,包括信息交换、信息共享、分布式工作组之间的协调和协作的功能。自20世纪90年代以来,互联网及其之上的其他技术的广泛使用为开发人员提供了巨大的技术基础,这些技术基础具有各种优势,如位置透明性、操作透明性、标准化协议、标准化数据格式等。本次会议旨在汇集来自学术界和工业界的专家,他们对研究和设计有效的Web计算解决方案以及方法和方法感兴趣。它侧重于理解Web计算环境的影响,以促进复杂协作系统的设计。本次会议为设计人员和研究人员提供了一个机会,讨论他们在工业、政府和学术界等大型组织中实现Web合作系统的经验。它对共享有关新的Web技术和实践的信息是开放的。在本次会议中,我们有四篇论文涉及Web计算的各个方面。由Stefan Jaksch、Stefan Pfennigschmidt、Kurt Sandkuhl和Christoph Thiel撰写的第一篇论文题为“信息需求场景的信息物流应用:来自WIND项目的概念和经验”。本文提出了一个信息物流框架和一个可扩展的事件反应机制作为该框架的一部分。这似乎是为其他应用领域快速开发按需信息解决方案的良好基础。第二篇论文“面向异构客户端的基于Web的等面提取系统”,作者是Andrea Clematis、Daniele D’agostino和Vittoria Gianuzzi,讨论了设计用于3D和体积数据集成和可视化的Web系统的实用方法。互联网技术和计算机图形学在这里的集成允许开发一个令人满意的解决方案来解决这个问题领域。第三篇论文是Michael Sonntag和Susanne Loidl-Reisinger的《基于WeLearn的协作代理支持学习》。本文提出了将智能体集成到在线学习平台中的一些原因和方法,并讨论了元数据对智能体集成的重要性以及面向智能体工程在在线学习平台中的适用性。Wolfgang Grather、Konrad Klockner和Sabine Kolvenbach的上一篇论文题为“协作知识生成的社区支持和意识增强”。本文研究了远程协作系统中社区支持对虚拟团队和社区知识协同生成的贡献。所描述的框架的关键元素是具有多个聚集地点的基于Web的社区、根据个人兴趣配置文件提供的感知信息,以及集成在Web浏览器中的用户界面。总的来说,网络技术承诺比以前更能支持远距离的人类交流。然而,如果要实现这一愿景,仍有许多难题有待解决,这是未来的挑战。尽管如此,这四篇论文对当今Web计算应用的设计、实现和评估给出了一个很好的概述。
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引用次数: 0
Package-Based Software Development 基于包的软件开发
Pub Date : 2003-09-01 DOI: 10.1109/EURMIC.2003.1231570
M. Jonge
The main goal of component-based software engineering is to decrease development time and development costs of software systems, by reusing prefabricated building blocks. Here we focus on software reuse within the implementation of such component-based applications, and on the corresponding software development process. As it turns out, achieving effective reuse practice between the components of a single application and between the components of multiple applications has serious effects on the complexity of the software development process. While software reuse demands for separation (of reusable blocks), the software development process demands for integration. Consequently, achieving optimal software reuse practice and an efficient development process are goals that seem hard to unite. Here we discuss how these goals can be combined. We propose techniques that promote fine-grained software reuse across system, group, and institute boundaries, as well as integrated development of component compositions. We describe these techniques and demonstrates how they can be used in practice.
基于组件的软件工程的主要目标是通过重用预制构件来减少软件系统的开发时间和开发成本。在这里,我们关注的是实现这些基于组件的应用程序中的软件重用,以及相应的软件开发过程。事实证明,在单个应用程序的组件之间和多个应用程序的组件之间实现有效的重用实践对软件开发过程的复杂性有严重的影响。软件重用需要分离(可重用块),而软件开发过程需要集成。因此,实现最佳的软件重用实践和高效的开发过程似乎是难以统一的目标。在这里,我们将讨论如何将这些目标结合起来。我们提出的技术可以促进跨系统、组和机构边界的细粒度软件重用,以及组件组合的集成开发。我们将描述这些技术并演示如何在实践中使用它们。
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引用次数: 21
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Euromicro Newsletter
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