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Real-Time Imaging最新文献

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Real-time face detection and tracking for mobile videoconferencing 用于移动视频会议的实时人脸检测和跟踪
Pub Date : 2004-04-01 DOI: 10.1016/j.rti.2004.02.004
S. Paschalakis, M. Bober
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引用次数: 30
Novel full-search schemes for speeding up image coding using vector quantization 利用矢量量化加速图像编码的新颖全搜索方案
Pub Date : 2004-04-01 DOI: 10.1016/j.rti.2004.02.003
Chinchen Chang, I. Lin
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引用次数: 8
Three novel low complexity scanning orders for MPEG-2 full search motion estimation MPEG-2全搜索运动估计的三种新型低复杂度扫描阶数
Pub Date : 2004-02-01 DOI: 10.1016/j.rti.2004.02.001
Christos Grecos, Azilah Saparon, Vassilis Chouliaras

Complexity localisation in the reference frame is the key process for the derivation of efficient scanning orders for motion estimation. The more localised the complexity is, the more computationally efficient scanning orders can be derived for reduced cost motion estimation algorithms. However, this processes entails serious pre-processing overhead which may render it unsuitable for real time video coding systems. In this paper, we propose three low complexity scanning orders of similar performance that are very competitive in terms of the operation count ratio metric with respect to the MPEG-2 raster scan order, show improvements of 7.14% on the average with respect to the number of examined macroblock rows metric and they also show an increase in the speed-up ratio of 0.12 on the average as compared to the standard. As compared to other work in the literature, the proposed scanning orders require one fourth of the operation count ratio and show an increase in the speed-up ratio of 45 times on the average.

参考坐标系中的复杂度定位是运动估计中有效扫描阶数推导的关键过程。复杂度越局部化,就越能获得计算效率高的扫描阶数,从而降低运动估计算法的成本。然而,该过程需要严重的预处理开销,这可能使其不适合实时视频编码系统。在本文中,我们提出了三种具有相似性能的低复杂度扫描顺序,它们在相对于MPEG-2光栅扫描顺序的操作计数比指标方面非常有竞争力,在检查宏块行指标的数量方面平均提高了7.14%,并且与标准相比,它们还显示了平均0.12的加速比增加。与文献中其他工作相比,所提出的扫描顺序只需要运算次数比的1 / 4,加速比平均提高了45倍。
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引用次数: 3
Motion estimation using a frame-based adaptive thresholding approach 基于帧的自适应阈值方法的运动估计
Pub Date : 2004-02-01 DOI: 10.1016/j.rti.2003.09.014
Shou-Yi Tseng

This paper proposes two frame-based adaptive thresholding algorithms for reducing the amount of computation involved in block-based motion estimation in the real-time and low-rate video coders. The proposed algorithms use an adaptive threshold for each of the frames to prejudge if each of the block matching computation is worthwhile. Based on the difference between the current and reference frames, the first algorithm determines a threshold in terms of the optimal trade-off between run-time and distortion, and the second algorithm determines a threshold according to a user specified percentage of total number of blocks. The experimental results demonstrate that the proposed algorithms can significantly reduce the amount of computation compared to the previous algorithms, while almost fully maintaining the quality of the reconstructed image.

本文提出了两种基于帧的自适应阈值算法,以减少实时和低速率视频编码器中基于块的运动估计所涉及的计算量。该算法对每一帧使用自适应阈值来预判断每一帧的块匹配计算是否值得。基于当前帧和参考帧之间的差异,第一种算法根据运行时间和失真之间的最佳权衡确定阈值,第二种算法根据用户指定的块总数的百分比确定阈值。实验结果表明,与现有算法相比,所提算法在几乎完全保持重构图像质量的前提下,显著减少了计算量。
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引用次数: 13
An ASIC implementation of Kohonen's map based colour image compression 基于Kohonen地图的彩色图像压缩的ASIC实现
Pub Date : 2004-02-01 DOI: 10.1016/j.rti.2003.12.001
N. Sudha

This paper presents a new hardware design for a neural network based colour image compression. The compressed image consists of a colour palette containing few best colours and the coded image. Kohonen's map neural network is applied to construct the colour palette and the coded image, both forming the compressed image. The Kohonen's map based compression results in linear time complexity (in the size of the image). It is advantageous over traditional JPEG in colour quantization applications and compression of images with limited colours. The architecture of the hardware unit is based on single instruction multiple data methodology. The architecture has been implemented in an application specific integrated circuit and results show that the proposed design achieves high speed allowing inputs at a video rate for compression of images up to size of 512×512 with low area requirement.

提出了一种新的基于神经网络的彩色图像压缩硬件设计。压缩图像由包含少量最佳颜色的调色板和编码图像组成。利用Kohonen的映射神经网络构造调色板和编码图像,形成压缩图像。基于Kohonen地图的压缩导致线性时间复杂度(图像的大小)。它在色彩量化应用和色彩有限的图像压缩方面优于传统的JPEG。硬件单元的体系结构是基于单指令多数据方法。该架构已在特定应用集成电路中实现,结果表明所提出的设计实现了高速,允许以视频速率输入,压缩图像的大小可达512×512,且面积要求低。
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引用次数: 13
Fast color correction using principal regions mapping in different color spaces 快速色彩校正使用主区域映射在不同的色彩空间
Pub Date : 2004-02-01 DOI: 10.1016/j.rti.2003.11.001
Maojun Zhang, Nicolas D. Georganas

A color correction method for balancing the color appearances, among a group of images, about a specified object or scene, such as panoramic images and object movies, is developed and tested in this paper. In order to increase the running speed of color correction and reduce the out-of-gamut color pixels, we introduce the selection of principal regions. The average color values of principal regions are used to construct the low-degree (up to degree two) polynomial mapping functions from the source images to the corrected images. The functions are run in the decorrelated color spaces. Our method is tested using real and synthetic images. The results of these tests show the proposed method can get a better performance than other existing methods.

本文开发并测试了一种用于平衡特定物体或场景(如全景图像和对象电影)的一组图像之间的颜色外观的颜色校正方法。为了提高颜色校正的运行速度和减少色域外的颜色像素,引入了主区域的选择。利用主区域的平均颜色值构造源图像到校正图像的低次多项式映射函数。这些函数在去相关的颜色空间中运行。我们的方法使用真实图像和合成图像进行了测试。实验结果表明,该方法比现有方法具有更好的性能。
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引用次数: 45
Time-scale change detection applied to real-time abnormal stationarity monitoring 时间尺度变化检测在异常平稳性实时监测中的应用
Pub Date : 2004-02-01 DOI: 10.1016/j.rti.2003.10.001
Didier Aubert , Frédéric Guichard , Samia Bouchafa

This paper presents two robust algorithms with respect to global contrast changes: one detects changes; and the other detects stationary people or objects in image sequences obtained via a fixed camera. The first one is based on a level set representation of images and exploits their suitable properties under image contrast variation. The second makes use of the first, at different time scales, to allow discriminating between the scene background, the moving parts and stationarities. This latter algorithm is justified by and tested in real-life situations; the detection of abnormal stationarities in public transit settings, e.g. subway corridors, will be presented herein with assessments carried out on a large number of real-life situations.

本文提出了两种关于全局对比度变化的鲁棒算法:一种是检测变化;另一种检测通过固定摄像机获得的图像序列中静止的人或物体。第一种方法是基于图像的水平集表示,并利用它们在图像对比度变化下的合适属性。第二种方法在不同的时间尺度上利用第一种方法来区分场景背景、运动部分和静止部分。后一种算法在现实生活中得到了验证和测试;本文将介绍公共交通环境(例如地铁走廊)中异常平稳性的检测,并对大量现实情况进行评估。
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引用次数: 20
High performance cluster computing with 3-D nonlinear diffusion filters 三维非线性扩散滤波器的高性能集群计算
Pub Date : 2004-02-01 DOI: 10.1016/j.rti.2003.12.002
Andrés Bruhn , Tobias Jakob , Markus Fischer , Timo Kohlberger , Joachim Weickert , Ulrich Brüning , Christoph Schnörr

This paper deals with parallelization and implementation aspects of partial differential equation (PDE)-based image processing models for large cluster environments with distributed memory. As an example we focus on nonlinear diffusion filtering which we discretize by means of an additive operator splitting (AOS). We start by decomposing the algorithm into small modules that shall be parallelized separately. For this purpose image partitioning strategies are discussed and their impact on the communication pattern and volume is analyzed. Based on the results we develop an algorithmic implementation with excellent scaling properties on massively connected low-latency networks. Test runs on two different high-end Myrinet clusters yield almost linear speedup factors up to 209 for 256 processors. This results in typical denoising times of 0.4s for five iterations on a 256×256×128 data cube.

本文研究了基于偏微分方程(PDE)的图像处理模型的并行化和实现问题,该模型适用于具有分布式内存的大型集群环境。以非线性扩散滤波为例,采用加性算子分裂(AOS)对其进行离散化。我们首先将算法分解成小的模块,这些模块将分别并行化。为此,讨论了图像分割策略,并分析了它们对通信模式和容量的影响。基于这些结果,我们开发了一种算法实现,在大规模连接的低延迟网络上具有出色的扩展特性。在两个不同的高端Myrinet集群上运行的测试产生了几乎线性的加速因子,256个处理器的加速因子高达209。这导致在256×256×128数据立方体上进行5次迭代的典型去噪时间为0.4s。
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引用次数: 14
Call for papers - use file on ftp site- YRTIM_v10i1_ann.pdf 论文征集-使用文件在ftp网站- YRTIM_v10i1_ann.pdf
Pub Date : 2004-02-01 DOI: 10.1016/S1077-2014(04)00021-X
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引用次数: 0
SPOT—Development tool for software pipeline optimization for VLIW-DSPs used in real-time image processing SPOT -用于实时图像处理的vliw - dsp软件管道优化的开发工具
Pub Date : 2003-12-01 DOI: 10.1016/j.rti.2003.09.017
Johannes Fürtler, Konrad J. Mayer, Werner Krattenthaler, Ivan Bajla

Although the hardware platform is often seen as the most important element of real-time imaging systems, software optimization can also provide remarkable reduction of overall computational costs. The recommended code development flow for digital signal processors based on the TMS320C6000TM architecture usually involves three phases: development of C code, refinement of C code, and programming linear assembly code. Each step requires a different level of knowledge of processor internals. The developer is not directly involved in the automatic scheduling process. In some cases, however, this may result in unacceptable code performance. A better solution can be achieved by scheduling the assembly code by hand. Unfortunately, scheduling of software pipelines by hand not only requires expert skills but is also time consuming, and moreover, prone to errors. To overcome these drawbacks we have designed an innovative development tool—the Software Pipeline Optimization Tool (SPOTTM). The SPOT is based on visualization of the scheduled assembly code by a two-dimensional interactive schedule editor, which is equipped with feedback mechanisms deduced from analysis of data dependencies and resource allocation conflicts. The paper addresses optimization techniques available by the application of the SPOT. Furthermore, the benefit of the SPOT is documented by more than 20 optimized image processing algorithms.

虽然硬件平台通常被视为实时成像系统中最重要的元素,但软件优化也可以显著降低总体计算成本。基于TMS320C6000TM架构的数字信号处理器的推荐代码开发流程通常包括三个阶段:C代码的开发、C代码的细化和线性汇编代码的编程。每一步都需要不同程度的处理器内部知识。开发人员不直接参与自动调度过程。然而,在某些情况下,这可能会导致不可接受的代码性能。通过手动调度汇编代码可以实现更好的解决方案。不幸的是,手工调度软件管道不仅需要专业技能,而且耗时,而且容易出错。为了克服这些缺点,我们设计了一种创新的开发工具——软件管道优化工具(SPOTTM)。SPOT是基于二维交互式计划编辑器对计划汇编代码的可视化,该编辑器配备了从数据依赖关系和资源分配冲突分析中推导出的反馈机制。本文讨论了SPOT应用中可用的优化技术。此外,超过20种优化的图像处理算法证明了SPOT的优势。
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引用次数: 8
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Real-Time Imaging
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