Pub Date : 2004-08-31DOI: 10.1109/EURMIC.2004.1333423
M. Chaudron, J. Muskens
This session introduces 8 papers in the area of component models for depenable systems. These papers are grouped into 3 themes.
本次会议将介绍可靠系统组件模型领域的8篇论文。这些论文分为三个主题。
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Pub Date : 2004-08-31DOI: 10.1109/EURMIC.2004.1333401
J. Dittmann, C. Vielhauer
Regarding security particularly in the field of multimedia, the requirements on security increase. If and in which way security mechanisms can be applied to multimedia data and their applications needs to be analysed for each purpose separately. This is mainly due to the structure and complexity of multimedia. Based on the main issues of IT-security, the special session introduces selected important security requirements, which must be fulfilled by today's multimedia systems. Our session consists of four papers in this area.
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Pub Date : 2004-01-01DOI: 10.1109/EURMIC.2004.1333349
H. Berndt
In the past, generations of mobile systems were often characterized according to their radio interface. Consequently most of the discussions today regarding beyond 3G systems are focusing on wireless transmission technologies. However future Systems that are targeted at solutions towards 4th generation mobile systems are expected to provide advances in a much broader sense. In particular they are aiming at two goals: Firstly seamless end to end connectivity with high capacity and predictable quality of service parameters and secondly a multitude of substantially enhanced new services that are tailored to customer needs. Seamless connectivity hereby will not only encompass heterogeneous access networks as we see them emerging today, it will more importantly expand networks to reach out for a mobileubiquitous networking environment, integrating cellular networks and an ubiquitous computing environment. Seamless connectivity can be achieved through composition of networks, including VAN, PAN, BAN etc. as well as sensor networks and others in a wireless ad-hoc manner. This new mobile-ubiquitous environment will be the foundation for providing services to users (corporate as well as individual end-users) that are unprecedented in scale and intensity and need careful filtering and considerations of consumer preferences in order to be manageable by and meaningful for the customer. The successful leap to the next generation will strongly be influenced by new ways of providing semantically enhanced rich services and applications and equally important by new methods of presenting them to the user. With the complexity of services increasing – 4G customers will have access to a huge variety of services and a multitude of offerings to combine them – it seems easy to predict a growing market for solutions that are aiming at assisting the customer. That will include as a key concept context-aware dynamic adaptation of service offerings, thus providing services to the user according to his current contextual conditions. Since difficulties in using and accessing new and complex services have been reasons for slow service adoption in the past, one key factor for operators to succeed commercially is to unburden the user by providing services that are deeply personalized. Personalization is regarded to be one of the most compelling features for future mobile communication systems. It will allow for supporting customers in discovering specific services from a diversity of mobile service offerings, and provide user support for intuitive service access. Operators can adjust selected services to the users’ individual needs by utilizing usage patterns and proactive service selection mechanism. The deep personalization not only promises to strengthen the relationship between the customer and the operator it also gives room for implementation of novel business models thus encouraging third parties to enter the attractive market of personal service provisioning. Even more f
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Pub Date : 2004-01-01DOI: 10.1109/EUROMICRO.2004.10000
Konrad Klöckner
We are facing a new era of workgroup computing. As local and wide-area networking technologies become more sophisticated, distributed group working is a wellsuited scenario for computer use and presents theoretical and practical problems that have not been thoroughly addressed in computer science research. Communication facilities on the World Wide Web play a key role in the design and implementation of distributed systems for cooperation purposes. Internet communication facilities allow processes to be spread over the Web to communicate and to access remote resources. Performance of the whole distributed system, in particular a distributed workflow and communication system, depends on this facility. In the field of Computer Supported Cooperative Work (CSCW) several concepts and prototypes for the flexible support of cooperation including functionality for the exchange of information, sharing of information, coordination and collaboration among distributed workgroups have been developed. CSCW research has yielded a number of Web based systems for the support of community work. Systems like shared document spaces, shared applications, and workflow systems are on the market now. These applications support primarily work processes, that are pre-planned, or that involve well-defined, closed, and small groups of people. These don’t support communities, i.e. often loosely coupled groups of people sharing a common interest or task. It seems to be crucial to recognize immediately what has happened in the community in order to determine the participants’ further actions. Communities gather and process knowledge collaboratively over the computer network. This session aims to bring together experts from academia and industry who share an interest in the study and design of effective Web computing solutions as well as approaches and methodologies. It focusses on understanding the impact of Web computing environments in order to facilitate the design of complex cooperation systems. This session is an opportunity for designers and researchers to discuss their experiences with implementing cooperative systems on the Web in large organizations such as industry, government and academia. It is open for sharing information about new Web technologies and practices. In this session we have three papers dealing with various advances of Web computing. The first paper “Formally designing Web Services for Mobile Team Collaboration” is by Pascal Fenkam and Schahram Dustdar. It illustrates the symbolic relationship between existing model oriented specification techniques and web services. This paper attempts to introduce web services into an existing system platform. “GEMLCA: Grid Execution Management for Legacy Code Architecture Design” by Thierry Delaitre et al. is the title of the second paper. The computational Grid aims to facilitate flexible, secure and coordinated resource sharing between participating systems and its components have to work together seamlessly. In
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Pub Date : 2004-01-01DOI: 10.1109/EURMIC.2004.1333359
M. D. Miguel, M. T. Higuera-Toledano
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Pub Date : 2003-09-01DOI: 10.1109/EURMIC.2003.1231584
A. Mauthe
Multimedia communication has moved beyond the stage of transmitting audio and video over data communications links. Two clear trends can be observed, viz. communication is becoming more specific (e.g. a certain type of communications such as video on demand or telephony has to be supported), and new mechanisms to distribute content (such as peer-to-peer communication technologies) are now being researched. This shows that multimedia communication has reached a certain degree of maturity. It is becoming an intrinsic part of many systems and not individual, isolated aspects are the main focus, rather the work is carried out in a specific context. Content (as representative of the multimedia theme) on the one hand is part of this; the technologies (such as peer-to-peer and Voice over IP) are part of the other group of environmental parameters. This session introduces three papers in this area. The first paper, “Design of a Distributed P2P-based Content Management Middleware” by David Hausheer and Burkhard Stiller, introduces a middleware that has been designed considering the specific requirements of content management. The second paper, entitled “Distributed Replica Placement Algorithms for Peer-to-Peer Content Distribution Networks” by Tim Wauters, Jan Coppens, Thijs Lambrecht, Bart Dhoedt, Piet Demeester addresses an interesting problem in the context of peer-to-peer communication and content distribution, viz. the improvement of the availability of specific content objects in a peer-to-peer infrastructure. The last paper is dealing with a specific multimedia communication topic, i.e. Internet telephony. In particular it addresses the problem of delay that can seriously inhibit the communication if it is uncontrolled or becomes too large. The paper is called “Sicsophone: A Low-Delay Internet Telephony Tool” and was authored by Olof Hagsand, Ian Marsh and Kjell Hanson. This session discusses interesting and divers topics and is dealing with challenging state-of-the-art issues regarding multimedia communication technology.
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Pub Date : 2003-09-01DOI: 10.1109/EURMIC.2003.1231588
M. Zink
There is a vast amount of existing digitised video data and each day new digitised content is created. But simply encoding video data in one of the existing formats (e.g., MPEG-X or H.263) is not sufficient to fully support applications that make use of video content. Video processing is a very useful mechanism to support application like content management, content creation, or even video surveillance. The latter is a good example to demonstrate the importance of video processing. A video surveillance application can create a large amount of video data. Analysing this large amount of data manually is very time consuming. Thus, applications that perform content recognition automatically are necessary to allow an efficient data analysis. Another example is an automated annotation of video data supported by video processing. These annotations can, e.g., be used for data retrieval. Unfortunately, existing mechanisms are still not mature enough to make use of them in commercial applications. In this session two new mechanisms for video processing are presented. The first paper presents an approach on the recognition of textural regions for colour video analysis. Results show that the presented mechanism has an accuracy from 90% to 97% and, thus, can be applied in multimedia applications as a colour texture recognition system. The second paper presents a new method for feature extraction of 3D object based on Wavelet Transform. An experiment shows that the feature extraction method generates feature vectors which uniquely describe 3D objects.
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Pub Date : 2003-09-01DOI: 10.1109/EURMIC.2003.1231594
U. Roedig
Utz Roedig Mobile & Internet Systems Laboratory (MISL) University College Cork College Road, Cork, Ireland utz@cs.ucc.ie Computer networks are used today in daily life and we notice that these networks and the applications are used for communication advance. For example the use of wireless networks increases, leading to a more heterogeneous network structure. Applications process more time critical content like stock information or videos leading to quality of service needs (QoS) which have to be fulfilled by the network. It has been always the goal to design efficient networks or to optimize existing ones. Especially today an efficient (cost-effective) design respectively usage of a network is of particular importance. To create efficient networks, various methods can be used. One wellknown method used for network optimisation regarding bandwidth usage or response times is the usage of content caches and cache infrastructures. To be able to use this method in future networks it has to be adjusted to the constraints of the underlying communication networks. In this session new ideas are presented that will allow the usage of caches in future networks. The first paper by Pablo Rodriguez, Ernst W. Biersack and Keith W. Ross is entitled "Automated Delivery of Web Documents Through a Caching Infrastructure". The paper deals with the problem of ensuring cache consistency for frequently changing web documents. In the paper different mechanisms to implement an automated delivery of document updates to provide strong consistency are proposed and compared. The second paper by Hayat Kara and Christopher Edwards with the title "A Caching Architecture for Content Delivery to Mobile Devices" presents a new caching architecture that can deal with mobile users in the network. Within the paper also an implementation of the proposed architecture is described. The last paper "Polishing: A Technique to Reduce Variations in Cached Layer Encoded Video" by Michael Zink, Oliver Heckmann, Jens Schmitt and Ralf Steinmetz describes a caching technique for layered encoded videos that allows to improve the perceptual quality of the video for the clients. The results described in the papers of this session will help to deploy caching techniques efficiently in future networks.
爱尔兰科克市科克学院路的Utz Roedig移动与互联网系统实验室(MISL) University College Cork College Road, Cork, Ireland utz@cs.ucc.ie计算机网络今天在日常生活中使用,我们注意到这些网络和应用程序用于通信进步。例如,无线网络的使用增加,导致网络结构更加异构。应用程序处理更多的时间关键内容,如股票信息或视频,导致服务质量需求(QoS),必须由网络来满足。设计高效的网络或优化现有网络一直是我们的目标。特别是在今天,一个高效(经济)的网络设计是特别重要的。要创建有效的网络,可以使用各种方法。关于带宽使用或响应时间的网络优化的一个众所周知的方法是使用内容缓存和缓存基础设施。为了能够在未来的网络中使用这种方法,必须调整它以适应底层通信网络的约束。在这个会议上提出了新的想法,将允许在未来的网络中使用缓存。由Pablo Rodriguez、Ernst W. Biersack和Keith W. Ross撰写的第一篇论文题为“通过缓存基础设施自动交付Web文档”。本文研究了频繁变化的web文档的缓存一致性问题。本文提出并比较了实现文档更新自动交付以提供强一致性的不同机制。Hayat Kara和Christopher Edwards的第二篇论文题为“面向移动设备的内容交付的缓存架构”,提出了一种可以处理网络中移动用户的新缓存架构。文中还描述了所提出的体系结构的实现。Michael Zink, Oliver Heckmann, Jens Schmitt和Ralf Steinmetz的最后一篇论文“抛光:一种减少缓存层编码视频变化的技术”描述了一种用于分层编码视频的缓存技术,该技术可以提高客户端视频的感知质量。本次会议论文中描述的结果将有助于在未来的网络中有效地部署缓存技术。
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Pub Date : 2003-09-01DOI: 10.1109/EURMIC.2003.1231579
Konrad Klöckner
In today’s competitive world the quality of Web usage is a key to economic success and stability. And we are facing a new era of workgroup computing. Communication facilities on the World Wide Web play a key role in the design and implementation of distributed systems for cooperation purposes. Internet communication facilities allow processes to be spread over the Web to communicate and to access remote resources. Performance of the whole distributed system, in particular a distributed workflow and communication system, depends on this facility. One of the quite new application areas on the Web is Computer Supported Cooperative Work (CSCW). In the field of CSCW several concepts and prototypes for the flexible support of cooperation including functionality for the exchange of information, sharing of information, coordination and collaboration among distributed workgroups have been developed. Since the 1990s the wide-spread use of the Internet and other technology on top of it offer the developers both a great technological basis with various strengths such as location transparency, operating transparency, standardized protocols, standardized data formats, etc. This session aims to bring together experts from academia and industry who share an interest in the study and design of effective Web computing solutions as well as approaches and methodologies. It focuses on understanding the impact of Web computing environments in order to facilitate the design of complex cooperation systems. This session is an opportunity for designers and researchers to discuss their experiences with implementing cooperative systems on the Web in large organizations such as industry, government and academia. It is open for sharing information about new Web technologies and practices. In this session we have four papers dealing with the various aspects of Web computing. The first paper by Stefan Jaksch, Stefan Pfennigschmidt, Kurt Sandkuhl, and Christoph Thiel is entitled “Information Logistic Applications for Information-on-Demand Scenarios: Concepts and Experiences from WIND Project”. This paper presents an information logistical framework and a scalable event-reaction mechanism as part of this framework. This seems to be a well fitting basis for the rapid development of information-on-demand solutions for other application areas. The second paper “A Web-Based Isosurface Extraction System for Heterogeneous Clients” by Andrea Clematis, Daniele D'Agostino, and Vittoria Gianuzzi deals with a practical approach to the design of a Web system for 3D and volumetric data integration and visualization. The integration of Internet technologies and computer graphics here permits to develop a satisfactory solution to this problem field. The third paper “Cooperative Agent-Supported Learning with WeLearn” is by Michael Sonntag and Susanne Loidl-Reisinger. This paper presents some reasons and methodology for integrating agents into online learning platforms and discusses the importanc
{"title":"Introduction from the session chair","authors":"Konrad Klöckner","doi":"10.1109/EURMIC.2003.1231579","DOIUrl":"https://doi.org/10.1109/EURMIC.2003.1231579","url":null,"abstract":"In today’s competitive world the quality of Web usage is a key to economic success and stability. And we are facing a new era of workgroup computing. Communication facilities on the World Wide Web play a key role in the design and implementation of distributed systems for cooperation purposes. Internet communication facilities allow processes to be spread over the Web to communicate and to access remote resources. Performance of the whole distributed system, in particular a distributed workflow and communication system, depends on this facility. One of the quite new application areas on the Web is Computer Supported Cooperative Work (CSCW). In the field of CSCW several concepts and prototypes for the flexible support of cooperation including functionality for the exchange of information, sharing of information, coordination and collaboration among distributed workgroups have been developed. Since the 1990s the wide-spread use of the Internet and other technology on top of it offer the developers both a great technological basis with various strengths such as location transparency, operating transparency, standardized protocols, standardized data formats, etc. This session aims to bring together experts from academia and industry who share an interest in the study and design of effective Web computing solutions as well as approaches and methodologies. It focuses on understanding the impact of Web computing environments in order to facilitate the design of complex cooperation systems. This session is an opportunity for designers and researchers to discuss their experiences with implementing cooperative systems on the Web in large organizations such as industry, government and academia. It is open for sharing information about new Web technologies and practices. In this session we have four papers dealing with the various aspects of Web computing. The first paper by Stefan Jaksch, Stefan Pfennigschmidt, Kurt Sandkuhl, and Christoph Thiel is entitled “Information Logistic Applications for Information-on-Demand Scenarios: Concepts and Experiences from WIND Project”. This paper presents an information logistical framework and a scalable event-reaction mechanism as part of this framework. This seems to be a well fitting basis for the rapid development of information-on-demand solutions for other application areas. The second paper “A Web-Based Isosurface Extraction System for Heterogeneous Clients” by Andrea Clematis, Daniele D'Agostino, and Vittoria Gianuzzi deals with a practical approach to the design of a Web system for 3D and volumetric data integration and visualization. The integration of Internet technologies and computer graphics here permits to develop a satisfactory solution to this problem field. The third paper “Cooperative Agent-Supported Learning with WeLearn” is by Michael Sonntag and Susanne Loidl-Reisinger. This paper presents some reasons and methodology for integrating agents into online learning platforms and discusses the importanc","PeriodicalId":100495,"journal":{"name":"Euromicro Newsletter","volume":"295 1","pages":"140"},"PeriodicalIF":0.0,"publicationDate":"2003-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77096919","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2003-09-01DOI: 10.1109/EURMIC.2003.1231570
M. Jonge
The main goal of component-based software engineering is to decrease development time and development costs of software systems, by reusing prefabricated building blocks. Here we focus on software reuse within the implementation of such component-based applications, and on the corresponding software development process. As it turns out, achieving effective reuse practice between the components of a single application and between the components of multiple applications has serious effects on the complexity of the software development process. While software reuse demands for separation (of reusable blocks), the software development process demands for integration. Consequently, achieving optimal software reuse practice and an efficient development process are goals that seem hard to unite. Here we discuss how these goals can be combined. We propose techniques that promote fine-grained software reuse across system, group, and institute boundaries, as well as integrated development of component compositions. We describe these techniques and demonstrates how they can be used in practice.
{"title":"Package-Based Software Development","authors":"M. Jonge","doi":"10.1109/EURMIC.2003.1231570","DOIUrl":"https://doi.org/10.1109/EURMIC.2003.1231570","url":null,"abstract":"The main goal of component-based software engineering is to decrease development time and development costs of software systems, by reusing prefabricated building blocks. Here we focus on software reuse within the implementation of such component-based applications, and on the corresponding software development process. As it turns out, achieving effective reuse practice between the components of a single application and between the components of multiple applications has serious effects on the complexity of the software development process. While software reuse demands for separation (of reusable blocks), the software development process demands for integration. Consequently, achieving optimal software reuse practice and an efficient development process are goals that seem hard to unite. Here we discuss how these goals can be combined. We propose techniques that promote fine-grained software reuse across system, group, and institute boundaries, as well as integrated development of component compositions. We describe these techniques and demonstrates how they can be used in practice.","PeriodicalId":100495,"journal":{"name":"Euromicro Newsletter","volume":"99 5 1","pages":"76-85"},"PeriodicalIF":0.0,"publicationDate":"2003-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83617261","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}