Pub Date : 2011-11-01DOI: 10.1109/ICIMU.2011.6122771
N. S. Mukunda, Thrivikrama, Vinay Padmanabhi, A. Srinivas, Ajay Gupta
Information collection and monitoring tools are one of the most important applications of sensor networks. Wearable sensor based patient health monitoring is prevalent in healthcare industry. These monitoring systems are usually confined to hospital buildings or a comparable area. In this paper we present a solution that aims to expand patient monitoring over a wider area such as a remote village or town. The force behind this is that remote places usually lack proper health care facilities and good doctors to treat various diseases. The patients could be scattered in various places including hilly terrain, where doctors' frequent availability is not practicable. This issue has been addressed in this paper by the design and implementation of an Adhoc sensor network based solution The proposed technique is intended specifically for remote rural areas where the infrastructural facilities such as the internet, GSM/GPRS etc are not available. The patients can be monitored for various health parameters like pulse rate, level of insulin, blood pressure et al.
{"title":"A remote patient monitoring system in an ad hoc sensor network environment","authors":"N. S. Mukunda, Thrivikrama, Vinay Padmanabhi, A. Srinivas, Ajay Gupta","doi":"10.1109/ICIMU.2011.6122771","DOIUrl":"https://doi.org/10.1109/ICIMU.2011.6122771","url":null,"abstract":"Information collection and monitoring tools are one of the most important applications of sensor networks. Wearable sensor based patient health monitoring is prevalent in healthcare industry. These monitoring systems are usually confined to hospital buildings or a comparable area. In this paper we present a solution that aims to expand patient monitoring over a wider area such as a remote village or town. The force behind this is that remote places usually lack proper health care facilities and good doctors to treat various diseases. The patients could be scattered in various places including hilly terrain, where doctors' frequent availability is not practicable. This issue has been addressed in this paper by the design and implementation of an Adhoc sensor network based solution The proposed technique is intended specifically for remote rural areas where the infrastructural facilities such as the internet, GSM/GPRS etc are not available. The patients can be monitored for various health parameters like pulse rate, level of insulin, blood pressure et al.","PeriodicalId":102808,"journal":{"name":"ICIMU 2011 : Proceedings of the 5th international Conference on Information Technology & Multimedia","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131439845","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-11-01DOI: 10.1109/ICIMU.2011.6122762
W. W. Oui, E. G. W. Ng, Rehman Ullah Khan
This paper describes a framework for the development of Augmented Reality's application in Mobile devices. This framework was developed based on open-source computer vision library (OpenCV) to do real time tracking where marker is detect and track in real environment and 3D graphics API for embedded devices(OpenGL ES) to render virtual object into real world scene. The application developed run self-contained on mobile devices and it successfully run on a lower-end mobile phone. The framework can be easily deployed on mobile platform that support both OpenCV and OpenGL ES library.
{"title":"An Augmented Reality's framework for mobile","authors":"W. W. Oui, E. G. W. Ng, Rehman Ullah Khan","doi":"10.1109/ICIMU.2011.6122762","DOIUrl":"https://doi.org/10.1109/ICIMU.2011.6122762","url":null,"abstract":"This paper describes a framework for the development of Augmented Reality's application in Mobile devices. This framework was developed based on open-source computer vision library (OpenCV) to do real time tracking where marker is detect and track in real environment and 3D graphics API for embedded devices(OpenGL ES) to render virtual object into real world scene. The application developed run self-contained on mobile devices and it successfully run on a lower-end mobile phone. The framework can be easily deployed on mobile platform that support both OpenCV and OpenGL ES library.","PeriodicalId":102808,"journal":{"name":"ICIMU 2011 : Proceedings of the 5th international Conference on Information Technology & Multimedia","volume":"21 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114096871","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-11-01DOI: 10.1109/ICIMU.2011.6122753
M. H. M. A. Tan, F. Mat, I. M. A. Rahim, N. T. Lile, S. Yaacob
Modal analysis is the study of dynamic characteristic of structures induced by vibrational excitation. Under modal excitation, three important parameters namely natural frequency, damping ratio and mode shape associated with the structural properties are acquired. These modal parameters are used as the extracted features for classification on artificial neural network. This paper presents an experimental investigation of two different kinds of materials by implementation of modal analysis along with the integration of neural network for materials classification. The experimental modal analysis is done using the LMS instruments and software where Fast Fourier Transform (FFT) and Frequency Response Function (FRF) are used to extract the mentioned modal parameters. The extracted parameters are used as the classification process feature of the neural network. Multi-layer Perceptron (MLP) is used as the mapping model of the network. The technique adopted for the system is the Levenberg-Marquadt (LM) and Scaled Conjugate Gradient (SCG) Backpropagation technique.
{"title":"Classification of materials by modal analysis and neural network","authors":"M. H. M. A. Tan, F. Mat, I. M. A. Rahim, N. T. Lile, S. Yaacob","doi":"10.1109/ICIMU.2011.6122753","DOIUrl":"https://doi.org/10.1109/ICIMU.2011.6122753","url":null,"abstract":"Modal analysis is the study of dynamic characteristic of structures induced by vibrational excitation. Under modal excitation, three important parameters namely natural frequency, damping ratio and mode shape associated with the structural properties are acquired. These modal parameters are used as the extracted features for classification on artificial neural network. This paper presents an experimental investigation of two different kinds of materials by implementation of modal analysis along with the integration of neural network for materials classification. The experimental modal analysis is done using the LMS instruments and software where Fast Fourier Transform (FFT) and Frequency Response Function (FRF) are used to extract the mentioned modal parameters. The extracted parameters are used as the classification process feature of the neural network. Multi-layer Perceptron (MLP) is used as the mapping model of the network. The technique adopted for the system is the Levenberg-Marquadt (LM) and Scaled Conjugate Gradient (SCG) Backpropagation technique.","PeriodicalId":102808,"journal":{"name":"ICIMU 2011 : Proceedings of the 5th international Conference on Information Technology & Multimedia","volume":"115 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124250674","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-11-01DOI: 10.1109/ICIMU.2011.6122730
H. Ramadhan
We present a visual framework for understanding the structure of a relational database. The framework provides coordinated visualization of the database structure and of various implicit relationships among its relations. The main objective of this paper is to report an extended version of the experimental evaluation which aimed at complimenting the previously reported pilot evaluation on the usefulness of the visual framework in understanding various associations among relations. Results obtained from the extended evaluation reported in this paper also seemed to suggest that the visual features provided by the prototype system offer a high level of help to users in instantly recognizing indirect associations, such as path views, among relations.
{"title":"Extended empirical evaluation of a visual environment for analyzing the structure of relational databases","authors":"H. Ramadhan","doi":"10.1109/ICIMU.2011.6122730","DOIUrl":"https://doi.org/10.1109/ICIMU.2011.6122730","url":null,"abstract":"We present a visual framework for understanding the structure of a relational database. The framework provides coordinated visualization of the database structure and of various implicit relationships among its relations. The main objective of this paper is to report an extended version of the experimental evaluation which aimed at complimenting the previously reported pilot evaluation on the usefulness of the visual framework in understanding various associations among relations. Results obtained from the extended evaluation reported in this paper also seemed to suggest that the visual features provided by the prototype system offer a high level of help to users in instantly recognizing indirect associations, such as path views, among relations.","PeriodicalId":102808,"journal":{"name":"ICIMU 2011 : Proceedings of the 5th international Conference on Information Technology & Multimedia","volume":"68 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124358817","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-11-01DOI: 10.1109/ICIMU.2011.6122716
Kar Bin Tan, J. Teo, P. Anthony
Numerous traditional board games such as Backgammon, Chess, Tic-Tac-Toc, Othello, Checkers, and Go have been used as research test-beds for assessing the performance of myriad computational intelligence systems including evolutionary algorithms (EAs) and artificial neural networks (ANNs). Approaches included building intelligent search algorithms to find the required solutions in such board games by searching through the solutions space stochastically. Recently, one particular type of search algorithm has been receiving a lot of interest in solving such kinds of game problems, which is the multi-objective evolutionary algorithms (MOEAs). Unlike single-objective optimization based search algorithms, MOEAs are able to find a set of non-dominated solutions which trades-off among all the conflicting objectives. In this study, the utilization of a multi-objective approach in evolving ANNs for Go game is investigated. A simple three layered feed-forward ANN is used and evolved with Pareto Archived Evolution Strategies (PAES) for computer players to learn and play the small board Go games.
{"title":"A multi-objective neuro-evolutionary optimization approach to intelligent game AI synthesis","authors":"Kar Bin Tan, J. Teo, P. Anthony","doi":"10.1109/ICIMU.2011.6122716","DOIUrl":"https://doi.org/10.1109/ICIMU.2011.6122716","url":null,"abstract":"Numerous traditional board games such as Backgammon, Chess, Tic-Tac-Toc, Othello, Checkers, and Go have been used as research test-beds for assessing the performance of myriad computational intelligence systems including evolutionary algorithms (EAs) and artificial neural networks (ANNs). Approaches included building intelligent search algorithms to find the required solutions in such board games by searching through the solutions space stochastically. Recently, one particular type of search algorithm has been receiving a lot of interest in solving such kinds of game problems, which is the multi-objective evolutionary algorithms (MOEAs). Unlike single-objective optimization based search algorithms, MOEAs are able to find a set of non-dominated solutions which trades-off among all the conflicting objectives. In this study, the utilization of a multi-objective approach in evolving ANNs for Go game is investigated. A simple three layered feed-forward ANN is used and evolved with Pareto Archived Evolution Strategies (PAES) for computer players to learn and play the small board Go games.","PeriodicalId":102808,"journal":{"name":"ICIMU 2011 : Proceedings of the 5th international Conference on Information Technology & Multimedia","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129645462","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-11-01DOI: 10.1109/ICIMU.2011.6122763
N. Salih, R. Besar, F. S. Abas
Image database querying has become a major area of research and received increased attention. Shape representation is one of the major problems in content-based image retrieval (CBIR). Shape representation generally looks for effective ways to capture the essence of the shape features that make it easier for shapes to be stored, recognized, compared against, and retrieved. In this paper, we shall present a structural shape representation and description technique, where object shape is represented at multiple levels of abstraction. This technique has been implemented in order to analyze its retrieval accuracy, the performance evaluation showed very remarkable and promising results.
{"title":"Multi-level shape description technique","authors":"N. Salih, R. Besar, F. S. Abas","doi":"10.1109/ICIMU.2011.6122763","DOIUrl":"https://doi.org/10.1109/ICIMU.2011.6122763","url":null,"abstract":"Image database querying has become a major area of research and received increased attention. Shape representation is one of the major problems in content-based image retrieval (CBIR). Shape representation generally looks for effective ways to capture the essence of the shape features that make it easier for shapes to be stored, recognized, compared against, and retrieved. In this paper, we shall present a structural shape representation and description technique, where object shape is represented at multiple levels of abstraction. This technique has been implemented in order to analyze its retrieval accuracy, the performance evaluation showed very remarkable and promising results.","PeriodicalId":102808,"journal":{"name":"ICIMU 2011 : Proceedings of the 5th international Conference on Information Technology & Multimedia","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128786318","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-11-01DOI: 10.1109/ICIMU.2011.6122721
Amjad Mahmood, I. Rashid
The rapid growth of the World Wide Web has brought huge increase in traffic to popular web sites. As a consequence, end users often experience poor response time or denial of service. A cluster of multiple servers that behaves like a single host can be used to improve the throughput and alleviate the server bottlenecks. To achieve such a cluster, we need robust routing algorithms that provide scalability, effective load balancing and high availability in a constantly changing environment. Due to an ever-increasing diversity of workloads and cluster configurations, it is very difficult to propose a single algorithm that performs best under all conditions. In this paper, we review a number of proposed load balancing algorithms for clusters of web servers. We focus on an experimental analysis of the performance under a number of well-known load balancing algorithms. We study the performance of the algorithms through a simulation to evaluate their performance under different conditions and workloads. The results of our study are reported in the paper.
{"title":"Comparison of load balancing algorithms for clustered web servers","authors":"Amjad Mahmood, I. Rashid","doi":"10.1109/ICIMU.2011.6122721","DOIUrl":"https://doi.org/10.1109/ICIMU.2011.6122721","url":null,"abstract":"The rapid growth of the World Wide Web has brought huge increase in traffic to popular web sites. As a consequence, end users often experience poor response time or denial of service. A cluster of multiple servers that behaves like a single host can be used to improve the throughput and alleviate the server bottlenecks. To achieve such a cluster, we need robust routing algorithms that provide scalability, effective load balancing and high availability in a constantly changing environment. Due to an ever-increasing diversity of workloads and cluster configurations, it is very difficult to propose a single algorithm that performs best under all conditions. In this paper, we review a number of proposed load balancing algorithms for clusters of web servers. We focus on an experimental analysis of the performance under a number of well-known load balancing algorithms. We study the performance of the algorithms through a simulation to evaluate their performance under different conditions and workloads. The results of our study are reported in the paper.","PeriodicalId":102808,"journal":{"name":"ICIMU 2011 : Proceedings of the 5th international Conference on Information Technology & Multimedia","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121384388","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-11-01DOI: 10.1109/ICIMU.2011.6122741
H. Lam, Tanguy Wettengel, Huynh Thong
This paper describes a practical method to include task modelling into Unified Modeling Language-based (UML-based) software engineering. The reason for this undertaking is increasing awareness of the capability and handiness of task models to picture the functionalities of a system (as awaited by customers), but also the lack of expressive power of UML use case diagrams, when underspecified, to make the functionalities of a system fully understandable to software developers. The described method builds on a task modelling software, a plugin transforming task models into use case diagrams and use case descriptions, and a UML software enabling to display use case diagrams. The plugin puts a set of rules interpreting the content of task models at work, in order to generate an XML file readable by the UML software, and a ready-to-use PDF output containing the use case descriptions. The advantages of this workflow are to enforce the link between the different project stakeholders (customer, architect, developers), to allow for cost-free iterations affecting the requirement scheme, to enable usable incremental modelling and to introduce interface design into the first step of the design process.
{"title":"Empowering UML application design with task models","authors":"H. Lam, Tanguy Wettengel, Huynh Thong","doi":"10.1109/ICIMU.2011.6122741","DOIUrl":"https://doi.org/10.1109/ICIMU.2011.6122741","url":null,"abstract":"This paper describes a practical method to include task modelling into Unified Modeling Language-based (UML-based) software engineering. The reason for this undertaking is increasing awareness of the capability and handiness of task models to picture the functionalities of a system (as awaited by customers), but also the lack of expressive power of UML use case diagrams, when underspecified, to make the functionalities of a system fully understandable to software developers. The described method builds on a task modelling software, a plugin transforming task models into use case diagrams and use case descriptions, and a UML software enabling to display use case diagrams. The plugin puts a set of rules interpreting the content of task models at work, in order to generate an XML file readable by the UML software, and a ready-to-use PDF output containing the use case descriptions. The advantages of this workflow are to enforce the link between the different project stakeholders (customer, architect, developers), to allow for cost-free iterations affecting the requirement scheme, to enable usable incremental modelling and to introduce interface design into the first step of the design process.","PeriodicalId":102808,"journal":{"name":"ICIMU 2011 : Proceedings of the 5th international Conference on Information Technology & Multimedia","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116477093","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-11-01DOI: 10.1109/ICIMU.2011.6122758
Mohd Yamin Ahmad, A. Mohamed, Y. A. M. Yusof, S. M. Ali
Manual screening of colon cancer biopsy tissue under microscope is difficult and time consuming. With the help of a computerized system, the diagnosis time can be shortened. In this paper, we proposed a method of detecting the layer of muscularis mucosae in the colon biopsy tissue image. By using RGB color information, we analyzed 65 images and preserved a specific range of color and evaluated the density of the preserved colour. A separation line is drawn to distinguish the layers. The result shows that by using the proposed method, layer of muscularis mucosae are detected with about 84% accuracy. The output of this detection is highly important as supporting evidence in the colon cancer cells image detection.
{"title":"Muscularis mucosae layer detection in colon biopsy images","authors":"Mohd Yamin Ahmad, A. Mohamed, Y. A. M. Yusof, S. M. Ali","doi":"10.1109/ICIMU.2011.6122758","DOIUrl":"https://doi.org/10.1109/ICIMU.2011.6122758","url":null,"abstract":"Manual screening of colon cancer biopsy tissue under microscope is difficult and time consuming. With the help of a computerized system, the diagnosis time can be shortened. In this paper, we proposed a method of detecting the layer of muscularis mucosae in the colon biopsy tissue image. By using RGB color information, we analyzed 65 images and preserved a specific range of color and evaluated the density of the preserved colour. A separation line is drawn to distinguish the layers. The result shows that by using the proposed method, layer of muscularis mucosae are detected with about 84% accuracy. The output of this detection is highly important as supporting evidence in the colon cancer cells image detection.","PeriodicalId":102808,"journal":{"name":"ICIMU 2011 : Proceedings of the 5th international Conference on Information Technology & Multimedia","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131041815","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2011-11-01DOI: 10.1109/ICIMU.2011.6122746
M. F. Shiratuddin
The attention to computer game-based learning has grown as research continues to demonstrate its effectiveness for education. Games have been proven to be an effective tool in supplementing conventional teaching methods. However, prior to the development of such educational game, in order to be effective, it is essential that pedagogic concerns are addressed first and integrated into the game design process. Educational games cannot be designed and developed exclusively by instructional designers, or exclusively by game developers, because the former know little about game development, and the latter know little about the science of teaching and learning. As such, development of educational games requires both the instructional designer and game developer to be equally involved during the design stage. This paper presented a comparative summary of the phases involved in the Instructional Design Process and Tasks, and the Game Design Process and Products. This paper also included a brief overview of the Game Concept and Design Document and discussed how it can be adapted for construction education.
{"title":"Integrating computer game-based learning into construction education","authors":"M. F. Shiratuddin","doi":"10.1109/ICIMU.2011.6122746","DOIUrl":"https://doi.org/10.1109/ICIMU.2011.6122746","url":null,"abstract":"The attention to computer game-based learning has grown as research continues to demonstrate its effectiveness for education. Games have been proven to be an effective tool in supplementing conventional teaching methods. However, prior to the development of such educational game, in order to be effective, it is essential that pedagogic concerns are addressed first and integrated into the game design process. Educational games cannot be designed and developed exclusively by instructional designers, or exclusively by game developers, because the former know little about game development, and the latter know little about the science of teaching and learning. As such, development of educational games requires both the instructional designer and game developer to be equally involved during the design stage. This paper presented a comparative summary of the phases involved in the Instructional Design Process and Tasks, and the Game Design Process and Products. This paper also included a brief overview of the Game Concept and Design Document and discussed how it can be adapted for construction education.","PeriodicalId":102808,"journal":{"name":"ICIMU 2011 : Proceedings of the 5th international Conference on Information Technology & Multimedia","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127838412","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}